#New++ Super Mario Bros
1 messages · Page 25 of 1
the best part is what my desktop looks like now lol
I really need to set up file share so I can also work on the hack on my pc but im lazy
oh i was gonna mention it
fuck.png 
lmfaoo what?? LMAO.png 😭
others are funny too
honestly i kinda felt like the old question blocks had a slightly different shape that really gave it a lot of charm and that i really liked
probably because the question mark was bolder or something
NewUwU.png 🔥
tho overall the new jyotyu stuff looks better
usually i always put stuff in somewhat organized folders, with numbers at the end (when saving multiple backups of the same thing, or merging layers)
why do people put files on their desktop, that's criminal 😭
i only put folders and apps shortcuts. i rarely put any files
btw i should really redo the TRQ jyotyu
the shape was basically the same, just diffrent shadow intensity
the spike block has weird colors, especially on the outlines
also the spikes tho
same for the edges of the red event block
they're green
they look fine to me
this one is the colour blind special :3
I just havent fixed them yet
since I dont use them
i kinda guessed it was because of color blindness
Feels very The New Worlds inspired; looks great!
A thing i feel that is weird is the mushroom, shell, flower n such sprites cuz they dont fit nsmb at all, ig same as nsmbu jyotyu and coins, but it looks really nice!
I think it fits N++ and Illy's style
And definitely fits more than...the N-word hack's...
i think it could be made less compressed tho tbh
I think everything looks fine, my only complain is that the question blocks have a severe contrast in the lower part, which makes them look weird
You should probably try to use a brighter color to fix this
oh yeah, the gradient got fucked
use to be more colours there before it got imported
yeah it def could, I gave up when nsmbe overwrote graphics with the graphics from other files and crap
maybe it would be better if you use nitropaint instead?
wouldnt make a diffrence, cause you always need to touch up the colours a tiny bit in nsmbe
I think it'd be much better to do some manual changes before even importing it into NSMBe
I did put it through nitro paint to reduce the colours before hand as well
can't you touch up the colors in nitropaint though? (not fully sure if it's possible tho)
yeah
im just sick of editing this tile set
its an improvment over my last one
fair
So I was messing around with two lemmy's at once since the game cant handle three
and omfg
this shit is nearly immposible
the vid that I half 40 min of footage for only saw five attempts get to phase two and most of those I died staright away
Another video of me messing around with new++ trying to push koopaling fights to their limits since these meme vids do well. This fight was so incredibly difficult and unfair with two Lemmys that I couldnt even land all three hits on just one Lemmy in phase two. This fight is already one of the hardest fights in the game with just one Lemmy so t...
Illy, could you do an example on how to use your lakithunder castle tileset?
Cause it's a little confusing...
whenever i get a notif from this post i think its the real ndy for a sec
since JPG64 made a checkpoint model, some ideas came to my mind for this hack's checkpoint model:
- replacing Bowser's face with Bowser Jr's
- Making the "mushroom kingdom" flag (like the vanilla nsmbds) appear when you touch the checkpoint. that is, if you don't feel like making an image for each player
I’m gonna leave the checkpoint model how is is for now until I come up with the designs
What about it is confusing?
okay then
I was confused on how to use the bottom tiles but I figured it out
-# Sorry for ping
there, yoshi ones aren't final and they are not compressed yet
was thinking of putting a bath bomb on ndy's one originally but people wouldnt get the joke
Oh ndy is still buggy
definitely yellow flags should go more towards orange hue rather green but yeah
and i hope the yoshi icons won’t have that weird shading
oh they wont, I just grabed a yoshi egg png as a place holder lmao
Ndy should have a banhammer that gives him a melee attack every time he does a midair twirl.
Lmao
You’re says I’m not meant to show this but damn, my yt has been doing really well this month
Wait, you’re austerilian?
fuck she's austerilian, i can't be excited for this hack anymore 
LMAO
Woke up on the middle of the night with an idea for a b side
Scale lift raises and lowers
Lava
Don’t know how it will work but it’s on the coding board now
interesting
yeah that probably wont work
I could do some kind of thing which ties it to the up and down stretchy mushrooms or make some platform that changes lava hight
I NEED SPIKE!!!!!!


havent made any progress in the last few days, I finished my trial exams yesterday and I have a lot of schoolwork to catch up on in the next few days that I put aside to study for those trial exams
might try to make a list of actors I can replace thought
and find the addresses of their profiles and stuff
yeah, I can probably get rid of a lot of the under water stuff
idk though, I may still make some under water levels
got these ones to start with
What are these for?
read these messages above the image
doing a non-under water level with these actors
I think it fits
sushis only are used in floating water bubbles, the water at the bottom of 1-2 and here which I find kinda funny
it hadnet been tiles yet lol
this is what it actaully looks like
the bush looks weird
the purple shading… i think
idk if it’s shading but the purple and the blue on the bush look kinda weird 
i think you should change it
thats on purposes
the idea is that everything is meant to feel slightly off in the parallel levels
sushi should be the next npc driver in mkw trust
there is smth so amusing about watching the sushi's die to a fire ball whilst not underwater lmao
(saying fire ball cause that is basically what a hammer is since it runs the fire ball death state of most actors)
the vid won’t load
I noticed the Pokémon soundfont.
Beautiful I am the star of illycat
Am of the top 5% of viewers who created the most hype in September
🔥
yeah, I use it a lot
just has a lot of instruments
Yes
Hey your romhack was reccomended to me on youtube
Nice work :3 Good for 2 yaears, very goods actually
Thank you
It’s more like I have been working on this for four years, but two years ago I restarted everything
why’d you restart?
