#SMB: The Missing Lands

1 messages · Page 15 of 1

untold sleet
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Fair, next time I'll let you know, mb

fervent oar
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Show me everything in dm jouner pls pls pls

languid grove
untold sleet
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No Jouner, don't do that, I will annihilate you if you do so, specially to JPG

fervent oar
languid grove
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TO ASK ABOUT THOSE

fervent oar
languid grove
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YOU AINT GETTING NOTHING BEFORE I FINISH THOSE THINGS I SAID YOU IN DM'S

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ESPECIALLY AFTER IGNORING ME

fervent oar
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BUT IDK HOW TO EXTRACT MODELS WITH BONES 😭

untold sleet
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Uhhhh, guys, could you please move this to DM's or the SSMB thread?

fervent oar
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@languid grove wich models u want

untold sleet
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Also @languid grove the dry bones decorations are also meant to be used in the blue temple variant, do you think you could make a different version of those with a blue-ish lightning in the second palette?

languid grove
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yeah

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5 seconds thing

untold sleet
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Thank god you redid those hanging dry bones because they looked ugly

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I literally took some PNG's and downscaled them CryingCat

languid grove
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yeah, i will be remaking every dry thingy, i know the style of since i try harder it for NSMBABA 😭

untold sleet
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Also, back on the previous topic, this is what I mean, these levels use ported backgrounds

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But on the other hand you have these levels that use alterations of vanilla backgrounds

fervent oar
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Trust me, it looks way better like this

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If you change the mod will not be the same cuz yk, its kinda the charm of this

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Im sure its not just me who think like that, i also think yourself think like that too

untold sleet
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JPG, I'm bringing this up because I'm not sure about this

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I don't really know if it's a good idea having multiple mixes of different styles

fervent oar
fervent oar
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And i dont really like much ported graphics anymore

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But i still find your mod amazing

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Just because the way you ported the graphics and the way u did everything

languid grove
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i love zstars ported graphics

untold sleet
fervent oar
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If u want to change and feel like you should, go for it, its your mod, but personally i think that like this its amazing

languid grove
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especially after i edit them

fervent oar
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SAME**

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SAME MAN

mystic rain
fervent oar
untold sleet
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-# I sorta think y'all are starting to miss the point of what I asked

mystic rain
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if not a bit better than the vanilla backgrounds. they match the tilesets more imo

fervent oar
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EXACTLY

fervent oar
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The artstylea dont really clash, they actually fit

languid grove
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lmao

mystic rain
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i also feel like there's a sort of limit of whether some things have a too different artstyle or not, and here i don't really think it's reached

fervent oar
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Yea

mystic rain
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if anything, i feel like the vanilla backgrounds give that clash feel slightly, but it's not very noticeable nor bothersome

fervent oar
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Yep

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Indeed

shut glen
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though if you’re still bothered then you can try out new things instead

untold sleet
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I just think that I should either use more vanilla backgrounds to stablish a balance between ported and vanilla backgrounds, or directly turn all the backgrounds into vanilla or modified vanilla backgrounds so that there isn't a mix of multiple styles, other issue I have is that oftenly, it's really hard for me to make ported backgrounds look good or fitting and in the worst cases, they either don't loop correctly or they tend to suffer ugly compressions, so that's why I brought this up

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Making backgrounds that work and look visually pleasant is very hard for me sometimes, specially when they're ported backgrounds

fervent oar
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I also suffer a lot with those stuff in vanilla bgs

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Even more with compression

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And loop

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When i make a bg i test the loop in the image editor

untold sleet
tranquil thicket
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so are the graphics just getting tweaked or are you trying to aim for a more nsmbds like style now

fervent oar
shut glen
untold sleet
untold sleet
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It took me so much time and effort to port those backgrounds and I don't really wanna scrap them considering the work they took me

tranquil thicket
shut glen
# untold sleet The problem is that there are some ported backgrounds that I don't really want t...

OK im kinda trying to recap
if jouner is mainly editing the tilesets for better shading and colors,
then i believe that most of the ported bgs wont really look ''clashy'', unless jouner was remaking the tilesets in the nsmb style

if there are backgrounds that you like and you want to keep, then you should keep them, or atleast consider wether they look better or not than with using the vanilla bgs

in any case i dont think that changing the bgs to vanilla ones is a bad idea, cause they can still look good and save a lot of the effort of trying to make a new one

tldr: i recommend keeping the ported background for a level if it looks better with the tileset than with a vanilla background, even if it looks clashy or not (which i personally dont think they look like so far) mariothumbsup

untold sleet
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Fyi, Jouner is not DS-ifying the tilesets, he's just improving their colors to make them look more vivid and less saturated

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This hack will still keep using ported tilesets

shut glen
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oh then yeah, my point still stands lol

tranquil thicket
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do you mean more saturated

quick pine
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Rip that nsmb2 animated tower bg I made

untold sleet
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That background will stay

tranquil thicket
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the rest id prolly like to see in context before having a solid opinion on

quick pine
untold sleet
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The reason why Jouner is doing this to my tilesets, is because I made a tileset which looked very bland and desaturated, and he basically improved their colors which made the tileset look ten thousand times better, and he offered to do the same thing with the rest of the tilesets in my hack, so I sent him a folder full of PNG's of all my tilesets and he's improving their colors + redrawing some details, also, lately, I have been having this feeling that ported tilesets tend to look really bland and desaturated, so I thought it would be a good idea

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I suppose this is one of the main reasons why people usually dislike ported graphics in DS

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And why tilesets in SMM3DS look brighter than the Wii U ones

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Well, enough yapping, my head hurts from all this yappery Boozy

quick pine
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Go to bed jpg

fervent oar
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Ops

quick pine
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Wrong chat

shut glen
untold sleet
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I was planning on redoing all my tilesets using purps method anyways

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Ever since I learned purps method, I don't want to use NSMBe anymore to import graphics

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Shit compresses stuff so badly

mystic rain
untold sleet
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Man, I use backgrounds from everywhere CryingCat

fervent oar
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And its good

untold sleet
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I use NSMB, Wii, 2, U, MKDS and also beta backgrounds

fervent oar
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Please continue using it cuz its not bad

fervent oar
mystic rain
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2 can often fit with DS (or at least more easily than Wii and U) thanks to its vivid colors and "smaller resolution" look due to the 3ds small screen

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and somehow in your hack it's done right

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like IT WORKS somehow

untold sleet
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It's mostly because since I was a kid I always thought the MKDS skyboxes could fit perfectly as NSMBDS backgrounds, that's why I decided to use some of them in the hack

mystic rain
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oh interesting

fathom wrenBOT
# mystic rain oh interesting
🎉 Level Up! 🎉

Congratulations @mystic rain! You've reached a new level!

New Role

You've been given the <@&1093830095866708048> role!

