#SMB: The Missing Lands
1 messages · Page 15 of 1
Show me everything in dm jouner pls pls pls
send me those stupid models

No Jouner, don't do that, I will annihilate you if you do so, specially to JPG
First update w2 
He will not 😭
the hell you mean first update that, I WAS THE FIRST ONE
TO ASK ABOUT THOSE

YOU AINT GETTING NOTHING BEFORE I FINISH THOSE THINGS I SAID YOU IN DM'S
ESPECIALLY AFTER IGNORING ME
BUT IDK HOW TO EXTRACT MODELS WITH BONES 😭
Uhhhh, guys, could you please move this to DM's or the SSMB thread?
@languid grove wich models u want
Oki mb
Also @languid grove the dry bones decorations are also meant to be used in the blue temple variant, do you think you could make a different version of those with a blue-ish lightning in the second palette?
Thank god you redid those hanging dry bones because they looked ugly
I literally took some PNG's and downscaled them 
yeah, i will be remaking every dry thingy, i know the style of since i try harder it for NSMBABA 😭
Also, back on the previous topic, this is what I mean, these levels use ported backgrounds
But on the other hand you have these levels that use alterations of vanilla backgrounds
Bro, dont change it, it dont looks bad
Trust me, it looks way better like this
If you change the mod will not be the same cuz yk, its kinda the charm of this
Im sure its not just me who think like that, i also think yourself think like that too
JPG, I'm bringing this up because I'm not sure about this
I don't really know if it's a good idea having multiple mixes of different styles
If people on evolution and other servers says its bad, dont give a fuck for it, they dont really like any ported graphics and even if you do this they will state smth else they dont like, it will be a loop
Tbh its not bad
And i dont really like much ported graphics anymore
But i still find your mod amazing
Just because the way you ported the graphics and the way u did everything
i love zstars ported graphics
This has nothing to do with Evo people JPG, I don't gaf about what they say
If u want to change and feel like you should, go for it, its your mod, but personally i think that like this its amazing
especially after i edit them
honestly i feel like it works
Same = Spawner 😭
-# I sorta think y'all are starting to miss the point of what I asked
if not a bit better than the vanilla backgrounds. they match the tilesets more imo
EXACTLY
We arent, dw
The artstylea dont really clash, they actually fit
i didn't read anything above, i just seen one message and said i love them
lmao
i also feel like there's a sort of limit of whether some things have a too different artstyle or not, and here i don't really think it's reached
Yea
if anything, i feel like the vanilla backgrounds give that clash feel slightly, but it's not very noticeable nor bothersome
i personally think that if the styles are different but fit nicely together then it’s fine by me
though if you’re still bothered then you can try out new things instead
I just think that I should either use more vanilla backgrounds to stablish a balance between ported and vanilla backgrounds, or directly turn all the backgrounds into vanilla or modified vanilla backgrounds so that there isn't a mix of multiple styles, other issue I have is that oftenly, it's really hard for me to make ported backgrounds look good or fitting and in the worst cases, they either don't loop correctly or they tend to suffer ugly compressions, so that's why I brought this up
Making backgrounds that work and look visually pleasant is very hard for me sometimes, specially when they're ported backgrounds
I also suffer a lot with those stuff in vanilla bgs
Even more with compression
And loop
When i make a bg i test the loop in the image editor
-# Maybe that wouldn't happen if you didn't mix a shitton of BG layers into one BG
so are the graphics just getting tweaked or are you trying to aim for a more nsmbds like style now
And if it works i put in game, if looks bad i edit
Fair
thats a valid reasoning tbh
in that case then you could just go for it and use vanilla bgs
tho i do suggest to maybe compare how the ported bgs vs the edited vanilla bgs look like
On one hand, Jouner is modifying all my tilesets to make them look more colorful and vivid.
On the other hand, I'm starting to question if mixing too many background artstyles in this hack looks okay or if it clashes sometimes.
Clearing this up since the topics got mixed and I feel some people got confused by my question
The problem is that there are some ported backgrounds that I don't really want to get rid of, the castle, snow and beach backgrounds are a perfect example of this
It took me so much time and effort to port those backgrounds and I don't really wanna scrap them considering the work they took me
well regarding the tilesets i do think the revised temple looks better (mainly because of the drybones) but beyond that since i already quite like the look of many of your tilesets n i dunno how the other revised tilesetsll look yet i have no opinion
as for the bgs i think trying to replace the nsmbds-based ones with ported ones isnt a bad idea
OK im kinda trying to recap
if jouner is mainly editing the tilesets for better shading and colors,
then i believe that most of the ported bgs wont really look ''clashy'', unless jouner was remaking the tilesets in the nsmb style
if there are backgrounds that you like and you want to keep, then you should keep them, or atleast consider wether they look better or not than with using the vanilla bgs
in any case i dont think that changing the bgs to vanilla ones is a bad idea, cause they can still look good and save a lot of the effort of trying to make a new one
tldr: i recommend keeping the ported background for a level if it looks better with the tileset than with a vanilla background, even if it looks clashy or not (which i personally dont think they look like so far) 
Fyi, Jouner is not DS-ifying the tilesets, he's just improving their colors to make them look more vivid and less saturated
This hack will still keep using ported tilesets
oh then yeah, my point still stands lol
do you mean more saturated
Rip that nsmb2 animated tower bg I made
That background will stay
def like this
the rest id prolly like to see in context before having a solid opinion on

The reason why Jouner is doing this to my tilesets, is because I made a tileset which looked very bland and desaturated, and he basically improved their colors which made the tileset look ten thousand times better, and he offered to do the same thing with the rest of the tilesets in my hack, so I sent him a folder full of PNG's of all my tilesets and he's improving their colors + redrawing some details, also, lately, I have been having this feeling that ported tilesets tend to look really bland and desaturated, so I thought it would be a good idea
I suppose this is one of the main reasons why people usually dislike ported graphics in DS
And why tilesets in SMM3DS look brighter than the Wii U ones
Well, enough yapping, my head hurts from all this yappery 
Go to bed jpg
Ops
Wrong chat
dont forget to do the np method for even more vibrancy 
I was planning on redoing all my tilesets using purps method anyways
Ever since I learned purps method, I don't want to use NSMBe anymore to import graphics
Shit compresses stuff so badly
well for newer backgrounds, using nsmbds-styled ones may be better in this case. but the current ported backgrounds look just fine
Man, I use backgrounds from everywhere 
And its good
I use NSMB, Wii, 2, U, MKDS and also beta backgrounds
Please continue using it cuz its not bad
I use beta stuff too
tbf MKDS and NSMBDS have a similar style
2 can often fit with DS (or at least more easily than Wii and U) thanks to its vivid colors and "smaller resolution" look due to the 3ds small screen
and somehow in your hack it's done right
like IT WORKS somehow
It's mostly because since I was a kid I always thought the MKDS skyboxes could fit perfectly as NSMBDS backgrounds, that's why I decided to use some of them in the hack
oh interesting
Gg
Guys don't overwork Jouner, he still needs to make atleast 4 tilesets for blazing adventure 😿
I didn't force him to do it, I only asked him for the worldmap icons and now he wants to "improve" absolutely everything in my hack 

