#Pac-Man minigame
105 messages · Page 1 of 1 (latest)
Basicly something like this:
I was thinking of like some kind of lights represented the player movement (you click buttons to make it go certain way)
Then there was also some enemies with same paths every games and if lights were on same spot u would die
I will prob make it so there is multiple diffreent ghost paths (like 4)
Then have the ghosts blink light
Hmmm, would the player have to be inside the game or just moving the pacman?
The player has 4 buttons that they can click
One goes up, one down, one right, one left
The player will control the character. Character will move maybe every 0.5s or 1s
I mean i think its possible bcs theres on / not gates in-game but its very hard
What's the hard part in your opinion
Probably the fact that u have 4 buttons and ur supposed to go different ways. Lets say u move up twice. And u want to go left. Im wondering how the left button would know that ur alr moved up.
Delay gate?
I would do it with signal divider and not gate but idk, interesting idea ill try this some day but seems difficult for me. Maybe there could be someone even more experienced
I'll try to build some bs up, thanks for the help 👍
I'm tryna add it to my world @PAC-MAN so that's why it needs to be pac-man like
If someone wants to come try build this with me lmk (I'm pretty new to wiring)
Ill come if you still need help, im really good at wiring
Yeh, I will prob need help
I'mma try use some AI to my advantage tho
how to fix authentication failed?
This will be the minigame
Can someone tell me how do I make the player and those 4 buttons connected to each other?
Like how do I make the player be controlled with the buttons
You will need a proper degree for this😅
I’ve actually already built a Pac-Man in game before, though you need a lot of repeaters and timers as well as delay, I would not do again even if you paid me 50k byte, it took way too long
Was it simuliar to mine?
there is also a wiring limit. idk if you will hit that.
best way to do this is to lay it out in a logic simulator and building the logic there. i planned to make a mini paint, 5x5, but that already has a lot of stuff in it. idk how complex the pacman should be, but that's a lot to do
Yes I'm aware, it shouldnt be too much prob?
@compact ruin what's that?
Open circuit verse on web
Yeah, but I used proximity sensors instead
Moving a cursor / player that is a block could be done by actually wiring the combos to each light, so if cursor x is at 3 and cursor y is at 4, you have an AND gate that cheks for these turns on the light. the x and y cursor would need to be shift registers, that's as far as i research because that already was too complicated for me to have motivation to build
I will try to use all tips, thanks for the help 👍
@scarlet falcon how did it work?
Basically think of it in smaller ways. Make a 5x5 area, then wire it so one block lights up and then turns off with a 1 second timer and the block next to it lights up. That’s the main mechanic, then you can wire it to where when you push a button, the path changes from a direct straight line to the direction you pressed shutting off the other blocks wiring paths so they’re unable to continue the straight line path way
Basically have EVERY block on a 1 second timer, to where realistically they’ll always be flashing, but with a gate system you can have the timer shut down certain pathways to give the illusion of direction, the 5x5 area is still just following a straight path then going up and left then straight again then up and right and repeat, but with the gates you prevent the loop from happening
So make it smaller?
What good size?
5x4, 7x5 or what?
You can make it to whatever size you want, it’s just having the basic mechanism on a smaller scale will help you understand how to scale it bigger
But gate limit?
Isn't it like 400?
Yes there’s a gate limit but realistically you could make a full map pac man with a super simplified version, there’s a lot of signal dividers involved but the only limitation is the fact that you’d have to have sensors (which is what I did) have to follow you so you can see the actual game since at full screen you can’t see the whole map, which is what made my pac man so tedious having to wire all the sensors at a distance
In reality you only need about 113 -240 gates depending on your base mechanic and wiring experience for like a half the map pac man
Of which signal dividers would be roughly 60% of the gates used
I would prob not even be able to do the controls alone, but I'm possibly getting some help building from a person who has experience with logic gates
This is a sketch on how the build part of the game will look like (it will look better dw)
Those platforms are platforms that open once they get a signal
Both platform will open if the user dies
Only the top platform will open if the user is alive
My brain hurt reading this
Ah so you’re trying to make a p2p type game?
@PAC-MAN
There needs to be a line for the people trying to play otherwise everyone can grief each other
I made this
The above AND Gates are the death checker gates (if the player will die)
I linked it thru multiple OR Gates, because platform (the ones that open) can only have 1 inout
If there's easier way to make this lmk
yo maybe iam late but just get chatgpt to work to logic out for you, any logic can be simplified alot using conditional logic but its not very intuitive sometimes
Chatgpt doesn't exactly know how pixel worlds works and might make mistakes / be unable to complete
yea but its just conditional logic its a very common thing
But like chatgpt might not understand fully how the gates get power and how it's shown
I might try make some progress with gpt, I got a person with knowledge of logical wires helping me
I just found a critical error on this build
So my idea was to add a start line and end line to make it a "race" with the scoreboard
So the idea of the game is to be alive as long as possible, these two don't go along
Is there any way to keep a leaderboard?
Is this impossible to do?
Apparently it's not possible so I will remove the leaderboard
World?
Key word before, it was before shutdown
Oh befoee shutdown, I see. Trying to find cool wiring projects; sadly not many yet
If ur goof at wiring, come help me with a cool wiring project
Welllll im alright at most; but I can try. What do ya need rn?
I have only made this (1st image) currently
The AND Gates check if player and ghost are on the same platform. If they are, platforms (2nd image) will be opened and the player will die
Idk how to proceed here to the next things
wow lv 30
Is that like one OR+AND per check? Like is it just looks complex or actually complex stuff?
