#New++ Super Mario Bros
1 messages · Page 20 of 1
the eye animation made me think this
it was meant to look like his eyes flow of his head lol
but I made it way to suttle
oh ok
this is not how it looks in blender lol
even though the animation isnt perfect I love how goofy it is
I think it fits the fictional character of fingor
FR
"BOOBS!?"
LMAO
if u want to see boob picks ask me in DMs /j do not bloody do this, if u do I’ll block u
I have a girlfriend, Illy /lh
Looney tunes ahh eyes 😭
Something like this would make for a good boss showcase thumbnail
typa boss that would float towards a pie on a windowsill 💀💀
But the bulging eyes could be good for a hit animation
I love how unintentionally cartoony and exaggerated it is
i hope the bulging eyes stay
Paints a tunnel on a rock and traspasses It 💀
is fingor good or evil in the new++ lore?
make fingore that after he touches you he deletes your savefile
his teeth would shatter like glass if he bit something hard
It was only a matter of time before someone actually made fingore in DS, and I gotta say I hate it as much as I was expecting to LOL
lmao
he will try to use dynamite and it will defeat him
The happy little accident of his eyes bulging make it peak
if you die to him, he'll say "that's all folks"
Common Illy W
That would be cool to happen
I adore how we're focusing on the cartoony aspect rather than the guy himself /gen
Idk what Illy would do with his attacks tho
You can't ignore me forever, Redacc
Other than trying to jab you with his finger
What is /gen
she should lean in to the cartoony aspects
Clearly /generation 
Genuine
Oh, that would be so fucking cool
make it throw bobombs, drop anvils, stuff like that
What the fuck.
@fathom kraken ok that’s a bit much :p
Okaaay
I’m gonna call the boss fight vid “fingors code restored” or smth lol
The clickbait boss, but ofc
is the attacks gonna be cartoony?
Fingore's Code RESTORED? (NOT CLICKBAIT) (GONE WRONG) (NINTENDO SUED ME)
Descargar android gratis MediaFire?
wait, toss some unused stuff in there as well.
I got some ideas
3d enemies
i'll take that as a yes
I plan on having like seven hands all attacking Mario at one point in the fight lol
so... it's gonna be like undertale?
The line between ingenuity and insanity is often a fine one
ngl keep it its so funny and fit it so much 😭
Oh wait u made the course thing smaller in the bottom screen, didn't noticed before
How u made those slopes that are steep?
By using their tile behavior
1x2 slope
theres so much chat in this channel i sometimes cant keep up with the showcases lol
ooh yeah, another idea I had was a "paper scissors rock" attack. The idea is that fingor will pick one of the three and the animation would be as if he is playing it. Then after the animation is done he will drop a massive rock on the player or, do smth paper related or summon a pair of scissors that can one shot the player in good old paper mario fasion
omg the scissors would be so tops to see
Yeah lmao
I have so many idea but making all the animations in blender is gonna take some time
That’s also why I’m doing the head and hands separately
So I can make less animations but combine them
Well, I am mentally ill so :3
I like to try and make all my bosses insanity
The idea for that attack is kinda like the smw final boss fire rain
But like, the hands will be above u
Then point at u
Then rain down on u
Yo that would be cool as fuck
same 🥰
Ur not mentally ill, never say that again :<
Never say that again you too :<
I have multiple mental illnesses though
Not just mental health problems 
I’m a lil bit silly
Don’t look at this chat from June last year
That just makes me curious ngl
I never met someone with just one mental illness
It's either none, or a coalition of illnesses 💀💀💀
All the animations I try to make are rotated really weirdly
I think I messed up the armature
Illy, about the fingore, u want the hand to be 2d or 3d? 3d would be easier to do but just askin
3d
Oki
ima try making fingor use larry's bones
my mental state after school
Sounds about right
We have Fingore at home
The Fingore in question:
Ben thinking
I’m happy I posted the ninjis in the state they were in
I came up with some ideas for ninji variants that ima code and not push
Sorry for being self centred before btw
Why? It's your hack's post after all
In jpgs channel i was being a dick
Me?
oh ok
You aren't anymore, that's what matters
tile set making :3
I really really like how this tile turned out
golden ridge
i wanna redraw the background instead of using celeste assets at some point but this works well for now
yeah
the game has amazing visauls
this is a failed tile, but I think I can repurposs it to ground deco maybe
or semi solid deco
these tiles were a fail
although, that graphic could be used for smth else
I think this is good
so The ground deco needs to be suttle like this
ima stop the spam here
I would give it a bigger contrast definitly to the tileset 
most of it is gonna be snow
ill do that at the end when I combine all the stone layers
:3, I think ill try drawing the background tmr if I have time
You was not being a dick :c
Peak!!
