#Sakura SMB DS
1 messages · Page 48 of 1
wait are you telling me that the pipe animations are tied to bowser jr somehow?????
if that's the case... nintendo what the hell were you doing while making this game 😭
From what frosty showed yea, since it uses the same system as jumping on tower and castle
doesn't jumping to the tower/castle work fine in your hack tho?
Nah i removed it too
oh...
Nld did actually
okay so in w4, the tower being on the side won't be an issue then
Yea
But the jumping direction can be any
So it dont really affect much
But yea ill do pipes in this way then
oh, didn't know that
shop
jpgee arc 
LMAO
exellent
Texture
Its copy pasted
I copy pasted because half of this will be under the fog
And the map is mountainesque
fair then
Ill start the work now (ignore the metal mesh, its reference only)
How to make it less empty
Made the Bush bigger
Better, ill make heigh variation too
just know that it doesn't have to be overly overdecorated tho
-# can't believe i'm the one saying this...
I'd never ever have expected you saying this, lol
I found a artstyle that inserts this on other maps and looks nice
Theres stuff out of bounds, dont mind the tris count
This world have the best deco set:
Barrel
Gummy Bush
Houses
Its really nice to work with those
Not only on levels but in map too
Gummy Bush is not the official name ofc
Its just that it looks a gum
Ill also add pipes too
i’m thibking if you are not accidentally adding too much barrels
tho i’m letting you cook
honestly i'm not fully sure about the worldmap so far
the original worldmap really had a feeling of going upwards and climbing the mountains. this one so far feels more like the very old w3 design, which had the same layout as the nsmb w3
and honestly i'm a bit disappointed to see this new version, because i really liked the structuring of that w3
It will have parts going up
Even more actually
I plan making the player need to go up, go down n such
The height of this area for example (Im making a new area and i had to cover it cuz i will only show later)
Yea true, ill manerate more on it
Im following this path here (not sure if pipes)
if jpg does it well it will be better than old one
Im really happy with the current result ngl
I had to fix the uv a bit
ohh interesting ✨
i'm guessing it's unfinished because the sides at the end are missing
what would be nice later on is to make the mountain look "fuller". have more terrain than the part you can walk on
Yea, some i removed tho cuz its not visible in game
Yea ill do it
Like on w4
oh crap :/
Ofc, main model first
i feel like we don't go upwards as much as the original w3, but that also could be just because we haven't seen it in-game yet
really, the worldmaps of the hack went from "well at least it's a custom worldmap, that's decent" to "omg these worldmaps look so good, better than the base game"
okay probably an exaggeration, but the new worldmaps just look polished imo. and they do feel more open than the ones from the base game (tho it's also thanks to the xyz map camera code hack)
Yea thats fair, i do plan making more jumps tho
Mainly on the city part and on the next climbing areas
okay. wait more climbing areas? i thought it was the upper "floor"/plateau
Yup, i plan make it go more up, then more down a bit
interesting. it already looks nice
anyway that made me want to work on TRQ for a little bit. not gonna do much (chances are that i'll even lose motivation after turning on the computer), but it did give me a bit of motivation
Ooo thats nice! :>
I feel happy seeing people working on this mod (even if slowly) cuz its a really nice mod
also about this, you too have the issue with the score text being displayed the wrong color, if you switch characters in the character select screen? (for example if you choose Rexy, it'll still have Mario's colors until you go back to the worldmap)
thanks 
Yup
Im planing making both have same color
okay. to fix the issue, i had to make the colors the same for both
okay yeah i did the same. Frosty too i'm guessing
Yw^^
kinda feels like there's no much point to go there in terms of progress. tho i guess it's optional levels, idk
I like doing optional levels that lead to a shop/dont skip much cuz it will make people curious for play the level or they will play it once they find out that special world is a thi g
Same 😭
The secret exit that i changed from 3-2 to 3-3 is evil 😭
But people will easily find it by curiosity
imo i feel like there 3 kinds of players at play
- someone whos gonna go for all the levels regardless of if they know theres a secret world
- someone who may skip a level if theyre having trouble with it and have the opportunity to, but may be enticed to go back and try harder for a secret world
- someone whod do the bare minimum regardless and wouldnt be enticed to go back to unlock the secret levels anyway
in which case relegating extra levels to only unlocking mushroom houses would have little effect other than making the first type of player question if their effort is worth it, and removing the opportunity for the second and third types of players to weigh whether or not they should keep trying a certain level or give the other one a shot (or consider if its worth trying to scrounge up star coins to try a different route)
I see
I honestly never use star coin signs cuz i think its like "hey try hard on a level to unlock another level" i think its better having only secret exits, this makes so every star coin can only be used on w☆ map exclusively
And ofc, on the special world, for unlocking a new level, u need to get all the star coins in the previous one
Tomorrow ill finish w3 worldmap too
Ill add worldmap bridges too
The worldmap is getting great ngl
Why its like that
Wth is even this
how large is the map?
