#Pac-Man minigame

105 messages · Page 1 of 1 (latest)

steady tendon
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Yall think it's possible to build a mini pac-man game for my world?

Just needs to feel like a pac-man game, doesn't need to be advanced

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Basicly something like this:

I was thinking of like some kind of lights represented the player movement (you click buttons to make it go certain way)

Then there was also some enemies with same paths every games and if lights were on same spot u would die

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I will prob make it so there is multiple diffreent ghost paths (like 4)

Then have the ghosts blink light

true dragon
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Hmmm, would the player have to be inside the game or just moving the pacman?

steady tendon
true dragon
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I mean i think its possible bcs theres on / not gates in-game but its very hard

steady tendon
true dragon
true dragon
# steady tendon Delay gate?

I would do it with signal divider and not gate but idk, interesting idea ill try this some day but seems difficult for me. Maybe there could be someone even more experienced

steady tendon
steady tendon
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If someone wants to come try build this with me lmk (I'm pretty new to wiring)

soft moon
steady tendon
faint kernel
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how to fix authentication failed?

steady tendon
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This will be the minigame

steady tendon
torpid tangle
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You will need a proper degree for this😅

scarlet falcon
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I’ve actually already built a Pac-Man in game before, though you need a lot of repeaters and timers as well as delay, I would not do again even if you paid me 50k byte, it took way too long

compact ruin
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there is also a wiring limit. idk if you will hit that.

best way to do this is to lay it out in a logic simulator and building the logic there. i planned to make a mini paint, 5x5, but that already has a lot of stuff in it. idk how complex the pacman should be, but that's a lot to do

steady tendon
torpid tangle
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Open circuit verse on web

scarlet falcon
compact ruin
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Moving a cursor / player that is a block could be done by actually wiring the combos to each light, so if cursor x is at 3 and cursor y is at 4, you have an AND gate that cheks for these turns on the light. the x and y cursor would need to be shift registers, that's as far as i research because that already was too complicated for me to have motivation to build

steady tendon
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I will try to use all tips, thanks for the help 👍

@scarlet falcon how did it work?

scarlet falcon
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Basically think of it in smaller ways. Make a 5x5 area, then wire it so one block lights up and then turns off with a 1 second timer and the block next to it lights up. That’s the main mechanic, then you can wire it to where when you push a button, the path changes from a direct straight line to the direction you pressed shutting off the other blocks wiring paths so they’re unable to continue the straight line path way

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Basically have EVERY block on a 1 second timer, to where realistically they’ll always be flashing, but with a gate system you can have the timer shut down certain pathways to give the illusion of direction, the 5x5 area is still just following a straight path then going up and left then straight again then up and right and repeat, but with the gates you prevent the loop from happening

steady tendon
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What good size?

5x4, 7x5 or what?

scarlet falcon
# steady tendon So make it smaller?

You can make it to whatever size you want, it’s just having the basic mechanism on a smaller scale will help you understand how to scale it bigger

steady tendon
scarlet falcon
# steady tendon But gate limit? Isn't it like 400?

Yes there’s a gate limit but realistically you could make a full map pac man with a super simplified version, there’s a lot of signal dividers involved but the only limitation is the fact that you’d have to have sensors (which is what I did) have to follow you so you can see the actual game since at full screen you can’t see the whole map, which is what made my pac man so tedious having to wire all the sensors at a distance

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In reality you only need about 113 -240 gates depending on your base mechanic and wiring experience for like a half the map pac man

Of which signal dividers would be roughly 60% of the gates used

steady tendon
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This is a sketch on how the build part of the game will look like (it will look better dw)

Those platforms are platforms that open once they get a signal

Both platform will open if the user dies

Only the top platform will open if the user is alive

lost halo
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My brain hurt reading this

scarlet falcon
steady tendon
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I made this

The above AND Gates are the death checker gates (if the player will die)

I linked it thru multiple OR Gates, because platform (the ones that open) can only have 1 inout

If there's easier way to make this lmk

twin geode
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yo maybe iam late but just get chatgpt to work to logic out for you, any logic can be simplified alot using conditional logic but its not very intuitive sometimes

steady tendon
twin geode
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yea but its just conditional logic its a very common thing

steady tendon
steady tendon
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I just found a critical error on this build

So my idea was to add a start line and end line to make it a "race" with the scoreboard

So the idea of the game is to be alive as long as possible, these two don't go along

Is there any way to keep a leaderboard?

steady tendon
scarlet falcon
mystic sable
steady tendon
mystic sable
steady tendon
rancid ice
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wow lv 30

mystic sable
steady tendon
mystic sable
steady tendon
# mystic sable So badically its going Any AND gate on? Open platforms. Else nothing And then yo...

