#SMB: The Missing Lands

1 messages ยท Page 16 of 1

primal vale
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How come there is different coins?

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Sprite coins vs tileset coins or something?

untold sleet
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Yes

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Tileset coins cannot be placed in front of decorations, that's why the coin actors are there for

primal vale
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Is the tileset semi solid?

untold sleet
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The darker grassland tiles are

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The ground at the top part is entirely solid and the ground at the bottom is semisolid

primal vale
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They look the fucking same

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Minor hue shift

shut glen
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tbf you're looking at the grounds on difference places instead of together

primal vale
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You will also be looking at them in different places in game?

shut glen
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i feel like ingame you'd be able to tell easier

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i dunno i personally see them differently even without the image being zoomed in

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btw looks interesting
does the level wrap around?

fervent oar
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Yea

shut glen
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oh wait im dumb, the entrance iss at the top lmao

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thought it was the door originally

fervent oar
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LMAO THE ENDING OF THIS ๐Ÿ˜ญ

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"They ended up having hard sex" LMAO

untold sleet
fervent oar
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Nah its very noticable

untold sleet
primal vale
fervent oar
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I mean, i can see they are semi solid (mostly because ds always do semisolid like that)

shut glen
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idk like i said i personally see clearly that the semisolid ones are more orangish while the solid ones are paler

fervent oar
shut glen
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like if i just saw it for a second i'd tell

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maybe ztar could record this section

fervent oar
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Tbh i cant blame him tho since on nsmbu and wii it does is different, and on ds theyre the dame thing beside colors

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This even more because of less space for stuff, so every ds tileset does this, so we are more used to this

shut glen
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-# tbh no ds tileset has semisolids but the community often does semisolids like these because of what jpg said .p

fervent oar
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Yea

shut glen
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tho i personally prefer the custom semisolid designs rather than the hue shifted ones

shut glen
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its possible that in wii/u doing this may not be so visible but in ds it could be visible

untold sleet
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How about this?

fervent oar
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Guys ill convert a furry model rq brb

shut glen
untold sleet
#

I genuinely wish you stopped using my hack's thread as a shitposting center

fervent oar
fervent oar
shut glen
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i remember seeing a showcase of it in yt but with an old nsmbu tileset so i couldnt tell lmao

untold sleet
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Yes, it's 3-2 but with some changes

shut glen
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the design seems familiar

fervent oar
shut glen
fervent oar
#

U should do a 3rd demo ngl

untold sleet
fervent oar
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Fair ig

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Well, there i go, bye yall

primal vale
fervent oar
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Ds mods i mean

shut glen
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the closest you'll get is the mountain one, but that one is a custom design

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yeah with mods you'll see a couple

shut glen
untold sleet
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DS doesn't really tend to do semisolids too often besides the desert and beach platforms

fervent oar
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On nsmb itself the semisolids are plataforms, mushrooms and those bridges

primal vale
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Yeah...

fervent oar
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Theres a big diference imo

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But we cant do anything else than that without killing a lot of space

primal vale
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It's also funny cause usually the pale one would be the semi solid in this case

fervent oar
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Dark makes more sense in semisolids tbf, since its suposed to have shadow

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Imo i think he should do the grass darker too, but its pretty noticiable that its a semisolid (at least imo, ofc)

shut glen
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for me the color i choose depends on if it fits the tileset or not lol

fervent oar
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I always do light, but it always looks bad beside w3

shut glen
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all my tilesets have darker semisolids, except the snow one, which has a lighter semisolid
oh yeah the forest one is lighter too

primal vale
fervent oar
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I mean, wonder and mario maker did that too

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Semisolids are darker

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Smw does the same color for solid and semisolid

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Nsmb2 iirc it dont exist

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So they only made it light in nsmbu and wii

primal vale
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It does not exactly help the case that it looks pretty darn close the the NSMBWii overworld tileset, which is specifically one that has pale semisolids

fervent oar
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Imo i think it looks kinda weird being like that

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I myself do it like this but i dont change because im lazy

primal vale
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Imo it's dumb to reverse it

shut glen
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doesnt look that close to the wii tileset imo

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like yeah theres similarities but its not that close lmao

fervent oar
primal vale
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Also, I get that you guys are limited with tileset space and all that, but it also doesn't help that colour has to be the only distinction

fervent oar
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I mean, its the only option if we want to add details

primal vale
fervent oar
fervent oar
mystic rain
shut glen
primal vale
shut glen
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even the koopa

fervent oar
fervent oar
shut glen
fervent oar
mystic rain
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it's okay i think...

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i don't wanna talk about it publicly at least

fervent oar
shut glen
shut glen
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also while its not like it was a big deal or wtv, i seriously feel like this semisolid debate was so uneccesary lol

fervent oar
untold sleet
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I don't wanna sound rude, but if y'all are gonna start talking off topic stuff or are gonna start promoting your mods in my thread y'all better move to another channel

mystic rain
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thanks

untold sleet
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Y'all love to argue just for the sake of arguing

fervent oar
mystic rain
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i'll just move out of this server at this point... wasn't trying to show off mods, just trying to show the first example that came to my mind and thought it was executed right

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and yes for your information you did sound rude, at the wrong time.
-# i'm shaking rn

fervent oar
mystic rain
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that's why i would want to leave it, some people here aren't as nice as i expected. and i said some people so this means that it doesn't only apply to you Ztardust

primal vale
mystic rain
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i'll stop here because at this point i'm just creating more unnecessary drama and bringing my personal problems into unrelated matters

fervent oar
primal vale
shut glen
untold sleet
# mystic rain and yes for your information you did sound rude, at the wrong time. -# i'm shaki...