it seems like it's trying to convert a nonexistent number or a number that is too large, but i'm not sure
Same as old w3
weird then
honestly it was more of a random guess. idk if it's even related to the map size
oh ok
Or should i call it the guilty uv? 
Heck yea 
sequel to the cutting room floor but specialized in unused models and corrupted ones 
LMAOOOOOO FR
tho it just sounds like some website name tho
Its the cutting room floor but for used game assets
lol
okay i'm hyped now
Now ill do goombatlas map
oh i thought you had done it already
Today w3 is here 🔥
Oh 😭
Yesterday i spent 2 hours fixing every uvmap of w3 map
I had to redo everything 😭
holy...
Now the easiest part but the most tedious one and the one i most hate, path animations
It is bigger, its because of the path animations, mario is a lot more high on the map
i mean yeah why do we have a tiny house that is smaller than mario 😭
ohh, fair then
If he makes the ground ibgger then that's enough
The ground is big
It is bigger than what it looks
😭 ?
The houses for example are the same size as mario (yep, even the tiny one)
Its path animations fault, thats one of the reasons i dont wanted to change paths before on the old maps, mario is going to be higher than the actual map and it will look really big
I can even proof its angle related by showing a giant toad house
okay let's see what it looks like with the path animations then, once you're done. and then we can give critique/feedback
doesn't make much sense that the barrels are sticking to mario and the node if they're both far up in the sky tho
Eure
weird
Ill wait for william
And ill ask him what it could be
It happened exactly when i replaced w3_move.nsbca
I removed a w3 related code to see
Nah
Its part of the course tilemap
I know what it may be, it may be replacing those bottom screen worldmap icons
maybe part of the "mask" tilemap?
The Z is above this tile
Ill see
ohh i know
just empty the "mask" path tilemaps with empty tiles
that should solve the issue
Nope, w3 mask dont have it
I deleted that Z tile since i dont use, im probably wiping a bigger problem down the carpet? Probably, but if its really a big problem, the source William is cleaning will not have this error so i dont really mind it
Since if the game runs on melon ds and dont have any visible/gameplay ruining bug its fine ig
Yea its a mask tile
Its a -● tile specifically
Hmm so those are hardcoded to path animations
Interesting
Makes sense tho
ITS THE SAME TILE I SAW, SAME POSITION!!
interesting
the letters invasion 
mario is just gonna casually jump over that wall?
Make whole map apart from paths etc larger/extended
It’s too small
i actually agree this time
might be nice to still see a video of it, but it seems to be too small
1 path left!!
Map done
Im doing the final touches and ill show here
Today ill show yall
nice!! tho it does feel a bit too small
also please make these clouds transparent and foggy, NOW
tho it does look kinda nice, but i feel like it would be better if they were foggy
I tried.... but they interacted with the paths.... and in a not nice way.. 😔
why are you using Wstar clouds on this map
they should’ve have completely different hue and be semi transparent
go with either white clouds or light blue
They interact with paths, they have semi transparency too
So they need to be fully opaque
Idk actually 😭
Prototype for 4-2 too btw, ofc, this will not be a full underwater level, it will be a lagoon level, and the level will be kinda underwater n surface
interesting
ill show progress on w2
JPG, just out of curiosity, your hack doesn't have the mega mushroom right?
nope
i dont have much creativity for it
same for mini mush
I was mainly asking because if you destroy the bullet blasters with a mega mushroom, it'll also vanish the decorations behind them
ohhh i see
But if your hack doesn't have the mega mushroom then nevermind
Anyway, the level looks good, but you need to add more coins
And blocks
thx!! ^^
yea ill add more of them
what u think abt this
changed first coin cuz it was too easy imo
That's better
But maybe it'd be better to put the 10 coin brick in the platform with the blue koopa instead of above the Bill Blaster
gotcha
done
WHY THE HELL NINTENDO
Today ill try finishing 2-2, or at least make more progress on it ofc
0w0
I wanted to make at the very least the king bill section
I came back Jpg!
ohh cool
Btw, Mariorrt told me he was also working on this hack right?
