#NSMB: The Rainbow Quest

1 messages · Page 5 of 1

lapis bough
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tho the files are like 75% transferred already

junior junco
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Nice, what are the stats on the pc btw?

lapis bough
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not 100% sure, but for now, 16gb of ram, intel i7 cpu (not sure which generation) and a terrible graphic card. i might get a better one later tho

junior junco
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Decent, better than my laptops

lapis bough
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oh okay

lapis bough
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Not much progress lately (mostly lack of motivation, and not feeling well mentally lately)

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Tho we (especially Cloudie) finished 6-2 so thats nice

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(4000 messages yay)

sour kettle
lapis bough
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Well, we decided to show a video whenever it's a theme that hasn't been shown before

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in this case, the city theme has never been shown on the channel, so yes we'll make a vid of it eventually, tho we want to finish 3-3 first and release both videos at once

sour kettle
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gotcha

lapis bough
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but for example, we have 1-A planned, but we won't show it because the theme is already used (sunset)

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actually we have about 15 levels planned so far, (including 6-2)

lapis bough
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oh yea because idk if making sseq's works for me for some reason, i'll make the songs with the game soundfont with LMMS in the nwav format, until i find out how to fix it (and then make the sseq's for each)

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if i dont find out i'll release the rom with the nwavs instead HappyFlower

lone jetty
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Oh are you struggling with SSEQ creation? I could make the SSEQ's for you if you want

lapis bough
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i kinda wanna learn how to create them myself tho

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especially because at least 3 of them would be original tracks

lone jetty
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I see

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Idk why it wouldn't work for you, should work consistenly if you do it correctly

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Maybe I should write a tutorial on the wiki on how to make SSEQ's

lapis bough
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the problem is probably nitro studio 1. i might try again later (when i have both the time and motivation)

lone jetty
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I think it doesn't matter if you use NitroStudio1 or 2, but the midi importing procedure is different on both versions

lapis bough
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nitro studio 2 does the same

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i think i'll need to readjust the pitch again, the instruments themselves seem to be correct tho

lone jetty
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Could you maybe tell me what is what you're struggling with? Also, you don't necessarily need to use LMMS, I just use it because it's easier for me to preview the song before importing it, you can use any midi editor you want

lapis bough
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not sure actually, it seems to be broken for no reason

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and lmms doesn't seem to be the problem here

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guess i'll try again one more time and see what happens

lapis bough
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Waiting for the first person to say that I copied "Super Mario & The Rainbow Stars"
-# Note to the funnies out there, saying it solely because I said that does not count

lapis bough
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we should really make more progress...

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oh yea also working on a custom tileset (tho progress is slow, haven't done progress in a few days

sour kettle
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what kinda tileset is it

lapis bough
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i dont wanna tell for now

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but its for world 4

sour kettle
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gotcha

lapis bough
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i kinda wanna try to make animated waterfalls with code

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but i think we'll finish the level (3-3) first

lapis bough
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progress on 3-3

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surprisingly the progress is quite fast. if we continue working on it we might be able to finish it in 1-2 days

sour kettle
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swag

lapis bough
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done!!

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well, almost

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i wanna redo the bonus room because its kinda lame, i wanna make it feel like more of a minigame/puzzle

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and gotta fix that song bug as well

lapis bough
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actually not sure if we can show 3-3 now or not

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because it uses watefalls, but we dont have animated waterfalls yet

sour kettle
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nice

lapis bough
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worked a bit on the level intro screens graphics

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at first i planned stripes, but Cloudie suggested that we could use some sort of pattern corresponding to each world

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more precisely, the "pattern" is a silhouette version of a background corresponding to each world

lapis bough
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we're cooking i guess

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apart from the flowers, this was made from scratch

lone jetty
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Peak

lapis bough
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thanks!!

vague breach
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Thank you ^-^

sour kettle
lapis bough
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thx!

lapis bough
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not sure if we should wait to have animated watefalls to record and upload the video of 3-3, because the current waterfalls are not animated, and would look a bit off

sour kettle
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were you planning on waiting for the animated tiles code hack to get ported to ncp for those

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or do you got another idea

lapis bough
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more like pseudo-tiles that get animated, kinda like those deco tiles (flowers, fence, etc) that Illy made for her hack

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and their z-layer would also be able to be changed (in front/behind the player) too, and the opacity can be changed into 2 possible values: opaque and half-transparent

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if its not too hard, i might try to make this myself to get started with making code hacks? idk but it's worth trying i guess

lapis bough
junior junco
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they have eight frames which they keep switching between

lapis bough
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yea something similar could work

lapis bough
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preferably making it separate from the double/triple blocks code, because i'd like to maybe use both in the hack

junior junco
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Yeah it’s easy

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Disable the collider and remit the the functions that run when the player bumps the block

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Also feel free to use anything in my GitHub page, if I use the checkpoint model u gotta credit jpg 64 though

lapis bough
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okay then

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but how would it be possible to make it so i can use both the double/triple blocks AND the waterfalls in the same rom?

blissful pulsar
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i think u can change the object id that it replaces if it replaces an unused sprite?

or maybe mod nsmbe

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or i dunno lol, maybe the address stuff will get in the way if you use the same address for both the scripts

lapis bough
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oh you can change the object id in the code hack directly?

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like there's a single value for it? or do i need to change a bunch of stuff?

blissful pulsar
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from what i've seen, actor spawner, purple coin and illy's checkpoint have that id in their header script (tho im not sure how illy's works cause it seems to rely on another script)

lapis bough
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oh okay then

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so there's a separate file (the "header script"?) that handles the ids stuff?

blissful pulsar
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yeah thats how i see it (dont quote me on anything btw im not an expert programmer lmao this is just logically guessing)

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like this is actorspawner.hpp

junior junco
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Process.cpp and objectids.cpp deal with the actor profiles

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They can be set to whatever u want

junior junco
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all u need to do is chose the actory u want to replace here, and then update the object ids here

lapis bough
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oh okay, thanks!

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the video of 6-2 is getting uploaded

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i'll send it later

zinc rivet
lapis bough
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I just noticed a bug with the code hack that removes mario's/luigi's hat when the player has 99 lives: the hat magically reappears whenever the player jumps on a springboard for some reason

blissful pulsar
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oddly specific bug

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what does the hack change with 99 lives to make the hat reappear, and let alone why on a springboard only

lone jetty
lapis bough
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you can see it in the 6-2 video

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Can someone help with a name please?