I'm just genuinely tired of drama constantly happening in this thread, I want to showcase my stuff here without this thread turning into drama or ending in an unnecessary discussion, and I tried to say this in the nicest way possible because this is like the fifth time everyone starts a drama or a discussion in this thread and I'm genuinely starting to get pissed of this, it makes me not wanna show anything from the hack at this point, I sincerely apologize if I made you feel bad, that was not my intention, also, saying that "some people here aren't as nice as you expected" and that "it doesn't only apply to me" was a kinda rude and unnecessary comment, if you have a problem with me or if there's something that you think I'm doing wrong, you could kindly send me a DM or expressing your concerns to the staff via DM's because throwing a comment like this in a public chat does not help in any way and also adds fuel to the flames

fervent oar
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just drop the conversation it already ended ig

shut glen
untold sleet
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Yes

languid grove
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i would've done that atleast in your case

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-# in my case i would've done just complete seperate tileset LOL!

primal vale
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What does the tileset currently look like ๐Ÿค”

untold sleet
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The main reason why the semisolids are made that way is because I got inspired by the grassland tileset from Hard Super Dario Bros./NSMB Community Remix, and also because I initially tried to make a brighter version of the ground for the semisolids but I didn't like how it looked, so I tried messing around with colors until I got that result and decided to use the darker variant for semisolids as I got used to how the brighter part looked and didn't want to use the darker variant as the main tileset

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Semisolids don't always have to mandatorily be brighter than the main ground, one can break that tradition

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Also, when you play the levels, you'll find many indicators that show you can walk through those semisolids, like ground platforms on top of other ones, coins in front of the ground, etc.

shut glen
languid grove
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but that's typically for a while

primal vale
shut glen
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please can we let the semisoolid convo past ๐Ÿ˜ญ

primal vale
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I am not allowed to respond anymore, it seems

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Fine then

languid grove
shut glen
untold sleet
primal vale
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What I wanted to say, you shouldn't just break traditions unless you have a reason to

languid grove
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I hate traditions too marioready

untold sleet
untold sleet
primal vale
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I would recommend thinking about why something is the way it is before deciding to do whatever

mystic rain
quick pine
untold sleet
# mystic rain i don't wanna drag this on or anything, just wanting to apologize. i just want ...

It's okay, I apologize to you again if what I said sounded offensive, obviously I care about how you feel, but publicly venting your frustrations like this in a public chat just creates a tense atmosphere and makes it a bit uncomfortable to talk in chat (specially if you do it very often), and this was the main reason why rule 13 was added, we all care about you and you know perfectly well that you can always talk to any of us if you need emotional support, I would just advise you not to throw comments like this because, although I understand that you might be frustrated, venting and saying harsh comments is not the best way to solve things, and I'm telling you this as a friendly advice, I don't intend to act rude towards you or anything

subtle maple
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We're making rom hacks who cares

potent fog
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conservationism has reached nsmb modding ๐Ÿ“‰

fervent oar
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CREATIVITY ALWAYS ๐Ÿ“ˆ

untold sleet
fervent oar
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Yea, you should show your potential instead, since thats what modding is

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If youre limmiting youtself you not showing your full potential and creativity

fervent oar
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Hey i noticed you use the fish i made with shading once, if u want i can send a new version i did with smoth shading and less tris, idk why its a bit smaller tho, but if u want i can easily make a version wich is bigger

languid grove
untold sleet
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For now I'll keep using the current one

untold sleet
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I realized that I'm really bad at designing sky/athletic levels

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That's why this hack doesn't have too many sky levels

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I'm working on 5-4 and I don't have any ideas

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None, zero

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This feels like a really boring and generic level

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I should probably think of another mechanic to make this level more interesting

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Any ideas?

mystic rain
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maybe you could combine the purple mushrooms with some sliding mechanics? you could also maybe make some sections where you have to not stay on them for too long if you don't wanna fall

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also i'm not sure if this fact could be useful, but i think that if you stay on the mushroom but keep walking in a wall at the same time, the mushroom stops going down

languid grove
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not updated tileset ๐Ÿ’”

untold sleet
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I think I'll tryna look up some other levels for inspiration because I'm so clueless rn

mystic rain
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maybe the tilting mushrooms alone are not enough and need another gimmick?

untold sleet
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That's what I was thinking but I don't know what other gimmick could pair well with this

fervent oar
fervent oar
untold sleet
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Nah, this level is shit, I'm gonna delete it all and I'm gonna work on it in another occasion, when I have more ideas for this

primal vale
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And I believe you should be thinking about why established rules exist in the first place, before you go on and break them

fervent oar
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Ig being limmited to nintendo dont always make them good

quick pine
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Nintendo tradition != quality

fervent oar
fervent oar
primal vale
outer schooner
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Racist = me

fervent oar
quick pine
untold sleet
quick pine
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My boobs are hurting

untold sleet
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Why are you not sleeping? CryingCat

austere elbow
untold sleet
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I genuinely can't believe I initially wanted to do this for the bottom screen backgrounds ๐Ÿ’€

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Back in the days where I didn't know how to edit uiStudio files at all

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From that to this there's a really huge difference

fervent oar
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Btw show that airship fortress theme here

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The one from evolution, it was peak

untold sleet
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I already had showed it here JPG

fervent oar
fervent oar
fervent oar
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Why the pingio youre online ;(

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I forgot to disable mb

untold sleet
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I was considering doing something like this for the bottom screen menu, what do y'all think?

fervent oar
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UwU should do a completely new bottom screen design imo

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U*

mystic rain
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for some reason the gold borders remind me of skjmin

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probably because he used this kind of object for text stuff in some of his hacks

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i think it's pretty cool abd feels pretty unique

fervent oar
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Yea

mystic rain
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tho maybe adjusting the shading so the dark isn't always inwards could work a bit better imo

fervent oar
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Tbh i feel he should do a new design like i and frosty did

mystic rain
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and maybe change the score and star coin stuff with the minimap so things are more balanced?

fervent oar
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Yea

gritty karma
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The bottom screen is looking super good, I love the borders being like the text boxes in your hack

untold sleet
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It doesn't really convince me at all, I think I can make it better

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I would also like to make another square border with a different color for the sub-item box, but I don't think I can do that

shut glen
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u can make it square

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just note that u can only make the sprite for the top left portion of the reserve icon, the rest of the sprite is drawn by mirroring that part

shut glen
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mayb if it helps u can put the lives counter a little to the left and the level number a little to the right

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also could change the color of the ''background'' to be more blue to look like the text boxes you used

untold sleet
languid grove
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Mainly because i didn't know what i could tell you

quick pine
# gritty karma And Illy

How many times do I say that mine is temporary and Iโ€™m going to leave it to the end due to all the added difficulties of new++

languid grove
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But i definitly hate the middle part if it's just gray

mystic rain
languid grove
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But Frosty greatly showed how it can be improved

languid grove
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no....

