#New++ Super Mario Bros
1 messages · Page 18 of 1
my last idea is to make the items sitting on a brick block
yeah, some sort of thing for the powerups to sit on is probably best
then ill fix the progress bar and star coin pos
I think this is my best option
I think this is gonna work
the one thing im scared about is the ghost house bottom screen
yeah...
Very "balanced"
Bro I leave this server for an entire day this game is getting too overpowered 😭
you can actauly never have more then one unless you do the thing that allows you to get a mega shroom in your inventory that can be done in 1-1 of the base game
the toad houses always place the powerup in slot 1
I need to center that hammer flower around the stem on the podium
It’s meant to be lopsided due to the head weighing more btw
last thing I need to do is make use of this so the powerups get saved
I can now say this is fully functional
I can now close the game and reponen it and the powerups will be saved if I made a save
this was really difficult for me for some reason lol
and after an hour and 15 min fixed one bug
I thought it was all my other code but it turned out to be the tiny bit of asm that I thought wouldnt be a problem
in the vid you can see that when the fire flower bubble is collected the super ball state isnt changed into a fire state and the super ball is also put into reserve
I forgot to make the fire flower hirachy take into acount the new powerup states
aka, it took me 75 min to notice that I need to add this
ty
isn't there a code hack from the NSMB E3 2005 remake for this?
well either way you made it work so whatever
yeah, a tiny bit of the code is based on that
dont forget the ui is completely different and thats most of the code
the support for the additonal powerups is actauly in the base game
its just unused
oh ok
oh interesting, didn't know that
this has been on my todo list for ages tbh
I only now have the skills to pull it off though
Nowaayyyyy missingno. item confirmed
Awesome
However, I would honestly suggest to make the star coin graphics straight instead of diagonal, I feel it could look better that way
I want to do that at some point
I wasnt really changing graphics though when I was making that
Im also thinking of putting some other things on the bottom screen
maybe the coin counter im thinking
I was gonna say score counter, but I forgor you got rid of the score in your hack 
finished a level and recorded it, gonna upload it soon
gotta love some 1.30 am gameplay where I cant even jump properly in a mario game
Yet another level, but this time showcasing the new inventory system a lil bit
this is a very mid level
Nope, its not mid, looks fun
Of course lmao
I was talking to rimea when I made this tile set in his server and everyone was going on about how cloud tile sets look like snow tile sets
I don't think it's a mid level, it's more like a "traditional" level
I just have two questions
- Why the pipe cannons aren't making any sound effects?
- Why is the music restarting when you switch between areas?
And I feel you should totally avoid adding warps in the middle of the view, it's more prefferable adding them two tiles below the view
Rimea 
Who is rimea
for some reason it was killing the player if they were any lower
the yoshis dont have a pipe cannon sound effect set up
and I have no clue what is going on with the music
- i'm guessing because of yoshi?
- she probably didn't use the nitro wav loop fix
^
That song is not a NWAV, it's an SSEQ
oh mb
Weird, I remember running into a similar issue a long ago, and the weirdest thing is that it was only happening with one specific warp
no idea then
Its probably some random level header setting tbh
they’d probably think this cause of the top lmao
if you added bumps it would instantly become cloud
It's funny how everyone thinks it's a snow tileset except for Illy 😭
and me i guess
I mean, its pretty snowy and fluffy so its normal
I also made tilesets that are suposed go be a thing but was other
But tbf that tileset is excelent for cloud imo
I really like the mushrooms
Ngl I can see that
It always struck me as such, but it looked too good for me to care
and me!!
random question, do yall think I could fit the "touch" graphic above the powerups?
I plan on making the starcoins straight and maybe shrinking them
i believe so
while it may not look as pretty you could probably make mini star coins and fit them on the gap between the level number and the lives count
Not really ig
-# unlike the rainbow coins of TRQ /j
maybe you could place it above but make it smaller somehow?
also (tho i'm guessing you planned this already) i'd suggest centering the star coins
if I have space I will, I need to add an "A side/B side" indicator and im also thinking of putting the coin count and timer down there
oh, okay then
I just started work on a b side level and for some reason turning on challenge mode is crashing the game
it was caused by some old world nine code
How many levels will new++ have without counting the b-sides?
the normal amount
B sides are full levels though so I dont know why you wouldnt count them
w9 is scraped due to save data problems
How many Bs
Are the B levels like remixed normal levels or are they completely different
they usually have the same gimmick but are completely diffrent
So kinda like NSLU?
Haven't played that game 
Classic?
Yeah, the one for the pico 8
this is gonna be a fun B side
Im in little timmy mode

I was gonna have shell jumps in this level but it didnt feel right since the whole level takes place on mushrooms
Nah its better than my avarage level desing, u know doing levels very well smh
its actauly thought out lol
w1-5??
its a B side
yeah it's just that the theming felt very different to me
it starts normal lol
Illy u could came back with the torpedo level at w3 castle, idk if you plan it but it can be a pretty good idea for ur mod
I dont do underwater levels lol
the theme of the level is switching between the normal and parallel sides of the castle
Oh oki
I got pretty creative with torpedos those days smh lol, watched a lot of nsmbu and smw hacks videos
fair enough i guess
the trauma…
Neat
I have a suggestion for the hammer flower: you shouldn't be able to slide in the shell like the blue shell.