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I wanna call it "Rainy Drawbridge Site" or something similar. At first I planned "Rainy Construction Site" but it doesnt include the main gimmick of the level in that name

junior junco
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whats the main gimmick?

lapis bough
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the drawbridge lifts

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and paratroopas

junior junco
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i was thinking smth with the word "suspension" could work

sour kettle
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wb Drawbridge Scaffold

lapis bough
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thanks to both of you!

sour kettle
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could always wait for a second or third opinion too

lapis bough
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yea

vague breach
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hmm

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maybe something with the word "Danger"?

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like, "Drawbridge Danger Zone" or "Dangerous Drawbridges"?

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it makes an aliteration (or whatever its called)

lapis bough
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maybe

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idk 😭

blissful pulsar
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is it mountain theme

lapis bough
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no its the city theme

blissful pulsar
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or whats the theme of the level, that can help too

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o

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Drawbridge Highway? (idk im throwing random stuff sdkjfkj)

lapis bough
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we can choose that, thanks!!

vague breach
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yw ^-^

lone jetty
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I'd say something but I'm pretty bad when it comes to think of level names too ;P

lapis bough
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thanks y'all for your help

lapis bough
maiden leaf
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this is so fire

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the level is great and the tileset and background have so much charm

lapis bough
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dang thanks!!

maiden leaf
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I have no idea what could have caused that

lapis bough
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maybe the code hack that allows the player to jump on a springboard while holding another one? i have no idea

maiden leaf
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that's what I was thinking

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but still... how???

lapis bough
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no idea, it doesnt make sense

maiden leaf
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in a c++ file btw

lapis bough
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alright lemme try

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getting an error while patching

blissful pulsar
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overall awesome job

lapis bough
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thanks!!

maiden leaf
lapis bough
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oh ok

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still getting the error

maiden leaf
lapis bough
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oh thats why

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lets test now

maiden leaf
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this hack stops that from happening

lapis bough
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just to make sure, adding "@" cancels whatever is next in the line, right? (in asm code hacks)

lone jetty
# lapis bough https://youtu.be/pnLLwUyrWqA

Really nice level, I loved its design, the tileset looks amazing and the level overall is very well decorated, I also loved the music, it fits very well, where is it from?

lapis bough
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thanks!!

maiden leaf
lone jetty
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Also, I'm kinda surprised with the springboard bug, I swear tht never happened to me, lol

lapis bough
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the music is from mario odyssey

lapis bough
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and the new one works

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thanks!

maiden leaf
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...does it stop the reappearing cap? 🫣

vague breach
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thank you all (for the level) ^-^

lapis bough
maiden leaf
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oh wow

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nice

junior junco
lapis bough
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for what precisely? it lacks of depth sometimes? (that's what i noticed about it at least)

zinc rivet
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In my mod tranpolines are my beloved block, but thats interesting

sour kettle
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hey bester, outta curiosity do you think youd be able to send the files over for this?

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if youre fine with it

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and still have them

lapis bough
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i think i still have them

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might send them later today

sour kettle
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thank you

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ill try n peek at them a bit when i have a moment

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since i think i need to revise my thread on the animations

lapis bough
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alright, you're welcome

lapis bough
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we should probably continue the forest tileset a bit today

lone jetty
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I'm coincidentially working on a forest tileset too

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Gl on yours

lapis bough
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thanks!!

blissful pulsar
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damn gl both of you on your tilesets

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and make sure it doesn’t have utterly complex ground which doesn’t let you mirror and can easily lead to tile errors like mine HappyFlower

lapis bough
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more like us 3 because i'm making the tileset with Cloudie

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but thanks

vague breach
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Progress!!

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some stuff is placeholder and is gonna be moved or removed later

zinc rivet
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Thats actually good!

vague breach
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thx ^-^

zinc rivet
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Yw 🙂

lapis bough
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thanks!!

lapis bough
# vague breach Progress!!

i think we'll continue the tileset tomorrow
-# we also have the "texture" on the upside-down slopes to "polish" 😭

lapis bough
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[Cloudie] Progress!! I think the graphics are done now

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do you think 2(-ish) palettes are enough?

blissful pulsar
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the flowers feel so charmy in both colors

blissful pulsar
lapis bough
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that'd be a pain to add background tiles tho

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and we already have something planned for semisolids

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thanks tho!!

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[Cloudie] thanks!! ^-^

lapis bough
zinc rivet
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Btw, for wich world is this? And wich theme is the tileset? Looks so beautiful

junior junco
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only complaint is the luck of shadows on the plants and the grass

lapis bough
lone jetty
lapis bough
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not sure exactly how to separate the palettes tho. maybe separating the grass/green stuff from the ground?

junior junco
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i dont think their is enough colours in there for the need to split it into four tbh

lone jetty
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I'd suggest (if possible) add the flower decorations in a separate palette, there's too many different colored flowers and they could possibly compress the entire tileset

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I guess you could just make it 2 palettes, but if it looks very compressed you could make it 4 palette or use NitroPaint

lapis bough
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alright, we'll try this then

lapis bough
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Logo (to update the original message of the post)

lapis bough
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yknow what, we'll probably show progress only in a week or two (if we do make progress)

zinc rivet
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OPS SORRY BESTER

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WRONG CHST

lapis bough
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i miiiiight have another fr.....

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nah too early to say this

lapis bough
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no there has barely been any progress on the hack

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apart from the tileset being imported and tiled, but the grass on the graphics needs some rework to loop properly (and that's kind of a pain to do. not enough motivation :p)

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and some planning/ideas

vague breach
lapis bough
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-# why did you say it... 😭

vague breach
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couldnt resist 😭

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and also we would have said it at some point

lapis bough
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yea fair

zinc rivet
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Lmaooo

vague breach
lapis bough
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why are you revealing everything 😭

vague breach
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why not?

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this channel has been inactive for a while, might as well give some info at least

lapis bough
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yea true

vague breach
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we have at least 15 ideas for levels... but no time nor motivation >_<

vague breach
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the tileset looks good apart from the fact that the grass needs to be redrawn

lapis bough
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Frosty Cake i see you typing 👁️👁️

blissful pulsar
lapis bough
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thanks

zinc rivet
vague breach
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thanks ^-^

lapis bough
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paradoxically enough, not making progress is quite demotivating...

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i mean, the hack has been started 1.5 years ago, and only 9 levels are done so far...