Ngl, it's super impressive that it's still going strong
the spike top setting in cheap cheaps is fun :3
the one thing is, if there block is destroyed then you got problems
why does it exist
need to rewrite their"on block hit" state
cause nintendo coded them
idk
B sides have whatever the hell I feel like
sushi's and eels are incompatiable
illy have you ever tried coding the grape juice to be non transpoarent?
they're incompatible in terms of sprite sets
Why would I want too?
Idk the nsmb2 juice looks good
Also needs to be this way for a b side
5-castles
Since it has really fast position going up and down and the player should be able to see the level that’s in poison
Okey
Illy how did you do the footstep hack?
Like were there any difficulties matching it with mario's speed?
Funny thing is that’s actually a side effect of the addition player sound effects
It doesn’t play in the base game due to a bug
Ahh
you sure? to me it looks like a conscious decision
Maybe that’s the case, not sure tbh
Overwriting the function with the same one makes it play
now that you say it, yeah i always felt like there was something off with the footstep since around the time Illy/you added the extra characters code hack, but couldn't put my finger on what exactly
damn
you can just do this for coin cheep cheeps
coin cheep cheep is another free actor profile for me then
yup all there settings are in the normal cheep cheep actor
someone should add that to the editor config stuff
wow interesting
just be warned, the jumping cheep cheep behavior is different between the "cheep cheep" sprite and "jumping cheep cheep" sprite (the latter is unused and bounces on the water surface iirc)
Ik
The one painful thing is that I need to redo the swar’s
This mod looks great :33

nsmb2 ahh setup
nsmb2 indeed
now all this vid is missing is a bah in every beat of the music
Maybe I'm tired but I found the way it just squirts groups of coins periodically instead of continuously funny 🤣🤣🤣
It's like when you're peeing the last few drops that ain't easily coming out
What a strange example 
First thing that came to mind 😭😭😭
That's concerning 
Finally, i can feed my coin addiction! :333
thanks
now i cant unsee it 💔💔🥀🥀
im thinking of making snow w4 and twilight town w5 due to some difficulty things
also cause wm layouts and I dont know if ima be able to get them all modeled
also cause I dont wanna change the roy fight much more and its kinda easy
im just leaving him as his main clown car phase, no scrolling
one of the nice things is it allows me to have a good spot for the one freeze flame level
gotta find out how to move those wm particals from w5 to w4 though
there is some slight vertex colouring here or smth which is really pissing me off
probablly gonna make the ice part of the tree model to avoid that
progress
Vertex coloring in vanilla worldmaps 🥀
now I need to find a spot for the airship
I think 4-a is the only spot I can since there is no paths comming off it
@wraith gust
its far from perfect as seen in the vid but I think its a slight improvement
Peak
Maybe this is too much to ask, but would it be possible to make the tree next to 4-A use a different texture? Since 4-A in my hack is an autumn level I thought it'd be a good idea to add an autumnal tree so that it makes sense
send me the texture
will only take two secconds
if u want I can add a plane with an image of a leaf pile there and other stuff
That would be great, yeah

So how does World Bowser work?
the toad house is one with the trees lmao
well hopefully that does the job for you ztar
there is no world bowser
bowser isnt in this hack
The ninth World
Yeah, this seems fine, huge thanks 
np
done
its a single really long level and you can accsess the checkpoints from a menu
okay gonna make a pole about smth related to iggy and roy
laptop overheat like hell lmao
i see an unfixed secret exit path animation...
pretty sure meromero made a simple code hack to patch it
also the new worldmap looks nice
The hard thing is that Roy’s tower is snow themed
Snow I would need to retire it :p
I do want Iggy in world 4 though
:3
It’s such an iconic thing that I kinda don’t wanna patch it
oh 😭 well okay then
Woah! Love that new map!
It looks great!
thanks
still need to find the code for the wm snow particals
waiting for people to respond to it
wait i thought there were snow particles already
nope
the twilight town ground looks kinda weird on the map at times due to it being circles
the clarity changes as you move around
you could try making the shadow texture itself be blue instead of white, maybe it’ll help
It's in spl_coursesel.spa from the particle folder, if you wanna get rid of the snow particles just replace all these with 0's
Jpg, there isn't any button!!!
Thank you
lmao you can do some funny stuff with that code
mario party ds midi slap for w8 theme
How should the Iggy, Roy and Monty fights be done due to w4 and w5 switching places (Iggys fight is planned to use a tank btw)
5
10
well that was a helpful poll lol
And then everyone clapped
now I want to do it on my youtube to see the result
I feel like its just people wanting the koopaling they like better in a later world
I personally think it's a bit pointless, if you ask on YT I feel some people would vote randomly just for the sake of voting
yeah lol, I wanna see if it will end up 50/50 though lmao
anyways, w5 map progress
music is some random ass track from Coraline ds
random ass movie game that has kinda decent music so I slaped it into the nsmbds sound front :p
I still need to add villagers and houses to the map
Nice, not much of a fan of the camera movement though
Coraline is a really good movie, I didn't know it had a game for the DS, lmao
Woah, maps
I need to lock the camera movment to specific worlds or just get rid of it
love the map lilly
I didnt until I was board one night lmao, I want to play it but when I tried it felt so clunky
Do you mean "bored"? Lmao
Also, it doesn't really surprise me at all considering many movies have their own games, I played two Garfield games as a kid which are really cool and that I definitely recommend if you have nothing else to do
yeah, im tried lmao. Had work for five hours today and I have also played chess for like four hours today cause im in high school chess state finals tmr
You should maybe get some sleep and definitely not stay awake too late writing massive lines of code 
good luck
its only 8.50pm
I woke up at 8.30
and I get to sleep in until 8.00am tmr cause im going to school a bit later cause I dont have classes on
How did you put a "secret" world after World 8?
it depends on what you want it to function as
its currently just a button that crashes the game and sets the world to w-a
also, what do yall think about those redish clouds or whatever on the twilight town map
do you mean the sand wind?
i think that works. (though they're orange-yellow, not really red)
it would be nice to change the footstep sounds based on the worldmaps tho (here for example, swapping the w4 and w5 sounds)
thats on the todo list
need to find the function that controls those sounds
okay
done
ncp_over(0x020E95C8, 8)
static const s32 mapFootSteps[8]{
0x12, 0x14, 0x12, 0x15, 0x12, 0x12, 0x12, 0x12
};
here is the array if anybody wants it
The maps are looking great!