Total EXP

1,000

river nimbus
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Gg

outer schooner
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Guys don't overwork Jouner, he still needs to make atleast 4 tilesets for blazing adventure 😿

untold sleet
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I didn't force him to do it, I only asked him for the worldmap icons and now he wants to "improve" absolutely everything in my hack CryingCat

outer schooner
languid grove
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i got tired of jpg, it's your turn just Trol

languid grove
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i will probably make 5 or 6

fervent oar
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If u want i let u change the paths on it too

untold sleet
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We need to make clones of Jouner so that he can help everyone

languid grove
shut glen
fervent oar
void drum
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whj

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why not pay jouner for jobs

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like tilese

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t

#

s

shut glen
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modding is a hobby not a chore so 0 gain marioready

void drum
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you get motivation from money

languid grove
languid grove
languid grove
fervent oar
untold sleet
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I'm gonna annihilate y'all if you keep shitposting or talking about Sakura related stuff in my hack's thread

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JPG shoo

fervent oar
quick pine
languid grove
untold sleet
waxen perch
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T_T
|

untold sleet
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So yeah, I'm working on a new level for the hack and I plan on uploading a new video once I finish it, because it's been ages since the last video I posted

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I'm not gonna spoil anything from this level until it's finished, but all I'm gonna say it's that this might be the best level I've made in the entire hack

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You guys will probably fall in love with this level

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-# Or maybe not, who knows

shut glen
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you're using a super based gimmick from nsmb so thats a +1 marioready

untold sleet
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It's just crazy how I went from making the level I'm less proud of to the potential best level in the hack, but it's too early to make assumptions

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Also, someone on Evo made an HD version of the hack's logo, what do you think of it?

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I doubt I'll use this in the hack since 3D logos don't really fit in NSMBDS too much, but the effort is still appreciated

waxen perch
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That looks neat

tranquil thicket
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its very cool

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could use it for the nsmbhd thread or nsmbc page

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who made it

shut glen
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tho yeah this looks really top tier

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i only think that the powerups look off cause all of them look like they got rendered differently from eachother

shut glen
untold sleet
untold sleet
quick pine
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He made one for new++ ages ago

languid grove
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jk, love it

primal vale
fervent oar
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They are more "alive"

primal vale
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You cannot be talking about what does or doesn't fit marioready

untold sleet
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I don't even take JPG's opinion into account because he likes absolutely everything

untold sleet
primal vale
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I think the logo generator would have a better looking outline

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This gives me pdn plugin vibes

untold sleet
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Fair

fervent oar
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But use it, it looks col

primal vale
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I'm not sure if I even know what the current logo looks like

untold sleet
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Hold on

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Original logo VS. 3D logo

fervent oar
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3d definitelly

primal vale
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Can you post them as separate messages

untold sleet
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Just open the images smh

primal vale
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Trying to view the whole image displays it on a black background 😭

waxen perch
primal vale
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Thank you

untold sleet
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Thanks Ndy marioready

fervent oar
untold sleet
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Bro MarioFacepalm

waxen perch
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JPG go work on pink leaf mod

shut glen
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-# why did it say I was replying to ndy when I was replying to baron……?

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tho yeah I do see a bit how it could have been made with just photoshopping

primal vale
languid grove
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i might try to recreate the stars colours

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and mushrooms

primal vale
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Those icons are from MK World, in case you didn't know

untold sleet
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I pretty much noticed at first glance due to the artstyle

primal vale
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The recolouring of the shell looks a little bit off tho

untold sleet
#

Looks alright to me, probably because it's kinda meant to represent the blue shell from NSMBDS

primal vale
#

Looks weird to me

primal vale
# waxen perch

The lack off anti aliasing on the "Super Mario Bros." looks kinda bad, especially when the powerup icons and "The Missing Lands" do have it

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Although it'd be impossible to tell from ingame or a YouTube thumbnail, so ig it really doesn't matter that much

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Bigger issue for me is the inconsistent edge style between the SMB and the subtitle

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The SMB is sharp while the TML is rounded

untold sleet
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Feel free to improve the logo if you think it has any flaws, I'm not an expert on logo making and that logo wasn't even made by me, so

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This was the old logo the hack used to have before the new one was made

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It's very crappy, it took me like 7 hours to make that goddamn logo (my image editing skills weren't that good back in the time)

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||-# The worst of all is that I made this logo in MS Paint 😭||

primal vale
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I spent longer on a logo once marioready

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Mod ended up getting cancelled

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Tho they released it as a level pack

untold sleet
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Average NSMBU modding moment /j

primal vale
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But they used a different logo for it marioready

untold sleet
languid grove
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👿

languid grove
untold sleet
languid grove
untold sleet
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Be faster next time Trol

languid grove
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no graphics for you Trol

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-# jk

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-# you're can even get from me a custom map now

untold sleet
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I'm fine with tilesets only, if I need help for something in particular I will ask you, the rest of the graphics are not in my priorities right now

shut glen
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you didn’t lie about what you said marioready

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well done

languid grove
fervent oar
languid grove
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rest of it was drawing

shut glen
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honestly I thought it was prerendered too lol

languid grove
fervent oar
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Bro thats peak

shut glen
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the yoshi and toad design is so creative 😭

languid grove
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you still even didnt' show me how new w1 looks in game CryingCat

fervent oar
languid grove
fervent oar
languid grove
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bro, i just want to improve the textures and some meshesh 😭

fervent oar
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But it would need to reanimate cuz blender mess up the bones with Imd editing idk why 😭

languid grove
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jpg don't annoy me

fervent oar
#

😭

languid grove
languid grove
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zstar just got too excited and showed it earlier Trol

fervent oar
languid grove
#

jpg, if you want to overwhelm me with things and make me stop with everything after a week then sure 😭

fervent oar
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I dont want to overwhelm u 😭
Fine ill send the models, would u mind if i didn't sent rex because reanimating is pain

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The enemy ones i mean

languid grove
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you can import your models whenever you can, you don't have to do it the moment i finish

fervent oar
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Wait yea true, ill do it with all the models tho, then ill then ill rig new rex with old rex bones

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I have a idea for animating eerie

languid grove
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golden yosh

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that looks cute tbh

shut glen
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reminds me of crafted world’s coins

untold sleet
dreamy void
languid grove
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youtube kids ad music

untold sleet
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It took me hours to make the Sweet Sweet Canyon rearrangement and I honestly like it better

dreamy void
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only sugestion but sweet sweet canyon is cool 🙂

languid grove
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Zstar, i would increase the saturation of the pipes marioready

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they look bland too 😭

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i noticed it earlier and forgot to say

untold sleet
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I was actually planning to change the pipes by the ones you made a while ago, but idk

tranquil thicket
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its neat but imo the level looks a bit busy

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visually

shut glen
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yeah i forgot to mention this aswell, there looks like there’s too much going on visually

tranquil thicket
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im not quite sure why but maybe its the abundance of different colours used between the fg and bg

quick pine
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reminds me of a level idea I had that was a chocolate mountain with chocolate waterfalls and stuff

languid grove
#

bro I can even make you new koopas or goombas so you wouldn't have n*wer ones 😭

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-# tho it would take a long time

shut glen
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don’t make me make custom ones for fj MarioBOOM

languid grove
#

if I were bored I would done it, or atleast 3d models with render settings so you could animate it yourself 😎

potent fog
languid grove
#

I wanted to make it more detailed but I had no more ideas sadly 😔

untold sleet
languid grove
untold sleet
#

Well, in any case, good luck if you make them, because you would have to draw a bunch of sprites for every frame, lmao

languid grove
#

pre rendering exists trolling

untold sleet
#

You would still have to do some manual tweaks if you're gonna prerender them MarioShrug

languid grove
#

5 minutes io

#

jk

untold sleet
#

On another topic, I really want to do something for the hack, but I don't know what exactly and I'm not gonna have much time nor be very active today

fervent oar
#

Use vanilla koopas

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Theyre cool

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Yeyeyeyeye

void drum
#

make a sectret ztar level that you can access with the following things:

