#Sakura SMB DS
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end of voting, results:
Newer wii Style powerup winned!
Shell model done
and to avoid overflowing the vram, I took advantage of the fact that the helmet uses the hammer bros texture and put the same texture on the hull, and now the game only loads 1 different texture out of two
Not for the shell, but for the animations
For shell mario make this instead of going into shell mode
i mean how did you make it so it loads the hammer bro texture?
I extracted the hammer bro's texture and put it on the model
So the game thinks that its the same texture since it are the same pallete colors and the texture id
Its like when i make an custom world map, if i put 2 polygons with an different material but the same texture the game will load only one file for the 2 meshes
But the texture need to the same one when you put it on the models
ohhh ok
Thx for will Smith 2 for making this code hack! :D
useless shell! 😃
Snow on map
Shelln't shell
Not yet, i will put everything on the nsbta such as water 1 and 2, waterfall and snow
Maybe an walking shy guy sprite on map
good idea
oooo lesgooo
now i think you need a port of the hammer bro suit code hack, (without the blue shell stuff part of it) with the palette change, and modify the trajectory of the hammers
Yeah i will do it
The textures for the shuriken and mario shuriken palletes are already on the game
nice
the hammer is a custom actor so its gonna be kinda painful
nah
not gonna try to port the hammer anyway
just gonna make a shuriken from scratch
Really thanks man, really, im very, very happy, really, thanks man!!** :D**
Looks really nice man, I like it
Yeah the animations on shuriken suit looks very cool! Im really happy with this
Idk if my sakura tileset is 100% finished because i wanted to add an new object to it, but when i finish it i will publish it on nsmbhd
Also with the snow variant
The mountain sakura will be public too, with the storm variant
Little playtest:
https://youtube.com/shorts/N7Bah1UBhDs?si=ZpaP0u34VXVtwK6S
wow nice!
👀
pretty good!
the "smb" isnt centered tho :/
the trees look a bit out of place like this
This was intentional for when i finish i put something on the back
Yeah i noticed this
With this now its better imo, since its inspired on newer wii ultra confusing simple and cute logo
newer wii?
Yeah
ok
One of the worlds the logo gets full of random things on the screen, I think it's in the space world
Bro i hate when i use the translator and i put an wrong letter (btw mundo = world/land)
alright
nice
nice
Thanks!! :)
no problem
256 colors?
Yeah
ok
i think Bombard Cliffs are world D and Crystal Caverns are world E
oh after a research its world E
nice
And the 3rd star coin
Thanks!!! :D
is that gonna be for 1-1?
no problem :D
Yeah, but the tileset and bgs will also apear on almost every level of w2 (exept from the tower)
ok
On the airship i will make an inspiration from those nsmbu levels
because it feels pretty weird if its only in the bonus area
The tilesets also have an ⛩️ on it
i feel like the tiles here need some sort of double randomization
if the tileset you replaced doesnt have them, you can make a pseudo-tile randomization
Yeah i noticed it too
I did an color change on it
To match the sakura smbu 1-3 tilesets
I wanted to make an w3 like an beach world, what do you guys think?
Using an cool tileset
I will use the tiles from endless earth beach
nice
This one will have the normal nsmb path animations because the w3 is very special for me
It was my favourite world followed by world 6
W6 and W3 was/are my favourite nsmb worlds
they lack of deco imo
oh ok
Yeah i will try putting some bushes/flowers
Sakura super mario bros U singboard ported for my hack
Credits to davetendo that maked ssmbu
nice
Ingame
Credits to davetendo, i made an indentical model of the one that he used on his hack for my hack
looks nice!
Thanks! :)
np
nice
I put bridges on the far islands, to say that there's other bridges and beaches
I hope I didn't say the B word instead of beach
the bridges look like triangles on the smaller islands, rather than rectangles
no you didnt
Yeah it's to simulate that the bridges are getting closer to the beach that mario is on
but it goes the opposite way
Oki, I was scared thinking that i said it lol
I really like how it's looking
Thanks!!