I ended up getting 2.5 wins out of 7 lmao
it was states though so yeah, not like I had a chance
now, time to do the "dont get nail polish on keyboard" challenge as I work on this hack with we nails :3
this patch seams kinda sketch
just gonna use the normal system I guess
Very hard challenge :3
It was :3, minimal nail polish ended up on keyboard thankfully
GG :3
You should change your nails out with key caps for optimal typing 
MPDS elements getting incorporated in your mod is awesome
I'm so excited for this ROM Hack to release holy sh*t
I'm sorry if this sounds annoying (somehow). Hopefully I could help with this project in the future! I can import custom skeleton, retargeted animations and even design the character models!
it depends if I can rip them
I dont plan on doing any more playable characters, they are to much work
I can to try help at least perhaps. I'm making an Donkey Kong themed hack for 64 DS btw.
Nice
so, im thinking of how I should do the w3 map
and one of my ideas is to switch the map model every 10 or so seconds to be the parallel side
That sounds very cool! :3333
One moment everything is fine and then everything becomes Sonic.exe after 10 seconds-
interesting. maybe also adding a short flickering effect if possible? (switch, switch back, then switch again, in less than a second)
yeah
the other idea is to write a crappy 2d map engine, but using the og maps seams much better
How about making it so that the worldmap switches between the normal and the parallel side every time you exit a level?
was thinking of smth like that
dont know how well it would work though
expressing the worlds theme on a map is pretty hard lol
so I just made it 50/50 which map you get
will also need to change the map music table to do this as well
thank fuck this band around the sand isnt a vertex colour
okay having the map just randomly be the other one can feel so weird
ill showcase it in a sec
there is a crash I get very rarely though
return ((OS_GetTick() >> 20) & 1) == 0;
}
ncp_jump(0x020ce214, 8)
u64 GetWorldModelsNew(int world, int index){
if(IsEvenSecond())
return worldMapModels2[world][index];
else
return worldMapModels[world][index];
}```
changing it from a u32 to a u64 made it happen a lot less but it still happens after a while
look at the hook
the function that loads the world map models is replaced
I made that code hack which allows you to change what models a map loads ages ago
I was asking because I can’t pull up Ghidra rn :p
Honestly nvm I probably wouldn’t be able to fix it anyway
Imposter code modder syndrome oh yeah oh yeah 
the function in ghidra litrally just returns a value from that table, mine is just a custom one that doesnt use ncp_over and instead replaces the call as well so it can support w9's models
Oh hmm
I was flicking through worlds for five min until I got the crash again
I have no clue whats going on
need to try it on melon
still so random
I did try more recordings and didnt get this to happen, yes it can start on either normal or parallel when you enter the world for the first time, it just didnt roll normal
don't do this
I don’t want too
It wastes so much ram
Reminder to self that these could make a cool level
nah it's cause the function isn't meant to return a u64
my guess is that the issue is with IsEvenSecond
OS_GetTick gets how many cycles have passed, so it will be different each call. So when GetWorldModelsNew gets called from onPrepareResources, it might get a different model than when it's called from loadWorldmapModels
That's so cool
Is the parallel world feature exclusive to the beach world?
Oh that makes sense
Yeah
Cool, that's actually interesting cuz I had a similar idea at some point, water levels with paranormal elements, dimension hopping and all that
I imagined it being somewhat similar to Wet Dry World in concept gameplay wise
yeah, gets called a lot, maybe I could save the value when the scene is created and always use that value until the scene is switched
good idea
honestly i wouldn't have known this if you didn't point it out. it fits well
wonder if people would care about this being slightly off center :3
I dont think it is really off center even, I think its just the paths
I swear the airship always ends up in like the same position on each map
I dont know if I want the airship to be on the main or sub path in w3 though
gonna make 5-ship a tank level based on blockhoppers I think
interesting
this is looking like ass
i think it looks fine, but lacks some details maybe. tho i feel like it needs more stuff for a tank texture
It’s a first draft that I drew in five min, I’ll come up with smth else
The other idea is that the player actually drives a tank
wouldnt have noticed had u not mentioned it
now i cant unsee it
oh that looks fine in the video
i do... and i hate it. this is not "slightly"
fair if you don't feel like fixing it tho
SAND
I wouldnt've unless you pointed it out
Also, I’m thinking of replacing the item actor with the a fully rewritten one that supports future multiplayer and uses 3d models
Since that way I can get rid of the bubble powerups since they hog a lot of vram
Honestly I think it’s the clash of the three different paths that makes it look more offcenter than it is
I’ll try redoing it today when I get back from my friends house
We doing exam prep
yummy mario 3 tank wheels
just have them as a place holder for now
I think it kinda does the job,
I just can not be fucked drawing a new tile set
are animated?


Don’t worry, they are place holders until I draw my own
this looks kinda decent
gonna mess around a bit more
I like this feel though, reminds me of the newer weii tank
wait, I just remembered this
it could honestly do the job with some changes
yeah this could work
Did Mario 3 also have diagonal stripes for all the tanks?