This is more of a creative choice, so there's no right or wrong, but I think not allowing the spinning in the hammer suit makes the regular blue shell more unique.
In the case of slopes, you would spin with the momentum of the slope, but holding the run button wouldn't keep you in the spinning state
^
There is no normal blue shell though, thats the thing
I dont know how I would pull smth like that off tbh
because its reusing the exact same code as the normal shell state
thats why it acts the same
Hmm
I might try and look at it
The no auto enter shell code seems like the best place to start
ncp_jump(0x02100c64,10)
NTR_NAKED static void shellCrap() {asm(R"(
cmp r0,#0x5
beq 0x02100c64+8
cmp r0,#0xa
beq 0x02100c64+8
bne 0x02100c64+4
)");}
ncp_jump(0x021122cc,10)
NTR_NAKED static void shellCrap2() {asm(R"(
cmp r0,#0x5
beq 0x021122cc+8
cmp r0,#0xa
beq 0x021122cc+8
bne 0x021122cc+4
)");}
ncp_jump(0x02115cb0,10)
NTR_NAKED static void shellCrap3() {asm(R"(
cmp r0,#0x5
beq 0x02115cb0+8
cmp r0,#0xa
beq 0x02115cb0+8
bne 0x02115cb0+4
)");}
those are the shell abilities that I have active in the hammer state, aka powerup state 0xa
Shellcrap
Looks fun!
-# poor ball flower, got lost in the clouds 😭
I was testing smth, I need to lock the inventory when in a pipe cannon
it only took me like eight hours
it was actauly kinda simple, and I had tiagos code from the e3 remake as a reffrece
I practly rewrote all of it though besides a few functions
Gotcha
Ngl u, will smith, the adms and fuzzy are the best code hacksnin the server
Yall Cook so hard, if i tried i would burn my house down
same 😭🙏
-# live footage of illy unintentionally stealing from my hack (the music lol)
I have had this song in my hack for like nine months lol
Longer
It’s literally part of the base game
New++ has been cancelled

Instead I’ll be making a mod that replaces every enemy with Larry koopa
damn it, I hate larry, why not roy?
Exactly
because two roys crash the game
I can atleast have a few larry's on screen ar once
what a sexy bloke
I fixed the weight paint on him
I left his mario 64 ds lighting though
I thing I need to disable shell sliding as wario
Ur not even annoying 😭
ooh.... how does it look like in-game???
i'm very curious 👀 👀
I can't say the same with you 
That is in game
how does it look outside the game 
ill show it later today
Gonna start recording for the trailer
this is gonna be so weird, I just wrote some code to disable the music so I can still have sound effects
its gonna be so weird to play through levels like this though lol
I have recorded footage from w1 to w4 now
Oh btw, u made a beach tileset already or nah? Cant recal rn
LMAO 😭
When i make my beach tileset for ☆-1 ill make just a fancy nsmbds beach tileset
I was actually thinking in scrapping the beach, use another theme for having free tilesets and bgs slots
I'm curious
What would his moveset be?
He is canonically to fat to shell slide
Got all the footage for the trailer so now im making the assets I need for it
With Bowser defeated after Bowser Jr's last fight. He and the Koopalings refuse to accept defeat. Fueled by vengeance, they rally armies, launching airship assaults across the Mushroom Kingdom. With one goal: overthrow the Mario bros, reclaim their father's throne, and establish a new Koopa empire.
what do yall think of that?
Sounds fire!
Animated?
overthrow?
did mario finally tie the knot with peach? 💍
🔥✍️
this is what I have made so far btw
Did I miss anyone whos helped with this hack here?
suggestion: make the font size larger, and make the text scroll upwards kinda like credits
you wrote "possiable" instead of "possible"
I always see people write possiable
probably just smth where I live
here is my creation in clipchamp because I can not be fucked using one of the adobe tools and I dont want to reinstall them because they are ram hogs
enjoy the two min of black screen 
I need to remake the new++ logo in higher res
i meant scrolling slowly while the reader reads
if you can't do that though it's okay
I had done that before you made the suggestion
oh ok
the black screen made me think my discord broke
I really like this
The DS frame makes it feel like it was made for the console
It is
I think I'm the only one that is not a fan of this nsmb font generally
especially in this color scheme
also, you are making this tileset the same way I would've do it
wtf tileset
trailer
lol
when was nsmbaba still a mystery j was thinking on how I would've done the trailer for fun and I had in my mind alot of things and small details for fun
Where is my name i gave emotional support /j
Havent done anything nsmb related due to irl stuff for the past two days
gonna try and fix the waluigi body model and make the head though
how would waluigi work in a 2d platformer?
would he be like weird mario from mario maker one?
kind of
this is what hes currently like
Im remaking the body model rn though because it has problems
wow this looks amazing
its gonna be luigi physics pushed to the extream
I hate this shit so much
ripping 64 ds models
easy
making ur own
hard as fuck
i throught it was goku for a sec 😭
that's why i prefer taking a model for a base and heavily edit it
like jpg's model's
Cant ypu find some models from sm64 ds hacks that have waluigi?
isn't there any waluigi model out there from any ds game?
