#New++ Super Mario Bros
1 messages · Page 14 of 1
github/pete420griff/nsmb-stuff/poweruptemplate/readme.md
readme contents:
jpg why
time to prepare the bubble flower 
ok in all seriousness i dont plan on doing any of that till im working on w2 .p
I mean, she wanst going to share it anyways, so i send it so she could analize it
I literally just wanted it to see how you dealt with point sensors and ground collision lol
fixed that thing with the mushrooms
im looking through my legaly obtained nintendo tools and im looking through a guide for midi stuff
hmm
i might try the nintendo music tool if I have it
What's nintendo music? The app?
yes
someone add the word ban to this hammer so we can make it a ban hammer flower emoji
now I need to add a way to load a diffrent shell model depending on the player's powerup state
Is the hammer suit power up sprite from newer ds?
Ahh
progress
NTR_NAKED static void changePlayerShell() {asm(R"(
LDR R0, =0x02088c0c
LDR R0, [R0]
CMP R0, #5
LDREQ R0, =1888 - 131
BXEQ LR
LDR R0, =2373 - 131
BX LR
)");}
ncp_call(0x0212e1b4, 11)
void playerLoadShellHook(){
FS::Cache::loadFile(1888 - 131, true);
FS::Cache::loadFile(2373 - 131, true);
}```
this is the code so far btw
im reading save data to see if I should render the parashell model or the hammer shell model
I think I need some help though
how would I reload the shell when the players powerup state changes?
I think I need to rewrite this
2k subs
Now the flower spawn mushroom if you're small and you can collect fire flowers and mushrooms with it? How u did it, since i also have this bug with boomerang flower
I love how the Superball Flower can collect coins like in Mario Maker
Also, the Twilighters being used like springs is endlessly amusing
Congrats on the 2K subs Illy, you deserve it
Aren't Shuriken Bros pink?
Purple-ish pink
Ok
They kinda do the same thing actually
Horizontal flying projectile
It just happens that one is faster
30k views, this is got algorithmed
yeah, I just wanted to make them more interactive
I still need to make them able to break blocks from below/above
and I need to find a way to allow them to activate ? blocks
as they can only activate the double and tripple blocks
Also, I watched the video and the balls bug with slopes right?
yeah lol, I coded that like eight months ago, I dont get why people think they look out of place though, they look fine
turn the single jyotyu blocks into actors and bam it’s done 🧠
U managed to fix this in the powerup codes or nah?
its part of the powerup hirachy code hack
in my case it would be diffrent to yours due to my extended powerups not being the same
I wonder what these say lol
Paste them in a translator
I got a bunch of Japanese comments in my short too, but cba to read all of them, and it's not like I'm gonna respond to them anyways 
they were just saying good hack and redstart secion is chaos
Good hack 👍
Ahh
How could i make the hirarcy higher?
Idk much japanese but i think its a praise
-# hi jpg
-# hi frosty
JPG moment
-# hi jpg
the views just keep going up, I think I should stop working on new++ and just make speedruns

I was considering the possibility on working on a hack that is made of only kaizo-ish speedrun levels, but that'd possibly take a long time
Free dopamine for everyone
do the whole B side thing that I am doing but make the B sides all speedruns
If I do that The Missing Lands would end up being released in 2057 
Not a bad idea tho
(The B side speedrun thing)
Ur probably gonna release ur hack before me no matter what though
I believe either JPG or me are gonna be the first ones
You both don’t code everything in your hack urseleves, that takes up so much time for new++
Like I haven’t even finished normal Roy yet
Well I only need to make the fight end after half of phase two
Then the b side is just all that really long Roy fight with phase two and three tacked on
Then another phase one to end it
Also, I don't really request code hacks at all, and I have 90% of the levels in my hack planned already, so that makes the process much faster, but I'm still doubting if including B side levels too
My biggest concern is running outta ideas, overwhelming myself too much, or delaying the hack to a point where people will lose their interest on it
i haven’t gone through bigger coding procedures yet tho I probably will for w2 and onwards 
That’s why mine are remixes
Same level gimmicks with a twist in them
I'd personally like to make them completely new levels, 160 unique levels in a single hack would be crazy, but that's probably a very ambitious goal
It is
There isnt enough course parts in nsmbds to do that lol
Oh yeah, I’m also thinking of having levels that have powerup spawner to introduce the super ball flower and smth like that for the other custom powerups
I don’t know how well it would work though
How about a tutorial level introducing all of the new powerups?
Maybe
I’m not sure yet
I need to finish the hammer first and fix the reserve system
Someone pls help me with the shell system
do any of you know what this means?
also, should I change monty's fight theme to this?
