#Sakura SMB DS

1 messages · Page 48 of 1

remote star
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Would be harder but possible

trail vapor
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wait are you telling me that the pipe animations are tied to bowser jr somehow?????

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if that's the case... nintendo what the hell were you doing while making this game 😭

remote star
trail vapor
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doesn't jumping to the tower/castle work fine in your hack tho?

remote star
trail vapor
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oh...

remote star
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Nld did actually

trail vapor
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okay so in w4, the tower being on the side won't be an issue then

remote star
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Yea

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But the jumping direction can be any

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So it dont really affect much

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But yea ill do pipes in this way then

trail vapor
remote star
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Pipe layout

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Red path is secret btw

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Better showcase

trail vapor
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2 secret levels to reach a single shop?

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interesting layout tho

obsidian basin
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shop

elder crystal
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why are you drawing circuit diagrams

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jpg electrical engineering arc?? 🤔

trail vapor
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jpgee arc marioready

remote star
magic bloom
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exellent

remote star
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Texture

trail vapor
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stretched mountains

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can't you just copy-paste the pattern tho?

remote star
trail vapor
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oh, true

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then maybe copy-paste the dark part of it instead?

remote star
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I copy pasted because half of this will be under the fog

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And the map is mountainesque

remote star
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Ill start the work now (ignore the metal mesh, its reference only)

remote star
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How to make it less empty

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Made the Bush bigger

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Better, ill make heigh variation too

trail vapor
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just know that it doesn't have to be overly overdecorated tho
-# can't believe i'm the one saying this...

crimson dome
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I'd never ever have expected you saying this, lol

remote star
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I found a artstyle that inserts this on other maps and looks nice

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Theres stuff out of bounds, dont mind the tris count

remote star
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This world have the best deco set:
Barrel
Gummy Bush
Houses

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Its really nice to work with those

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Not only on levels but in map too

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Gummy Bush is not the official name ofc

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Its just that it looks a gum

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Ill also add pipes too

floral hemlock
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i’m thibking if you are not accidentally adding too much barrels

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tho i’m letting you cook

trail vapor
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honestly i'm not fully sure about the worldmap so far

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the original worldmap really had a feeling of going upwards and climbing the mountains. this one so far feels more like the very old w3 design, which had the same layout as the nsmb w3

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and honestly i'm a bit disappointed to see this new version, because i really liked the structuring of that w3

remote star
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Even more actually

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I plan making the player need to go up, go down n such

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The height of this area for example (Im making a new area and i had to cover it cuz i will only show later)

remote star
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Im following this path here (not sure if pipes)

floral hemlock
remote star
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Im really happy with the current result ngl

remote star
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I had to fix the uv a bit

remote star
trail vapor
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ohh interesting ✨

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i'm guessing it's unfinished because the sides at the end are missing

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what would be nice later on is to make the mountain look "fuller". have more terrain than the part you can walk on

remote star
trail vapor
remote star
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Ofc, main model first

trail vapor
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i feel like we don't go upwards as much as the original w3, but that also could be just because we haven't seen it in-game yet

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really, the worldmaps of the hack went from "well at least it's a custom worldmap, that's decent" to "omg these worldmaps look so good, better than the base game"

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okay probably an exaggeration, but the new worldmaps just look polished imo. and they do feel more open than the ones from the base game (tho it's also thanks to the xyz map camera code hack)

remote star
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Yea thats fair, i do plan making more jumps tho

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Mainly on the city part and on the next climbing areas

trail vapor
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okay. wait more climbing areas? i thought it was the upper "floor"/plateau

remote star
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Yup, i plan make it go more up, then more down a bit

trail vapor
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interesting. it already looks nice

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anyway that made me want to work on TRQ for a little bit. not gonna do much (chances are that i'll even lose motivation after turning on the computer), but it did give me a bit of motivation

remote star
trail vapor
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also about this, you too have the issue with the score text being displayed the wrong color, if you switch characters in the character select screen? (for example if you choose Rexy, it'll still have Mario's colors until you go back to the worldmap)

remote star
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Im planing making both have same color

trail vapor
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okay. to fix the issue, i had to make the colors the same for both

trail vapor
remote star
remote star
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3-B will be on that metal bar that is being held

trail vapor
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kinda feels like there's no much point to go there in terms of progress. tho i guess it's optional levels, idk

remote star
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I like doing optional levels that lead to a shop/dont skip much cuz it will make people curious for play the level or they will play it once they find out that special world is a thi g

trail vapor
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okay then

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could still work. i know i would definitely play them tho lol

remote star
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Same 😭

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The secret exit that i changed from 3-2 to 3-3 is evil 😭

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But people will easily find it by curiosity

fickle sphinx
# remote star I like doing optional levels that lead to a shop/dont skip much cuz it will make...

imo i feel like there 3 kinds of players at play

  1. someone whos gonna go for all the levels regardless of if they know theres a secret world
  2. someone who may skip a level if theyre having trouble with it and have the opportunity to, but may be enticed to go back and try harder for a secret world
  3. someone whod do the bare minimum regardless and wouldnt be enticed to go back to unlock the secret levels anyway
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in which case relegating extra levels to only unlocking mushroom houses would have little effect other than making the first type of player question if their effort is worth it, and removing the opportunity for the second and third types of players to weigh whether or not they should keep trying a certain level or give the other one a shot (or consider if its worth trying to scrounge up star coins to try a different route)

remote star
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I see

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I honestly never use star coin signs cuz i think its like "hey try hard on a level to unlock another level" i think its better having only secret exits, this makes so every star coin can only be used on w☆ map exclusively

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And ofc, on the special world, for unlocking a new level, u need to get all the star coins in the previous one

remote star
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Tomorrow ill finish w3 worldmap too

remote star
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Ill add worldmap bridges too

remote star
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This one will be better

remote star
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The worldmap is getting great ngl

remote star
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Almost finished too ofc

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Ill be greedy and make the tank lead to a shop

remote star
remote star
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Now only the castle node area

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Im cleaning useless tris now

remote star
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Now ill add the pipe tower

remote star
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Why its like that

remote star
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Wth is even this

trail vapor
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how large is the map?

