#New++ Super Mario Bros
1 messages · Page 13 of 1
I’ll give that a try
Gonna have to come up with a way to make it work depending on the tank hight
https://youtu.be/9RtVXqcbzLk?si=MElUZ8Q6aXeBf6f3
Illy's bosses after 2 hits
now they'll move slightly faster than usual, watch out!
Literally the Monty mole tank
Why tf I thought "Skibidy tank" when I saw the video 😭
welp, this is crashing instead of drawing a model, I wonder how I fucked this up lol ```cpp
class MontyTankExt : public StageEntity3DAnm {
public:
u8 MontyTank[0xdc8 /* sizeof(MontyTank) */ - sizeof(StageEntity3DAnm)];
u16 SpinTypeTimer;
bool spinType;
ModelAnm modelClownCarDome;
const static u32 clownCarIDDome = 2371 - 131;
Vec3 ClownCarDomeScale;
};
ncp_jump(0x02137018, 19)
NTR_NAKED static void MontyTank_ctorSize_hook() {
asm(R"(
LDR R0, =%0
B 0x02137018 +4
)" : : "i" (sizeof(MontyTankExt)) : "r0");
}
ncp_hook(0x02134F30, 19)
void onCreateHookMonty(MontyTankExt* monty){
void* copterDomeModel = FS::Cache::getFile(monty->clownCarIDDome);
monty->modelClownCarDome.create(copterDomeModel, 0, 0, 0, 0);
monty->ClownCarDomeScale = Vec3(1.0fx, 1.0fx, 1.0fx);
}
ncp_hook(0x02131218, 19)
void onRenderHookMonty(MontyTankExt* monty){
MTX::identity(monty->modelClownCarDome.matrix);
MTX::translate(monty->modelClownCarDome.matrix, monty->position);
MTX::rotate(monty->modelClownCarDome.matrix, monty->rotation);
Game::modelMatrix = monty->modelClownCarDome.matrix;
monty->modelClownCarDome.render(&monty->ClownCarDomeScale);
}```
render(&monty->ClownCarDomeScale)
Did you mean to have a & here? (I don't know the function call off the top of my head, just noticed something was different)
brainrot
Im pretty sure its needed, otherwise this
i sentence you to black bowser jr fight b side 🧑⚖️
Ah ok
💀💀💀
i just noticed what I messed up lmao
I havent loaded the file in load recources
I love how the tank part names have a very simmiler name to pokey body parts lol
hmm
doesnt make a diffrence
I tried loading a bobomb model instead of the clowncat dome also incase it was an issue with the dome being to high poly but that wasnt the case
is that like models inside the model?
Nope, theyre on the enemy folder
Monty's Castle : New++ Super Mario Bros Showcase
https://youtu.be/fuQUDWmVwGA
Another fun level, this hack isnt done so dont ask for a download link
I'll watch the video and give my feedback later, I'm editing the video for my level rn
my god the boss fight music, where is it from? so good
Sounds like some paper Mario sticker Star stuff
damn this level looks sick, from the aesthetic, to the difficulty, and to the use of the mechanics
i think maybe u shoul make the last star coin (the one where u have to blow up the wall) a bit more generous (not neccesary to though)
very well done 
I think it needs a bobomb spawner or smth
The b side of this level is going to be a nightmare when I finish it :3
-# could you by any chance send that castle foreground 🥹
I’m aiming for bbj battle ship b side difficulty
The pillars?
uhuh
out of curiousity, what are all the world themes at the moment?
They are still the same as last time I said
if i stopped taking showers and stopped going outside i might be able to beat every b side level without taking damage once and without save states
Night planes with some Forrest, snowy city, beach and parallel beach, twilight town with a small desert, snow and freeze flame and snow and poison, underground and lava underground, sky and thunderstorms, luna and Luna volcano
oh nice!
