#Gravity Changer: Fall Upside Down

1 messages · Page 1 of 1 (latest)

rich trench
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Please be reasonable with your requests or your thread may be locked. Examples of unreasonable requests include:
Custom powerups
Overly complicated custom actors
Custom scenes

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do you know how much work that would take, every actor would need to have a top collider added, a way to shift those positions would have to be added to every actor

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and so much more

ionic nymph
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Only the player should be changed by the gravity, not every actor in the entire game. Other actors and enemies don't need to be affected of course

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So the player rotates up and down like in your video

rich trench
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that isnt anti gravity in that video I sent ages ago, thats just levitation

ionic nymph
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sorry, then the title is a little bit misleading

rich trench
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antigravity still would involve a new player state to be added, more collider check stuff cause you need to allow for the player to be able to jump, that means the jump function would need to be reworked to work with anti gravity

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and so much more stuff

ionic nymph
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no that's too much, I just need the player to levitate up when a trigger is active (event zone ids)