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it seems like it's trying to convert a nonexistent number or a number that is too large, but i'm not sure

remote star
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Same as old w3

trail vapor
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weird then

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honestly it was more of a random guess. idk if it's even related to the map size

remote star
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Its uvmap

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Already found it btw (the faulty uv)

trail vapor
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oh ok

remote star
trail vapor
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both

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the faulty guilty uv

remote star
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Heck yea marioready

trail vapor
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sequel to the cutting room floor but specialized in unused models and corrupted ones marioready

remote star
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LMAOOOOOO FR

trail vapor
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tho it just sounds like some website name tho

remote star
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Its the cutting room floor but for used game assets

trail vapor
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lol

remote star
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After 2 hours and 10 minutes i finished it

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🥱

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Ill go to sleep guys, byeee :3

trail vapor
remote star
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Now ill do goombatlas map

trail vapor
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oh i thought you had done it already

remote star
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Today w3 is here 🔥

remote star
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Yesterday i spent 2 hours fixing every uvmap of w3 map

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I had to redo everything 😭

trail vapor
remote star
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Now the easiest part but the most tedious one and the one i most hate, path animations

floral hemlock
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JPG, please make it bigger

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and make UV show more tiles

remote star
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It is bigger, its because of the path animations, mario is a lot more high on the map

trail vapor
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i mean yeah why do we have a tiny house that is smaller than mario 😭

floral hemlock
remote star
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The ground is big

floral hemlock
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make it bigge

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r

remote star
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It is bigger than what it looks

floral hemlock
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😭 ?

remote star
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The houses for example are the same size as mario (yep, even the tiny one)

remote star
# floral hemlock 😭 ?

Its path animations fault, thats one of the reasons i dont wanted to change paths before on the old maps, mario is going to be higher than the actual map and it will look really big

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I can even proof its angle related by showing a giant toad house

trail vapor
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okay let's see what it looks like with the path animations then, once you're done. and then we can give critique/feedback

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doesn't make much sense that the barrels are sticking to mario and the node if they're both far up in the sky tho

remote star
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Uhhh whats that

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It only happens on 1 save file tho

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This can be a savefile bug?

trail vapor
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weird

remote star
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Ill wait for william

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And ill ask him what it could be

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It happened exactly when i replaced w3_move.nsbca

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I removed a w3 related code to see

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Nah

trail vapor
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is it replacing the arrow somehow?

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or is it part of the tilemap?

remote star
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Its part of the course tilemap

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I know what it may be, it may be replacing those bottom screen worldmap icons

trail vapor
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maybe part of the "mask" tilemap?

remote star
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The Z is above this tile

remote star
trail vapor
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ohh i know

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just empty the "mask" path tilemaps with empty tiles

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that should solve the issue

remote star
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I deleted that Z tile since i dont use, im probably wiping a bigger problem down the carpet? Probably, but if its really a big problem, the source William is cleaning will not have this error so i dont really mind it

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Since if the game runs on melon ds and dont have any visible/gameplay ruining bug its fine ig

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Yea its a mask tile

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Its a -● tile specifically

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Hmm so those are hardcoded to path animations

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Interesting

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Makes sense tho

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ITS THE SAME TILE I SAW, SAME POSITION!!

trail vapor
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interesting

remote star
remote star
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I remember i got smth like that with Y

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On w2

trail vapor
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the letters invasion marioready

remote star
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Yea its a BIT small, but for a mountain.... idk, @floral hemlock what you think

trail vapor
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mario is just gonna casually jump over that wall?

remote star
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Yea

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Only mario can do that fr

trail vapor
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honestly yeah the map does feel kinda small

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also when you compare it to the old one

floral hemlock
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It’s too small

trail vapor
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i actually agree this time

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might be nice to still see a video of it, but it seems to be too small

remote star
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Ill use w6 clouds jouner made

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And make a nbsta

remote star
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1 path left!!

remote star
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Map done

remote star
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Im doing the final touches and ill show here

remote star
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Actually since i finished it rn and ill go to sleep, ill show tomorrow :>

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Gn guys

remote star
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Today ill show yall

remote star
trail vapor
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nice!! tho it does feel a bit too small

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also please make these clouds transparent and foggy, NOW

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tho it does look kinda nice, but i feel like it would be better if they were foggy

remote star
floral hemlock
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why are you using Wstar clouds on this map

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they should’ve have completely different hue and be semi transparent

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go with either white clouds or light blue

remote star
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So they need to be fully opaque

remote star
remote star
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Prototype for 4-2 too btw, ofc, this will not be a full underwater level, it will be a lagoon level, and the level will be kinda underwater n surface

trail vapor
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interesting

remote star
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ill show progress on w2

crimson dome
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JPG, just out of curiosity, your hack doesn't have the mega mushroom right?

remote star
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i dont have much creativity for it