Maybe she could use a mpds model
i could make a waluigi model if i had time 😔
it looks like he broke his spine on the pole
parawaluigi
👨🦽➡️ 🎾
it is from one
im trying to keep the proportions accurate
I could easily just use the 64ds luigi model and call it a day
but it wouldnt look the best
I give up with this
I will
What would the diffrence between normal waluigi and flying waluigi a be?
the only diffrence between the normal state and the red star state is a slight colour diffrence
I dont know if its to suttle
Oh like that
actauly the hat will be black too
it should be fine
its white for some reason lol
when this hack finally drops im gonna find the nearest launch pipe to achieve a waluigi launcher video game adaptation
clown makeup
also made his glove emblem black
hopefully I got the right colour
it made his glove invis
cant do that
waluigi the amputee
I love how you can be so creative when making stuff ngl
I thought it would be funny to make waluigis mustache white in his fire state
flying waluigi
It fits
Pretty cool
Ye ol' walu
Sorry for the ping!
the diffrence between wario and waluigi's jumps rn is so funny
yoshis also have the physics of the bro of their colour
and ndy can choose whatever physics he wants
these physics are still not final btw
and its all in asm
ncp_call(0x0215EAD4, 0x36)
asm_func void physics1() {asm(R"(
STMFD SP!, {R2-R9, LR}
MOV R0, R5, LSL R9
LDR R2, =currentCharacter
LDRB R2, [R2]
LDR R3, =0x212E2D8
CMP R2, #0
BEQ .mario
CMP R2, #1
BEQ .luigi
CMP R2, #2
BEQ .luigi
CMP R2, #3
BEQ .waluigi
CMP R2, #4
BEQ .mario
CMP R2, #5
BEQ .wario
CMP R2, #6
BEQ .wario
CMP R2, #7
BEQ .waluigi
CMP R2, #8
BEQ .mario
.continue:
STR R4, [R3]
STR R4, [R3, #0x40]
STR R4, [R3, #0x80]
STR R5, [R3, #0xE0]
STR R5, [R3, #0x100]
STR R6, [R3, #0xE4]
STR R6, [R3, #0x104]
STR R7, [R3, #0xE8]
STR R7, [R3, #0x108]
STR R8, [R3, #0xEC]
STR R8, [R3, #0x10C]
STR R9, [R3, #0xFC]
LDMFD SP!, {R2-R9, PC}
.mario:
LDR R4, =0x3A80
MOV R5, #0x90
MOV R6, #0xB0
MOV R7, #0x80
MOV R8, #0x60
MOV R9, #0x180
B .continue
.luigi:
LDR R4, =0x4080
MOV R5, #0x60
MOV R6, #0x78
MOV R7, #0x54
MOV R8, #0x40
MOV R9, #0x100
B .continue
.wario:
LDR R4, =0x3580
MOV R5, #0xc0
MOV R6, #0xB0
MOV R7, #0x80
MOV R8, #0x60
MOV R9, #0x180
B .continue
.waluigi:
LDR R4, =0x4880
MOV R5, #0x30
MOV R6, #0xB0
MOV R7, #0x80
MOV R8, #0x60
MOV R9, #0x180
B .continue
)");}
waluigi jumps to mars lol
Instead of just changing the jump height, maybe try their speed?
waluigi could be faster cuz long legs?
Mario and Luigi can be based on jumps, Wario and Waluigi can be based on speed
its on the todo list
Idk just throwing in ideas lol cuz Waluigi is kinda busted
hes gonna be way more slipery than luigi
and he also wont jump that high
Aight fair enough
~~ I wanna see jpg try and write code for custom players, its curently at 1.5k lines~~ it also inclues basic level intros though because player select but that still counts
-# ~~ i dont even know how to make my actor walk, nor i know coding, mostly of what i "know" frosty teached me how to do 😭 ~~
Is ndy an easter egg or like just another character?
Its like any character actually
Oh
take a Waluigi model for SM64
the character looking short looks very weird...
Its because it uses mario armature
Don't think that's a reason
I think it's because the character isn't T-posing properly
and waluigi is just crouching down lol
can the armature even be changed tho
i mean even the other characters have a bit of issues with that aswell
not as bad as waluigi though
Or there inst the propper vertex shading/weight paint
i still think its this
waluigi is crawling down to the same height as mario's
i think Illy did change the armature cuz if it used the very same Wario would also look shorter and stubby
every character except waluigi is about the same height as Mario lmao
Iirc its nld model
I discovered that alot of the character models in SM64DS are from double dash, but lower poly and lower quality texture, so what I did was took a double dash waluigi and made him fit SM64DS in blender.
If you use this model for SM64DS that would be awesome, I would appreciate it!
–Credits for the model
Double Dash model is here: https://www....
probably should try this
would yopu like a nother helper
i think we can add 5 star coins for a retro world
Not possible to do it iirc, she said it once
Make star coin straight, and add the name of a-side or b-side to say wich the player is on
It was on a nsmb request post i did once
I tried making the proportions right
That’s why the first attempts were messed up
I do not want to spend 10 hours editing each bit of the xml file trying to get it right
hmm it seems you need to put waluigi onto luigi and wario onto mario
Actually its only illy working on the mod
oh
She uses a extended character code hack wich makes you be able to play with a lot of characters, without replacing any, i cant wait to play with yoshi when she releases it
Ill play with red yoshi
Yoshi is my favourite mario character
Btw whats your favourite character?
princess peach
Ohh cool!!
wario has the same armture
I tried waluigi with a diffrent one but it screwed up the model
that needs to be the case as otherwise waluigi would be way to tall and player collisions would be wrong
the weight paint is right, only the right fist has weight
okay im trying out my mod rq
wario physics
he is so fat that he doesnt slide when changing direction and his jump is slightly weaker than mario's
acceleration is faster though
so its mario on steriods
yeah looks like it
Huge thanks to nld for letting me use his waluigi model from his mod, "wario time", I spent several hours trying to make my own but could not pull it off.