real talk i wonder if anyone will attempt a b side no damage run
Well, that’s literally impossible
I still haven’t even seen a savestateless clear of bbj battle ship b side lol
I was trying to beat that level, but I gave up after several attempts, maybe it'd be easier for me if I played on real hardware
I tend to play worse on emulator
Just make a save state at the start of the fight
I think I need to put a checkpoint there
It’s to unfair that fight
I'm not a cheater 
Cheat is no win
Thank god
You definitely cooked here, I really loved this level, it's very well designed, I loved the balance between the inside and outside areas, the usage of the gravity-affected bullet bill launchers was also very creative, great work
Also, you missed the third star coin 🫵
/j
it's 4 am and cant sleep (and school restarts) so i guess i'll watch this
My fav part of the level is the last bill turrent that is massive that you need to lift up
I find it funny as hell
Besides that pet I like the Monty fight the best
If any of u wanna try it I can share the code later
Insignificant, but I also liked how you used a turret without any cannons as some sorta barrier, that was very clever
Yeah, I'm kinda surprised the Bob-Omb didn't break the blocks, it should have been
But there's no need to place the Bob-Omb above the scale lift, you could just place it above near the bridge and that should be fine
the level looks fun and has a very nice aesthetic
i dont think i have any specific feedback to give
but i liked a bunch of ideas of the level
for example placing ninjis on top of bullet bill launchers made it look like they were the ones using the launchers, which i find cute
the combination of gimmicks is also very nice
Snow and poison pog
This; they were very well-applied and creative to boot; special shout-outs to the gloomy aesthetic
Im gonna try and work on a demo tmr
I have work tmr though so I probably wont have to much time
I havent really had much time to work on this mod lately as I have been working a lot and meeting up with friends quite a bit
wow, google is giving me so much free money /j
That would be a lot
100 years ago
Let's go, I was hiped out about the dome since 2024 
Yo i got this recomended tdy
Bob-Omb explosions have weird a radius in NSMB and NSMBW, idk about how it is in NSMB2 and NSMBU, but it's perfect in SMM2
im thinking the demo will be two worlds
so that will be 1/8 of the final game as b sides will be there own levels in the demo
I think I got ztar syndrome lol, I want to make the demo large
The other option is that I’ll load the player straight into w8
I’m thinking of scraping w9 as there is already 16 worlds worth levels
outta curiosity how far have you got into coding more nsmb worlds
I did everything I thought I would need but the game just doesn’t handle it
So I need to change how I am approaching it
Best way is just make an new world map engine
Like 3D Mario model with custom map
And then program to set paths
do you mean something like wonder or?
starting to work on the demo now
First I need to find a way to disabled the title screen cutscene
I think Ztar did something similar...
pulled it off after like half an hour
well this ncp_repl(0x020D3474, 9, "nop") seams a lot better than this shit on nsmbhd
I dont even know how that works and I couldnt even find it so I just dug through the title screen actor and found whats needed myself
im hunting down the bugs with the player code that make melon crash currently
ok
the problem is with some old code that i am using that nld had wrote for fire flower
bool loadPlayerBody(PlayerModel* self, u32 animFileID)
{
u32 i = 0;
void* file;
while (true)
{
for (u32 bodyID = 0; bodyID < 2; bodyID++)
{
PlayerModel::ModelCollection& collection = self->models[i];
Model* model = new Model;
collection.body = model;
if (model == nullptr)
return false;
file = FS::Cache::getFile(bodyModels[currentCharacter[self->playerID]]);
bool created = collection.body->create(file, PlayerModel::bodyModelIDs[bodyID], 1);
if (0x1E < collection.body->data->info.firstUnusedMtxStackID)
return false;
NNSi_G3dModifyPolygonAttrMask(collection.body->data, true, 0x30);
i++;
}
NNSG3dResMdl* resMdl = self->models[(u8)self->modelState].body->data;
NNSG3dResFileHeader* anmFile = (NNSG3dResFileHeader*)FS::Cache::getFile(animFileID);
if (anmFile == nullptr)
return false;
NNSG3dAnmObj* anmObj = (NNSG3dAnmObj*)NNS_G3dGetAnmByIdx(anmFile, 0);
if (anmObj == nullptr)
return false;
u32 size = NNS_G3dAnmObjCalcSizeRequired(anmObj, resMdl);
for (int anmIdx = 0; anmIdx < 2; anmIdx++)
{
self->bodyAnimations[anmIdx] = (NNSG3dAnmObj*)malloc(size);
if (self->bodyAnimations[anmIdx] == nullptr)
return false;
NNS_G3dAnmObjInit((self->bodyAnimations[anmIdx]), anmObj, resMdl, NULL);
}
NNS_G3dRenderObjAddAnmObj(&(self->models[(u8)self->modelState].body->renderObj), (self->bodyAnimations[self->activeAnimationIndex]));
