#Sakura SMB DS
1 messages Β· Page 25 of 1
from now on it's hell 
A suggestion i have is to make him keep walking like in smw
this looks wrong. did you just replace the flagpole model and are you still waiting for the code hack?
Yup
just... why π
Because will use the models for the flagpole on the actor ndy is making
So i already inserted the files over the flagpole in the meantime
New world icons by SD HackRoms
They look very pixelated
I think they should be a bit less downscaled and just take a 32x32 portion of the image rather than downscale the whole image 32x32
I think that would improve it.
I don't even know why you're changing them in the first place, the previous icons were fine
Originality
The previous ones were more original and better
Making custom worldmap icons looks much better than taking an image of a level and downscaling it
then maybe you could go back to the nsmb-styled ones?
And?
Its not a level
kinda true tho
I think his idea is kind of like yoshiβs island icons
it was a screenshot of a level??
||I don't even know why I am bothering if JPG won't listen /j||
except those are pixel arts rather than downscaled images
Oh
oh well then
I still agree with what Frosty said, you should take a portion of the image rather than just downscaling it
Downscaling images doesn't always look good
still overly detailed for something this small
actually, you doing this was my inspiration for doing it in TRQ
Ill try making in the style of nsmb
Wrong message replied π
Iβd say if you go this path then downscale it by either half or 25%, and then take a 32x32 part of it
the image looks like 256x256 I think
Its 512x512
idk, this vibe is kinda cool ππ
If i would do in nsmb style, i would add a house and a blossom here, but how i draw it to look good π
guess you could simplify into simpler shapes first
for example, some sort of cube for the house, then adding details
for the blossom tree, i guess you could just add/draw a tree, like you did in the past
oh nice!!
Thx!! ^w^
bring back ds styled worldmap icons
they are the best
wow cool!
i'd suggest making the black part of the black hole wider, and to make the meteors more beige. making one of them dark gray and adding a volcano on top could be nice too
wooo nice!!!
i'd suggest to make the transition a bit smoother for this one
(yes even if you already made the slight dithering thingy)
Yea ill make it
okay
better
Yea
I feel like the colours for the sand part could've been better
especially the rocks
those are very beatiful
the only thing I would improve is the sakura tree
Ill change that bg anyways
epic
tho i would still change the colour, just a bigger contrast
either way, beatiful
Just what ill show for now
Oh fr ill do
i meant the separate graphic actually
ehh doesn't look that great imo
i'm pretty sure you can make something more complex or smth
idk it just looks kinda off imo
I see, ill try to improve it
Im strugling with ideas for 4-B and 5-3 :c
For 1-ship i dont need ideas to finish it but im More anxious (in a good way) to finish 5-3 and 4-B
Make an underground level revolving around cannon pipes maybe?
That would be cool
I saw a Shuriken Bro in my dream
In my dream, those enemies were found unused in the files of multiple 2D games
In my nightmares Jpg is chasing me asking for code hacks
Interesting actually
LMAO
The explanation and thought process behind those enemies was "at some point we always needed an enemy that tossed straight horizontal projectiles, but there was always another enemy filling that niche such as Chargin' Chucks that toss baseballs, Huckit Crabs and Skedaddlers which kept delaying the introduction of Shuriken Bro"
Ngl shuriken bros and shuriken acorn are good powerups and enemies because of that
It throws stuff forward
I'm gonna do it, The SAKURA SMB ART BOOK
Donβt you always say βnsmbds looks bad so I want it to be like wii/u/2β though
Nsmbds tilesets looks bad
But bgs and graphics dont
And the og nsmbds tilesets that look bad
The style dont
If i knew drawing like you/journer/frosty i would do it in the style
I dont like the way nintendo did the tilesets in nsmbds
The way they did it in the beta screenshots was sooo better
Tho i like some tilesets in nsmbds
Like the castle
Mountain/volcano

Beach π€€
volcano is just mountain recolored
-# i love the beach tileset
i love the beach tileset to
Thats why i put in the same
The forest tileset too
Who said i use it as a trend π
Nah i preffer to use the π or π to say like "wtf" or "why"
π₯
π₯ is a pinned emoji in my keyboard
Or broken
Returning to topic, i like some nsmbds tilesets
I dont like how nintendo did it in some tilesets
Yes and no, the volcano, mountain, and dark world tilesets look very similar but they have slightly small differences on the way they're drawn, even when it doesn't seem like it
I learned smth: dont place custom enemies with big textures in the same Γ‘rea as bowser jr
But i was going to remove Jr from that specific level anyways so....