Every tank tileset I see has those stripes
tanks in smb3 had wood logs, just like airships
Are the diagonal lines just a staple in the modding scene cause of Newer then?
yeah
im just doing it cause its kinda the best way to do these colousr even though its not like it. Also cause that unused tile set is stripes
probably
Modding inbreeding 
that's the most cursed thing i've heard/read today
.................
find the hidden typo
Acotrs
Maybe boss fights
One new power-ups
Yeeaah, I think we evolved past that...just a bit
Just a smidge
Ncp came out, that’s all I can say. Couldn’t do a lot if this stuff as easily with fire flowers
I was also very inexperienced with c++ back then
random ass limits that would make a custom jyotyu a nightmare
other useful thing here is that it loads the "course clear" text
well mario / luigi
could probably make it for each charecter
that is a nightmare
im not doing it lmao
:3
bottom screen progress
the oam nightmares of getting the try inventory working are comming back to me
wtf does it have to be on this sheet
😭
thankfully yoshis shouldnt take much room
its feels bad making jouners icon like this but I have to use exsisting palettes
okay it may not be that bad
got it
I just render on top of the pre exsisting icon cause im lazy
if I have space ill get rid of the old mario and luigi ones all together
but this bit map is very tight
cursed ass yoshi icon
I cut powerup graphics in half and flip them when I can so im trying the same thing here
static GXOamAttr lifeIcon_YoshiGreen[] = {
OAM::getOBJAttr(0, 0, 0, GX_OAM_MODE_NORMAL, false, GX_OAM_EFFECT_NONE, GX_OAM_SHAPE_16x32, GX_OAM_COLOR_16, 84 * 2, 10, 0, 0xFFFF),
};
static GXOamAttr lifeIcon_YoshiGreen2[] = {
OAM::getOBJAttr(0, 0, 0, GX_OAM_MODE_NORMAL, false, GX_OAM_EFFECT_FLIP_H, GX_OAM_SHAPE_16x32, GX_OAM_COLOR_16, 84 * 2, 10, 0, 0xFFFF)
};
static GXOamAttr lifeIcon_YoshiBlue[] = {
OAM::getOBJAttr(0, 0, 0, GX_OAM_MODE_NORMAL, false, GX_OAM_EFFECT_NONE, GX_OAM_SHAPE_16x32, GX_OAM_COLOR_16, 84 * 2, 12, 0, 0xFFFF),
};
static GXOamAttr lifeIcon_YoshiBlue2[] = {
OAM::getOBJAttr(0, 0, 0, GX_OAM_MODE_NORMAL, false, GX_OAM_EFFECT_FLIP_H, GX_OAM_SHAPE_16x32, GX_OAM_COLOR_16, 84 * 2, 12, 0, 0xFFFF)
};
static GXOamAttr lifeIcon_YoshiRed[] = {
OAM::getOBJAttr(0, 0, 0, GX_OAM_MODE_NORMAL, false, GX_OAM_EFFECT_NONE, GX_OAM_SHAPE_16x32, GX_OAM_COLOR_16, 92 * 2, 10, 0, 0xFFFF),
};
static GXOamAttr lifeIcon_YoshiRed2[] = {
OAM::getOBJAttr(0, 0, 0, GX_OAM_MODE_NORMAL, false, GX_OAM_EFFECT_FLIP_H, GX_OAM_SHAPE_16x32, GX_OAM_COLOR_16, 92 * 2, 10, 0, 0xFFFF)
};
static GXOamAttr lifeIcon_YoshiYellow[] = {
OAM::getOBJAttr(0, 0, 0, GX_OAM_MODE_NORMAL, false, GX_OAM_EFFECT_NONE, GX_OAM_SHAPE_16x32, GX_OAM_COLOR_16, 84 * 2, 15, 0, 0xFFFF),
};
static GXOamAttr lifeIcon_YoshiYellow2[] = {
OAM::getOBJAttr(0, 0, 0, GX_OAM_MODE_NORMAL, false, GX_OAM_EFFECT_FLIP_H, GX_OAM_SHAPE_16x32, GX_OAM_COLOR_16, 84 * 2, 15, 0, 0xFFFF)
};
ncp_hook(0x020BFE68, 0)
void lifeCounterCrap(){
if (chosonPlayer == 2) {
OAM::drawSub(lifeIcon_YoshiGreen, 172, 6, OAM::Flags::None, 0, 0, OAM::Settings::None);
OAM::drawSub(lifeIcon_YoshiGreen2, 172+16, 6, OAM::Flags::None, 0, 0, OAM::Settings::None);
}
if (chosonPlayer == 3) {
OAM::drawSub(lifeIcon_YoshiBlue, 172, 6, OAM::Flags::None, 0, 0, OAM::Settings::None);
OAM::drawSub(lifeIcon_YoshiBlue2, 172+16, 6, OAM::Flags::None, 0, 0, OAM::Settings::None);
}
if (chosonPlayer == 4) {
OAM::drawSub(lifeIcon_YoshiRed, 172, 6, OAM::Flags::None, 0, 0, OAM::Settings::None);
OAM::drawSub(lifeIcon_YoshiRed2, 172+16, 6, OAM::Flags::None, 0, 0, OAM::Settings::None);
}
if (chosonPlayer == 5) {
OAM::drawSub(lifeIcon_YoshiYellow, 172, 6, OAM::Flags::None, 0, 0, OAM::Settings::None);
OAM::drawSub(lifeIcon_YoshiYellow2, 172+16, 6, OAM::Flags::None, 0, 0, OAM::Settings::None);
}
return;
}
pain
colour limits can die
this is the only empty palatte I had so these icons are crammed in it
tyrna balance colours to make it work as well as possible
waluigi = 11
wario = 5
Gyoshi = 10
Ryoshi = 10
Byoshi = 12 or 15
Yyoshi = 15
just saving this here for oam code
pain
had to redo a lot of shit to fix the borrom screen powerups
mario = 9
luigi = 14
the mario one looks very warm due to the limitations lmao
the bloody life number is in the same oam atribute shits as the head render
so I cant just nuke the function
anybody want a cut in half mario and waluigi head /j
its nice to finally have these even though they look like ass
lol
is it an official product? if it is then yes please
it was a nightmare on the bitmap 
got it
the head is a lil big which is kinda weid due to how its compressed so I may shrink the arrow
wanna calculate the positions of all the other player heads first
they all just needed a shift of one pixel lol, so only mario and luigi were painful
done
Waluigi and Luigi have gray skin which makes them look like they have the Wither disease from Minecraft Story Mode 😭
apart from that it looks nice
lmao
you try to have this many player icons all sharing the same palattes of every bottom screen graphic
yeah seems complicated
i would still expect the skin color to be right if it's shared though, since i assume the human players have the same skin colors
but i can see how it's complicated
um no, how could the skin colour be shared if they all need to be on diffrent palettes for their hat colours
i just dont have enough colours to work with
you said this. so i probably got confused
oh didn't read the "of every bottom screen graphic" part properly
thinking about that, I could maybe use all of them as the full 256 pal
its not optimal for saving memory though
I think these tanks look decent
i just need to add the pipe cannons and some deco and animated wheels
i love the combination of the colour of the tanks and the background
i cant explain it but it just feels so right
thats the point, tanks are usually painted to camouflage into their environment
yeah, it's just that the way he said it made it sound like it wasn't different colors
also please avoid ping replies unless i'm asking for help about something
what midi?