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same for mini mush

crimson dome
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I was mainly asking because if you destroy the bullet blasters with a mega mushroom, it'll also vanish the decorations behind them

remote star
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ohhh i see

crimson dome
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But if your hack doesn't have the mega mushroom then nevermind

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Anyway, the level looks good, but you need to add more coins

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And blocks

remote star
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what u think abt this

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changed first coin cuz it was too easy imo

crimson dome
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That's better

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But maybe it'd be better to put the 10 coin brick in the platform with the blue koopa instead of above the Bill Blaster

remote star
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Nintendo being nintendo

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tomorrow ill focus on 2-2 too btw

remote star
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Today ill try finishing 2-2, or at least make more progress on it ofc

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0w0

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I wanted to make at the very least the king bill section

quick hazel
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I came back Jpg!

quick hazel
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Btw, Mariorrt told me he was also working on this hack right?

remote star
quick hazel
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I really like his levels

remote star
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He's lore writer and level designer

remote star
quick hazel
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What a complete hack

remote star
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Thx! ^^

remote star
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im ALMOST on the king bill part!!!

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this part will be so easy to do lol

remote star
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Started the king bill part

remote star
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Tomorrow im finishing it, half of the whole level is done

remote star
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On sbnk 27 (chijou count) the bullet blasting sounds dont work?

trail vapor
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i don't think the sfx have anything to do with the sbnk of the bg music (unless it's too large for example, which cuts the sfx)

remote star
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Its 95,8kb

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The swar

trail vapor
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do other sfx of the same soundbank play?

remote star
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Idk

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But all the normal sfx from mario jump n stuff works

trail vapor
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what's the size of the sseq + sbnk + swar?

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(total size, or you can give them individually)

crimson dome
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That depends of the sound set in the level's settings

remote star
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But when i changed the song the effects played normal

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WAIT SOUND BANK 19 WORKS

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But star coin sound dont work...

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The soundbanks where every sound work bill blasting dont work

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And when bill blast works, fireball hit, star coin, checkpoint, 1up and throwing shuriken dont work

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Ill see if i can purge instruments im not using

remote star
remote star
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Why the bill sounds just cant play 😭

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like

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When i get it to play

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It just dont play other important sound effects

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Such as shuriken throwing (hammer sound) star coin or checkpoint

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On other levels it just play fine

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Yk what? On w2 i dont even use talking flowers besides 2-A, so ill change the theme to nwav

trail vapor
remote star
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2-2 is almost finished

remote star
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Its closer to the end now, i placed the 3rd star coin

remote star
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Im gonna change my tank level tileset design

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I dont want comparision with newer

trail vapor
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are you using the newerds tileset for it?

remote star
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Nah

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Its similar

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But its not the same

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It was a desperate way to ds style it

trail vapor
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interesting

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-# knowing people they'll compare the sakura theme itself to newer tho... we should just ignore them atp

remote star
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On old ssmb it was newer theme, but thankfully now its a original theme

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(Tho this theme is called petal plains/blossom plains)

trail vapor
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i'm just saying that some people are always gonna compare things to newer no matter what. tho i feel like it's probably better to stop there. they don't need more attention than this (tho it's your thread, so if you wanna continue it's fine i guess)

remote star
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Lets talk about tank tilesets ideas marioready

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I was thinking in doing like this

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It would be a mix of smb3 and sm3dw

trail vapor
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idk how you would translate the sm3dw tank designs into a ds tileset

remote star
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I did it on the train for w2 so it wouldn't be hard on tanks

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Ofc, i took inspiration from a smw hack

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But its kinda sm3dw-esque

trail vapor
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okay then

remote star
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2 chunks for 2-2 for be finished

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i finished this level in 2 days

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record

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and i feel i got more creative on it

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looks wayyyy better than other levels

trail vapor
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interesting

remote star
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finished!!

remote star
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This level deserves a video

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Soooo

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Im adding too much kaizo moves in my mod

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Theres a shell jump on 2-4

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The king bill section stuff

still roost
# remote star

ooohh wait can you send me that level theme i really like it!

remote star
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The bg is free to use if u want i can send

still roost
remote star
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Oh the music u mean?

still roost
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yeah yeah

remote star
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Its made by kourtiss for ssmb, I'm afraid I don't know if I want it to be used in other mods :<

still roost
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i won't i just want to add it to my song playlist if at all possible lol

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its too perfect to be used in other mods-

remote star
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I could ask kourtiss to upload on his yt channel :>

still roost
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oh okay

crimson dome
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I seriously feel the King Bill section should be its own separate optional level, it doesn't make any sense to have a level with a chill environment and a casual difficulty and suddenly turn it into a kaizo level

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Other than that, the level looks nice

remote star
remote star
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For 2-5, i kinda wanted to make a falling debris level

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What is the sound hex for spiked balls

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0x8?

remote star
floral hemlock
# remote star

you should make a player aware way before of the king bill rather it straight up chasing you

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and having little so reaction to do anything

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that’s why i recommend to zoom out camera slightly if you can

trail vapor
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i agree with this. there's no reaction time whatsoever and the pacing changes drastically suddenly

remote star
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I need adding secret exit too

trail vapor
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would it be possible to reduce the speed of the king bills?

remote star
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I need to see how i put the zoom to be as big as the view on the level

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Ill also use a diferent music in the chase, i asked kourt for one

trail vapor
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i almost feel like the king bill chase would work better as a bonus room. the pacing change feels too brutal

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at the same time i also like it the way it is (except the reaction time tho)

remote star
trail vapor
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does the zoom make the king bill get launched later? (by being loaded later)

remote star
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Yea it zooms out first then it launches