I feel like it fits the fight being in the snow a bit better
also
another problem I have is where the hell do I put the mummy pokey fight
my current idea is to move mega goombas castle to world 2
and put mummy pokey in w4 since the last few levels of twlilight town are desert
that would also give me an excuse to use this
I wish I could keep the loop point data from sticker star instead of having to recalculate it when I compress the song
Im doing smth evil

ALSO
dont ask why im using player instead of stageentity3danm
its old code and Im scared to touch it as it lol
:3
maybe four laki helpers is to much for the game to handle lol
three also breaks the game
hmm
lol crashes can be fun sometimes
I think one of the B side laki helpers is using one of the a side laki helpers variables
ahh, so lakihelper1 & 2 are used 13 times whilst lakihelper 3& 4 are used 12 times
I missed smth
lol, lakihelper three and four's lighting is being attatched to lakihelper 1
that might be the cause
perfect
I plan on keeping helpers three and four a bit further away just to make it harder to dodge but also more fair
I found the optimal distances to prevent the lakitus from despawning and to keep it fair
that took a lot of work lol
yes 🔥🔥
this goes hard
This is chaos but it was really fun to make. This boss fight is a version of lakithunder's fight that is incountered on the B side of lakithunders castle in my NSMBDS hack.
Dont ask for a download hack as the hack is unfinished
here we go
after an hour and a halfs work
I think I got all of the crashes fixed
something about all those thunder lakitus moving in complete sync with the lakithunder creeps me out
😭
I never understand why people don't have any age limits for social media in general
#quote
People don’t understand what “Its done when its done” means
I’m a single person with ADHD working on a hack lol
I can’t make any release promises without sacrificing 95% of this hacks quality
Meanwile, a random Japan person;
Ngl I would savestate the heck outta the B sides too
tempted to tell em its releasing on the 30th of february
youd be surprised at how many have fallen for this joke 💀
December 32nd 2999
When the sun explodes 💀
I already do that lol
also this person going on about w9, I have already told them that I can’t check if the B sides are complete as changing save data is ass
And my plan is to scrap w9 as I already am making 160 levels
trust no savestate need from my gameplay 
Prove it then
Beat bbjrsbs B side with no save states
here
It's in pinned messages
why didnt that fword lol
whats the rule on powerups
,do i have to start as small mario or can i be para(android)shell
k
paraandroid shell 💔
oh yeah
I forgot to overite on ground pound for the bosses
so dont ground pound them
well
ur lucky that the doopliss and fingor boss fight rooms are empty
because I havent coded them yet
:p
the scuttlefucker is the easy bit
You should change the UI :3 to make it look fresh, I don't know about programming but I like how the project is going :3🫶
That’s just smth that isn’t as important
It’s really easy to do and I’ll do it at the end
okay brother, success, greetings from chile brother from the "Poblacion Santa Adriana"
🫶
Actually she's a girl
i didnt know
I didn’t know the Celeste fan was a girl either /j
I’m nearly home from work but cps wants me added to my sister’s restraining order against my dad today, looks like I’m going to have to go the police station instead of working on new++ when I get home. Fun
That sucks, hope you figure things out and can keep going. Good vibes, girl. God bless🫶🍀💯
Finally out of there, they are so understaffed so you have to wait so long
Tower Power Pokey is peak, so finding an excuse to use it is always based
yeah lol
im tempted to recode mummy pokey from scratch to make it a tower power pokey fight and im also thinking of adding a version of pokeys that can be jumped on to make tower power pokey make sense
Maybe make those Pokeys the green ones?
That’s what I was thinking
Those Pokeys could have the flower or bald head while the regular ones will have the modern spiky head
And I could reuse the code for snow pokeys
Yes
I was gonna suggest that
Another suggestion, Skellokeys from M&L PIT
Fireproof Pokeys basically
They can also breathe fire but it's fine if you don't implement that
I fucking love the Skellokeys
so, i cant use any more snake blocks in this level as I reached the limit
:c
what am I gonna do the the b side
some code somehow messed with this starcoin lmao
white starcoins actually look kinda cool ngl
Silver star coins
Wait, that gave me an idea
How about making the three star coins use a different texture, and you make a bronze, a silver and a golden star coin?
Well, nvm, it'd probably be really hard, specially considering uiStudio crap
could it be a palette swap?
but as you can see my vram is dying, especially in this level
iirc the last 2 palettes arent used in the bottom screen objs, might be wrong though
ninjis and multiblock could be more optimized though
also yeah thats a sick idea lol
ths superball flower uses one of them, but I think that might be a diffrent one to what the starcoins use
but what if you skimmed the bronze star coin and went for the gold one or the silver one instead 
yeah the starcoin uses palette 4 i believe
Fair
You accidentally pulled a JPG smh /j
I need to learn how to make actors oam
so I can make ninjis and multi blocks them
I thought the Ninjis were NCG's, like the goombas and koopas
what im terrified is how to handle oam animations 😭
yeah i saw the files and they're different nsbmd files 😭
since they are old and I didnt know how to swap texture
😭
tho does it make much of a difference to load 5 diff files with 1 texture than to load 1 file with 5 diff textures
anyways I have made some level, its totally not another speedrun one to try and make a short from
Dont know, I think that was a pallate overload
I need to test to see if the bubble powerups will load
if they dont im kinda fucked lol
turn all the powerups into 16x16 nsbtx's 🧠
inconsistent loading from vram 😭
Sometimes when you place a shitton of sprites/actors in a single level, some of them will get glitchy or will not appear, I've already experienced this before
yeah, that happend to me on bowser jr's battle ship
you will get a shy guy near the end of the b side open up a text box lol
this
It happened to me in my 4-Tower level, most sprites were glitchy or did not load after you re-entered the level, so I had to split it into 2 areas and use the area overflow bug for the Bowser Jr. fight
Lmfao, that's hillarious
anyways
how strict should I be with the timer in this level?
