#NSMB: The Rainbow Quest

1 messages · Page 6 of 1

rapid abyss
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-# imo, you should give those lanterns bigger contrast, they look very pale comparing to the rest of tilesets 😔

lapis bough
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they were already there when making the tileset

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and now?

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i think it's enough stuff now

lone jetty
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Awesone

lapis bough
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thanks!!

vague breach
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thank youuu ^-^

junior junco
lapis bough
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i mean i thought about using bullet bills with rotation using the actor spawner which would pretty much work the same way

rapid abyss
lapis bough
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well i adjusted them in the last image anyway

vague breach
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^

wary frost
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uhh yep, that's meeeee

lone jetty
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Yooo

lapis bough
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wrong level

zinc rivet
lapis bough
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i meant 2-Tower which is probably gonna be the airship level

wary frost
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well

lone jetty
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So, are y'all three gonna work on the hack together?

lapis bough
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yea pretty much

wary frost
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tempted to spoil the gimmicks for 4-Tower

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i'm the one who got the idea for one of the gimmicks

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and i wanna work on this level so haaaardddd

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but like

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we/they have to make a custom tileset for it

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and make the other levels

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and uh

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i was talking and everyone disappeared??

lapis bough
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uh yea this happens i guess

wary frost
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oh

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well

zinc rivet
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Ngl this mod will be the biggest thing ever

lapis bough
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probably not 😭

zinc rivet
lone jetty
lapis bough
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i mean like, there are other great mods and such, i doubt this one will be "better than the others" or anything

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and i dont like comparisons

wary frost
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surprise surprise...

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if i say it i will spoil the level's theme

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and uh

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that's not very very nice 😦

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DISCORD EMOJI REPLACEMENT CRAP

zinc rivet
lapis bough
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maybe

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thanks

zinc rivet
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Yw ^^

lapis bough
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but i think the current mods in development are just as impressive

blissful pulsar
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i only wouldnt mind if it was someone comparing my work to another work of mine

lone jetty
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Yeah, I would seriously stop comparing mods, this is not a competition of who makes the best mod, all the mods in this server are good

lapis bough
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at some point i was constantly comparing stuff and my own works compared to others', and this was kinda driving me crazy (it was in gd tho)

lone jetty
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And we all are trying our best

lapis bough
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yes

lapis bough
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-# then i'm slowly stopping gd as well... (losing interest)

blissful pulsar
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this hack is very nostalgic marioready

lapis bough
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how so?

zinc rivet
# lapis bough then i stopped and felt better

Same when i was making a smw hack, i even canceled it because i was thinking it was not good, i thoug my level desing was bad comparando to other smw hacks, and when i started my nsmb mod it almsot happened, but then i stopped comparing stuff and i feel more happy with my mod, and also feel it looks great and not bad

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Ill probably restart this smw hack at some point later

lapis bough
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yea comparing yourself to others tends to be bad and demotivating. i think you should only compare to yourself and stuff you made

zinc rivet
lapis bough
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oh that's cool

wary frost
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idk what to say so i will just drop one random idea

blissful pulsar
# lapis bough how so?

idk why but this hack just kinda gives me vibes of when the ds community was rather active within like the 2012-2018 years, but at the same time it might be in general thanks to the decent progress the community has made lately marioready

wary frost
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about airships i got the idea of maybe making a section (or a whole level) with mini-airships like the world 8 airship from smb3

lapis bough
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why are you spoiling ideas 😭

wary frost
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why not?

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and i just dont know what to sayyy 😭

zinc rivet
lapis bough
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oh that's pretty cool

lapis bough
zinc rivet
lapis bough
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i dont even know HOW it gives that feeling

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😭

zinc rivet
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It remembers me when i was comming back from school and looking on hd (with 8 to 9 years) searching for hacks on hd in my dad's computer

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Like, 8/7 years ago

lapis bough
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i used to lurk on nsmbhd 6-7 years ago as well

zinc rivet
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Idk why but there was a hack that scared the hell out of me

lapis bough
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which one 😭

zinc rivet
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Lemme find it

blissful pulsar
vague breach
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hmm yeaa progress is being slow ;-;

wary frost
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i can be impulsive sometimes 😭

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i dont really want to spoil stuff either but sometimes i still do 😭

blissful pulsar
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tbh kinda relatable.. z

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best u can do is add spoiler tag to it lol

zinc rivet
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I didn't knew it was ancient, but i saw it in 2018 and never againm

sour kettle
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scary haunted mansion

junior junco
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Oh yeah, I think I came up with a easy way to do those scalable track lifts bester

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I’m thinking that I can get extended one of the normal moving platforms and add a setting to add track control like I did with the burners

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Ima give it a try after work if I have time

junior junco
junior junco
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And it’s a fact that my levels are ass, look at the last b side I uploaded, I forgot to decorate half the level

lapis bough
sour kettle
lone jetty
junior junco
sour kettle
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mods ban her

lone jetty
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Lmfao

junior junco
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:3

lone jetty
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Your angry commenter's opinion doesn't count, your hack is not shit, because I say so and because my opinion is 100% objective and irrefutable, end of the story MrZtardust

lapis bough
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and y'all are polluting the thread HappyFlower

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(it's alright lol)

junior junco
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I couldnt get the scaleable lifts to work

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ill try it again tmr probably

lapis bough
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dang, good luck with it 🍀

junior junco
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The hey could also probably do the job and probably have more available sprite data

lapis bough
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okay

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honestly i feel bad for the other day now, i probably shouldn't have acted like that. i'm genuinely sorry if this pressured you into doing it or anything

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it also wasn't meant to be targeted specifically at you, but i still feel bad about it

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also feel free to take your time, we're not going to work on the level that needs it right away

junior junco
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ok, I think I found my problem

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I thing im screwing up extending the actor since its part of stageEntity and not stageEntity3DAnm

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I thought what I was doing would work but its not

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following the same logic that all the other actors I have made usable on tracks, this should of worked but the lifts just despawn when the level is loaded


class flimsyLiftExt : public StageEntity {
public:
    u8 flimsyLift[0x4c0 /* sizeof(flimsyLift) */ - sizeof(StageEntity)];
    LineController lineCtrl;
};

ncp_jump(0x0217e084, 89)
NTR_NAKED static void flimsyLift_ctorSize_hook() {
    asm(R"(
        LDR     R0, =%0
        B       0x0217e084 + 4
    )" : : "i" (sizeof(flimsyLiftExt)) : "r0");
}

ncp_hook(0x0217de60, 89)
void flimsyLiftOnCreateHook(flimsyLiftExt* self){
    u8 speed = self->settings>>16 & 0xf;
    if(self->settings>>16 & 0x1){
        Vec2 pos;
        pos = Vec2(self->position.x,self->position.y);
        self->lineCtrl.create(pos,0.5fx*speed);
        self->lineCtrl.start();
    }
}

ncp_hook(0x0217df78, 89)
void flimsyLiftOnUpdateHook(flimsyLiftExt* self){
    if(self->settings>>16 & 0x1){
        Vec2 pos;
        self->lineCtrl.update();
        pos = self->lineCtrl.getPosition();
        self->position.x = pos.x;
        self->position.y = pos.y;
    }  
}```
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so this doesnt work and I dont know what the problem is yet

lapis bough
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dang

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good luck

zinc rivet
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Your mod is good!!