Is that for the world 2 that is celeste themed?
Btw, why u dont change the star coin on w2 to a strawberry
because they are crystal hearts
OHH I FORGOT
its the whole reason I wrote the star coin remodel code lol
Yea i forgot that lol, im so dumb omg 😭
the bg walls could probably be better if you used a curve in the image editor to slightly shift the hue towards red the darker it gets
to match better what we see in celeste
I tried it again
red is what im colour blind with so its really hard for me to get the right colour
Now its good
Pretty similar to celeste now
It could be a little bit lighter ig, but its pretty much like celeste now
oh i forgot mb
would probably look a bit better if the lighter colors (with a color curve) could be a bit more yellow in hue though
kinda like this?
Perfect!!
i think this actualy
Wait yea
yes better
did you use the color curve or did you hue shift the whole thing tho?
hue shift and brightness change
I think this is enough tile set to start the level lol
I need to leave it here
its nearly midnight and I have been working on this for six hours straight
Cool bg
krzystof.palec_2014 gonna steal this tileset for his hack

is there a release for the latest version of new++ super mario bros?
so this is the latest we will get
its beautiful
no, but there's no release for the latest version out
yes, but are there any other .xdelta files for new++ super mario bros demo version
Ig no
because i tried the pinned version and im seeing waluigi having yoshis head
wario bald
and many bugs
data abort! after trying to quit the game
Thats really old, its before waluigi was finished
its a pre-release
Ill try making fingore hand today
I was going to release an actual demo but when I found out that somebody had stolen levels from the pre-release of the demo I dindt want to finish it
so I didnt push it. The actaul demo that isnt out yet is mostly bug free though
😮
I mean, its kinda shit they steal stuff from ur mod, but ig u shouldnt not release it just because they stole stuff, i mean, when the full mod release who want to steal stuff will still make a way to do it, sadly, when i saw my stuff in that "mod" too i felt like shit, but ig i wouldn't private the release for people who actually wants to play it because of those people who steal other's stuff ig
Ngl i myself want to play n++ demo, i didn't played the pre-releases cuz it have some bugs, but i would love playing the demo ngl
Does the jump then spin work, because when I clicked r after jumping, it was showing what was in front of me and spinning.
Ig the right thing to do is force them to take the game down if they release it again, like i did
Sem essa de perder
Brasileiro?
who wants some ear rape?
its ment to be this lol https://www.youtube.com/watch?v=AgDYV_IbPuo
🎛 Celeste B-Sides 🎛
Purchase: https://radicaldreamland.bandcamp.com/album/celeste-b-sides
Remix by in love with a ghost
http://inlovewithaghost.bandcamp.com
Mastered by Lena Raine
if anyone wants to try making an arangment, feel free to
otherwise ill probs just use an nwav
where would we be without lena raines music
@fossil token does this sound good?
Peak
Alright, I'll turn this into SSEQ real quick, I was waiting for your opinion first
i have a suspicion i know what my favourite area in the hack will be
I still need to draw one
Oh the one you use is temporarily?
the assets are straight from celeste lol
makes sense lol
yeah
note how snow spike doesn't react to the lighting
I actually have a patch to fix that
// don't set mat flags on snow spike or his ball
ncp_repl(0x217AF2C,82,"b 0x217AF68");
ncp_repl(0x2179D5C,82,"b 0x2179D7C");
might want to make it conditional though if you're using them in other levels
thanks!, this is much better
yw!
sunset in snow like this is so wonderful
The more lighting issues the sunset effect has the more I understand why it was unused, lmao
not an issue with the lighting
it's cause nintendo basically hardcoded snow spike's material settings
I think ill be able to combine some of these assets with the celeste stuff to make an actaul background for this level
could also use this, dont mind me Im just taking notes on the assets I could use
@wraith gust

I banned him, but for some reason his messages didn't get deleted, so I had to manually delete them
I have zero doubts that was the cockylegend guy
ok yeah considering he glazed me its definetely him 
idk whats bro's deal with me lmao
Love the comment he left me lol
I immediatly knew it was him because of that comment and the one he left in my thread
in game
new super celeste bros ds
Sis cooked a four-course meal
The colours look absolutely stunning
And
Familiar...
cramming the bridge tiles and maybe tracks into the tile set
Kid named Fingore
Fingore Friday
you did an amazing job my dear!
also late reaction because yeah, i'm lost on this planet

Im thinking of making the golden ridge tile set and backgrounds public, its a really cool looking astetic and its only gonna be used for two levels in my hack and I would love seeing others use it
this level is half done
Wow thats big
Ahhh gotcha
-# ||That's what she said||
LMFAO 😭
dang, this tile set actauly works when zoomed out to 20x20
Good timing on my part LMAO
its nearly done
Yet another stage showcase for my hack, its not out yet so dont ask for download links.