Thx! ^^
I really like his levels
He's lore writer and level designer
Same, theyre fun
Oh, he also writes the lore? I didn't know this hack also had lore!
What a complete hack
Thx! ^^
Started the king bill part
Tomorrow im finishing it, half of the whole level is done
On sbnk 27 (chijou count) the bullet blasting sounds dont work?
i don't think the sfx have anything to do with the sbnk of the bg music (unless it's too large for example, which cuts the sfx)
do other sfx of the same soundbank play?
what's the size of the sseq + sbnk + swar?
(total size, or you can give them individually)
The SBNK has nothing to do with the sound effects in your level
That depends of the sound set in the level's settings
But when i changed the song the effects played normal
WAIT SOUND BANK 19 WORKS
But star coin sound dont work...
The soundbanks where every sound work bill blasting dont work
And when bill blast works, fireball hit, star coin, checkpoint, 1up and throwing shuriken dont work
Ill see if i can purge instruments im not using
Its swav falt mostly
Why the bill sounds just cant play 😭
like
When i get it to play
It just dont play other important sound effects
Such as shuriken throwing (hammer sound) star coin or checkpoint
On other levels it just play fine
Yk what? On w2 i dont even use talking flowers besides 2-A, so ill change the theme to nwav
it's in hex
weird
2-2 is almost finished
Its closer to the end now, i placed the 3rd star coin
are you using the newerds tileset for it?
interesting
-# knowing people they'll compare the sakura theme itself to newer tho... we should just ignore them atp
On old ssmb it was newer theme, but thankfully now its a original theme
(Tho this theme is called petal plains/blossom plains)
i'm just saying that some people are always gonna compare things to newer no matter what. tho i feel like it's probably better to stop there. they don't need more attention than this (tho it's your thread, so if you wanna continue it's fine i guess)
Lets talk about tank tilesets ideas 
I was thinking in doing like this
It would be a mix of smb3 and sm3dw
idk how you would translate the sm3dw tank designs into a ds tileset
I did it on the train for w2 so it wouldn't be hard on tanks
Ofc, i took inspiration from a smw hack
But its kinda sm3dw-esque
okay then
2 chunks for 2-2 for be finished
i finished this level in 2 days
record
and i feel i got more creative on it
looks wayyyy better than other levels
interesting
finished!!
This level deserves a video
Soooo
Im adding too much kaizo moves in my mod
Theres a shell jump on 2-4
The king bill section stuff
ooohh wait can you send me that level theme i really like it!
Sure, its based on nsmb unused w4 theme, the tileset is for ssmb, but u can use the unused one from nsmbds, its the same, and u can add ur decos n such
The bg is free to use if u want i can send
yea i'd like to have the level theme link, like is there a yt link or...?
Oh the music u mean?
yeah yeah
Its made by kourtiss for ssmb, I'm afraid I don't know if I want it to be used in other mods :<
i won't i just want to add it to my song playlist if at all possible lol
its too perfect to be used in other mods-
I could ask kourtiss to upload on his yt channel :>
oh okay
Ok, I'm gonna be entirely honest
I seriously feel the King Bill section should be its own separate optional level, it doesn't make any sense to have a level with a chill environment and a casual difficulty and suddenly turn it into a kaizo level
Other than that, the level looks nice
I see, i could see what i can do for this
Thx! ^^
For 2-5, i kinda wanted to make a falling debris level
What is the sound hex for spiked balls
0x8?
you should make a player aware way before of the king bill rather it straight up chasing you
and having little so reaction to do anything
that’s why i recommend to zoom out camera slightly if you can
i agree with this. there's no reaction time whatsoever and the pacing changes drastically suddenly
I see, ill do it
I need adding secret exit too
would it be possible to reduce the speed of the king bills?