i got tired of jpg, it's your turn just 
At least 4
But u didn't made my w2 
If u want i let u change the paths on it too
We need to make clones of Jouner so that he can help everyone
im still waiting jpg
(insert that one gravity falls episode with dipper cloning himself)
After this u promisse make my w2? 🥺
modding is a hobby not a chore so 0 gain 
you get motivation from money
if you stop ignoring me then sure
i don't want money, i want clothes
Im not ingoring its because converting the models to obj is shahdhahsahhd 😭
I'm gonna annihilate y'all if you keep shitposting or talking about Sakura related stuff in my hack's thread
JPG shoo
And idk how to convert to .dae
#the-basement

get the skirt :3
I never played mkds
:c
Only mk7
Oh trust me, I'd like to sooo much
T_T
T_T
|
So yeah, I'm working on a new level for the hack and I plan on uploading a new video once I finish it, because it's been ages since the last video I posted
I'm not gonna spoil anything from this level until it's finished, but all I'm gonna say it's that this might be the best level I've made in the entire hack
You guys will probably fall in love with this level
-# Or maybe not, who knows
you're using a super based gimmick from nsmb so thats a +1 
It's just crazy how I went from making the level I'm less proud of to the potential best level in the hack, but it's too early to make assumptions
Also, someone on Evo made an HD version of the hack's logo, what do you think of it?
I doubt I'll use this in the hack since 3D logos don't really fit in NSMBDS too much, but the effort is still appreciated
That looks neat
damn that looks so good 😭
its funny actually, i wanted to try doing this myself for other people's hacks too after making the new ++ one, starting with yours, but then i had that same thought lol
tho yeah this looks really top tier
i only think that the powerups look off cause all of them look like they got rendered differently from eachother
well err not that much but def a little
I might consider using it in the hack, but I think the cartoonish version fits better, I could probably use this in my videos or in the NSMBHD/NSMBC pages as DM mentioned
It was made by an user called "Vista"
Oh yeah
He made one for new++ ages ago
they can fit if you put the effot in it 
jk, love it
Looks like they just used some kinda tool to do the outline of the text
Nah they fit a lot bro ngl
They are more "alive"
You cannot be talking about what does or doesn't fit 
I don't even take JPG's opinion into account because he likes absolutely everything
When I first saw the logo I thought they just used Ethonic's Logo Generator honestly
I think the logo generator would have a better looking outline
This gives me pdn plugin vibes
Fair
But use it, it looks col
I'm not sure if I even know what the current logo looks like
3d definitelly
Can you post them as separate messages
Just open the images smh
Trying to view the whole image displays it on a black background 😭
Thank you
Thanks Ndy 


Oh u send it already
Bro 
JPG go work on pink leaf mod
wait this logo was made in photoshop or something? honestly I thought they prerendered it with ethonic’s lighting lmao
-# why did it say I was replying to ndy when I was replying to baron……?
tho yeah I do see a bit how it could have been made with just photoshopping
It probably would look better if it was
those power ups are so beatiful
i might try to recreate the stars colours
and mushrooms
Those icons are from MK World, in case you didn't know
I pretty much noticed at first glance due to the artstyle
The recolouring of the shell looks a little bit off tho
Looks alright to me, probably because it's kinda meant to represent the blue shell from NSMBDS
Looks weird to me
The lack off anti aliasing on the "Super Mario Bros." looks kinda bad, especially when the powerup icons and "The Missing Lands" do have it
Although it'd be impossible to tell from ingame or a YouTube thumbnail, so ig it really doesn't matter that much
Bigger issue for me is the inconsistent edge style between the SMB and the subtitle
The SMB is sharp while the TML is rounded
Feel free to improve the logo if you think it has any flaws, I'm not an expert on logo making and that logo wasn't even made by me, so
This was the old logo the hack used to have before the new one was made
It's very crappy, it took me like 7 hours to make that goddamn logo (my image editing skills weren't that good back in the time)
||-# The worst of all is that I made this logo in MS Paint 😭||
I spent longer on a logo once 
Mod ended up getting cancelled
Tho they released it as a level pack
Average NSMBU modding moment /j
But they used a different logo for it 


New level finished https://youtu.be/teffapdvs4k
Hello everybody, this time I'll be showing you a preview of World 5-B from Super Mario Bros. The Missing Lands, a New Super Mario Bros. DS mod that I've been working on for a while.
The background used in this level was made by Jouner, link to his channel here: https://youtube.com/@jounerr?si=gUIPN-N4pUxWrP0R.
Credits to YoshiGo99 for the tiles...
👿
old and new version of the tileset btw
?
-# i wanted you to wait a bit 
Be faster next time 
I'm fine with tilesets only, if I need help for something in particular I will ask you, the rest of the graphics are not in my priorities right now
DAMN this is super good, love the aesthetic and visuals
the design is also really explorative which is tops
you didn’t lie about what you said 
well done
btw, the bg was pre-rendered (yeah, that shit model that i showed in general)
-# wheres my w2 map 😭
rest of it was drawing
honestly I thought it was prerendered too lol
Peak
Bro thats peak
the yoshi and toad design is so creative 😭
Jpg, i told you that i will do it after ** i'll do everything i wanted to do before** i mean those models i asked in dm's
you still even didnt' show me how new w1 looks in game 

i redrew most of it anyway so kinda
-# its because im kinda afraid of sending the rex and other enemies wich i animated with bones befor because reanimating with bones is pain 😭
The mecha koopa and eerie and other morels i plan reanimating tho
bro, i just want to improve the textures and some meshesh 😭
But it would need to reanimate cuz blender mess up the bones with Imd editing idk why 😭
jpg don't annoy me
😭