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give it a somekind of pattern atleast

shut glen
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maybe i overdid the level and lives part GoalSkull

mystic rain
# shut glen

i think i'm not a fan of the blue bg for the stuff

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and the world/level indicator feels "thicker" than the live counter because of the border, which kinda clashes

untold sleet
shut glen
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ooo that shadow is really good

languid grove
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way better

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now give it a grid pattern Trol

untold sleet
shut glen
untold sleet
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Didn't you said that the map bitmap was layered in front of the powerups or am I misremembering?

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I'm not entirely sure if the inside of the box should be black tho

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And white doesn't seem to fit...

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Opinions?

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Or maybe I could make it black and give the powerup graphics a white outline, but I'm not sure if that'd look good at all

untold sleet
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This shit is gonna be a pain to tile once I finish it

languid grove
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yess exactly

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see? ;3 Way better

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tho definitly not fan of the power up frame

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you could btw use the same colours for the yellow frame as your coins

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that would've been cool imo

mystic rain
untold sleet
fervent oar
languid grove
languid grove
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your bottom screen is lifeless

fervent oar
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Tbh i dont like much the nsmb vanilla minimap

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Its kinda too big

untold sleet
shut glen
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what if you gave it a question mark

untold sleet
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That's why I made the outline green

untold sleet
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I need to think what to do

shut glen
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i highly suggest you use these colors though

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not a fan of the green combined with literally everything else...

languid grove
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something liekthis would've been good

shut glen
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-# hey thats stealing from me CryingCat /j
yup that looks good

languid grove
#

im gonna steal you in a moment

untold sleet
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I didn't know what color use, I just used green because almost everything in the bottom screen is blue

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Remember that the first wallpaper is a blue gradient, I'm just using the yellow bonus room one as an example

shut glen
untold sleet
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I think this is much better

languid grove
untold sleet
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Does anyone have any suggestions? I feel I should do something different with the star coin counter, but I don't know what I could do

languid grove
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for me it's not the counter but the graphic Trol i could improve it if you want someday

untold sleet
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"Someday" (Never)

languid grove
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sure

untold sleet
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Maybe I should do something like this instead, idk

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Actually yeah, I'll probably need a new ztar coin graphic because this one is bullshit

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I can never draw anything that looks good

mystic rain
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it looks good tho, wdym

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it's just the outlines that don't really match the original ones, but they fit with the rest of the bottom screen hud stuff (eg. mario's head has outlines) so i think it still works

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the only complaint i have is that it feels more of an octogon than being fully circular

untold sleet
mystic rain
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and also it feels like the ztar coin "slots" seem to have less depth than the vanilla game's ones, which i don't really like

mystic rain
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ohh you mean the outlines were intended

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makes sense then

untold sleet
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Yup

shut glen
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btw the ztarcoin icon looks pretty good to me

untold sleet
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I'll just drop this here for now and continue in another occasion, maybe I'll get an idea in the meantime

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I also just remembered that I'll have to apply these changes to the worldmap menu too, which is gonna be even more painful SpongeDespair

mystic rain
untold sleet
#

I think I got an idea mariothonk

fervent oar
#

Dont got it

fervent oar
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Looks cool!!

untold sleet
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Bro has not been reading the chat

fervent oar
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I love this hexagon patterns

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Looks great

mystic rain
untold sleet
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It's meant to represent an "uncollected ztar coin"

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Basically the same as the reserve powerups when you're on the bottom screen

mystic rain
mystic rain
fervent oar
#

Wait yea the coin looks gray, yexj99a looks cool

mystic rain
fervent oar
#

LMFAO ;(

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Yea**

languid grove
shut glen
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honestly not sure about giving it contrast tbh

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cause it could make it look more ''certain''(bad word?)

fervent oar
#

Nah certain is not a bad word
-# ok bad joke ill go to bed

languid grove
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cant show since my program for making gifs isnt enabled and i forgot its name lmao

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i could do it like this i guess

shut glen
shut glen
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yeah that looks neat

languid grove
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i don't like it anyway but it's bit better

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-# it's just gray, and i absolutely hate full gray things in NSMB especially, doesn't fit at all

untold sleet
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I really like how this edit turned out, it's much better than the original

languid grove
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after i wake up and if i wont forget/wont be lazy i will play around with it

shut glen
languid grove
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close enough

shut glen
untold sleet
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I actually like how this one looks

shut glen
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also random idea lmao, but i dont think it'd be great

untold sleet
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Interesting concept but I'm not interested in implementing this, it would also require me to split each one in a different palette

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It would be a nice idea if someone could make a code hack to make each of the three star coins load a different model and make a bronze, a silver and a golden star coin

mystic rain
# shut glen oh wow i pictured it worse lol

i feel like darker things should be lighter and lighter things should be darker. basically invert brightness. so it looks like it's carved into the stone so the ztar coin perfectly fits into the carving

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not sure if it would look great tho

untold sleet
mystic rain
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pretty creative!

fervent oar
#

OOO

gritty karma
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Love It!

languid grove
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@shut glen

waxen perch
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Mega mushroom my beloved

untold sleet
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Trynna draw my own switches cuz I wanna get rid of Newer ones

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I do not like how the blue and orange ones turned out tbh...

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This is much better I think

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Opinions?

tranquil thicket
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i think the colours look a bit grody

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the highlights in particular seem greyish

fervent oar
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COOL!!!!!!!

tranquil thicket
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id reccomend hue shifting the colours as they get lighter/darker

fervent oar
#

๐Ÿ”ฅ

tranquil thicket
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like for the ? swithc you could have the highlights be yellowyer and the shadows a bit more red

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beyond that their basic forms seem fine

untold sleet
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Fair

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I basically just drew the red switch, copypasted it and hue shifted it because I was too lazy to recolor it myself

waxen perch
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Looks like a bullet lmao

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Looks good

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Everybody gangsta till Mario pulls out the !-Glock

untold sleet
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I think this could look better if I added shadows to the symbols but I'm really bad at drawing shadows :/

gritty karma
mystic rain
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also i feel like it kinda lacks some depth between the gray part/base and the colored part, tho idk if it's done on purpose

languid grove
fervent oar
#

I read the post name as SMB: The Missing Luigis

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Smh

mystic rain
#

smhsmhsmhsmhsmh

languid grove
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@untold sleet

untold sleet
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Looks much better than the shit I just drew

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Perhaps you could do the other ones

tranquil thicket
untold sleet
shut glen
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you should change colors of the orange one imo
kinda like dm said, make darker colors hue shift to red, and the lighter colors hue shift to yellow

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looks awesome though

untold sleet
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Yeah I need to stop being lazy and recolor it myself instead of just hue shifting it, lmao

shut glen
untold sleet
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Is this better? I recolored the switch manually using the same colors as the original switch

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Recoloring this crap manually was NOT fun

waxen perch
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Ooo I like that

shut glen
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does pdn or whichever software you use not have a replace color function

untold sleet
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In what sense?