  • you need to go to the coordinates N"69696969 Z"69696969 and bury a usb stick there containing ztar.nds

-Ztar.nds is an usual mod however with the following things u can enter the super secret ztar level:

untold sleet
# fervent oar Use vanilla koopas

JPG months ago: Vanilla Koopas are ass bro 🤮
JPG now: Bro, tbh, you should use vanilla koopas in your mod ngl, they're cool fr fr

void drum
#
  1. You need to 56% finish the game, meaning world 4-6 has to be atleast finished
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  1. Then if you did that when going to the home menu and pressing SEL+START+A+B you access a level menu
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then with an passcode combination of 2 to the 48 power you can access the ztar level

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you can easily do this with enpg's ds Math etc..

fervent oar
void drum
#

then the ztar level you have to collect 5 star coins and the hardest of all; touch grass

fervent oar
#

Ill make a room in sm64 full of eyes watching at the distance, when i finish can i show?

void drum
#

AND VERY SPECIFICLY WORLD 4-6 HAS TO BE FINISHED WITH THE 2ND STAR COIN ONLY

untold sleet
#

Gonna have to make people solve a super really complex math equation to find the password to the secret ztar level and the ztar level will be a rage-ing kaizo

void drum
#

possible.

fervent oar
#

What is lzar tvel

#

,yar lê el

#

FUCK

void drum
#

Yar le el?

fervent oar
#

Ztar level*

untold sleet
#

Even tho I'm not good at making kaizo levels, I could try making a hidden one in case people wants to smash their devices against the wall Trol

fervent oar
#

Yeyeyeyeye

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I want to smash the wall against my devices

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My blender strangled me, what to do

languid grove
#

i can improve original koopas

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i really like them

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but i hate it's colours

fervent oar
#

I love them

fervent oar
#

Ztar learn blender and Cook good stuff

untold sleet
#

My laptop after installing Blender ---> 💥

fervent oar
#

Oh

outer schooner
#

I can understand with vanilla goombas are weird

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But vanilla koopas look great

languid grove
outer schooner
#

Give u a 3d look too despite being 2d

fervent oar
#

YEA

shut glen
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the vanilla goombas have like one frame that makes them look cut off 😔
-# unless its mvlo messing with me

untold sleet
#

Bro, I don't want to use vanilla goombas and koopas, I want new ones, that's why I took Newer ones

outer schooner
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But they're not new

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They're newer

languid grove
#

newer ones seem to be shitty downscaled versions

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especially koopa

fervent oar
#

Sm64 fun fact:
They use a fucking flowers on a house picture for metal mario

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AND ITS IN THE FILES

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Wait no obviously its in the files

untold sleet
#

JPG, this has nothing to do with the current conversation

languid grove
untold sleet
languid grove
#

hm, i'll see today what i can make with few minutes in blender with koopa model

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maybe it will look alr with basic shading

void drum
#

you could make an 3d model koopa as a actor

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not recommended tho

languid grove
#

@untold sleet

void drum
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looks like nsmb2 koopa but downscaled

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nice tho

languid grove
#

i hate this animation already

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his legs movement is so weird at first frames

untold sleet
shut glen
shut glen
languid grove
shut glen
#

-# btw u can change this easily in render -> film

untold sleet
#

I believe Jouner is gonna fix the blurriness anyways

languid grove
outer schooner
#

I love seeing pre-rendering process

languid grove
#

Do you want it to be released public or for only your hack?

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The community would've been free from newer enemies lmao

untold sleet
#

I honestly don't care, feel free to make it public

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~~Only problem is that if you make them public now every single currently developed hack will start using them, specially SSMB FeelsBadMan ~~

languid grove
#

the moment jpg uses it, i will stop doing him anything Trol

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joking.

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after slight edits

untold sleet
#

Anyway, I can't wait to see 'em finished marioready I like how they're turning out so far

languid grove
#

what i will get it for this, it's time consuming work, it will take me longer than the bg i made you Trol

#

jk, do not even credit me for that

untold sleet
#

You get 50 Ztar Coins MrZtardust

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Also Jouner, keep in mind that you will also have to make the paratroopa and paragoomba frames

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Take a look at "I_kuribo256_ncg.bin" and "I_knokonoko256_ncg.bin" in the obj folder to use them as a reference and know how many frames you have to make

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They use the enemy palettes

languid grove
#

wauifwuiafuwahfwuha

languid grove
#

holy shit

shut glen
#

these are the files it uses

shut glen
#

honestly i've no idea what the ''nokonoko256_ncl.bin'' was for lol, maybe unused

untold sleet
#

But don't worry about that, I'll find a workaround

languid grove
shut glen
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dont forget to send gif when its done marioready

languid grove
#

now im curious how the goomba will look like

untold sleet
#

Actually Jouner, when you finish the goomba and the koopa, do you think you could make a Boo? It only uses 4 frames

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I want to use a new Boo but I don't want to use Newer one cuz it looks like shit

languid grove
languid grove
#

sure

languid grove
fervent oar
languid grove
#

lmao

mystic rain
# languid grove

HOLY THEY LOOK SO GOOD. they kinda give that wonder vibe i think

languid grove
#

Actually, i think i will ask for credit\

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for the first time lol

fervent oar
mystic rain
languid grove
#

why should i?

mystic rain
#

because this looks like it's taking a lot of efforts

languid grove
#

hm, i'll see yet marioready

mystic rain
#

it's up to you tho but i feel like you deserve to be credited

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(btw i just checked: i did credit you on nsmbhd)

languid grove
#

wait, nsmbhd??

untold sleet
mystic rain
hoary patio
#

i love this jouner, keep up the work!

languid grove
#

finally 😭

languid grove
languid grove
#
  1. Pre rendered without changes. 2. Original. 3. Improved 1.
gritty karma
#

From what game is the model from?

languid grove
#

nsmb2

gritty karma
#

Ah

fervent oar
languid grove
#

jpg, dont annoy me

gritty karma
#

The koopas you rendered look cute, I want to hug them so bad...

