#NSMB: Flower Journey

1 messages Β· Page 4 of 1

rapid shale
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Great work Frosty

sick sorrel
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Bro just repeated absolutely everything I said

placid urchin
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9 sobs

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but its light enough CryingCat

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im not making it any more LIGHTER and thats FINAL you and windows LOSE grrr

sick sorrel
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Now the flames on the house were extinguished because of so much sobbing

verbal ruin
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Do your maths frosty!!!!!!!!!!!!!!!!!!!!!!

onyx osprey
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this literarily is just spongebob ong
It Looks Way more That ingame 😭

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But So Yummy

rapid shale
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make it light pink

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😭 😭 😭

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it will be much better

placid urchin
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the thing is that its purple cause otherwise it'd blend with mario's overalls
and if it was TOO light it would look worse...

wooden cedar
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was making it anything like making custom powerups for mvslo

placid urchin
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I’d say mvlo is far easier but that was cause I didn’t write the code myself and I could just reuse existing things
like if I made bubble flower in mvlo I’d have an easier time (so far only kingkittyturnip coded it in mvlo so maybe he knows more lmao)
altho the texture editing for the player models was moreso the same

wooden cedar
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gotcha

stone steppe
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That’s the main reason I have done so little of my ice flower and bubble flower

dusty cedar
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Dayum everything is going togheter

rapid shale
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this powerup became a trend in this community lmao /hj

sick sorrel
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Almost everything in this server always tends to become a trend

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Whenever someone does something in their hack, everyone else wants to do it too

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It's not inherently a bad thing tho

verbal ruin
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that applies for modding in general

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Or at least with Mario ones i think

rapid shale
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for me it's the matter how well is done and how the creator is going to use in levels/how often

sick sorrel
# verbal ruin that applies for modding in general

It tends to happen very frequently in this server, an example of this is when Illy changed her pipes and then everyone else wanted to make custom pipes too, or when Illy released the Ninji and suddenly everyone wanted to use it in their hacks, or when the "Mario/Luigi Start" code hack was made and everyone started using it, or the fact that almost everyone is using the code hack that changes the worldmap walking animation to the running one, the list goes on

rapid shale
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i did that way before but worse Trol

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you can even see it on my old vids

sick sorrel
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If it wasn't by the fact that I learned how to make SSEQ's, every single hack in here would be using NWAV

rapid shale
placid urchin
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tho it was also cause the more i played thru my hack and asked other people to beta test too, i started seeing more issues that were coming with it
like for example when you tested it on real hardware, every level using an nwav made the screen keep shaking πŸ˜”

rapid shale
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i want to beta test too 😭

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i would milk out this whole hack to find any issue

placid urchin
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too bad you wont marioready
-# maybe one day

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im not publicly asking because of semi obvious reasons i think

rapid shale
sick sorrel
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I was actually planning on writing a document or something explaining how to make SSEQ's with LMMS so more people would be interested in learning them

sick sorrel
placid urchin
# placid urchin im not publicly asking because of semi obvious reasons i think

btw if anyone doesnt know still
basically, if i were to ask here if people can volunteer for beta testing, i'd have to deal with things like if i know i can trust them or if they will actually playtest and help me with feedback, rather than just playing the hack
and on top of that i dont wanna have to choose someone and then not choose someone else and potentially cause conflicts cause of that (im slightly overthinking but you get my point .p)

sick sorrel
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This is so true, and I believe everyone should keep this in mind when selecting people to beta test or wanting to beta test a hack in particular

placid urchin
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i just got an idea regarding bottom screen themes (tho i half doubt it'll work)
may try to do it later

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or idk if it will even look good lol

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planned to basically change the background of the minimap/level depending on the theme

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i'd def need to make a better execution tho GoalSkull

rapid shale
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those two could've been better

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rest are great

sick sorrel
rapid shale
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@placid urchin

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maybe like this?

rapid shale
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you could also improve a bit colours in general

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somethign like i did

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but better

placid urchin
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but that could be neat

placid urchin
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actually nevermind im stupid, i dont even use that lmao GoalSkull

placid urchin
placid urchin
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i never realized the colors could be so much better 😭

rapid shale
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lmao

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I notice it right away most of the times

placid urchin
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mega bar mockups

verbal ruin
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Early opinion it should be the rainbow bars with the 1ups

rapid shale
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love it

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im not exactly fan of the colours inside the bar but overall it's great

placid urchin
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do you mean the colors themselves or the way the colors are displayed

rapid shale
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colours themselves

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woahfh9uioawthguioagiohwa

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WHAT

placid urchin
orchid cloud
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where are those small as hell mushies from

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they look familiar

placid urchin
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i sprited those!

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but i think uh

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they look similar to the partners in time mushrooms

orchid cloud
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knew it (didnt.)

placid urchin
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but the actual graphic uses the 1st palette so i can use like, 11-12 colors?

rapid shale
placid urchin
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yeah i kinda agree it doesnt fit all that well πŸ˜”

orchid cloud
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anything's better than the original anyway

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blehh

placid urchin
orchid cloud
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ive been sick for the past week and a half it's a work in progress my man hold on

placid urchin
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o damn

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hope ya feel better

orchid cloud
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remember the first name fboc had in its very old logo

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it's canon now

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help me frosty i am in pain and suffering

placid urchin
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before - after

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bro i still cant believe how time consuming editing the ui is, this took me like 3 hours even if it was mostly editing graphics and not tiling CryingCat

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but im proud of it marioready

placid urchin
rapid shale
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that's why i point out alot of stuff

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love the changes btw

placid urchin
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ok i just realized i might have to redo the mega's border...

visual crescent
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oh crap

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seems like it doesn't mirror the 3rd row... thank you Nintendo /s

orchid cloud
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nintendo sucks

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who let those guys win the console wars πŸ₯€

visual crescent
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well they're losing now so

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they shouldn't have not mirrored this texture. this is what is currently leading them to their downfall!!!!!!!!!!!!

placid urchin
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atleast the ds is the best selling Nintendo console marioready

visual crescent
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true

dusty cedar
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like it's a masterpiece

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the idea of 2 screens

short pelican
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What would this look like i the midtone was the same instead

placid urchin
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started working on other jyotyu graphics

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i like how this one turned out

verbal ruin
placid urchin
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in nsmb its wood blocks but in wonder im not sure, mabye also another wood block

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design wise

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but functionality they're just a ''hard'' block, like the empty question blocks