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And it makes the "Kabah" sound like bullet bill or banzai bills being launched

trail vapor
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also that part needs better structuing:

  • no semisolids on the left of the brick blocks
  • more brick blocks
  • more space to land at the end instead of a wall (and extend the floor a little bit to the right)
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i think the king bills that are below tho are too difficult to avoid. you need to jump precisely, and either twirl or glide (with the acorn). i mean dang that's not geometry dash 😭

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btw, the 3rd star coin has no indicator for it. it feels like the player has to guess

remote star
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I moved it

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It was placeholder

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Its on the secret exit path

trail vapor
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oh okay

trail vapor
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also why are there enemies that are only used once in the whole level? 😭

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i'm also sad that the targeting banzai bill was underused tho

remote star
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Yea same :<

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Thankfully they have their own level

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On w5

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And on w4 they will apear again

trail vapor
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it just feels kinda random

remote star
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It kinda fits tho wich is nice

crimson dome
trail vapor
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you probably didn't do that but, i feel like it would fit well as a secret exit (tho considering how hard it is i would put it in some cannon secret exit, but your hack doesn't have cannons)

remote star
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Once i finish w2 (1,5 levels remaining) i will make every level intros for it

trail vapor
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-# did you just casually ignore what we said and try to change subject...

remote star
trail vapor
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oh 😭

remote star
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I said that cuz im making w2 levels so im with finishing w2 stuck in my head

trail vapor
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oh ok

remote star
trail vapor
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well there should be a level with king bills at some point imo, and making it optional

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tho i feel like here, what could work is "nerfing" the section (making it easier)

remote star
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Maybe on special world? Since special world is for harder levels

trail vapor
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also maybe adding some bullet bills, since it's the gimmick of the level. tho i'm afraid that it would make it harder

remote star
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Also

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Ill remake the train one, and global airship one cuz i need to add rexy

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Idk if i should keep the old design tho like i said

crimson dome
remote star
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The zoom gives a nice time to react tho, and this section is easier than it looks

trail vapor
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and maybe avoid too much gradients because they get compressed easily (at least if you do, use nitro paint)

floral hemlock
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make a screenshot of king bill part and in the leave make it appear after you make some distance

trail vapor
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the king bill is only a portion of the level tho

floral hemlock
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make it slightly longer

trail vapor
crimson dome
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For the third time, make it a separate level

trail vapor
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i. disagree.

floral hemlock
fickle sphinx
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im feel like a level thats only running from a king bill would maybe get stale

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i think trying to incorporate the king bill in the level earlier in different ways would be better like that one nsmbwii level

trail vapor
fickle sphinx
trail vapor
trail vapor
crimson dome
elder crystal
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not kaizo

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but I do think the king bill should move a bit more slowly

remote star
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What u think about it?

elder crystal
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I don't mind it personally

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I agree it's probably easier than it looks

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but also you can create the same kind of tension by making the bill slower and adding more obstacles, instead of just a flat hold-right level

trail vapor
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yes i also think it should be a bit slower

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also to leave room for error. it feels like if you fail once you die instantly, which feels pretty unfair

trail vapor
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also i'm gonna tell you again, the "nofreeze" code hack feels weird imo. it kinda makes it feel like you don't "feel" the damage properly (at least that was the feeling i had when playing the demo)

remote star
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I can remove it

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@elder crystal could u remove it from the source too?

trail vapor
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oh i thought you wanted to keep it

elder crystal
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well do you like it jpg?

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I've seen it in other hacks so some people clearly do

remote star
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I like it honestly, but i could remove if people dont like it thi

elder crystal
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then keep it

remote star
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Oki

elder crystal
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unless you're indifferent and most people don't like it

crimson dome
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I don't like it either, but I'm not gonna hate the hack just because of it, lol, so yeah, if you wanna keep it just keep it

trail vapor
edgy heron
remote star
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I see, so i would like keeping it is nice

trail vapor
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keeping the freeze or the (nofreeze) code hack?

remote star
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Nofreeze

trail vapor
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okay

obsidian basin
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Based jpg

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I like how you decided yourself there 😁

trail vapor
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yeah sorry if this came off as pressuring

remote star
remote star
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This 4x4 compression makes the textures looks like those nsmb poorly ported bgs 😭

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When replacing ofc

trail vapor
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you replaced the spikes?

obsidian basin
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Oops wrong chat

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Sorry jpg

trail vapor
remote star
remote star
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Nor those spike balls

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So grrols will be better

trail vapor
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there... kinda was no point...

obsidian basin
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Shiny bagon (it's my fav pokemon so guess how happy I am)

trail vapor
trail vapor
# remote star

i think i can give a bit of feedback, apart from what has been said already:

  • the camera is sometimes too low (tho that seems to be a common issue in sakura smb levels)
  • there are enemies that appear only once or twice and just feel out of place: rex, goonies, ninjis. maybe keep only 1 or 2 kinds of them, and use them more often in the level
  • the flagpole is just... not interesting. you can't really reach height (the bullet bills placement doesn't allow you to do so (except maybe one), and there just isn't enough space). it would be better if there were some bullet bill launchers that could launch bullet bills that you could jump on to reach higher points of the flagpole
  • in the king bill section, it gives the feeling that there's something on the left. i would suggest filling the section with brick blocks, and keeping a king-bill-shaped hole
  • i feel like the koopa shells are a bit hard to see in the king bill section too (because it's a bit overdecorated + having to act fast)
remote star
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I see

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Ill change some of those stuff

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Btw we are 1,5 levels away from finishing w2

frail estuary
remote star
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U can get there by cheep cheep too

frail estuary
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Are those trees from Sonic?