It just looks complex
The OR Gates were just made there so when one of the AND Gates showed a green signal the platforms would open (both)
Platforms only have 1 input so I used the OR Gates to make it a smaller amount of outputs
So badically its going
Any AND gate on? Open platforms. Else nothing
And then you combine them or something
So the signals lead to these platforms
AND Gates will send on signal when both of the inputs it receives are on
The amount of signals is made smaller (so the XOR Gate doesn't have to check 35 different AND Gates, rather just 1 Gate as all of the signals have been combined)
If one of the AND Gates shows a green signal the XOR Gates will also get a green input signal causing their output to br a red signal and it opens both of the platforms
Im pretty good at wiring
If u want to help me lmk
What u need help with- what are you trynna do?
Pac-Man minigame where player can be moved with buttons
There will be 4 randomized ghost paths and if the ghost and player are on the same square, the player will die
Bro I aint some albert einstein aint nobody doing this not even george 🥲
Can ghosts 'phase' through each other, or are there solid boundaries (like other ghosts)?
Ig it doesn't matter too much, whichever is easier to do is prob better
If someone knows how to make continue from here / how to make it or if even possible etc. plesse let me know:
CURRENTLY DONE: the only thing I've added is a 7x5 (matching Blue Glow blocks) that checks if the user and ghost is on the same spot (haven't done the player and ghost thing yet tho) and will open platforms below the player killing hin
TO DO: Need to add how Ghosts will move and work, add player movement and also do everything else needed
Pac-Man minigame
I hope you do realize that the wiring has limit. Thats why most of the cool stuff cant be built. you will reach wiring limit before you even create the basics for it
Yk I think the best bet for something like this would be with "animations" but as Chris stated, you will likely reach the limit. I tried to make pong in 5x7 and ran into the limit
I was thinking of making premade ghost paths (like 4 different) so the ghost movement isn't randomized
For that something like animation is good because you can use delay blocks to show the movement and 4 paths seems in that area do-able. My pong would've had 16x5 "single animations " but the limit for delay blocks is 80
So how would that work?
Is it hard to do or nah?
What world are you in? or are you in-game. here's the slow mode restricting my writing. Also I could see the area better. World name is SATA
I can come to ur world or u can come to mine, doesn't matter
If some pro wirer etc. knows how to make a game like this or smth similiar lmk
It needs to resemble a pac-man minigame
@scarlet falcon u have any pictures of yout Pac-Man game?
If someone knows how to make the buttons represent movement
Please help me
just so you know - you wont be able to create it so that it moves nonstop. you can only create it like - you press button and it moves 1 tile and then stops. Press next, then moves again. Non-stop motion is not possible
Probably you wanted to left and expect it to keep going left until a new button is pressed. Thats not possible
The game start once player is detected by sensor
@knotty pier yes, can therr be 1 second delay max or some other way so the player can't stay there forever?
If you want to press 1 button and expect the tile to keep moving multiple tiles, it wont be possible. It would require way above the wiring limit (since you would use wiring for other functionality as well)
I cant really answer to you whats possible and whats not. You can understand that only when you start creating it and hit the wiring limit. Thats the only way
How can it be made possible within the wiring limit then?
Is therr any alternative build that I could make?
Do you know how to make the player moving thing?
i havent made it, but everything is possible. The wiring limit is the one that ruins most of the builds
But could you do it?
i aint spending my time for free on stuff like that
Why not? Seems like a fun thing to do?
i spent like 100h creating my wiring world in old pw. It was unique and reached limit. I aint doing complex things again, which will take multilpe hours and for free
If you speny 100h creating
One simple thing should be easy for you!
it still would take few hours
Only making the player moving system?
Is there any way to simplify the movement?
Most complex part here really is not knowing the specificatins of what you want; cant design without knowing what to do
But I do undwrstand thats a hard part if you havent done it before
Thr only thing I rly need rn is the controlling part
What you can do is have it so pressing a button will have the lights move in a straight path, so it’ll move forward without you pressing the button again, then when you press a different button to go up or right or whatever the path is changed to a different light sequence, you just need to wire it to where it picks off where you left off and have a bunch of pre determined paths that will work depending on what spot the light left off in that 5x5 area for example, essentially all 25 lights will always be on but the buttons will block the others from being lit up until the button that leads to that path is pressed
its just that it will take a lot of wiring for the movement alone. If he wants to build this with with that, he might reach the limit super quickly
the wiring limit is way too low in pw. It was like 400-500 wires. If he makes the movement with way too many wires, he wont be able to finish rest of the game
Yeah, basically you need wiring for EVERY single block which is tedious, the hard part is keeping track of the signal spitters that connect to the gates that will pick up where the last light left off on the pre determined path, essentially for every block you have around 9 gates, times the 5x5 area 225 gates. There’s a simpler solution that’s possible but it won’t provide the leaderboard system he’s looking for, at least because of the wiring limit
and dont forget that theres a second player (or "bot"). That would be hard to implement with limited wiring, especially when the movement will take most of the wiring. If he wants that bot to chase the player, then its pretty much impossible to make it
Also - What happens when you hit the wall? Additional logic needed, which means - more wires
Every block has 4 different path ways, which are split into and gates, so when the pre determined path lands on for example block c4 and you press the button to move up or left or right or whatever, the and gate will activate changing the path
So yall think it's easily done?
Idk if XOR and those new logics were out at the time but they’d cut the gates you used to do these in half
Yall think it's doable?
I wired it pretty early, when they added them. Idk if all of the gates were there. Can't remembee
Yeah, but you’d have to make the game in 25 blocks if you still want your leaderboard system, or wiring for anything else at all in that world
I can't make a leaderboard system
Nothing like that will be added, just a public guestbook for winners
So can someone help with the movement of the player?
Lowkey impossible