and should I include some shell jumps? The jap viewers love them
Make the time super tight, you can't make a single mistake or else the timer will run out, and add 28394839 frame perfect shell jumps in a row, and after that, add a section with a bunch of
jumps
ok
I actauly wanna do some P jumps
those are fun
I really need to extened the snake block cap to 255
P jumps are to easy
they are no substitute for extremely fast snake blocks
I could just use the lakithunder area tbh but nah, extending the snake block cap would be more fun
I was playing Mario run and now I want to add these…
random thing that happend here, the jr fight changed with the rewrite
its probably better now as jr cant skip the second phase now
Do you think anybody would notice if the lakithunder fight doesnt load bowser jr sound effects?
I need to switch out jrs stuff with smth else so other sound effects play in the level
I may even make a striped down version of this with the jr sfx if I have ram
difficult jumps :3
This is a showcase of part of one of the levels, Lakithunders castle B side, In my nsmbds hack, New++ Super Mario Bros
This kid again, this is his third comment saying that
I respond to his first saying that it’s not possible a while back

Just ban them from your comments lmao
I have a great idea, illy!
What do you think about making World 9 as a reward for those who make an effort to finish the levels of Side B?
🤖🤖🤖🤖🤖
they are one of my subs thats been following my channel for longer
they think I can just do anything though
Who?
who do u think?
Not code tbf, when it turns white, or Black, its vram
rate my response
Mr cash is cooked 😔
Holy fuck lmao
That actually sounds like an official level name
is this music editied in since there isnt nwav or do you have the old rom still
She still use nwav bro
The nwavs in my hack are only like 6-10mb each
They do not take up
Much rom storage
I rip them with the loop points directly from the games they come from
same
another dumb kit in this comments response
its this vid btw
who wants to respond
this is a kid who would probs keep arguing
Im bored so i would love it ngl
I took my anger out on him, seriously
You can respond to these comments without being agressive JPG
Hi Ndy
Ik, i was just really angry with some stuff and discounted my anger on him
I really need to disable notifications, my channel is way to big now
Its just not right but i couldn't help :/
Chat throw rocks at JPG
i mean theyre not tchnically wrong but like
Wish I could do that in real life
LMAO
nintendo can take down anything with mario if they wanted
only dif with music would prolly be a slightly greater chabce of an automated copyright strike
exactly
yeah, but you get warned if its copyrighted when you post a vid
no warning comes up for those
gotcha
Edited the comment and said that i was angry and discounted on him, and i apologized
so, when do we ban JPG64 again?
Tomorrow
NOOOO explodes
Ndy, when you will release the update to ordinary nsmb with the ordinary mario?
-# add a jumpscare update?
Oh yeah, school starts for me in two days so progress will probably slow down
Im not on school anymore (thanks God)
on school? dang I have never heard of that drug /j
LMAO
some cursed testing
there are so many calls to the shell slideing
this is gonna be a pain to get them all for the hammer shell
and I still have no clue how to make it load a diffrent model
LMAO
atleast the code for tis shit is pretty simple tbh
ncp_jump(0x02100c64,10)
NTR_NAKED static void shellCrap() {asm(R"(
cmp r0,#0x5
beq 0x02100c64+8
cmp r0,#0xa
beq 0x02100c64+8
bne 0x02100c64+4
)");}
so I just go the the cmp, hook it with this then branch back
its just make the if statement thicker
now I have like 16 more of those to do
got everything working besides shell slams
and maybe some entrance related stuff
overall though it didnt take to much code
ncp_jump(0x02100c64,10)
NTR_NAKED static void shellCrap() {asm(R"(
cmp r0,#0x5
beq 0x02100c64+8
cmp r0,#0xa
beq 0x02100c64+8
bne 0x02100c64+4
)");}
ncp_jump(0x021122cc,10)
NTR_NAKED static void shellCrap2() {asm(R"(
cmp r0,#0x5
beq 0x021122cc+8
cmp r0,#0xa
beq 0x021122cc+8
bne 0x021122cc+4
)");}
ncp_jump(0x02115cb0,10)
NTR_NAKED static void shellCrap3() {asm(R"(
cmp r0,#0x5
beq 0x02115cb0+8
cmp r0,#0xa
beq 0x02115cb0+8
bne 0x02115cb0+4
)");}
ncp_jump(0x02112430,10)
NTR_NAKED static void shellCrap4() {asm(R"(
cmp r0,#0x5
beq 0x02112430+8
cmp r0,#0xa
beq 0x02112430+8
bne 0x02112430+4
)");}
ncp_jump(0x02100e7c,10)
NTR_NAKED static void shellCrap5() {asm(R"(
cmp r0,#0x5
beq 0x02100e7c+8
cmp r0,#0xa
beq 0x02100e7c+8
bne 0x02100e7c+4
)");}```
would you rather: 100 lines of cpp or 4 lines of asm 
Show me 100 lines Steve
because why not
I find it much easier to do stuff like this in asm
Ok
everything mario
I’m a little salty that this video doesn’t have more views considering the viewer retention
Messing around with eqautions for a hammer through arc
rip off shuriken flower
This hack is not finished so dont ask for a download link
i think you made the poor kid delete their comment
im not seeing it anymore
just outta curiosity since it activates coin outlines does it also make blue coins when used with that one effect in that w7 wiggler level
No clue
atleast he apologized, tho second one wasnt necessary
gotta love when the model doesnt load
I need to find this problem, the hammer loads even in the most intensive levels
feels so weird playing a level without a music but with sound effects
Is The Parashell Gonna Be Replaced With Hammer Suit@.