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And i love the levels u make, they looks fun asf

lapis bough
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and i dont really really feel like making it again... but i have to

sour kettle
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could use a placeholder if you needed to for the time being

lone jetty
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Yeah, you still seem to have some remaining space, if anything you could just redo it again later

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And I don't really see anything wrong with the anchor, looks fine to me, but I'd probably need to see it in game to judge better

lapis bough
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i guess

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tho it's better if i redo it now because it's already open in the image editor with all the layers and such

lone jetty
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As you wish

vague breach
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hmm well... there has been no progress for a while...

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but i can at least show some screenshots of things we still didn't show!! ^-^

zinc rivet
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YESSSS UPDATESSSS

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W3 is the best theme so far imo

vague breach
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there has been barely any progress during the past few weeks ;-;

zinc rivet
lone jetty
zinc rivet
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Im excited to play this mod ngl

vague breach
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thank youu ^-^

zinc rivet
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W5 OMG OMG OMG OMG OMG

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I WANT TO PLAY THIIISSSSS 😭

vague breach
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-# i said "screenshot dump" but i definitely didnt take the screenshots rn... ;-;

vague breach
zinc rivet
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Everytime i see stuff from this mod more i want to play it ngl

zinc rivet
vague breach
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thxx!! ^-^

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we have a problem with W4-1 area 2 though...

zinc rivet
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Wich one?

vague breach
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there's no music at all...

zinc rivet
zinc rivet
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The music is selected in the view? Because sometimes even if you select when you close the area they go back to 0

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Idk why this happens

zinc rivet
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Already happened to me

zinc rivet
vague breach
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hmm i think it's because we used the area overflow thing

blissful pulsar
vague breach
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thxx!! ^-^

blissful pulsar
zinc rivet
lone jetty
vague breach
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we also still need a code hack for animated waterfalls...

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hmm the problem is that w4-1 does not have any area 2

blissful pulsar
vague breach
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hmm yeaa

sour kettle
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good to know the hacks still being worked on

lapis bough
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ehh it's been a while without actual progress

lapis bough
lapis bough
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really nobody guessed? 😭

lone jetty
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Switch palace marioready

lapis bough
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wait that could be a good idea

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-# ||if it wasn't the idea already||

lone jetty
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I thought you always wanted to do it since I saw you mentioned that multiple times from a beginning

lapis bough
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well yes

lapis bough
blissful pulsar
lone jetty
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Well, mine turns towers into castles and cannons into kaizo speedrun levels HappyFlower

lapis bough
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2-TowerIcon most likely turning into 2-⚓️

sour kettle
lapis bough
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what do you mean by that?

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implementing it technically (code for example)? gameplay-wise?

lapis bough
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For 3-3 (and other "Waterfalls Cliffs" levels), which song do you think should be used?
https://youtu.be/8y2OPEShyrQ?si=hEdACBPDKqDcLgS2
https://youtu.be/yXc0MBu4pyM?si=dAavna1chruTvadb

Fossil Falls - Super Mario Odyssey OST
Composers: Koji Kondo, Shiho Fujii, Naoto Kubo
Platform: Nintendo Switch
Playlist: https://www.youtube.com/playlist?list=PL2XjmdkuVL-1c0ueQmNgltkf4hFWnZgyi

This soundtrack was ripped, edited, and uploaded by Yoshi's VGM for entertainment purposes only. No copyright infringement is intended; all rights rese...

▶ Play video

~Please Support the Official Release~

Song: The Wind is Blowing at Cavi Cape
Composer: Yoko Shimomura
Game: Mario & Luigi: Bowser's Inside Story
Console: DS

Full Playlist: https://www.youtube.com/playlist?list=PLESFnlO3kNnptkl_a1Wsc0et_yy_643Cn

this song is otherworldly. I love it so much

▶ Play video
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💨 - Cavi Cape
💧 - Fossil Falls

lone jetty
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Fossil Falls could fit better for overworld levels, Cavi Cape could fit better for half overworld, half underground levels

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Or some sorta ruins level

lapis bough
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then probably for world 2?

lone jetty
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Maybe, I moreso meant overgrown ruins

lapis bough
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oh

lapis bough
lone jetty
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In that case I'd say Fossil Falls

lapis bough
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okay

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well that means we don't have to change anything in the rom, since it's the way it currently is

lapis bough
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well i'd say with custom code, which would create a new actor with custom behavior (animation, showing textbox, ending level). when the "cannon" levels are marked as "completed" by the savefile, the graphics and tile behavior of some tiles in the jyotyu tileset should change (one tile per switch)

sour kettle
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gotcha

lapis bough
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would y'all think that "coin rings" (like sm3dw and odyssey) would be a nice little addition or would be kinda useless? also it would most likely only be used for some levels (like slide/ride levels and bonus rooms for example)

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wait a slide level is a pretty cool level idea

zinc rivet
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Cool addition

lapis bough
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okay then!