maybe try making 4-b a sort of oasis/sunset sky/desert underground (ruins?) π€
could have like uhh the rising/lowering sand piles
reply miss π
Thats the idea for 4-6
uhh why did you suggest like 5 level theme ideas at once as if it was the same one π
(the way you phrased it sounded like you were trying to mix all ideas at once for the same thing)
oh mb π
Tbh im really happy that you did this jpg
FInally something from DS and it looks very good
No but seriously, i fixed it by changing rex (3d enemie that will cause vram bug since bowser jr have a big texture)
oh, did i make rex too big or something?
Ngl i wanted more ds styled tilesets in my hack but i just dont can draw it π
Nah Jr texture is giant
Any enemy i put there would glitch
(Tested with a bunch of diferent enemies)
Jr and bowser wanst meant to be with any 3d enemy
Any boss in general except the fish and tank ones
Please, watch pixel art tutorials about tilesets, watch games like Stardew, Graveyaard keeper or even minecraft π and understand how it;s done etc
and draw
You will defiinitly learn like that
Yea ill do it
The ones u send me actually helped me a lot with pixel art
I even did those map icons
But idk if im ready for tilesets so ill search more
You want quick tutorial?
-# yes you want
Sure
make a 16x16 square with the main colour of the ground/whatever
Done that too
draw rectangle on top with the colour of the main thing you want, here im drawing grass tile
LMAO
makes shape
-# i accidently pinged
Done
-# you can ping me 200 times and i won't be mad
Alr, now important part
epic, colour's could've been bit better but yeah
Gave it a "forest" shape (w4)
Whats that π
O
isnt it multitasking tho π
wrong reply π₯
yes
Now SHADING
It's iimportant
and you need to understand how Nintendo did their shading
And it very depends on the style/theme of the tileset too
Finishing part:
Just fucking take that AA brush and set the opacity to ok. 30 - 150 and just go with the "outlines" (edges, shadows etc)
and you have now DS styled tile
now make 12 of them
here if somebody wants
unblurred too
Listen yall that don't know how to choose correct palette, the best thing to learn/get knowledge of is colour theory
Yall can find alot of videos about that topic or just google it lol
Also, that rectangle is important
why?
because you need this to not make tiles that aren't connecting with each other
It happened me alot that i did asymetrical (i hate that word) grass or whatever and had to redo it
The same goes for 3D model, make a rectangle/ cylinder and make it the size you want
@remote star understood my friend? B)
most difficult part imo
we still managed to get it right for the w4 tileset tho
(i think)
For me it's easiest π
step 1 and 2 are a lot simpler and straightforward
I have problems to make a good shape more than a doing a shading part π π
wth is the aa brush
oh anti aliasing
now i'm wondering if i shouldn't ds-ify all tilesets... nah too much work
ds-ify 
it's too much work π
peak takes time π
let's continue in the TRQ thread so we don't pollute jpg64's thread
@floral hemlock
pretty cool!
Thx!! ^^
tho i feel like there's something a bit off, probably about the shading
Yea i need to make it better
try to change the hue as well whenever you change the lightness/darkness
for example making the green slightly more yellow-ish when lighter, and slightly more blue-ish when darker
kinda same for the dirt
what if you removed or repositioned the highlight at the top
Hm, i like it
to the lightest colour got be more yellow? or green
also i like to do the dark colour on top
Nintendo did that too
It give the grass more rounded shape? lol
@remote star
OOOOOOOOMGGG ill try doing that
Don't look at the inner tiles, it's shit lol, about your grass, it's bit messy and should be more blurry
and better contrast please
with the darker colours
here, this is a screenshot of somekind of U mod that i have for a future references, try to get inspired by that
Especially with the colours
Remember one thing about NSMB DS style tilesets
They are COLOURFUL, VIBRANT, "LIVELY"
Literally a piece of cake
Best idea for a tileset pattern : Look at the pics of somekind of birthday cake lmao
and this will fit very well
why?
idk, nsmb ds tilesets look like a cake just lmao
Jr?