yeah it was the type of texture that the hammer bros hammer used
it didnt like other effects
Looking really good!
Do the Hammer and Superball Flowers replace the Mini and Mega Mushrooms?
no
Do you use geogebra to make the path for the hammers?
what the heck is that?
Confusing Isn’t It? @fossil token
pls dont ping me
It's a math program, I usually use it for animations
pretty sure its desmos
I just graphed an equation in desmos and tried to use it
And failed so I just used circular functions instead
messing around with this hammer flower is pretty fun, the accel is a bit to strong but its really fun just being able to yeet a hammer across multiple screen lengths
One extra "0" made this an orbital strike cannon lol
LMAO
Pretty balanced
sephiroth doesnt stand a chance
I see very overpowered that with that powerup you can fly, roll the shell and throw hammers at the same time, it should be a little more balanced
I like the project and since you have programmed everything, I am waiting to try it on my old dsi that my dad gave me with so much effort
Bro its not the same powerup
The flying shell is one powerup
And the hammer is another one
and why do they have wings?
Its not the diferent shell yet
ok ok bro
It will be like this
(But mine is a wing, wich is a non-working shell (u cant enter it) and a shell that isnt really a shell)
Bro playing this mod on a actual ds would be banger
Ngl
the newer super mario bros had no problems on my hacked dsi
Yea i also played newer ds once on my 3ds
Cool experience
Bro those hacks being developed in this server are so good to play on console
yesssss
I always dreamed that there were more power ups
Same bro
I'm waiting to try it on my dsi sjsjdj, I hope it doesn't explode
The only hacks with custom items are newer, mine, new++, asmb (the flying shell) and sarasaland advance
New++ is the one with the most powerups
Thats why i said and im saying again, this hack will be the greatest one, illy doing s great job
It would be very good if they added to the powerup leaf
lit
i like this hackroom
okay broo
mhm, sarasaland advance, never heard of that hack, i might look at it
Its canceled, nld was making it
I’m replaying 3d world and I’m at the level that w8 is inspired by
@tepid temple when writing code for your custom powerups, did you ever encounter a problem where the player's powerup state would change back to the super state when changing areas?
dw
found what I need to fix
there is a lot of shit like this
i think

I still need to fix a problem with the shell loading as if you enter the level with a parashell you will be hammer mario with it
Fort Fire Bros. my beloved
I kind of adore how the hammers can break blocks
Hammer yoshis
It kind of looks weird to me, but anyway, good job!
Yeah I was expecting the Yoshis to just have green on the white parts to be consistent with the fire flower form which gets a red coloration there
I have an idea about how to make some of the powerups look better on the bottom screen
I think I can cut the mushroom and mega mushroom in half
Then render it and itself fillped
That should give me room to make a proper hammer flower
And the red star and mushroom look fine as a 32x32 so I’ll leave them
AWWWWW THATS SO CUTEEEEEEEEEEEE >:3
I WANNA HUG IT SO BADDDDD 😭 😭 😭
Emo yoshi
I’m gonna try that thing I said I would do with the fire flower/super flower bottom screen textures
Also, does anyone know if there is a way to extract a world map model and keep all of the path animations in tact?
I need to cut the w7 map in half so I can make it look half thunderstorm
have u tried exporting the wm and the move.nsbca and then converting both together in apicula?
I haven’t attempted it yet, I have never had good results with apicula though
It’s not that much of an important thing
Also, update on the demo
I’m thinking of releaseing a version without the custom player code that runs on real hardware and a desume version that has the custom player model code
I still need to add the ndy Mario model
@olive owl when I add your character to new++, what changes do you want to the move set. Yoshis have flutter, Luigi has high jumps, wario will have a dash and waluigi will have a double jump.
Maybe the galaxy spin jump?
Guess that's double jump with extra steps lol
But maybe the spin could break blocks or something
Good luck! 
insert "kill people with hammers" joke here
They do look very cool
my face when peak modding just keeps getting better
lol
Touch!
warioware gold 
Are you still using the 32x32 sprite trick for the bottom screen powerup icon?
yeah, for the super ball its a fire flower with a diffrent palatte though
im currently trying to cut the fire flower in half and render itself and itself fliped to save space
I think with that current trick, you'd have space for about 12 more powerups or so
But ideally, should find out how to expand it and use the full 64x64 😅
this shits being a bitch, I cant find out how to make it render normaly lol
by that I mean as a 32*64
a 64*32 works fine
is that how its rendering?