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might add it

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also it doesnt require much code apart from the red ring texture change code (which is already applied to the hack) and maybe the actor spawner

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also idk how to make coins spawn with a delay between each. does it need multiple event ids?

zinc rivet
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98 iirc

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Its coin spawner the name

lapis bough
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i tried multiple times and couldn't manage to do so

lone jetty
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You can use the event controller sequencer (actor 286) to spawn coins with delay

lapis bough
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okay then

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thanks

lapis bough
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where squigga squigga

maiden leaf
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shit

lone jetty
zinc rivet
cursive sorrel
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Stop making promises you can't keep

maiden leaf
zinc rivet
maiden leaf
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Very true, jpg

zinc rivet
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Hipothetically

lapis bough
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Can someone please rename it to "NSMB. The Rainbow Quest"?

junior junco
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NSMB. The Rainbow Quest

lapis bough
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thanks!!

blissful pulsar
lapis bough
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yea it was fast lol

rapid abyss
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i read rainbow cliffs 😭

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it's a main hub world from ty the tasmanian tiger

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-# my top 2 fav series on ps2

blissful pulsar
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rainbow cliffs world for this hack marioready

rapid abyss
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i love this game overall

blissful pulsar
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tbh the new name could make up some creativity on the world themes lol
think of like
Crimson Forest (red)
Golden Plains (orange-yellow-ish?)
Radioactive Factory (green)
Frozen Farland (light-blue)
Cobalt Cove (blue)
Nebulous Space (purple)

rapid abyss
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i like how it is unique

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people need to start being more creative rather stay in the same styles and do 100th time the same thing which was done before

blissful pulsar
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yeah as much as I love autumn themes I have to admit it’s been overused at this point 😭

blissful pulsar
lapis bough
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i mean we have violet forest so ¯_(ツ)_/¯

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also i had an idea but i'm not sure it'll work: alternate music themes for the "alt" levels mode

zinc rivet
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Any updates? Yall plan releasing a demo?

lapis bough
lapis bough
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nothing else yet

junior junco
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It’s also hard to do that because the songs cap at 128iirc

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After that sseqs don’t play

lapis bough
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yea true

junior junco
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Wait it’s 127

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It’s a unsigned char I think

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I might be able to change the data type and remove the limit

lapis bough
lone jetty
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Or maybe it's just me and I need to play more games to get some new ideas marioready

lone jetty
junior junco
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there is smth I do want to test, someone should try putting a sseq in slot 128 and setting the seqID to -128 to see if it overflows

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I dont think that would work though

rapid abyss
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B)

junior junco
junior junco
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this

lapis bough
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tried some time ago to replace 2 sfx (did it again yesterday because they were too quiet): the "jump" and the "enemy stomp" sfx

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the jump sfx is the one from smbwonder, and the stomp sfx is the one from smas

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the jump sfx works fine (but seems to end too quickly?). the stomp sfx seems to be cut and is too quiet

zinc rivet
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Send me the wonder jump

lapis bough
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also added/replaced 2 songs: the P-Switch from smw (which i requested to The NSMB2 DS guy) and added the Cavi Cape theme (which is probably gonna be used for desert levels, idk yet)

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In the sound_data.sdat file, in Wave Archives, open [67] WAVE_VS_COMMON_PLAYER_BASE_SE and replace Wave 23 with the "03 _a" file, and Wave 24 with the "02 _a" file

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also it was downloaded from youtube and seem to be recorded in-game

zinc rivet
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Send the 3_A again since discord is only downloading 2A

lapis bough
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does it work jpg?

vague breach
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we finished 4-1!! ^-^

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and playtested

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the music still doesn't play in the underground section though ;-;

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also we probably need another music as the forest theme

vague breach
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is there a code hack for it?

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or can someone make one please?

lapis bough
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i've been thinking about changing the banner to make the background be a block, just like the original banner

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left: current
right: block version test

zinc rivet
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I kinda like the rainbow star

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Oh now i got it

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Yea new one is better

lapis bough
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the block version?

zinc rivet
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Yea

lapis bough
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okay

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i'll just leave reactions to let people vote tho

zinc rivet
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Im considering changing mine to smth like that

lapis bough
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might also add a shadow below the star later

blissful pulsar
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omg yeah shadow would be tops

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could make it look less ‘flat’

lapis bough
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like this

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WAIT NO I FORGOT ONE PIXEL

junior junco
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On the bottom bit of the star?

lapis bough
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yes

lapis bough
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i could have sworn that nslu had its own, separate forest tileset

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tho it was probably just the weird roots

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which my brain somehow misremembered into a very good-looking, but difficult to tile, forest tileset, with deco that wasn't on the original nsmbu one

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i would have used it for a portion of a tileset, but guess we'll have to make our own

lapis bough
lapis bough
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oh btw the airship tileset graphics were done a few days ago

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just need to tile them... definitely wont be long and a pain HappyFlower

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there's another tileset that i/we have to make (and Ninetie90s is impatient to make a level with it once it'll be made)

lapis bough
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oh and, some of you noticed but i made a new post on the hack's thread on nsmbhd. gonna update the main post of the thread as well later, when the new hack logo will be made

wary frost
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uhh

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we discussed some level gimmick ideas, especially for world 8

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and found some interesting ones

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when i dont have ideas i like to look at the older mario games like smb3 and smw

zinc rivet
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Smb3 and Smw is a gold mine for ideas

wary frost
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yesssss!!!!

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wait i just got a new one

zinc rivet
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I take a lot of ideas from those lol, it have cool stuff

wary frost
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agreed

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tried finding ideas for world 8 specifically because we need 16 levels, at least 1 from each world, to make the demo

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not sure how many levels it will have tho, i should ask Bester for this

wary frost
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4-Tower, inspired from another game, not gonna say more for now

lapis bough
lapis bough
# lapis bough

newerds fixed that bug somehow, but using the score graphics equivalent from newerds makes the game crash for some reason (probably because the code affects another overlay than the original one)

lone jetty
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I didn't know about the level intro bug, and I was thinking on implementing it in my hack FeelsBadMan

blissful pulsar
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ditto 😭

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i might aswell just not use it then (the intro code hack), or do some more palette finnicky for the graphics but eh

lone jetty
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There's also a version of the level intros that doesn't let you change character, but I think it hasn't been converted

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The only converted version available is the one that lets you change character

junior junco
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whats the bug with the level intros?

lone jetty
zinc rivet
junior junco
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it doesnt really matter to me since im replacing that whole system anyways

lone jetty
junior junco
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I can look into it after school today

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just ping me in like eight hours

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I imagine the palette file is loaded before the level intro scene and I just need to reload it

lone jetty
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In eight hours I will probably be sleeping, lmao

blissful pulsar
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ditto

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unless i stay awake till 2:40 am marioready

junior junco
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skill issue, live in australia

junior junco
#

its basically the same you just need to make sure you dont forget your gravity harness if you are not a pro so you dont fall into the sky

junior junco
zinc rivet
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What

blissful pulsar
#

u snet an image 😭

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sent*

zinc rivet
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OH

lone jetty
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JPG try not to spam screenshots of your own hack challenge (ultra impossible challenge)

zinc rivet
#

That was not on purps so thats not fair

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Purpose*

lone jetty
# zinc rivet

Man, I really wanna use this in my hack, but I don't understand this 😭

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Might need to ask for help when editing the code