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Do you mean the fill bucket tool?

shut glen
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some apps (atleast aseprite lol) have a tool to replace a specified color with another specified color, and you can change the โ€˜toleranceโ€™ to determine if any similar looking colors should be affected aswelll

untold sleet
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Interesting

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I don't think GIMP has such a thing, but if it does, it would be useful as hell because recoloring crap manually is really painful FeelsBadMan

shut glen
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bucket fill does work too actually, in aseprite it has a โ€˜continuousโ€™ option, which makes it so that if itโ€™s ticked on, then it only affects adjacent pixels, and if itโ€™s ticked off, then it just checks for all pixels

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though just normal bucket fill Can work fine

untold sleet
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The bucket fill in GIMP is kinda ass because it will recolor multiple pixels even if their colors are slightly different

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I should probably use Aseprite more often

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Gonna import these using Nitro Paint

untold sleet
untold sleet
#

I just remembered that I will also need a custom switch for the first Bowser boss

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Pain

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I'll definitely need Jouner's help for this because I cba to draw a big switch myself

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And the ones I drew were bad

tranquil thicket
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what kinda design were you gonna give it

untold sleet
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Something like this perhaps

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Or this

tranquil thicket
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gotcha

languid grove
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goodluck wit making it visible trolling

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just rescale the one I sent you to 1024 1800 and improve it there and downsfale and it will look good

untold sleet
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Thanks Jouner for being the goat marioready

fervent oar
#

Bowser

tranquil thicket
untold sleet
tranquil thicket
#

gotcga

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nifty

mystic rain
primal vale
languid grove
primal vale
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Or does it have to be exactly like that

mystic rain
languid grove
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yeah i forgot about it and wanted to make it more accurate to the other ones + original

untold sleet
untold sleet
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Oh btw, I forgot to show it, but this is how the 7th worldmap looks right now

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It's shit, but there isn't really much I can change, this worldmap is modeled so terribly

gritty karma
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Hey not bad!

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Well, you could change that cloud block texture, cause it doesn't look good

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But everything else is pretty

languid grove
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i think the best way for you it would've been editing original map in blender or whatever

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and just change positions of somekind of planes and add new textures for more variation

untold sleet
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Also, as far as I know, you can't edit the vanilla worldmaps in Blender, you have to remodel them from scratch

shut glen
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not true I think

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you can still use the model itโ€™s just that you have to set the materials again n also divide the paths from the model (cause they get joined as one)

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apicula creates an armature with a bone for each separate object so likely wonโ€™t be hard to separate the paths

untold sleet
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Oh interesting

languid grove
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and i don't think basic moving objects, adding, moving, exporting would've been hard at all for anyone

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the only hard part i guess would've been the things that frosty said

untold sleet
languid grove
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you gotta try then marioready

untold sleet
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I prefer to prevent that risk

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Maybe in a future

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I'm still interested in learning Blender at some point

shut glen
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could also try using an older version of blender in any case
iirc 2.8 works with the nns plugins

untold sleet
#

I'm very tempted to try but I gotta need to do some cleanup in my laptop first because I have a bunch of unnecessary files, lol

fervent oar
#

And run it, if it runs then you can use other blender

#

Ofc, u will need to add some settings on blender first

#

And zoom in the interface otherwise it will lag

#

Sorry for the ping did it to make sure you would see this

untold sleet
#

Thanks for the advice anyways, I'll see what to do

untold sleet
#

Just wondering, would it be possible to turn these metal boxes into custom actors and make them have gravity? I would like to make a level similar to 6-Castle from NSMBU

#

I used these metal boxes in my castle tileset, but I want to get rid of them and turn them into custom actors because they take a lot of space and I also want to redo my castle tileset

quick pine
#

yes

tranquil thicket
# untold sleet

ztar the subnohara tiles dont fully obscure mario when hes entering i think

#

just outta curiosity whats I_toride4.nsbtx look like for you

fervent oar
quick pine
untold sleet
#

I'm gonna make a request for these later

languid grove
#

jk

tranquil thicket
mystic rain
#

i think it's just not properly tiled. there are a few extra pixels on the tileset itself but since they're outside of the full tiles, they don't cover mario correctly

#

manually modifying the graphics (both tileset and polygon_unit stuff) to align the wall to the full 16x16 tiles could fix the issue

untold sleet
#

If that's the case, I think I'll just switch back to DM's version of the SubNohara and add the snowy variants and the NSMBWii flagpole tops

#

But I'm way too lazy to do that

#

Editing the SubNohara is almost as painful as editing the jyotyu

mystic rain
#

what's the difference between DM's SubNohara and the version you're using?

tranquil thicket
#

mine accounts for the doorway 3d tiles but lacks the snow styles (since its not extended) and the flagpole doesnt work right with mega mario

mystic rain
#

oh okay

untold sleet
#

I have made zero progress on this hack the last days, I have zero motivation

#

I want to focus on some other things for the community and pick up this when I have recovered my motivation or when I have more ideas

untold sleet
#

Might cook some stuff tomorrow idk

untold sleet
#

Just finished 5-C, only two levels left to finish world 5

#

I think I made a very solid level, even if it's just the same overused "freezeflame" concept

#

-# Better than Newer

gritty karma
#

Can you show a sneak peek?