I think it might be
yup
there we go
now I need to more it in place and render another one thats fliped and then ill have more space for powerups
the stupid idea actauly works lmao
got it
the super ball also looks fine like this
I might move the mega mushroom into that gap since I can cut it in half and make a better hammer flower where the mega shroom is
mega 1-up 
Gives you 5 lives on the spot
and thats the new mega shroom done, now I need to make a 64*64 hammer flower
cutting in half every powerup reserve must give so much space lol
cant do every one
Blueshell: 
hammer
I think I can cut the bottom left corner out of it if I need space for smth else
so now only the mushroom and redstar look like ass but I dont care about them tbh
I still need to work out the hammer shell loading though
Add a helmet to mario
Will Smith fixed the bug from it disapearing when entering another area
When i entered another area the shell goes back to the acorn wings, and now its fixed
I dont use wills code for shell loading
Ah oki
its not compatible with the player model crap I have for yoshis and wario and crap
Im curious on how your vram didn't released a gamma ray burst yet lol
Unoptmized models 
my shits not optimized at all
the only vram problem i've had is when i tried loading 8 models that are all 25 kb+ 
Lmao it’s not centered
I do t know if I’ll have time to fix it as I have like six hours of homework to do
I think I have another idea on how to fix my blue shell model crap
I probably should just use wills code but I don’t really understand how it works so I still wanna try and do this myself
looking at this, I think I have the room to make a proper red star and super mushroom
I tried using will's code it nearly worked I think but I couldnt fully use it as I cant use the code that redraws the whole player body model
FUCK YES!!!!
I GOT WILL'S CODE TO WORK
I DONT HAVE TO WORRY ABOUT THIS C*NT OF A BUG ANYMORE
🎉
just finished off the models
its so weird having a parashell with proper lighting lmao
and thats the hammer state
wills code broke my head palette related code though
with every problem (kinda) solved another one comes
now all the yoshis are fucked
I do this shit to change how the yoshis work as they are pretty optemised and dont need so many colours
well I think im going to have to rewrite some of this crap
I cant sleep because my adhd is hyperfixated on this
problem solved
well kind of, I still need to add the if statments for wario and the yoshis
I just noticed the hammer shell has the white lines now
Cool
Can that form still be able to roll? I personally thought the Newer DS hammer was OP since it could both roll and toss powerful projectiles
yeah, thats why these projectiles break when hitting things
trying to make a level that introduces the hammer shell
it can still shell roll
lmao I forgot that I still have this really broken wario head model
the funny thing is that nld's wario head model from wario time is also in the rom, I just dont have the model using it for some reason as I used to like playing levels blindly with this obstructing my view lol
ok now I got normal wario again lmao, nld said I could use his wario head ages ago btw
the body is one that I ripped from 64ds
the one problem with wario is that hes so think that he doesnt fit in his shell
I forgot how unfinished wario's palette is lmao
there are some slight problems with the model to
I dont think its a major problem though
its really hard to tell when the game is not scaled up like mine is rn
nld's body model doesnt have that problem :c
I might ask nld if I can use his body model in the future
well I just copy and pasted the normal palette with nitro paint
I really should condense mario and luigi's palattes to be like this
well this is wario in all of his powerup states
When it is in mega-Wario you could lower the size of Wario so that the bad details of the sm64ds 3D model are not visible, example:

It’s not that
I just fucked up the model because my 3d modeling skills were shit at the time
also, dang 77k
Who knew that trying to make a video that would get a lot of views and that would hold a viewers attention would actauly do that
Ndy mode
ndy mario is real
I need to give him a super ball and flying mario palatte though
I think ill also strip down each palette to 64 colours like wario
LMAO, ndy does not like the hammer and flying state
Looks like spongebob lmao
i like it
its incredibly balanced and this is a great introduction to it 🔥
^^^
“You can now play as Ndy”
Color suggestions:
- Super Ball: Beige shirt black overalls (to match the inverted color thing)
- Red Star: You could just ignorantly give my gloves a red tint since my colors are already red star lmao
Annoying kid
that feeling when ur famous, you get hit by the dumbest people 😔
Why not giving him in adoption? 💀
No one would adopt him
feel like finding where this comment is and trolling this user
this is why i just start ignoring people 💀
whenever i encounter people like this i can feel my brain rotting if i engage
ez troll boys
doubt
"since i was 9" (hes like 11 now)
real
Chill tomato? More like Sigma Tomato
I've been playing them for longer
Since I was like
Idk 4 or 5
Also, I agree with Tomato
Yoshi's just a fun option
That being said, I'd likely alternate like I did in N*wer bc each character definitely has their own usage cases
Gonna try and rewrite the cannon balls today
Also, I didn’t make any progress yesterday as I had homework to do and was part of a pride march
Pride March :0
understandable
have a great day
cannon balls have been fixed
they can now be killed by hammers and have a death anim, aka falling off screen instead of exploding
i saw the notif
No
I saw what you added, and Illy can see it too 🫵
Alright I wrote that I think her hack might be better than expected
You got me guys
😭
I love your hack too Illy
I saw what you wrote
No you didn't 
You said you like the new characters
but felt emberassed to leave the compliment public
You caught me
awesome hack
When Illy sees the logs she will get mad
illy is probably more calm than any of yall 😭
Umm that’s interesting
I can add an estrogen flower if u want ztar
It makes all the characters female
super crown ported to n++ 😭
The Fortnite sex skins are mainly handled by some of nlds old code
Bowsette in N++? 🥺
I started writing it myself then He just sent it to save me time
I don't know what you're talking about
at this point we need to go from n++ to nnn
is my mind dirty, or does that look like...