Anyway, note that the bg is still not finished
zstar just got too excited and showed it earlier 
Could u first do the w2 and later this pls? 🥺
Ill send eerie in dm's btw
jpg, if you want to overwhelm me with things and make me stop with everything after a week then sure 😭
I dont want to overwhelm u 😭
Fine ill send the models, would u mind if i didn't sent rex because reanimating is pain
The enemy ones i mean
you can import your models whenever you can, you don't have to do it the moment i finish
Wait yea true, ill do it with all the models tho, then ill then ill rig new rex with old rex bones
I have a idea for animating eerie
reminds me of crafted world’s coins
JPG, I swear to god I'm gonna strangle you if you keep flooding my thread with Sakura-related conversation
Also, tysm Frosty 
excelent work @untold sleet but change the music with this music
youtube kids ad music
No
It took me hours to make the Sweet Sweet Canyon rearrangement and I honestly like it better
only sugestion but sweet sweet canyon is cool 🙂
Zstar, i would increase the saturation of the pipes 
they look bland too 😭
i noticed it earlier and forgot to say
I was actually planning to change the pipes by the ones you made a while ago, but idk
yeah i forgot to mention this aswell, there looks like there’s too much going on visually
im not quite sure why but maybe its the abundance of different colours used between the fg and bg
pretty solid level
reminds me of a level idea I had that was a chocolate mountain with chocolate waterfalls and stuff
I can make you more nsmbu version or whatever
bro I can even make you new koopas or goombas so you wouldn't have n*wer ones 😭
-# tho it would take a long time
don’t make me make custom ones for fj 
if I were bored I would done it, or atleast 3d models with render settings so you could animate it yourself 😎
nah yosh became a choco bar 🥀
I wanted to make it more detailed but I had no more ideas sadly 😔
I actually need new goombas and koopas because Newer ones are ass
they're okay, I just see them too much 😭
Well, in any case, good luck if you make them, because you would have to draw a bunch of sprites for every frame, lmao
pre rendering exists 
You would still have to do some manual tweaks if you're gonna prerender them 



On another topic, I really want to do something for the hack, but I don't know what exactly and I'm not gonna have much time nor be very active today
make a sectret ztar level that you can access with the following things:
- you need to go to the coordinates N"69696969 Z"69696969 and bury a usb stick there containing ztar.nds
-Ztar.nds is an usual mod however with the following things u can enter the super secret ztar level:
JPG months ago: Vanilla Koopas are ass bro 🤮
JPG now: Bro, tbh, you should use vanilla koopas in your mod ngl, they're cool fr fr
- You need to 56% finish the game, meaning world 4-6 has to be atleast finished
- Then if you did that when going to the home menu and pressing SEL+START+A+B you access a level menu
then with an passcode combination of 2 to the 48 power you can access the ztar level
you can easily do this with enpg's ds Math etc..
Bro,I hate newer koopas cuz theyre bad tbh, ngl it looks weird and bad colors fr fr fr
then the ztar level you have to collect 5 star coins and the hardest of all; touch grass
Ill make a room in sm64 full of eyes watching at the distance, when i finish can i show?
AND VERY SPECIFICLY WORLD 4-6 HAS TO BE FINISHED WITH THE 2ND STAR COIN ONLY
Gonna have to make people solve a super really complex math equation to find the password to the secret ztar level and the ztar level will be a rage-ing kaizo
possible.
Yar le el?
Ztar level*
Even tho I'm not good at making kaizo levels, I could try making a hidden one in case people wants to smash their devices against the wall 
Yeyeyeyeye
I want to smash the wall against my devices
My blender strangled me, what to do
lmao true
i can improve original koopas
i really like them
but i hate it's colours
I love them
Ztar learn blender and Cook good stuff
My laptop after installing Blender ---> 💥
Oh
True, they look great
I can understand with vanilla goombas are weird
But vanilla koopas look great
Give u a 3d look too despite being 2d
I dont like the vanilla goombas, but the koopas i do
YEA
the vanilla goombas have like one frame that makes them look cut off 😔
-# unless its mvlo messing with me
Bro, I don't want to use vanilla goombas and koopas, I want new ones, that's why I took Newer ones
Sm64 fun fact:
They use a fucking flowers on a house picture for metal mario
AND ITS IN THE FILES
Wait no obviously its in the files
JPG, this has nothing to do with the current conversation
And it works, guess why? very low resolution of the texture and screen resolution
Indeed, that's why I think they're ass, I'm using them in the hack as placeholders for now
hm, i'll see today what i can make with few minutes in blender with koopa model
maybe it will look alr with basic shading
lol
@untold sleet
Looks great, but I think the pupils should be bigger
honestly doesnt look bad, just looks too blurry lol
like the style IS blurry, but this one just looks TOO blurry.?
that's the least problem...
-# btw u can change this easily in render -> film
I believe Jouner is gonna fix the blurriness anyways
thanks, i know it tho
fun
Great stuff
I love seeing pre-rendering process
Do you want it to be released public or for only your hack?
The community would've been free from newer enemies lmao
I honestly don't care, feel free to make it public
~~Only problem is that if you make them public now every single currently developed hack will start using them, specially SSMB
~~
the moment jpg uses it, i will stop doing him anything 
joking.
after slight edits
Anyway, I can't wait to see 'em finished
I like how they're turning out so far
what i will get it for this, it's time consuming work, it will take me longer than the bg i made you 
jk, do not even credit me for that
You get 50 Ztar Coins 
Also Jouner, keep in mind that you will also have to make the paratroopa and paragoomba frames
Take a look at "I_kuribo256_ncg.bin" and "I_knokonoko256_ncg.bin" in the obj folder to use them as a reference and know how many frames you have to make
They use the enemy palettes
wauifwuiafuwahfwuha
there is no code hack for its own colours?
holy shit
these are the files it uses
No
honestly i've no idea what the ''nokonoko256_ncl.bin'' was for lol, maybe unused
But don't worry about that, I'll find a workaround
dont forget to send gif when its done 
sure 
now im curious how the goomba will look like
Actually Jouner, when you finish the goomba and the koopa, do you think you could make a Boo? It only uses 4 frames
I want to use a new Boo but I don't want to use Newer one cuz it looks like shit
i can make you eerie instead 
sure
NO 😭
I should start making smw boo's too ngl
lmao
HOLY THEY LOOK SO GOOD. they kinda give that wonder vibe i think
DONT SAY THAT ABOUT EERIE, STOP 😭
honestly i feel like you probably should
why should i?
because this looks like it's taking a lot of efforts
hm, i'll see yet 
it's up to you tho but i feel like you deserve to be credited
(btw i just checked: i did credit you on nsmbhd)
wait, nsmbhd??