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-# Also, we're polluting Bester's thread

zinc rivet
#

Ops

lapis bough
lapis bough
lone jetty
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Lmao

lapis bough
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i saw jpg64's screenshots and i assumed it was probably the sakura smb thread or smth

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i was checking every unread thread one by one

lone jetty
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There are a bunch of hack threads now and most of them have been renamed, it's easy to get confused about which hack is which, lmao

lapis bough
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it's mostly me forgetting which one i clicked one tbh

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they're also always in a specific order so i know which one is which

lone jetty
blissful pulsar
#

IM AWAKE TOO 😭

blissful pulsar
junior junco
lapis bough
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kinda wanna make progress today

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but idk what

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we should really work on world 8 too

zinc rivet
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Bester what about doing the worldmap icons?

lapis bough
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i guess

zinc rivet
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I would like to see w6 and other world icons on your mod

lapis bough
#

the w6 icon is already done

zinc rivet
#

Ooooo

#

How it is

lapis bough
#

it was in earlier screenshots...

zinc rivet
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HOW I DIDN'T SAW IT 😭

lapis bough
#

😭

lapis bough
#

some of the existing icons might also need some adjustments

zinc rivet
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Idk how i forgot it 😭

zinc rivet
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Ngl im super curious to see w3 one

lapis bough
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unfortunately there are A LOT of custom tilesets that i/we have to make before working on custom levels

zinc rivet
#

I see

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But ngl even if that mod takes like 5 years or more to be released, it will stay being my favourite ngl

lapis bough
#

wow thanks

zinc rivet
zinc rivet
lapis bough
#

except that... i don't really feel like working on them for now 😭

zinc rivet
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The silhouete ones imo are the best levels to make tilesets

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They save up a lot of space, and yet dont need so much details

lapis bough
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yea true tilesets with them can be super optimized

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i added stuff for 2 different themes (beach and grassland) + background walls, yet there's still space

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tho that's also why there should be only one silhouette tileset in the rom (to leave slots for the others)

zinc rivet
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Yea true

lapis bough
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also gotta edit the desert tileset

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because i wanna add most elements from Jouner's desert tileset

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(hopefully i wont have to retile everything in 2-3)

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also i've been thinking about moving 2-3 to 2-2, and remove the secret exit. the new 2-3 would need to have a secret exit

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but idk

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i should probably think about it with the others (Cloudie64 and Ninetie90s)

lapis bough
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i kinda wanna change the sandstone blocks

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replacing them with more ruins-looking ones, maybe with symbols on it

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but idk which ones

sour kettle
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what do the blocks look like atm

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unless you mean those blocks from the vanilla desert tileset

lapis bough
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the ones from the vanilla game but also with color variations

sour kettle
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ah gotcha

lapis bough
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maybe the ones Ztardust uses for the temple levels but i feel like that'd be stealing

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so maybe not

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i could also use the tiles from the nsmbwii final boss tileset

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but idk if that wouldn't cause a style clash (ds and wii)

zinc rivet
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Tbh its not a problem

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If its pleasant to the eyes

#

Its alright

lapis bough
#

i guess

lone jetty
#

You can alternatively use those ruin blocks from the desert tileset from NSMBU

lapis bough
lone jetty
#

As I said, you could try using these blocks

#

They're 20x20, so you might need to adapt them to the NSMBDS resolution

#

Might also need to optimize the tileset you're adding them in, since these blocks seem to take a lot of space

lapis bough
#

maybe

#

for now i'll probably try the nsmbwii final boss ones tho

lapis bough
#

do you think that a level (in w8) which uses "P-Switch bridges" (coins that turn into brick blocks to form a bridge to go through the level) as one of the main gimmick could be a good idea or not?

junior junco
#

There wqs a good level in the story mode of Mario maker 3ds that was like that

#

Could work

lapis bough
#

okay then

#

this is actually where the level idea comes from (a dream i had)

#

wait the second half also doesn't sound that bad (the cloud section)

zinc rivet
#

The shuriken acorn powerup from ssmb also came from a dream

#

And on the dream i had it was identical on how it is in ssmb

lapis bough
#

oh WOW

rapid abyss
#

yesterday i had a dream that i get a good life

#

-# my next few years will be a hell for me btw

junior junco
#

when u find out that all bossfights in new++ come from dreams

blissful pulsar
#

smb2 ahh game 😭🙏

zinc rivet
#

Bro 70% of the shit i do in ssmb i had a dream about it

lapis bough
#

NSMB. The Dreamy Quest marioready

lapis bough
#

you dream about it that often?

#

i probably had one single dream about the hack

zinc rivet
zinc rivet
rapid abyss
#

My dreams are typically childhood traumas so yeah

lapis bough
rapid abyss
#

It's okay i guess, i'm used to that

lapis bough
#

also we made more progress on the airship tileset today (tiling things in the map16) and slightly worked on the new desert tileset

#

it's not a lot of progress but it's at least this i guess

rapid abyss
#

Can i see how the desert one looks?? im curious since you said you're going to use mine

zinc rivet
#

I want to see it too!

lapis bough
#

for now it's just your tileset + added some of the nsmbwii final boss blocks as some sort of wii blocks (but they haven't been modified to match yet)

#

that's barely any progress tbh

#

then i guess we'll add the bg bricks and some extra deco like pillars

#

actually the pillars are already added

rapid abyss
#

I plan to someday make for my hack a desert theme which will have 2 parts (sunset and night with a city(?) ) so i might remake my tileset one day

#

i have alot of plans that i didn't write down in #the-basement lol

lapis bough
#

okay

lapis bough
#

tho idk if that would make a style clash with the hand-drawn stuff or not

rapid abyss
#

If the recolor will be good it won't be a problem

#

or the object has weird shading then yeah

lapis bough
#

well okay then

rapid abyss
#

try to make colours similiar to the mushroom rock i made

#

maybe bit more brown

lapis bough
#

i'm not modifying the tileset rn

#

but i guess i'll try when i will

lapis bough
#

at the rate we're currently at, we literally have to make a tileset for each level that is being made...

rapid abyss
#

Can you show the tilesets?

lapis bough
#

making them ds-styled on top of that would take even more time

lapis bough
#

and probably not today

lapis bough
#

but i guess you can look at previous screenshots

lapis bough
#

mainly because every new level we make has a new theme

#

which itself is due to:

  • need to make different themes and ideas
  • trying to make a bit of each theme (for example to get the first demo ready)
  • a lot of themes and tilesets in the hack
rapid abyss
#

I will ahve the same problem in the future when i start my own hack and get into W3 (SMG themed, i plan to make from idk 15-18 tilesets for every level. They will be extended + have their non extended versions for subnohara lol)

lapis bough
#

15-18 tilesets for EACH LEVEL??

rapid abyss
#

Yes...

lapis bough
#

that's not enough tileset slots

rapid abyss
#

gotta make my hack have 10 parts lololol

lapis bough
#

there are like 75 tileset slots, with a lot of duplicates that have shared assets

rapid abyss
#

Oh, then i think it shouldn't be a problem i guess?