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-# at this rate we'll finish in 12 years

blissful pulsar
junior junco
lapis bough
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yes we also planned alternate versions of levels...

zinc rivet
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In ssmb will not have it, since i plan making ssl, wich will be literally ssmb b sides

lapis bough
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so it will have it

junior junco
vague breach
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wait i wanna say it

lapis bough
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go ahead

vague breach
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Alternate versions of levels, which are harder, don't have star coins, reuse the same gimmicks, and still feel similar to the original level. They might also need to be finished faster, like NSLU, but we're not sure about that yet

junior junco
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So shorter harder remixes

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Same as me

vague breach
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pretty much

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Sometimes they also have something in their theme to reinforce this idea of "Alternate". In world 1 for example, the background of each level seem to feel like a sunset, going from day to night. With the alternate levels, it will be a sunrise instead, going from night, to day

blissful pulsar
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tbh if I were to make alternate levels for my hack I’d prob also do the shorter and harder variant
I don’t think my brain has the capacity to think of a genuine way of having a new gimmick for the alternate versions lmao

vague breach
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not sure if they'll be faster yet though, might need to think that with Bester

lapis bough
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something that could also be a fun idea could be making the level go from right to left, but idk

blissful pulsar
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also cause of the whole ‘challenge’ mode stuff since going from right to left wouldn’t really be a challenge (sometimes)

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it is indeed a fun idea though, wouldn’t hurt to do

lapis bough
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that's only an "aesthetic"/"structural" change tho, the extra difficulty and other stuff will still apply

lapis bough
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some of those songs aren't related to mario tho

lapis bough
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yknow what, maybe we can show the little bit of progress

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and also tell which levels we're currently/gonna start working on:
4-1, using Splunkins and Scuttlebugs
1-Switch, yellow switch "palace" (remake of another level). will require the yellow switch code tho

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for the yellow switch code, the goal is to do it ourselves, with maybe some help

zinc rivet
vague breach
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stop procrastinating, show it now

lapis bough
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okay okay lol

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gotta take the screenshots first

zinc rivet
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I like that mod ngl lol

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You two are making that mod amazing!

lapis bough
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well thanks!!

vague breach
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thx ^-^

zinc rivet
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Yw 😉

lapis bough
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the tileset (+previously shown background) and a screenshot of 3-3

zinc rivet
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GLORIOUSSSSSSS

lapis bough
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wow thanks!!

vague breach
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thx ^-^

cursive sorrel
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Damn this looks really cool

vague breach
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my turn to show stuff

vague breach
cursive sorrel
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Can't wait to find out the gimmick for 4-1

zinc rivet
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You 3 where going to make the best hack of the century ngl

lapis bough
vague breach
cursive sorrel
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Oh I see, sorry, I'm not the guy to read thorugh messages when I was gone for a really long time, so I end up just checking the pictures

lapis bough
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its alright

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for now tho its only a test level

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but those are the planned gimmicks

blissful pulsar
junior junco
lapis bough
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yea lol

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thanks!!

vague breach
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thx!!

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it's inspired by Explorers, and by our gd level (which itself is inspired by Explorers)

zinc rivet
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Looks good ngl

vague breach
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the rest is still unfinished. we also havent made the backgrounds for world 4, 5, 7, and 8 (but we can probably make them already)

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not sure what background we're gonna use for world 8 though

lapis bough
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knowing that the theme is Bowser's Magma Cave or something similar, maybe the stalagmites cave bg but recolored to red could work?

vague breach
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maybe

cursive sorrel
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if I wasn't told

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it seemed similiar to city

lapis bough
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no no i was talking about world 8

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the 4th background shown here is a city. world 8 is the idea that we have for the last world

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which we havent made the bg for yet

cursive sorrel
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my bad then

lapis bough
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might try to make progress tomorrow (if we have enough motivation that is)

lone jetty
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Late reply, but both the tileset, background and level intros look really nice and creative

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Keep up the great work Cloudie and Bester

lapis bough
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thanks!!

vague breach
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thanks!! ^-^

empty jungle
lapis bough
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thanks

zinc rivet
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One day yall will release a demo for that?

lapis bough
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i planned to make maybe 1 or 2 demos

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first one being released when 1/4th of the levels are done, and the 2nd one when half of the levels is done or half of the stuff planned for the hack is done

lone jetty
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When you say 1/4th of the levels, how many levels are you referring to? 18-22 levels?

vague breach
lapis bough
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tho the first demo will only include the equivalent of a world (in amount of levels)

lapis bough
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kinda wanna make progress but lately, i don't have any motivation to do anything during the weeks for some reason

rapid abyss
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Tbh late af, but i love your tilesets of this hack lol, especially completaly new themes, idk, they fit to mario lmao

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Are you inspiring with sonic btw?

zinc rivet
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Its geometry dash

rapid abyss
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Interesting lol, but i really see similiarites to hill top zone and that one zone from sonic 1 if i would talk about the tileset higher up 😭

lapis bough
lapis bough
rapid abyss
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yeah!

lapis bough
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okay

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well no they were mostly inspired by geometry dash

lapis bough
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kinda wanna work on the "challenge houses" today (if we have time)

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for now tho there'll probably only be a "default" one, because making unique ones would require modifying the destination of each "challenge house" node on the worldmap

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i know how to do it (using one of the old worldmap editors, i dont remember which one), BUT since it edits the overlays, it gets reset every time code hacks are applied, which is not convenient

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this means we'll have to redo the worldmap thingy every time we wanna test stuff (if more code hacks get applied), and do it one last time when releasing the hack

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-# if we do release it...

sour kettle
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whas the plan for the challenve houses again

lapis bough
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a mix between map enemies from nsmbwii and challenge houses from sm3dw

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limited time to defeat enemies in different rooms, and at the end, you can choose whatever powerup are rewarded (usually 3)

sour kettle
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gotcha

lapis bough
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you can also play the house again after this, and get rewards again, but you'll have to make sure not to die

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the problem would be for the ones that appear on the "Arrow/Start" node of each world. they need to still disappear when cleared (for that we'll probably reuse the toad house roulette block + some 1ups i guess?)

lapis bough
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unless someone makes a code hack marioready

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nah i dont think we need a code hack for this

lapis bough
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there has been progress during the past few days but not enough to show stuff yet

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all i can say to avoid spoilers is that the level we're modifying is 1-CannonIcon and that it's supposed to be a remake of a level, with a bit of our own touch. And the warp cannon will be replaced by something else

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that's also why i asked how to make an extended tileset yesterday

zinc rivet
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If you want i can post a extended tileset base for u (but you need the subnohara v2)

lapis bough
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the tileset is made already

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and yes the hack has subnohara v2

lapis bough
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i just realized that, if somehow we were able to keep the sub nohara graphics in the tileset, AND add the extra deco stuff on top of the sub nohara stuff we don't need (snow stuff for example), we can have a working sub nohara for overworld levels on top of extra decoration stuff

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now the problem is actually keeping the sub nohara graphics intact

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the easiest way i found is to redraw manually the extra deco tiles in nsmbe on top of the sub nohara stuff. which is... quite of a pain in the butt

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another way would be hex editing, but that'd be very tedious

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(both are tedious actually, but with hex editing you're less sure about what you're doing)

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if anyone has an easier way of doing so, which does NOT involve modifying the sub nohara tileset itself, please let me know

lone jetty
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I have been thinking about this too, but I don't know a straightforward way of doing this, but I imagine the best method would be importing your tileset already extended with all the extra decorations you wanna add, save, and export it, then extend your tileset again, export it as a bitmap to get the SubNohara and add it to the first palette of your tileset by using the "Import this bitmap with existing palette" setting, maybe there's an easier method but this is the only thing I can think of

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To my understanding, when you attach the SubNohara to your tileset, it's basically there but it's adapted to your tileset's palette, this is basically what you want to achieve with the method I explained previously

lapis bough
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the palette of the sub nohara still remains the one from the sub nohara tileset, right?