yes in the TRQ post
i love this jouner, keep up the work!
finally 😭
🫶
- Pre rendered without changes. 2. Original. 3. Improved 1.
From what game is the model from?
nsmb2
Ah
Looke like nsmb2 koopa but looks cool too!
The koopas you rendered look cute, I want to hug them so bad...
The one In the middle not tho
He's stinki
What i did 😭
LMAOOO
(replying to this)
ITS LITERALLTY NSMB2 MODEL BUT RENDERED
Oh this explains why it looks like nsmb2 koopa
If he added "Hey" instead of "he's" it would be more funny, still i love this gif ngl
yeah. but it's what it made me think about so
i casually forgot to conplete the text before sending 😭
What?? But there is a DS koopa model already (unused tho)
Unfinished?
not sure
I cant remember or why else would it be bad
but like, the hand is a texture
actually i wouldnt say the model is actually bad but it def wouldnt look as good as the nsmb2 one in this prerender .p
since its too low poly and the hand thing i mentioned
If someone has time and is bored to death he/she could do a side comparison
Because you're just assuming it and don't actually know it, loser 🤥

im right anyways so jokes on you 
Yeah, I decided on nsmb2, it's not much different from nsmbds one and I find it more beatiful
even if I choosed wonder one it wouldn't be a big difference
the resolution wouldn't make that visible...
i know but still!
focusing only on the walking ones
i think wonder koopas are more horizontal than vertical compared to the new soup ones
so it would have been harder to work with those anyway likely lol
idk tbh, it wouldn't for me make a much difference 
do you have a gif of it by chance
^ i was actually making this thing, i dont have time for manually doing that
I will show how it looks in game after you finish it, don't worry about making gifs
Tbh, just from this gif i love how i managed to do the anims
i throught they will be worse
i hate animating with lot's of frames
What do you guys think about posting the candyland tileset in #1207793065524199455?
The tileset isn't technically made by me, and one of the public resource rules states that you should only post assets made by yourself, so I'm hesitant
-# Actually, I feel I should have asked Ndy about this instead of bringing it up here, but oh well
@waxen perch answer
Either:
a) If the creator only let you use it, get permission first
b) If it's a public resource (and does not say "don't redistribute"), clearly indicate that it was not made by you in your post
The person who made the tileset said that none of his assets require credit or permission, so I'd like to assume that's still valid? I was planning on crediting him anyways, I did so in my video
The thing is that the tileset was heavily modified by Jouner, since the original tileset was very desaturated, and Jouner basically made it more colorful
Here, the left picture is the original tileset and the right picture is the improved version by Jouner
could do some thing like
you indícate that someone else made the tileset but that jouner improved it, and then you link the original tileset in the same spot whilst posting the improved version
Yeah, that was what I was planning, I was gonna credit both Jouner and YoshiGo99 for the tileset and also provide a link to the page where the original tileset comes from
did yoshigo make the cookie tileset
i thought it was something unused from newer ww
ii
There's an unused cookie tileset in Newer Wii but it's different
ah gotcha
I'm trying to make a puzzle level, but I'm really bad at making puzzle-ish levels 
I think I'm gonna have to sketch the level in a drawing so I don't end up making a level that I'm not proud of again
could look to mm2 for inspo maybe
or the swer level or somea the ghost houses in the other maro games
Yt recomended me a video or your mod
On the TV
Its the old and new grassland comparision
I seriously want to work on a new level, but I don't know which one start with and my mind is kinda empty right now, I only need to make 4 more levels to finish world 5
I'm undecided whether to start working on 5-Ghosthouse, 5-C or 5-4
I made a concept for 5-C, but I didn't like how it was turning out, so I might need to start over from scratch
doesnt answer your question per se but if you think you're out of ideas i recommend you play older nintendo games from ds or before for inspiration and ideas 
maybe you could start with 5-4
I was actually playing SMB3 some hours ago, lmao
Not exactly the best game to get inspiration from tho 
por que no
i suppose the level design lmao
not really explorative, just straightforward and semi difficult
I think SMB3 has a very basic level design, and I don't really think you can get much ideas by playing it
I personally get more inspiration from World than 3
ic
Yeah and many levels in SMB3 feel like they were made by a 5 y/o kid, lmao
It's still one of my favorite Mario games tho
could flip a coin
I'm between 5-Ghosthouse and 5-4 tbh
5-Ghosthouse would take me longer since 5-4 has only 1 area
Also I have an ethical question
Let's say there's a secret exit or star coin that requires a bug to be obtained, would you consider that as unfair?
it may depend on the bug, how well known it is, and how easy/hard is it to pull it off
How about the ghost stairs bug?
Basically, if you keep running and jumping on an 1x1 staircase, the player will fall down the stairs
well i never heard about it before
This is the bug I'm talking about
i'd argue thats unfair
feels pretty inconsistent
if the bug was consistent i'd say its maybe fair
Alright
At first I thought the bug was Mario's feet clipping through the ground a little
If possible, maybe a hidden switch where it allows you to get to the secret area
I decided to start working on 5-Ghosthouse
This is what I've done so far, and this is only the first half of the level
I still need to decorate some rooms, I'll also need to split this into two areas because as always, the level gets glitchy when you re-enter it
Sometimes I seriously hate the way Nintendo coded this game
Anyways, I'll continue this level tomorrow, it's 3AM for me 
outta curiosity glitchy how so
I placed a bunch of sprites in this level, and if you exceed a certain limit of sprites in a level, some of them will not work or directly won't appear after you re-enter the level
To prevent this from happening I must delete some sprites/actors from the level, which is something I don't really wanna do
I guess I could delete the splunkins, since they aren't really needed here
ic
Ok, I managed to fix the glitchyness in this level by using the area overflow bug
This is like the fifth time I have to use the area overflow bug in world 5 
I seriously need to stop overdoing my levels
Some spoilers from 5-Ghosthouse
I need to start working on the second half, but working on this level for so long has made me run outta ideas
I seriously want to redo my older levels, but I feel I should do that when I'm more close to finish the game
So many things I want to do and I can't decide what to do first 😔
Dawg, the hack is not finished yet
But if I reach 2k subs in my channel, I will release a new demo including all the cannon levels
I only need 90 more subs to reach that goal
I DONT CAREEEE I WANT TO PLAY IT NAAHHASHHASHAH
Bet ill create 90 alts
I didn't know you were The Legend
I forgot about the alt incident 
But not joking i have 12 alt accounts on yt, and i only use 2 of them 😭
One of them was suposed to be about shorts, but i ended up never posting on it, so i use it to watch videos
-# i didnt know he was you know who
The one who shall not be named
I dont get how you have so much motivation for levels lol, that level looks amazing
My level motivation is gone rn, I want to work on them but im way to busy with school
y'all keep saying that stuff, i literally barely touched the hack for months now
except for song stuff
still counts as "barely" i think
and helping Ninetie with 4-Tower (she made a bit of progress)
and this is not the TRQ thread so i'll stop
Me neither, lmao
90% of the times I just open NSMBe and start messing around until the ideas naturally start coming on their own
And I'm at a point where I want to release this hack as soon as possible, so I will try to solely focus on levels while I have time and motivation
Zero procrastination from now on
One of my biggest nightmares when making custom music