self->bodyFrameController.init(anmObj->ratio, FrameCtrl::Type::Looping, 0x1000, 0);
self->bodyAnimationMapData = (u16*)malloc((self->bodyAnimations[self->activeAnimationIndex]->numMapData << 1));
if (self->bodyAnimationMapData != nullptr)
{
if ((self->bodyAnimations[self->activeAnimationIndex]->numMapData) != 0)
{
for (int mapDataIdx = 0; mapDataIdx < self->bodyAnimations[self->activeAnimationIndex]->numMapData; mapDataIdx++)
self->bodyAnimationMapData[mapDataIdx] = self->bodyAnimations[self->activeAnimationIndex]->mapData[mapDataIdx];
}
self->currentBodyAnmResource = anmObj;
self->lastBodyAnmResource = nullptr;
self->partialBodyAnimation = (NNSG3dAnmObj*)malloc(size);
if (self->partialBodyAnimation != nullptr)
{
NNS_G3dAnmObjInit(self->partialBodyAnimation, anmObj, resMdl, NULL);
self->partialBodyFrameController.init(anmObj->ratio, FrameCtrl::Type::Looping, 0x1000, 0);
self->partialBodyAnmResource = anmObj;
return true;
}
return false;
}
return false;
}
}
ncp_call(0x0212DB10, 11)
bool replacePlayerModelLoadBody(PlayerModel* playerModel, u32 animFileID)
{
if (Scene::currentSceneID != 9){
animFileID = 0x6E4;
}
else {
animFileID = 0x6E3;
}
return loadPlayerBody(playerModel, animFileID);
}
so it happens to be in one of the main bits of the code :p
I think I should take a break and look back into this later
if I delete the call btw it doesnt crash on melon but it crashes on the world map on all emulators due to know player model being loaded
progress
now I need to find out whats causing the levels to crash on the intro, iirc I have had this problem with the level intro code
this is what I needed to fix that problem on the menu
I should test this on my 3ds soon
time to find a way to fix this :3
Just got my mum to help me with the addsense stuff, so hopefully I should be able to get payed soon
I did black out half of the info on her id because people on reddit said it worked and because she didnt want it shown so hopefully it works :3
but there was a code hack released for this already 😭 (as part of the "256 colors title screen logo" code hack)
(the NCPatcher version from #1207793065524199455)
oh, okay then
also i got a suggestion in case it's not done already: changing the "bowser fade effect" (when you lose a life) to a bowser jr one
since bowser jr seems to be a major element in your hack, i thought it could be nice. you don't have to tho, it's just a suggestion
oh, okay then 
😭
oh nice!
So Why Did You Change The Transition As The Bowser Jr Icon?
Is It Because The Boss Fight Will Be In Every Ghost House?
it's the transition for when you lose a life, replacing bowser
because bowser jr is a major element of n++smb
Ill probably replace the level entering and losing a live icons with a peace core star
In ssmb
whenever you say ‘a peace’ I keep thinking appease and think of the pvz2 mint plant 😭
ngl now i wanna change the star to be a flower (idek when does the star transition appear lol)
Its unused
Somehow I imagined a Reddit story commented with an AI with a Subway Surfers gameplay in the background 😭
You probably forgot doing smth, since it says "theres smth to check in your account, go to payments"
Oh oki
3rd option (not a joke): im fine with either choice
It's up to you, I personally don't think it's really necessary to spend so much time and effort fixing a code just for a demo, you can still try to fix it later
yeah, i think the fix would be neat for the demo but i wouldnt mind if it doesnt have it, its your choice
I actually cant trace down this problem, its being really bloody annoying
I might rewrite this tbh
What is the bug doing
I reinstalled a melon ds build with a console, hopefully I can print some stuff to see were the code is dying
Make sure you disable JIT
Easy error trap I fall into alot lol
But logs won't log with JIT enabled
:p fun
how do u go about printing on melon btw
I use Log() << "Thing goes here";
If you mean in general, just having the terminal open should show the logs
the 60/60 fps of doom
I think ima take this pole to my yt
Well, incase any of you want to mess around with the code here you go, it contains my cursed version of the level intros aswell as quite a bit of stuff from nlds player code
also thats the graphics file incase u mess qround with it
messing around with a B side concept
I plan on using smth like this in the monty fight :3
😨
My favorite code hack was seeing Saved to Slot 0
:p
Looks brutal, too difficult for me 
How u make the lava like that
Jpg is done with nuts now he's obsessed with lava
LMAO
illy asked caseoh to kindly jump up and down in the lava, affecting it everywhere throughout the castle
💀
it’s peak
the rising poison/lava mechanic is very neat in nsmb, cant wait to see how u work with this one
its just some hard coded crap btw if any of you are wondering how I did it
looks like yall are not gonna get a demo for a while :p
People wants new characters so bad don't they?