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They look really out of place

remote star
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Jouner drew them

frail estuary
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oh

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Is this how they're supposed to be tiled

remote star
frail estuary
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Are you certain?

remote star
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Yea

frail estuary
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uh

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Guess I won't question it further then

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That squiggle looks weird tho

remote star
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I like it honestly

#

I found some old ssmb photos, the evolution is crazy

#

I kinda miss this w3 theme but bro i really preffer current ssmb

trail vapor
#

interesting

remote star
#

Ill see if i finish 2-5 today

remote star
#

I almost didn't talked here, but im on almost half of the level

remote star
#

I wanted to make the grrols 3d models

#

Both desert grrolls and normal

#

But im not the best at making enemies, ill try

trail vapor
#

good luck on it 🍀MarioHeart

remote star
#

Thx ^w^

#

I got a idea for ssmb tank levels

#

I wanted to make the tileset be on the bg

#

And make the bg never scroll

#

And the tanks would walk

#

And the rest wouldn't

trail vapor
#

it would be weird considering that they shouldn't scroll at the same speed

#

oh you said making the bg never scroll. that would still look off imo

remote star
#

they will not scroll, since the tank levels idea is that the tanks walk, mario is on place

trail vapor
#

the junglekusa method is better imo, you don't really have a reason to change it

sweet owl
#

I just have my ground as convayer belts so it looks like mario is moving with the ground

remote star
#

Same

#

But the bg scroll

#

Breaking the ilusion

#

So i want to make bgs on w3 ghost house and 5 ghost house (ghost houses are tanks on ssmb) static to screen

#

Top only tho, since bottom is already static

#

I remember i knew hex editing it to make it static

#

But yea, i forgot

#

Correct size

obsidian basin
#

Jpg

#

Your background has a ground tile

remote star
obsidian basin
#

There's a tileset block why?

remote star
#

Its for tank levels

obsidian basin
#

Huh

trail vapor
#

also no once again i think it's just a bad idea. it worked fine before, why changing it???

#

why doing some wacky workarounds, which could be noticeable in-game, for something that is already implemented and functional???

remote star
#

Now it need to be static only

trail vapor
#

JPG JUST WHY??? IT WORKS FINE ALREADY

remote star
#

The bg and tileset scrolling was bugging me

trail vapor
#

maybe it's for the z-layer. but having it as the background also would cause a z-layer issue

trail vapor
remote star
#

Rn it wouldn't anymore, since it will be static to the bg

#

And the tanks n stuff will move, mario and everything else would be static

frail estuary
#

Another tank level?

remote star
#

Its w3 one

trail vapor
#

unless you mean like you want the camera to give the illusion of being static, and the tanks to advance

trail vapor
#

but that imo would feel weird. it would make more sense if mario continuously moves forwards

hard sapphire
trail vapor
#

it's how it is in sm3dw too

trail vapor
#

here what jpg wants to do is give the illusion that the camera is completely locked (rather than looking like a slow autoscroll with the tanks going faster)

frail estuary
#

Do the tanks move in 3D World or not 🤔

trail vapor
#

yes i'm pretty sure

#

i just checked. they move but slowly. and the camera moves faster than the tanks

hard sapphire
#

Woops I meant the other message

hard sapphire
trail vapor
#

in smb3 the ground was all the same tho, so i guess that's the best they could do with the limitations

#

in the all stars version tho, the camera does scroll and the tanks move forwards slowly (i just checked)

hard sapphire
#

all stars version sucks tho, so

remote star
#

In newer smbw for exemple, the ground is ststic

trail vapor
#

at the same time this version has the bg and ground scrolling at the same speed. probably because the ground is technically part of the bg but idk

trail vapor
hard sapphire
#

I mean, in jpg's version neither will scroll so it makes sense

trail vapor
#

kinda

trail vapor
#

i just feel like how it probably is is probably better, and that making the player feel like they're still moving makes more sense but also feels more dynamic

remote star
#

The tanks will be the oposite of my w3 train level

#

(The train is static and the bg is moving, making it seens that the train is moving)

#

While tanks will be the bg static, while tanks move

trail vapor
#

it does make sense i guess, but once again we lose that energy of the player seemingly going forward

remote star
#

Also, instead of lava rising in tank levels, i make a king bill shoot

#

Killing the player and blocking a softlock

trail vapor
#

the lava rising imo was not a great idea. it was pretty buggy actually

remote star
#

(I got jumpscared by it tho 😭)

#

This king bill definitelly can jumpscare people on tank levels

trail vapor
#

entering the warp too late made the player fall back on the ground (well, the ex-ground which became lava), without reaching the warp because of being pushed by the camera

#

this was an issue while playing the sakura smb demo

#

actually there were quite some issues while playing it. some have already been said (either by me or not), but some i haven't said them (also because there was a lot and i don't remember anymore)

remote star
#

It hapens on newer ds too iirc, since i couldn't do this level, i copied newer ds level and deleted stuff

#

Now its not newer ds level base anymore

trail vapor
#

i think the camera just stops scrolling in newerds

remote star
#

Nope

trail vapor
#

okay i checked again and it doesn't

#

extend the warp a few tiles to the right then

frail estuary
remote star
#

The tanks are moving towards mario

trail vapor
#

but i genuinely prefer how it was before tho

frail estuary
#

Is there just gonna be a tank with a pipe at the end of the level?

remote star
#

Cannon pipe

frail estuary
#

Is this a boss level or a regular level?

remote star
#

Regular level

frail estuary
#

Oh

#

Aren't they typically boss levels tho

remote star
#

Not on ssmb marioready

frail estuary
#

So what is the thing about lava or a king bill?

remote star
#

If the player skip the last cannon pipe

#

Now the bg dont scroll!!