Yeah it's very cool imo, the best world map of this hack so far
My galery after decompressing the doodads (it will help me a lot) + a ssmbu bg ported for my hack
(Huge image warning)
Im really happy with the doodads
It will help me
Not only for making bgs
But also with world maps
B1 that gived me the doodads from newer wii
Dirbaio tiler being usefull again 
the bg looks like weird polygon that have been randomly positioned
weird
your current bg looks better tho
also i'd suggest not to copy a lot of stuff and ideas from ssmbu and come up with your own ideas most of the time instead
You're right, i will try to make an unique background for w2 bottom
Oh wait, i could use the bônus área bg for w2
And its an original idea
W2 map (im afraid of this bg triggers someone, so im puttin on spoiler)
In game its ok, the problem is the full view
Also theres no more storm since its not the final world anymore
If anyone has any doubts, the problem is ||trypophobia||
Without the te
Tw**
Finished w3 map
nice
Thanks! 🙂
no problem :)
For now 3
But if i would make more the max will be 4
Because the only world ideas that i have is: sakura plains (w1) sakura cave cliffs (w2) sakura beach (w3) and sakura snow (for now only 1-❄️ use the snow tiles)
looks nice
for the bridge near the end tho, i'd suggest to round the edges, so it doesnt look like a square
Of the bridge or of the terrain?
Fly guys by Illy, im very, very, veeeryyy happy!!!!!! They are so cute!!!!
(There's also the colors shy guys)
Also the sound of them are the same from newer wii's ones, im really happy 🙂
have you used any of the ones that move in a circle yet?
Yeah
nice, I was going to make them more adjustable but I never ended up doing it lol
programin hurts my brain
I liked those that move in circles (i didn't use the ones that goes up and down yet)
I sometimes use them instead of parakoopas
I will use them on 1-2 and above
Yeah i got inspired on it
I think that the game that i most played on my wii is newer wii
I know every secret on it
do you know that one secret in world c in the clocktower level
"Super secret
Thanks for playing"
This one? That have the 3 lifes if you go all the way down in the tower after reaching the top?
I found this accidtentally lmao
never heard of it
this one
yeah but i dont think ive seen it
https://youtube.com/watch?v=uLE1IBvaNes here w go
It's a secret to everyone.
Download Newer Super Mario Bros Wii:
http://newerteam.com/wii/
its incredibly specific lol
I will redrawn those bridges to looks like those:
Also i will redraw some other things
BRO THE UP AND DOWN FLY GUYS ARE BETTER THAN PARATROPAS
Also i will retexture the bridge on the map
Now i will find the nybble to make the jumpimg shy guy (if im not mistaken i se it on an n++smb video)
Btw i will use splunkin as an green shy guy since I discovered that if nybble 12 is 1, splunkin acts like the shy guy, with animation, sounds and particles
Looks amazing!!!!!!!
but then what happens to the splunkin?
does the palette break?
or does it act like the old shy guys of your hack?
It act likes the shy guys
Nop
The code that illy did also dont have the garbage collect when i kill shy guys like the old shy guys code that i used
nice
Yeah its cool
Mountain :3
It was the 23rd attempt until it looks good, It looked good on the 24th attempt
they look good!
Thanks!!! :)
no problem
also PLEASE make the edges of the ground smooth, otherwise it looks like you cut a random square from it
those edges
Ohhh that's what you talked about yesterday, yeah fr i will make it
Really looks very, veryyy better
yeah
I removed those
they were buggy
Oh oki
All the fly guys and shy guys that illy helped me put on the hack + one green shy guy that i put replacing the splunkin, for use it i put the last sprite byte (nybble 12) as 1
Im thinking if i change this green one by other color
u can add as many colours as u want, I use to have five but I got rid of two to save ram
How i can add an green fly guy? I need to copy the part of the code that have the fly guy thing?
And put the new id
For me i will only use the green, yellow, red and blue, like newer ds
Newer wii***
they look cute
Yeah
whats the 5th color?
black?
Newer wii has black (unused) pink (unused) purple, yellow, green, blue and yellow
ok
The Black explodes and the pink punch The player
but the code hack you have?
nice
If i would add an 5th color i would put purple
ok
But i preffer only 4 shy guys and 3 fly guys, for saving ram
but for your hack, how many are there?
4 shy guys and 3 fly guys
ok
also fun fact: the shy guy models in newer ds actually come from the minigames, but then were modified a bit (for animations and such)
Ohhhhh thats cool
yeah
when messing around in the files, i noticed they use the same textures
it's probably the same model then, but converted to the nsmbds format
Yeah since on newer ds they have the same animations
oh ok
(Only the fly guys too)
you should smooth shade it if you can
I originally got my flyguy model and animation from the minigames lol
I was thinking of making ones that turn into a lit bobomb when killed
Good!!
why good?