This hack isnt done so dont ask for the download link
the only word I can use to describe waluigi's movment is "skibidi"
Does waluigi have any other modifications besides his high jump?
he's more slippery
i hope waluigi and wario will be more unique than just re skined mario and luigi
i remember that one hack with wario that had a spin attack or something like that, that was dope 😭
i hope you remember the name of the hack because that sounds awesome
I wanna assume he's refering to nld's hack #mod-updates message
wario’s armature is 64ds’ whereas waluigi’s is rigged to mario’s 64ds armature so yes you are correct about that but its not easy with this game to get it looking right; its incredibly tedious
especially with models that don’t have the same proportions as mario
I think we can all see why waluigi was never used in a 2D mario title
rigging that body would be near impossible
Nld, u could make a tutorial on replacing mario model on maya? I wanted to make a different mario body model in my mod
since in all modern 2D titles the characters follow a similar armature and structure and animations
why maya
nns plugin is way better
should be pretty similar process to what is done in blender then
you just need an IMD out of maya
using nitro plugin
Ohh
thank you
oh okay, thanks, never thought NSMB could be so complex like that xd
i thought it was easy because i did something similar but alright
It is, easier than smw modding tho
its true
you just reminded me the time i was making a SMB2J romhack... 💔
i hate you jpg
one day you will become png
and i will erase you completetly
and only leave the background
😨
Oloko
Carai
Cu Cha Cha cu Cha cha
caralho meu
so this is why waluigi's sound effects weren't playing
waluigi's sfx are done now
And im fucking done wirh wario too now
unless I decide to add his dash which could be fun to try and program
Illy is cooking 🔥
Wario now has sound effects, demo coming soon. Don't ask for a download link or else ill send a pipe bomb to your house
I saw the notification on yt
the name is "wario time" because "waluigi time" got a lot of views really fast
so im trying to milk the algorithm
just noticed I forgot to credit nld in the description
gotta update that now
Yea thats pretty smart actually
Im gonna try and release another patch for the demo tmr
if it works well enough and is mostly bug free it will be the final release of the demo
I think I managed to recreate that bug that a few of you were talking about
if I am in the parashell state on the wm, save then reload the game gets stuck on a black screen
okay but the hammer shell works fine
I love how Small Wario is a Wario Land reference
No infinite yoshi ?:Mariosad:
Hack is looking better and better each day
Hope to see some work on levels too soon
Fr
im always slowly working on levels in the background
managed to get the full versions of snailacorn ruins and petey's castle working
that also means the camera is fixed in snaiacorn ruins
Illy snaili. ruins will be on the demo?
OH 😭
Bro did not play the demo
Im wating for the fixed version since yall said it crashes in the title screen after reseting
On real hardware only, idk if it also happens on emulator
Ohh
reseting?
Will Wario have the same moveset as Wario Land 4 or will he just have different physical moves?
I love how this project is evolving and seeing Wario as an independent character is beautiful, you're making an incredible hack ^^
@fossil token I have old animations created for an extension of wario time that was basically a rice beach recreation, essentially I was going to properly port wario’s moveset but never got to it
if you want to recreate that stuff I have the resources
oh nice, if your okay with me using it then ill try it
if I give wario his full wario land move set for the wario land fanboys then I might give waluigi Madeline's move set for all the celeste fangirls
That is so cursed and yet that's not a terrible idea LOL
only thing is adding anims is pretty tedious
taco made a tool for it
and it can be done
Having never played Celeste, do it
ive only ever played celeste classic but yeah go for it
why don't you just add Madeline into the hack?
yeah true
The one from Celeste 64, since she is little it could be always at one hit from dying, but it has a dash (Or two)
It need to be low poly tho
M just not gonna respond to these comments
- I have made freezeflame and I don’t like it anymore so I haven’t made anymore
- The point is that the melody is off key
- How about you try coding a sholder bash lol, I am planing on doing this but it’s not easy
- It’s not even 64ds voice clips
Yeah lol. It’s kinda annoying having a large following because I feel like I need to respond more I them all, even the dumb ones or if people have left the exact same comment and I have already answered
Ngl I respect that you're going to code it in
None of this sounds easy and it just goes to show how much time and effort's being put into the hack
But yeah, I can see why dumbasses in the comments can get annoying
freezeflame theme...
there are sooooooo many posiblities but nah, freezeflame that has been done so much and most of the times not being great
Ice and poison is a fun combo idea
I've seen nuclear winters done before and that could tie into that
#1340066347052175511 message @fossil token since your logo is pretty simple i didnt mind trying it out lol
here ya go (ingame and bigger res for other purposes)
(oh also before you ask, the ingame version is already nitro painted)
time to use the 256 colors logo code hack Illy 
What song is un the title screen ?