#

Thx to dm

frail estuary
#

A not scrolling bg is vastly less offensive than killing the player

remote star
#

Its not buggy tho

#

-# sorry for the ? It was acidental

frail estuary
#

Killing the player is honestly by far the worst way to go about it

remote star
#

Ill record a video

#

Its only if the player lost both pipe cannons

#

Wich only happen if they are curious on what happens

#

Newer ds did that too

#

But i used a king bill instead

frail estuary
remote star
#

If the player dont get killed they will get softlocked anyways

#

There inst much u can do

trail vapor
#

what about... locking the camera?

frail estuary
#

You could make the tanks stop moving

#

3D World also does that

remote star
trail vapor
#

which would also work with the bg being static

trail vapor
frail estuary
#

Can you spawn tiles without triggering a cloud effect and sound?

hard sapphire
remote star
#

Only jyotyu tiles iirc

frail estuary
trail vapor
#

also wdym the spikeballs from spikes can be killed like this 😭
(TRQ also has this issue since it's the same code hack, and i just tested)

remote star
#

I would need to make the weels change to non animated tiles

frail estuary
remote star
crimson dome
frail estuary
#

It should be doable to implement

remote star
trail vapor
frail estuary
#

You guys don't happen to have custom tile spawners for this game?

crimson dome
#

Then just add the pipe cannon in a place where there are no tanks

#

Easy fix

frail estuary
#

lmao

remote star
#

The pipe would just apear on a static ground....

hard sapphire
frail estuary
#

I think he's making a joke

remote star
#

Oh

trail vapor
#

what if

crimson dome
trail vapor
#

idk if that would work tho, but placing a warp on the right that would lead to a static view, which would have a pipe cannon. tho the camera would probably have to stop, which doesn't solve the issue

frail estuary
#

So I take it nobody made tile spawners for DS that can spawn any tile?

trail vapor
#

no

frail estuary
#

damn

trail vapor
#

it also wasn't needed before i think

remote star
#

Yea its not a thing yet sadly

trail vapor
#

and doing this would require a lot of code/work i think

frail estuary
#

I believe Newer Wii actually modified its game's tile spawners to be able to choose any tile

trail vapor
#

newer wii

frail estuary
#

I don't think it required too much code there 🤔

remote star
#

ill get nitro rq to upload the video

trail vapor
#

doesn't the server already allow 50mb uploads tho 😭

trail vapor
sweet owl
frail estuary
hard sapphire
trail vapor
fickle sphinx
hard sapphire
#

That's honestly a pretty good idea

crimson dome
#

Just upload every single frame in separate pictures

frail estuary
hard sapphire
trail vapor
#

one possibility could probably be to have to store whatever tiles you need in some existing file that has tile placement data (just like levels) and have a specific file for every time you do that

sweet owl
frail estuary
#

Damn

remote star
#

Ok ill upload rn

#

Ill get the nitro here

frail estuary
#

How much sprite data do you have in this game?

sweet owl
# trail vapor love that idea

yeah, I plan on having the ground and bg speeds change with auto scroller as well as the wheel actors, should be kinda simple

fickle sphinx
#

plus 2 extra bytes for event triggers n such

trail vapor
remote star
#

256 iirc

sweet owl
trail vapor
trail vapor
hard sapphire
#

Yeah the possible map16 tiles are way more I think

trail vapor
#

yeah i think too

sweet owl
trail vapor
#

maybe doing the extra settings like the actor spawner could work tho

trail vapor
remote star
#

i had to get nitro to ts 😭

hard sapphire
remote star
#

im uploading the video

fickle sphinx
#

itd be 256 * 6 map16 tiles iirc

crimson dome
#

I don't wanna ruin the tile god related conversation, but I feel any further discussion related to this topic should move to #nsmb-chat , we're kinda polluting JPG's thread at this point

frail estuary
#

Got it

remote star
hard sapphire
#

~~a 50 sec video shouldn't be so big you need to get nitro 😭 ~~

remote star
#

ik 😭

#

sis i made a yt video and it had like 230 mb, and 33 min

trail vapor
remote star
#

but ii used windows recorder and it bloated the video

hard sapphire
#

next time use an online compression tool to make it smaller

remote star
#

i shouldve used obs too

frail estuary
# remote star

The tank wheels also keep moving on the death screen 😭

trail vapor
#

though i think the scroll is better. here it feels too static

remote star
frail estuary
remote star
#

w5 is normal tho

trail vapor
#

no i meant that i liked the idea, it feels kinda fresh

remote star
#

yea i wanted to diferentiate

#

cuz 2 tank levels both going to right is repetitive

trail vapor
#

i'm still not fan of making the bg and ground static tho

frail estuary
#

I'm personally not a fan of backwards levels 🤷‍♂️

trail vapor
crimson dome
#

I'm not a fan of anything, delete this hack, delete the other hacks on this server, delete Discord, delete the earth, delete the universe, delete everything

trail vapor
#

so you don't wanna believe in the theory?

crimson dome
#

Theory of everything??!?!?!?!?!?