For airship/castle levels
I put a byte wrong and discovered that flyguys also move horizontal
if u played through the level I sent, you would of saw that
I put it on the levels only for copy the bytes, so i didn't played the level yet xd
I replaced the e3 grassland
On this level im curious about how you did the curved bridges
Level 2 focus changed
Its not an spike top cave now
I will think an new name for it
of course its fly guys lol, I was so addicted to using them when I made them
New level intros 👀
Yeah its cool using them
The 2 ones in game + one that i did for all the toad houses
nice
I will create an post asking for help with goombatlas, since on the first map i used an pre made map that come with goombatlas, and i just changed the noodes position, but for the map 2 i will need help to make
Because the w2 map is literally done
Nodes finished
Idk if now i ask for help on the goombatlas or if i make the paths animations
Path animations is really tedious to make, But one time or another I'll have to do it
easy
It will be like (also i will use this to figure out how i will make the animations):
Move00 - arrow to level 1
Move01 - level 1 to level 2
Move02 - level 2 to level 3
Move03 - level 3 to level 4
Move05 -level 4 to 2-
Move06 - 2-
to 2-●¹
Move07 - 2-●¹ to level 6
Move08 - level 6 to 2-●²
Move09 - 2-●² to 2-
Move10 - level 2 to
1
Move11 - level 4 to
2
Move12 - 2-●¹ to
3
Move13 - 2-●² to
3
Move 14 - level 2 (secret exit) to level A
Move 15: level A to 2-●¹
Lol i did an entire documentation for my w2 path animations
🤓
But well, i will do my path animations 14:00
I started early with the path animations, now i will do this
I started with the path 14
And i will do path 15 after this
If someone wondering what program im using, its the ancient ricbent map editor from 7 years ago
But for path animations its exelent

is that the wmap editor by ray and freeze?
oh this one
nice
i feel like they need a bit more details
on the top part of the texture maybe
But.... i will use it
What do you think?
For me its better
oh thats nice
not exacty what i expected but still looks nice
i think it would be good to also apply it on top of the lower segment
The lower segment have the lines that are conected to the upper segment
wait i'll make a screenshot thing
oh didnt see that
i mean this:
for the red parts, give the texture you used for the blue part
yeah i should have been more clear
It looks way better tbh, i liked the idea** :)**
glad i could help :)
Now i only need to know whats the path animation for jumping into the tower and jumping into the castle for finishing the path animations
If I add up the time it took me to do everything in this program it will be about 12 minutes, which is fast, I'm not going to lie, it's worth using this program for path animations
i dont think you need path animation for jumping into the tower/castle
but im not sure
If I don't do them, Mario will teleport to a random place on the map
does it modify overlays directly?
oh ok
Not really, it create an nsbca
So you can replace the wX_move.nbsca into the map folder (w2_move.nbsca in this case)
thats nice
Nah, you're not stupid, mistakes are normal.
Np** :)**
I will put the map and the path animations on the game already
ok
Map texturing almost finished
nice
its not that its hard, its just a lot of effort
and my adhd brain doesn't want to work on one thing for that long
The only thing that i didn't figured out is goombatlas, my first map used an template for it lmao
Me too lmao
4 TEXTURES FOR GO GUYS!!
Yeah
ok
Last texture
hi guys, just the normal modder/JPG64 here, and today we are going to install on my computer an software called wnacr-
But seriously man, I'm really upset about this :/
I hope I can resolve it lol
Wich one is better for world 2?
1
https://youtu.be/Z_QbRBnABZY?si=bYNfVq8uh7x_ibXY
2
https://youtu.be/eKTdzq0TDac?si=cenHc5zW3x96dj0R
3
https://youtu.be/rapqdrI-DhA?si=2nEDbazKw31gD3fR
4
https://youtu.be/VboFGwsXC4U?si=iukK5PM2xTb2UUuH
5
https://youtu.be/fNyMYo3ufYw?si=auJUWZznfdQOQVQC
(Pool finished)
Compositor:Colin Noga
could works on:Wii,Wii U
original game:New Super Mario Bros Wii
characters from:Nintendo (Super Mario Bros)
Japanese game name:ニュー・スーパーマリオブラザーズWII2
All Super Mario Bros. material including , characters, images, and music belongs to © Nintendo Co., Ltd
An unofficial sequel to New Super Mario Bros. Wii made game to Newer Super Mario Bros. Wii created by a team Newerteam
All Super Mario Bros. material including , characters, images, and music belongs to © Nintendo Co., Ltd
An unofficial sequel to New Super Mario Bros. Wii made game to Newer Super Mario Bros. Wii created by a team Newerteam
World 6: Rock-Candy Mines music from New Super Mario Bros U
Playlist: https://www.youtube.com/playlist?list=PLhAdyIw3_4fryhS72enJptk1dBcKDlEYl
You can find a download link in the description of the playlist.
