#old save keeps crashing, with no appearent reason, on both windows and ubuntu with proton

10 messages · Page 1 of 1 (latest)

atomic mesa
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LowLevelFatalError [File:E:\HordeBuilds\P10PersonalInc\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectArray.cpp] [Line: 576] Maximum number of UObjects (2162688) exceeded when trying to add 1 object(s), make sure you update MaxObjectsInGame/MaxObjectsInEditor/MaxObjectsInProgram in project settings.

Frostpunk2_Win64_Shipping!AK::WriteBytesMem::SetCount()
Frostpunk2_Win64_Shipping!AK::WriteBytesMem::SetCount()
Frostpunk2_Win64_Shipping!AK::WriteBytesMem::SetCount()
Frostpunk2_Win64_Shipping!AK::WriteBytesMem::SetCount()
Frostpunk2_Win64_Shipping!AK::WriteBytesMem::SetCount()
Frostpunk2_Win64_Shipping!AK::WriteBytesMem::SetCount()
Frostpunk2_Win64_Shipping!src_strerror()
Frostpunk2_Win64_Shipping!src_strerror()
Frostpunk2_Win64_Shipping!src_strerror()
Frostpunk2_Win64_Shipping!src_strerror()
Frostpunk2_Win64_Shipping!src_strerror()
Frostpunk2_Win64_Shipping!src_strerror()
Frostpunk2_Win64_Shipping!src_strerror()
Frostpunk2_Win64_Shipping!src_strerror()
Frostpunk2_Win64_Shipping!src_strerror()
Frostpunk2_Win64_Shipping!src_strerror()
Frostpunk2_Win64_Shipping!src_strerror()
Frostpunk2_Win64_Shipping!src_strerror()
Frostpunk2_Win64_Shipping!src_strerror()
Frostpunk2_Win64_Shipping!AK::WriteBytesCount::Reserve()
Frostpunk2_Win64_Shipping!src_strerror()
Frostpunk2_Win64_Shipping!src_strerror()
Frostpunk2_Win64_Shipping!src_strerror()
Frostpunk2_Win64_Shipping!src_strerror()
Frostpunk2_Win64_Shipping!src_strerror()
Frostpunk2_Win64_Shipping!AK::WriteBytesCount::Clear()
kernel32!BaseThreadInitThunk()
ntdll!RtlUserThreadStart()

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for no real reason, after the game crashed during save at 1300cycles, auto save can not be opened again.

wraith gorge
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Search up MaxObject on Steam discussion page, that solution worked for me.

atomic mesa
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I did that and its fixed

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And somehow lags are way less, especially when temperature changes, in exchange of more ram usage

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I, uh… feels like that this should be noted somewhere more visible???

scenic mason
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We also made some major object count optimizations in patch 1.5.4. Please make sure to revisit