#

Well, It's not that sneaky if you ask for it but...

untold sleet
#

I already did

untold sleet
#

Well, maybe I can show some screenshots of it in the editor

#

It's pretty much a mix between a traditional level and a level in Ztardust styleโ„ข

languid grove
#

this level is epic

fervent oar
#

THIS IS PEAK

gritty karma
untold sleet
#

Thanks y'all MrZtardust

primal vale
#

I like the pipe joints in the bonus room

#

Never seen a tileset issue like that before

fervent oar
quick pine
#

Itโ€™s a method used for blue pipes

fervent oar
#

Yea

primal vale
#

w method?

quick pine
#

Replace the 3d pipe joint with a 2d version and use those tiles as pipe joints

untold sleet
#

They are blue pipes, they are just not visible in the editor, which kinda bugs me a little, but nothing I can do about it

fervent oar
#

Yea

#

The editor dont suport actors custom graphics

#

Sad

#

Nor custom actors graphics

primal vale
fervent oar
primal vale
#

How does that free up space?

fervent oar
#

And the 2d one is a tileset

primal vale
#

Damn

#

I always thought pipes were 2D in this game

fervent oar
#

Theyre kinda

potent fog
#

they are rendered with the 3D engine but they're just 2D planes

fervent oar
#

Theyre nsbtx

potent fog
#

and that's needed because the player has to go behind them

fervent oar
#

I feel like its lame that tileset cant go in front of mario

primal vale
#

And pipe joints can just be done with regular tiles

fervent oar
#

After mario enters the pipe he is invisible

#

So it dont really matter

primal vale
fervent oar
#

LMAO

#

In ds we can do this, but we need to make 3d actors

#

But with tiles, impossible

#

At least with the current engine

primal vale
#

Would it be feasible to code in an actor that can render tiles with the 3D engine

fervent oar
#

Probably

#

Iirc there was even a project for this

primal vale
#

I wonder how the magic platform sprites made for Wii and U work

fervent oar
primal vale
#

Yeah, that's always the issue

untold sleet
# primal vale I always thought pipes were 2D in this game

In short, both the pipes and the pipe joint are 3D models that use 2D planes like itiztoco mentioned, what I did for the blue pipes was replace the pipe joint objects and "crossover" pipe tiles with blue pipe graphics, and I made a new pipe joint by including it in the tileset itself

fervent oar
shut glen
waxen perch
shut glen
#

or use oam and make it render above the player marioready

waxen perch
#

NSBTX can render over the player if you set the Z-value high enough

#

I do that in ordinary for the static

fervent oar
#

PLEASE PLEASE

untold sleet
fervent oar
shut glen
#

tbh i think kirby mass attack has 2 tileset layerss i wonder how that game did it

untold sleet
#

JPG, get out mariopoint

fervent oar
#

Where i can find out so i can get it? ๐Ÿค”
-# bad joke ik

fervent oar
waxen perch
fervent oar
#

LMAO

fervent oar
quick pine
#

Itโ€™s what some oam actors such as the ? Block when hit use

#

And the timer and some other crap

shut glen
#

ohh

quick pine
#

All four oam layers are used

fervent oar
#

Sad

quick pine
#

Bg3 is tile set
Bg2 is forground
Bg1 is bg
And bg0 it the stuff in front iirc

#

I may of messed those up

#

I just remember that 2 and 3 are the affine ones

fervent oar
#

And Bg4? Or it dont exist?

waxen perch
#

Should probably move this to #nsmb-chat

languid grove
#

I'll think of a crazy shit then when you will make the tuto

untold sleet
#

For 5-Airship I would like to make a snowy airship level, but I dunno how I could make a snowy version of my airship tileset

#

The only thing that comes to my mind is grab my airship tileset, colorshift it to blue + add snow on top of it

#

But I somehow feel that would be really unoriginal

#

I also don't know what gimmicks use for 5-Airship, lol

fervent oar
#

Use snow stuff

untold sleet
fervent oar
#

But it would give a great gimmick ig

#

What abt spikes

untold sleet
#

Not sure if they fit completely in an airship level, and I already used them in the first world 5 level

#

I was thinking of using piranha plants, because of Petey Piranha, but those are already overused in my hack

mystic rain
#

there aren't a lot of snow-specific gimmicks in nsmbds, and most of them (if not all of them) have already been used in some others of your levels

mystic rain
untold sleet
untold sleet
#

I might start working on it later

fervent oar
fervent oar
untold sleet
#

I want each level in this hack to be as unique as possible, which is why I don't like repeating the same gimmick in multiple levels

fervent oar
#

Gotcha

#

On w6 u will use bomb spikes?

untold sleet
#

Yes

fervent oar
#

OOOOOOO

#

PEAK

untold sleet
#

I originally wasn't planning on using them, after some time I wanted to use them in 5-C, but I thought they would fit better in world 6, and since I don't have too many gimmick ideas for world 6 I don't see why not

fervent oar
#

Makes sense

#

Bro we have 25 mutual friends LMAO

languid grove
#

@untold sleet remember that if you ask me for gimmick and tell me what theme it is exactly, you get most random and creative gimmick anyone could give you

#

give me a minute

#

goodluck

untold sleet
#

I was already planning on using most of those in other levels and some others were already used

languid grove
#

now use everything I showed here

#

it will be peak

untold sleet
#

Too many gimmicks for one level

#

I'll only use the snow spike, piranha plants, sinking snow pile and maybe the walljump lift

shut glen
#

why did the mario wiki name these so oddly lol

#

snow bankโ€ฆ?

languid grove
languid grove
shut glen
#

-# huh
i think ztar thought you told him to use everything you showed in a single level which indeed is too many gimmicks

languid grove
#

everything on exactly middle screen is the gimmick I wanted to suggest together

#

I'm too lazy to crop pics

#

if that's too much still then yall are bad at making levels Trol

#

jk

shut glen
#

the snowy branch and snow pile are more like โ€˜side/minor/companionโ€™ gimmicks so itโ€™s not much I think

untold sleet
#

Go to bed Jouner

#

A level ideally shouldn't have more than 3 or 4 gimmicks, otherwise it would be really hard to make a balanced use of all of them without spamming them all over the level or making the level too long (even longer than my usual levels), not to mention that it increases the probabilities of running out of gimmicks for other levels

#

Also, some of the gimmicks you're suggesting do not fit in an airship level at all, what's the context for a squiggler or a snowy branch to be in an airship?

fervent oar
#

Will u record w5 ship too? U recorded all airship levels so i think it would be nice