Yea
honestly kinda same lmaoo
the shading i can just work easily with
its the shape that i always get stuck on
laki thunder is a way better boss
jr is too easy
considering its over halfway through the game
Vram:
and you know laki can work 
i told you to change it to 7-castles area
And ssmb will have a hard final boss anyway
It will be still be on 3-Tower π
The level is just that level because of the world + level icon
If i change w1-castle to w1-7 the level will be 1-7
It cant, it would be still on w3
no?
Its not the area that matter lol
either way
good thing i dont have towers so i get to use jr only once (and potentially twice) 
Its the world icon + level icon
lakithunder was working perfectly fine
It was crashing
Off topic but is it possible to have vertical camera in jr bossfight?

It will not work lol
im gonna do it.
As i said
could be doable
the only thing i emessed with bowser jr (or a boss in general) that seemed new was use connected pipes
did you import the particle
Hmm, i see, just asking since i was thinking about it yesterday and was curious now
Nah, bowser in a clown car
.
Im not masochist
?
oh yea i havent updated my build
Im not reverting to a old version π
It didn't had him lol
it was a model swap
also update the dev build
i wanna see if itll work
if i try sm
Also iirc it only crashes on drastix
Ill do after ndy finishing the code for goal tape
ok
And because only this world had a different boss
that emulator is so unreliable π
Its the closest to nds
Drasrix is more achrate
Just disable the linear filter
Drastic is the most acurate one
Not a emulator π
its more accurate
But its not a emulator
still stands
ssmb is still unusable on ds? i tried and it didnt work
Yup
He's online
if u sees this, what u would say?
Dolphin is the best for ds fr fr
Bro why ping him π
melon
I use desmume though cause of its code debugging stuff
Wait its possible to reverse engenering with desmume?
Mosquito why that checkmark u dont know about coding u cant answer that π
I asked him because he know it

not exactly
It's not, lol, it can run DS games perfectly on low end devices, but it's not completely accurate to DS emulation, otherwise your hack wouldn't even run on DraStic
but you can see what's going on with the ram viewer, which can be helpful for finding stuff I suppose
Oooo
what i DESPISE about desmume is that it makes translucent pixels more darker the more transparent they are, while still making it transparent π’
so use the filter
how would u find what u need in there π
hopes and dreams /j
trial and error
banging your head against a wall
some people do it π€·ββοΈ
i've done it for an snes game
@elder crystal doenst on desmume also have a tab that have some kind of assembly like thing?
With r0 r1 or smth like that and some numbers like 0123456789
Idk exactly how it is
yeah it does have a dissassembler too, which can be useful
Oooo thats cool actually
so you can see what you could see in ghidra, except in small chunks and only in assembly
mini dragon
Late reply, but there's a minor tiling error here, there should be a tile that connects with both walls
the way everything is placed in this screenshot makes me think its an auto scroller π
No way. My tileset
Its beautiful ngl
It was inspired by this minigame
i guess it's better now. tho WHY IS THE BG STRETCHED π
honestly i think another background/background color would probably fit better with the pipes (or change the color of some pipes i guess)
also why is "3" a different color than "W" and "-"??
here i'd suggest making the gray metallic tiles darker, to show that they're background tiles. i'd also suggest adding a bit of variation if possible
Oh I have it saved in my references folder πππ
I love mp graphics
On purpose, the numbers have a more harsh pink color and the symbols a lighter pink color
I feel like you could choose a bit better colours for it but yeah, i like the idea
-# tho i do not like generally the whole bottom screen and never did, but that doesn't mean i have to tell you that you should change it or something π
@floral hemlock sorry for the ping, here, im making it and its looking good
love how it looks 3d even tho it has no extra tiles
also, when making the shadows below the top, i recommend using a very dark shade of the top color (or something that is close to it)
that way it feels like it blends in and the transition isnt too rough
ofc tho exceptions are if the ground's color is darker than the color that would fit lol
Gotcha
Bro said he can't draw good tilesets and he was able to draw better shit than I would ever do
oo that looks much cleaner good job π₯
Now ill remake all my tilesets ngl
Ofc ill still use backported graphics
Like jyotyu, pipes, some stuff in tilesets and some graphics
But ill try using nsmb style in the mod
LMAO π
But i only did that because jouner teached in a small tutorial he did on how to make nsmb style
now ztardust get to following it π«΅
Did it but i lost motivation to do nsmb styled tilesets, since it will be too hard and exausting to port everything to the nds π
Thx!! ^^
Guys would yall preffer change 2-Train to a fortress so i dont need to animate the wheels or yall want to wait until i can animate it smh?