#

There is most likely 30 tileset slots that i will be able to use

lapis bough
#

you said 15 tilesets PER LEVEL

#

even tho that's too much even for the areas (3 areas max in a level so 3 tilesets)

blissful pulsar
#

yeah 😭…

#

I think 3 a level is good

#

you only have up to 3 areas anyways

lapis bough
#

unless you use some obscure code hack made by meromero that is difficult to use and not even sure to work properly

rapid abyss
lapis bough
#

oh 😭

blissful pulsar
#

oh LMAO

lapis bough
#

that's why i asked "for each level" earlier

blissful pulsar
#

yea no I wasn’t believing the per level part anyways GoalSkull

rapid abyss
#

im not crazy to make 100 tilesets for one world 😭

blissful pulsar
#

interesting tho

lapis bough
#

usually when you say each, it means that one level will have this and that each of the other levels will have the same thing (so basically it would mean the same thing as "per level" here)

blissful pulsar
#

english with bester part 1

rapid abyss
#

My english is very bad recently 😭

#

Idk if this is because i don't feel good recently or i just startiing to forget it 😭

lapis bough
#

anyway, continuing what i was doing (not related to the hack)

lapis bough
#

the map16 of the airship tileset

#

honestly one of the least orginal tilesets of the hack

blissful pulsar
#

it might just be me but the bjr mouth looks a bit odd

lapis bough
#

still pretty happy of the custom stuff tho

blissful pulsar
#

I also think that the color is brighter in comparison to the bowser one?

#

nonetheless very cool!

lapis bough
#

i did calculate it to mirror it correctly in paint.net tho

#

for the color, forgot about that...

#

now gotta put this in objects which is kind of a pain...

zinc rivet
lapis bough
#

thanks!!

#

tho tbh a lot of the stuff is literally just the nsmbu smm2 airship tileset

zinc rivet
#

Looks good ngl, yall did a good work

lapis bough
#

wait i just realized we don't have vertical cannons for the pipes...

junior junco
#

Well when I post it lol

zinc rivet
lapis bough
#

tho i really liked it

lapis bough
zinc rivet
lapis bough
#

you stole the idea marioready

junior junco
#

Ur promoting ur hack again

zinc rivet
#

Bullet bill thing, tho ngl im hyped to see your level with airship ngl

zinc rivet
lapis bough
#

thanks! tho we still don't know which gimmicks to use for the first one

zinc rivet
zinc rivet
#

Its good for a first airship

#

And burners too

lapis bough
lapis bough
junior junco
#

I want to make an airship based on bomb spikes tbh

#

But i don’t have any airships left to make

lapis bough
#

for a second i thought i actually said it 😭

lapis bough
#

😭

#

wouldn't be a hard thing if i didn't have to first edit it in paint.net, then separate the palettes, and compress each of them with nitro paint, before combining all the palettes in an image again, and importing this into nsmbe

#

also we got 2 (kinda 3?) tracks/music ideas for the hack

#

idk if i should send them or keep them as a surprise

#

i'm sending this one specifically among the 3 because idk if we'd be allowed to use it

zinc rivet
#

Yup u can

lapis bough
#

yea i had seen that comment

lone jetty
#

And alpha used that song in two hacks so it doesn't matter I guess

lapis bough
#

tho i couldn't find the original song, so idk if it's the exact same midi from the original game or if it was adapted to nsmbds

lapis bough
#

do y'all think it could fit the space theme tho?

zinc rivet
#

Yup it does

lapis bough
#

okay then!

#

the 2 other ones are related to world 8. still not sure whether it'll have 2 or 3 themes tho (1 "outside" and 1-2 "underground" themes)

#

because like there could be 2 kinds of "underground"

lapis bough
#

finished the tiling stuff

#

well, the object-ing stuff

lapis bough
#

freaking idiot ofc you couldn't just tell the thing, now i'm stuck and can't find that tutorial on how to do it (because i literally don't know how to do it rn)

#

you know what i'll just say it

zinc rivet
#

What it is

lapis bough
#

basically remaking the ground poundable crates from airships, using the event controller to detect when the player ground pounds onto them

#

but the event controller doesn't seem to detect ground pounds for some reason? i'd have sworn that it did

#

(zone event controller)

blissful pulsar
#

as far as I can tell the players need to be fully inside the zone, not partially

#

or atleast I think so

zinc rivet
#

Yea

#

Iirc i did those crates once

#

But with barrels

#

On My old w3 train

lapis bough
#

but it doesnt detect the ground pound on the sprite??

zinc rivet
#

Weird

#

Make the player be fully inside the zone

lapis bough
#

no i mean

#

it doesn't have the setting for it at all

#

unless that requires a code hack or smth

lapis bough
junior junco
#

If you want I could make a crate actor

#

For u

lapis bough
#

well if you wish so

#

will you make it public?

zinc rivet
lapis bough
#

and would it be possible to change the size of the crates in the sprite settings?

junior junco
#

Yeah it would be

lapis bough
#

okay then

zinc rivet
#

Also whats 1648 in hex? Used google calculators and it didn't worked

junior junco
#

I’ll do 2x2, 4x4 and 2x4 and 4x2

#

I can literally copy the Ruby lift code

lapis bough
#

okay then!

zinc rivet
zinc rivet
#

Instead of triangle lift

junior junco
#

Just search 48295 in hex

lapis bough
zinc rivet
#

Nope, forgot it

junior junco
#

Can you send the graphics you want to use bester

zinc rivet
#

Just made it in decimal instead

junior junco
#

I’ma tey and get around to it when I get home from my school swim carnival

zinc rivet
#

Ill move to my channel

lapis bough
#

tho i guess you could use placeholder graphics?