Action, Puzzle, Table, and Variety. Those are the Minigame categories available in New Super Mario Bros., for hours and hours of fun.
Composers: Asuka Ota, Hajime Wakai and Koji Kondo
Notice: This content is copyright of Nintendo, and I don't own anything related to this soundtrack and game. Upload only for entertainment purposes.
#SuperMario...
I havent been able to work on this hack for the past few days and I honestly dont know if I will be able to for the next week, even though its school holidays I have had some other stuff going on which has ate all of my freetime
thanks, I needed a scaled up version
Felt, I haven't been working on my hack too much lately due to lack of time, and I have been having zero motivation to work on it lately
I have motivation, I have some stuff I really wanna grind out tbh
like I wanna code lemmy
finish of the player movesets and a lot of other stuff
same
I have some free time so I just started coding waluigi related stuff
I've been considering it for a level, maybe treat the poison like it's supposed to be freezing water, idk
Omg I just realized since this is a mod, the poison can actually change colors, make it light blue or cyan to represent freezing water
Instead of generic bottomless pit, ice levels could be decorated like that
I wonder why Nintendo never does that
Only in 3D
I did have a plan to make ice water and the player takes damage if they are in it for to long but I couldn't find a good way to indicate it
I have a really intersting bug, you can long jump out of waluigi/blue yoshis wall climb
ima clean it up and leave it in the game since it could allow for a really cool secret
Odyssey's method of the screen turning bright blue or white
this is why I usually dont do code in asm
PLEASE REPORT!
Gonna post a showcase of waluigi's climb soon
just waiting for it to upload to yt
Waluigi now has sounds and can climb walls, this hack is not done so do not ask for a download link
first bloody comment
im tempted to say...
if you want them to be playable try making her model and all her sound effects. If you can ill add her
Maybe Waluigi is the best character after all, I'm afraid the same thing will happen as in SMB2, that Mario will be useless
Waluigi has really skidi physics
You can’t do precise platforming with him
And the climb is literally only useful in towers
What mechanic will Wario have? Super Ground-pound?
^
will be toad playable?
If someone makes a toad model then yes
that was a joke but i could know rigging i could've done it 
if @ nld sends the toad models he made then maybe I will
I actually do plan on having 16 playable characters…
So I can have a 4x4 character select menu
Mario, Luigi, wario, waluigi,
Yoshi, yoshi, yoshi, yoshi,
Toad, toad, toad, toad,
Toadette, toadsworth, nabbit, bowser jr
That’s the planned playable characters
And as I have said jr becomes playable after you beat the game
But this all depends on if I can rig the models
I think I might try and do one of those player models when I get back from the hospital tonight
It’s always really fun to code that player stuff since it works in real hardware now
if you need icons then just ping me, I'll make more ;p
You can do them now if you want
I don’t mind
The toads are the same colours as the yoshis btw
oh alright, I might try today the toads and maybe nabbit since they're pretty simple
but that depends if I will be tired or not
Toadsworth? It's just Toad but with lore and cool
Though Nabbit could be interesting, if he's not invincible
Yeah, he’s not gonna be invincible
Everybody loves him but hates how they are invincible
What even is nabits gender, hmm
They have no gender, just thievery
I think nabbit is a Ninji in a costume
And ninjis are boys
But
White ninjis are girls for sure
look:
Freaky ahh ninjis
I didn't even think of that, they could be boys too, or non binary, or just NaN
He is referred to with he
Nabbit and Jr. are rivals, cause Nabbit robbed jr in the past
They use the same clothes
have i sent you already my nabbit model illy??
What says that btw, I’m curious
The other thing is that the voice actor is a female for Mario wonder but in nsmbu it’s a male.
This is a list of profiles and statistics for Nabbit.
You can find descriptions about Nabbit from various games
The wiki uses a mix of he/him and it/its as well as they/them for nabbit
New++ is just becoming the one way you can turn your DS into a bomb at this point
I think I've seen the extent of your abilities and ambitions, but then there's more
Is it possible?
As taco says
Can a DS handle a letter bomb? 🤫
I had to move black bowser jrs code back into arm9 since there is also some hooks into the spike ball, that means the retail final boss doesn’t work anymore so I need to move some other thing into overlays
So much of this hack would t be possible without mamma Mia team and nld
Also will smith
It doesn't ever reffer to him with they or them
And the only instance of "its" is right after referring to him as "mysterious creature", which does fit
I have also read some media a while back, not official but it was saying that in official Japanese nintendo media nabbit is referred to without a gender. If I can find it ill send it
anyways
time to start working on adding everybody's leat fav toad to nsmbds
this specific toad is the one thats getting added
TOAD
the best part of tiny palettes is that setting up the powerup states is so easy
I hate fixing bloody uv maps
toad has boobs
not a sentance I expected to see today
wow
Japan flag
I hate uvmapping 😭
I can’t believe I’ve been cut from the cast
4 toads?