who doesnt want to play as yoshi tbh
especially when yoshi's are normal characters and not a baby mode
seems like someone in the comments thought that they would be bugged in the demo if you don't patch it, rather than removing the code hack entirely
tho idk, not sure
-# im one of the people who voted fix the bug-
tbf i can agree yoshi is very fun to play as in n++ due to the abilities without the invincibility and powerup drawbacks
also the fire ball change it pretty fun to have
I like this, difficult but not unfair, with my sense of timing I probably wouldn't struggle much here
Should I fix the bug with the additional character code before I release the demo so additional characters can be included in it?
12
17
1
Yes
Well there is ur answer
Looks like there won’t be a demo for a while as I have no clue how to fix that bug
Illy, do you really want to release the demo? If yes, I don't really think you should bother too much on fixing that code atm, having extra characters is cool, but if fixing the code takes more work than needed, then I don't think you should stress yourself too much about it, otherwise it's gonna drive you crazy and stop you from making actual progress, at least that's my opinion
When I said yes I thought you more or less knew how to fix it
just keeping a copy of these here incase I delete them
https://www.youtube.com/watch?v=HJxznvORJes Finally (nearly) finished this sseq after a year lol
I be testing some music :3
I set up the custom wave archive for it and stuff
I just need to loop it
and fix a bug thats causing the enemy sounds not to play
also, for some reason sseq's above slot 127 do not work even with the extended sseq code
the best part is how my desktop looks after setting up the swar lol
oh nice!
not sure what song it is tho
werent you using the fnaf title theme for the ghost houses tho?
That’s for twilight town
oh okay
Ah damn, that sucks
Well, I don't really think I'll use more than 127 songs, so it should be fine :P
limitations of ds games get weirder and weirder
ghostly galaxy
thanks!
haven't done anything for the hack today, I have been doing other stuff with friends and crap
was it fun stuff
In a post N++SMB world, when the silent kid gets bullied, instead of saying "you wouldn't wanna see my dark side", he'd say "you wouldn't wanna see my B side"
"you wouldn't wanna see my Back Side"
it's a reference to Celeste tho

I am the quite kid and I just say “aww, thank u for the compliment princess”
Sometimes I wonder if you really post stuff in the wrong channels by accident or if you're just promoting your hack everywhere on purpose
/j
Im looking through some stuff in ghidra and I think it might be possible to make backgrounds that dont usually load animations load animations
just writing this down here so I can test it later, ncp_over(0x020c93a0, 0, "nop; nop; nop)
im hoping that will disable the ice tileset animations so I can use that tile set
ok, found what I was looking for
my idea is that I can add aditonal jyotyu palattes by extending this table and making use of this code hack
isnt there a code hack that makes the jyotyu palette determined by onea the "unknown" view settings
pretty sure it lets you use additional custom jyotyu palettes as well
Thats a crappy skawo code hack
I tried to port it but couldnt pull it off due to its crappy nature
i see
its currently overflowing into the enemy jyotyu stuff though so its probably killing some stuff
it works
I be digging through sticker star music again :3
found what I needed
bugged koopa from what I was testing with jyotyu stiff earlier lol
woow that'd be sick for the waterfalls background for world 3 of TLS
no way discord finally allows u to play audio on mobile without downloading it 🔥
locked character looking ahh
i thought it was part of the background, i didnt even see it 😭
yo, is that an audio player on mobile discord??