its done
So beautiful
Illy did you use the NSMBe built-in background tiler to import the background? because i feel like the bottom bg has some slight artifacts
(like the clouds' shape and some slight repeated pixels that are slightly darker)
If she want i can tile it in nitro paint and sent in her DM's
I did most of the tiling manually
this started out looking normal like the retail backgrounds but as I imported and exported to change colours it ended up like this lol
but yeah, its not a nsmbe thing its a me mistake
oh okay then
really nice!!
there are a few tiling errors with the bridges in the second section. also is the stone part of the stone block with spikes supposed to be seen? (2nd section again)
Why is the music still resetting when you enter a new view? I thought you had fixed this 
I love thris colour scheme,
Frosty made a fixed version of it
the song is not nwav tho
Oh

I thought it was nwav
fair, i had said the same thing a few months ago
I don’t know, I think it’s an issue with one of my code hacks
But I haven’t gone through them yet to try and find it
Do you think you could let me know once you figure out what's causing it exactly?
Random idea: since you're pushing for a more NSMBDS-style aesthetic, maybe you could use a recoloured version of your ruins tileset for your castle levels, plus the decor from your castle tileset
I already do that
I meant for the "regular" ones; sorry if I was being vague
All castles are like this, besides w1 or they just use the normal purple castle tile set
Ah
What is it?
para shell kazio
Oooo
Illy i have a idea
Why u dont make a b side in random worlds that would need a certain powerup to beat
If the player lost it, they cant beat
It would be cool to have the goonies in you w7 btw, they would be fitting
Specially the shy guy ones
lol the wind breaks on melon and real hardware, looks like I gotta fix that at some point
Oh weird
I was thinking of making B sides locked behinde certin charecters/powerups but it seams annoying
gonna use them in 2-5 or 2-a
I have a plan for them in my other golden ridge level
B-sides are optional ig tho
So it wouldn't be a problem to make smth like that
Oooo cool
Ill use them a lot in my w2 w1 and w4
oh yeah, do we want to do the bone goonies, and fat rolling goonies?
:3
goonies all act like that in yoshis island
Peak 🔥
besides the rolling fat ones
Oh true
The Rolling one could be cool to add too tbh (if not too hard, ofc)
I have a model for them btw
Timing this long jump with wind is so satisfying
Neat, I always wanted to do that in 2D
I played through this and it took me so many attempts lol
this level may be a bit to evil

Idea For Wendy:Make Her pop out of seven pipes at random, along with two decoys of herself Like Super Mario World
Phase 2:Wendy will spawn two fireballs and they will hit the large ice spikes on the ceiling to make two of them fall
Phase 3:she will spawn three fireballs which will make three ice spikes fall from the ceiling
Phase 2/3 Music:https://youtu.be/-jt93b59v5Q?si=1aLtndWe_2LHBQj5
Super Smash Bros Ultimate OST Playlist : https://www.youtube.com/playlist?list=PLnhh3kjl0lVq5GqbI0yvQC8cQ5iKW9lmO
No
Her fights already planned
Ok
What's the idea for Wendy's fight Illy?
umm I fed info to chat gpt in it has litrally coded an actor, I was doing this out of curiosity and I do not like that it is very close to being working...
I do not like this, the fact that this was litrally all generated by ai and all I did was feed it information and examples of my actors
Not that impressive honestly
Btw i'd store the positions as VecFx32 to save some memory
Cause Vec3 has a vtable
And I guess there's no point in storing the z position
I have never seen this type of stuff with ai
I find it really uncanny
It can come across as "good" at doing simple stuff as long as there's enough relevant stuff in its training data
ChatGPT is a modding expert-
Also are you trying to make a shadow mario clone?
Jpg making code hacks be like:
-# why is it always jpg ;(
Nah
I dont even have a chatGPT account lol
jpg can never catch a break lmao
(you don't need to)
Oh
Yeah, I’m making a cosmic cone, I was just curious so I used au and it did half the actor for me
Retexture that thingy into a cat or a dog, like you unlock a pet if you beat all w1 b sides or smth
thats a cool idea tbh
honestly i never knew how to do delayed stuff like that so i owe chatgpt one 😭🙏
chatgpt is cool if it helps you with code tbh
-# probably not cool if you only use it to make the code for you and you dont learn anything from it tho
I dont like using ai for stuff that i could learn
thats why I used it
...
Big head Luigi
I remember I had that exact same thing happen when working with the Luigi model lmao
I think the solution was rendering the head at half scale
yeah it is, im leaving it as big head for testing because funny though
Keep the big head in the game as an Easter egg or something.