trail vapor
#

lmaooo 😭 that's what i wanted to say

trail vapor
trail vapor
frail estuary
#

That could be interesting actually

trail vapor
#

oh okay

#

the thing is, i'm not sure if they'll be done or not (also considering that there are like only 12 levels done so far and that some already need improvements or retiling)

frail estuary
#

I can see the right to left helping to make them stand out as alternate versions of levels

trail vapor
#

yeah

#

aaandd... we're still kinda polluting the sakura smb thread

frail estuary
#

😭

crimson dome
#

Guys, you should totally check the super duper awesome mind blowing tank levels in The Missin... wait a minute, I have no tank levels in my hack UmmAkshually

frail estuary
#

Real

sweet owl
#

That theory of everything

crimson dome
#

I have one planned

#

My airship tileset even has functional tank wheels

sweet owl
#

conveyer animations?

fierce vine
crimson dome
#

Funny how tank levels seem to have become a trend now, lmao

frail estuary
#

Mod inbreeding 😭

sweet owl
#

mine is based on block hoppers so its unique though

tardy vessel
floral hemlock
#

i miss old ssmb

#

wtf

#

those messages are from 2024

#

LOL?

tropic hound
#

Good lord, has the project evolved

remote star
floral hemlock
# remote star

i really like the map so far, way better than whatever i would do, but please improve those clouds in terms of colour

#

and add vertex painting

#

it would make it look even cooler

remote star
floral hemlock
#

generally more blue

remote star
#

Ohhhh oki

floral hemlock
#

also add for it a better texture

#

you could use planks from barrel texture

#

should be good

remote star
floral hemlock
#

for metal part you can leave it like that but maybe vertex painting on corners?

floral hemlock
remote star
#

Gotcha

#

For the metal part i could use the tank textures

floral hemlock
#

i’ll see, metal part does not need much detail so yeah, just check if it’s better and if so go with it

remote star
#

Gotcha

floral hemlock
#

too blue

remote star
#

Sure

remote star
#

I made grrols

#

Textures for my grrrols

#

Stupidly easy to model

#

For the big one

trail vapor
remote star
#

I thought it was going to be hard but in 2 minutes i finished 😭

trail vapor
#

meanwhile me taking 3 hours to model a star...

remote star
#

stars are kinda dificult tho

trail vapor
#

oh, well okay then

remote star
#

I usually make models out of a single vertex,wich makes it easier than using the cube

#

But its still complicated

trail vapor
#

yeah i had made that star basing myself from the cube...

remote star
#

The cube is only good if youre making worldmaps

trail vapor
#

very specific lol

remote star
#

Made big grrols now

#

Idk why endless earth used a flat plane but yea

#

Finally i removed another placeholder model with a actuall model

trail vapor
obsidian basin
#

Thruth and real and truth and ideals

remote star
#

2-6 already in game!!
Level by redacc

edgy heron
#

can we get this title screen back

trail vapor
#

YES please bring back that kind of title screen. the current one is boring

remote star
#

i asked aquee if he could do a custom title screen, he said that if he have motivation he can do it, so it will have this style

#

btw, w2 is 1 level away from being finished!!!

#

0,5 level away

trail vapor
#

jpg don't tell me you're making levels in 20 minutes...

remote star
#

i usually take 3-4 days to finish it

#

im almost at 2-5 half

#

so i rounded 1 level to 0,5 levels

trail vapor
#

okay then

floral hemlock
#

@remote star Would you mind trying out a custom lighting? make it look exactly the same like original one but add another light source that wouldve been much stronger and would be pointing exactly on the side of mario/slightly higher

remote star
#

i plan naming 2-5 "grrrolling volcano"

trail vapor
#

you put 3 "r". nice pun tho

#

(grroll qnd growling)

remote star
remote star
#

Its a word play with growling volcano and grrrols

trail vapor
#

oh nvm the name of the enemy has 3 "r"s. i just checked

remote star
#

Yea i was writing it wrong before 😭

trail vapor
#

i didn't even know the spelling 😭

#

-# and probably not even the name...

remote star
#

I pronounce it like this:
growl ols

trail vapor
#

why ols after?

#

i pronounce it "grrr" and "roll"

remote star
#

Because growl you pronounce more fast

remote star
remote star
trail vapor
#

okay then

remote star
#

Or a beter way to make the same sounds
Grolols

trail vapor
#

sure i guess. just feels a bit weird that you pronounce it with 2 separate "o"s

cyan stirrup
#

"Old" Ssmb 🥀

floral hemlock
#

your mom

cyan stirrup
remote star
#

Guys im exaxtly at half of 2-5

remote star
#

current state

fierce vine
#

so peak

remote star
#

Thx! :3

trail vapor
remote star
#

LMAO

trail vapor
#

also i said this specific one because it's where the grand canyon is, and it's somewhat similar to world 2 i guess (barely but whatever)

remote star
#

Btw i noticed that ill need to make new stage intros for:
Shops
Airships
W2 levels

#

Shops and airships are easy

#

And ofc, ill need to add rexy option

remote star
trail vapor
#

yeah it's the grand canyon

remote star
#

Interesting

trail vapor
#

(i took the photos btw)

remote star
#

Ooooooooo

trail vapor
# remote star

also here (you probably did it with other levels that use this tileset tho), i like how the tiles kinda form vertival lines as a pattern. feels a bit repetitive but not too much tho. and idk if you did it on purpose or not

remote star
#

It have randomization actually

trail vapor
#

what i would suggest is keep the dark tiles together and the lighter tiles together, and mix them between each group (mix the dark tiles together and mix the lighter tiles together, but don't mix the dark and light tiles)

trail vapor
remote star
trail vapor
#

interesting

remote star
#

2 chunks left!!!

tardy vessel
#

Of?