junior junco
#

Alright

sour kettle
junior junco
lapis bough
lapis bough
lone jetty
#

Would be neat if it was made like this

  • Actor: Wooden box
  • Lenght:
  • Height:
  • ✅ Breakable
  • ✅ Gets affected by gravity
lapis bough
#

yea maybe something like this

#

tho since it has only 4 possibilities for the size, i think that it'll probably have some slider to choose between 4 values

#

also i dont really see why they wouldn't be breakable

junior junco
#

I should be able to do it

blissful pulsar
lapis bough
#

oh yea

blissful pulsar
#

you could have breakable boxes with a metallic box on top that falls but isnt breakable marioready

junior junco
#

Also, what sprite sets are u using for the level

#

I want to know what overlays I can compile too

lapis bough
#

nothing yet

#

but it should be part of airship levels

lone jetty
#

Maybe in the same sprite set as Bullet Bills?

lapis bough
#

i guess that could work

blissful pulsar
junior junco
#

Yeah

blissful pulsar
#

you can prob try using for (int) like this

for (int l = 0; l < length; l++) {
for (int h = 0; h < height; h++) {

// position offsets 
fx32 hrzOffset = 16.0fx * l;
fx32 vrtOffset = 16.0fx * h;
fx32 maxHrzOffset = 16.0fx * length;
fx32 maxVrtOffset = 16.0fx * height;

// drawing textures
topMiddle.draw(Vec3(position.x + hrzOffset, position.y + maxVrtOffset, position.z), scale);

}
}```
#

-# i used the same for the moving pipes cause i thought scale would make it act funky marioready

junior junco
#

Yeah that’s what I was thinking g

junior junco
#

I havent had time to try coding this yet

junior junco
junior junco
#

gonna try coding this now

#

ima reuse the tower block nsbtx for it I think

junior junco
junior junco
#

whats going on here lol, the nsbtx tiled itself lmao

cursive sorrel
#

The parts were simply extended, you can pick single pixels from the nsbtx or hole rows, columns etc.

#

You always pick coordinates from the texture and then tell how you want it to be placed in-game

#

Meaning you can rotate it etc.

lapis bough
#

i feel like it'd be a lot asking if it could have particles as well, and make coins or a power up appear (you don't have to)

zinc rivet
blissful pulsar
cursive sorrel
#

It's not as easy as you think

#

literally

#

but check out g3imm.h

#

and the public nsbtx file by TheGameratorT might be helpful

junior junco
#

That’s what i did

cursive sorrel
#

What, where did I do that?

junior junco
#

Typo

cursive sorrel
#

Oh I see

#

Well yeah it repeatedly pastes the the last column and row

#

Making it look like it's tiling

lapis bough
#

just a screenshot of what the tileset looks like in the editor

lone jetty
#

Looks great

lapis bough
#

thanks!

#

Cloudie's currently working on the tileset for 4-Tower

lime lava
#

Oo

half vector
#

Are there any 2x2 windows in this tileset?

lapis bough
cursive sorrel
zinc rivet
lapis bough
#

(they don't work)

cursive sorrel
junior junco
#

Hey Bester, im nearly done with those crates so I may as well ask if you want any extra things to be able to destroy them such as thwomps

#

I think im also gonna do broozers since more people need to start using them as airship ememys, they fit so well

junior junco
#

broozers dont want to work

junior junco
lapis bough
#

for the graphics i'll simply use those that i made for the tileset

junior junco
#

fair

#

you might want to bump the graphics up from a pal16 to some other format so they can be more detailed btw

lapis bough
#

okay

#

also Frosty and Ztardust suggested if it could be possible to have a unbreakable setting for them. did you make it? (it's okay if not, i don't really need it)

#

and does it play any sfx when destroyed?

junior junco
junior junco
lapis bough
#

okay

junior junco
#

just add it here

lapis bough
#

okay. and what sfx does it play?

junior junco
#

also, if you need help setting up the actor feel free to ask

lapis bough
#

alright

junior junco
#

where I wrote id put you sfx id

lapis bough
#

okay

#

i'm guessing that for the id i can look at the actor spawner settings for example

junior junco
#

yeah

lapis bough
#

okay

#

another thing i would have liked would be the ability to make it spawn coins or a power up. tho i feel like that'd be asking for a lot at this point. the coins count easily be spawned using the vanilla event trigger actors + coin spawner sprite

#

unless the crate falls, that wouldn't work

lapis bough
#

oh okay then

junior junco
#

oh yeah you can also just enter the path of the sfx btw , example(SeqArc::SAR_LARRY_BASE::SE_LARRY_1)

lapis bough
#

okay

lapis bough
junior junco
#

yeah

#

ill try later tonight or my tmr

lapis bough
#

okay

lapis bough
junior junco
#

you might also want to change the partical thats spanwed btw, this is what it currently does

junior junco
lapis bough
lapis bough
#

tho in that level they would have been destroying mainly brick blocks i think

junior junco
junior junco
#

you can also change the foor loop to count up by two or smth if you want less particals

lapis bough
#

alr

#

what would i need to change exactly tho?

#

the "10"?

junior junco
#

to smth like this

#

it controls what parts of the block spawn partials when its destroyed essentially

lapis bough
#

okay

lapis bough
#

uhh EveryFileExplorer doesn't like to save the rom when i import a new nwav

#

and it hasn't reached 200mb (let alone the 256mb limit)

#

last time it happened too but idk how i solved it

vague breach
#

the tileset is turning out great!! can't wait to show it ^-^

#

(4-Tower tileset)

zinc rivet
#

Ooo

vague breach
#

but i'll let Ninetie90s build some start of level when it's done, and then she'll show a video of it

vague breach
#

i dont wanna reveal what it is for now until the small showcase video though

#

but i'll leave a very small hint that probably won't help at all

#

whoops i sent it on Bester's account instead of mine because their account was on the computer

#

mb i'll resend it with mine

#

hmm here

#

you can try guessing but i won't say if it's right or not

zinc rivet
#

OMG

vague breach
#

hm?