Meanwhile, my ass is getting mesmerised by the level design
Like an old PS1 cheat
Cosmic Clones in 2D are brutal
is this level gonna have the badeline chase theme?
w concept
That reminds me of that ordinary nsmbds mod
Same
Getting stuck in snow combined with the Cosmic Clone is diabolical
It's actually hilarious cuz there's an elaborate inside joke in my friend group about me having a doppelganger that just happens to have a big head
I cant belive these are not in nsmbds tbh
I think the closest thing you can get is the event trigger block and some tile god events
Ima make these work how pow blocks should work, the one restriction is that tile coins wont work
i also just want more options for bonus rooms tbh and the red pows for a level I wanna make
it's funny thst I thing about them literally everyday atleast once lol
mfw peak nsmb modding is about to be even more peak
in theory they should be able to work
if you make it check for coin tiles in a radius around the pow explosion, then delete them and spawn falling coin actors in their location
and for me its not worth adding that code, I need to be very considerate of how much code I add to arm9
got it
I really should make these a model lol
could be pretty cool yeah
Skinny POW
Red pow blocks being grabable? In new series they're only in specific places but I learned recently that In wonder they can be grabbed too
If you want illy I can improve the sprite to make it look better
Such an anomaly of an item
They appeared in 4 games
they are litrally just remodled ninji planes, I plan on making them actaul models soon
Can be grabbed in 2 of them, and can't in the other 2
its literally just a cube with beveled edges im gonna make
if you wanna make it you can though
those are the graphics, its straight from mm2
then the red one is just a hue shift
Did DS not have pows?
ah, I like the idea of 3d model but I would probably make it myself 2D sprite the same way like trampoline
I'd love to lol, I'm happy that someone makes the pow block finally lol
you can see in the vid and in the screen shot why it needs to be 3d
3d is easier then doing a lot of extra code lol
ah lmao, I see
Either way, the front side needs a 2D sprite, doesn't it?
About the goonie btw i made the new model about It, and animations
That jouner did
Cant sleep, debating if I should work on this code
What about Fingore?
oh talking about it i need to make the hand for the fingore
I never thought I'd see both POW blocks with Goonies are dropping Shy Guys in NSMB
Nope, DS had none, Wii had blue pows, 2 had red pows (non-grabbable tho), and U had blue pows again, then Wonder has both and they're both grabbable
Mario dying at the end made me laugh
Anyways good job!!
perfectly cut
Illy either put down the controller before she cut the video or this was perfectly rehearsed for the bit
Will you add particles?
will red pows would affect brick blocks like nsmb2?
here is ur answer
this brick block stuff is a nightmare to get working
wow cool!!!
I feel like a sound like the fireworks (the SMB1 Bullet Bill sound) could work for when it collides with something
Sorry if this comes off as nitpicking a WIP actor
It looks very good so far
I need to make it function before I do any of that stuff
it dies for some reason when it hits a brick block
I see
the fix I made for this was so cursed, I just change the state back to the main state when it gets killed hittting the brick block

just noticed this in my code lmao
that looks amazing
Would it be possible to make it so there's a quick screen shake whenever the
falls/is hit?
Kinda similar to the screen shake caused by Thwomps
Neat
I was looking at the video from afar and momentarily thought the blue POW blocks were actually propeller blocks
well thats the pow blocks done, besides how they interact with coins because its being annoying
anyways, time to try and disable the actor cap :3
thats how this ends at 325 btw
im starting to run low on actor slots
so thats why
then start hiring actresses instead
I think these are good enough
im debating If I should make these public when I polish them
Pretty peak!
pros of making it public, people will have pow blocks
you sent that message less than ten secconds after I uploaded a 40 seccond video
cons, it will end up in sakura smb
But its peak 🔥
Nah i wouldn't use it cuz im not creative with any type of event blocks
Im sure ztar would make a peak thing with it tho
absolute fire
i think someone mightve already suggested this and she said no
If you want a mod with the boomerang suit, Ssmb has it. Here's the thread: #1193719548009009192
Old boomerang sprite from ssmb
Ill try making the boomrang mario more like this ig 🤔
Thanks but I talk for the new++ super Mario bros DS
Well, in that case Illy's the boss
Illy i got a idea here, what if for mario, wario, luigi and walluigi u add the helmet for the hammer?