Why can't midi composers be normal and put all the drum samples into separate tracks instead of a single one?
Sometimes I wonder if you're doing this on purpose
wait who deleted the messages i was so confused lol
Me
oh
I swar i dont 😭
i mean to be fair
usually percussion instruments (in soundfonts) are in a set like key splits (you can see it in nsmb and other ds games) so different keys play different instruments, so instead of having to overload the midi with multiple tracks (and to use more channels), they just use the same one but with a key split instrument
but yeah making them separate tracks is more editable lol
I know that, it's just so annoying when it comes to rearranging the song
And the bank I'm trying to adapt this song to doesn't have good drums, and that makes it even more difficult
I'm trying to make this song work in BANK_WORLD_ALL
Can you guess the song by listening to the drums only?
....wait
is this for anything beach related
Maybe adding the bass would help you to recognize the song 
Those huahua remembers me of the baldis basics theme 😭
Seens to be.... idk bro im dumb 😭
Koopa beach ig?
i thought it was a super sluggers song but nvm 
true it reminds me of baldi lol
Last opportunity 
wait,,
ugh i need to search
but i think ik from what game it is
I heard smth similar somewhere in a mario and luigi gameplay a time ago
It is from Mario, but not Mario & Luigi
Yoshi story?
Game over, it was this one https://www.youtube.com/watch?v=5tzO-pVwces&t=52s&pp=ygUXeW9zaGkncyB0cm9waWNhbCBpc2xhbmQ%3D
i said yoshi so that counts 
https://www.youtube.com/watch?v=_bDtzHdISkc also by super sluggers song i was talking about this
Composers: BANDAI NAMCO Entertainment
Platform: Nintendo Wii
Year: 2008
it doesnt really sound like it but it reminded me of it 😭
I GUESSED, I SAID MARIO PARTY
ofc it's a song i've heard like once in my lifetime
i had guessed maybe a song from mario sunshine
Alright, I'll send a song that will be much easier to guess
If you do not guess this song, you're definitely not a Missing Lands fan
yeah this is a really easy guess lmao,,,
||TML overworld theme (aka M&L Partners In Time Tutorial Theme)||
Frosty is a real Missing Lands fan 
Fun
I will have to optimize this song a lot
16 tracks 😭😭😭
It has more than that
But I can reduce them, trust
I have my secret techniques for situations like these 
Final result
Doesn't really sound very beach-y, but at least sounds better than the previous version
The LMMS project had 18 channels, and I managed to reduce the amount of channels to 9
Basically half of the tracks
That instrument is also in several Paper Mario songs iirc
^
if you add steel drums to a song its immediately beachy cause thats nintendo's music philosophy 
btw it sounds nice and catch, good job 
True
A beach song is not a beach song if it doesn't have steel drums
Now time to redo my airship theme, cuz the current one isn't very good
Done
... I imported the song in game but for some reason is not playing
how big are the swar and sseq
The SWAR is 114KB and the SSEQ is 8,5KB
The song doesn't play in a clean ROM either
could potentially be the swar?
try getting like around 100kb at most
wait but does it play properly in nitro studio tho
It does
But you're probably right, it must be the SWAR, I just checked my SDAT and this is the biggest SWAR so far
I'll probably have to change some instruments in that case 
I thought the sound heap increase code hack prevented this
wait speaking of which, do mvsl levels work properly on tml 🤔
cause for some reason that code hack + the actor extension one cause mvsl to not work in fj
Last time I tested them they worked fine
Also, I reduced the SWAR's size and the song still doesn't play
I've made a billion songs over time and I never faced an issue like this before
Must be a problem with the song itself, lemme try something
have you tried exporting the individual files and then replacing them again in nitro studio
-# i've had to do this a lot cause it doesnt save them properly 😭
Ok no, the song still doesn't want to play
What the fuck is going on...
Ok, I give up with this, I don't know what the fuck is happening
This game and this song are spitting me on my face
120kb is the max file size
And ur over that
The SWAR is 114 so I'm just 6 KB away from the limit
Also, I just tested the song on a clean ROM and now the song plays
So, one of the music related code hacks I have must be what's causing this problem
Do y'all think tiling the ground like this is alright or does it look odd?
I want to try something different, but I would preffer hearing your opinions
i like how it looks quite varied but it may lead to make the player think that they can walk through/that the ground is semisolid
It could probably be a nice idea for a secret exit
no, the lighting on the tiles infront is the same as the ones behind. That makes it feel weird to me
Insane level design, I love it
i throught those were semi solids lol
Too much tbh
maybe try the same way i did in pinkleaf level showcase?
but with more variation
it shouldnt be as confusing then
honestly it feels kinda trippy 😭
idk which are semisolids and which aren't
I'm sorry if I'm sounding harsh, but this looks terrible
Eh no it dont
It doesn't look terrible, it's just a bit strange way of tiling a level, speaking of that, if that's a semisolid then it's fine, but if not, it's pretty strange...
It's alright, I pretty much knew y'all wouldn't like it, even I had doubts whether it looked good or not, that's why I decided to ask first
honestly i feel like if you do that only partially (eg. only adding ground that is inside other ground, like the rightmost ground structure) it could work
edit: i think you also did something similar with Jouner's desert tileset
Now looking better.... yea it does 😭
Yea dont do that ztar
It looks odd but the sm64 trees fit very well
They should be bigger tho
I cannot make the trees bigger because I don't have any more space in the tileset
And the size of the trees is fine imo, it's accurate to their original size in SM64/DS
I literally just grabbed the tree texture from SM64, edited the colors a bit, and pasted it into the tileset, lmao
oh so that's why it looks more saturated and lighter than before
remember yall that yall can take from my pinkleaf tileset that tree design
wtf, my english
yeah the thing is that i don't really have a tileset to use it
It's also because Jouner took all my tilesets and made them more colorful and saturated
I already imported three of the remastered Jouner's tilesets, but I still need to import a ton of them
Making tilesets in Nitro Paint is so time consuming
The precedent still stands
But yeah, I initially changed its colors to match better with the grass
is this New Super Mario Bros DS
No, it's Mario Kart Wii
‘’ds’’
No, it's Mario Kart N64
it's Super Mario 63
Progress on this hack has been slowed down a lot due to lack of time and a little bit of motivation
I haven't finished 5-Ghosthouse yet and I have been working on this level for more than one week, I seriously dislike when I drag on a level for too long, it kills my motivation real quickly
And I still have a bunch of things to do and I can't manage to finish everything on time
I finally finished 5-Ghosthouse, this level took so long
Average Ztardust level (Part 2):
Only three more levels to finish world 5
I can't wait to start working on world 6
THIS IS A FREAKING MAZE
SMB: The Maze-y Lands
tho it seems pretty fun
but i'm getting worried. your levels are getting increasingly long, and are getting more and more of a maze structure
WOAH COOL AF
that doesn't mean that it's not fun, but i feel like it could be a problem for a few reasons, mainly because the levels could be too long, they could make someone feel lost, and their structure starts to become a bit similar
Also, do you plan on releasing any new demo soon?
i'm genuinely sorry if my reaction came across as rude or hateful
i think this kind of level structure is fine if it was only in a few levels (for example only the ghost houses). but lately your levels have been feeling increasingly large, long, and maze-like
No, I understand your reaction, I'm having the same concern too, I always try to make more traditional and shorter levels, but I just end up making crazy shit like this, which is why I'm starting to feel my level design is too questionable, as much as I try I always end up making the same thing which kinda frustrates me to some extent
I'll probably end up scrapping or redoing most of my levels (specially in world 5), since this hack is starting to turn too SKJmin-esque
can i maybe try to suggest some things though?
Also, this level is not exactly a maze, it's mostly a linear path with 2 routes (normal exit route and secret exit route)
I personally like your level design, as I always liked games that let you explore, so mixing Nsmb and exploration is pretty much your level design style,and that's why it's unique
yeah. tho i feel kinda lost in it
Also, regarding this, I plan on releasing a patch containing all the warpcannon levels once I reach 2K subs in my channel, so I guess that kinda counts as a new demo
Only warp cannon levels?
It seems like your levels tend to have a lot of puzzle-based elements, such as switches and tile gods. I would suggest avoiding to use these too much, and only including them in some levels or some bonus rooms.
Your levels also tend to be huge in size in the y axis, and be less linear. While I think that less linear levels can be refreshing, it starts to feel like too much. I also feel like the lack of linearity contributes to the level feeling long and maze-y. To avoid this, i would suggest making the main path mostly linear, going from left to right/downwards to upwards (or any variation of that), and eventually adding a few embranchement paths here and there for bonus rooms or other stuff. Also maybe try to limit yourself to 1 or 2 chunks in height for the main path, you don't have to do this but it could help. But try to make it somewhat linear.
Look at your older levels, and also others' levels or Nintendo's as inspiration i guess (tho i feel like the tip above would help more).
For gimmicks, you could probably introduce them slowly, then make them more difficult to use/avoid (if they're obstacles), as you go in the level, and also using them in conjuction with other gimmicks. tho i'm guessing you already do that?
Your levels lately also seem to be very puzzle-based. While it's nice to have a bunch of puzzles from time to time, I think it would be better to keep most of them in bonus rooms (unless the level itself is meant to be puzzle-based). Instead maybe focus a bit more on creative ways the gimmicks can be used without involving puzzles
My tips are kinda all over the place, but i hope they help
Also if you decide to scrap these levels, I would suggest to still keep them somewhere else, for example a maze-based mini-hack. Because they seem pretty fun, it would be sad to see them go
I'll very likely scrap all these levels and start world 5 from scratch
Noooo
not all world 5 levels should be scrapped imo, if you really wanna scrap them
you could also have some of them being repurposed as ghost house levels or something, since i feel like they could still be a specific kind of levels that can be found in the hack
I don't wanna scrap them, but you're right, most people will play this hack and they'll very likely get sick of playing too many long levels, which is why I want to get rid of them (even tho I spent hours working on these levels
as i said, maybe you could make a level pack or something
5-Tower feels linear and in-line with the first levels in the hack. Also I think i liked 5-1 which, despite being pretty exploration-based, also felt pretty linear
Idk
I need some time to think what the hell I'm gonna do at this point
I'm not even feeling proud of my own hack anymore despite all the effort and time I put in it
don't feel this way please, your hack looks very fun and unique. i think i even took (and wanna take) some inspiration from yours
i'm just afraid that the gameplay style has changed too much for some levels. it's not inherently bad or anything, heck these levels look fun, unique, and make me want to explore them. but i feel like they're inconsistent and not very in-line with the rest of the hack. this doesn't mean that your hack is bad
oh also i wanted to add: i really like how your hack feels very exploration-based, with a bunch of puzzles here and there. the problem is that the first few levels barely have this, and some of the latest levels have too much of this. i feel like it would be good to try to find a balance. you've managed to find this balance for a good portion of the levels in your hack, but unfortunately not for some others (either because they were made before this aspect of the hack started to appear or because it became too intense in your latest levels). i think what might be good to do is to find this balance again somehow.
These exploration-based elements makes your hack pretty unique in my opinion, and it's a great idea. I just feel like it was executed better in some levels than in some others. And very often, with innovative ideas, it might need trial and error to be executed properly, and see what works or not.
Please don't feel un-proud of your hack...
:(
I wanted a video about it
Yea it looks fun
Yea, your hack is so unique and im proud of you for it ngl, you're doing the best work
Dont feel unproud of your mod :c
It looks so good and its a really nice nsmb hack :c
Tbh I wouldn't feel bored playing long levels, actually i wished more nsmb hacks had long levels cuz most of them i beat in like 2-3 hours and i always feel like "it was fun but i wish there was more to play :<"
just gonna pop in to say that if you dont wanna scrap a level entirely you can reuse it's concept with alternate design
the candy level (5-b?) that you made looked like a traditional level honestly, it was pretty linear while stilll having a lot of explorative, you could take inspo from that for your future levels if you want to make them more traditional while keeping the ''ztardust'' in it 
