There’s just a more ritualistic feel when you play board games that’s very hard to replicate with a video game. You are physically interacting with the environment, and it feels so much more real, you just get sucked into the story and it’s exhilarating. In addition, video games have graphical limitations as to what they can portray or show, acting as a gate locking away great stories if they don’t have good enough specs to run it. Board games have no such limitation, and there’s really no limit to the tales you can craft, even if you decide to forgo the pre-made stories. This War of Mine (the videogame) is only singleplayer, which discourages those who enjoy playing with friends. The board game, on the other hand, can support multiple people at once, letting more join in on the shared experience, forming a nigh-unbreakable bond in doing so.
Furthermore, board games’ physicality ensures a level of quality before going out to market. You have to put a hefty investment into manufacturing the board and its pieces, and there’s no guarantee you would even turn a profit. This price of admission ensures that any board game hitting the shelves is of a higher quality than I can say of the Steam marketplace, or other game hosting platforms like Gamejolt or Itch.io, or even mobile games. Anybody can put just about anything on those platforms, even with only basic knowledge of how to program.