Illy please do the idea
join date checks out
The problem is to program it tho
Its not really essy to add a custlm powerup from what i saw from illy's work and William too
-# my touch is ass too, glitch af 😭
Oh yeah that's a great idea (when you asked about the helmet)
I could easily make her the models for it if she want
im gonna be so real i somehow just didnt notice their lack of helmets
👨🦯
It doesn't look bad without the helmet though
Yea
yeah
And add the autumn theme (for illy)
no
Why ?
this kinda reminds me of those running mario maker levels where the level collapses behind you
Wait true
it doesnt provide any unique gameplay
I also dont have the powerup slot for it
And u also have the hammer wich is pretty much the same
it really isnt
Inst it kinda simillar?
the hammer throws a projectile in an arc and the fire ball throws them as a bounce or straight if your playing as yoshi, then the super ball bounces on everything
Well, the boomerang goes in a straight line and the hammer doesn't
new++ hammer is my favourite implementation of the hammer powerup
boomerang wouldnt be anything unique
For me its the super ball
Yeah, I love how you can yeet it
@dusty void you should just stick to Ssmb
in the newer games it one of three diffrent speeds
in this it scales depending on your velocity
N++ is more creative tho imo
Yeah, but if he wants boomerang, it's better that he plays Ssmb
At least in my opinion
You welcome
I would rather save that ram for other stuff tbh
Fair
I got smth else im trying to work out regarding B sides that I need it for
If any of you want to know what it is, I am trying to work out how to write custom save data so I can check for B side completion and so I can add a few extra collectables to levels
Oh, like B Star coins?
no
And what tipes of collectibles are you talking about then?
Ahhh, so literally keys
oh yeah and I want to do one collectable on the B sides, but that doesnt really matter if it gets saved
I'm not gonna use it
i feel like nice cave/mine levels can be done with it. wonder if it could be a good gimmick to use in TRQ, maybe in world 8
~~tho i don't want TRQ to become like SSMB... 😭 ~~
I started making one when I was working on them

lmao
Just block him from your channel Illy, that's what I did
He'll still be able to see your channel but he won't be able to comment
Staryu has some great ideas
i don't even know if the comment was worded right 😭
Ngl I didn't catch that comment
And I just saw Staryu's
I'd say block Anwar
I don't even understand what he said-
Hm, regarding this tileset (which fun fact, he motivated me to make more tilesets lol), i think it's a bit blurry as i see it now
i think what he meant to say was "let's forget the conversation about stealing levels"
It seens his channel dot exist anymore
don't tell me he's making alts even on youtube 💀 (skullemojiiiii)
His channel still exists, he just deleted all the NSMB-related videos
Bro can't stand negative feedback
NSMB modding if it was made by-
I never knew he made the levels for new++ and that im steeling levels from him

I think it was "from" in the meaning of "for", if I understood well
Just like you stole the idea of changing the colors of a level from Ordinary, siiiigghhhhhh
I bet Tiago wrote 90% of that code
Only reason I am doing it is due to the lack of backgrounds with animated tiles
and for more jyotyu options
I could probably store a whole alt palette in an array
the fact youtube it self said "Oh no"
let me know if you figure out anything since I wanna add collectibles too 😭
good luck 
save crap I could replace instead of adding new save data because I would rather not fuck with the sdk
-score (u32)(would need to rework wm actor respawns)
-miniMushroomUnlocked(bool)(there are four bytes between this and the next bit of save data so maybe a I could make a u32)
you could probably use the u8[3] thats unused for the extra reserve powerups
Keep an eye out for unused flags
Yep there are four free WorldFlags
Oh and there's probably some padding that you can make use of
what are the free flags? are they the ones with no comment next to them?
Nah the ones that aren't even present in that enum
You have to add them
You can have 16 flags for a u16
oh so 0x2000, 0x4000 ect
Yep

I might be able to use the toad house node flag
cause I am thinking of making them not nuke themself after you use them anyways
👀
honestly tho i wouldnt mind trying it out
@fossil token would ya want it to look like night grassland basically?
actually i got some ideas
ill just make it like that if you dont mind lmao
Yeah
You can probs grab the textures first the demo
And if you want can you include a level on a mushroom and a level on a pit, as well as a castle, tower and airship
Close for me, I just prefer when it clips through the ground rather than breaking at contact with it since it's already the second hardest powerup to aim with after the superball, but the physics are awesome
It's just personal preference
What's the yellow POW? Is it just a non-grabbable red POW?
I’m thinking of making it clip through tbh
It would be op but I honestly don’t care
It would still collide with blocks and coins though
Yeah
Oh yeah that part is awesome
Do hammers still defeat Boos and other non-solid enemies?
I forgot if you showed us that
that would be perfect
What sound effects will the mixtape have?
this
its the other collectable that I was saying levels are gonna have, its what unlocks the B side
Yeah I remember
There's no sounds in this video
wasnt showing the sound was showing the new animation
ill show it with the sound once I actauly add it
Ahh, the animation change?
Sounds super simplistic and complicated at the same time, I like it
The anim feels slow
What about making Mario landing, then playing the SFX, the the fade?