nice to see you πͺ
I think ill keep it as bullet train, but remake the tileset
So i can use actors for weels
Ill copy borrow this idea
https://youtu.be/eEWedac5Xmg?si=qoVlBJpiwTEf1Al_
SMW νΌλΌλ μμΌλλ 2 (SMW Piranha Island 2)
But in nsmb style, ofc
another one? π
Im afraid of doing the locomotive cuz jjsjdhsvdgags
Not because it couldn't fit, it can, its small, but it seens hard
Super mario piranha island 1 (2 only videos)
Vldc hacks
Super luigi land
New super mario world 1 and 2
Smw a mario adventure 1, 2 and 3
Those are the ones with the best themes
-# Jouner u could try doing the locomotive for me? Im afraid of making it and it look ugly π
oh, im too tired and have school
and i istill have your aiirship tileset
and i need to finish few things for nsmbba still
maybe i'll try this week
Also, why not use your old one?
just recolor it
Tbh, do your own version, and when i will have time i will edit iit
Ill do
but with one condition, you need to make this tileset more "original"? Just add here/change from yourself and i will definitly do it
Im also saving everything in Layers so its easier to make
This train is the same as sm3dw starbill express but in smw (not banzai express)
im doing layers typically like that
Top layer : Top (Grass, shape of the top generally), other things
Mid layer: shading for inner tiles
Bot layer: inner tiles
what you've drawn looks good!!
oh nice
still make it more original (just add few decorations idk) 
i'd suggest to add some shadows to add a bit of depth tho
No way, DS style looks so much better ππΌ
-# u can try adding it when going to edit the tileset because when i tried it looked bad π
is the banzai bill face the one from nsmbds?
(seems like yes to me but i feel like the shape of the locomotive is a bit more round(?))
okay
Yo thanks!! Ngl seeing that people liked the tileset makes me want to do the other ones in the ds style too, it would be more original and good too
Talking about nds style, updates
the bullet bill face (both facial features and sphere shape) look a bit too flat imo
it has a sorta-round shape but it doesn't feel like a sphere
i feel like the yellow metallic part below is also one of the causes of it
if you add shading to the bullet bill's face it would look less flat
Idk how to do it π
maybe just put a transparent dark color over it lol
very bad example but just so you get an idea
Ill try
oh maybe
omg the locom looks so good
face still looks flat tho
wow yes that looks significantly better
tho yea the face still looks flat as frosty said
Fixed the mouth istue
it still looks flat?
maybe it actually makes some sense with the shape of the bottom part tho?
Yea the bottom part is suposed to be where the train weels go
also why is the shading on some of the the barrier poles mirrored (on the train)?
yea why
(checked pinned in dms)
Because i didn't bother making it not mirrored, ill fix it tho
also small mistake here(?) there seems to be a bit of extra shadow on the mouth
while you're at it, i'd suggest adding the right end of the barrier (on top, where there are 2 tiles of them already) and mirror it properly with the proper shading
Nah its on purpose
here @remote star
what's different?
Could u send the wagons woth shadows too π₯Ί
the pipe thing?
why are you dirty-minded π
dirty minded
which one are wagons...?
bro, im like that 24/7
but it literally remind me it lmao
@floral hemlock those
ah
whadja add this for
Its the bending from the locomotive and the face
Nah the line is better ngl

Its looking less that with the line than without it tho
lmao, weird hue of the train, that's why it look like that
Yea
metal doesnt tend to fold like that really thoigh
Ill do that part now
@remote star
i don't have time for wagons so maybe someday
gave it some better depth, especially on ventilation
OOOOOOOOO
also please, make gradient that are supposed to make shading, make them in another layer
looks good so far
outta curiosity whatre the pipes for
also do you gotst a plan for the wheels
Retexture code for the spinning cubes
gotcha
Can you please make the bullet bill red? This looks like a penis
Glad Iβm not the only one who thought this
prove it
are the tiles optimized tho?