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i'm not sure to understand tho, you have to export the extended tileset, then import it again and then re-extend it while it's already extended?

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i feel like a possible solution (which is probably what you wanted to explain) is to include part of the sub nohara to the tileset (palette/colors + image). and for the "wall tiles" (behind which the player goes usually) we can use those from the regular sub nohara tileset, but only those because they are the only thing that doesn't get corrupted by the tileset extension

lone jetty
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I think I did not explain myself correctly, let me rephrase

  • Import your already extended tileset with the extra decorations, save it and export it (you will need to reimport it later)
  • Export the first palette of the tileset as a PNG
  • Extend the tileset again (to get the graphics of the SubNohara)
  • Export again as PNG
  • Open the first palette of your tileset and SubNohara you exported previously and try to assemble them
  • After you're done, save and reimport the original tileset you exported in step 1, now import the tileset you assembled by using the "Import this bitmap with existing palette"
lapis bough
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i think i understood

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but will the sub nohara part use the sub nohara palette or the other tileset palette? (will the sub nohara colors have to be imported to the other tileset palette or not?)

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ohh wait i think i get it

lone jetty
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Your tileset palette should remain intact and the SubNohara will use the SubNohara's palette

lapis bough
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tho some of the extra deco use colors that are not part of the original palette

lapis bough
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thanks tho

lone jetty
lapis bough
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that's the problem

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they have different colors, so we'll have to make them fit somehow

lone jetty
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So you're basically saying that the extra decorations use different colors than your original tileset?

lapis bough
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yes

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some of them at least

lone jetty
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I imagine you could use Nitro Paint to try to optimize your tileset and make it look less compressed

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And fit everything in a single tileset

lapis bough
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maybe

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the process seems complicated tho 😭

lone jetty
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Not really, just take every palette from your tileset separately and open them in NitroPaint to reduce the colors

lapis bough
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tho i'm confused. since the tileset with extra deco uses a different palette, wouldn't that make the sub nohara of the tileset, with no extra deco yet, not have the right colors?

#

is that how you managed to include your sub nohara with the extended tilesets? (for example ghost house exit, when it gets previously overwritten by the extended ghost house tileset)

lone jetty
#

I don't really understand what you're asking but I did not include the SubNohara on none of my extended tilesets, this method I just explained is a method I just figured out but I haven't tested it yet

lapis bough
#

oh okay

#

tho didn't you say that the extended ghost house tileset would make the sub nohara get corrupted due to the extension, until the level gets reloaded again (whole level, not area)?

#

or does it revert back to normal once a non-extended tileset gets loaded?

lone jetty
#

The SubNohara is not usable in the Ghost House tileset due to the extension, extending the Ghost House Exit tileset and not adding anything on the extended space restores the SubNohara in the Ghost House Exit tileset but it's still unusable in the Ghost House tileset, this applies to every extended tileset

lapis bough
#

ohh okay

#

so you basically left it blank on the ghost house exit

lone jetty
lapis bough
#

ohh so it has the sub nohara stuff

#

makes sense then

lone jetty
#

The Ghost House tileset is extended, the Ghost House Exit one is extended too, but the extended space is intact

lapis bough
#

i thought it had nothing at all

lone jetty
#

If it had nothing the SubNohara would be invisible

lapis bough
#

yea that's why i was confused

#

i think i'll do the hex editing method. the most tedious part of it would be replacing only the right tiles with the sub nohara stuff

#

i'll also have to rearrange the extra deco

#

hex editing so the pixels have the right colors for the sub nohara palette

lone jetty
#

The method I explained previously should probably work, but as I said, I haven't tested it, so I'm not sure, but I don't see why it wouldn't work

lapis bough
#

well, importing with existing palette can sometimes cause color compression i think. the colors might also not be the exact same ones than those that they were originally, which will have a larger impact on the sub nohara tileset

#

and also the problem with all the deco stuff

#

(i have to go now)

lone jetty
#

But I don't know a straightforward method for this, maybe DM will discover a better method at some point marioready

#

Or maybe Illy will make the SubNohara actor so we can extend any tileset we want, who knows? marioready

sour kettle
lone jetty
#

Just wondering, what's the difference between this and using the "Import this bitmap with existing palette" button?

sour kettle
#

sometimes palettes contain duplicate colours

#

this makes sure every colour is unique pretty much

lone jetty
#

I see

blissful pulsar
lapis bough
#

Progress has been really, really slow lately. Not only for the hack, but for literally all the projects I'm working on. For some reason, I don't have motivation for pretty much anything lately, and it has been the case for weeks now...

#

i fucking hate this

lapis bough
lapis bough
#

might have motivation today but i dont promise anything

blissful pulsar
zinc rivet
#

SAME 😭

lone jetty
#

Discord is fucking stupid sometimes

lapis bough
#

true

vague breach
#

hmm

#

maybe i can send a screenshot of the level later today, after making some progress

#

(if we make progress 😭)

vague breach
#

well we didn't...

#

😭

lapis bough
#

we had some motivation today... but not enough time 😭

#

it's either time or motivation, can't have both 😔

cursive sorrel
#

yeah, I know that feeling

vague breach
#

can anyone recognize this structure?

#

(please ignore that the bg has yellow clouds...)

lone jetty
#

Somehow the structure reminds me of Super Mario World

vague breach
#

hmm

#

hmmmmmm

#

||IT'S THAT||

lone jetty
#

I knew it MrZtardust

#

Is WWMIcon1WMIconDashWMIconCannonIcon going to be a remake of the first level in Super Mario World?

vague breach
#

maybe...?