(Maybe that's already what u want to do tho)
there isnt always going to be ground over where the casettes are
so im not doing that
i plan on making it tp the player back to a nearby entrance thats safe
this is what I want
I was trying to time the stop to be right before the fader stops the player model render
oh nice!!
are they the collectibles to unlock the B-Sides, that you mentioned earlier?
yeah
Im dying trying to make a oam messge rn
im so temted to just make it an nsbtx lol
guess you could
that's how i imagined it for the switch palaces in TRQ so
(only imagined)
the letters are only 16 tall so this should work
and I guess if I run out of vram I can always put them in a sub area with less things loaded
wrong copy lmao
i love how the cassette looks
Yo peak!!
YOO
working with the fader is a fucking pain
mad respect to tiago for doing it in the coop mod, well atleast from what I have seen from his code
I had to look at it a few times
now I gotta polish this, do the bottom screen thing and replace the toad house bit of the level compleation save data
holy this is epic 😭
does this look alright?
i think so. would probably be a bit better if you made a little graphic to connect the star coins imo (like the original but horizontal)
Yea
I want to
U can add it on the bg
I know
I just havent done it yet
Its nearly 1.00am, I have been grinding this since 4.00pm lol
im done with this now
This is how you unlock a B side in new++ super mario bros, well it will be when it comes out
well here is how it will work in a level I guess
im watching it cuz yt notifired, looks cool!
The cutscene looks awesome, great work
oh yeah
this is what the collected ones look like, they are just the same thing but translucent
the effect reminds me of the super mario world keys
I HAD THE SAME THOUGHT
FRR
I forgot how peak that level looked
I was actually thinking or retexturing that star fader (its unused) into a key hole lol
Holy crap, it really does
I cant sleep so I have been working on a level
B side unlock showcase for my WIP nsmbds mod, New++ Super Mario Bros
B side cassette room example
random unrelated thing but illy do you plan on making a manual or instruction of sorts for the hack
just saying this due to the extended moveset, character roster and powerups
not neccesarily ingame, just anywhere lmao
I plan on teaching the player tech such as long jumps on the B sides
I have some ideas and I think I can pull them off now since the "B side unlock" cutscene went well
Ngl I kinda loved the idea
P-Switch chains are fun
like this
lmao, here is how you do it, you beg Tiago for access to the nsmb coop github and then you learn how to use the fader functions from bossfixes.cpp
I find that begging taco is better
will smith 📈 >
I always get sassy Taco so I just pester gamerator ;p
Meanwhile JPG begging everyone
skill issue
i beg for everyone /j
Bro repeated what I said
Bro is blind
LMAO NOWAY U SAID IT TOO 😭
The consequense of being long time friends :p
Bro can't read
just beg us all in the gc taco shared his nsmb decomp in
Bro is begging for eyes also
Bro should consider begging for a brain with a really high IQ
nah idk how to do it
Mr. Ztardust?
More like Mr. IRoastjpgcausefunyfunydust
I am, the furry defender.
I always forget how much of a pain tiling levels is
my crazy ass tile sets with like 200 objects is why I dont make levels as often as I use too lol
debating is I should use these recolored sewer rocks
I like them but maybe not for this tile set
i feel like they could fit but since the tileset is very square-ish, even the inner deco, probably not
I feel like the rocks could look good, cause the tileset being all square is strange
current state
ima do some studying and come back to this later
this tile set is for 2-castle btw
by any chance is this tileset inspired from Paper Mario 64?
cant wait to do the map 16 of this shit
I wanted a massive tree to have as deco for the w2 castle secret exit but I cant find a good one on tmr
dang, these bricks got compressed nicely, well time to start the map 16 of this mess
lmao
You have the patience of a saint to make all of these
Not dentist approved, but yummy
just so i know would you want peach's castle to be here or not? @fossil token
im only trying to get the structure done rn and then do other details so like the castle might not fit in like how it is currently lol, so if you want it then ill change it
that elevation looks like a heart 💚
true lmao
No
The world is a forest
Only 1-1 and 1-3 are planes and 1-2 also is but it takes place underground
So I have said before that I plan on adding mid air dives to the player movement
What other movement tech should I add? Any ideas
spin jumps to bounce of spikey enemies could be cool
Indeed
I was thinking something with the mid air twirl could be fun. Example if you wall jump within 30 frames of the twirl expiring you get double upwards velocity
That’s the only thing I can think of so far
Can really, as the bounce the player does is controlled by the enemy’s usually
Side jump from Mario 64
ooh yes i love the m64 side jump
you mentioning 3d land and world made me think of rolling but idk how useful that would be in new++
Maybe add a powerup that allows the player to do this
Or give an ability for each player
i see it being nifty if you had to roll to hit blocks you'd normally hit with a shell lmao
good point
Like Mario: Side jump, Luigi: Ground pound jump, Wario: rolling, etc.