#

Also sorry for the dumb question in general

untold sleet
#

And I didn't record all the airship levels, I didn't record the 4th one and the 1-Airship video was deleted

fervent oar
#

Gotcha

fervent oar
#

Istg i remember seeing a gameplay of 4-ship

untold sleet
#

The only thing I showcased from 4-Airship was the mega goomba fight (which I ended up scrapping because it was crashing every single time)

untold sleet
#

Started working on 5-4, and I'm genuinely out of ideas for gimmicks in world 5 CryingCat

mystic rain
#

if you're remaking the levels, maybe you could reuse the same gimmicks?

languid grove
#

exactly, expand your ideas

fervent oar
#

Yea

#

My world usually tend to use a specific enemy for every level but the gimmicks are different

#

Such as w1 being shy guys and shuriken bros, w2 being goonies and galoombas, w3 being rexes and shy guys, w4 being goonies, rex and pokey, in desert, and eerie, boos and dry bones in the whole world

#

U should do something similar if u wanted

languid grove
#

^ I hate that idea but whatever

#

but yeah that's kinda obvious

#

I also would recommend you showing us original level before you star remaking it so we could know on what are you working on exactly

#

since I'm too lazy to search up everyrhing

untold sleet
#

I decided to use snailicorns in this level, but just as mere obstacles like any other enemy, since I already used all of my ideas with snailicorns in 3-B

#

Also, I have been feeling that my level design skills have been fading, I have difficulties trying to figure out how to make my levels more interesting, how to not make them too repetitive or how to make a creative usage of gimmicks

untold sleet
untold sleet
#

One day I will make a Missing Lands trivia to detect who are real Missing Lands fans so I can ban the fake fans Trol

austere elbow
untold sleet
untold sleet
#

๐Ÿซตheheheha

untold sleet
#

Bonus room

fervent oar
#

OOOOO

#

COOL

waxen perch
#

That seems annoying to control GoalSkull

#

Looks cool tho

untold sleet
#

It's actually easier than it looks, and the bonus room is next to a checkpoint, so you technically get infinite tries, lol

waxen perch
#

The humble gameover:

untold sleet
#

You get 99 lives before reaching this level, if you get a gameover because of this bonus room then you have a severe skill issue ๐Ÿซตheheheha

#

/j

#

Btw, I'll need a custom background for this level, I thought I had already used all the snowy background slots, but turns out that I still have one more

novel crypt
# untold sleet Bonus room

You reminded me that I had an idea with these snails, then I took it because I didn't like it or I forgot it.

#

But they're called snails, the enemies in the picture, I always called them snails.

shut glen
#

their actual name is snailicorn cause theyโ€™re part unicorn part snail

novel crypt
#

ok thanks JPG64 and Frosty cake

untold sleet
#

World 5-4 is done

#

Only one level left to finish world 5

gritty karma
#

And then demo?marioready

untold sleet
#

Please stop asking me for demos

#

A new demo may or may not release depending of my motivation to release one

fervent oar
#

Ngl cant wait to see w6

fervent oar
#

And youre pretty fast in finishing the worlds

untold sleet
#

And I need to redo most levels from world 1 to world 3, so the game will take a long time to release

glass elbow
#

I'm fine without a demo, I don't really see the point of one

untold sleet
fervent oar
#

OOOOOO

untold sleet
fervent oar
untold sleet
#

No

#

Wait for me to start with world 6

fervent oar
#

PLEASE ๐Ÿ˜ญ

#

Oki fine

untold sleet
#

All I'm gonna say is that this is definitely the best looking worldmap in the entire hack so far

fervent oar
#

I WANT TO SEE IT ๐Ÿ˜ญ

#

But ngl i love mountain worlds

glass elbow
fervent oar
#

U can notice this in ssmb smh

languid grove
#

How does w6 look?

#

ah mountains

untold sleet
#

Ok, you know what?

#

I can maybe show only one texture from world 6

languid grove
#

JPG ban button?

mystic rain
#

by curiosity, is world 6 gonna use the nsmb2 mountain tileset or not?

fervent oar
#

Im pretty sure its different

#

From a old image ztar showed me, i think i know what it is

#

Ill not say

untold sleet
#

Small spoiler of a world 6 texture

fervent oar
#

OMG

#

I knew it

untold sleet
#

That's it, I'm not showing anything else from world 6 for now

glass elbow
fervent oar
#

Can i saw what the tileset is?

#

Say*

untold sleet
#

No

fervent oar
#

Oki

glass elbow
fervent oar
#

Yall will like it, just what im sayin

mystic rain
fervent oar
#

TRUE

mystic rain
languid grove
#

i d wish to be so creative

mystic rain
#

overall tho it looks pretty cool and also pretty unique!

languid grove
fervent oar
#

Ztar w7 will be based in nsmbu sky?

languid grove
#

zstar i can make you custom w7, thanks

untold sleet
#

This bottom screen menu looks much better than the original one

#

Now I need to figure out why the hell the code hack that makes the score entirely horizontal is not compiling MarioOkay

waxen perch
#

Whatโ€™s the error?

untold sleet
#

Gimme a second

#

This is the error

waxen perch
#

At the top of the file, add:
#include โ€œnsmb.hppโ€

#

I think thatโ€™s the issue

untold sleet
#

It's still giving me the same error

#

And also this

waxen perch
#

Mobile moment

#

Replace the quotes with pressing it on your keyboard

#

Idk how to explain that

#

Uhh

#

Donโ€™t copy paste, type what I sent

mystic rain
#

"replace the quote symbols by those from the keyboard"?

untold sleet
#

Yeah, I imagined that, lol

waxen perch
untold sleet
#

Hell yeah, it compiled now

#

I hate code hacks :)

#

Thanks a ton Ndy

waxen perch
#

No problem

waxen perch
tranquil thicket
fervent oar
untold sleet
#

Also @quick pine could you tell me how to use the gravity affected bullet bills? I dunno which nybble I have to change

mystic rain
#

wait it was made public?

untold sleet
#

I once asked Illy if I could have the code hack and she sent it, it should be somewhere in her thread

mystic rain
#

oh okay

untold sleet
#

Uhhh....