#

Jpg teach me your ways of level design

remote star
#

Now its 1

#

W2 is finished basically

remote star
#

And i usually go doing what comes into my mind

#

So in the first chunks the gimmick is selected

#

Finished

#

W2 IS FULLY FINISHED!!

#

Now

#

Ill see wich level to work on

#

4-5!

#

One of the Stones is out of the way

#

5 left

#

This world is surreal

tardy vessel
#

World 2 volcanic

remote star
#

Yea

tardy vessel
#

Cool

trail vapor
#

interesting. the star coins just all feel the same tho

#

and i feel like one single gimmick is not enough for a level

remote star
#

2-5 have another gimmick

#

Not saying tho, i wanna keep a surprise

remote star
#

Tomorrow ill make level intros

frail estuary
#

You mean like the images on the loading screen?

remote star
#

Yea

fair geode
# remote star

did you base the background off of smb3 all stars world 8?

#

because it looks very similar

remote star
#

Yup

#

It is in fact smb3 bg

#

But modified

#

Both top and bottom

fierce vine
remote star
#

Template done

trail vapor
#

it would be better to have an actual icon instead of "train" being written

#

also it's probably just me but i don't really like the use of existing renders for the level intros

#

and what you used to do, with enemies that had a hand-drawn style, was a lot better and more charmy imo

remote star
remote star
trail vapor
#

why just "airship" tho? feels generic

remote star
trail vapor
#

and i just don't like to see renders being used in in-game stuff. i recognize it and eww

trail vapor
trail vapor
remote star
#

nah those newer ds item sprites are weird ngl

trail vapor
#

yeah there are other reasons why i don't like them

#

but i just hate whenever i see renders in-game. it's just eww

#

also here they don't match the level intro's lighting sometimes

remote star
#

i feel they work nice if theyre on loading screens

frail estuary
trail vapor
#

maybe make the renders yourself? that would be difficult tho

frail estuary
remote star
#

The train is placeholder

#

I need to make a high quality of train icons

frail estuary
#

High quality as if the DS isn't very low res

remote star
#

I mean, its a 32x32 icon, the da one is 16x16

#

I think its even more than 32x32

trail vapor
#

looks charmy <3

remote star
#

True..
I could add those 2d arts back too later

trail vapor
#

and do the whole level name thing too

#

wait i'm stupid, i got confused for a bit

remote star
#

Nah ur not stupiid

remote star
#

Now ill do another grrol level, but this one will be tower like in some sections

#

This time on w4

#

Piranha plants will apear too, I never used those before

floral hemlock
# remote star

im sure it wouldve looked way better without pre rendered not fitting the style and not self made ones characters but with just image of a level

#

oh and text couldve use nsmb ds one just

edgy heron
#

btw jpg i think u should change the mario Icon, it looks downscaled and not as good as the rexy one (which seems to be sprited and it looks much prettier and clean)

edgy heron
remote star
frail estuary
#

For me at least

remote star
#

Actually instead of w4-5, ill keep it for later, and ill do 1-temple

remote star
#

I love how nsmbe randomly freezes and closes

trail vapor
#

me when interacting with coin sprites for some reason:

remote star
#

Yup i was interacting with coins too

trail vapor
#

idk coins are weird 😭 (and evil)

severe heart
#

Whoever gets the ref gets a cookie

crimson dome
#

Coin sprites shouldn't be used very often anyways, only if you're placing coins in front of decorations or if you want off-centered coins

trail vapor
trail vapor
#

also because i do some sort of "coin trio" which has one coin half a tile above the others (i literally stole this from Illy and New++...), and to make sure their animation syncs, i use them all 3 as sprites

remote star
#

I only use coin eprites

#

Sprites

trail vapor
remote star
#

Idk actually

severe heart
trail vapor
#

oh. well rip

crimson dome
remote star
#

😨

remote star
#

im sad ccuz bosses are just crashing the game, like, i edited 3-tower a bit and make a lakithunder arena but it just freezes when warping

#

what it can be

#

i feel its ram related but not sure

#

idk if its the extended tileset but it shouldnt be

#

this is all i have in the area

#

when i warp through that warp actor, the screen gets black

#

i changed a setting in that warp actor to make a test

#

still freezes.....

#

ill record it

remote star
#

When i remove the boss it stops too

trail vapor
remote star
#

yup

trail vapor
#

do you have the "boss particles fix" code hack?

remote star
#

Yup

trail vapor
#

weird...

remote star
trail vapor
#

yeah i saw that

#

it just goes to a black screen

#

you said it works again when you remove lakithunder?

remote star
#

Yup

trail vapor
#

then it's not an issue with the warp itself

remote star
#

Sadly

#

:<

trail vapor
#

what are the sprite settings of the room from the base game? it could be the spiny missing

remote star
#

Ok it can be that

#

Lets hope!!!

trail vapor
#

hopefully. idk tho

remote star
#

Theres 2 missing spritesetd

trail vapor
#

what are they?

remote star
#

Lakitu enemy common

trail vapor
#

okay. well try that then

#

since Lakithunder seems to share some properties with lakitu, and they throw spinies (which i assume are part of the "enemy common" sprite set that is missing)

remote star
#

Yea

#

Enemy common is like the basic enemies that arent already pré enabled