#

¯_(ツ)_/¯

#

i dont wanna ruin the surprise >_<

lone jetty
#

Then I'm not gonna keep trying to guess so I don't ruin the surprise HappyFlower

vague breach
#

okay ^-^

zinc rivet
vague breach
#

😭

zinc rivet
#

Ngl that mod is peak

#

Yall are doing a great work on this! ^w^

blissful pulsar
#

ditto

vague breach
#

thank youu!! ^-^

lapis bough
#

thanks!!

junior junco
#

I remade the first half of Iggys castle in Larry’s tower for the alternate harder boss fight route just for fun

#

I still need to make a harder harder Larry fight

lapis bough
vague breach
#

thx!! ^-^

vague breach
#

wait i cant make a poll?

#

guess i'll just do it the good old way then

lone jetty
#

Yeah, you need to boost the server to be able to make a poll unfortunately

vague breach
#

oh

#

okay then ;-;

zinc rivet
#

Ndy is a mercenary 😠

vague breach
#

What do you think about replacing Star coins with Rainbow star coins 🌈

zinc rivet
#

OHHHH GOOD IDEA

zinc rivet
#

It fitd the game lore too

#

I will try making a model for it

vague breach
patent obsidian
vague breach
zinc rivet
patent obsidian
zinc rivet
#

Yes

vague breach
#

idk

#

ask Bester

zinc rivet
blissful pulsar
#

wait maybe u could replace the speculative texture to be rainbow and it could change color in real-time?

blissful pulsar
#

specular texture* 😭

lapis bough
#

"speculative texture" 😭

#

what i'm worried about tho is the hud texture

zinc rivet
zinc rivet
vague breach
zinc rivet
lapis bough
#

really need to make progress...

vague breach
#

1WMIconDashWMIconCannonIcon done!!

#

except the very end which requires a code hack we have to make...

#

and hmm

#

we dont know how to code 😭

blissful pulsar
#

could make a request

vague breach
sour kettle
#

outta curiosity whasit need code for specifically

vague breach
#

it's a surprise for now...

lapis bough
#

yea...

sour kettle
#

ah gotcha

lapis bough
#

uh yeah forgot to say that there wont be progress for a few days (not at home)

sour kettle
#

are you out somewhere for the holidays

lapis bough
#

yea

sour kettle
#

gotcha

#

have fun

lapis bough
#

thanks!!

lapis bough
#

i kinda wanna make progress but cant 😭

#

I also feel like it could be a good idea to make (at least some) levels more exploration-based, where you have more than a single path you can go. Think about it as Green Hill Zone in Sonic

#

maybe including at least one of these in each world

sour kettle
lapis bough
#

we have a bunch of level ideas already, except that they're not specific enough (mostly ideas for gimmicks but not much of how to use them in various ways or the structuring of the levels)

#

thanks tho

sour kettle
#

oh by ideas i meant layout ideas

zinc rivet
#

@lapis bough i lost the texture for the "koopa skyscrappers" outdoor, u have it by chance?

#

Thats the only w6 texture i lost 😭

lapis bough
#

do you mean the billboard?

zinc rivet
#

Yea

lapis bough
#

i'm pretty sure i sent it in dms

#

or probably not...

#

uhh i did not

#

you probably didnt lose it (if i didnt give it to you in the first place) then

#

also i see in the screenshots (in dm) that you placed rain clouds on the worldmap. would it be possible to remove them for now? because apart from 6-2, i'm not sure about which levels will have rain in them for now

#

you could probably make a tree model later or something please? (later when i'll know which levels will have rain in them)

zinc rivet
#

Sure 😉

lapis bough
#

oh uh yea there has been some progress today

#

we replaced the star coin texture by a rainbow (tho the texture seems to "flash" a bit too much, i'm afraid that it might cause epilepsy)

zinc rivet
lapis bough
#

we also changed the placement of some of the ui stuff on the bottom screen, so the "challenge mode" graphic can be placed on the left of the world-level number

half vector
#

New to this hack, looks fire honestly

lapis bough
#

thanks!!

half vector
#

YW

lapis bough
#

we made a custom graphic for the "challenge mode" ("ALT" blue text) and a custom graphic for the rainbow star coin, tho it uses way too many colors

#

the graphics are not imported into the game yet

lapis bough
#

the thing is that, if we wanna work on a new level, we'll have to make a custom tileset for like 95% of the cases

#

exception being if it's a non-underwater world 3 level, and probably 1-A (but not sure for ideas for it yet)

#

so either way, we have to make a custom tileset for most custom levels we wanna make for now :p

#

the w4/purple forest tileset needs to be tweaked, because the grass doesn't loop correctly (and because the grass was one of the earliest things we did, there's a lot of work to do, and we don't have much motivation). we could technically make a level still but that'd be annoying

lapis bough
lapis bough
#

was gonna send the textures but guess i'll let Cloudie do it (because she really wants to)

vague breach
lapis bough
#

the star coin has WAY TOO MUCH colors tho

#

this part of the bottom screen graphics uses only 16 colors

zinc rivet
#

It can work for maps tho

#

If you have the code hack

#

Show the coin bester or cloudie 🥺

#

On level

lapis bough
#

i guess it could be possible to reduce it using nitro paint or the online tool that Purps has sent a while ago

lapis bough
vague breach
#

fine guess i'll record it then

lapis bough
#

forgot the image lmfao

lapis bough
vague breach
#

hmm i think it's alright

rapid abyss
lapis bough
#

how many colors?

rapid abyss
#

16

#

as you said

lapis bough
#

wow nice

#

how did you do that tho?

rapid abyss
#

reduced colours to 16 only trolling

lapis bough
rapid abyss
#

i used color quantizer and later on nitro paint to have the pallete

lapis bough
#

oh ok

#

well thanks

vague breach
#

thank youuu ^-^

zinc rivet
#

That mod is getting so good ngl

rapid abyss
#

tho i got the similiar result with nitro paint

#

what format have you used?

lapis bough
zinc rivet
#

Yw ^w^

lapis bough
vague breach
rapid abyss
#

i used 16 palette, since it looks the same when i import to nsmbe

lapis bough
#

oh ok

rapid abyss
#

when i tried tex4x4 it looked crappy, even if it was similiar nsmbe still changed the colours

lapis bough
rapid abyss
#

yeah (left NP, right CQ and NP)

lapis bough
#

interesting

#

not sure which one to choose now lol

rapid abyss
#

i could make even a better one since i just used basic options in cq

lapis bough
#

what's cq?

rapid abyss
#

not basic, it was the ones i had before lmao

zinc rivet
rapid abyss
vague breach
rapid abyss
#

it's cool, i have it since i wanted to make ps1 game style, it has pattern that looks like it

lapis bough
rapid abyss
#

and use it for reducing colours since i don't like NP one, it can have dithering too (like PS1 that i said)

vague breach
#

okay

#

seems useful

lapis bough
rapid abyss
#

yeah, especially with textures with a lot of colours

rapid abyss
lapis bough
#

oh okay then

rapid abyss
#

3rd one is the one i made now

#

and the best imo

vague breach
#

wooooo

lapis bough
#

wow clean!!

lone jetty
#

So, does color quatizer work better than NitroPaint?

lapis bough
rapid abyss
rapid abyss
vague breach
#

lol

lapis bough
#

lmao

rapid abyss
lapis bough
rapid abyss
#

yeah sure, i'll just clean it so it would look better

#

dm?