I made a mistake, there isnt a red toad, thats toadsworth
and then ur ment to be were toadsworth is

yeah, the colours determine which plumber's physics they have
waluigi is blue (I know hes purple but my colour blind makes me see him as blue)
so blue yoshi and toad share his physics
I can’t wait to cheese every vertical level as Waluigi
there is gonna be a timer on his climb
But doenst DS only support blue and red weight?
thats the mario 64 ds weight paint
Ah
Ik
... maybe I should try this again tmr
He's naked 
I think this is because how the polygons of the model are and they need to be really specific for Mario’s animations
I’ll try reshaping sm64ds Mario into a toad shape
imagine if they actually do
nsmbwii toad might be low poly enough to work
maybe not
toads worth has pretty good armture
wasnt expecting that, hopefully its not to hard to rig
the abomination
lol
I see no problem here
kinda decent attempt
looks exactly like ndymario
your on the right track
Not a Number 🔥
now he just looks like a king with his outfit lol
good luck tho
also just a question: why are you doing the toads but not peach? i know that peach doesn't have a proper armature, but isn't that the case for toad as well?
The dress would be annoying to rig
oh, fair then
ndy built like a clash royale king (he is
)
Why didn't you just take the Toad model from ASMB/New Super Toad DS? That could probably have taken you less work
because they look like ass
its litrally the mario body retextures with a custom head
I was looking back at nld's guide for the player models and I honestly dont really know what im messing up. Is there anyway to rip the player animations from nsmbds? I wanna see if everything is rigged correctly in blender
You're the playground rumour character, clearly
The Sonic Rush Adventure autism is making me think of Captain Whisker despite the two having nothing in common
Random idea, should I give all players the ability to climb for like two seconds and have waluigi be able to climb for ten seconds
Would break a secret that requires a shell jump for a 100 coin in a level but it would allow so much more complexity for b sides
I feel like climbing should be a character specific gimmick
It low key fits Waluigi lmao
But it would look really strange if Mario were climbing
At least in my opinion
Playable Nabbit and Bowser Jr weren't on my bingo card 🔥🔥🔥
What are the Toad colors tho? Red, green, yellow and blue?
Yeah, but red is toadsworth
Oh I thought Toadsworth and Toadette were separate
I understood there are 4 colored generic Toads aside from Toadette and Toadsworth
Also doesn't Toadsworth only have a red vest in the past era? In present era I've always seen him have a purple one
Good point, it’s just really fun movement and I’m an enjoyer of movement tec
Maybe I’ll do some thing where if you do a mid air twirl right before you hit a wall you get an upwards bounce or smth
will send toad stuff in a bit
Yellow toad
LMFAO
I hate when there is that bit of the model that doesnt work as expected
thanks, that will be a massive time save
New++ & Knuckles
With new Funky mode
if you want toadsworth voice clips you can check if you can get the ones from mario super sluggers, you'd prob have to heavily compress em tho cause its a wii game lol
(peak game btw)
nice
He is so happy i love it
@fossil token
red toad isnt part of it
hes a placeholder
since bowser jr is gonna be a lot more work then all the others I need smth as he wont be part of the demo most likley
Oh that's what you meant by Red Toad being Toadsworth
I was confused before
Are all four 4 generic Toads placeholders? Or do we still Blue Toad and Yellow Toad?
Blue yellow and green are staying
I think I might do some trickery to put them all into the same model
how many toads do we need 🪦
toadsworth, green, blue, yellow and toadtte
reds a place holder and toadsworth is in nabits place
then for the demo Im thinking of making bowser jr's place pick a random charecter
How u will fit that there 😭 💔
not a level intro
i improved the colorus abit
Ahhhh
I quickly made this
I plan on making the background changed depending on the levels theme
Add the level name too ig
That gives the level a identity
What do u think the space is for
Idk
I wonder if the creepy Easter Egg background will be different
Ig it could apear smh
I think it would be cool to put something this on the bowser junior character selection space while he hasent been unlocked yet
illy, you can check mario kart super circuit or any other one to have a inspiration/reference for that menu 
suggestion: add donkey kong and diddy kong. they might be cool characters to add
The rig tho
hmm
illy, please add cow, goomba, jpg as playable characters
diddy is quite easy not sure
dk is the only problematic character here but still cool however
Illy add Miku and Mita, I'll rig the models for you (I don't know how to model)
oh god, what i've done
LMFAO
setting up the function to render this cursor was a pain
Good job
It'll be funny when people play this who don't know the "Central Lore" ask who is the Mario with the crown lmao
it will when I get even more people being dicks due to me not adding a character they want and then Nathanial bandy will play the hack and say your charecter is waising a slot that queen bee could of had/j

the itadaki street ds toad model has a very simmiler mesh structure to mario unlike toadsworth and the 64ds toad
I hope this ones animations dont turn out broken
@fossil token
I saw
yeah, I just wanted ot be sure that you didn't missed 😭, nice
I’m a mod, I read through every message on the server anyways
Besides Sakura smb
How did you make the bouncy balls react to the stage?
I assume colliders
This is my first time trying to mess with them
Could you send the .hpp too 
this toad also did not turn out, and I swear whenever I try to edit the imd a tiny bit to just changed what bones are linked I get "unknown exception"
lemmys balls
@iron igloo do you happen to have the blender project of any of your custom player models still? Im trying to find out why my player models always end up looking deformed like this. The yoshi model I ripped from 64 ds was easy and hasnt given me any of these problems.
I can't believe you're not adding Marty the Thwomp as a playable character smh
Motobug the Badnik in Sonic 1-ass choice
Oh I'm a goof, I didn't realize collisionMgr was built into a stage actor :p
I have started working on another boss
gonna try to not show it off until the yt showcase
i just know its gonna be peak
Ztardust boss fight?