#

Well, I think I'm just gonna keep using a diagonal score like the original

tranquil thicket
#

why not just nudge the score txt up

untold sleet
#

I think that would look really weird, but I guess I can try

#

Wait, I misunderstood what you said, lol

#

I can't move the score text up because both the score and the numbers are a single object in the BNCL file

tranquil thicket
#

ah ic

untold sleet
#

I would seriously love to know why my airship theme is not playing in game, I tried a billion different things and nothing works

#

This game hates me

quick pine
#

and ill check the setting for the turrets

#

this is for the turrets

#
#include "nsmb.hpp"

class bills : public StageEntity3DAnm {
public:
    static const LineSensorH bottomSensor;
    void loadSensor();
    void updateHook();
};

const LineSensorH bills::bottomSensor = {
    -5.5fx, // Start position from the origin (left)
    5.5fx, // End position from the origin (right)
    0.0fx // Y Offset (negative = down)
};

ncp_hook(0x02147B4c, 42)
void bills::loadSensor(){
        collisionMgr.init(this, &bottomSensor, nullptr, nullptr); 
}

ncp_hook(0x02147AF0, 42)
void bills::updateHook(){
    if(this->settings>>0 & 0x1){
        applyMovement(); 
        updateVerticalVelocity(); 
        updateCollisionSensors(); 
    }
}

ncp_hook(0x0214B370, 42)
void bulletBlasterTurretCreateHook() {
    register StageEntity* self asm("r4");
        static LineSensorH bottomSensor{ -8.0fx, 7.0fx };
        self->collisionMgr.init(self,
            &bottomSensor,
            nullptr,
            nullptr
        );
}

ncp_hook(0x0214AF98, 42)
void bulletBlasterTurretUpdateHook(StageEntity* self) {
        self->updateVerticalVelocity();
        self->applyMovement();
        self->updateBottomSensor();
}
#

this is all of the code

untold sleet
#

Alright, big thanks, I was planning on using this in 6-1

quick pine
#

nice

mystic rain
untold sleet
#

I don't understand how other people managed to import this code hack and make the score text aligned with the numbers

shut glen
#

iirc it was 128kb tho maybe she said a diff number

quick pine
#

yeah thats the allocation

tranquil thicket
#

we should put that on th wiki

#

music page when

untold sleet
#

I even remember I tried reducing the size of the SWAR and the song still wasn't playing

#

I might try to change the instruments to reduce the size of the SWAR even more to see if that fixes the issue, if not, then I guess the only solution will be using another song and saying goodbye to the airship fortress remix

untold sleet
untold sleet
#

Overdecoration is my passion MarioOkay

fervent oar
#

THIS IS PEAK

glass elbow
fervent oar
#

It looks goated

primal vale
untold sleet
#

Trying to make a snowy version of my airship tileset for 5-Airship

#

I like how it's turning out so far, but I'm also open to your opinions/suggestions

mystic rain
#

so you settled on the snow version. interesting

gritty karma
#

I like it, but I probably would add some deco tiles

mystic rain
#

i feel like the edges of the wooden poles look purple-ish which kinda feels weird imo

untold sleet
gritty karma
#

Just a suggestion

untold sleet
mystic rain
#

oh okay

#

maybe dark blue could work tho

#

(also, just in case, i'm talking about the wooden poles. the metal parts with some purple look fine)

untold sleet
#

Yeah I'm also talking about the wooden poles

mystic rain
#

okay

#

i think it's also because of the orange-ish lines that are still left, and give a weird contrast

languid grove
untold sleet
#

I dunno what else I could add to this tileset, lol

#

This is how the tileset is turning out so far

#

I don't even think it needs to be extended

fervent oar
#

So u can keep it extended

languid grove
#

rather say cool stuff

untold sleet
#

above Just saying "Add cool stuff" does not help at all, lol

waxen perch
#

Maybe icicles that have the spike damage property?

untold sleet
#

This tileset is disorganized as hell, lol

fervent oar
#

SNOWMAN

languid grove
#

jpg, stop bullying

untold sleet
#

Well, this is it, I'm not adding anything else

#

Now, here comes the most painful part

#

Split the palettes and make this tileset in Nitro Paint MarioOkay

untold sleet
#

Creepy

fervent oar
#

LMAO

#

Missing lands.exe creepypasta

quick pine
#

Frost

languid grove
#

it looks like snow at night but over contrasted a bit

#

or in a different style of

#

zstar, try making a night time version of snow theme ๐Ÿ™

untold sleet
#

Final result

#

Not that bad, but I have to say the tileset looked better in my mind...

languid grove
#

I actually like it!

#

which is rare

#

but you done here very good job and I don't think I would need to improve anything

#

except one thing but I think I'll just tell you tomorrow what exactly and how

untold sleet
#

I'll probably start working on 5-Airship tomorrow, I need to get some ideas first

languid grove
#

if they're, then heavily modified and made very well

untold sleet
#

Almost everything here is ported and most things were heavily modified yeah

languid grove
#

you did a great job then

untold sleet
#

I always do MrZtardust

waxen perch
untold sleet
#

Made the beginning section

quick pine
#

You could do a nsmbu โ€œboarding the airshipโ€ type starting

untold sleet
#

Not a bad idea, but I think I'm gonna keep this starting section, basic but interesting

#

Also, I'm gonna redo the airship theme and pray that this time the song does play, because it really bugs me playing this level with no music, lol

#

The main problem with the song is that I used instruments with a really high filesize

untold sleet
#

YEEEESSSSSSSSS

#

The airship theme is playing now

#

(I reduced the SWAR's size from 114KB to 83KB)

#

So what Illy said is true

#

I feel so relieved now

quick pine
#

The other option is you could of allocated a few extra kb to music

untold sleet
#

Well, bad news, I can't use snow spikes and grounded piranha plants in the same level

#

So I will need to find another gimmick to use in 5-Airship

mystic rain
#

oh crap...

#

can't this be solved with code hacks? tho it could probably mess up some stuff idk

untold sleet
#

It's not worth it

#

I was considering on using snow pokeys perhaps

mystic rain
#

oh maybe that could work

#

tho it would be a bit sad to use them on an airship rather than a traditional level

untold sleet
#

Grounded piranha plants + sinking snow piles + snow pokeys + walljump lifts

untold sleet
#

I just think I need to add an extra gimmick or enemy because I think the level would feel kinda empty with piranha plants only

mystic rain
#

maybe some mechanical gimmick?