I need to see how i put the zoom to be as big as the view on the level
Ill also use a diferent music in the chase, i asked kourt for one
i almost feel like the king bill chase would work better as a bonus room. the pacing change feels too brutal
at the same time i also like it the way it is (except the reaction time tho)
The zoom made the reaction time bigger
does the zoom make the king bill get launched later? (by being loaded later)
Yea it zooms out first then it launches
And it makes the "Kabah" sound like bullet bill or banzai bills being launched
also that part needs better structuing:
- no semisolids on the left of the brick blocks
- more brick blocks
- more space to land at the end instead of a wall (and extend the floor a little bit to the right)
i think the king bills that are below tho are too difficult to avoid. you need to jump precisely, and either twirl or glide (with the acorn). i mean dang that's not geometry dash 😭
btw, the 3rd star coin has no indicator for it. it feels like the player has to guess
oh okay
actually i watched again and you don't need to glide/twirl, just be precise
also why are there enemies that are only used once in the whole level? 😭
i'm also sad that the targeting banzai bill was underused tho
Yea same :<
Thankfully they have their own level
On w5
And on w4 they will apear again
It kinda fits tho wich is nice
I still feel it should be its own separate level, as I said, it doesn't make any sense to have a really hard section in a level with a casual difficulty
you probably didn't do that but, i feel like it would fit well as a secret exit (tho considering how hard it is i would put it in some cannon secret exit, but your hack doesn't have cannons)
Once i finish w2 (1,5 levels remaining) i will make every level intros for it
-# did you just casually ignore what we said and try to change subject...
I didn't saw the messages sorry 😭
oh 😭
I said that cuz im making w2 levels so im with finishing w2 stuck in my head
oh ok
I think making a diferent level for it wouldn't be nice tbh
well there should be a level with king bills at some point imo, and making it optional
tho i feel like here, what could work is "nerfing" the section (making it easier)
Maybe on special world? Since special world is for harder levels
also maybe adding some bullet bills, since it's the gimmick of the level. tho i'm afraid that it would make it harder
yeah for example
Returning to this, ill try making them have the same design as the old ones, but ill add mario face and rexy face
Also
Ill remake the train one, and global airship one cuz i need to add rexy
Idk if i should keep the old design tho like i said
Catching players off guard with a very difficult section in an easy level is not nice either
The zoom gives a nice time to react tho, and this section is easier than it looks
i feel like having a more... less simplistic design, could be nice
and maybe avoid too much gradients because they get compressed easily (at least if you do, use nitro paint)
you literally have a loading screen that previews a level by a screenshot
make a screenshot of king bill part and in the leave make it appear after you make some distance
the king bill is only a portion of the level tho

i. disagree.
im feel like a level thats only running from a king bill would maybe get stale
i think trying to incorporate the king bill in the level earlier in different ways would be better like that one nsmbwii level
the roles are reversed here i see
but its so big that im not sure how you might go about doing that
yeah. though probably not in world 2...
also i do have some arguments. it's just that i left the chat because i'm discussing with someone rn
Getting from casual difficulty to kaizo difficulty in a single level is also stale 
Thats the plan
Maybe, but i fear it may ruin the tension it causes on that part, cuz its not really hard, its hard to die for the bullet, but the tension makes this part unique ig
What u think about it?
I don't mind it personally
I agree it's probably easier than it looks
but also you can create the same kind of tension by making the bill slower and adding more obstacles, instead of just a flat hold-right level
yes i also think it should be a bit slower
also to leave room for error. it feels like if you fail once you die instantly, which feels pretty unfair
Yea Fair
also i'm gonna tell you again, the "nofreeze" code hack feels weird imo. it kinda makes it feel like you don't "feel" the damage properly (at least that was the feeling i had when playing the demo)
oh i thought you wanted to keep it
I like it honestly, but i could remove if people dont like it thi
then keep it
Oki
unless you're indifferent and most people don't like it
I don't like it either, but I'm not gonna hate the hack just because of it, lol, so yeah, if you wanna keep it just keep it
yeah true, at the end of the day this should be your decision jpg
tbh for me it’s fine if he wants to remove the freeze, but I personally think it’s better WITH the freeze, even if it’s a small amount of time, the few seconds you have of the freeze let you plan out quickly what to do next since taking damage means you could be in a dangerous position
I see, so i would like keeping it is nice
keeping the freeze or the (nofreeze) code hack?
Nofreeze
okay
yeah sorry if this came off as pressuring
No it wanst, no worries ^^
Thx! :>
This 4x4 compression makes the textures looks like those nsmb poorly ported bgs 😭
When replacing ofc
you replaced the spikes?
(spikes as in the green enemh)
Its oki ^^
Yup, i dont used them
Nor those spike balls
So grrols will be better
there... kinda was no point...