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The one In the middle not tho

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He's stinki

fervent oar
fervent oar
#

LMAOOO

mystic rain
languid grove
fervent oar
languid grove
#

THIS WILL BE U

#

you*

fervent oar
mystic rain
#

yeah. but it's what it made me think about so

fervent oar
#

i casually forgot to conplete the text before sending 😭

outer schooner
shut glen
#

that model is really bad

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wouldnt look good even if you prerendered it 😭

outer schooner
#

Unfinished?

shut glen
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not sure

outer schooner
#

I cant remember or why else would it be bad

shut glen
#

but like, the hand is a texture

outer schooner
#

Didn't newer use it

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For the big koopas in w7

shut glen
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actually i wouldnt say the model is actually bad but it def wouldnt look as good as the nsmb2 one in this prerender .p

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since its too low poly and the hand thing i mentioned

outer schooner
#

If someone has time and is bored to death he/she could do a side comparison

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Because you're just assuming it and don't actually know it, loser 🤥

shut glen
#

im right anyways so jokes on you marioready

untold sleet
#

What about the paratroopas tho?

languid grove
#

even if I choosed wonder one it wouldn't be a big difference

languid grove
shut glen
#

i know but still!

languid grove
shut glen
#

so it would have been harder to work with those anyway likely lol

languid grove
#

idk tbh, it wouldn't for me make a much difference marioready

tranquil thicket
languid grove
languid grove
untold sleet
#

I will show how it looks in game after you finish it, don't worry about making gifs

languid grove
#

gifs are slay

#

💅

languid grove
#

i throught they will be worse

#

i hate animating with lot's of frames

tranquil thicket
#

looks good so far

quick pine
#

those look really clean

#

it reminds me I need to touch up my goombas a lil but

untold sleet
#

What do you guys think about posting the candyland tileset in #1207793065524199455?

#

The tileset isn't technically made by me, and one of the public resource rules states that you should only post assets made by yourself, so I'm hesitant

#

-# Actually, I feel I should have asked Ndy about this instead of bringing it up here, but oh well

shut glen
#

@waxen perch answer

waxen perch
#

Either:
a) If the creator only let you use it, get permission first
b) If it's a public resource (and does not say "don't redistribute"), clearly indicate that it was not made by you in your post

untold sleet
waxen perch
#

You should link back to the oringal post imo

#

But yeah that's fine

untold sleet
#

The thing is that the tileset was heavily modified by Jouner, since the original tileset was very desaturated, and Jouner basically made it more colorful

untold sleet
shut glen
#

could do some thing like
you indícate that someone else made the tileset but that jouner improved it, and then you link the original tileset in the same spot whilst posting the improved version

untold sleet
#

Yeah, that was what I was planning, I was gonna credit both Jouner and YoshiGo99 for the tileset and also provide a link to the page where the original tileset comes from

tranquil thicket
#

did yoshigo make the cookie tileset

#

i thought it was something unused from newer ww

#

ii

untold sleet
#

There's an unused cookie tileset in Newer Wii but it's different

tranquil thicket
#

ah gotcha

untold sleet
#

I'm trying to make a puzzle level, but I'm really bad at making puzzle-ish levels CryingCat

#

I think I'm gonna have to sketch the level in a drawing so I don't end up making a level that I'm not proud of again

tranquil thicket
#

could look to mm2 for inspo maybe

#

or the swer level or somea the ghost houses in the other maro games

fervent oar
#

Yt recomended me a video or your mod

#

On the TV

#

Its the old and new grassland comparision

untold sleet
#

I seriously want to work on a new level, but I don't know which one start with and my mind is kinda empty right now, I only need to make 4 more levels to finish world 5

#

I'm undecided whether to start working on 5-Ghosthouse, 5-C or 5-4

#

I made a concept for 5-C, but I didn't like how it was turning out, so I might need to start over from scratch

shut glen
#

doesnt answer your question per se but if you think you're out of ideas i recommend you play older nintendo games from ds or before for inspiration and ideas marioready

#

maybe you could start with 5-4

untold sleet
#

I was actually playing SMB3 some hours ago, lmao

#

Not exactly the best game to get inspiration from tho BUP

tranquil thicket
#

por que no

shut glen
#

i suppose the level design lmao

#

not really explorative, just straightforward and semi difficult

untold sleet
#

I think SMB3 has a very basic level design, and I don't really think you can get much ideas by playing it

#

I personally get more inspiration from World than 3

tranquil thicket
#

ic

untold sleet
#

It's still one of my favorite Mario games tho

tranquil thicket
untold sleet
#

I'm between 5-Ghosthouse and 5-4 tbh

#

5-Ghosthouse would take me longer since 5-4 has only 1 area

#

Also I have an ethical question

#

Let's say there's a secret exit or star coin that requires a bug to be obtained, would you consider that as unfair?

mystic rain
#

it may depend on the bug, how well known it is, and how easy/hard is it to pull it off

untold sleet
#

How about the ghost stairs bug?

#

Basically, if you keep running and jumping on an 1x1 staircase, the player will fall down the stairs

mystic rain
#

well i never heard about it before

untold sleet
shut glen
#

i'd argue thats unfair
feels pretty inconsistent

#

if the bug was consistent i'd say its maybe fair

untold sleet
#

Alright

river nimbus
#

At first I thought the bug was Mario's feet clipping through the ground a little

river nimbus
untold sleet
#

This is what I've done so far, and this is only the first half of the level

#

I still need to decorate some rooms, I'll also need to split this into two areas because as always, the level gets glitchy when you re-enter it

#

Sometimes I seriously hate the way Nintendo coded this game

#

Anyways, I'll continue this level tomorrow, it's 3AM for me BUP

tranquil thicket
#

oh goop level

#

neat

tranquil thicket
untold sleet
#

I placed a bunch of sprites in this level, and if you exceed a certain limit of sprites in a level, some of them will not work or directly won't appear after you re-enter the level

#

To prevent this from happening I must delete some sprites/actors from the level, which is something I don't really wanna do

#

I guess I could delete the splunkins, since they aren't really needed here

tranquil thicket
#

ic

untold sleet
#

Ok, I managed to fix the glitchyness in this level by using the area overflow bug

#

This is like the fifth time I have to use the area overflow bug in world 5 FeelsBadMan

#

I seriously need to stop overdoing my levels

untold sleet
#

I need to start working on the second half, but working on this level for so long has made me run outta ideas

languid grove
#

make luigi mansion type of theme and my life is yours

untold sleet
#

I seriously want to redo my older levels, but I feel I should do that when I'm more close to finish the game

#

So many things I want to do and I can't decide what to do first 😔

fervent oar
#

RELEASE THE GAMEEEEE

#

NOWWWWWWWW fucking explodes

untold sleet
#

Dawg, the hack is not finished yet

#

But if I reach 2k subs in my channel, I will release a new demo including all the cannon levels

#

I only need 90 more subs to reach that goal

fervent oar
fervent oar
untold sleet
#

I didn't know you were The Legend

fervent oar
#

I forgot about the alt incident BoomDoom

#

But not joking i have 12 alt accounts on yt, and i only use 2 of them 😭

#

One of them was suposed to be about shorts, but i ended up never posting on it, so i use it to watch videos

shut glen
untold sleet
#

The one who shall not be named

quick pine
#

I dont get how you have so much motivation for levels lol, that level looks amazing

shut glen
#

true

#

all my motivation for my hack nowadays has been anything but actual levels 😭

quick pine
#

My level motivation is gone rn, I want to work on them but im way to busy with school

mystic rain
#

y'all keep saying that stuff, i literally barely touched the hack for months now

#

except for song stuff

#

still counts as "barely" i think

#

and helping Ninetie with 4-Tower (she made a bit of progress)

