#This is just an RNG-based game disguised as a social experience

9 messages · Page 1 of 1 (latest)

silent anvil
#

I tried looking for actual social worlds by sorting “active worlds,” but 99% of them are just fishing worlds. If you’re unlucky, you’ll run into p2p/casino worlds, or random ones filled with macro autofarmers (which, at best, are only useful to report).

A big reason for this is the mining nerf, which reduced the value of drops, along with the nether EXP nerf. The devs seem reactive rather than proactive—only stepping in when the economy visibly breaks. But by then, the damage is already done. The game doesn’t even get that much new content, yet long-standing cheats still aren’t properly addressed.

Because of all this, fishing has become the only truly viable option. It’s consistent, low-skill, and heavily RNG-based. The real winners are the players who bought gems early to secure rare worlds, or those who can pay to upgrade fishing gear. Meanwhile, players who actually invested time into mining or nether grinding are left behind. A geared-up fisher can simply RNG their way to wealth.

Most players in fishing worlds aren’t even playing actively—they’re just watching YouTube and waiting for a strike. It turns the game into a passive grind that barely rewards skill.

Since the game is still relatively early, a lot of progress comes from spending money rather than actual gameplay. Why is someone already paying 1.5 million byte coins for a world named “girl”? Early game already feels like late game. Even after years of grinding, you might still struggle to afford a simple 3-letter world, because prices just keep rising over time.

TL;DR:
The game revolves around RNG-heavy fishing, skill-based activities feel pointless, and new players have almost no chance to catch up.

woeful river
#

i am fully disagree with this lol, i see nether as some sort of exp grinder to enable you gear which then you can choose to do either fishing/mining or even both which makes nerfing nether exp make so much sense if you think about it because whenever someone ask what to do i am new to the game everyone will say do nether

Mining Vs Fishing: i believe mining still make you more bc than what fishing give you even after the prices drops. about "active worlds" being 99% fishing worlds is mostly because thats what poeple like and Mining/Nether have their own world which you mostly cant see (PIXELMINES/NETHERWORLD) in fact if you try to find pixel worlds live stream its mostly just mining/exp grinding(nether)

Even after years of grinding, you might still struggle to afford a simple 3-letter world: like do you even play the game????? are you like breaking soil everyday or what

TLDR: just play the game, if you don't enjoy it don't play

Question: what do you mean/expect from pixel worlds as a social experience? also this is a rng based game its not disguised as anything @silent anvil

candid crag
#

I played since day 1 and as of right now being level 70 with full mining gears (I can upg into epic pickaxe right now but lack level), a decent enough nether set along with 27k byte in balance. I played like 4h a day while most of the login are for quest then logging off
I haven't spent a single penny since the first day of release. So whats your excuse

silent anvil
woeful river
#

whats your point? fishing is as inconsistent as mining also late game mining vs late game fishing i believe you can earn about 2x fishing

silent anvil
#

the devs will just fix the botting problem after the economy has already been ruined, that makes the items you gain from mining and nether to significantly drop, making bytes deflate more in value while still being cheaper and cheaper in the black market, worlds also doesn't get cheap because world names are just one, they're unique, it triples the price then the free to play players never catch up, unless if they play 8 hours a day

candid crag
#

for early game, fishing for ingredient was a good way to boost your progression. I did that and gained 10k byte from just fishing for ingredient
as for mid game, I would stick with nether and use the gems on rsp and mix them or sell them on pwe
for late game mining is prob your best choice. Plat key is the way to go since you always make even on the key (through gems) if you mine for every gemstone, you get profit via ingredients and dark stone

woeful river
#

here is my point, the problem for f2p player never catching up is pretty much is a problem in everygame that give p2p advantage. your point about rng-based is actually one of the way for f2p to catch up on already rich player, the other way? like oyu say play 8 hours a day bro its a grinding game

silent anvil