Shiny bagon (it's my fav pokemon so guess how happy I am)
like it just feels like a retexture/remodel...
i think i can give a bit of feedback, apart from what has been said already:
- the camera is sometimes too low (tho that seems to be a common issue in sakura smb levels)
- there are enemies that appear only once or twice and just feel out of place: rex, goonies, ninjis. maybe keep only 1 or 2 kinds of them, and use them more often in the level
- the flagpole is just... not interesting. you can't really reach height (the bullet bills placement doesn't allow you to do so (except maybe one), and there just isn't enough space). it would be better if there were some bullet bill launchers that could launch bullet bills that you could jump on to reach higher points of the flagpole
- in the king bill section, it gives the feeling that there's something on the left. i would suggest filling the section with brick blocks, and keeping a king-bill-shaped hole
- i feel like the koopa shells are a bit hard to see in the king bill section too (because it's a bit overdecorated + having to act fast)
tf you mean there's a shell jump in 2-4 😭
Yup
Are you certain?
Yea
I like it honestly
I found some old ssmb photos, the evolution is crazy
I kinda miss this w3 theme but bro i really preffer current ssmb
interesting
Ill see if i finish 2-5 today
I almost didn't talked here, but im on almost half of the level
I wanted to make the grrols 3d models
Both desert grrolls and normal
But im not the best at making enemies, ill try
good luck on it 🍀
Thx ^w^
I got a idea for ssmb tank levels
I wanted to make the tileset be on the bg
And make the bg never scroll
And the tanks would walk
And the rest wouldn't
it would be weird considering that they shouldn't scroll at the same speed
oh you said making the bg never scroll. that would still look off imo
they will not scroll, since the tank levels idea is that the tanks walk, mario is on place
the junglekusa method is better imo, you don't really have a reason to change it
I just have my ground as convayer belts so it looks like mario is moving with the ground
Same
But the bg scroll
Breaking the ilusion
So i want to make bgs on w3 ghost house and 5 ghost house (ghost houses are tanks on ssmb) static to screen
Top only tho, since bottom is already static
I remember i knew hex editing it to make it static
But yea, i forgot
Correct size
Yup
There's a tileset block why?
Its for tank levels
Huh
yeah. though it's for the animation, not the physics
also no once again i think it's just a bad idea. it worked fine before, why changing it???
why doing some wacky workarounds, which could be noticeable in-game, for something that is already implemented and functional???
Now it need to be static only
JPG JUST WHY??? IT WORKS FINE ALREADY
The bg and tileset scrolling was bugging me
maybe it's for the z-layer. but having it as the background also would cause a z-layer issue
but it would still scroll...
Rn it wouldn't anymore, since it will be static to the bg
And the tanks n stuff will move, mario and everything else would be static
Another tank level?
Its w3 one
unless you mean like you want the camera to give the illusion of being static, and the tanks to advance
Yea this
but that imo would feel weird. it would make more sense if mario continuously moves forwards
Isn't that the whole idea of tank levels?
it's how it is in sm3dw too
I agree
not quite. in tank levels it gives the illusion that the tanks go faster than the ground, but mario still goes to the right
here what jpg wants to do is give the illusion that the camera is completely locked (rather than looking like a slow autoscroll with the tanks going faster)
Do the tanks move in 3D World or not 🤔
yes i'm pretty sure
i just checked. they move but slowly. and the camera moves faster than the tanks
Woops I meant the other message
That's kinda what it looked like in smb3
in smb3 the ground was all the same tho, so i guess that's the best they could do with the limitations
in the all stars version tho, the camera does scroll and the tanks move forwards slowly (i just checked)
all stars version sucks tho, so
In newer smbw for exemple, the ground is ststic
it's the canon of what nintendo wanted to do i think
at the same time this version has the bg and ground scrolling at the same speed. probably because the ground is technically part of the bg but idk
i just checked and, yes that's true. tho it also doesn't make much sense imo, if the bg scrolls but not the ground
I mean, in jpg's version neither will scroll so it makes sense
kinda
in newerds tho, both the bg and ground scroll, but pretty slowly, and the ground scrolls slightly faster than the bg does
i just feel like how it probably is is probably better, and that making the player feel like they're still moving makes more sense but also feels more dynamic
The tanks will be the oposite of my w3 train level
(The train is static and the bg is moving, making it seens that the train is moving)
While tanks will be the bg static, while tanks move
it does make sense i guess, but once again we lose that energy of the player seemingly going forward
Also, instead of lava rising in tank levels, i make a king bill shoot
Killing the player and blocking a softlock
the lava rising imo was not a great idea. it was pretty buggy actually
(I got jumpscared by it tho 😭)
This king bill definitelly can jumpscare people on tank levels
entering the warp too late made the player fall back on the ground (well, the ex-ground which became lava), without reaching the warp because of being pushed by the camera
this was an issue while playing the sakura smb demo
actually there were quite some issues while playing it. some have already been said (either by me or not), but some i haven't said them (also because there was a lot and i don't remember anymore)
It hapens on newer ds too iirc, since i couldn't do this level, i copied newer ds level and deleted stuff
Now its not newer ds level base anymore
i think the camera just stops scrolling in newerds
Nope
How do you end the level if you stay in place
The tanks are moving towards mario
yes this. technically you don't stay in place but it's the illusion the level would try to give
but i genuinely prefer how it was before tho
Is there just gonna be a tank with a pipe at the end of the level?