New Super Mario Bros U is created by Nintendo, as well as the whole Super Mario series. All videos were made for entertainment only.
From newer wii
Ops
One wrong song
Obs: the songs are the same, it just change the soundbank
Same
My favourite newer wii world lol
Added an extra
Last extra (I promise)
idk now
Imo the w6 from nsmbw fits very well
do you mean the world 2 worldmap music?
i'd say 3 or 4
Yeah
So, since there no much votes i decided that i will chose betwen the 3 and 4 (the one with more votes)
Most probably that i put the 4
Since it sounds more oriental
Yeah i used this one
oh ok
I replaced one of the minigames songs with it, and it sounds very well on the hack
It fits on w2
ok
(I changed the sseq that was played in the w2 song by this minigame one)
The theme of the minigame selects
oh ok
Guy for finish the w2 map i only need to solve the goombatlas glitch, so o can proudly say that the map is 99% done 🙂
nice
Yeah
World map number 3 new textures + one thing that i didn't show here yet ( in fact i showed it today in #general )
The world 3 is an beach so it will be sunset
Fr good idea
I did an recolor on bushes also on the trees, really looks like some sunset shading
i mean the bushes might look out of place because they are green, while the rest is pink
The pink is more to say that are blossom leafes on the ground
oh ok
The goombatlas code
Idk what i made on this code
Im really sad now, because without the goombatlas codes my map will be incomplete** :(**
doesnt your world 3 have the same nodes?
The world 3 will use the same nodes, but the world 2 is custom, and the code for it is crashing my 1-1
weird
New world 1 and 2 icons
looking nice!
For the world 2 i will to an little "retexture" to look diferent from the w1 icon
Also im making the w3 icon now
ok
Since w3 is only a bit modification of the og world 3, the icon will be the same
All icons done
nice!!
Thanks! 🙂
no problem :)
Yeah lmaoo
Dude, this world map looks amazing
Thanks!
Np, you're really good at modelling world maps
I will add more enpgs on the hack tomorrow
Since i will put an world 3
Also i will add an mkdd reference on w3
fog
thats very nice!
the only problem with the world map imo is that it looks empty behind. probably the fact that the connection between the ground and the background is a simple corner, and not a gradient or something smoother
Thanks!
I will try to make the background 2 layers, one an cave bg layer, and the secont the mountains layer
ok
With an 64x64 texture because the fog really uses a lot of vram since they are polygons with an nns material option for make fog effect
I always forget it lmao, thanks for remember 🙂
Thanks!
no problem :)
nice
(Image edit) when i discover how to put those names, i will put the name here:
ok
Now without the bug (and an new hud behind the mario graphic)
oh thats cool
I replaced the chalenge mode text with an "why???"
What about "Sakura Coins"?
Cool idea!!!!
nice
wow!!!
🤑
you did not change the beach model yet?
oh ok
I wanted to make luigi move his leg like nslu when he jumps
THANKS!!
Patched, i already like playing mario games with luigi, now i absolutly love it lmaoo
nice
the code for luigi physics from newer were on a few diffrent files but whenever I give it to somebody I through it on one file so I remember to send it all lol
are the animations and the physics both working?
Yeah
ok, I thought I might of forgot smth lol
it's probably a better version than the one im currently using
It feels really like an nslu game
I will use an rimea idea for this bridge level
I love how the desert winds that have on the original game fits a lot on my world map 2
Since it looks like some clouds
i think in blender there's a time frame system for that
pretty sure cringefuzzy's tutorial explains how to do it
The problem with blender is that my pc lags with it
Thats why i use maya
i think you need blender
But if imo blender is better because its easy to do
or you can download free ram
LMAOOO
But on maya plugins also have the ITA (uv animations) export option, i just dont know how to make uv animations
oh ok
Today i will insert enpgs to my hack because world 3 enpgs are fire 🔥
No, but the textures of the up screen (only when the intro scene apears) get buggy
ok
looks nice!