Wdym
There's probably a bunch of tiles you can save in this tileset
@floral hemlock here's the PSD if u want to make some tweeks
@remote star reminder:
create new rail textures for 2-train
Make the level (of course)
Port the Rotationing squate retexture code to ncpather and create a wheel for the train
Show the new level
2 palletes
LDRB R0, [R4, #0x8]
CMP R0, #0x0
LDREQ R0, =0x5D7
@Copy from here
CMP R0, #desired nybble value to use in NSMBe
LDREQ R0, =file id of model - 131
@...to here and paste before the "BX LR" to add more models
BX LR
nsub_0218737C_ov_64:
STMFD SP!, {LR}
SUB SP, SP, #4
LDR R0, =0x5D7
MOV R1, #0
BL loadFileByExtId_3dModel
@Copy from here
LDR R0, =file id of model - 131
MOV R1, #0
BL loadFileByExtId_3dModel
@...to here and paste before the "MOV R0, #1" to add more models
MOV R0, #1
ADD SP, SP, #4
LDMFD SP!, {PC}```
Ill port that
Wish it was world based but alr
@remote star could you send me your flip block model when you can? i need a tile size model as reference for something lol
if you want tho
Sure, i have it only in nsbmd tho :<
I used the Nsmbds flying block (level) model
the flying block model is the same for both the worldmap and the levels btw. and yes also the same for both yellow and red blocks, only the texture and palette get switched
nice!! are you REALLY sure that you couldn't optimize this a bit tho? (the locomotive part specifically)
also this texture needs to be more ds-ified imo
i mean if hes not gonna add anymore stuff to it he doesnt really need to optimize it
and it also looks complex to structure if it were to be optimized too, so that would just be uneccesarily bashing your head against a wall lol
The tileset only have that so yea i dont think theres a reason to optimize
fair then i guess
After The smw goal tape request gets completed ill request a small thing that is disable the colision on the square rotating lifts, since i only use it as wheels in my mod (the w3 one is the triangle lift, wich is a different actor)
Because in w2 because of the train structure its pushing the player back and most times it pushes u into the rails wich is instant kill
this might be a big waste but couldnt u maybe try to just make an actor to load nsbmd and nsbca of a wheel?
I could do it, but theres a small problem tho
in that case it should also rotate. but i'm guessing the nsbca does the animation, right?
I would need to get the exact size of the weels
Yup nsbca is for rotating it
maybe use the flying "?" block as scale?
i had to export 6 models that had about the same scale as it, hopefully they dont look wrong ingame π
Theres also the code scale, wich took me a lot of time to make the airship face at the correct position
That part gave me nightmares
And disabling the colision for those weels will probably be a pretty easy code, wich is better i wait to finish the goal tape and make a request for this
And since i dont have anything else to request, i dont think ndy will mind me making the post a day after the goal tape thing is finished
-# Why i ways make a essay π
But im happy with the new train
For w2
so you tested it
Of course π
so youre finished testing
Bro i tested it but i didn't finished the level π
Actor spawner helping once again
Thanks will for porting that 
i feel like the stars on the wheel should have a more proper star shape, with an (about) equal size on each branch
I see
the end of the train looks to much like a penis to me
||If you think in bread it's because you're hungry Illy||
πππππ
||my girlfriend is the bottom in the relationship silly, not me so itβs the other way around||
if jpg didn't add that shading I wouldn't make it look like a penis πππ
So im also hungry π ?
Ill change the shading of the train
Now its better
Sure LMAO
-# tbh itβs yβallβs fault for imagining it like that cause I didnβt think of it that way the first time π
@remote star what background will you use?
asking because i want to change you the window tiles
this will be also epic pro tip for anyone that wants to make any window and has small reflection or something
@floral hemlock
Alright, what i mean by that? Basically you copy the background and put it layer below and add extra colours to the glass layer and after that you just select things that you want with this fake "transparency" and done
Ofc, it's a illusion and it brokes very easily
just one object in the bg with different colour and it's very noticable
Ooooooooo
the mine above is would be very visible but if it were made with less pixels a bit it wouldn't be as much visible
I recommend doing this when your bg doesn't have alot of details and it's mainly one colour
Jouner, you should make an entire page with NSMB tileset drawing tutorials and tips 
Indeed
It could be very useful for those who don't know how to do pixel art but want to make custom graphics
tbh i can do that
only if the page would appear on the wiki
/j
Kinda fun idea tbh, i was thinking about it before
You can
I would need to make full tileset just for that (I know i don't need to but i could already post it for public lmao)
But it should be in a separate section for tutorials, I was planning on writing some basic tutorials on the wiki after we finished porting all the pages or when the wiki is in a more complete state
You could also write a guide on NSMBHD in the meantime
Fixed the wheels issue by changing the retexture code to instead of being the square, it retexture the triangle
isn't the triangle used for those night stars tho?