Cannon pipe
Is this a boss level or a regular level?
Regular level
Not on ssmb 
So what is the thing about lava or a king bill?
A not scrolling bg is vastly less offensive than killing the player
Killing the player is honestly by far the worst way to go about it
Ill record a video
Its only if the player lost both pipe cannons
Wich only happen if they are curious on what happens
Newer ds did that too
But i used a king bill instead
And it was bad there too
If the player dont get killed they will get softlocked anyways
There inst much u can do
what about... locking the camera?
That would need to make tank animations stop too
which would also work with the bg being static
probably better than killing the player at least
Can you spawn tiles without triggering a cloud effect and sound?
in 3d world they're actual moving objects, not an illusion like in newer or here
Only jyotyu tiles iirc
It should be more than possible to achieve the same here
also wdym the spikeballs from spikes can be killed like this 😭
(TRQ also has this issue since it's the same code hack, and i just tested)
I would need to make the weels change to non animated tiles
That's the only thing tho
Yea 😭
Worst thing to OCD people 😭
Have you ever thought about making the autoscroller stop at the pipe cannon? 
No I mean
It should be doable to implement
I would need to make steering weels stop
he said that the issue would be the wheel animation
You guys don't happen to have custom tile spawners for this game?
lmao
The pipe would just apear on a static ground....
Well no it would just slide on the ground into view wouldn't it?
I think he's making a joke
Oh
what if
I was actually being serious, everything would be better than just killing the player
idk if that would work tho, but placing a warp on the right that would lead to a static view, which would have a pipe cannon. tho the camera would probably have to stop, which doesn't solve the issue
So I take it nobody made tile spawners for DS that can spawn any tile?
no
damn
it also wasn't needed before i think
Yea its not a thing yet sadly
and doing this would require a lot of code/work i think
I believe Newer Wii actually modified its game's tile spawners to be able to choose any tile
newer wii
I don't think it required too much code there 🤔
ill get nitro rq to upload the video
doesn't the server already allow 50mb uploads tho 😭
this is the ds, which is more limited in terms of hardware and memory
I plan on just using the final castle loop
Videos are big
Not that big by far
love that idea
what about a video of 6 movies in a row
That's honestly a pretty good idea
Just upload every single frame in separate pictures
Hey Illy, do you know how easy or hard it would be to make tile spawner be able to spawn any tile?
That would be piracy and not allowed, so problem solved
one possibility could probably be to have to store whatever tiles you need in some existing file that has tile placement data (just like levels) and have a specific file for every time you do that
havent looked at it, the tile god doesnt have the sprite data for it though so you cant have it in that actor
Damn
How much sprite data do you have in this game?
yeah, I plan on having the ground and bg speeds change with auto scroller as well as the wheel actors, should be kinda simple
i thiiink 4 bytes
plus 2 extra bytes for event triggers n such
also this would require changing the sprite settings, and allowing for not just 6 hardcoded blocks, but 3 whole map16 (which are A LOT of tiles each), which is a lot
256 iirc
I dont remember off the top of my head, we have 8 nybbles/4 bytes and two extra for events, those can be used as more sprite settings if needed though
oh so that's why nsmbe immediately knew that the checkpoint had an event id when i changed the settings with the code hack
isn't that for "objects"? could also work tho
Yeah the possible map16 tiles are way more I think
yeah i think too
you could probably store it in the level header like the actor spawner does
maybe doing the extra settings like the actor spawner could work tho
right when i was about to say it 😭
i had to get nitro to ts 😭
Just counted, I think 16×48=768 map16 tiles
im uploading the video
itd be 256 * 6 map16 tiles iirc
I don't wanna ruin the tile god related conversation, but I feel any further discussion related to this topic should move to #nsmb-chat , we're kinda polluting JPG's thread at this point
Got it
skip to 0:17
~~a 50 sec video shouldn't be so big you need to get nitro 😭 ~~
going to the left instead? interesting
but ii used windows recorder and it bloated the video
next time use an online compression tool to make it smaller
i shouldve used obs too
The tank wheels also keep moving on the death screen 😭
though i think the scroll is better. here it feels too static
WHY NOW I CANT UNSEE
Very strange indeed
w5 is normal tho
no i meant that i liked the idea, it feels kinda fresh
i'm still not fan of making the bg and ground static tho
I'm personally not a fan of backwards levels 🤷♂️
then you're probably gonna dislike some of the (potentially cancelled) alt levels for TRQ (challenge mode levels)
I'm not a fan of anything, delete this hack, delete the other hacks on this server, delete Discord, delete the earth, delete the universe, delete everything
so you don't wanna believe in the theory?
