Put them here so that there's a central resource!
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Buildings are MUCH more efficient than districts (a 200 workforce Housing district gives the same 20 shelter as a 50 workforce Subsidised Housing Block). After the very early game when you have no buildings researched, districts should be built primarily for the purpose of their building slots.
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Buildings and laws often synergise to give extra bonuses, such as foraged additives/biowaste hothouses and chemical additives/chemical hothouses
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For area bonuses (generator adjacency, crevasse shelter) try to put exactly three tiles in the area per district, to maximise the number of districts you can get the bonus for. For area maluses, do the opposite, if you want a district in there try to have it cover the whole thing.
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Someone please post the diagram for how to maximise house district and hub efficiency I lost it