nah, couldn't be
it looks like the roy fight is broken...
its just not loading
I hope I can find the cause
there are over 600 lines though
this is gonna be a pain
I cant trace down the crash
the fight needs a rewrite anyways
so I guess thats on my todo list now
Are you planning on making All of the koopalings?
Is there enough worlds for all of them?
yup
yup
Welp, I guess ima take a backup of larry and make a start
Lets gooo Lemmy on nsmb is real
Well I got a clean slate to work with now
The fight is already so much better and so much less buggy
when I finish the rewrite i think ima release larrys tower
kill people with hammers
Murder
Gonna finish the Larry fight rewrite when I get to school
The he fights turning out so much better than the original fight
I don’t know if I’m gonna keep the shell charge though
I might do a shell slam instead
Looks cool!

Sorry QwQ
Weren't they invulnerable to hammers in SMB3?
Bullet Bills can be defeated by hammers but not Cannonballs
I honesty don’t give a shit about how it works in smb3
They literally act like fire balls
Well code wise
They are fire balls with a few extra checks
One difference is they can be jumped on.
Same for shurikens and boomerangs in sakura smb (probably the bubble will be too?)
Bubbles projectiles like the Bubble Flower? If so then Bubble Dayzees could be programmable for my hack.
Bubble projectiles but for mario kill enemies
Oh yeah
I need to send u the updated cannonballs
Well it only matters if you want them to be able to be killed by ur custom powerups
Yea it will be pretty nice since theyre meant to kill a lot of stuff
Would it be hard to make a variant of them that is a little different (They don't defeat enemies and they shove Mario away a little unless if jumped on in which they act as temporary platforms) for Bubble Dayzees
Idk if its hard or not tbh
They haven’t been coded yet
^
No
Wait shurikens and boomerangs arent fire flower code wise? I thought it was because of the "fireFlower callback" i saw on the code
Ah
the larry jump and fire states are now done
ima recorded it
and hope that I can upload it
ended up just taking damage so larry would kill me to make it shorter
still waiting for it to upload lol
done
She started doing them Loong ago
My google addsense pin just came!!!
that means ill be able to claim my money finally
https://youtu.be/Z87d29eWsXY I finished rewriting larry, some animations are still funky but redoing the model and anims is smth for future me. The larry fight now has 250 less lines of code which shows how much my coding skills have improved since I wrote him orignally, some things such as the sound effects and partical effects still need some work though
This fight had a lot of bugs in it and a lot of messy code so I rewrote it, it now has 200 less lines of code and is way smoother. I would really appreciate it if you could be really nitpicky about things in this fight that are not smooth but not about the animations, I know not all of them are correct but when I made this model and animations i...
I love how smooth this is
I thought the shell roll was a bit weird initially but you fixed it
I noticed that unlike in other games, Larry immediately rolls when entering his shell instead of waiting like a second or two, is this intentional to make it harder? Or is it something you're gonna work on?
so random thing with larry
sometimes he changes his state to the shell charge right before you land your stomp
should I add about half a seccond where landing on him after he enters hit shell doesnt damage the player?
Half a second seems too long, but I think an inbetween where he only knocks back the player would be good
yeah, it will probably be like 10 frames
yea
Fucking taxes
I ended up making it 3 frames
Well, here is the next demo
The purposs of this one is that I would apritiate if yall could find any bugs in the larry fight
Well for any of you who have tried it
Have you found any crashes?
I found one with the hammer shell on real hardware
TYYYYYYYYY
FINALLY
NEWER++ 
I'll play it hopefully later today

I can’t decide if I want to start the Roy rewrite or start work on another koopaling
If any of u have ideas feel free to drop them
Well, the lemey fight is already planned out
For Ludwig's fight you could do so the stage has some Bricks that when hit by Ludwig's magic turn into twomps and then back to bricks.
what's wrong with the roy code you currently have that you feel you need to rewrite it
Rewrite it i think dont nescessarely means that you're remaking it because its bad, but because you think you can improve it and make it better
its broken
it crashes the game and doesnt work on real hardware
oh in that case
working on getting the player code working on real hardware again
I have got this far on melon, I might test it on my ds after school today
LMAO Yoshuigi
so the game freezes if you flutter with yoshi and touch the flagpole at the same time lmao-
I think ima start working on lemmy soon
Well, I have some ideas
it depends on what I can pull off
im thinking phase one will be vanilla and phase two he will be standing on his clown car and flying around on it using it as a ball
and I also want to use bombs
yeah
so I think doing that ill be able to take the gimmic of lemmys w3 castle fight from wii and make the fight actauly about platforming on the balls
well time for the fun part of making the textures and crap then importing the animations and striping down the model
this lemmy texture is 1/16 of its orignal size
I hope that isnt to small
do you think people would notice if I cut this off lemmy?