#

you think you have guessed?

zinc rivet
#

It seens a swamp tileset, so will there have a swamp level?? mariothonkemoji

vague breach
#

maybe, maybe not

zinc rivet
#

Looks beautiful the colors ngl

vague breach
#

thxx ^-^

zinc rivet
junior junco
vague breach
#

thx ^-^

zinc rivet
#

Rainbow heart emoji

vague breach
#

hmm i'll continue working on it now

lapis bough
#

yea it's looking really cool so far

vague breach
#

i think i'm done with the main graphics ^-^

#

next step is splitting the palettes but we'll do it later and i probably need Bester for that

vague breach
#

i kinda expected a reaction or something ;-;

blissful pulsar
lime lava
#

Good job cloudie

#

I love your name

vague breach
vague breach
vague breach
lime lava
#

Lol sorry

vague breach
#

no it's okay

vague breach
#

Ninetie90s is currently tiling the tileset, we're helping her to do so

lapis bough
#

spent some time trying to figure out how the custom snake block stuff from meromero's snake block code hack worked

#

with the sprite settings and such

#

so here you go, add this in stageobjsettings_new.xml
-# (or you can modify the existing settings in stageobjsettings.xml like i stupidly did with some previous actors)

        <name>Snake Block</name>
        <flags known="1" complete="1" />
        <category id="2" />
        <notes>It destroys any solid tiles it moves over. The sprite uses the green block tile in jyotyu map16. Diagonal directions don't work properly.</notes>
        <files>/BG_*/*jyotyu*</files>
        <field id="41-44" type="value" name="Path ID" values="" notes="If you don't have a matching ID, the game will freeze." />
        <field id="37-40" type="list" name="Loads from" values="0=Level start,1=Midway point" notes="" />
        <field id="25-32" type="value" name="Starting node" values="" notes="" />
        <field id="17-20" type="list" name="Last node behaviour" values="0=Nothing (keeps shape),1=Falls apart (doesn't keep shape),2=Comes back and forth,3=Skyrockets (keeps shape),4=Falls apart (keeps shape),5=Loops" notes="Game will freeze if N4 mod 8 is 6. For 3 it skyrockets for 44 blocks and 7 pixels then disappears." />
        <field id="33-36" type="value" name="Length" values="3" notes="" />
        <field id="21-24" type="checkbox" name="Slower" values="1" notes="" />
        <field id="45-48" type="checkbox" name="Ice" values="2" notes="Makes the snake block iced" />
    </class>```
junior junco
#

nice

lone jetty
#

Oh man, you have no idea how much of a workload you saved me here, I'm gonna use this, it's very useful

#

I had to take a look at the misc patches thread every time I wanted to set snake blocks

lapis bough
#

woow lol

#

yea making those sprite settings things makes it a lot easier (and also a bit fun)

junior junco
lapis bough
#

(side note tho: please avoid calling me man, even if it's not said directly to me)

lone jetty
#

Sorry

lapis bough
#

its okay

junior junco
#

and I also just remember the settings for my actors so I dont bother with that stuff, I really should though as it makes it easier for others who use my stuff

lapis bough
#

i had to look at the code from nsmbhd AND how it was done in newerds to understand, then did some tests

#

also the 4-Tower tileset is fully done

#

tho Ninetie90s still has to make some start of level for it to be showcased

#

probably tomorrow

lapis bough
#

okay i fixed it and updated it

#

i'd highly recommend updating it

#

(same message but edited)

junior junco
#

did you end up compiling the crates btw?

lapis bough
#

not yet

#

doing this tomorrow because then i'd want to also set the file ids, test the crates, and change the textures which will take at least 1h

#

and it's 1 am already

lapis bough
#

i'm glad there has been a lot of progress during the past week

#

i kinda wanted to work on the animated waterfalls code hack, but i also have to import the crate code hack today and make all the related graphics, so idk if i'll have time

lapis bough
#

i'll have to retile the entire 2-3 after the new desert tileset gets done 😭

#

i guess we'll try to revamp/polish it at the same time

#

wait wouldn't it be better to have both a "desert' and a "desert temple" tilesets? the latter which is extended and has more temple-themed elements

#

tho i'm not sure what to add

#

apart maybe from a star statue to be placed on top of a pillar

#

and maybe torches but they aren't animated so idk

lapis bough
lapis bough
#

oh uh the tileset graphics currently look like this btw

lime lava
#

Hey i recognise that one

upper apex
#

isnt that one made by jouner

#

i think

lapis bough
#

yea the desert/sand stuff is made by jouner

lime lava
#

It's the squishy pillowy sand tileset

#

I wanna slep on it

upper apex
#

i dont i will get sand everywere

rapid abyss
#

hope I could improve it someday

lapis bough
#

thanks!!

vague breach
#

thxx ^-^

#

i made some of the stuff in it too

junior junco
lapis bough
#

Ninetie90s being called "the rest of the team" 😭

#

thanks tho!

lapis bough
lime lava
#

lol y'all be workin in a team

#

i be having people calling me acoustic cuz i modify a mario game

lapis bough
lime lava
#

Yummy

blissful pulsar
#

rainbow desert ndyWOKE

lapis bough
#

how exactly does it use the enemy256 palette? the enemy256 file has 10 palettes inside of it

zinc rivet
lapis bough
#

okay, thanks

#

i dont have time now tho so i'll do it later

lapis bough
#

okay so Cloudie and I made a little something

vague breach
#

yes ^-^

#

hereeee ^-^

zinc rivet
#

Good!!!

vague breach
#

i made the 1up graphics!!

lapis bough
#

i modified the already existing words to make them look better (mostly being able to put them on the same line or at least somewhat), and Cloudie made the 1up score graphic from scratch!

lapis bough
vague breach
#

thank youuu ^-^

lapis bough
#

yw

rapid abyss
vague breach
#

thxx ^-^

rapid abyss
#

i plan to update the one i made for nsmbba and might get inspired by that ^^

vague breach
#

nice ^-^, glad you can get inspired by it!!

blissful pulsar
#

I love the 1up graphic

junior junco
lone jetty
vague breach
#

thxxx!! ^-^

lapis bough
#

thanks!!

lapis bough
# lapis bough

also unrelated but, i get an error when trying to patch this code hack

#
source\newitemtexture.cpp:2:1: error: 'asm_func' does not name a type
    2 | asm_func void item1() {asm(R"(
      | ^~~~~~~~
source\newitemtexture.cpp:11:1: error: 'asm_func' does not name a type
   11 | asm_func void item2() {asm(R"(
      | ^~~~~~~~
source\newitemtexture.cpp:19:1: error: 'asm_func' does not name a type
   19 | asm_func void RouletteBlock() {asm(R"(
      | ^~~~~~~~
Exit code: 1```
junior junco
#

remove asm_func

lapis bough
#

oh that's all i have to do?

junior junco
#

yeah

lapis bough
#

okay then

junior junco
#

I havent updated my template in a while

blissful pulsar
#

that fixed it for me

junior junco
#

yeah you can also do that

lapis bough
#

okay

#

it works now, thanks!

lapis bough
#

which do you think is better? 1 or 2?