if you actually figure out stuff you should make a tutorial of sorts/a template for making this 🥹
if you want to/feel like it .p
shadow koopa is after you
lovely how they didn't bother preventing ios devices from locking due to inactivity when playing audio
my phone locked twice while listening to that
i hate how quickly phones lock so i have it set to lock after 5 minutes of inactivity
Mine only lock after 24 hours 💀
Oh, so did you manage to add new jyotyu palettes? Could you make this public by any chance? I'd like to add a purple jyotyu palette 🥺
Although, adding new jyotyu palettes sounds like a pain tbh
Also, sorry for the ping, forgot to turn it off 
I would make green jyotyu for w5, black jyotyu also for w5, dark blue to w3, dark green and gold for w4, ice blue for w2, pink for w1 and purple for w6 if that was possible tbh
Would be neat if Illy could include the four Mario brothers #general message
Yes
The last one is chaotic
Where Did You Get This Screenshot? I Love This.
What’s The Third And Blue Plumber's Name?
It’s Starts With A B? I Gotta Know That Name.
Bro, You Don't Need To Talk Like This
You don't have to capitalize the first letter of each word, just speak normally like all of us
I just can’t help it. you know I was talking to mosquito about the third Mario bro screenshot?
Its a joke
Here
I Mean This Screenshot.
Its Kevin from this, thats why it have a Ƙ on the hat
https://cdn.discordapp.com/attachments/1142029407729483846/1327710905668075530/Mraio_fmaily.png?ex=67840ea3&is=6782bd23&hm=9bf1a83a1853ef347c068b3fc4a08a1653fd9a188bd7a76628bad10800de3359&
Ahhhh makes sense
Or maybe it's just Kevin but he renamed himself to Revin
Or he is just like walluigi that uses a random letter on the hat
Okay. So…..Is Rodolfo An Italian Name?
More like an Spanish name
Also we should keep this convo outta here, we're flooding Illy's territory 
koopa bump 
i hope illy adds the fourth one to her hack
Im working on it, it currently just overwrites some of the enemys palatte loading code. I need to change every call to that table then we should be able to add however many palattes we want, anyways enjoy ur ping reply
by new jyotyu palettes do u mean jyotyu_ncl jyotyu_b_ncl, etc etc or also the palettes loaded by bgs?
The first one is crazy
well, I can also do that stuff so we can change the ncls and ncgs that the backgrounds and tile sets and crap use
But that's the brother in the process of being crafted, we were referring to the already crafted brother 😔
The Cursed Thorn, GD bossfight reference
did you already see this person comment on your channel? chances are the comment could have been posted on the wrong video
happened to me a few times, when both a short and a regular video are opened, tho it's probably fixed in more recent youtube versions (i'm using a modified old one)

nope, I have way to many comenters to even remember people
Anyways, Im hoping to work on Bowser Jr's BattleShip B side after work today
and also I plan on rewriting all of the custom bowser jr code
okay
ahh yes, fucking google making it so hard to claim my money, now I need to hope that this comes so I can enter the pin and get paid
oh reminds me of how i thought about a "shadow mario" chase earlier today. you fight bowser jr but then he transforms into shadow mario (from sms) and runs away
I wanna do a shadow Mario chase in w2 castle
I have had it for months
oh ok
It’s a reference to chapter two of Celeste
ohh
🙏
this hack just keeps getting better and better
its so fire that its causing her laptop to overheat constantly
🔥🔥🔥🔥
Nah, my laptops just can’t handle the Aussie summer weather lol
is it gonna be a b side thing or both sides
If it’s on the a side it’s on the b side
this is interesting, im looking at the cursed Jyotyu ncl loading and it has a call to one of the unused view settings for some reason
The A.I. bugged out 
the unknown settings pretty much are supposed to change which "chunks" (for lack of a better word) the view is supposed to use for level blocks 3, 4, n 5 --- since those control the tileset n bg im guessing unknown 1 is the one related to bottom bg stuff and since bottom bgs determine the jyotyu palette it makes sense itd call for that
(sorry if this is badly phrased at all)
I know that
ah
its kinda weird though as it doesnt have a purposs in the function really
besides being used as a paramater for some background loading thing
i see
omg this rom keeps getting more and more messed up lol, Its would be easier to move to a clean rom but Im really determined to try and fix this rom lol
very not cursed screenshot
the crap is still broken
I guess I have to go through every file to see whats causing this
I just export that root folder and put it on the new rom
I do this like every week due to stuff getting messed up
oh ok
Well, Im to tierd to finish that jyotyu stuff so ima work on that airship music nwav stuff then start working on another b side
okay
time to write some custom code to make these lifts be on steroids
ok, for some reason code has just stoped compiling
I was
but I forgot one of my meds
and now my adhd has me hyperfixated on fixing this
I just found the problem I was having with nwavs
the fun of things breaking, I wonder what files got messed up this time
found whats messing up the nwavs
ok, problem solved and everything is back to normal
alright 
🤩
Looks fun tbh
SPEEEEN
sadly an option to make it go that fast isnt included in the code
anyways these are the speeds included
i need to make it work for the other direction then after that ima look into removing lifts from the lift
then once im done ill post it
pretty cool!!