i wouldnt have noticed had you not mentioned it
people wont notice 👍
I have started working on Lemmy in nsmbds, for now I have only done his model and Im working on ripping his animations. Replacing Larry's model with Lemmys was done to test if the model would work
introducing Larmy koopa

For me its lemmy
Btw a few days ago I saw Morton Jr in a dream
He was talking normally tho, not like in Color Splash and the follow-up games
Ground pounding Larry mid jump doesn't seem to disable his hurtbox
i.e. you get hit every time
Lmao
This one
OMG
U literally commented on my yt post advertising it lol
Good to know
How did I never think to test that
I was without my glasses, when i put it i just commented, saw the image and forgot reading the text
nobody said you had to

you can just heart em and move on
True
Anyways, ima start work on lemmys animations when I get to school
I honestly need a team to help me make levels as all I usually want to work on is b sides and code but sadly all the people who i would ask are busy in their own hacks
Btw where my manei at? 🤑
Send a photo of both sides of ur debit card card and I’ll send u $50
U will only get 20 though because the $30 tax or whatever
I mean, i could help you with levels, but my level design suck a lot 😭
I honestly would consider u tbh, u can make good enough levels and I would just have to polish them
do not ask why I known how much I get taxed for international transfers
You gotta love Ñemi

fixed him
I decided to look into it and there was a problem with the weight paint crap
so I should be able to finish ripping the animations later today
Cute
isn't lemmy a toddler
I don’t think they have ages
In my head lemmy is second oldest tbh
I think he's the youngest
Even the magic wand dont spawn harmfull stuff but toy balls
Report that shitass
wtf?
what does that even mean 😭
honestly no clue, all I know its thats its a slur againt trans girls
A derogatory term, usually applied to transgender women, that implies both that they are their assigned gender at birth and that they are misappropriating transgender identities; similarly to the word 'trender.' A portmanteau of 'trans' and 'goon.' It's an extremely online word and it's origins can be traced back to Something Awful forums.
People should have more respect to people, holy shit i cant with those persons who the parents probably didn't wanted to be in the world
Like
Why being transfobic/homofobic? Its not funny as they think it is
Anyways illy, dont give a shit about those things, you're a good person ^w^
I would honestly love to help you with levels, but like you mentioned, I'm already busy with my hack and I'm really affraid of running outta ideas when working on two hacks at the same time, not to mention that it'd be really hard for me to design levels taking all the powerups into consideration, specially the paraandroid shell
use chatgpt and dont worry

No
Yeah lol, there is so much to consider
And all the custom collectibles and actors and crap
Yeah, it must be a pain, you must be really cautious so that some sections aren't cheese-able or find some game-breaking bugs
oh yeah
I forgot to mention that I made some more progress on Lemmy earlier today
I ripped some of the animations
New YT video!!
At least in this one the model isn't covered in ||strange substances||
I hope this shell model is good enough lol
well thats the all of the main lemmy models donw
I gotta write doen a table with all of lemmys animations
add the sound effects to the rom and set up that shit
then do his balls
dumping these here for the sake of backing them up
I love how the animation file is larger than the model lol
They should drink what's in their pfp
This hack's release will destroy transphobia 🗿
Indeed
Whats ragebait
people saying stuff for the sole purpose of pissing people off
like that transphobic comment
Final boss should be Beldam
final boss should be the main character from dark souls
No, it should be a battle royale against 100 Mario bots as if they were played by jpg64
With the Remake Three Shadows theme
LMAO
Who's beldam
ghost transphobe from ttyd
Ah
Dang, the views on the larmy meme vid spiked
Honestly not bad in terms of how much I’ll make off it hopefully, that should jump to about $4
Lemmy's ball test
the shading on it ends up being cursed as hell
smooth shade doesnt like it
I might use an icosphere instaed
the plan is to make every hexagone on the ball a star and every pantagone yellow
it will end up having more starts but who gives a fuck
I might just give him a really big ball
lemmy ball
balls
lemmy's balls

Smashy moment
Remove doubles
It will fix the bad shade smothing
bit late to the party, but i came across a softlock that happens when you touch larry with a mega mush https://streamable.com/zlczq9
also i'm not sure if this is already known, but there seems to be an infinite height exploit involving long jumping into a wall
you can see me doing in the second half of the clip
I know about the long jump thing but didn’t know about the mega shrimp thing
other issues i've encountered were
- if you hit a question block with a custom item on its side using a shell or some sort of shell powerup, the powerup spawns partly inside the block
- holding r with a red star and touching the goal post will softlock the game on the mario clear screen
I think I forgot smth in the code for in mega defat
oh and also i'm not sure if it's a coincidence, but the game tends to crash on real hardware every time i have a custom item in storage and reach the end of any level
specifically red star or hammer flower
yeah thats known
I havent gotten around to dealing with custom items in the wm scene
some clips for both of these
https://streamable.com/uf1lfn
https://streamable.com/xescfx