Im probs just gonna use koopa road or a airship theme
this hack is meant to be newer free :p
Then why do you keep calling it "the Newer midi"? Lol
Sorry, it is because I am not the perfect person in this world and make mistakes myself. Altought what could be a reason why I call it 'Newer midi' is that this specific remix is only heard in newer wii.
Love that your icons don't have 16 colour limit
translation: "hate that your icons have 16 colour limit"
POV: Newer:
can people just constantly stop comparing hacks to newer? it's getting annoying
in this case, it's like smb3 not like newer
I really hope people stops glazing Newer once all our hacks release, it has occupied the throne for many years and people only seem to give importance to that hack
true, it's quite annoying when there are many nice hacks out there
tho i also feel like it's caused by the popularity of newer wii. i don't think i would have known about newer ds if i didn't know about newer wii.
i think we should stop there tho, or move to another channel. i don't wanna pollute Illy's thread (especially about newer-related stuff)
I mean, this literally takes from Newer tho
SMB3 didn't have diagonal stripes
the stripes are the only thing here that are similar to newer
I think that's quite an apparent thing
Just because the pattern is similar doesn't mean Illy is intentionally copying Newer
oh no, someone gets inspiration the same way Newer did or just inspires from Newer to make something even better
lets cancel that person
why not make thanks 3d model or generally inspired my monty boss?
I'm just saying that the comparison to Newer is accurate
that would fit perfect
maybe small colour change if needed but still
also green like in original would go great with red bg
I would love to see a tank level that takes inspiration from the tanks in 3D World
Yes, but Illy has already expressed before that she hates when people compares hacks to Newer (which is completely reasonable), so we should refrain from even mentioning that hack in the first place
Damn, didn’t know using an unused tile set = newer and that tank level = newer and the background music being koopa road since it’s in slot 0 and haven’t changed it = newer and that my other tank concepts = newer and that not even knowing what the newer tanks look like besides them having stripes = newer and that using a striped tank image and other tank images I found on google as reference = newer, and that having a planer part of a level that you drive a tank = newer and that having enemies that drive tanks = newer
Unused tileset?
I’m gonna scrap the tank level, the comparison of every tiny detail is lissing me off
planned a part of a level that you drive a tank?!
holy peak...
That's an unfortunate coincidence in that case
You don't have to scrap the level if you don't want, I know these comparisons can be really annoying, but if you really wanna keep the tank level and are tired of the Newer comparisons, I would personally suggest making a new tank tileset that doesn't have stripes, people have a severe fetish with Newer despite the hack being more than a decade old
i honestly don't think it's worth scrapping the level for this. you also seem to have interesting ideas for it
a severe fetish with newer
😭
Diagonal stripes is certainly not new to Newer, but multicoloured stripes like that is a rare pattern to see in the Mario series, and tank levels are also a rare sight
The combination of diagonal stripes with tanks in Newer is more than specific enough to be recognisable
Can we please let this topic end?
Independently coming up with using diagonal stripes for tanks... an unfortunate coincidence
i also find it interesting that you managed to import the koopa road theme (from sm64ds i assume?). i've heard that importing it into nsmb wouldn't work (probably because it's too large)
It's not too large, the reason why the SSEQ from SM64DS doesn't work is because the Koopa's Road SBNK uses wave archive 1 isntead of 0
does nsmb have only wave archive 0?
No
SBNK's can use a total of 4 wave archives (also known as SWAV's), NSMB usually has only one wave archive per SBNK, and SM64DS has two for most of their banks, the first one contains "common" instruments while the second one includes instruments that are exclusive to the song they correspond to, in the case of the Koopa's Road SSEQ, the "common" wave archive is not used in its SBNK, which means that it only contains the second wave archive, so if you want to get the song working in NSMB, you have to link the second wave archive to the SWAV the song uses and set the first wave archive to "FFFF - Blank"
oh okay, so that's pretty simple
i'm guessing exporting the sbnk also works then?
edit: i don't really think there's another solution, and you'll have to select the right swar again
You have to either do this
if you want to get the song working in NSMB, you have to link the second wave archive to the SWAV the song uses and set the first wave archive to "FFFF - Blank"
or you can also reconfigure the SBNK so that the instruments are linked to the first wave archive instead of the second one
Also, the same thing happens with the Big Boo's Haunt SSEQ
interesting
Yeah, will be kinda sad if it’s only used for Iggys tower and the Iggy fight
I mean, there is stuff I haven’t shown which is like the 3d world tank tile set
Those stripes are just one pattern
Also it was the least effort for a good looking tile set
Nah, Just That Specific Level.