#

and this is not the TRQ thread so i'll stop

untold sleet
#

90% of the times I just open NSMBe and start messing around until the ideas naturally start coming on their own

#

And I'm at a point where I want to release this hack as soon as possible, so I will try to solely focus on levels while I have time and motivation

#

Zero procrastination from now on

untold sleet
#

One of my biggest nightmares when making custom music

#

Why can't midi composers be normal and put all the drum samples into separate tracks instead of a single one?

fervent oar
#

Wait

#

Bruh

#

Sorry

untold sleet
#

Sometimes I wonder if you're doing this on purpose

shut glen
#

wait who deleted the messages i was so confused lol

untold sleet
#

Me

shut glen
#

oh

fervent oar
shut glen
#

but yeah making them separate tracks is more editable lol

untold sleet
#

I know that, it's just so annoying when it comes to rearranging the song

#

And the bank I'm trying to adapt this song to doesn't have good drums, and that makes it even more difficult

#

I'm trying to make this song work in BANK_WORLD_ALL

fervent oar
#

Nah

#

But probably sounds cool in the original song

shut glen
#

yeah no idea 😔

#

tho it does sound a lil familiar 😭

shut glen
untold sleet
fervent oar
#

Those huahua remembers me of the baldis basics theme 😭
Seens to be.... idk bro im dumb 😭
Koopa beach ig?

shut glen
#

i thought it was a super sluggers song but nvm CryingCat

untold sleet
fervent oar
#

Mario and luigi theme

#

Seens to be from a mario and luigi game

shut glen
#

ugh i need to search

#

but i think ik from what game it is

fervent oar
untold sleet
#

It is from Mario, but not Mario & Luigi

fervent oar
#

Mario kart?

#

64?

#

Mario party?

shut glen
#

nvm i dont know CryingCat

#

but im thinking its from a yoshi game

fervent oar
#

Yoshi story?

shut glen
#

i said yoshi so that counts marioready

#

it doesnt really sound like it but it reminded me of it 😭

mystic rain
#

i had guessed maybe a song from mario sunshine

untold sleet
#

If you do not guess this song, you're definitely not a Missing Lands fan

shut glen
#

yeah this is a really easy guess lmao,,,

shut glen
untold sleet
#

Frosty is a real Missing Lands fan marioready

untold sleet
#

I will have to optimize this song a lot

shut glen
#

16 tracks 😭😭😭

untold sleet
#

It has more than that

#

But I can reduce them, trust

#

I have my secret techniques for situations like these MrZtardust

untold sleet
#

Doesn't really sound very beach-y, but at least sounds better than the previous version

#

The LMMS project had 18 channels, and I managed to reduce the amount of channels to 9

#

Basically half of the tracks

crimson lance
mystic rain
#

forget what i said about "heard once in my lifetime" 😭

#

it does sound quite beach-y

crimson lance
#

^

shut glen
#

if you add steel drums to a song its immediately beachy cause thats nintendo's music philosophy marioready

#

btw it sounds nice and catch, good job MarioPraise

untold sleet
#

A beach song is not a beach song if it doesn't have steel drums

#

Now time to redo my airship theme, cuz the current one isn't very good

untold sleet
#

... I imported the song in game but for some reason is not playing

shut glen
#

how big are the swar and sseq

untold sleet
#

The SWAR is 114KB and the SSEQ is 8,5KB

#

The song doesn't play in a clean ROM either

shut glen
#

could potentially be the swar?
try getting like around 100kb at most

#

wait but does it play properly in nitro studio tho

untold sleet
#

It does

#

But you're probably right, it must be the SWAR, I just checked my SDAT and this is the biggest SWAR so far

#

I'll probably have to change some instruments in that case CryingCat

#

I thought the sound heap increase code hack prevented this

shut glen
#

cause for some reason that code hack + the actor extension one cause mvsl to not work in fj

untold sleet
#

Last time I tested them they worked fine

#

Also, I reduced the SWAR's size and the song still doesn't play

#

I've made a billion songs over time and I never faced an issue like this before

#

Must be a problem with the song itself, lemme try something

shut glen
#

-# i've had to do this a lot cause it doesnt save them properly 😭

untold sleet
#

What the fuck is going on...

#

Ok, I give up with this, I don't know what the fuck is happening

#

This game and this song are spitting me on my face

quick pine
#

And ur over that

untold sleet
#

The SWAR is 114 so I'm just 6 KB away from the limit

#

Also, I just tested the song on a clean ROM and now the song plays

quick pine
#

The sseq is 8 though

#

That gets u 124

untold sleet
untold sleet
#

Do y'all think tiling the ground like this is alright or does it look odd?

#

I want to try something different, but I would preffer hearing your opinions

shut glen
#

i like how it looks quite varied but it may lead to make the player think that they can walk through/that the ground is semisolid

untold sleet
#

It could probably be a nice idea for a secret exit

quick pine
raven spindle
languid grove
#

Too much tbh

#

maybe try the same way i did in pinkleaf level showcase?

#

but with more variation

#

it shouldnt be as confusing then

mystic rain
primal vale
fervent oar
#

Eh no it dont

gritty karma
untold sleet
#

It's alright, I pretty much knew y'all wouldn't like it, even I had doubts whether it looked good or not, that's why I decided to ask first

mystic rain
#

honestly i feel like if you do that only partially (eg. only adding ground that is inside other ground, like the rightmost ground structure) it could work

edit: i think you also did something similar with Jouner's desert tileset

fervent oar
#

Yea dont do that ztar

river nimbus
primal vale
#

They should be bigger tho

untold sleet
#

I cannot make the trees bigger because I don't have any more space in the tileset

#

And the size of the trees is fine imo, it's accurate to their original size in SM64/DS

#

I literally just grabbed the tree texture from SM64, edited the colors a bit, and pasted it into the tileset, lmao

mystic rain
languid grove
#

remember yall that yall can take from my pinkleaf tileset that tree design

#

wtf, my english

mystic rain
#

yeah the thing is that i don't really have a tileset to use it

untold sleet
#

I already imported three of the remastered Jouner's tilesets, but I still need to import a ton of them

#

Making tilesets in Nitro Paint is so time consuming

mystic rain
#

oh ok

#

tho i was specifically talking about the tree

untold sleet
#

The precedent still stands

#

But yeah, I initially changed its colors to match better with the grass

void drum
untold sleet
#

No, it's Mario Kart Wii

shut glen
#

‘’ds’’

novel crypt
mystic rain
#

it's Super Mario 63

untold sleet
#

Progress on this hack has been slowed down a lot due to lack of time and a little bit of motivation

#

I haven't finished 5-Ghosthouse yet and I have been working on this level for more than one week, I seriously dislike when I drag on a level for too long, it kills my motivation real quickly

#

And I still have a bunch of things to do and I can't manage to finish everything on time

untold sleet
#

I finally finished 5-Ghosthouse, this level took so long

#

Average Ztardust level (Part 2):