Jpg boss? (Steals the custom characters, because they are code hacks)
jpg boss - obliterates your vram
Jpg boss - Crashes on Real Hardware
Jpg boss - more than 1000000000 nwav tracks, slows down your hardware
I pulled off the roy fight, that shit is so intense on the graphics engine lol. I should be fine
the roy fight is really light on textures though
Did you pull off the third phase from Roy's Boss Fight?
its not fully done
roy is already such a lrage boss fight with so much code. The problem is that I need to rethink how to do a lot of it so the game doesnt crash on real hardware. I need to move some stuff out of arm9 into the overlays but a lot of the stuff in arm9 is important stuff like the bubble powerups
From what world is Roy? W5?
yeah
since the level that this boss is part of uses a ripped tile set as of now I had to skip the name of one of the files/j
I didnt intend on doing that it ws by accident and I found it funny
good by random two phase disposable bowser jr that spawns a shell cover bowser jr upon defeat, you will not be missed and will probably never be seen again unless jpg looks through the jr code when I release it and decides to put it in ssmb
tiny showcase of the boss
Thwomp boss
I understood the joke 
I think I have had enough of this bossfight coding for now, I spent like an hour just trying to find out why the game was crashing when I was drawing the model but I got it working
PiT moment
Larry's cousin Barry?
Not to be confused with the Pixl
I changed my mind about keeping it secret, I decided that yall can give ideas for the attacks
check the boss fight from yoshis island
Already did
The bitch is gonna spawn mini mushrooms and crap in this boss fight
I wanna fill it with references to if u can. But that won’t be easy
This is already the most code optimised boss too
I plan on making this one public when it’s done
Maybe moving blocks and spikes like in Wii
Not song stuff like Wii or u
The fights are kinda ass
At least give original ideas
The whole point of this hack is to be unique
Ok, then, you could make kamek shoot projectiles that bounce on walls
In a fight where there is no walls Because it’s scrolling? Sounds like a great idea
Yeah, I’m kinda thinking of having some basic platforming whilst dodging that
I could take the bounce idea
Then add moving walls like in New Wii 🪬
If I have some hight elevations but that could allow for cheese so u wanna keep it flat and make the player only able play I hit kamek when he gets off his broom
The idea is for it to not be like Wii or u
Doing those fights again is lame
Make it so he teleports away when the player approaches so you'll need to rely on projectiles to attack him such as Koopa shells and Bob-Ombs
Also this is peak, Kamek is my favorite character
That’s a really good idea
I like it
Thanks
Changes the stomp formula
I kinda took inspiration from Yoshi's New Island of all things
If that game did one thing right it's the Kamek fights
You need indirect methods of attack
Also, make Kamek spawn clones in his final phase, up to you to decide how obvious the main one is, what are the indicators, etc
I still might make the player able to jump on kamek but it will be really tight like the super fast jr kill
Ok that could work
That’s also a good idea. I don’t think I have enough ram for that though, I’ll see
Like if it requires real skill to cheese it
Ok
Also a random idea in case you happen to want to include Magikoopas as regular enemies, Kamek's robes are a bit more light blue while regular Magikoopas have darker blue robes
Or they straight up have different colors, M&L games do the latter
Was thinking I’ll make them different colours like the ones under rouge port in ttyd if I did them
Yeah that works
kamek is clever, well done illy
but yeah a bullet hell with obstacles
Probably obvious but first of all, make him shoot his magic projectiles. Then, you could also place a bunch of blocks here and there, which Kamek can transform into enemies or powerups.
You could also probably make him charge down (same way as lakithunder for example).
Suggestion from Cloudie: You could also make him create fake clones of himself, just like Pom Pom in sm3dw/l ^-^
once again just when i think the hack has peaked it gets even better 🔥🔥🔥
What about a swirl? Kamek waves his wand and two whirlpools appear, one of them is fake and when it gets close to Mario it disappears, doing no damage.
Wait wait wait, Kamek isn't a girl?
Bruh
it's bowser daddy
so I cant do clones really
so this is the concept I settled on
You have to use the Kamek's summons against him, the main method of dealing damege is throwing a koopashell at him when you bounce of smth
then you can also use the mega spring
this is just a quick throw together to show off the idea
From what game is that song?
Seens familiar to me
I like how the fight is similar to the gimmick in that level in NSMBABA with the tetris blocks
interesting
would probably be nice if he shot more projectiles tho
as I said I quickly through it together
its just looping the same attack for the whole vid
Hi illy Hi bester
okay, so i'm guessing it was planned
paper mario sticker star
I think Kamek should spawn empty shells at some point cuz by the time you wait for a trampoline to show up, the Koopa would wake up
Otherwise Kamek's movement setup is excellent
With the autoscroller
It's really unique
Maybe homing fireballs as wrll?
The track's name is "Malevolent Magikoopa, Kamek"; it's his battle theme in Sticker Star
Cool! Kamek Is Gonna Be A World 8 Boss.