ok
And return to world 1 map to make the water moving, and then make the same with world 3
And after this start making the levels
I'm studying Maya 2011 a little to make UV animations
Im melting my last neuron trying to make an simple uv animation for the water on the world map
Maps finished
Bruhhh
I will send the video
Im really happy man 🙂
Thx uggly fuzzy and jacanapes from mkds modding for helping me
i swear it looks cool!!
my only slight complaint is the water scrolling too fast
but hey at least it scrolls now, so i guess its fine for now
Its to simulate the waterfall
Yeah i really loved it
i mean the water that is not part of the waterfall
in world 1 and 3
also i would suggest making "tree" models for world 2 and 3
Yeah i will make them later
ok
yooo nice
Thx guys 🙂
Well, i discovered how i made the animation for go to the next world
Guys, whats about 3d tree models for w1, 2 and 3?
W1 is 2d billboard
w3 shouldnt be hard i think, you can probably reuse the palm trees
Its not that hard tbh
I mean make completly 3d tree models, like the nsmbds og ones
(Except from the w7 that its an Billboard)
oh ok
I will try to make first the bonsai from w2
ok
Bonsai is hard to make
But i will do one
Then export it to p3d (prisma 3d) and spread them across the map
I was searching for some low poly ones to get inspiration
I changed the w3 tree to an pink palmtree
Because i want to every world have an diferent tree
Now i will import the w1 tree
I did yesterday
This is how the w1 tree looks like
Im happy with how the maps are going :>
looks great!
Thanks!!!
no problem
maybe make it look like actual wood/leaves rather than some checkerboard tho
Yeah good idea
I will use the w4 tree
(The model)
Nahhhh bro 32 uv maps 😭
I will copy and past the trees, nah i dont have an good mental state to make 32 uvs
But my brain wants making 32 uvs
5 uvs now
(Yes i did 32 uv maps lmaoooo)
Nintendo makes some weird textures
yes
Sakura :3
nice
nice!!
Today I'm so tired, but I'm so tired that I put the IMD in apicula instead of g3dcvtr, and I still thought it was strange that it wasn't converting, and when I converted it replaced the map with the tree 🤓
But here is
W2 3d trees
looks good!!
i'd suggest mirroring some of the trees so it doesn't look too copy-pasted, maybe
I did it with one and it became invisible, so i decided to remove some random leafes in some trees
Btw thx so much 🙂
ok
no problem :D
I did an tree like this one
I didn't did the same yet
But i will try to make something similar
(Noth the same)
Yeah
I lost my nsmbu 3d map files
I haved some world map textures
I think he means 3D models
I re-downloaded the nsmbu world map file that i have on my Google drive
I wanted to say the nsmbu 3d map but i mistyped lmao
Why in the world on nsmbu world 5 files have nsmbds nodes
Here is
lmao
nsmbw also has these, they were used to place the nodes. for some reason they used this texture
Thats the point, i want to make something more "natural"
ok
Ohh oki
Its funny because they used an very old game texture on an new game
yeah lol
nsmbwii and u use the same engine
and i think part of nsmbds was reused for nsmbwii, but im not sure. there are some leftovers from nsmbds in wii tho
yeah some nsmbds tileset graphics are in one of the background models in nsmbwii iirc
Nintendo just made an nsmbw hack rom and released it as nsmbu lmao
lmaooo
Thats interesting
yeah like the underwater one
I will update my beach tileset using an nsmbu one
And modify it, why not
(The Urching shoals)
you can make it look more like pastel pink?
also remove the broken mess otherwise there will be a lot of texture compression
The image broke when i do this :<
Ohh good idea!
Yeah, everytime you want to edit some tilesets you must remove the broken/corrupted colors
World map new texture :>
nice
The top bg for w2 (i didn't tile it yet, i will tile it now and sent it here)
I ripped the tree from an nsmbw tileset on a yt video and created an bg with it lmao
Fascinatng!
lol
Doesn’t really matter, mine also include the backgrounds for the look, maybe make the grass a brighter pink
Ohh oki
wow looks better!!!
