#Gravity Changer: Fall Upside Down
1 messages · Page 1 of 1 (latest)
do you know how much work that would take, every actor would need to have a top collider added, a way to shift those positions would have to be added to every actor
and so much more
Only the player should be changed by the gravity, not every actor in the entire game. Other actors and enemies don't need to be affected of course
So the player rotates up and down like in your video
that isnt anti gravity in that video I sent ages ago, thats just levitation
sorry, then the title is a little bit misleading
antigravity still would involve a new player state to be added, more collider check stuff cause you need to allow for the player to be able to jump, that means the jump function would need to be reworked to work with anti gravity
and so much more stuff
no that's too much, I just need the player to levitate up when a trigger is active (event zone ids)