Yea but i have a retexture code
LDRB R0, [R4, #0x8]
CMP R0, #0x0
LDREQ R0, =0x5D7
@Copy from here
CMP R0, #desired nybble value to use in NSMBe
LDREQ R0, =file id of model - 131
@...to here and paste before the "BX LR" to add more models
BX LR
nsub_0218737C_ov_64:
STMFD SP!, {LR}
SUB SP, SP, #4
LDR R0, =0x5D7
MOV R1, #0
BL loadFileByExtId_3dModel
@Copy from here
LDR R0, =file id of model - 131
MOV R1, #0
BL loadFileByExtId_3dModel
@...to here and paste before the "MOV R0, #1" to add more models
MOV R0, #1
ADD SP, SP, #4
LDMFD SP!, {PC}```
I converted it to ncpather ofc
i thought you were using the retexture code for the stars already
And changed the adresses to the triangle one
(On the code page theres the adresses)
also the one (retexture code) for the rectangle lift, on nsmbhd, is broken. i have the fixed version if anyone needs it
i've done this before actually its smart
@edgy heron
W
honestly i think this tileset looks very clean
It does, I think the head of the train should slope down instead of up though to make it look less like a circumcised penis
But thatβs just me
Wait i added 0x before one of the ids ofc it didn't worked
Test again
Worked
Thankfully the code wanst c++ ngl
The level is still being made ofc
Also btw, the train level from w3 is more sort of a second airship, while the train of w2 is suposed to replace the castle
Signboard custom actor by frosty with some modfications
ah gotcha
@remote star reminder:
Add a luigi model and its files without textures to make it run in the normal hardware
I wonder if jpg has seen this sprite sheet
It is wonderful
Yup, its pretty cute
No, just to make it run in the console
also i find it a bit hard to tell that the train bg wall is not solid
The guy who hacked me with the link DM'd me again with another weird link
Who's that Pokemon?
LMFAO
Hope me placing a lot of signboard custom actors dont crash the game in the train level π
Tho a lot of static actors dont crash the game i think
The only time that placing actors crashed the game was on 2-3 when it had a lot of torpedo ted spam
Oh also 3-train dont crashes the game, and it have a lot of actors in screen
the base itself looks clean, but the shading added in the second image doesn't look good
it should be less strong imo (in terms of darkness) and shouldn't affect the snow the same way as the rest of the ground
better, tho as i said i think the shading on the snow should be different
make the shadow more blue/purple
First tileset remade in nsmb style progress
I see
already looks so much better lol, nice
^
Guys, i using nsmb2 coins and nsmbu jyotyu un my hack is bad if i want to make the tileset and bg stile to nsmb?
should be fine
i mean it's pretty much the case in Illy's hack
Im thinking on how ill make w3 and w4 stone bgs in nsmb 
Well true yea
Mines all nsmbu
My coins probably look funky to people who arenβt the same colourblind as me though
if youre into it then why not
@floral hemlock u could do the sakura tree in nsmb style for w1 tileset?
Its 7 tiles tall and 5 tiles wide
How does sakura tree look in nsmb style π
give me a reference from any mario game (not hacks.) or pixel arts and i'll do it
and palette if you could
@floral hemlock
Here some references (2 from tilesets)
it looks even AI generated π
not a problem
until they're good and especially from nintendo games then it's good
i literally looking up now the mario party series since i know there is like china theme
(this one)
but no trees except one
theyre sprites
now this is a good reference
they just have kinda weird lower pixels sometimes. tho to me they look like the nsmb2 ones
Yea
like 90% sure i've seen that in smm2, might be a vanilla u thing?
W2-2 will use that bg
yeahh
At what level is the bg with the wall supposed to be used, that is, the background of the entire w2?