#

Only three more levels to finish world 5

#

I can't wait to start working on world 6

mystic rain
#

THIS IS A FREAKING MAZE

#

SMB: The Maze-y Lands

#

tho it seems pretty fun

#

but i'm getting worried. your levels are getting increasingly long, and are getting more and more of a maze structure

gritty karma
mystic rain
#

that doesn't mean that it's not fun, but i feel like it could be a problem for a few reasons, mainly because the levels could be too long, they could make someone feel lost, and their structure starts to become a bit similar

gritty karma
#

Also, do you plan on releasing any new demo soon?

mystic rain
#

i'm genuinely sorry if my reaction came across as rude or hateful

#

i think this kind of level structure is fine if it was only in a few levels (for example only the ghost houses). but lately your levels have been feeling increasingly large, long, and maze-like

untold sleet
#

No, I understand your reaction, I'm having the same concern too, I always try to make more traditional and shorter levels, but I just end up making crazy shit like this, which is why I'm starting to feel my level design is too questionable, as much as I try I always end up making the same thing which kinda frustrates me to some extent

#

I'll probably end up scrapping or redoing most of my levels (specially in world 5), since this hack is starting to turn too SKJmin-esque

mystic rain
#

can i maybe try to suggest some things though?

untold sleet
#

Also, this level is not exactly a maze, it's mostly a linear path with 2 routes (normal exit route and secret exit route)

gritty karma
mystic rain
untold sleet
gritty karma
#

Only warp cannon levels?

mystic rain
#

It seems like your levels tend to have a lot of puzzle-based elements, such as switches and tile gods. I would suggest avoiding to use these too much, and only including them in some levels or some bonus rooms.

Your levels also tend to be huge in size in the y axis, and be less linear. While I think that less linear levels can be refreshing, it starts to feel like too much. I also feel like the lack of linearity contributes to the level feeling long and maze-y. To avoid this, i would suggest making the main path mostly linear, going from left to right/downwards to upwards (or any variation of that), and eventually adding a few embranchement paths here and there for bonus rooms or other stuff. Also maybe try to limit yourself to 1 or 2 chunks in height for the main path, you don't have to do this but it could help. But try to make it somewhat linear.

Look at your older levels, and also others' levels or Nintendo's as inspiration i guess (tho i feel like the tip above would help more).

#

For gimmicks, you could probably introduce them slowly, then make them more difficult to use/avoid (if they're obstacles), as you go in the level, and also using them in conjuction with other gimmicks. tho i'm guessing you already do that?

#

Your levels lately also seem to be very puzzle-based. While it's nice to have a bunch of puzzles from time to time, I think it would be better to keep most of them in bonus rooms (unless the level itself is meant to be puzzle-based). Instead maybe focus a bit more on creative ways the gimmicks can be used without involving puzzles

#

My tips are kinda all over the place, but i hope they help

#

Also if you decide to scrap these levels, I would suggest to still keep them somewhere else, for example a maze-based mini-hack. Because they seem pretty fun, it would be sad to see them go

untold sleet
#

I'll very likely scrap all these levels and start world 5 from scratch

gritty karma
#

Noooo

mystic rain
#

not all world 5 levels should be scrapped imo, if you really wanna scrap them

#

you could also have some of them being repurposed as ghost house levels or something, since i feel like they could still be a specific kind of levels that can be found in the hack

untold sleet
#

I don't wanna scrap them, but you're right, most people will play this hack and they'll very likely get sick of playing too many long levels, which is why I want to get rid of them (even tho I spent hours working on these levels

languid grove
#
  • noted
mystic rain
mystic rain
untold sleet
#

I need some time to think what the hell I'm gonna do at this point

#

I'm not even feeling proud of my own hack anymore despite all the effort and time I put in it

mystic rain
#

don't feel this way please, your hack looks very fun and unique. i think i even took (and wanna take) some inspiration from yours

#

i'm just afraid that the gameplay style has changed too much for some levels. it's not inherently bad or anything, heck these levels look fun, unique, and make me want to explore them. but i feel like they're inconsistent and not very in-line with the rest of the hack. this doesn't mean that your hack is bad

#

oh also i wanted to add: i really like how your hack feels very exploration-based, with a bunch of puzzles here and there. the problem is that the first few levels barely have this, and some of the latest levels have too much of this. i feel like it would be good to try to find a balance. you've managed to find this balance for a good portion of the levels in your hack, but unfortunately not for some others (either because they were made before this aspect of the hack started to appear or because it became too intense in your latest levels). i think what might be good to do is to find this balance again somehow.

#

These exploration-based elements makes your hack pretty unique in my opinion, and it's a great idea. I just feel like it was executed better in some levels than in some others. And very often, with innovative ideas, it might need trial and error to be executed properly, and see what works or not.

#

Please don't feel un-proud of your hack...
:(

fervent oar
fervent oar
fervent oar
fervent oar
fervent oar
shut glen
# untold sleet I'm not even feeling proud of my own hack anymore despite all the effort and tim...

just gonna pop in to say that if you dont wanna scrap a level entirely you can reuse it's concept with alternate design
the candy level (5-b?) that you made looked like a traditional level honestly, it was pretty linear while stilll having a lot of explorative, you could take inspo from that for your future levels if you want to make them more traditional while keeping the ''ztardust'' in it marioready
also yeah i recommend the tips bester gave you about makign the main path more linear and as the level goes it branches out more

quick pine
#

The one thing I think this hack is missing is additional player moves tbh, the size of the levels make it feel as if the player needs some sort of movement tec to make traveling through levels faster. Only thing is that adding any will break exsisting levels so I dont recommend doing it

shut glen
#

true honestly lol

untold sleet
#

I have already made my decision

#

I will scrap/retouch most of the levels in world 5 and make them shorter, I will also try to make less maze/puzzle levels and overall try to reduce the difficulty of this hack, which means that I'll also very likely gonna get rid of the warpcannon levels (and some other very difficult bonus rooms I made)

fervent oar
#

NOOOOO

#

NOT THE WARP CANNONS

languid grove
#

I personally think you should leave the warp cannons, or atleast modify them

languid grove
untold sleet
#

Idk, I'm considering pausing the hack for an undefined period of time until I manage to figure out what to do

#

I'm seriously not getting proud of my levels recently and I kinda wanna redo most of them, but I don't have any motivation to do so at the moment

#

I want to make a hack that I'm proud of and that people will enjoy

fervent oar
#

Bro just dont cancel this mod, ngl its really amazing and its a really good mod

untold sleet
#

I never said I was gonna cancel this mod dawg

#

Ush

fervent oar
#

But im really worried about this 😭

shut glen
#

i think ztar is more than confident when hes saying hes not gonna cancel the hack
there comes pauses every now and then with projects like these, this is just one of em which is normal, i do understand you worry though 😔

quick pine
shut glen
#

-# for me i kinda feel both 😭

fervent oar
#

I love this mod ngl its fun

untold sleet
fervent oar
#

Tbh i dont think you should remake your old levels at all

#

Theyre unique and i would play it definitelly

#

I like those type of levels, if i had the motivation to do it all my levels would be like that

#

In that mazy style

untold sleet
mystic rain
#

yes even if the planet explodes from the fight of Goku against Freezer marioready
-# i have been on a Dragon Ball Z hyperfixation lately 😭

mystic rain
tranquil thicket
# mystic rain It seems like your levels tend to have a lot of puzzle-based elements, such as s...