#

or here

zinc rivet
lapis bough
zinc rivet
vague breach
zinc rivet
#

Yall doing the best work ever

#

Yw ^w^

lapis bough
#

thanks

#

i feel like you're exaggerating 😭

zinc rivet
#

Nah im not, it looks so good

lapis bough
#

thanks a lot!!

#

honestly i think we couldn't have done all of this without the help of this server

zinc rivet
vague breach
#

thanks again ^-^

maiden leaf
#

hypnotizing

vague breach
#

yes lol

maiden leaf
#

good job

vague breach
#

thxx

lapis bough
#

thanks!

maiden leaf
#

yw

lapis bough
#

it's pretty much the same as the base star coin except that the texture is a rainbow sorta-spectrum

#

and because of the reflection material (forgot how it's called), it causes this effect

lone jetty
#

Great work

lapis bough
#

thanks

vague breach
#

thx

zinc rivet
#

@lapis bough tomorrow remember me exporting w6 nsbmd

lapis bough
#

okay

rapid abyss
#

@lapis bough

lapis bough
#

thanks!!

#

the left one has the changes you did manually?

rapid abyss
#

yeah, just took the colours and make it too look better

#

since the right one is messy

#

oh wait, i forgot add this to NP

#

but you can do it yourself, just choose palette16 and i choose enchance colours (even if it doesn't do anything or visible difference lol)

lapis bough
#

okay

#

gonna do it rn

#

done! and thanks a ton!

rapid abyss
#

No problem, i just have a one condition, show how it looks in nsmb 😈

#

nah, i really like when someone take the thing i changed or something and how it looks in game etc

lapis bough
#

the thing is that it's supposed to be imported with A LOT of other graphics (all the in-level bottom screen graphics)

#

which is, 1, difficult, and 2 we're making other graphics that are part of the same bitmap, so we have to finish those first before importing them all into nsmbe, otherwise it's more work

#

could still replace the wmap one tho

#

but it doesn't have the same color and bitmap limitations (because of a code hack i think)

#

oh nvm i got confused with the bottom screen wmap graphics. the star coin graphic is on the top screen, and part of another bitmap

#

this'll have to wait, sorry :(

rapid abyss
#

ohh.. i understand, then i'll wait B)

viral rivet
#

yeah I can replicate what you did by running a 4x4 compression but with the palette size set to 16, which is probably not what you want to do

#

doing a color reduction to 16 colors (15 + 1 transparent) yields this for me

lapis bough
#

yea that's what i did (4x4 compression)

viral rivet
#

why

#

is it meant to be 4x4 compressed?

lapis bough
#

didnt know i had to change the color settings

viral rivet
#

normally you use more colors for 4x4 compression

viral rivet
#

with palette16 you have 16 colors and each pixel is a 4-bit index into a color palette

#

with 4x4 you have the image split into 4x4 pixel blocks and each pixel is a 2-bit index into a palette of 4 colors specified by the low 14 bits of index data multiplied by 2 into a larger palette

#

so you can reference many more colors in total, but you're restricted in the amount of possible colors per 4x4 tile, and the palette tends to need to be larger to achieve passable quality

lapis bough
#

oh yea that's what used for models right?

viral rivet
#

often yeah

#

it's the most space-efficient texture format aside from palette4

lapis bough
#

yea that's why it gets weirdly compressed with models in nsmbe

viral rivet
#

perhaps

#

I don't know much about how NSMBe compresses them

#

but the format is really tricky

sour kettle
#

nsmbe generally handles them worse than nitropaint

lapis bough
#

seems to be the same format, because it creates weird squares with the colors

viral rivet
#

the way NP handles them was largely inspired by how optpix handles them :p

#

but with some more efficiencies considered

viral rivet
#

a lot of really poor quality compressors exist which is annoying

#

but to some extent there are some compression artifacts you just can't avoid as a simple product of the texture format itself

#

in those cases then you may consider another texture format

lapis bough
#

okay

#

thanks

viral rivet
lapis bough
#

interesting, thanks!!

vague breach
#

we fixed the forest tileset!!! ^-^

#

we can start making w4 levels now (if we have motivation that is...)

zinc rivet
#

That tileset is beautiful ngl

vague breach
#

yess thank youu

#

the grass now loops correctly, and we added bioluminescent mushrooms

#

(it was a pain to redo the grass though...)

lapis bough
lapis bough
#

world 4 map retexture! (might still need to change the tree textures tho)

#

and changing the name too

zinc rivet
#

THE ICONS

#

W1 W2 W6!!

#

Ill export the nsbmd today btw

lapis bough
#

they were made quite a while ago actually...

zinc rivet
#

For w6

lapis bough
#

okay!!

rapid abyss
#

I really like the w6 icon!

lapis bough
#

thanks!!

vague breach
#

hmm

#

Rainbow star coins in every world, or one star coin color per world?
🌈 - Same rainbow star coin for every world
🎨 - Different color star coin for every world

zinc rivet
#

Actually, I think one color per world would be gorgeous ngl

#

Maybe even with diferent icons (like i did on my mod)

vague breach
#

but then in this case they would not really be rainbow star coins

#

so if we do this, there should be a star on one of the sides of the coins. after all, coins have 2 faces

lone jetty
#

I personally think having only one color per world kinda defeats the point of the rainbow star coins

#

But it's your decision after all

vague breach
#

we'll probably keep the rainbow star coins then ^-^

#

-# and they have that shiny ✨ effect

zinc rivet
#

Ngl i loved that effect

lapis bough
#

yea we'll probably stay with one kind of rainbow coin

#

also, tip for anyone who wants to edit worldmaps: nitropaint is way better at editing the textures than nsmbe

#

also, @zinc rivet , reminder to send the nsbtx

zinc rivet
#

OH TRUE, gonna send it

lapis bough
#

uhh when?

blissful pulsar
#

he forgor 😭

lone jetty
#

JPG moment HappyFlower

zinc rivet
#

@lapis bough promisse today or tomorrow its here 😭

#

Ill make the nbsta and nsbmd for it

lone jetty
#

Make the NBSTA and NSBMD

#

Now!

zinc rivet
#

Im already making it 😭

lone jetty
#

Make it faster banhammer

zinc rivet
#

@lapis bough u want clouds moving fast, slow or super slow?

lapis bough
#

slow i think

zinc rivet
#

Im finishing it

#

-# hope the vram dont explode 😭

#

Finished

lapis bough
#

world 6 and world 4!