So the signals lead to these platforms

AND Gates will send on signal when both of the inputs it receives are on

The amount of signals is made smaller (so the XOR Gate doesn't have to check 35 different AND Gates, rather just 1 Gate as all of the signals have been combined)

If one of the AND Gates shows a green signal the XOR Gates will also get a green input signal causing their output to br a red signal and it opens both of the platforms

glass light
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Im pretty good at wiring

steady tendon
glass light
steady tendon
glass light
mystic sable
steady tendon
steady tendon
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If someone knows how to make continue from here / how to make it or if even possible etc. plesse let me know:

CURRENTLY DONE: the only thing I've added is a 7x5 (matching Blue Glow blocks) that checks if the user and ghost is on the same spot (haven't done the player and ghost thing yet tho) and will open platforms below the player killing hin

TO DO: Need to add how Ghosts will move and work, add player movement and also do everything else needed

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Pac-Man minigame

knotty pier
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I hope you do realize that the wiring has limit. Thats why most of the cool stuff cant be built. you will reach wiring limit before you even create the basics for it

mystic thicket
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Yk I think the best bet for something like this would be with "animations" but as Chris stated, you will likely reach the limit. I tried to make pong in 5x7 and ran into the limit

steady tendon
mystic thicket
steady tendon
mystic thicket
steady tendon
steady tendon
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If some pro wirer etc. knows how to make a game like this or smth similiar lmk

It needs to resemble a pac-man minigame

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@scarlet falcon u have any pictures of yout Pac-Man game?

steady tendon
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If someone knows how to make the buttons represent movement

Please help me

knotty pier
steady tendon
knotty pier
steady tendon
steady tendon
knotty pier
knotty pier
steady tendon
knotty pier
steady tendon
knotty pier
steady tendon
mystic sable
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Most complex part here really is not knowing the specificatins of what you want; cant design without knowing what to do
But I do undwrstand thats a hard part if you havent done it before

steady tendon
scarlet falcon
# knotty pier just so you know - you wont be able to create it so that it moves nonstop. you c...

What you can do is have it so pressing a button will have the lights move in a straight path, so it’ll move forward without you pressing the button again, then when you press a different button to go up or right or whatever the path is changed to a different light sequence, you just need to wire it to where it picks off where you left off and have a bunch of pre determined paths that will work depending on what spot the light left off in that 5x5 area for example, essentially all 25 lights will always be on but the buttons will block the others from being lit up until the button that leads to that path is pressed

knotty pier
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the wiring limit is way too low in pw. It was like 400-500 wires. If he makes the movement with way too many wires, he wont be able to finish rest of the game

scarlet falcon
# knotty pier its just that it will take a lot of wiring for the movement alone. If he wants t...

Yeah, basically you need wiring for EVERY single block which is tedious, the hard part is keeping track of the signal spitters that connect to the gates that will pick up where the last light left off on the pre determined path, essentially for every block you have around 9 gates, times the 5x5 area 225 gates. There’s a simpler solution that’s possible but it won’t provide the leaderboard system he’s looking for, at least because of the wiring limit

knotty pier
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and dont forget that theres a second player (or "bot"). That would be hard to implement with limited wiring, especially when the movement will take most of the wiring. If he wants that bot to chase the player, then its pretty much impossible to make it

Also - What happens when you hit the wall? Additional logic needed, which means - more wires

scarlet falcon
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Every block has 4 different path ways, which are split into and gates, so when the pre determined path lands on for example block c4 and you press the button to move up or left or right or whatever, the and gate will activate changing the path

steady tendon
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So yall think it's easily done?

scarlet falcon
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Idk if XOR and those new logics were out at the time but they’d cut the gates you used to do these in half

steady tendon
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Yall think it's doable?

knotty pier
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I wired it pretty early, when they added them. Idk if all of the gates were there. Can't remembee

scarlet falcon
steady tendon
steady tendon
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So can someone help with the movement of the player?

true dragon
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Lowkey impossible