lmaooo 😭 that's what i wanted to say
What do they look like?
i was waiting for the question "which theory?" to respond with Theory of Everything
nothing yet. but what i had imagined was some alternate levels, with some of them going from right to left
That could be interesting actually
oh okay
the thing is, i'm not sure if they'll be done or not (also considering that there are like only 12 levels done so far and that some already need improvements or retiling)
I can see the right to left helping to make them stand out as alternate versions of levels
😭
Guys, you should totally check the super duper awesome mind blowing tank levels in The Missin... wait a minute, I have no tank levels in my hack 
Real
Theory of everything 2 upside down ship section at like 70%
That theory of everything
Add one 
conveyer animations?
why did my dumbass think ground pounding was a new feature
Yep
Funny how tank levels seem to have become a trend now, lmao
Mod inbreeding 😭
can I take credit for this
mine is based on block hoppers so its unique though

Unusually High Framerate Gif 👀
Good lord, has the project evolved
Every level is unique if you make enough effort 
i really like the map so far, way better than whatever i would do, but please improve those clouds in terms of colour
and add vertex painting
it would make it look even cooler
Oooo true, i forgot abt vertexes 😭
Btw wich color u suggest for clouds
the one that would nicely blend with the ground and bg
generally more blue
Ohhhh oki
also add for it a better texture
you could use planks from barrel texture
should be good
For the rails right?
for metal part you can leave it like that but maybe vertex painting on corners?
yes
i’ll see, metal part does not need much detail so yeah, just check if it’s better and if so go with it
Gotcha
Sure
you were the one saying they were gonna be difficult to model...
I thought it was going to be hard but in 2 minutes i finished 😭
meanwhile me taking 3 hours to model a star...
stars are kinda dificult tho
oh, well okay then
I usually make models out of a single vertex,wich makes it easier than using the cube
But its still complicated
yeah i had made that star basing myself from the cube...
very specific lol
Made big grrols now
Idk why endless earth used a flat plane but yea
Finally i removed another placeholder model with a actuall model
because skill issue
Thruth and real and truth and ideals
2-6 already in game!!
Level by redacc
can we get this title screen back
YES please bring back that kind of title screen. the current one is boring
i plan doing it
i asked aquee if he could do a custom title screen, he said that if he have motivation he can do it, so it will have this style
btw, w2 is 1 level away from being finished!!!
0,5 level away
jpg don't tell me you're making levels in 20 minutes...
nah
i usually take 3-4 days to finish it
im almost at 2-5 half
so i rounded 1 level to 0,5 levels
okay then
@remote star Would you mind trying out a custom lighting? make it look exactly the same like original one but add another light source that wouldve been much stronger and would be pointing exactly on the side of mario/slightly higher
sure
i plan naming 2-5 "grrrolling volcano"
Yup
Yea
Its a word play with growling volcano and grrrols
oh nvm the name of the enemy has 3 "r"s. i just checked
Yea i was writing it wrong before 😭
that's pretty much what i said, yes
i didn't even know the spelling 😭
-# and probably not even the name...
I pronounce it like this:
growl ols
Because growl you pronounce more fast
Yea that could work too
Thats why i made it italic
okay then
Or a beter way to make the same sounds
Grolols
sure i guess. just feels a bit weird that you pronounce it with 2 separate "o"s
your mom
Okay
Guys im exaxtly at half of 2-5
so peak
Thx! :3
Arizona
LMAO
also i said this specific one because it's where the grand canyon is, and it's somewhat similar to world 2 i guess (barely but whatever)
Btw i noticed that ill need to make new stage intros for:
Shops
Airships
W2 levels
Shops and airships are easy
And ofc, ill need to add rexy option
Wait yea its kinda similar
yeah it's the grand canyon
Interesting
(i took the photos btw)
Ooooooooo
also here (you probably did it with other levels that use this tileset tho), i like how the tiles kinda form vertival lines as a pattern. feels a bit repetitive but not too much tho. and idk if you did it on purpose or not
It have randomization actually
what i would suggest is keep the dark tiles together and the lighter tiles together, and mix them between each group (mix the dark tiles together and mix the lighter tiles together, but don't mix the dark and light tiles)
oh, okay. well rip my idea then...