also yeah i recommend the tips bester gave you about makign the main path more linear and as the level goes it branches out more
The one thing I think this hack is missing is additional player moves tbh, the size of the levels make it feel as if the player needs some sort of movement tec to make traveling through levels faster. Only thing is that adding any will break exsisting levels so I dont recommend doing it
true honestly lol
I have already made my decision
I will scrap/retouch most of the levels in world 5 and make them shorter, I will also try to make less maze/puzzle levels and overall try to reduce the difficulty of this hack, which means that I'll also very likely gonna get rid of the warpcannon levels (and some other very difficult bonus rooms I made)
I personally think you should leave the warp cannons, or atleast modify them
But yeah, I completely agree with bester here
Idk, I'm considering pausing the hack for an undefined period of time until I manage to figure out what to do
I'm seriously not getting proud of my levels recently and I kinda wanna redo most of them, but I don't have any motivation to do so at the moment
I want to make a hack that I'm proud of and that people will enjoy
Bro just dont cancel this mod, ngl its really amazing and its a really good mod
But im really worried about this 😭
i think ztar is more than confident when hes saying hes not gonna cancel the hack
there comes pauses every now and then with projects like these, this is just one of em which is normal, i do understand you worry though 😔
is it motivation or no ideas for levels?
-# for me i kinda feel both 😭
I love this mod ngl its fun
Lack of motivation and a little bit of lack of ideas, generally when I redo my older levels I feel like I'm wasting my time when I could be making a new level instead
Tbh i dont think you should remake your old levels at all
Theyre unique and i would play it definitelly
I like those type of levels, if i had the motivation to do it all my levels would be like that
In that mazy style
I will never ever cancel this hack, I'm 100% decided to finish it, even if it takes me 5 years, even if I hypotetically couldn't finish it for whatever reason, I would pass it to other people to finish this for me, but this hack will definitely release
yes even if the planet explodes from the fight of Goku against Freezer 
-# i have been on a Dragon Ball Z hyperfixation lately 😭
also i think the bonus rooms are fine. yes sometimes they tend to be a bit long, but also very fun and unique
late but
can you elaborate why- i dont see why itd need to be one or two chunks hight to be linear— as long as a level has one path forward its linear— unless you mean you think the terrain should be more straight/flat and the way forward should be more consistently one main direction. in which case can you elaborate why
- why should the levels be like nintendos
- no comment
is there amy particular reason youd feel less puzzles would feel more fun or a more engaging way to interact with the levels and its gimmicksedit: read more, i understand your point, tho i think you could just as easily say that more puzzle elements should be integrated into the earlier, less puzzly levels- ditto with the keeping them in some capacity if they get redone comment
psure bester was just saying that ztar could take nintendo's levels for inspiration since they're pretty traditional, not that his levels should be nintendo-like levels
tho its not like nintendo's level design doesnt have flaws lolh
i see
Why would I want to take Nintendo's design as inspiration anyways? Lol, literally nobody in here does that, everyone pretty much has their own level design
I have made a bunch of levels over time, I don't need level design making lessons, I know what players like and what they don't like, I'm aware that I need to make shorter and less puzzle-ish levels, and I was planning on redoing my older levels at some point anyways
I'm going to take a break from this hack for a long time, as this discussion + the fact that I'm not feeling proud of my levels lately has caused me to feel exausted from making levels
im guessing this is mostly rhetorical but you can still derive meaningful information from them (what they try to do, how they go about doing it, etc) without being like them
i dont think "looking at mario levels can help you make mario levels" is too bizzare a suggestion
That's fair
anyhow i hope you feel less exhausted after the break
n i agree with everyone else that i think its worth feeling proud of the levels you made
shit takes a lotta time n effort
gotsta give yourself some credit for being able to dedicate yourself to working on them to completion
I'm proud of my levels in the sense that I like how they look visually, I find them fun to explore and I'm proud of the effort I put into them, but I'm not proud of them in the sense that I agree with the sentiment that I have been making a lot of these type of levels lately and people might end up feeling tired of playing these kind of levels, I even received a comment from an SMW hacker in my last video mentioning that he used to make long levels before but eventually, he was receiving negative criticisms since people felt tired of getting stuck in a specific level
There are a bunch of levels in world 5 that I'm not proud of and I definitely want to get rid of them or at least try to make them feel more fun to play, but at the same time I don't want to scrap them, so I kinda feel between a rock and a hard place, which is why I want to take a break until I feel fully motivated to work on a new level again
i sorta took that comment as their preferences shifted towards shorter levels over time
that aside their point seemed to be less "long levels are tiring" and more "its tiring to lose a lot of progress in a level that you have to redo"
hence their multiple checkpoints suggestion
also just outta curiosity how do you feel about the long levels
like when you play them
cause your concern seems to be in regards to other people potentially getting tired of them
I usually find my own levels fun to play, but even I get frustrated when I die and have to replay so much of the level again, I've had this issue so many times before when recording levels for my videos
i see
if someone made a multiple checkpoints codehack would that be something youd be interested in implementing
or wouldja still prefer the shortening the levels route
I wouldn't be opposed to implementing a multiple checkpoints code hack, but I don't really want to implement it since I feel that's something very uncommon and anticlimactic in NSMB hacks (or 2D Mario hacks in general), and because I don't like to implement code hacks just for the sake of implementing them, I only import code hacks when I really feel it's necessary
So I would stick with the shortening the levels choice
you could use the checkpoint ring system from the early builds of nsmbds
- If it's crossed out I'm guessing you have your answer
- This is more of a guideline to help making the path linear (both in the physical space and in terms of progress). It also only applies to the main path. It doesn't have to be always done or anything, more of a guideline/help. Tho yeah I was less or more thinking that having one main direction would feel less lost, because I kinda feel lost in some of Ztardust's recent levels
- Not exactly Nintendo-like. It's just to give more of an idea/get back the idea of what a more linear level looks like. Other people's levels are fine as well, it's just that i mentioned Nintendo's because it's where i tend to take some inspiration sometimes
- I'm guessing you agree
- As i said later, yeah it needs to be more balanced in the hack i think. And it being too intense could make levels too long or make the player feel lost in them. It's okay to have some puzzle elements here and there, but in my opinion i don't really think every level should be filled with them
- okay. i think it would be sad to see them go so that's why
Gonna drop a list of the levels that need to be scrapped/redone in world 5:
- 5-2
- 5-Tower
- 5-3
- 5-Ghosthouse
- The first half of 5-A
Basically almost all levels in world 5 
I don't know if I'll start working on these levels when I recover my motivation to work on this hack or if I should redo them in another occasion
5-Tower is perfectly fine in my opinion, i genuinely don't know why it's included in this list
Unnecessarily long and somewhat boring
I can't tell for some of the other levels because there was no video of it
NOOOO BRO I LOVED THE TOWER
A level that takes almost 10 minutes to beat is not normal to me
PLEASE DONT SCRAP THE TOWER 😭
There's a video of 5-2
It feels a bit long but in a way i feel like tower levels are kinda "allowed" to be longer sometimes
yeah apart 5-2 i meant, mb
also 5-Tower feels pretty creative. i think Ninetie90s even wanted to take some inspiration from it for 4-Tower of TRQ
I'm not gonna scrap it, I just need to figure out how to make it much shorter
oh okay then
But I'm seriously considering scrapping 5-2
not much shorter i think but just making it shorter could work
yeah I understand that, the level was indeed pretty long in the showcase lol
I did like it though it used the snake blocks so well
maybe you could reduce the sections that make you wait for the blocks to clear out a path
like that one part where it went diagonally to form staircases or smt, it was towards the end of the level
5-2 was the first level like that i think, but at the same time i kinda got a bit attached to it for some reason?
5-3 doesn't have a video
oh gotcha
that's 5-B
ah
here's the video of 5-2 tho https://youtu.be/qC9nvgNN4F0
Hello everybody, this time I'll be showing you a preview of World 5-2 from Super Mario Bros. The Missing Lands, a New Super Mario Bros. DS mod that I've been working on for a while.
This game is still in development, but there's a DEMO available, you can download it here: https://youtu.be/Oai_vKtjUzc, the download link is in the trailer's descr...
thank you
5-A doesn't have a video either, I was initially gonna make a video for it bit it's lost media now
wdym lost media?
does it have un foto
The video ig
I initially made a video for it but I deleted it
por que
I don't think so, but I think I posted a small video of it at some point
un foto ✍️
Un fotografía
oh i was afraid you meant the whole level
also for 5-2, i feel like the level still feels linear enough (even if it has height variations). i'm not sure if it applies for the entire level tho, but the first half does feel pretty linear (or not maze-y, because by "linear" i also mean "straightforward") however it feels like the level extends for too long
Which is why I want to scrap it
and i feel like ghost house levels can be forgiven for being maze-like because that's pretty much their point, but it's true that it also stretches for too long (judging from the screenshots)
These levels aren't even mazes
they look like mazes but they're mostly linear
yes 😭
but i feel lost in some of them 😭
You haven't even played them 
like usually when backtracking/replaying the level, for example for star coins, i can remember where stuff is
i feel lost by watching the video 
Also, here's a screenshot of 5-A in case anyone is curious
I'm very proud of this level, except for the first half, which is why I want to redo it
if that's the whole level, i think it's perfectly fine
Yea
i think by "it" he meant the first half
That's only the second half + a little bit of the first half
-# nah lets be honest i want to play the whole mod 😭
JPG go to bed and stop glazing
i'm guessing the first half is the view on the far right?
No glazing but they look really good
No glazing but they look really good
Youre tallented at making levels imo
-# r/commentmitosis
You're glazing the levels because you don't want me to scrap them
It's in another area
oh...
I love how discord always clone the messages in a random momment like this 😭
well yeah i can understand why it feels long then
Nah i actually think the levels are really goated
This is part of the first half of the level
Thats the part i most liked in the image, i thought u was talking about the mini rooms 😭
What?
Those small sectiond on the left and top of the level
-# my brain is dying reading this convo 
The summary of this convo is basically:
- Bester explaining how they always get lost in my levels
- Me explaining which levels I want to get rid of and showcasing some of the old levels I made
- JPG glazing the levels so I don't get rid of them
it's not "always", rather on the last 3 maze-like ones that you showcased
Ok, I did some retouchments to 5-Ghosthouse
I got rid of some bonus rooms and also removed some parts in the second half to make it shorter
So the level should be a bit shorter and more fun now
okay
very cool!
I finally stopped procrastinating and finished the bottom screen wallpapers
In levels
In the worldmap
Thanks a ton Garhoogin for saving our lives with Nitro Paint
Nice I like the second and fourth one
Outta curiosity, do y'all think having trees above ice is alright or does it look odd?
I don't think it makes much sense because trees do not grow on ice, but at the same time I feel the urge of decorating levels with trees
I don’t care much tbh
My main problem is the way the tree looks
I’m not a fan of it and I think smth like that would look way better as a 3d model
Nsmb is good with 2d tilesets tho
I'm using this tree precisely because I'm not the biggest fan of how the NSMBU snow tree looks, and also because I didn't have enough space left in the tileset
That tree is a modified tree texture from MKDS
a bit odd but it's alright
this implies that the ice was here for long enough for the tree to grow, yet could still get nutrients somehow even if there's no dirt around
Eh, I see trees grow in littleral valcanoes
This is definitely normal