#

2 is more stylized but i'm afraid that it would be harder to read during gameplay

rapid abyss
lapis bough
#

okay then

rapid abyss
#

You can still read "gameboy advance" screen on actual gba that is small too and wavy i think

lapis bough
#

thanks for helping me choose!

#

(both you and frosty)

blissful pulsar
#

dude yall are making me want to redo the score graphics and make the touch screen graphic too cause this looks so good 😭

#

-# the touch graphic is the one from newer

lapis bough
lapis bough
#

i kinda do the "Mario/Luigi Clear" graphics rn (because their palette is shared with the score graphics), but i'm really not sure about the design i should use

#

not even sure if it should be "Mario/Luigi Clear" or "Stage Clear", which font to use, which style to give it, which colors to use...

lone jetty
#

Maybe you could choose the same font as the one you used for the logo for consistency, you make both texts rainbow-ish (since they basically use the same palettes as the score) and you could add a message like "Awesome!" or "Congratulations!"

lapis bough
#

interesting

#

i'll say the initial idea i had btw: rainbow text with the logo font, like smb wonder, rainbow letters (because shared palette), and saying "Course Clear!" or "Mario/Luigi Clear!". and then not sure if there should be a trail or not for example

lapis bough
blissful pulsar
#

mine barely fits and it just says ''Level Clear!'' 😭

#

tho i did extend it and it isnt squeezed so

lapis bough
lone jetty
#

Just scale down the font, lmao

lapis bough
#

this was an attempt i did before losing hope and asking here

#

it's a bit too thin (horizontally) imo tho

lone jetty
#

I love it, feels very "classic"

lapis bough
#

wow thanks!!

#

i could probably try to increase the font size a little, and give more spacing to the letters

lone jetty
#

Try not to stretch it too much or else it might be covered by the HUD, I believe you have the same HUD layout as me

lapis bough
#

or i could also use the "small" version of the font (in the nsmb logo, it's the "super" part)

blissful pulsar
lapis bough
#

i guess i can try

blissful pulsar
#

or separate the letters more

lapis bough
#

i increased the font size and it fits better

#

tho just enough so i cant add a shadow :/

#

fun fact: in both SMB3 and SMB Wonder, it says "Course Clear!" (yes even with the exclamation mark)

lapis bough
#

ok so we did this

#

probably gona try to import it tomorrow

blissful pulsar
#

that is a SPARKLY rainbow (literally)

lapis bough
#

thanks!!

#

the gradient thingy was inspired by your "level clear" graphic

#

(and it took some time to manually do 😭)

#

i think we're taking "Rainbow" in The Rainbow Quest too seriously...

#

btw i imported new powerup graphics earlier today

#

they're not really impressive tho, mostly downscaled versions of the powerup graphics from the "panel" minigame from nsmbwii

#

tho i did try to manually redraw on top of them to make another, more hand-drawn-ish variation

#

i actually did that long ago, but finished it today

zinc rivet
#

SUPER LEAF?

#

SUPER LEAFFFFF

#

BEST HACK EVER

lapis bough
#

calm down it's just an easter egg lmao 😭

zinc rivet
#

Oh oki LMAO

#

Like the newer ds acorn

lapis bough
#

yeah, even the exact same position

zinc rivet
#

But ngl i cant wait to see the new item u said the hack is going to have

lapis bough
#

tho adding the super leaf is somewhat planned, if i manage to make the code for it someday (which idk if it ever happens)

lapis bough
zinc rivet
#

Tell me in dm if i guess, mario land 2 carrot?

lapis bough
#

no it's not

#

another hint: ||it's a rare powerup and usually is used with a specific level design||

zinc rivet
#

Ok so: 2-5, onlymario game with the item, used for a specific level desing

blissful pulsar
#

oh my god i think i know

#

ok yes i do know 🥹

#

uhh bester check dms

zinc rivet
#

Say in DM if its it too, im curious 😭

blissful pulsar
#

nvm i dont know

zinc rivet
#

Frog suit?

blissful pulsar
#

i know a powerup that appears in a 2-5 of a mario game, but i dont think its that 😭

lapis bough
#

it did not appear in a 2-5 level

blissful pulsar
#

the function is too extreme

#

OH

lapis bough
#

say it

#

it could be it

zinc rivet
#

@blissful pulsar

#

Wich one it is?

#

-# why i pinged u? 😭 sorry im sleepy

lapis bough
#

Frosty guessed

#

i give another hint: ||it's from a game that released in 2013||

blissful pulsar
#

lmao that makes it a bit too obvious 😭

lapis bough
#

yes at this point might give easy hints

patent obsidian
lapis bough
#

no it's not

patent obsidian
#
Super Mario Wiki

The Double Cherry is an item first appearing in Super Mario 3D World. The Double Cherry's conception comes from the result of a mistake made by a staff member with the placement tool, which created two player Marios. The staff thought it was a good idea and decided to implement it in the game.

blissful pulsar
#

thats a lotta plants

patent obsidian
#

bro doesn't know

lapis bough
rapid abyss
blissful pulsar
#

are nsmbaba graphics actual score or words?

rapid abyss
#

mainly score

#

with cool colours and font that i draw

#

i love the one up but i feel like it can be better

sour kettle
lapis bough
#

i guess i'll show it later when i can

lapis bough
lone jetty
#

Hmmm, the one with dithering looks more vibrant and colorful while this one looks "clean"

lapis bough
#

yea i see what you mean

#

which one do y'all prefer though?

#

crap edited the wrong message :p

lone jetty
#

It's up to you, but I personally preffer the "clean" one

lapis bough
#

okay

lone jetty
lapis bough
#

i personally prefer the one with the gradient thingy a bit more

#

definitely not because i spend 30 minutes manually doing the dithering

lone jetty
#

If anything you can always import both in case you change your mind

lapis bough
#

i guess

rapid abyss
lapis bough
#

the gradient one or the dithering one?

#

also note: the colors are limited to a specific palette, the same palette as the one used for the score text we made earlier yesterday

rapid abyss
lapis bough
#

okay