The Other Schit Has Been Completely Unique.
I Often Find Good Hacks in the Works That I Completely Foger About.

i forgot about the driving part
holy peak
Funny timing, I was gonna ask something about Pokey, have you considered making their heads spiked like in modern games? It always weirded me out as a kid that you can't stomp on their flower heads, and that's before even playing games where you can actually do that
im using jpg's tank wheels now
I am gonna leave this here though
could be useful
im thinking of making the wheels actors
I am gonna try use monty's wheels first though
Profile: 131:Chckpoint vert, 0x020C23be ,0x020c5cd8, 020c5116
never seen it from this angle lmao
Goodluck illy
interesting
there isnt an animation for these tires that I could find
I think its handled by the code rotating the bone
since I cant use montys Im smashing together the convayer belt and the wheel from his texture
this wheel is an actor btw, since I will probs need it elsewhere
it works. though might be better to make the texture loop properly
its not the textures, the actors scale is a tiny bit off so they are overlaping
oh ok
fuck I made the inside of the wheel on all of them spin the wrong way
future me can fix that
Bro Blocked the Discord.
when I said this tile set has a bit of 3d world inspo this is what I meant
Oh cool, It looks good!!
this is gonna be a pain to set up
the white lines are just so I know which corner tile they are btw
here is how it looks in game
I think it looks really diffrent to any other tank level I have seen
interesting
it looks great
feels pretty unique and interesting yeah
so fire
oh yeah, also beeg tank wheels
tank be zooming lmao
I wonder if the ground will damage you because of how fast the floor is scrolling, could be neat imo.
you probably thought about it already but it would be nice to make the background scroll
okay so i saw this again in the last video. it feels like the first tank has its wheels fine, but that the individual wheel tiles of the second tank are desynced from each other
They aren’t, all frames line up perfectly, it’s the scale of the actor, and anyways ima redo them anyways cause I messed up the end of the whee tile
I will
It’s on the todo list
okay then
well okay then
its so cursed seeing these guys with their default texture lmao
I fw blockhoppers
Blockhopper
guys is this mario fully completed ?
No
When it's finished
When it’s done, I’m a single dev making one of the biggest Mario rom hacks
Let her cook is all I can say
9374
He’s back
kids on youtube are a dime a dozen
looks like someone's getting mailed some spiders
Or a bomb
Skill issue
the kamek fight reminds me of the builder powerup from mario maker
Rewatching the videos and seeing that you reverted the Boos back to the NDS sprite is based
Someones gotta tell bro
At this point, she's gonna have to make an intro disclaimer
That's not gonna help at all, you can literally tell them in their faces that the hack is not released and they will still ask for a download link, that's just how people is
That's why every time I receive a comment asking for a download link, I simply ignore it
Fair; tbh I'm just surprised people are that dense
Some people really really want to play the hack, I don't blame them, but c'mon dude, patience is a virtue
i could have suggested if you wanted me to make some levels, but i can't even make progress on TRQ 😭
If I wasn't too busy with my own hack I would probably make one or two levels
is it gonna be for parallel w3?
one might say you're a super mario maker
yeah
It also includes the jingle that gets played when you collect all star coins or smth
interesting
Toxic kid lmao
while it would be nice if the hammer could pass through semi-solids from the underside, there are definitely more polite ways of saying this
if you're talking about the "the hammer suit is kinda trash", to me it comes off more as a somewhat poor english word usage rather than toxicity. it's the only word for which that applies though, but considering the "kinda" before, and the suggestion given right after, i don't think it's meant to be toxic. someone who would want to be toxic would end their comment at "trash" and not give the suggestion
i know that i once said "this is kinda shitty" when i wanted to say that it looked bad (in a comment of my own level), without knowing what the word actually meant. so that might be similar, but idk
fair point
I honestly agree, I don't see any toxicity in this comment, but it could definitely have been worded better, lol
Depends on semantics
alright gotta check the definition for semantics
edit: done
i guess so. not sure how exactly tho
when they hit ground they get destroyed
they dont go through solids
like any other projectile based powerup in this hack
i don’t see why it’s weird
Because hammers never break on terrain in any of the 2D games
no i think the issue is that they break when touching the semisolids from below
That's one of their most noteworthy attributes
I'm just confused on why they break on contact with terrain at all
which doesn't make much sense if the semisolid doesn't interact with anything else going from below
as seen here. it doesn't make much sense and feels like a bug
https://youtu.be/Q5Dli2kBztI?t=2m48s
The first level of world 3, this level is quite old hence why the level design is kinda shit, but I tried to polish it up a lil and finish it off.
(the video has the timestamp)
Well, realistically speaking it makes more sense than the hammers going through everything if you think about it
i feel like it's due to the powerup detecting ground and breaking after doing so. but here it doesn't land on the ground, nor does it hit it like a ceiling or a wall
They have worked like that in every Mario game
We already had this conversation before with the semisolids man
Not everything needs to follow Nintendo's standarts
there's also a chance that this was what the commenter was talking about. because (surprisingly enough) there aren't any other times in the video where hammers hit a semisolid, except for that one palm tree above the piranha plant in the cassette room
yes, for example i always overdecorate everything 
This is going out of your way to make it inconsistent with other games
I'm curious to hear the thought process behind that decision
Because I personally cannot really see why this is anything but a downgrade
it also acts as a shell tho, and there are a lot of projectile powerups in the hack already. making it able to kill any enemy, AND be able to hide in the shell, AND making it so the projectiles phase through blocks, just make it an overpowered powerup
also it can be used to hit/break brick blocks, and hit question blocks
Ah, that makes more sense
It would be more consistent for them to break on ground if they also interact with blocks
yes that too
Not sure what the point of making them hit blocks is tho
But there can be an appeal to it, ig
They can also collect coins and stuff, it’s for consistency with the super ball and also so I can do more with it in bonus rooms
Well, I'd say that having one collide with terrain while the other goes through it would make both stand out more
sorry to bump this, but is this [timestamp] a bug?
