#How do I lower water properly?

1 messages · Page 1 of 1 (latest)

nocturne fossil
#

I'm trying to get the water level in a stage to lower and rise as you play it (via through switches, enter view, some trigger), but the water either snaps right back where it was once it lowers all the way or it doesn't go down at all. Is there a workaround?

toxic oriole
#

it should work i think with delay event triggers?

#

or maybe apply settings similar to that one w6 beach level?

#

idk

nocturne fossil
#

well that water isn't tied to a trigger i don't think, it just rises and falls on its timer

#

I'm trying to make water that lowers and stays lowered until something else is pressed/triggered

toxic oriole
#

oh, well then it should be something similar to 2-3 i think

#

if you want to trigger it without a switch, that's also possible

#

i think you need the "zone" event controller, and place down a Zone in which the player should go in for the event to activate. don't forget to select the correct Zone ID in the event controller's setting

#

if you want it to affect an entire View tho, you can set the Zone ID to 255 and not place any Zone. preferably place the event controller near the player's entrance of the view though, so it's more likely to get loaded right away (i had issues with that the other day)

nocturne fossil
#

I did try to use that before, I'll try again with these settings

toxic oriole
#

okay

somber girder
#

Fyi, lowering water doesn't work as it should, you need to either raise the water before lowering it or use a code hack that fixes it

nocturne fossil
#

How can I raise the water and then immediately lower it?

#

in the water actor all it has is blocks to move, and the speed dictates the direction

#

do i need 2 water actors?