I downloaded an tileset pack which I will definitely use
I need to stop downloading extremely unnecessary things lmao
Don't worry, I have like ten thousand unnecessary files in my computer lol
I always say that I'm gonna reorganize some files in my computer but I never do it
I have like 10 copies of the nsmb code refrance lol
and a shit tone of other programming libraries
Uv maps on the ground
looks nice
Thanks!! 🙂
New sloop
This is my favourite tileset in my hack
This tileset is very good to overdecorate levels
I love overdecorating levels
nice
Thx! 🙂
no problem :)
It looks great in game
yes
Im now searching for graphical stuff to change
After this i will import more enpgs
For w3
replace ***everything ✨ ***
Yeah
Progress of this hack so far:
World maps customization:
99% (w2 bug need to be solved)
Asm hacks:
86% (need some asm hacks yet)
Graphical stuff: 47% (i want to make an different bridge tileset on w2 tilesets, i still need to make some backgrounds and tilesets, i still need to modfy some graphics too
Levels:
05% (i still need to make 24 levels to finish all the levels of my hack)
Other stuff:
??% (idk what still need to be polished on the hack)
I just put them to fit in nsmbw style of the hack
ok
All the towers and airships that i will model for my hack
( \ = w1, \ = w2, \\ = w3 )
SuperBoringTower.png LMAOOOOOO
JavaAirship
I DIDN'T NOTICED THE NAMES LMAOOOOOOOOOOOOO
lmao
The w1 tower is already on game btw
lmaoo
Someone: whats your favourite sprite from newer wii?
Me: SuperBoringTower 😀 👍
wait i don't remember the "japan airship"
Its the sakura village airship
i don't remember about it tho
the tower of the world 3 I'm going to_ permanently borrow_ from the newer ds
i should make another newer wii playthrough
permanently borrow *
Yeah
@trail vapor you have the texture that you used on your tower? (The bruck one)
Brick*
yeah
it was extracted from the nsmbwii castle tileset from the "Rips from Newer SMB games" lol

i feel like the brick pattern should be more "bricked"
like having 2 rows of the texture pattern instead of 1
I will uv map the tower
(Bad model below)
its a good start i guess
Thx 🙂
no problem
I permanently borrowed the tree tower from newer ds
And colorshifted it
Today i was talking on evolution nsmbu modding about my hack, and i said that i colorshifted an nsmbu tileset, but idk why i clicked on the f and it didn't apear on the text, and i acidentally said "colorshit"
Now i will import the w2 tower
That i I absolutely did not copy-pasted from the newer Wii
Nice
How does that background I improved look in game?
nice
Thanks 🙂
why is there a random house you cant acces behind? lol
theres a node to the left of the house
oh i didnt notice
are you replacing the old one? or is this for the castle?
The old one
oh ok
looks nice
Thanks!! 🙂
looks better now
Yeah
My friend that said about the red things and the gold tower on top because i forget about then lmao
ok
Japanese towers are cool but underrated imo
nice
It have some high poly so i will use mkds course modifier since it bypass the nds limits lmao
lmao the juice
Cool airship
That's nice, I downloaded a custom airship model from the Domain and when I imported it in my hack, the game lagged a lot xD
wow cool!
If you want i can send mine, but mine have some roofs, you can erase then in the model textures
It's fine, don't worry, as long as it doesn't cause any lag xD
It have 492 tris (nsmb bowsers castle have 834 tris)
Oh, fine then
Thanks!!! 🙂
Yeah ik
no problem
The beach airship will be broken on the floor, i.e. without animation, so it will be easy
ok
is that the model from w6 of newer wii?
isnt it world 1?
oh ok
wait ive been confused with the w1 airship where its basically a boat on water
Yeah
The world 1 one has vines on it
anyway, here is the airship from world 3 (the red part is where it will be buried)
I will export it to the game now
Theres an way to nuke the w3 castle from the map?
I will add the ship on the map model
Or theres an way to load custom castle on the w3?
yes but it requires either hex editing or code hacks
the world map documentation might help with that
but i never figured out how to do it despite checking it
Where i can find it?
The world map documentation
THANKS!!
also, if you want to make w2 tower or any other towers or castles that share a model load a different model i got some documentation for it so I can easily write a code hack for it
no problem
oh nice
might need it for world 6
i cant do it for towers and tower 2s
i worked around that by loading a tree model and changing the level to not be a tower
ok
But for castles it work?
Talking about castles
W2
yeah I can make castles load diffrent models if they share model file with another castle
Yeah the world 3 castle Share the w1 castle
And i want to w1 castle being an japanese airship and w3 an crashed Air ship
Later i will try to find the code hack that loads an custom intro cutscene
I will make an animated cutscene
looks nice
Thanks! 🙂
Idk what happened to the mushrooms so i will make another idea for this airship
my guess is that they are facing the other way
Yeah thats what im thinking too
But anyways i think that this one fits better on w2 theme
maybe you could put a shadow under the ship
The W3 will be an destroyed/crashed airship (the airship where we will have Bowser's bossfighte)
Yeah i will do this
looks nice
make sure to use the "fix bossfight particles" code hack
also what bosses will be in the other airships?