They have abilities already
Yellow yoshi == Wario???
Yellow yoshi should be a super ground pound
Like mario world
Only waluigi does so far
Yoshi colours represent their respective plumber
So they act like their plumber
Ohhh
I’m only doing four different move sets
the waluigi yoshi must be op as hell
flutter and climbing
The really high jumps and low traction make him hard to use
Think I’m gonna do that thing with the mid air twirls I mentioned
with mutliple characters in play im interested to see what new++ speedruns would look like
well, finished the tile behaviors for this
I might have another try at hooking into animated tiles for the background
Making a tileset doesn't really take longer than 40 minutes tbh
I started last night, went to bed, and woke up 10 min ago and finished it
this part only takes like 20 min tbh
honestly the hardest part for me might be map16, mainly cause the tab itself is annoying to work with sometimes
I just wish it had the option of zooming it and also be able to move the tilemap, cuz it's kinda annoying for me having the NSC window at the leftmost side of the editor when building the tileset
168 tiles
im done for now
but ill probs end up adding another like 50 because background tiles and crap
tilesets are pain
specific tiles which are only 1/4 covered by background rock and stuff
What about a kick? Press Down and R as Wario and defeat enemies with a punch
Oh wait, Wario Time already has that
it depends if you're making it from scratch or not
im more so thinking of momentum related movement
stuff that I can teach on the B sides
also so I can add secrets on the A sides that are only accsessable when you know the tech
@fossil token also another thing i forgot to ask, is the cannon in the current demo an actual level in w1 or is it a placeholder till you make a cannon level?
that way i could make it a 1-b or somethin if its not a cannon
for a second i didn't recognize you and thought you were planning on stealing levels or the worldmap 😭
its an actual cannon
I still want it to be linked to the tower if possiable so it can be locked behinde the crackhead larry fight
anyways, quick tile set test, I have to get ready for school now so ill start the background later
sure
And what about the peach float from smb2 to nabbit?
Or Toads
Peak!!
Forgot to disable the ping mb 😭
What are the movements that new++ alredy has?
She showcased the long jump, twirl
Walkugi ones
Yoshi ones
Parashell one (my favourite)
Im pretty sure she added one more but i domt remember 😭
I dont use the parashell much tbh, flight is a bit op
It can be op but ig its balanced for the mod difficult
Btw theres any world u finished or nah? Ig w1 probably but idk
so I have added, long jump, twirl,
yoshi flutter,
waluigi climb,
I use to have a reverse long jump which I never showed because it was broken so I removed it but I plan on going back and finishing it
Its like the blj?
w5 is nearly finished
Ohh gotcha
W5 is the snowstorm one right?
Wait yea it is im just dumb 😭
Ngl its cool a nsmb mod with such new themes for worlds
My favourites are w2, w3 w4 and w6
not really
its got a light storm level
Ohhh cool!
Mario Galaxy moment
Wait, Ndy (in the game) has that, I think-
Yeah, btw I think it works better with the spin jump button than regular jump
Oh wait I said spin jump, forgetting the shoulder button is already used for the long jump
I accidently made dashes instead of dives lmao
im kinda tempted to make the dives a celeste dash/dive hybrid now though
aka, still dives
but you can do them in four directions
-# this rom hack might as well be called Celeste Bros. DS from how many mechanics that are related to the game lol-
these are dives
I swear
im even thinking of making the player roll after the dive
but maybe making it so the player can cancel the roll
Mario Odyssey DS-
-# ok I'll shut up

I just like the idea of having a shit tone of movment options
which the avrage player wont know about
I know lol, even I sometimes forget the controls to Celeste, or just suck at using her movement properly.
fr
not that we're complaining
this is peak
The only advice I would give regarding custom movesets is make sure the new movements don't ruin certain gimmicks in some of the levels that you already made, and also try to find ways to take advantage of the new movements
They dont
my levels are designed in a really specific way
I already have to consider the parashell so yeah, it wont make to much of a diffrence
well, the dash I mean dives directional movement is done, now I need to make it actauly act like a dive
U should fr make this a feature
I like the dive, it's well done, but I'd just give it less upwards propulsion
Also wait, don't we also have the cannon animation? That one resembles the dive from other games, only SM3DW really made it a roll
I'm fine with it either way, it's a really cool feature
Im gonna upload a vid soon showing a much more developed version
Neat
Celeste dash and Aurascope dive hybrid thingy
I think this is in a pretty good state
LOL
to me it feels more like a mid-air roll imo than an sm64-like dive tho
yeah, that is mainly due to the animation
but the roll was the best animation I could find
what was the problem you were having with that the first time again
the dive reminds me of sonic
pointers to the right memory address and crap
Maybe try the fired from pipe cannon animation?
that might work
What about the animation you used for the red star powerup?
thats the hold shell when swiming animation, it doesnt work to well
I tried it first
Ah, I see
yeah the pipe cannon animation works pretty well
will need to alter the physics a bit to make it look cleaner
i feel like it's also because i expect mario to get a speed boost forwards and going downwards faster
I hope those will be used creativly in the levels
Thinking of writing a code hack to remodel the fader based on the world
So instead of having bowser jrs face every time you die it will be the koopaling

Ohhhh smart
I'm sorry, but you are filled with super cool ideas
How do you even think of this stuff?