late but

  • can you elaborate why
  • i dont see why itd need to be one or two chunks hight to be linear— as long as a level has one path forward its linear— unless you mean you think the terrain should be more straight/flat and the way forward should be more consistently one main direction. in which case can you elaborate why
  • why should the levels be like nintendos
  • no comment
  • is there amy particular reason youd feel less puzzles would feel more fun or a more engaging way to interact with the levels and its gimmicks edit: read more, i understand your point, tho i think you could just as easily say that more puzzle elements should be integrated into the earlier, less puzzly levels
  • ditto with the keeping them in some capacity if they get redone comment
shut glen
#

tho its not like nintendo's level design doesnt have flaws lolh

tranquil thicket
#

i see

untold sleet
#

Why would I want to take Nintendo's design as inspiration anyways? Lol, literally nobody in here does that, everyone pretty much has their own level design

#

I have made a bunch of levels over time, I don't need level design making lessons, I know what players like and what they don't like, I'm aware that I need to make shorter and less puzzle-ish levels, and I was planning on redoing my older levels at some point anyways

#

I'm going to take a break from this hack for a long time, as this discussion + the fact that I'm not feeling proud of my levels lately has caused me to feel exausted from making levels

tranquil thicket
#

i dont think "looking at mario levels can help you make mario levels" is too bizzare a suggestion

untold sleet
#

That's fair

tranquil thicket
#

anyhow i hope you feel less exhausted after the break

#

n i agree with everyone else that i think its worth feeling proud of the levels you made

#

shit takes a lotta time n effort

#

gotsta give yourself some credit for being able to dedicate yourself to working on them to completion

untold sleet
#

I'm proud of my levels in the sense that I like how they look visually, I find them fun to explore and I'm proud of the effort I put into them, but I'm not proud of them in the sense that I agree with the sentiment that I have been making a lot of these type of levels lately and people might end up feeling tired of playing these kind of levels, I even received a comment from an SMW hacker in my last video mentioning that he used to make long levels before but eventually, he was receiving negative criticisms since people felt tired of getting stuck in a specific level

#

There are a bunch of levels in world 5 that I'm not proud of and I definitely want to get rid of them or at least try to make them feel more fun to play, but at the same time I don't want to scrap them, so I kinda feel between a rock and a hard place, which is why I want to take a break until I feel fully motivated to work on a new level again

tranquil thicket
#

that aside their point seemed to be less "long levels are tiring" and more "its tiring to lose a lot of progress in a level that you have to redo"

#

hence their multiple checkpoints suggestion

#

also just outta curiosity how do you feel about the long levels

#

like when you play them

#

cause your concern seems to be in regards to other people potentially getting tired of them

untold sleet
tranquil thicket
#

i see

#

if someone made a multiple checkpoints codehack would that be something youd be interested in implementing

#

or wouldja still prefer the shortening the levels route

untold sleet
#

I wouldn't be opposed to implementing a multiple checkpoints code hack, but I don't really want to implement it since I feel that's something very uncommon and anticlimactic in NSMB hacks (or 2D Mario hacks in general), and because I don't like to implement code hacks just for the sake of implementing them, I only import code hacks when I really feel it's necessary

#

So I would stick with the shortening the levels choice

quick pine
#

you could use the checkpoint ring system from the early builds of nsmbds

mystic rain
# tranquil thicket late but - ~~can you elaborate why~~ - i dont see why itd need to be one or two ...
  1. If it's crossed out I'm guessing you have your answer
  2. This is more of a guideline to help making the path linear (both in the physical space and in terms of progress). It also only applies to the main path. It doesn't have to be always done or anything, more of a guideline/help. Tho yeah I was less or more thinking that having one main direction would feel less lost, because I kinda feel lost in some of Ztardust's recent levels
  3. Not exactly Nintendo-like. It's just to give more of an idea/get back the idea of what a more linear level looks like. Other people's levels are fine as well, it's just that i mentioned Nintendo's because it's where i tend to take some inspiration sometimes
  4. I'm guessing you agree
  5. As i said later, yeah it needs to be more balanced in the hack i think. And it being too intense could make levels too long or make the player feel lost in them. It's okay to have some puzzle elements here and there, but in my opinion i don't really think every level should be filled with them
  6. okay. i think it would be sad to see them go so that's why
untold sleet
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Gonna drop a list of the levels that need to be scrapped/redone in world 5:

  • 5-2
  • 5-Tower
  • 5-3
  • 5-Ghosthouse
  • The first half of 5-A
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Basically almost all levels in world 5 MarioOkay

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I don't know if I'll start working on these levels when I recover my motivation to work on this hack or if I should redo them in another occasion

mystic rain
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5-Tower is perfectly fine in my opinion, i genuinely don't know why it's included in this list

untold sleet
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Unnecessarily long and somewhat boring

mystic rain
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I can't tell for some of the other levels because there was no video of it

untold sleet
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A level that takes almost 10 minutes to beat is not normal to me

fervent oar
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PLEASE DONT SCRAP THE TOWER 😭

mystic rain
mystic rain
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also 5-Tower feels pretty creative. i think Ninetie90s even wanted to take some inspiration from it for 4-Tower of TRQ

untold sleet
mystic rain
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oh okay then

untold sleet
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But I'm seriously considering scrapping 5-2

mystic rain
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not much shorter i think but just making it shorter could work

shut glen
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yeah I understand that, the level was indeed pretty long in the showcase lol

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I did like it though it used the snake blocks so well
maybe you could reduce the sections that make you wait for the blocks to clear out a path

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like that one part where it went diagonally to form staircases or smt, it was towards the end of the level

mystic rain
tranquil thicket
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can you repost the vids of 5-2 n 5-3

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also is 5-a the cany one

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cndy

mystic rain
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5-3 doesn't have a video

tranquil thicket
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oh gotcha

mystic rain
tranquil thicket
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ah

mystic rain
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here's the video of 5-2 tho https://youtu.be/qC9nvgNN4F0

Hello everybody, this time I'll be showing you a preview of World 5-2 from Super Mario Bros. The Missing Lands, a New Super Mario Bros. DS mod that I've been working on for a while.

This game is still in development, but there's a DEMO available, you can download it here: https://youtu.be/Oai_vKtjUzc, the download link is in the trailer's descr...