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and they only get destroyed by bobombs, mega, etc

verbal ruin
placid urchin
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yup

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based on the wonder one (the image below)

verbal ruin
rapid shale
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improve the hue of few colours only and it will be great

placid urchin
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gonna have to do that later since i cant now..

placid urchin
rapid shale
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generally darker colour

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maybe more to the blue too

placid urchin
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I’ll see

onyx osprey
tawny dew
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HAHAHAHA

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Will smith i'll pay you in behalf on jpg cuz brazil

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wait

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such a late reply sorry πŸ˜₯

placid urchin
visual crescent
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oh it's flashing

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kinda reminds me of how i (kinda accidentally) did it with the silhouette shading

rapid shale
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actually nice change

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am i the reason that you changed it?

graceful citrus
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Make bubble flower next

wild gorge
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Here

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@graceful citrus

graceful citrus
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πŸ”₯

placid urchin
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i wanted to try out the spp firebar graphics as the fireball graphics (like i showed in #the-basement ), but those looked too big, so i made custom ones based off of those that looked smaller

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i also love how the trail turned out

wooden cedar
tawny dew
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fLOWER

placid urchin
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randomly thought about trying to improve the coin graphics so i want yalls opinion (not gonna make the other graphics till i know how i wanna make em)

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smaller res

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i like the far right coin the most rn, tho i also think that it looks a lil messy lol

wooden cedar
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did you chamge the palette

placid urchin
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yup, it has more orange now

wooden cedar
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ah thought so

placid urchin
wooden cedar
# wooden cedar ah thought so

beyond that i think thr old version looks cleaner and maybe more fitting in context of the other graphics than the new ones

visual crescent
short pelican
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Can you give us the old version to compare to

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Unless 1 of the 4 images is the old one, of course

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In which case, what are all of the images?

rapid shale
placid urchin
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-# wow none of y’all except dm are true fj fans for not telling which one is old πŸ˜” /j

sick sorrel
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It was way obvious from a beginning that the leftmost coin is the old design, lol

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I'm not sure what to say exactly, I think I'd preffer the old coin design with the new color palette

visual crescent
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the left coin being the old design was the only thing that could be considered as obvious. all the rest was confusing

sick sorrel
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Not really, Frosty just drew a lot of designs and he wanted to know which of them looked better

visual crescent
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i thought they may have been "iterations" or steps between them. i was also not sure at what the (visual) differences between them where

visual crescent
placid urchin
visual crescent
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i'm not quite sure, maybe the 1st one since you said it looked charmy

rapid shale
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3

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i would make the shading more darker

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bigger contrast

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whatever

placid urchin
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wouldnt that kinda make the coin look ''dirty'' tho?

visual crescent
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yeah i kinda felt like more contrast could be a bit better, tho maybe make the darker colors more orange-ish and a bit more saturated (if it's not already the case for the saturation)

placid urchin
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omg i might've of done it?

neon geode
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Ohh cool

placid urchin
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i realized i forgot to edit the 3rd frame to make it use the rest of the palette cause there were a few missing colors lmao

wooden cedar
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can you put the old coin in the pic with it

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for comparison purposes

placid urchin
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give me a moment

wooden cedar
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swag

placid urchin
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top is old bottom is new

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ima update the flower coin too sometime later to match these new ones

wooden cedar
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mind if i suggest something for the new ones

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the lighting feels odd

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since the light source is coming from the top left the coin facing more to the left (frame 4) should be brighter whereas the one facing away shpuld be darker (frame 2)

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the rim seems lit more properly though

placid urchin
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alr, ima try to apply this later, thanks!

rapid shale
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nice, way better than whatever i have made

wooden cedar
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blue id suggest maybe making some degree brighter red id suggest maybe making some degree darker

visual crescent
wild gorge
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Yea true

placid urchin
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honestly i started to miss the old flower coin in the middle of making it but now i DEFINETELY prefer the new one 😭

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forgot a pixel in the second frame .p

wild gorge
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I need to make my something coin but i dont have any idea of anything matching sakura for do on the coins 😭

wild gorge
wild gorge
placid urchin
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far right

visual crescent
rapid shale
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not fan of the colours you used here

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and maybe too smooth?

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here especially

verbal ruin
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guys i think frosty IS adding coin runners.....

visual crescent
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what is coin runners 😭

sick sorrel
wild gorge
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LMAO

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-# not fake tho 😭

wild gorge
sick sorrel
wild gorge
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Sorry

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Dobt strangle me

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πŸ₯Ί

verbal ruin
visual crescent
wild gorge
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LMAO

placid urchin
placid urchin
placid urchin
rapid shale
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I'm waiting for the bus rn 😭

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the shadow parts are veery smooth still

placid urchin
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atleast i can say tho that these sprites are far better than the old ones marioready

verbal ruin
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im so pissed

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in the last 5 images i see no frosterfucking difference in the purple coins, dude.... πŸ₯Ή

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is it some pixels' colors?

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omg it is

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OH MY GOD

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im going insane

tawny dew
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coin

dusty cedar
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coin

neon geode
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coin?

wild gorge
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coin!

visual crescent
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coin πŸͺ™alpha

verbal ruin
rapid shale
placid urchin
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uh
I see no difference 😭

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can’t compare as I’m on mobile rn .p

rapid shale
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why there is my cursor

wooden cedar
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joerner cursor reveal

placid urchin
# rapid shale

pretend i reacted to this with marioready (hate reacting on mobile 😭)

rapid shale
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i hate windows

placid urchin
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i think its finally done marioready

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-# you know what?

wooden cedar
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are you addng moss coin

placid urchin
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mmmmmmmmmmmmmmmmmmmmmmmmmmmmnah

wooden cedar
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will these be the event activating coins or will they be like the green coins from new u

wild gorge
placid urchin
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i actually just did this recolor out of fun cause i thought it looked good lmao
i doubt i'll add it tho but if anything it could be a red coin replacement

wild gorge
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Redcoins are fake bro, its a government plan to make you play nsmb

sick sorrel
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Frog coins from Mario RPG

wild gorge
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YO TRUE

rapid shale
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it makes it look sharper

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you don't have to always blend something, it can ruin the look of it sometimes

rapid shale
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out of every hue this one looks the best

placid urchin
rapid shale
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yup

placid urchin
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tasty

rapid shale
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in terms of colours

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and you can see not accurate shading in frame 2/1