Yea its for the whole world
The one on the wall?
Yea
This is a volcano world so ig its fine for it
It have snow just for the funni (and because its cool)
Oh I see, the wall looks weird
The world 2 is just a rendemption of the old w5 now, since it had even the wall
Ill add even the snowy sakura tileset i think
Idk
-# no way its actually sakura smb now
I think it would look better in a more natural way.
Theyre just behind the wall
Yes I know, if you want tell the one who makes the bg to remove the wall or send an alternative version
356
518
649
Are these the lottery numbers?
jpg editing the lottery numbers 
jpg it was ALREADY FINISHED π
I never said it was lmao
Finished
you could make a second palette for this whole tileset that is more blue-ish
to fit the night theme
Good idea actually
Ill cook with my worldmpas now, ill remake everything again, but yall will see why
again??
if it's not for path animations and transparency then i dont see why
Tip: its the camera
oh okay then
The New maps will be really New to nsmbds, and will have fixed transparency
Maybe ui stuff now??
i'd like to see improved ones finally π
Its X/Y/Z scroll
Yup
Yup
wow
Maps going up and down too
and this kind of stuff is now possible in nsmb?
https://smbnext.net/gallery/2022/3.png
Yup
Ngl im super excited to make my new maps
are they gonna be bigger?
Yup
are they gonna have more elements and overload vram?
Nah, i learned worldmap optimozation π
okay then
WOW
and thats sent write as I say it lol
oh really?
oh shoosh
do u plan on making that public will?
of course
wow great
just gotta fix a few things and make it enabled/disabled depending on the worldmap
well, looks like every world in new++ is getting an airship now lol
im doing custom worldmaps now
i just really wish i had 3d modelling skills
(i mean i can make models in sketchup but they're pretty simplistic and not optimized, because sketchup)
Tip: use og maps as a base
It will help making a new nap
Map
Ill not use og as a base, since i learned worldmap dimentions
yea but i'd like to make shapes rather than simply copy-pasting stuff
and also use blender overall
make a video of the progress of how you make the worldmap
this would be useful for everyone most likely
honestly now that you say it, i think this might make it easier
Ill make the new maps today
Starting by order
Firstly w1
Then w2
Then w3
Then w4
RECORD THE PROCESS
And finally w5
i'll do then any tileset you want π
Ill do 
-# do a sakura tileset π₯Ί
Man, seriously im so hyped to make the new maps
First ill Record the train level
record every process to make a map work, with it's path also if you can
On the pc it will be kinda hard so ill stream the screen on my phone
And record with mobizen
anything works
excellent work
that level is extreamly boring
there is nothing going on
its just two min of nothing but a few koopas
Ill do more stuff on it
the music feels weird. and i feel like the level is a bit too slow-paced and lacks a main gimmick other than red koopas
yea but that alone is pretty boring
the level seems also very easy for a final w2 level
you cant make a whole level based on that
Ik
Yea its pretty easy ngl
But will add more stuff in it
Ill probably add mecha koopa
And stuff
making the structure of the level first limits you a lot through for when you make the main parts of it
you should make the level then to the deco or do the deco as yoy go
Thats cool, also idk if i alredy said this but the pink in the UI is extremely bright, i think if it was a lighter pink it would be more pleasent to llok at
Ye ill fix this
The ui pink
okie
Oh wait you got the acorn suit working I didn't notice π
in the whole level or for each cart?
IM ABOUT TO BREAK WORLDMAPS WITH EVERY WORLD ONWARDS THANKS TO THIS ππππ
will is actually making the peak of nsmb modding
it can allow petal isles to be actually mostly functional π
THATS WHAT IM SAYING
HES THE ULTRA SUPREME GOAT
Yeah gonna try to add more functions to the imaginary map editor during the next summer vacation
3D Rendering part is gonna be the most annoying, I can already tell
Thankfully it's all just imagination
It is
I can tell this will be the best imaginary map editor ever
Will found other cool effects
I hope he figures the 40 frames limit out
Custom wXtree.nsbca can only have 40 frames at most
Thats a great ammount still
Or it could be different depending on other worldmaps
Ah wait wrong one
I meant wXtree.nsbca
Oh oki
40 frames is not great
It allows quick looping animations
I think there is no limit