#

world 6 model by JPG64

#

(original/unchanged model for world 4)

lone jetty
#

Damn

#

They look awesome

lapis bough
#

thanks!!

blissful pulsar
#

could maybe make thhe top grass in w4 a bit more green so it matches more with the sides?

#

but still i like em

lapis bough
#

it was recolored specifically to make it match...

#

is it not enough? 😭

#

thanks tho

blissful pulsar
lapis bough
#

could be color compression, idk

#

but it was recolored based on the grass texture

blissful pulsar
#

o

zinc rivet
#

Otter than that looks good! (Ngl i didn't expected the map to fit so fckn well)

lapis bough
zinc rivet
#

Ohhh gotcha

lapis bough
#

its probably the most important element of the world theme

zinc rivet
#

But i feel it would fit if other worlds have it tbh, but looks good

lapis bough
#

thanks

zinc rivet
#

Im honestly hyped for this mod

lapis bough
#

thanks again

#

tho knowing ourselves its still gonna take a lot of time

zinc rivet
lapis bough
#

thx

lapis bough
zinc rivet
#

Tbh i dont think a mod taking a lot of time is bad, by the oposite, its great, since how more time it takes, better it turns out

lapis bough
#

yea

#

but you said you were hyped thats why

blissful pulsar
#

honestlly this hack inspires me lmao

lapis bough
#

wow thanks

blissful pulsar
# blissful pulsar honestlly this hack inspires me lmao

not cause of flower journey, but seeing how great yall seem to execute your ideas kinda motivates me since i have some other ideas for another romhack (NSMB, but thats for a whole other time when i finish FJ), and hope they'll be as great as this one
wish yall the best of luck

lapis bough
#

thanks a lot to y'all!!

vague breach
#

wow...

#

thank you y'all!! ^-^

lone jetty
#

Lmao

empty jungle
lapis bough
#

thanks!!

lapis bough
#

There are a few things we wanna do today but idk if we'll have time

#

those things could be:

  • modification of a simple tileset
  • changing a few sfx
  • start working on 4-1

most likely not everything tho (if we even have time to do at least one)

#

i should really start to try making the animated waterfalls code hack soon tho... (by modifying Illy's double/triple "?" blocks code hack)

#

after this we'll finally be able to record 3-3. the only reason why it hasn't been updated on the channel yet is this

#

also i kinda wanna work on an airship level but we're trying to find more (and more original) gimmick ideas. probably gonna make it after 4-1

#

also we kinda started 1-A as well

lapis bough
#

uhh probably wont have time today unfortunately

lone jetty
#

Damn FeelsBadMan

junior junco
#

I’m willing to write them for anyone who isn’t jpg 64

lapis bough
#

for the animated waterfalls, i kinda wanted to learn how to at least modify code hacks to make my own

blissful pulsar
#

what exactly are the animated waterfalls gonna be? Is it like just an animated nsbtx?

#

or are they gonna be in the background

zinc rivet
zinc rivet
blissful pulsar
zinc rivet
#

TEACH ME THIS

#

PLEASE

zinc rivet
#

I DONT NEED MORE CUSTOM ACTORS 😭

lone jetty
lone jetty
blissful pulsar
zinc rivet
zinc rivet
#

Animated nsbtx

blissful pulsar
#

that’s like the one thing ik cause the rest is stuff that people already did and i just based off of it 😭

lone jetty
blissful pulsar
#

not now though

zinc rivet
#

Oki

#

Finally i will learn smth about code hack (istg ill use that shit for a lot of ideas i have)

zinc rivet
blissful pulsar
#

actually I do have an unfinished actor that was just meant to be extra decorations using nsbtx, and to make sure it doesn’t load a million files it just has like an array of stuff and then it checks the id u set

#

maybe i could finish it and use it as an example

lapis bough
#

Illy's long question block is already animated. I think all I should do is change the dimensions, disable the collisions, and make my own nsbtx

#

tho the problem is that i'd also like to be able to place it in different z-layers (either behind or in front of the player), and being able to change the opacity to 2 different values (or set only a transparent one by default at least)

lapis bough
lapis bough
#

i've been working on probably one of the least original tilesets of the hack during the past few hours (1-3h idk)

#

just a modification of Ztardust's NSMBU SMM2 airship tileset rip, with a few small additions

lapis bough
#

we're working on 4-1

#

but i'm kinda feeling like the level is pretty mid/boring so far

#

@zinc rivet (sorry if pinging bothers you), but you have the junglekusa retexture code? and you can use textures that don't have the resolution of the original junglekusa nsbtx, and they'll work fine and loop correctly, right?

zinc rivet
#

Hey, yea, i have the junglekusa code

#

You can use all type of resolutions, but they need to have 64 of height

lapis bough
#

okay!

zinc rivet
#

And the minimun size is 16 widght and 64 height

#

Ill send the code

lapis bough
#

alright

#

wait i'll check if we have the code already

#

yea we have it, no need to send it

zinc rivet
#

Just change the IDs

zinc rivet
lapis bough
#

on the code hack i have, i can copy-paste a part to add more texture. it also already has some texture ids on it

#

thanks tho

zinc rivet
sour kettle
lapis bough
#

guess i can send a screenshot

#

tho we changed the boring part into something else so

lapis bough
lapis bough
#

uhh the junglekusa code crashes for some reason...

#

okay fixed!

lapis bough
#

first half of 4-1 done

sour kettle
#

nice

lapis bough
#

the area overflow bug/feature seems to mute the music entirely for some reason

#

actually only the "warp from a level to another" feature. the actual bug doesnt affect the music

#

nevermind it seems to still happen?

lapis bough
#

when you wanna make something but that thing depends on something else but you wanted to do it after you did that other thing

#

definitely not us rn marioready

lapis bough
#

it's either time or motivation

#

for now it's time that is lacking

vague breach
#

we made progress on 1-A today!! ^-^

lapis bough
#

i had the urge of making an airship level lately for some reason

#

it might replace 2-TowerIcon because we don't really have ideas for this level apart from moving stone blocks

zinc rivet
#

If you want i can make a w2 tree with a airship moving up and down

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Like in ssmb airships

lapis bough
#

i guess you can tho it would probably need to still have the palm trees as well

zinc rivet
#

Its possible

lapis bough
#

well i guess you can then!