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very easily

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look at the top of the red coin in the animation and noticed how the light colour looks weird

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I had the same issue with mine coin

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@placid urchin

placid urchin
placid urchin
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darker as in the current colors it has

rapid shale
placid urchin
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fair point

rapid shale
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also I think the lighting of the coins is very inacurate but idk how I did or nintendo

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your could maybe try at blender setting a sun on specific place and study how it reflects I guess

rapid shale
rapid shale
placid urchin
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if you mean that the flower coin's lighting doesnt look like in wonder then the problem comes from the fact that in that game it's a model while here it needs to be a 16x16 sprite, and the shape of it makes it hard to look right πŸ˜”

visual crescent
rapid shale
placid urchin
rapid shale
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when I will leave the bath I will play around with he shading

rapid shale
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@placid urchin

rapid shale
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wth, i changed something for some reason accidentally

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and ti makes it looks worse lmao

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this part generally

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it should look like this

dusty cedar
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Masterpiece

wild gorge
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true

graceful citrus
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Omg

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I wish there was the wonder tileset but for NSMBU or NSMBWii

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Because brothah!

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This is amazing but I don't mod NSMBDS sadly :(

wild gorge
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Ngl frosty is doing a great job in his tilesets

graceful citrus
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yesss

wild gorge
graceful citrus
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I have the rom on my 2DS

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I've played until like, 2-3

verbal ruin
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2ds πŸ’”

visual crescent
rapid shale
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me with my 2ds that i "stoled" from my cousins

visual crescent
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-# it's "stole" not "stoled" Trol

wild gorge
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LMAOOO

neon geode
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Tf, it auto sent

placid urchin
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ok so i might have to say this,
in case anyones curious why there hasnt been much showcase here i just havent worked on the hack ever since i finished making the coins, i've been focusing on other things (and also getting distracted by other things), and my motivation for the hack is pretty low rn, so until i get motivated for this again its likely yall wont see much news of this hack

i also wanted to send this to say that i dont want people to post unrelated things in this thread to ''revive'' it (like how it happened with multiple messages above), because people follow the thread with the impression that they'll see something related to the hack when they see an unread message and not just something like a meme of sorts that could go somewhere else

and lastly just so yall know, im not cancelling the hack, it may take a while to come out or there may not be things shown for a while, but i'll finish this hack because its something great for me to make and im sure its great for most of yall to see aswell marioready

rapid shale
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TLDR: Frosty cancels this hack and will publish everything he have done later for public

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jk

spark thorn
sick sorrel
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Anyways, take all the time you want Frosty, nobody's rushing you, it's important that you work on this when you want to so that you can be proud of the final result, this is one of the best NSMB hacks that has been ever made and we all are waiting to see this project finished

spark thorn
visual crescent
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-# lions technically don't even talk...
-# (also yeah i'll just stop the useless posting, sorry)

graceful citrus
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Make talking flower voice lines using ai and bitcrush it do they wouldn't know the difference...

rapid shale
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I'll voice them

neon geode
graceful citrus
sick sorrel
#

One or two joke messages at sporadic times are fine, the problem arises when people starts making chains or talk in a thread just to shitpost, the threads in user projects are mainly to share progress of the hacks and discuss about them, and shitposting or derailing the conversations can be really discouraging for hack's creators, and people always tend to revive this thread once in a week just to say a joke message and leave, and Frosty has clearly stated that he doesn't like when people does this, which is completely reasonable and y'all should respect his opinion

gritty jolt
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jeez vencord made me think ztar posted a whole two-paged essay blue_shy

sick sorrel
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Me when I type something and realized I made like three typos

wild gorge
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Me when i post soemthing and i noticed i tuped everything wrong

visual crescent
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me when i edit the message 5 times. also i think we should stop

ebon rootBOT
stable flame
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cool

placid urchin
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@fair bobcat MarioOkay

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it stil doesnt show on mobile tho 😭

fair bobcat
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Might have to resart Discord

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But woo it works

visual crescent
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don't tell me it's the equivalent of Cyborg from The B33h1v3 πŸ˜­πŸ’€

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(ai-powered bot that does random crap and trolling)

visual crescent
#

πŸ”₯

dusty cedar
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Are we back?

visual crescent
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can you just, STOP ASKING FOR PROGRESS???

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progress will come when it will, stop asking for it dammit

wild gorge
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Exactly

sick sorrel
# dusty cedar Are we back?

No, the hack is cancelled, Frosty abandoned the NSMB hacking community to pursuit other hobbies, and this hack is now gonna be archived and ported to the Newer DS engine, now stop asking for progress MarioOkay

wild gorge
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LMFAO

dusty cedar
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Is releasing and I still havent got the port of nsmb fj

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πŸ˜”

neon geode
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Someone ban this guy please MarioFacepalm

wild gorge
dusty cedar
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Can yall chillaxx

dusty cedar
wild gorge
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Stop then

dusty cedar
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Like im a game dev

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I made a game

wild gorge
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Everyoje here is

dusty cedar
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It took me soo long

neon geode
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Let's move to #general plis

wild gorge
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@sick sorrel please mute this guy

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I beg you

dusty cedar
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Just give me the damn romπŸ˜”

wild gorge
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ITS NOT FINISHED

neon geode
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Rules*

wild gorge
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WHY CANT YOU UNDERSTAND BRO

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HOLY SHIT

neon geode
sick sorrel
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Maybe a one day timeout will give him a lesson

wild gorge
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This is giving me tachycardia, im out

neon geode
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Yeah please

neon geode
wild gorge
sick sorrel
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Also, you both stop dogpiling him too, you guys are not helping @neon geode @wild gorge

neon geode
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Yep sorry bye

wild gorge
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Ok sorry

placid urchin
wild gorge
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I think its the latter

wooden cedar
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hi frosty

wild gorge
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Hi dm

wooden cedar
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hi jpg

neon geode
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Hi dm

sick sorrel
visual crescent
void roost
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Is there a playable build?

