#How to edit tileset animations

1 messages · Page 1 of 1 (latest)

north kiln
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I have a small problem when trying to add other sprites for the cave level that looks like this (probably because of the animated sprites of how they go) and I don't know how to remove them, especially with NSMBe5, help qwq

fast heart
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or just using a dif tileset slot

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you also need to account for tile randomization

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lemme pull up the list for that rq