I'm starting to consider the possibility of start making levels out of order in this hack
My brain is randomly giving me a bunch of ideas for levels in other worlds, and I don't have much ideas or motivation for world 5
I would even consider world 5 my least favorite world in the entire hack so far
My favourite world in this mod is w6 and w4
JPG
Brother
My guy
I haven't even started world 6
What the hell are you talking about?

make a world 6 level 
Ik, but i can smell that it will be peak
In both ways ofc
it has the musty peak odor though
I can, i predicted the future and w6 will be a peak worls
LMAO
Ok glazer
world 6 seems to be pretty creative so far
😭
hi ztar! hows your w6 going? i saw that showcase a few days ago of 6-3 and it was amazing!
Exactly, that's why world 6 is the best world
Nevermind that sounded like an insult
Personally, my favourite world is world -3.1415926
This one is creepy tho, i preffer world 89929393938388888‰
535
Oh thats the <£$⁰⁰⁹ⁿ⁹•°y themed world right?
i was just continuing the digits of pi 😭
Ik i just like saying random stuff for some reason 😭
How the hell did you know about the supersecret negative world with a Ztar boss? That was supposed to be a secret 
LMAO
Zuper Zecret world u mean?
Because new++ teleports you there in
-
evil ztar ending route. This is when the ztar you meet at the start of the game turns on you and you and bowser jr need to defeat it