the red star thing allowed me to fly freely around the mario clear thing for a bit, but i ended up going off screen and disappearing before the start of the clip
Talking about powerups, since you're probably using all 6 projectile powerups, I thought of sharing this compilation edit of all those forms for the Mario Bros, we have differing interpretations for superball and boomerang so I just felt like sharing my vision, and logically you can see how this affects Wario's forms
shameless plug 😭 (check dms)
Oh yeah, I didn't add the Sakura form here 💀💀💀
The ssmb ones in the image are fire flower, boomerang and bubble flower
My super ball is only light grey/green so I could reuse the star palette and not have the star player graphics look ass
Oh, I didn't know DS games are affected by palettes like that
Interesting
I always underestimated the amount of optimization that goes into 32 bit games
The players only have four palettes
I could remake the Mario and Luigi ones and write code to change it but it’s a pain
I thought the graphical limitations were just related to the details on a model
Yeah I understand
So I just carefully use the existing ones to make all the powerups seam like they have different graphics
I see
Yeah that’s also been known for a while. I need to add some check to the red star still. Those checks were not needed when the red star use to be a fancy p switch and I just copy and pasted the code for the old red star to make the red star a powerup lol
make it so once you touch the goal pole you revert to big mario or fire mario like with the gold flower/tanooki in nsmb2
You should of use the parallel beach cliffs
at first i thought that was his middle finger
💀
I wanna make another parallel level now
It’s been ages
I have been putting off the custom cheap skipper code for so long though
Also now you just need to add all the playable characters there, Luigi the yoshis, wario waluigi and jr
Illy, add Hatsune Miku as a playable character
Nah if anything I would do teto
Already have lol
I’m still working on the galaxy twirl for his character
Ok

Give me the model and I’ll make it a mini boss
There was actually a mini boss called the pissed off star a few years back
I can bring it back
You could perhaps grab the ztar model from Mario Party DS
There are a few random times where if you land on a spot, you'll be forced to hit a brick with a star, there are 50% of chances you get a ztar instead of a star
That's actually where this emoji
originates from
Dang I have never got a ztar from those blocks lol
Is that from the star zone in the pinball bored?
Nope, it's something you can obtain if you're unlucky, there's even a collectible statue in the game's gallery if you get a certain amount of ztars
Aw lame, I thought it'd be available in the models resouces but it isn't 
i knew the ztar was bad /j
At this point might be better to either ask JPG for a model for it or simply not make it a boss, it'd have been fun tho, just for the bit
I asked jpg for a fingor model for the fingor boss fight like a year ago and it never happened
I’m just gonna make my own tbh
I also need to make a dooplis model
JPG making models for his hack: 
JPG making models for other people: 💤
I did as a kid, but from late 2023 to mid 2024 I kept replaying the game and never saw anyone get a Ztar, neither my character nor the others, I can't remember if it's maybe not present in the story mode
The Ztar is actually an invert colored Star with a frown
The yellow becomes dark blue, and the black dot eyes become white
Now the cartridge art 
I know this was like, 3 days ago, but why do so many Koopaling fans always act like some Koopalings are objectively better than others and like some are objectively not good characters? Or make liking the characters be some sort of "this one sucks, this one is better" type of thing? I mainly see this with Ludwig against Larry but also Lemmy against Larry.
When it comes to the latter, it's often claims that "Lemmy is Larry but with personality" no, they both have unique designs and personalities.
I'll lore dump, to show why one isn't "better" than the other:
- Lemmy is kind of an ironic character. He's the older than he looks and sounds trope, and despite being the smallest Koopaling, is the one to be all like "Lemme at em" when it comes to battle. He's mischievous and conniving, such as when he did the Emerald Circus show to humiliate Mario in front of an audience, but he's also an excellent illusionist and is passionate about putting up a show/doing magic tricks. He denies being short and has immature bits such as him and Iggy having an argument over who gets to press a button.
- Larry is a multi-layered character who is quite deep. On the outside, he is sour, crabby and scared to trust, but is actually capable of being supportive and has a good heart deep down. He struggles trying to fit in with the others as well as keep up but really doesn't want to fight Mario or cause trouble, only doing so because he's scared of Bowser's yelling. It makes sense why he's bitter, he is a troubled child. Larry is out of shape, getting dizzy from all spinning, and while he has a reputation for being lazy due to his tendency to slack off Bowser's orders, it actually seems to be that he mostly has trouble focusing rather than it being deliberate, and can only focus on what interests him such as horseback riding, even becoming fixated on horses. I theorize that Larry is autistic for many reasons.
As you can see, both have their own appeal, not one being "better" than the other.
I personally wouldn't remove his ponytail, as it's a unique aspect of his design that's been consistently there since NSMB Wii.
based as hell
I want to embrace all the koopalings characteristics in their fights in my hack but it was kind hard with larry due to the nature of his charecter not wanting to fight