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I want to try it out

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It looks awsome

sick sorrel
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Not yet

void roost
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Oh

verbal ruin
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i love bubbl flowe

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there isnt a bubbl flowe emoji so i just send this

sick sorrel
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🫧FireFlower

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There's your bubble flower

verbal ruin
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bootleg bubble flower uploaded in ebay sold by temu and delivered by fedex

graceful citrus
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πŸ§‹ FireFlower Boba Flower Trol

orchid cloud
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me when i want to ask frosty to get to work

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then i remember he asked me ages ago to give him the midi

verbal ruin
#

Flower Journey releases in 237 days

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(Frosty Fools 2026)

celest lichen
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Download

placid urchin
orchid cloud
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people come here and demand a download like the fatass kid that wants to be screamed at in shrek forever

visual crescent
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lmaooo 😭

wild gorge
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LMFAO

placid urchin
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unironically though, yesterday I made good progress on 2-1 and finished it

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the reason I haven’t shown it yet is because my laptop kept lagging at random times meaning I couldn’t record it well…

wild gorge
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Ohh gotcha

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YEYEYEYEYEEYEY ITS BACK

verbal ruin
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It's back 🚬

placid urchin
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OK, there’s a few errors (primarily the few lag spikes towards the end) in the video but I don’t feel like wanting to perfect this any more so I’ll just send it how it is rn lol

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-# i didnt realize i got the ''9th red coin'' bug lol

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also, the reason the new coins arent there yet is bc i wanna import them when i finish majority of the jyotyu graphics so that i wont have to edit them so much

wild gorge
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That music is familiar but idk from where it is
I remembered its sm3dl

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Great level btw!!

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Glad to see this mod back, the potential is amazing

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Keep it up pastel helado!

rapid shale
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this starcoin models bothers me...

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would you mind sending me to try to make it look better?

visual crescent
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also i feel like it could be nice if you had a code hack that could change the palette of the bg, for the wonder effects

wild gorge
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True

visual crescent
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another thing that could be cool could be using different wonder themes depending on the effects, just like in smbwonder. but that's up to you

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the level looks very fun and pretty well-designed btw

sick sorrel
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Great level Frosty

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I'm very glad to see this hack being worked on again

placid urchin
placid urchin
rapid shale
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and texture itself

placid urchin
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it’s because i made it shade smooth lol

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i wanted to do shade flat but it made it look bad from what I remember…

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though this model has uneccesary stuff on the inside cause of how I did it originally

visual crescent
stone steppe
placid urchin
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oh wow i actually like this

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@rapid shale whatdja think

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-# unrelated but first time i actually used sharex well lmao

wild gorge
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What is sharex

wild gorge
rapid shale
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still sligthly off but leave it that way

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it's better than whatever you have done before

verbal ruin
visual crescent
placid urchin
#

yeah

visual crescent
#

nice

placid urchin
# wild gorge What is sharex

it’s a screen capture program
jouner uses it for gifs and this is the first time I use it well for that too lol

wild gorge
#

Ohhh

placid urchin
# placid urchin yeah

this is what it looks like on a dark bg since its not very visible in what i sent above

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ill just make this an accesible gif lmao

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do u guys actually like the spiral 😭? i just added it there and didnt think so much about it i just like it lol

wild gorge
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I did liked it

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Feels like smbw

stoic lantern
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It looks weird

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Especially because it gets cut

rapid shale
wild gorge
rapid shale
#

jpg, you misunderstood me

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GIF BACKGROUND

placid urchin
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actually I took frame by frame in desmume and put it on aseprite 😭

rapid shale
#

................

placid urchin
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and then I exported the sprite sheet in aseprite, removed the black, then reimported

rapid shale
#

god bless you πŸ™

graceful citrus
#

Demo when? Trol (take ur time ofc)

visual crescent
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idk if you're trying to make fun of people who repeatedly ask if there's progress, or if you're just making a standalone joke

verbal ruin
#

WHERE'S

#

IS

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PROGRESS?

#

grrrrrrrrrr 😠😠😠😠😠😠😠😠😠😠😠😠😠😠😠

#

hi frosty

verbal ruin
#

pretty

orchid cloud
stone steppe
#

Do you want the code to make pokeys stompable for these guys?

placid urchin
#

oh maybe actually, I never intended to make them stompable but that would give it some variety from the desert ones lol

stone steppe
#
#include "nsmb.hpp"

ncp_hook(0x0213DBA8, 23)
bool PokeyLoadMoreCrap(){
    FS::Cache::loadFile(2429 - 131, false);
    FS::Cache::loadFile(2428 - 131, false);

    return true;
}

static void pokeyOnStomped(Actor* self) {    
    int *world = (int*)(0x02088BFC);
    if(*world == 0) asm("B  0x0213C75C");
}

static void pokeyDamagePlayer(ActiveCollider& selfAC, ActiveCollider& otherAC) {
    auto pokey = static_cast<Pokey*>(selfAC.owner);
    int *world = (int*)(0x02088BFC);
    if (otherAC.owner->actorType == ActorType::Player) {
        Player* player = static_cast<Player*>(otherAC.owner);

        if(*world == 0){
        auto stomped = pokey->updatePlayerStomp(selfAC, 9.0fx/32.0fx, 1, false);
        if(stomped == PlayerStompType::MiniStomp)
            return;

        if(stomped == PlayerStompType::Stomp){
            pokey->setStompCollision(*player);
            return;
        }
        }
        player->dealDamage(*pokey, 0, 4.0fx, PlayerDamageType::Hit);

    }
}


ncp_over(0x0213ECC8,23)
static const auto pokeyOnStompedVFunc = pokeyOnStomped;

ncp_over(0x0213ECF8, 23)
static const auto pokeyDamagePlayerVFunc = pokeyDamagePlayer;

ncp_over(0x0213EAF8, 23)
static const ActiveColliderInfo activeColliderInfo = {
    0.0fx, 0.0fx,
    8.0fx, 6.0fx,
    CollisionGroup::Entity,
    CollisionFlag::None,
    MAKE_GROUP_MASK(CollisionGroup::Player, CollisionGroup::PlayerSpecial, CollisionGroup::Fireball),
    MAKE_FLAG_MASK_EX(CollisionFlag::None),
    0,
    pokeyDamagePlayer
};

ncp_jump(0x0213DB14,23)
NTR_NAKED static void pokeyHead() {asm(R"(
    LDR        R0, =0x02088BFC
    LDR        R0, [R0]
    CMP        R0, #0
    LDREQ           R0, =2429 - 131 
    BEQ             0x0213DB14 + 4
    LDR             R0, =0x5cc
    B               0x0213DB14 + 4

)");}


ncp_jump(0x0213DB54,23)
NTR_NAKED static void pokeyBoobs() {asm(R"(
    LDR        R7, =0x02088BFC
    LDR        R7, [R7]
    CMP        R7, #0
    LDREQ           R7, =2428 - 131 
    BEQ             0x0213DB54 + 4
    LDR             R7, =0x5cb
    B               0x0213DB54 + 4
)");}