#

oh wait enemy...

shut glen
mystic rain
#

yeah...

primal vale
#

What makes them specifically a good combo?

mystic rain
#

maybe you could use spikeballs instead? tho idk if you already used them with piranha plants

mystic rain
primal vale
#

So the piranha plants are there mainly to be killed by the other mechanic?

mystic rain
#

kinda? it could be used to unlock paths for example

#

sometimes they could also just be there as an obstacle

untold sleet
untold sleet
#

Fun fact, I once tried to make a "domino effect" type bonus room with spiked balls but it didn't work, so I scrapped it

undone schooner
#

how can i fimnd the demo file for this?

tranquil thicket
#

chek pins

untold sleet
#

I should have finished 5-Airship much earlier, but I didn't have much time this week

#

In any case the level is almost finished, expect a new video either today or tomorrow, depending on how fast I finish it or how much time I will have today

tranquil thicket
#

nice

fervent oar
#

OHHHH YEY

untold sleet
#

Dear god, I seriously wish spritesets didn't cause bosses to crash sometimes

#

I really hate it

mystic rain
#

wait sprite sets cause bosses to crash??

shut glen
#

yea sometimes, itโ€™s so annoying if you want a specific combo

untold sleet
#

I literally had a really creative idea for the Petey Piranha fight, but I had to scrap it because of the fucking fight crashing

#

It's so stupid

mystic rain
#

i thought it would logically crash only if some elements get placed into the same area

untold sleet
#

No, enabling certain spritesets also causes the fights to crash

subtle maple
#

Hardware limitation unfortunately, not enough ram

untold sleet
#

Doesn't really surprise me at all if that's the case tbh

primal vale
#

Advantages to modding NSMB

  • It's a DS game

Disadvantages to modding NSMB

  • It's a DS game
shut glen
#

thatโ€™s so real lmao ๐Ÿ˜ญ๐Ÿ˜ญ

waxen perch
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LOL

fervent oar
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But its a good game to mod

glass elbow
quick pine
fervent oar
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I hate og nsmb bosses

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Beside the fish and tank everything sucks balls

mystic rain
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imo they're some of the most creative mainline mario bosses

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tho some are too easy, and sometimes aren't in the right worlds

fervent oar
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Dont get me wrong, theyre creativr but i think theyre too easy

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Especially the final boss

mystic rain
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for example mega goomba is a better fit in world 4

mystic rain
fervent oar
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Ig the way newer organized the fight made them be way more fitting for the world theyre at

mystic rain
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i feel like we're polluting Ztardust's thread tho

fervent oar
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Oh true

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Lets go to nsmbchst

languid grove
fervent oar
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Jokes aside nsmb bosses are creative, but they werent excecuted well

primal vale
primal vale
primal vale
shut glen
primal vale
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I think the issue is just that the bosses go down to quickly

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Ground pound dealing double damage was cool, but I'm also glad they got rid of it with later games

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The fact that fire balls are able to deplete the bosses' health without then ever reacting to it until they die is also kinda problematic

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Tho the fact that you can kill Jr. by just standing still and spamming fire balls is absolutely hilarious

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But, yeah

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It would have been better if they always required 3 hits

shut glen
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fair point

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though I still think nsmb bosses are more creative than most of the bosses shown in modern 2d mario games, even nsmbโ€™s final boss was more โ€˜creativeโ€™ by having more โ€˜storyโ€™ to it (still sucked as a final boss tho)

untold sleet
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Unpopular opinion: NSMBDS bosses are much more creative than what they did in the later titles, adding the koopalings in every single New Soup

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When the koopalings were added in NSMBWii, it was creative and impressive to see the koopalings back after World, but then they added them again in New Soup 2 and U which was kinda repetitive and boring

quick pine
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The main problem is that the fights are identical

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If they were unique fights then it would be fine

untold sleet
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I still would have liked them to try original and creative bosses rather than simply limiting themselves to the koopalings, not to mention that it also makes the story monotonous and repetitive

primal vale
primal vale
quick pine
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U had different fights for most of them, the whole three hit shell slide thing I dislike though

primal vale
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It would be cool if they had more unique shell phases, at least

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Iggy had a cool shake up on it

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He's very difficult to dodge and stun lock compared to the other koopalings

primal vale
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Ever think about how Larry's projectiles acts like Wendy's in that game

fervent oar
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Thats not really interesting tho

primal vale
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It is weird

untold sleet
primal vale
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Maybe

fervent oar
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Then why they never bring up rex and eerie again? Nor blargg

primal vale
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Wouldn't call it creative tho

fervent oar
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Or those plants from smb3

primal vale
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Which plants

fervent oar
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White ones

primal vale
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Those are in Wonder

fervent oar
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Ah

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But the other 3?

primal vale
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Blargg is an interesting one, cause the original design has not reappeared, yet we've seen new takes on it, in the forms of Magmaarghs, Magmaws and Charvaarghs

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Rexes are kinda funny in how their design hasn't made any reappearances, yet their behaviour did get reused in the form of Splunkins

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Although you could argue that Rexes weren't really unique in that behaviour, since the idea of a 2-hit enemy that moves faster after being hit once is something we already saw before with Sidesteppers

fervent oar
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But rexes should reapear imo

primal vale
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The most notable disappearance gotta be Shy Guys tho

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They have made no mainline appearances since their debut game, yet are everywhere in therms of spin-offs

mystic rain
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shy guys haven't appeared in mainline mario games after smb2

fervent oar
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Pretty surr 3d world and smo

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They apeared

primal vale
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Fly Guys did appear in 64 tho

mystic rain
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yes true

fervent oar
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Yes

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And 64 ds

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And nsmbds

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Minigame

mystic rain
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i dont really count minigames

fervent oar
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But Its still part of the game tho ig

primal vale
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It's probably because they don't really have a unique behaviour

fervent oar
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Just goombas

primal vale
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They were just the goombas of their game

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Although we have seen Mario World's Goombas reappear as a new enemy

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I think they were only in 3D World tho

fervent oar
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In 3d world they behave the same as goombas

primal vale
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I think you need to get your memory checked

languid grove
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those super bosses SMB3 mario vs mario? Trol

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the only thing bad about every boss imo is that you can kill them in 2-3 hits

primal vale
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3 hits is a good amount tbh

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But 2 is just too little

untold sleet
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5-Airship is done, world 5 is oficially finished

novel crypt
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Good

tranquil thicket
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i like how the secret exit is hidden

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tho the secret exit area seems a touch thematically distant from the rest of the level

fervent oar
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YESSSSS