I could use this for w4 desert tho
interesting
2 chunks left!!!
I just go placing tiles, if i like it i keep, if i dont like it i redesign or scrap the part
And i usually go doing what comes into my mind
So in the first chunks the gimmick is selected
Finished
W2 IS FULLY FINISHED!!
Now
Ill see wich level to work on
4-5!
One of the Stones is out of the way
5 left
This world is surreal
World 2 volcanic
Yea
Cool
interesting. the star coins just all feel the same tho
and i feel like one single gimmick is not enough for a level
Tomorrow ill make level intros
You mean like the images on the loading screen?
Yea
did you base the background off of smb3 all stars world 8?
because it looks very similar
it would be better to have an actual icon instead of "train" being written
also it's probably just me but i don't really like the use of existing renders for the level intros
and what you used to do, with enemies that had a hand-drawn style, was a lot better and more charmy imo
Some people didn't liked it and i didn't liked it too honestly
why just "airship" tho? feels generic
i loved it
Every world will use the same
and i just don't like to see renders being used in in-game stuff. i recognize it and eww
that's lazy. at the very least, change the level name for each of them
like i hate the newerds powerup sprites for this same reason, especially the mushrooms
nah those newer ds item sprites are weird ngl
yeah there are other reasons why i don't like them
but i just hate whenever i see renders in-game. it's just eww
also here they don't match the level intro's lighting sometimes
i feel they work nice if theyre on loading screens
These renders are cursed as hell 😭
idk i don't like it
maybe make the renders yourself? that would be difficult tho
At the very least 3D World has icons for all those
High quality as if the DS isn't very low res
looks charmy <3
True..
I could add those 2d arts back too later
maybe it would be better if you made some kind of white box for the icon
and do the whole level name thing too
wait i'm stupid, i got confused for a bit
Nah ur not stupiid
Now ill do another grrol level, but this one will be tower like in some sections
This time on w4
Piranha plants will apear too, I never used those before
im sure it wouldve looked way better without pre rendered not fitting the style and not self made ones characters but with just image of a level
oh and text couldve use nsmb ds one just
this, especiall considering that the font ur using seems to have some incorrect characters from the official one nintendo has
btw jpg i think u should change the mario Icon, it looks downscaled and not as good as the rexy one (which seems to be sprited and it looks much prettier and clean)
i don’t think they were complaining about the renders themselves… they were complaining about how they were inconsistent in style
This, and its hard to find consistent style arts, Or even 2d arts at all
Rather, the inclusion of renders in the first place
For me at least
Actually instead of w4-5, ill keep it for later, and ill do 1-temple
I love how nsmbe randomly freezes and closes
me when interacting with coin sprites for some reason:
Yup i was interacting with coins too
idk coins are weird 😭 (and evil)
Shiny but deadly
Whoever gets the ref gets a cookie
Coin sprites shouldn't be used very often anyways, only if you're placing coins in front of decorations or if you want off-centered coins
minecraft story mode?
yeah it was why it crashed for me. and considering how overdecorated my levels are...
also because i do some sort of "coin trio" which has one coin half a tile above the others (i literally stole this from Illy and New++...), and to make sure their animation syncs, i use them all 3 as sprites
.
why...
Idk actually
No, Ceave Gaming. The Fuzzy guy.
oh. well rip
Well, start using jyotyu coins more often or else I will annihilate you 
😨
im sad ccuz bosses are just crashing the game, like, i edited 3-tower a bit and make a lakithunder arena but it just freezes when warping
what it can be
i feel its ram related but not sure
idk if its the extended tileset but it shouldnt be
this is all i have in the area
when i warp through that warp actor, the screen gets black
i changed a setting in that warp actor to make a test
still freezes.....
ill record it
is it in its own area, with its own sprite sets?
yup
oh...
do you have the "boss particles fix" code hack?
Yup
weird...
Here whats happening
yeah i saw that
it just goes to a black screen
you said it works again when you remove lakithunder?
Yup
then it's not an issue with the warp itself
what are the sprite settings of the room from the base game? it could be the spiny missing
hopefully. idk tho
Theres 2 missing spritesetd
what are they?
Lakitu enemy common