So I did the remodel world based, and the abilty to stomp them world based, but you can easily change that
this is all you actauly need

static void pokeyOnStomped(Actor* self) {    
    int *world = (int*)(0x02088BFC);
    if(*world == 0) asm("B  0x0213C75C");
}

static void pokeyDamagePlayer(ActiveCollider& selfAC, ActiveCollider& otherAC) {
    auto pokey = static_cast<Pokey*>(selfAC.owner);
    int *world = (int*)(0x02088BFC);
    if (otherAC.owner->actorType == ActorType::Player) {
        Player* player = static_cast<Player*>(otherAC.owner);

        if(*world == 0){
        auto stomped = pokey->updatePlayerStomp(selfAC, 9.0fx/32.0fx, 1, false);
        if(stomped == PlayerStompType::MiniStomp)
            return;

        if(stomped == PlayerStompType::Stomp){
            pokey->setStompCollision(*player);
            return;
        }
        }
        player->dealDamage(*pokey, 0, 4.0fx, PlayerDamageType::Hit);

    }
}
#

this makes them stompable in w1, but you can just check settings instead of world

short pelican
#

Why world based in the first place?

stone steppe
wild gorge
#

Like if on w3 the person want killable pokeys

#

But on w2 dont

#

It will only affect w3 pokeys

wild gorge
short pelican
#

I thought vram was specifically for graphics

stone steppe
#

it is

short pelican
#

So it has to load both models if it's a sprite setting?

stone steppe
#

if it was byte based, all of the textures would be loaded into vram at once

short pelican
#

My keyboard really does move faster than my brain marioready

wild gorge
short pelican
#

It's just that I keep asking a question, and then realise the answer to my confusing after thinking a little more about it

thorn axle
#

Hello, is there a downloadable version for the DS?

wild gorge
#

Not yet

rapid shale
#

frosty, i'm gonna manipulate you to show us something cool

verbal ruin
#

bim bara baum baum bara baum baum bim πŸ—£οΈ

#

(This is wonder athletic)

void roost
orchid cloud
#

why so silent

sharp trail
orchid cloud
#

hell does nerd have to do with silence

sharp trail
verbal ruin
#

stfu frosty

sick sorrel
#

Could you please stop bumping this thread every now and then?

#

If there's no activity in this thread, it's because Frosty hasn't made any progress, that's simple

placid urchin
wild gorge
#

It would be nice if u used illy code hack for working talking flowers

placid urchin
#

the reason im not using it is because the voicelines feel weird in nsmb for me, that’s why the one I requested is specifically for text boxes lol

wild gorge
#

Oh oki

placid urchin
#

ok so im gonna say this in advance because i want to prevent things in the future that are most likely to happen
#nsmb-showcase message this guy is working on their own wonder-y themed romhack completely separate from flower journey
i want absolutely zero comparison between my romhack and theirs, i dont want people comparing things where they're saying one is better than the other because it can result in bashing or just uneccesary negativity on the other end potentially causing one to lose motivation

neon geode
#

Understood ma captain 🫑

placid urchin
#

now back to fj... i made this earlier

neon geode
#

col

placid urchin
#

i have to see how it looks ingame though cause im afraid of the semisolid bridge turning out odd lol

visual crescent
visual crescent
sick sorrel
errant flare
#

If you want me to change some stuff to not make it look similar I can.

stone steppe
fossil pecan
stone steppe
fossil pecan
wild gorge
#

I had a dream with this hack lmao 😭

visual crescent
#

which coins specifically?

wild gorge
#

The flower coin is a custom actor

#

That replaces the score counter with a flower coin counter

stone steppe
#

please dont ask questions about nsmb modding in user projects threads

errant flare
#

Ok

visual crescent
#

feels weird that you deleted only the message, which kinda leaves the other ones without context

#

it also was directly related to the hack (since it asked about something present in this specific hack) which didn't warrant it to get deleted in my opinion (i mean i do it all the time i think)

edit: they deleted it themself, tho my point still stands i guess

placid urchin
errant flare
wild gorge
#

And for some reason there was a part where mario was in a minecart on the map and it feel on a hole that was a level

visual crescent
# errant flare flower

it is a custom actor, as JPG said, which requires a code hack. it's also not a tile (and is placed like a sprite). it would also need you to add an additional file into the rom

errant flare
#

ok

placid urchin
#

theres 0 space for me to add stuff in it lol

wild gorge
#

NOWAY LMAO I WAS RIGHT

visual crescent
#

i also feel like, since logically in smbwonder, the final one is obtained at the end of the level, the save data could just check whether or not the level is completed for this one

placid urchin
#

though that means I gotta add this sooner than later because rn wonder effects are made for the 3rd 10-flower coin meaning I gotta change where it’s placed

#

which means redesigning lvls

errant flare
#

what

visual crescent
placid urchin
errant flare
#

Ok

#

Hoping i could get a user project soon.

rapid shale
feral pasture
wild gorge
#

This hack artstyle is nice

errant flare
stone steppe
#

Can yall stop talking about our stuff not related to frosty’s hack here

wild gorge
placid urchin
wild gorge
#

I have a idea

#

That may be nice

#

A island like world

#

And every world, w1 w2 w3 w4 w5 and w5 have a cannon after a castle that leads to w7 aka petal islands, and this w7 will have a start node, and 4 paths with random levels, and cannons leading to w2 w3 w4 w5 and w6

#

And you would need a ammount of seeds to unlook each path

#

Forcing the player to go exactly where they should go to

#

Idk it you like this idea

#

But tell me what u think

visual crescent
#

oh interesting

placid urchin
#

i finally started remaking this stupid tileset πŸ₯Ή
the pattern is kinda random tho, tbh i was just messing around by throwing random shades here n there till i got that and i liked it so

#

also i never realized how desaturated the autumn graphics were holy, i rerendered the background a while ago and the difference is massive (still need to compress it tho)

placid urchin
rapid shale
#

but the bg great

#

much better

#

and remove this stupid pixel on the middle

placid urchin
#

oops

placid urchin
rapid shale
#

i would also smooth outh the edges slightly too, not too much tho

placid urchin
#

by adding some blurry pixels below?

rapid shale
#

just took orange and set opacity to 50% or any other percent and but it undert the grass

placid urchin
#

alr

neon geode
#

Ma captain Frosty Cake why did you change your name and pfp I didn't know tf you were and I was gonna report to the authorities, have a good day 🫑

#

Btw the tileset look fire πŸ”₯

rapid shale
#

i would report him too

#

oh wait, i can do that!