W1 = mega goomba
W2 = no boss (because the player will be dispaired by an cannon to w3)
Oh fr
like its like if you took a 256x256 part of the image and scaled it up to 512x512
Now that i noticed that you changed TheBester7 to TheWoster7
yes lol
This background looks really cool
Thx! 🙂
I'm having nightmares to make the airship's shadow, this shit doesn't want to render in the game
make it slightly higher
Thanks to IllyCat for helping me with this, this is the 3rd airship
Or in this case... an earthShip
BurriedShip?
But im really hapy
Happy*
whats the plan for the level?
if its going to be underwater you should add a pool to the model
It will be the bowser airship that crashed on cherry beach, bowser kinaped peach, and the airship got hit by an banzai bill, and bowser used peach umbrella
This level will be more inside of the crashed airship than outside of it
Talking about banzai bills....
looks nice
The name of this level will be "bombard Ship"
I will add an snow world but im not going to use goombatlas (in this case is not because i love the world like w3, its because goombatlas sucks)
So i will make an ultra customized model for w5 (that will be w4)
Btw i finished the snow light
nice!
Yeah i will change the tree colors
much better
Yeah
That's what I said
Frozen Volcano Land
(World 4)
Yeah
is it easier than with blender? or you dont know?
Imo its easier because blender lags on my pc (and on blender 2.8 light the plugind didn't instaled)
But i think its easier
alright, thanks
Np 😉
It have, discord that removed it idk whu
Ehy*
Why**
the mountain and lava look flat, thats what i meant for the shading
Its 2 layers, it will move like w1 snow
Yeah
unless you want intensive snow, its kinda useless
This world is inspired by one dream that i haved years ago lmao, idk if its identical/similar since i barely remember it, but it was an nsmb snow world but at night and with lava
dang you reminded me of the fact that i had 2 cool dreams today, one of them being a sorta-lucid dream
but i forgot the other one
Dang
oh nvm i just remembered. it wasnt cool, it was random nonsense lol
Its kinda rare i have some "dreams" but when i have some its about cool nsmnds levels or sm64 courses that will never exist in fact lmao
sometimes this happened to me with sm64
Most of the times that i have Dreams its with sm64/b3313 lmao
And almost 60% of them are scary as hell
i think i had dreams that were b3313 related once
like it was random pink and cyan areas
I already had an dream about something similar
An red and cyan lobby
With an jumpscare
for me it was stairs and a slope
Oh oki
Almost every sm64 Dreams that i have ends with me waking up because the dream had something scary, I don't understand why but it must be because I always watch sm64 videos that are related to horror
like once there was a modified version of the castle where the floor in the rooms was a void. and taking another door lead to a green dark room leading upstairs
another one was related to the entrance door of the castle, being buggy: it could potentially instant-kill you
a third one was a weird version of the castle where the floor seemed to be pink, there was a random blocky structure with a star on top, and also chuckyas for some reason
and another time it was the regular castle but the walls were orange and green (kinda like a sunset) and there was a very long corridor with wood on the walls
the scariest thing i got was a glitch that could kill you and probably crash the game
Dude, I had like two SM64 cursed dreams a long time ago
in that sorta-lucid dream, i was flying exactly like with the flying cap power up of sm64
The scariest thing was an (tw) ||a black Mario, with a mouth with pointy and irregular teeth, and white but very strange eyes, it even resembles a photo you've probably already seen, the smile dog||
Btw this scary mario apeared on the red and cyan lobby dream
oh
Now i need to know how i can make the game loads the 4 graphic instead of the 5 for world number on the top screen of the course select, on the bottom screen of the in course and on the save select
Btw the lava, lava fall and snow already have the nbsta
Also i will model the airship and tower
I put what of those on the w4?
idk
I think I preffer the second one
Same
interesting
very nice
the ice mountains kinda feel like they are "placed" on the ground, rather than being a continuity
same for the lava here, it looks like plastic placed down on the mountain
Yeah the fall looks plastic
I will Change it later
ok
Its beacause they are partially buried, are large buried ice peaks
ok