#

thanks in advance

#

i also have the idea of making something relatively simple (in the airship level) that has almost never been done before in nsmb ds somehow

#

also a few ideas from TLS actually come from this hack!

lapis bough
zinc rivet
#

@lapis bough sorry for the ping, but how u did the water tile in City level? I wanted to do it for 2-2 and 1-2

lapis bough
#

solid + water + ice type

zinc rivet
#

Oh oki

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Thanks

lapis bough
#

yw!

#

idea definitely not stolen from NSHackerB and/or AdventureSMB

#

lurking on nsmbhd when i was younger actually gave me ideas for the hack lol

zinc rivet
#

SAMEEE

blissful pulsar
#

hey now you can use the signboard with an a3i5 texture that looks like a water puddle and put it over the tiles instead of making the tiles with the water puddle marioready /j

lapis bough
#

not sure yet but the hack might receive a name change soon or in the future

vague breach
#

hmm

#

we discussed the other day and we found 2 possible interesting names:
"The Rainbow Quest"
"An Alternate Sequel"

#

you can also "craft" names using this (in case you want to suggest something):
First word:

  • The
  • A/An
    Second word:
  • Lost
  • Rainbow
  • Alternate
    Third word:
  • Sequel
  • Quest
  • Stars
#

-# will anyone even see this >_<

zinc rivet
#

The rainbow stars would be great actually

vague breach
#

hmm there's a fangame called "Super Mario and the Rainbow Stars", so probably not because it could cause confusion

zinc rivet
#

Ahh i see

vague breach
#

(on top of that we could be accused of stealing ideas ;-;)

lone jetty
#

The Rainbow Quest sounds like a creative name

blissful pulsar
#

The Rainbow Quest sounds good to me

#

oh my timing

vague breach
#

wow

blissful pulsar
#

but yes TRQ sounds neat

lone jetty
zinc rivet
#

Smth like the star quest/the rainbow quest (as you sugested) and the lost stars also could qork

vague breach
#

there's also "An Alternate Quest"
(which a friend really wanted 😭)

blissful pulsar
#

-# now i'll be forced to change a word in a non FJ hack i thought of-

sour kettle
#

could prolly nix the the in rainbow quest

blissful pulsar
#

Rainbow Quest / The Rainbow Quest is fine by me

#

more fitting since u guys have rainbow star coins

zinc rivet
#

Yea same opnion

blissful pulsar
#

though have u guys considered changing the ''NEW'' by something else?

zinc rivet
#

The rainbow quest would be good

blissful pulsar
#

(or removing it)

blissful pulsar
#

like uh

vague breach
#

we thought about it but it might be better to keep "New"

blissful pulsar
#

fair

vague breach
#

so it's clear that it is an NSMB hack

blissful pulsar
#

a random idea:
Colorful SMB: Rainbow Quest

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-# i think that sounds worse

vague breach
blissful pulsar
zinc rivet
#

I think that nsmb the rainbow quest sounds good

#

And interesting too

blissful pulsar
vague breach
lone jetty
zinc rivet
# zinc rivet And interesting too

Ngl, if i didn't knew the hack, and saw the name "nsmb the rainbow quest" i would be curious and check it, and the hack is also good, wich would keep me interested in the project

vague breach
blissful pulsar
#

true lol i love the logo for yall's hack

zinc rivet
lone jetty
#

Bruh

vague breach
zinc rivet
#

Truee 😭 😭

blissful pulsar
lapis bough
#

i just realized that if we remove "sequel" from the name, we'll have to remove the short description explaining that the hack is a leaked unfinished sequel prototype

zinc rivet
#

The rainbow sequel?

lapis bough
#

that... would sound a bit weird?

zinc rivet
#

Yea maybe

#

Im bad with name ideas QwQ

sour kettle
#

the questy sequelenticious rainbow

zinc rivet
#

NO 😭 😭 😭

blissful pulsar
#

✨🌈 rainbow🌈✨

lapis bough
lapis bough
#

progress slowed down because we recently got the hyperfixation of making a ytp 😭

#

(it's in french tho)

zinc rivet
#

😭

lapis bough
#

Random level ideas drop because yes:

  • 4-1 (currently being made): Scuttlebugs + Splunkins
  • 5-3: Snowball Avalanche: huge snowballs that you have to avoid (inspired by the cancelled "NSML" hack i sent the trailer of, earlier)
  • 3-B: Unagi's Depths. also the level where i wanted the "shake god" actor for
  • 7-3: A Wii-msical Comeback. inspired by an nsmbwii level
  • 1-A (currently being made): another silhouette level with piranha plants and jumping cheep cheeps as the main gimmicks
#

5 out of the 25-ish ideas we have of levels so far

lapis bough
#

thank you Ztardust for publishing this in the nsmbhd thread MarioPraise

#

and my idiot-self just realized it's already in the rom 😭

#

thanks still

lapis bough
#

this ^ is an explanation of the world themes

vague breach
#

1-A gameplay mostly done! but we're not very proud of how the second half of level turned out... ;-;

#

i said gameplay because the tileset needs a rework and then we'll place the deco stuff

#

(it's the silhouette tileset)

#

4-1 is half done btw but no progress has been done on it for almost a week ;-;

lapis bough
#

any suggestion on stuff we can add on an airship tileset?

blissful pulsar
#

ladders

lone jetty
#

I could possibly be able to suggest something if I could see how the current tileset looks like, but I imagine you guys don't wanna showcase it

lapis bough
#

it's not too special honestly

#

just the basic nsmbu smm2 airship tileset with extras

lone jetty
#

Nice, I like these new adittions, I also love the Bowser Jr. metallic box

lapis bough
#

thanks!!

lone jetty
#

How about a Bowser statue and a climbable chain?

#

And you could also add anchors below the chain

lapis bough
#

a climbable chain would probably be weird? idk

#

i guess we can add this tho

lone jetty
#

I mean, I added climbable chains in some of my tilesets MarioShrug

lapis bough
#

we'll probably need to draw them from scratch tho

lone jetty
lapis bough
#

yea like smb3

blissful pulsar
rapid abyss
#

swinging chains?

#

is that possible to do?

#

it's better than just climbing them imo

blissful pulsar
#

swinging vine retexture 🤔....

lapis bough
#

i guess?

lone jetty
lapis bough
#

honestly we're most likely not gonna use the swinging chain so dw

#

the anchor seems complicated to make 😭

lapis bough
#

i have crappy wifi

#

so what do you think now?