#

there was no gif without the text

placid urchin
#

ztar's jyotyu made me want to do some more jyotyu stuff lmao

#

door design i thought of

#

im honestly surprised it only uses 14 colors (without counting transparency bc it doesnt have)
i might use another 2 for the rim so that it has a whole row for the jyotyu palettes

sick sorrel
#

Looks great, I like it

placid urchin
#

this was an old palette i used, i immediately scrapped it the moment i realized it looked like those crates from nsmbwii lmaoGoalSkull

visual crescent
#

not bad weirdness, it just feels like a different kind of fairy-tale-like wood i think, while the original feels more like plastic

placid urchin
#

unenterable door

#

got inspired by the first mario game i've played, which im sure yall can guess by how the door looks marioready

sick sorrel
#

I wonder what game it could possibly be... man... this is a very hard guess...

#

I'm pretty sure it's definitely NOT Super Princess Peach, there's no way you got inspired by that game

#

Jokes aside, this is very creative, I like the idea of the door being sealed by wooden planks, you cooked

placid urchin
sick sorrel
#

Kill you

#

Well, that was a close guess, both games have similar artstyles UmmAkshually

placid urchin
#

honestly true

wooden cedar
placid urchin
#

not sure if its an entirely good idea but i made this to work with the event activated doors, kinda like the p swittch doors in smm2 where they have an outline

#

-# i might've of overdone the dither tho

neon geode
#

Wooooo, jyotyu!

#

-# That's the first thing that came to my mind after seeing the doors

placid urchin
#

roulette marioready

#

hang on the gif killed it BoomDoom

#

this is what the sprite itself looks like lmao

#

do u guys think the shine looks fine or should it be ''less in the way'' ?

sick sorrel
#

I think it's fine, but the powerups inside the block are barely visible, maybe you could remove the diagonal shines from the corners

visual crescent
placid urchin
visual crescent
#

how even 😭

placid urchin
#

the only problem is that it doesnt 'sync' with the countdown sounds but i honestly like how it sounds lmao

visual crescent
#

nice!!

#

i feel like it kinda sounds like a sonic song for some reason

#

pretty sad that it doesn't sync and is too long tho yeah

placid urchin
#

now i get to make a super hard speedrun level for fj where you're pressing switches constantly and this theme mocks you by referencing exactly what the special stage theme does, mock you by having dreamy music in nightmare difficulty MarioOkay

visual crescent
#

wait it was actually a sonic 1 song 😭 i thought it was the smbwonder switch theme (because i forgot how it sounded like) and just thought the leitmotiv was similar to green hill zone... 😭

#

well at least now i know that the song has a similar leitmotiv as the green hill zone theme (or reuses it)

placid urchin
#

rising/lowering mushies (red goes up and blue goes down, hinted by the pattern lol)

#

this is meant to be 2-5 btw, i skipped other w2 levels for now cause i really feel like trying to make something with these, they're a really fun and useful gimmick

sick sorrel
#

Those mushrooms look nice, I also love the background

#

Great work as usual Frstoy

tawny dew
#

❀️

neon geode
thorn lance
rapid shale
rapid shale
#

suggestion, colourful spikes from wonder

placid urchin
#

sure actually, I want to add more stuff to jyotyu

#

im just not sure where I’ll be able to use them yet 😭 but could be nice

rapid shale
#

platform autoscroll level

placid urchin
#

hey you know what that’s it! let’s make the wonder effect for 2-5 be a rising mushroom that takes you to space with low gravity and bunch of spikes
thanks MarioOkay

placid urchin
#

forgot how much i hated making metallic things in low res πŸ˜”

rapid shale
#

i think the 3rd one wouldve looked better if it was slightly more red-ish

#

and the spikes could be better definitly

placid urchin
#

also looking at it again i should probably make the colors a bit more ''pastel'' for all of them

placid urchin
#

i love the colors so much more 😭 even if they're just desaturated

rapid shale
#

improve the shading definitly

placid urchin
#

WHERE

rapid shale
#

@placid urchin

placid urchin
#

thats not shading thats colors πŸ’” but okedoke

rapid shale
#

this one couldve been better still but yeah

#

whatever

#

im dumb

#

you make the spikes colour too matching to the whole colour, make them every gray with bit of blue, just silver

placid urchin
#

ill still keep the subtle tint to match the main color but yeah i think this is good

rapid shale
#

ugly still

#

if you want give spikes matching colour but not mutch

placid urchin
#

ok ur actually right thats 20 times better πŸ’€

rapid shale
#

i just changed green and red btw

placid urchin
#

color variety tops MarioOkay

rapid shale
#

yellow one could have better light spot

#

oh and blend out that one colour on red

placid urchin
#

which

rapid shale
#

now its alright

#

nice

thorn lance
sharp trail
#

Are you making a ds Mario bros wonder ?

placid urchin
placid urchin
sharp trail
placid urchin
# sharp trail Is it playable on ds ?

i havent tested it in a while (mainly bc my dsi is broken 😭) but last time it was tested on a ds (hi ztar MarioGloveWave) it was playable, just with a few bugs

placid urchin
#

theres no available download yet

sharp trail
sharp trail
placid urchin
sharp trail
sharp trail
#

is it somehow challenging ?

placid urchin
# sharp trail is it somehow challenging ?

so far its pretty easy, i think at most what you'll be challenged with rn are 1-castle and 1-4, which are both still pretty easy
thats just world 1 tho which is ofc meant to not be challenging, most likely in future levels it'll get harder

#

oh yeah and maybe 1-a, i got cool ideas for the level recently (i never finished it lol), which ima have to save for when i get to making it (probably after 2-5)

sick sorrel
stone steppe
visual crescent
#

ndsbootstrap

placid urchin
#

i forgot i messed with this lmao (10-flower coin outline)

#

do u guys think i should keep it?