I will
The only thing it brakes is the one B side that uses shell jumps
But it only has one
And you could skip it with more than half of the characters
So it doesn’t matter
But I plan on making a lot of use of it on the b sides
I just do
As a wannabe creative myself
How the hell do you just think of this that consistently
I churn out a few to a lot of ideas, then get burned out for a bit
Simple
I have dissociative identity disorder
I'm autistic and I sometimes wonder if I have ADHD or traits of it
So that'd explain how I jump from fixation to fixation
I kinda wish I had your focus
I’m ASD and ADHD
Whats asd
autism spectrum idsorder iirc
Ohhh
I love how I have random reffrence images for the celeste glider on my desktop lol
I started turning the mario wii jelly fish into it the other day
but doing the animations is ass
im working on the fader remodel and I hate when nintendo loads models with memory addresses
although, it might make this easier
found the other thing I need
this should be pretty easy now
umm
I dont think this will work lol
just gonna leave this here for now
ncp_call(0x02013be4)
ncp_call(0x020140b8)
LDR R0, =0x02088BFC
LDR R0, [R0]
CMP R0, #7
LDREQ R0, =1687 - 0x83
BXEQ LR
LDR R0, =2391 - 0x83
BX LR
Yeah I was expecting that one
Cool, like in DKCR
Oops I forgot to turn off the ping notification
Ok now that's just peak
My motivation for this hack is so high but I gotta study for exams :c
I think this is starting to come comwhere
tbh they have a fine dislike, but they expressed it so poorly lol
they exaggerated quite a bit and it also makes sense that the wings are huge because they're on the shell, not on the cap or anything
i like the wings being huge too
tetris
nice
redoing that animated star background
here we go
fucking pain in the ass
I wish I had more than 3 16*16 tiles to work with for the animated stars
need to fix those spikes on the right, but overall I think this theme is looking pretty good
thanks
fun fact, the new++ purple castle tile set with the jr banners was originally made for this level
but I ended up liking it so much that I used them everywhere
lmao
the star frames I use are from celeste c2
I couldny be stuffed drawing my own this time
I’m Also Autstic
Idk if it's intentional but the design of this level looks like you're running through the mouth of a gigantic space worm like in Star Wars
People assume the same for me cuz of how I do that, but apparently I'm just neurotypical
#1340066347052175511 message Frosty asked made me curious :p
What's your favorite thing about new++ so far? And at the same time what's your least fav thing
Ndy being playable is my non-biased favorite thing 
My favourite things are:
Custom players, yoshis, celeste inspired stuff, all the custom stuff and levels
honestly my favorite thing is just the whole impressiveness of the hack itself, the amount of things you managed to achieve with it from custom actors, bosses, even collectables and some extra things left me more than mind blown considering this is a ds game 
now as for my least favorite thing i dont think i would remember one lol, but from what i remember and if i had to choose, then i guess the grassland tileset? not saying that it's a bad tileset tho its just my least favorite out of the other ones .p
for favpurite prolly the unique themes n tilesets underscored by the custom actors n whatnot
for least favourite maybe the somewhat stiff movement or animations some of the custom actors have
My favorite things are your creative ideas and level design, the custom bossfights and the custom powerups
My least favorite thing is the fact that the player makes footstep sounds even when walking, it really ticks me off, but that's a minor thing :P
And ditto what DM mentioned regarding the custom actor's animations/movements
I also must admit I'm not the biggest fan of the Waluigi model, but I let it pass since I understand how difficult making models for this game is
same, I had one really good attempt but it looked awful in a few animations due to the model getting messed up
Lol, thats a side effect of the code that allows the other players to have their own sound effects
its actauly a bug that I never fixed
this spikes are so annoying to draw
but they look so good being connected to the terrain
I don't really like at all how this specific tile looks
In situations like those I would do something like this
good pount
I should add another colour to the side to blend them in
this is better
the thing is I need spikes in this specific way for the level
What if you drew an extra tile for the bottom edges which is more square-ish, and you use those specific tiles whenever you need to add spikes like that