Yeah that’s a bug
I have already made multiple levels around it
That’s why I don’t like whenever this debate comes up
Unlike most other hacks that have a crap tone of code I actually have levels done
Does the go through walls things affect levels that much?
The whole part where it breaks blocks, and collects coins
And being able to kill enemies through walls will break stuff
How is the breaking blocks utilised?
okay then
you could make this message way shorter... but i agree
i'm bad at summarizing and when i have a specific idea i tend to overexplain sometimes
People are used to seeing hammers go through blocks in mario because that’s what hammers do in mario
Illy hammers don’t go through blocks because she does whatever she wants
Thats why there are celeste blocks and a dive mechanic !
that too
If i added a hammer suit to mario i would make them go through blocks
But i would also make them trigger event blocks so they can activate kaizo setups
But i would also not add hammers to mario because it’s too much code
:D
This
Tbf hammers do interact with ground and blocks in Odyssey
And in Super Mario Advance 4 there's a special stone block that gets broken by hammers
the metal cap theme, ballon mario theme and stuff like that in the 64ds sound bank really makes me want to make those lol
and I wanna use the mega shroom theme from 64ds as the mega shroom music
ima bad at music but I think this normal w3 theme is half decent
I hate when smth sounds diffrent in game to how it does in nitro studio 2
ahh
small things liek this can be what make it feel off
its small but it ends ip making a big diffrence lol
i guess it works
We need to talk about parallel universes...
What about them?
ok
wow illy STEALING
where is the downlaod bro
Download de new++ para android..
the hack isnt out yet
I want to replace the item actor with one that uses 3d models soon
for two reasons
- I want full control over the item actor and what comes out of tripple blocks and normal blocks
- Since it will look better when the game is scaled up
and how things look when the game is scaled up is smth I care about quite a bit
gonna leave this here incase I delete them, its just nsmbwii model rips
also gonna dump a copy of these here
this is me procrastinating and not wanting to study lol
that looks kinda jank lol
im hoping it will be fine in game
getting this to look right is hard
the idea is that I want it to start flying like a para koopa when it gets out of the box
shit, forgot red star
so ordinary
time to boot up mario maker to check how the mushrooms animation as it moves is meant to look since grabing my switch 2 is the fastest way of testing
wait it just uses pngs
eww
showing the mushrooms in 2x, 1x and 4x res
3D powerups is cursed but looks good
Looks nice, but I wonder if this would cause performance issues, like, would the game crash if there's a bunch of powerups on a single screen?
They are pretty low poly
And also, when would there be a shit tone of powerups on screen?
There are a couple reasons why I’m doing it
- Multiplayer, so I can have two down at once if it detects two players
- So I can remove the bubble powerups that always have to be loaded that eat a shit town of vram
- Since I have the room for all of these extra polygons to be drawn
- Since nsmbwii models are pretty compressed
If I do have performance issues I can always try to reallocate resources when needed
And that problem is usauly tied to amount of actors rather than polygons, both can cause lag though
Probably if players use cheat codes that allow you to have infinite powerups, but my main concern was that the game would lag or crash if there's like 3 or 4 powerups on the screen at the same time, the game can be a little problematic sometimes when it comes to 3D models after all
if that happens to be the case, I can always just trim the parts of the model that are not visible
also, the cheat code will end up spawning the og items
since this is another system that I plan on overwriting the ? block spawns with, the old one will still exsist for the mega mushroom so I dont have to rewrite that lmao
I thought you weren't using the mega mushroom in your hack, I don't recall you using it in any of the videos I've seen
Or at least, not that I remember
Its more of a
I dont use it often
mega shroom houses still exist and you can still get them from mao blocks and hammer bros
those will need to be edited now that I think of it, same with roulette blocks
if im to lazy to model the hammer flower ill just stick a png of the hammer head onto a fire flower stem
I just remembered that I gotta add bah points
I cant be fucked making the claw more detalied
holy peak
lmao, it blends in with the bg so much
wait looks like I fucked it up lmao
neary got it
just has one messed up face
hammer flower done
so the parashell wingflap anim doesnt work cause of yeah
I do have another idea though
my laptop is overheating so much lol
I really should be doing this on my pc
but
bet comfy
laptop struggling to handle peak
Is that a Poison Mushroom I spy?
no
could the animation perchance be sped up a little
it feels a bit motionless for how fast the mushrooms themselves r moving
looks cool doe
Yes
Is this a really cool hack i spy?
yeah, I dont have a reference for its speeds, all I looked at was mario maker 2 but that just uses a png lol
idk
Well, its actaully called a "OneDown" mushroom in this case, mainly cause thats just what I named the texture, it still functions like a poison mushroom though
now next problem to deal with
do like the mega mushroom, which uses a 2d plane. though you probably planned that already
progress
do you know what the model for that is by any chance?
sorry for ping, will be helpful to know sooner cause I couldnt find it
I ended up just adding some extra models but size isnt perfect
obj_big_kinoko.nsbmd in the enemy folder
it's okay, you asked a question you needed help for
isnt that just the mega shroom model?