wait does that mean...........
|| New++SMB and SMB: TML are connected!!!!!!!!!!!!!!!!!!!!!!! 🤯 :oo 😱👀 ||
||it means that all nsmbds hacks are connected through wormholes and take place in the same multiverse ||
:oo
||What you don't know is that all the currently developed NSMBDS hacks are interconnected, everything starts in the New++ universe, where Bowser Jr. is taking revenge for his father, after the Ztar ending, the entire universe explodes and Mario somehow gets back in time and is teleported to another universe (the TML universe), the ztar explosion caused the mushroom kingdom to be polluted with the ztar invasion and now Mario must go through the unexplored lands of the mushroom kingdom 10 years after the events of vanilla NSMB, after defeating Bowser and breaking the ztar curse once and for all, Bowser and Jr. decide to take revenge once again, and build a new base in an burning isolated island, this is where the events of NSMB ABA will start taking place, Mario defeats Bowser once again, but this somehow starts a war between fire and ice, and this is the moment where the lore of NSMB: Burning Ice begins, Mario stops the war between ice and fire and decides to take a vacation and travels to Asia, where he explores the beautiful lands of the Sakura Kingdom, but he realizes that Bowser is also messing up there and wants to take control of the Asian continent to bomb the entire world and ruin the economy with high-ass tariffs.||
||Mario travels from the Sakura Kingdom to the Space, defeats Bowser in there, and this causes a rainbow explosion where the rainbow divides itself into 8 pieces and gets scattered around the entire world, now Mario must begin his Rainbow Quest and gather all the 8 rainbow pieces, after he collects them all, the peace restores, but the pieces were not placed correctly, which caused a giant flower to start destroying the world, now Mario must begin his Freaking Journey to defeat this giant flower while also collecting wonderful seeds, Mario manages to defeat the giant flower, and tired of having so many adventures in a row, decides to go to sleep to recover energies, but he ends up having a nightmare where his brother Luigi died and his soul is now hunting him, and he must escape from him by hitting blocks and getting powerups, just an ordinary nightmare, Mario wakes up horrified from this horrendous nightmare, and Peach, seeing him very stressed, decides to calm him down and they end up having hard sex.||
Holy fuck, what the hell have I done, lmfao
thats peak, I need to make this cannon in new++
and at the same time the ending can promote all of these other hacks

Burning Ice mentioned 
I'm bothered by the bottom row being a pixel shorter on the left
Petition to make this actually true and add something at the end of our hacks that connects to another one 🔥
New++ has nearly all the lore in place that could allow for a nsmbds rom hack multiverse. Since new++ takes place at the end and beginning of the mario time lines
Ohh yea thats true
Idk
