I tried looking for actual social worlds by sorting “active worlds,” but 99% of them are just fishing worlds. If you’re unlucky, you’ll run into p2p/casino worlds, or random ones filled with macro autofarmers (which, at best, are only useful to report).
A big reason for this is the mining nerf, which reduced the value of drops, along with the nether EXP nerf. The devs seem reactive rather than proactive—only stepping in when the economy visibly breaks. But by then, the damage is already done. The game doesn’t even get that much new content, yet long-standing cheats still aren’t properly addressed.
Because of all this, fishing has become the only truly viable option. It’s consistent, low-skill, and heavily RNG-based. The real winners are the players who bought gems early to secure rare worlds, or those who can pay to upgrade fishing gear. Meanwhile, players who actually invested time into mining or nether grinding are left behind. A geared-up fisher can simply RNG their way to wealth.
Most players in fishing worlds aren’t even playing actively—they’re just watching YouTube and waiting for a strike. It turns the game into a passive grind that barely rewards skill.
Since the game is still relatively early, a lot of progress comes from spending money rather than actual gameplay. Why is someone already paying 1.5 million byte coins for a world named “girl”? Early game already feels like late game. Even after years of grinding, you might still struggle to afford a simple 3-letter world, because prices just keep rising over time.
TL;DR:
The game revolves around RNG-heavy fishing, skill-based activities feel pointless, and new players have almost no chance to catch up.