visual crescent
#

it would feel weird if it's the only thing that ever has outlines imo

placid urchin
#

fair yeah thats half the reason im unsure abt it

visual crescent
#

it would be fine if it was part of a consistent style, but here it feels a bit out of place or a bit exclusive to the flower coin

placid urchin
sick sorrel
#

I agree, the anti-gravity mechanic is a pain in the ass

placid urchin
#

potential generic mushroom design

#

wait... wrong image oops GoalSkull

#

there we go lol

#

i might remove the spots on the stems but idk i feel like they make it feel more neat instead of just a repetitive gradient (but also they could make the stems more distracting tho)

sick sorrel
#

I really like those mushrooms, much better than the original ones ||(but I shouldn't be the one saying this considering I'm a big hater of the DS mushrooms, lmao)||

#

I'm not really sure about the spots on the stems, they look nice, but it's not something you commonly see in mushroom tilesets

stone steppe
#

I think the spots will look nice if they are at like 20% opacity so they are a small detail

sick sorrel
#

What if instead of rounded spots you made diagonal stripes? mariothonkemoji

stone steppe
#

what if instead of that, we delete nsmb central

sick sorrel
#

Let's delete Discord instead MarioOkay

rapid shale
#

i actually would prefer original ones with improved palette…

#

the shape could’ve been more round and bigger dots

#

the creamy colour part has too orange shading, calm it down

#

generally, make it more appealing to the eyes by lowering contrast of the colours

visual crescent
# placid urchin

the stems pattern reminds me of the smw mushrooms. they look really nice imo, and fit the hack's artstyle well!!

placid urchin
#

made the pattern be changing between large and small spots (which i think this is how it is in new u/wii?)

visual crescent
#

looks better i think

placid urchin
#

i do like the new shape but at the same time i also kinda preferred the colors from the previous one

#

well for all except the red mushroom, i love the new one lmao

#

ima mess with the other colors a bit ig

#

tanned mushrooms marioready

placid urchin
#

alr i think i'll stick with this

#

it was kinda bothering me how bright the previous stems were

visual crescent
placid urchin
#

oh what i just saw the image on mobile 😭 why does this even happen

#

opening in browser works

placid urchin
#

finally imported that took uneccesarily long CryingCat

#

i do need to make the bigger versions of the graphics tho especially cause of 1-2 but thats for another time marioready

visual crescent
#

wowww!!!

#

i love the way they look in-game

frank cave
#

Hi

placid urchin
#

designing vertical levels/sections is a bit harder than i thought
also i genuinely underestimate how ''compact'' the game actually is, i thought this would be more open but it feels so cramped ingame lol

placid urchin
#

this iswhat is supposed to appear btw

#

whats more confusing is that theres another actor spawner above and if i remove that it works completely normally like whatever could 2 actor spawners near eachother affect the other...?

river forge
tawny dew
#

YIDS goat

visual crescent
placid urchin
short oracle
#

I hate that everyone seems to have issues with actor spawner and I can never recreate them

placid urchin
gritty ocean
#

i wonder if you can play nsmb

neon geode
fossil pecan
#

NSMBDS for the PS5

placid urchin
#

feel like i should mention this here #hobby-showcase message
so originally this model was actually gonna be used for fj (tho i need to tweak it's animations and probably the model itself first), i planned to code outmaways for 2-2, thats also why i made the ice block actor months ago (#1340066347052175511 message), and this is also what this incredibly undefined leak was #1340066347052175511 message lol

visual crescent
#

interesting

placid urchin
#

im half debating wether to use this or not for the shop theme instead of wiggler's garden LMAO

#

anyways hey yall, apologies for the lack of updates the past few months
i've been focusing on some other things that are taking priority for me, but im hoping that within the next month i can get them done and shift more focus to this romhack mariothumbsup

rapid shale
amber temple
#

It’s okay I think all the Doki girls are over 18

#

Very strange thing to admit out loud however

rapid shale
#

this your hack?

sick sorrel
#

WHY IS DAWG USING BOTTOM GROUND TILES AS NORMAL GROUND?

rapid shale
#

LMAOOOOOOOOOOO

placid urchin
#

actually a while ago I had the thought of potentially uploading the hack to mfgg (if possible atleast) if I get around making a demo at some point
hoping it could bring more attention to the overall nsmb modding community :p

#

that’s gonna be for much later tho

rapid shale
#

why did your hack slow down so much frosty

placid urchin
#

procrastination
ive had to focus on other things (both irl and not irl) so I couldn’t give this hack the proper time to update it, ontop of that I had low motivation for a while

rapid shale
placid urchin
#

i think i wondered the game too much oops

sick sorrel
#

Mario drank way too much...

placid urchin
#

-# and no, the effect doesnt cover the screen when you collect it but i wanna do that at some point .p

rapid shale
#

how did you make the flower follow you btw

#

code?

#

y/n

placid urchin
#

y

placid urchin
rapid shale
#

now give mario a cool shiny shader like he was pissed by someone and you have perfectly looking wonder on ds

#

you could modify original lighting with that #1207793065524199455 stuff so it could give cool shines on sides

#

i really wanted to do that but jpg is slow af

placid urchin
uncut mason
#

that’s so cool

teal maple
#

Peak

placid urchin
sick sorrel
#

I'm gonna have to call the fire department, because my house is burning because of how hard you cooked

placid urchin
#

sobs to put the fire out MarioOkay

sick sorrel
#

Considering how much you sob that'll be enough to put the fire out yes

short oracle
#

looks pretty great as is, but it might look even better with some non-linear interpolation function (like smooth step) controlling the size of the ring thing

placid urchin
#

is that like

#

easing?

#

if that’s the case then that would be REALLY useful πŸ₯Ή

#

i would just have to add code to scale specifically that bone because rn the scaling is done in the animation which forces me to fake easing which you can tell didnt work out well lol

placid urchin
#

actually not only just that, i've also had to fake easing on other things like actors CryingCat

#

could be good for my moving pipes too which i wanted to add easing to but never did

short oracle
#

it's in the reference

#

I actually used it in the coin counter code

#

it's a pretty useful function, but if it's not exactly what you're looking for, it's not hard to write these kinds of functions yourself

#

there are tons of interpolation functions

placid urchin
#

o

placid urchin
#

i feel like a criminal for putting all of this in the model itself even if it only appears once per level for a short time lmao

#

quick test

#

i think ill just code the sparkles tbh, would let me be more flexible with them and make it look more like i want it to
tho this doesnt look bad either

stone steppe
placid urchin
#

right I should prolly do that
im just worried the filesystem becomes a mess due to having to make 2 models per flower but I suppose it doesn’t matter lol

placid urchin
#

before they would just immediately activate the event .p

sick sorrel
#

I have to say I'm very impressed by what you have been doing lately, great work Frosty, keep it up

#

I have no doubts that your hack will be a massive success once you release it

placid urchin
#

also a while back i got an idea for a custom gimmick for 1-A, i think im capable of getting it to work so i cant wait to get to that
its pretty simple tho but im still not gonna spoil just yet

rapid shale
#

also these ones πŸ™

#

i beg

placid urchin
#

no MarioOkay

placid urchin
#

they’re 16x16

rapid shale
#

give me all

rapid shale
placid urchin
#

tho im curious as to what you’d want to improve from the tileset

rapid shale
#

you would see and said "holy fuck, why i did like this, you're amazing jouner!!"

placid urchin
sick sorrel
#

Jouner being a narcissist moment

rapid shale
#

@placid urchin what theyre called?