▶ Play video
tranquil thicket
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thank you

untold sleet
mystic rain
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wdym lost media?

tranquil thicket
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does it have un foto

fervent oar
untold sleet
tranquil thicket
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por que

untold sleet
shut glen
untold sleet
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Un fotografía

mystic rain
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also for 5-2, i feel like the level still feels linear enough (even if it has height variations). i'm not sure if it applies for the entire level tho, but the first half does feel pretty linear (or not maze-y, because by "linear" i also mean "straightforward") however it feels like the level extends for too long

untold sleet
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Which is why I want to scrap it

mystic rain
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and i feel like ghost house levels can be forgiven for being maze-like because that's pretty much their point, but it's true that it also stretches for too long (judging from the screenshots)

untold sleet
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These levels aren't even mazes CryingCat they look like mazes but they're mostly linear

fervent oar
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But dont scrap

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You worked hard on it, and they seens fun

mystic rain
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but i feel lost in some of them 😭

untold sleet
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You haven't even played them CryingCat

mystic rain
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like usually when backtracking/replaying the level, for example for star coins, i can remember where stuff is

mystic rain
untold sleet
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Also, here's a screenshot of 5-A in case anyone is curious

fervent oar
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I wanted to play it by watching the video

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Not bad imo

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Looks pretty great actually

untold sleet
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I'm very proud of this level, except for the first half, which is why I want to redo it

fervent oar
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But why redo everything instead of the first half

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Only

mystic rain
fervent oar
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Yea

mystic rain
fervent oar
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Og oki

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I wanted to play this level ngl 😭

untold sleet
fervent oar
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-# nah lets be honest i want to play the whole mod 😭

untold sleet
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JPG go to bed and stop glazing

mystic rain
fervent oar
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No glazing but they look really good

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No glazing but they look really good

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Youre tallented at making levels imo

mystic rain
untold sleet
untold sleet
mystic rain
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oh...

fervent oar
mystic rain
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well yeah i can understand why it feels long then

fervent oar
untold sleet
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This is part of the first half of the level

fervent oar
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Thats the part i most liked in the image, i thought u was talking about the mini rooms 😭

untold sleet
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What?

fervent oar
shut glen
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-# my brain is dying reading this convo CryingCat

untold sleet
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The summary of this convo is basically:

  • Bester explaining how they always get lost in my levels
  • Me explaining which levels I want to get rid of and showcasing some of the old levels I made
  • JPG glazing the levels so I don't get rid of them
mystic rain
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it's not "always", rather on the last 3 maze-like ones that you showcased

untold sleet
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Ok, I did some retouchments to 5-Ghosthouse

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I got rid of some bonus rooms and also removed some parts in the second half to make it shorter

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So the level should be a bit shorter and more fun now

mystic rain
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okay

untold sleet
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The Dry Bones not making sounds will be fixed in the final release

mystic rain
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very cool!

untold sleet
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I finally stopped procrastinating and finished the bottom screen wallpapers

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Thanks a ton Garhoogin for saving our lives with Nitro Paint

outer schooner
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Nice I like the second and fourth one

untold sleet
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Outta curiosity, do y'all think having trees above ice is alright or does it look odd?

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I don't think it makes much sense because trees do not grow on ice, but at the same time I feel the urge of decorating levels with trees

quick pine
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I don’t care much tbh

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My main problem is the way the tree looks

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I’m not a fan of it and I think smth like that would look way better as a 3d model

fervent oar
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Nsmb is good with 2d tilesets tho

untold sleet
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That tree is a modified tree texture from MKDS

mystic rain
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this implies that the ice was here for long enough for the tree to grow, yet could still get nutrients somehow even if there's no dirt around

river nimbus
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This is definitely normal

untold sleet
untold sleet
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I'm starting to consider the possibility of start making levels out of order in this hack

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My brain is randomly giving me a bunch of ideas for levels in other worlds, and I don't have much ideas or motivation for world 5

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I would even consider world 5 my least favorite world in the entire hack so far

fervent oar
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My favourite world in this mod is w6 and w4

untold sleet
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JPG

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Brother

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My guy

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I haven't even started world 6

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What the hell are you talking about?

shut glen
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make a world 6 level marioready

fervent oar
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In both ways ofc

untold sleet
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You cannot say that it's your favorite world if it doesn't even exist

tranquil thicket
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it has the musty peak odor though

fervent oar
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I can, i predicted the future and w6 will be a peak worls

fervent oar
mystic rain
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world 6 seems to be pretty creative so far

untold sleet
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😭

shut glen
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hi ztar! hows your w6 going? i saw that showcase a few days ago of 6-3 and it was amazing!

river nimbus
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Nevermind that sounded like an insult

quick pine
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Personally, my favourite world is world -3.1415926

fervent oar
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This one is creepy tho, i preffer world 89929393938388888‰

fervent oar
mystic rain
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i was just continuing the digits of pi 😭

fervent oar
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Ik i just like saying random stuff for some reason 😭

untold sleet
fervent oar
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LMAO

quick pine
mystic rain
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wait does that mean...........
|| New++SMB and SMB: TML are connected!!!!!!!!!!!!!!!!!!!!!!! 🤯 :oo 😱👀 ||

quick pine
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||it means that all nsmbds hacks are connected through wormholes and take place in the same multiverse ||

mystic rain
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:oo

untold sleet
# mystic rain wait does that mean........... || New++SMB and SMB: TML are connected!!!!!!!!!!!...

||What you don't know is that all the currently developed NSMBDS hacks are interconnected, everything starts in the New++ universe, where Bowser Jr. is taking revenge for his father, after the Ztar ending, the entire universe explodes and Mario somehow gets back in time and is teleported to another universe (the TML universe), the ztar explosion caused the mushroom kingdom to be polluted with the ztar invasion and now Mario must go through the unexplored lands of the mushroom kingdom 10 years after the events of vanilla NSMB, after defeating Bowser and breaking the ztar curse once and for all, Bowser and Jr. decide to take revenge once again, and build a new base in an burning isolated island, this is where the events of NSMB ABA will start taking place, Mario defeats Bowser once again, but this somehow starts a war between fire and ice, and this is the moment where the lore of NSMB: Burning Ice begins, Mario stops the war between ice and fire and decides to take a vacation and travels to Asia, where he explores the beautiful lands of the Sakura Kingdom, but he realizes that Bowser is also messing up there and wants to take control of the Asian continent to bomb the entire world and ruin the economy with high-ass tariffs.||

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||Mario travels from the Sakura Kingdom to the Space, defeats Bowser in there, and this causes a rainbow explosion where the rainbow divides itself into 8 pieces and gets scattered around the entire world, now Mario must begin his Rainbow Quest and gather all the 8 rainbow pieces, after he collects them all, the peace restores, but the pieces were not placed correctly, which caused a giant flower to start destroying the world, now Mario must begin his Freaking Journey to defeat this giant flower while also collecting wonderful seeds, Mario manages to defeat the giant flower, and tired of having so many adventures in a row, decides to go to sleep to recover energies, but he ends up having a nightmare where his brother Luigi died and his soul is now hunting him, and he must escape from him by hitting blocks and getting powerups, just an ordinary nightmare, Mario wakes up horrified from this horrendous nightmare, and Peach, seeing him very stressed, decides to calm him down and they end up having hard sex.||

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Holy fuck, what the hell have I done, lmfao

quick pine
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thats peak, I need to make this cannon in new++

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and at the same time the ending can promote all of these other hacks

untold sleet
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Biggest NSMB Central propaganda, fr fr

gritty karma
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Burning Ice mentioned MarioPraise

primal vale
fervent oar
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Petition to make this actually true and add something at the end of our hacks that connects to another one 🔥

quick pine
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New++ has nearly all the lore in place that could allow for a nsmbds rom hack multiverse. Since new++ takes place at the end and beginning of the mario time lines

fervent oar
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Ohh yea thats true

untold sleet