Isn't that what you were asking for? I'm 100% sure there's not a 2D mega mushroom in the ROM File Browser
the 3d hit block model that hides the mega shroom when it spawns
Oh, it's I_hatena_block.nsbmd
yeah that

okay the item from block replacment system is set up
void replaceSpawn(Item* self) {
SpawnItem spawnItem = static_cast<SpawnItem>(self->settings & 0x1F);
if (spawnItem == SpawnItem::MushroomFlower) {
Actor::spawnActor(410, 0x104, &self->position, 0, 0, 0);
self->Base::destroy();
}
else if (spawnItem == SpawnItem::Star) {
Actor::spawnActor(410, 0x8, &self->position, 0, 0, 0);
self->Base::destroy();
}
else if (spawnItem == SpawnItem::Coin) {
}
}```
this is what im doing, so when its smth I want to keep I just ignore it
interesting
I could make them spawn anything :3
Hmm
Should make a video called “Larry in a box”
And do a massive click bait thumbnail with a massive red arrow pointing to a block with a pic of Larry’s face in a red circle at the end of the arrow
make a "can mario collect 999 superball flowers/flying blue shells in nsmbds" video 
-# though the hardware probably can't handle it idk
Got all of the ? Blocks working
I can also add non progressive powerups if I want
Like I had before with the super ball and hammer
Those are now progressive and both can be spawned from blocks in the same level which is so nice
big spring in a block
this is cursed but it will be fun for bonus rooms
damn, I forgot to add support for blocks pooping items instead of spawning them
this is so much work lol
That vine looks a little cursed, lmao
yeah, the graphic was the smm one but it just got fucked up lol
so, I want to make the powerups have different sounds for when you collect them/change to that state, any ideas for superball flower, hammer flower and parashell?
I was thinking the mario land powerup sfx for superball but it doesnt sound to great
might try the smw one for parashell
I cant be stuffed
sound effects are hard without making them take so much ram
you can make the mario advance like sound
with the voice of the player
but i think is a bit stressfull for the ram because you will need sfx for mario luigi yoshi ecc,
yea it would probably be even worse
maybe you could make some of them have the same sound variation as the penguin suit from nsmbwii/u
Yet another New++ super mario bros showcase, item models are ripped from nsmbwii with samll optimisation and compressed textures, the hammer model was made by me which is why its really bad, the parashell model is litrally just the powerup that renders on the player since I couldnt attach a normal blue shell model to the nsmbwii wings and keep t...
deploy the hype points 🚁
I'm a little scared of the Poison Mushroom ngl
Bc mark my words, Illy's gonna do some evil shit with it
I wanna use them kinda like an enemy in a level
damn, this is pretty solid
this shit is cursed
I need to add a version that doesnt render a block for the 3d ones
and that random hit block texture is just a random leftover from when I was obssesed with newer four years ago
thats the block graphics for when they are hit fixed
not the spawn cover, them leaving behinde diffrent blocks
I think the
cou,d just use a whole rewrite tbh
- dont wanna deal with oam rendering
- dont wanna have to add support for the other items to it
peak content 🔥🔥🔥
are the poison mushrooms gonna follow the player?
damn, I wake up and check my channel and 2.5k views
The thing that sucks though is I can’t really upload stuff that is slop anymore or else my channel dies for a while
And I guess the click bait thumbnail helped a lot
Poison mushroom does partially follow the player
But it's more like Deep Cheep
It moves forward but leans in the player's direction
not in the 2d games
I was thinking
I kinda wanna do 3d loop as and goombas as well, only thing is what koopa model do I use?
I could use the early koopa model
It I was also thinking maybe I could use the climbing koopa model
And right it to the early koopa armature
Idk though
I just wanna have big koopa and goombas that are consistent with the small ones
Oh yeah
And for the wings I can just use the nsmbwii wings and attach them to the back bone like nsmbwii does
That's because the space to do this doesn't exist, it's just like how Goombas only charge in your general direction in 3D without properly targeting you
Yeah I thought you could use climbing Koopa's model, good idea for the wings too, I guess the only enemy that doesn't have an in-game model you can use is Boo
There is also sm64 ds
okay, so it looks like I can overwrite regions of code
so I can just overwrite all the part of overlay whatever thats dedicated to the
and the spike block dupes
that way I dont have to worry about the rewrites eating to much ram
the game does not like when part of overlay 54 is overwritten
okay the logic for this actor is fun, im tryna solve it
since im making every nybble of its settings a bool to say what actors are in the box
so I need to write a for loop that checks the bool[8] array thats values are set to true if that actor is set
and for loops are one of my week points :p
shouldnt be hard though
making a good locking block is hard
if anybody wants to have a go at it feel free to
its a 32x32 but the block is like 24x24
anyways
I think this looks good enough
Oh yeah
I’m using some space in arm9 where minigame crap is to fit more code into it
That’s why I can get away with this as a actor
Why do they use sprites for Koopas if they have a model in the game anyway 😭
Likely a combination of (1) given how common they are, they didn't want to worry about performance issues if they decided to put a bunch in the same area and (2) since co-op was originally what the multiplayer mode was gonna be, they likely ran into slowdown with all of it being 3D models
Yeah that's pretty much the reason
Although with that in mind I'm surprised Cheep Cheeps appeared in models but not Boos despite Cheep Cheeps being more common
It's probably cuz of the big Cheep Cheeps also appearing
Don’t forget that ballon boos have a setting to act like a normal big boo which uses a lot of the same code that boos do
Interesting, how does that work? Do they just not deflate?
It's really interesting
I just realized now that Balloon Boos move faster than Boos
they most def didn’t have bad intentions but there’s some uneccesary ‘passive aggression’ here 😭💔
Half the enemies in this game look awful on an emulator even though they look fine ingame
It’s sadly trvth
Fortunately the average new++ player will be on PC or android
In new++ or nsmbds?
nsmbds
Goombas look like cardboard cutouts while dry bones are an aliased mess, mini mario’s face disappears when he jumps…