Ngl Sticker Star, as much flack as it gets from others (and me) had peak music
New++
That’s literally the story of the game, it takes place at the end of the Mario timeline
There is gonna be much more then what I have made there
Those attacks are kind of intended to give you a way to through smth at kamek half the time
I’m gonna have multiple fire attacks
Then a dedicated shell spawn attack and some other things
Oh ok excellent
Looking forward
Sometimes I'm so impressed by what you add that I fail to consider there'll be more to it
This is why I tend to nitpick
Fr
The Bowser theme they composed for it (and improved even further in Color Splash) is a contender for the definitive Bowser theme imo
Rivaled by his SMB3 fortress theme, his SM64 theme, the SM3DW motif, and his M&L theme
i think bowser's galaxy generator would work well for a trailer song
given the context
Will new++ have MvL courses?
No
Bc if new++ had MvL courses it would have to be named MvLvTvTvTvTvYvYvYvYvTvBvWvWvN
because of the amount of new playable characters
You forgot the "N" because of Ndy
seriously speaking though why arent ya adding mvsl levels
my best guess is the character selection system interrupting it or just causing some stuff to not work well in mvsl lol
Because my hack is just to massive and a lot of shit will probably be broken
decided to use buzzy shells instead, since I can make them spawn in the upsidown rolling shelldrop state easily
Is this referring to the Kamek fight?
Neat
I just realised that you could use everyone dying to excuse a lack of postgame content
That and the game having a million things in it already
only jr and the player die
the other koopalings just get knocked out
or they both survive in the good ending
What about the mario party jamboree ending I suggested a while ago
.
Fr
Off topic but I keep thinking the face in your pfp is Doomguy
This face specifically
Now i cant unsee it 😭
lmao 😭
Same haha
I've done different variations of the Darth Troller face, this could be the next one perhaps
Woah, looks so cool!
i imagine the b side will be hell
Is it inspired in the SMW bowser boss fight?
yeah
it was my thought as well
I was just doing a test for the two current attacks and the seed was so bad
I did not get a single big spring and they are the most common spawn
anyways, so he has 360hp
stomps deal 60
shells deal 120
hammers/superballs/fireballs deal 10
I still need to code in a dedicated attack where kamek can be hit more easily
kamek summoning rolling spike balls could be a cool attack
i noticed all of the horizontally-moving obstacles are a little slow and unintimidating
Or summoning two tornadoes
Like I said here
The horizontal movement is meant to be your chance to attack
All the things spawned give you a chance to climb up to kamek
Well besides fire and theomps
Those I plan on moving to another attack though
That won’t work lol
It’s not even an actor that would make sense in this fight
):
Dysfunctional shells 
You're using spawnActor aren't you
Bet I could groundpound the thwomps
Always use spawnStageObject
Yea some actor spawner spawns can be groundpounded
Would it be possible to make the fireballs explode when they come into contact with the ground?
Just an aesthetic touch
It looks tight enough to dodge as is
Are the non-rolling Buzzy shells done on purpose? And is it just something that happens in this fight? I was thinking they could be reskinned into Mecha-Koopas
Since that's exactly how they behave
Or at least change colors, like a pale grey, kinda like Stone Buzzy Beetle, those guys don't roll either
smashmashmash
they do roll
they are just normal buzzys
if you through them while holding down they dont roll
Yea
why are you saying "yeah" when you were agreeing to the messages about them not rolling?
Wdym
-# sorry for my dumbnesss
Oh you actually programmed that feature into NSMB, neat
nope
its in the game by default
this fight can get very hard
im upload a wip vid of it to my yt for some feedback i think
I love grabing a random frame of the vid for the thumbnail
so I have been cooking this fight and its been a massive pain in the ass
Oh cool, I specifically remember this not being a thing in the NSMB games
looks like skawo had that same problem with streamed music that we have with nwav
I didn't mention this, but having Wario and Yoshi in NSMB is a dream come true, ever since childhood, I was wondering why they were absent in this game that was clearly a sort of follow-up to SM64DS, we even have their minigames
I actually had a dream where they could be found in some secret exits in World 8 levels like 2 years ago, and then they'd follow you to the exit
I also once had a dream 3 years ago where there was a cutscene in the beginning of World 5 of Kamek interacting with an unidentified purple Magikoopa (either Kammy or Kamella)
This hack is literally bringing to life my dreams of seeing Kamek, Wario and Yoshi in NSMB
His server
oh cool
tried to match the fire colour
So, from what I understand it's just a Twilight issue and it has no fix?
Darn it
Maybe if we increase the amount of ram that’s assigned to music it could fix it
Isn't that pretty much what the sound heap increase code hack does? Tho, it only applies to SSEQ's, not sure if it also works with NWAV
Lol
I replied to both of them hoping that YouTube doesn't delete my comments like it always does
on the topic of that, I just finished coding the hit state. I havent tested it yet so lets hope it looks decent
Holy shit, new pfp
this is what the hit animation looks like
also, me actauly killing kamek in one of these for once
I want to make the alpha fade but for some reason it isnt working
I made it on picrew with a free to use avatar maker
also I bet the celeste d sides mod not long ago so I decided I could finally change it to smth
I see
nice!
Neko kitty
cool profile pic
I can't get over how small Waluigi looks
I know it's a Wario Land reference (which is based)
But he looks like a goofy bobblehead in the best way possible
i wonder why yt does that
but they let the most obscene comments from newly made ragebait burner accounts get through
My one piece of criticism about the fight itself is the fireball attacks looks incredibly tight