#

@placid urchin

placid urchin
placid urchin
#

send it right NOW

rapid shale
#

download it through discord please

placid urchin
#

uh,,,

#

why exactly

#

cause saving directly from discord compresses images lmao

rapid shale
#

no, it's the other way

#

try yourself

placid urchin
#

nvm i saw why and respectfully, no fuck you MarioOkay

rapid shale
#

fuck you frosty

#

do you have any other graphics that you think look bad/could look better

placid urchin
#

i would maybe say the forest and autumn tilesets but the forest one looks good minus the semisolid having grass on the walls (and i'd have to prob remake it actually cause tiling it is ridiculous)
as for the autumn one i was already remaking it but i never finished it

#

the underground tileset could use some more decor/better-looking decor

#

i think in a few days i'll recode my moving pipes maybe
moreso to make them more flexible but also to potentially make them a public actor bc they're pretty generic-usage(?) to not be public tbh

rapid shale
#

@placid urchin

#

old one

placid urchin
#

fancy

#

now im thinking on changing the colors lmao

#

but its good as is

rapid shale
#

do it if you want

rapid shale
verbal ruin
#

:O Great seeing some more progress

placid urchin
#

woag its THE windows 10 vee

sick sorrel
#

Windows10V fans when Linux11Z walks in

verbal ruin
cerulean pivot
#

Im linux5z in mvl discord bro marioready

placid urchin
#

random red block design i thought of lol

sick sorrel
#

Yoshi's Island reference πŸ—£οΈ

rapid shale
#

if you’ll know what i believe is missing here and makes me mad i will never complain to you ever again

placid urchin
#

um

#

shadow on the bolts..?

#

or shading on the exclamation mark

#

@rapid shale what is it CryingCat

sick sorrel
#

Antialiasing?

rapid shale
#

i would've deleted your .nsbmd model if the answer was wrong

#

It's too rough!!!

#

ofc not as much as i did but enough to make it smoother

placid urchin
#

o alr

rapid shale
#

you have 2 weeks to do that

placid urchin
#

no bro 😭

#

actually I conceptualized a similar powerup for one of my mvlo mods but it never came to be, that was one of my first thoughts when I saw that lmao

rapid shale
#

poop power up

#

in which you shit on other players and remove their view

#

i would've been good designer

foggy spade
rapid shale
#

it spawns a flower that goes up and dissapears lmao

foggy spade
#

thats it?

#

lame ahh powerup

rapid shale
foggy spade
#

ok nvm

river forge
#

And you have a floaty descent too, so it's like Yoshi + parachute cap

placid urchin
#

been trying to pick the train back up recently (left is old)

#

a friend inspired me to make a new touch screen, though i already had in mind to touch it up because of the themes, and i thought i might aswell try to change the item reserves too

fair bobcat
#

Ooo

#

I like that

placid urchin
#

damn at first i wasnt sure about the flowers but after looking for a while it has grown onto me so fast 😭

#

blue shell is going to be hard πŸ’– tho i feel like its the most ''accurate'' looking powerup to it's reserve out of the current ones, so maybe i wont change it much

onyx osprey
#

BUBL

rapid shale
#

just try to blend out the edges of yellow part transitioning to orange

rapid shale
rapid shale
#

I think i’ll try myself doing power ups again after i finish the tileset i’m working on rn

placid urchin
#

first time I ever inspired jouner marioready

placid urchin
short pelican
#

Why is the shine not white

placid urchin
#

the plan is to make it so it’s reserve reuses the same shape as the fire flower and simply change the palette (tho the reserve stuff still isn’t in the game yet)

#

don’t blame ya for thinking it’s weird though

short pelican
#

Can't make the sprites different then?

placid urchin
#

I could try to but not sure how, either I try to cram it in the same file or make it load another dile which idk if it’s possible

#

actually maybe I could reuse the stem and use a different head

short pelican
#

How do the palettes for those sprites work btw

#

Is it one palette for the entire thing?

placid urchin
#

nah it’s like

#

16 palettes of 16

#

theres a palette of 16 for the world numbers, one for the icons, one for each reserve icon, etc

short pelican
#

And for the reserve items?

sick sorrel
#

And the reserve items work the same iirc, unless you use the 256 color worldmap icons code hack

placid urchin
short pelican
rapid shale
#

@placid urchin

placid urchin
placid urchin
# rapid shale

like this? (also attempted to make the head cast a shadow on the leaves

placid urchin
#

ok yeah i think ill see how i can make bubble have a separate head instead of recolor, it looks so much cleaner like this

short pelican
placid urchin
#

the leaves or the head? (or both? lol)

short pelican
#

Actually, can you put them side to side?

short pelican
placid urchin
#

the difference with the head is those red pixels on the edge of the yellow part for those who couldnt tell btw

#

ok scratch that i changed the shadows to be symmetrical

#

love it

short pelican
#

Yeah, I think the shape of the head on the new one looks a little off as is

short pelican
placid urchin
#

left is old right is new (this is a draft btw, its not ingame yet so it might change a bit)

#

i like it tbh, has the simplicity of vanilla's ui design but still stands out

#

also i didnt want to type out ''SELECT'' since that wouldve taken up a lot of space so i thought a minus button would be a fit πŸ₯Ή

rapid shale
#

Curious

#

Power up slot remind me heavily on 3D world

placid urchin
placid urchin
short pelican
placid urchin
#

he mentioned how the reserve in the top middle wasn’t the best idea )which I agree) because it’d be too far from your thumbs to touch it

placid urchin
#

I did wanna make the 3 be a flower instead though but that might be tricky