other direction now working
#include "nsmb.hpp"
ncp_hook(0x0217EBE8, 88)
void liftSteroids(StageEntity3D* lifts){
u16 rotSpeed = lifts->settings & 0xf;
if(lifts->settings>>16 & 0x1)
lifts->rotation.z -= 0x20 * rotSpeed;
else
lifts->rotation.z += 0x20 * rotSpeed;
}```
here is the current code if anyone wants to use it
i feel like you're gonna use the extremely fast version for the B-Side, will you?
okay
so the spin will just change directions is what im thinking
you mean like the challenge of the B-Side would be the platforms going to the opposite direction instead?
nope, I mean the spin will change directions with the help of some circular functions
not as extream as this though
Waiting for the day you use these exact words and then hit everyone with the "it's even more extreme"
This is gonna become NSMB: Minus Infinity
Very technically impressive, but equally brutal
oh okay, so some sort of "easing"?
Super Mario Epilepsy
I guess, its just a basic sine function though
so if thats what easing its then yse
this looks so satisfying
its like a loading icon
hmm
thinking about this more
ima just nuke the original code that makes the lift rotate
unlesss settings>>0 & 0xf == 0
its so weird seeing these lifts be static
sadly it doesnt work well though as when I start the spin it breaks
Gonna post the code for this soon, im just uploading a short to yt to showcase these to attatch to the post
well, time to start working on that B side
I got a lot of ideas for this level but nothing is extream enough
hmm
I dont need to give everything steroids
i do kinda want to find a way to make these burners turn on and off every seccond though
im not gonna put in the effort for that though
this b side aint a joke lol
oh yeah, and all the level up until after this part you dont have a powerup for, you dont get one until here lmao
parashell is gonna have to carry me on this one
holy
i know, it isnt hard enough
._.
😨
Correction: it is
At the expense of those playing it
Istg i use that emote everywhere, idk why but i never used here 😭
Same for the ;-;
Cinema
showing off most the level I have made so far
in the last 50 secconds the level broke somehow from all the save states, that does not usauly happen so I used the parashell to see if the other lifts didnt spawn too
that bit which didnt get shown was just some platforming on extreamly fast lifts
quite neat so far
oh that's weird
tho that's pretty nice! (and difficult)
I think the level is a bit to easy
what's easy and why is the level a bit to it?
easy is a drug
/j
(i just realized it would have been "on easy" in the sentence if it was)
I should say, easy for a b side
maybe I need c side at this point if the b sides are to hard
oh yeah
smth else I thought might be cool is to change the map models when challenge mode is active
6-t2||, sorry, 6-5||would be cool if it was an airship ||/j||
but frs why did you choose the odd placements for the ship levels
instead of every other world end
how would that even work 😭
because yes 
i mean the airships in TLS are not gonna be at the end of every other world as well so ¯_(ツ)_/¯
The tower 2's are ships, and 3-b is a ship
I currently dont have the level number change applied as some of the w9 code involved rewriting it all
Just add another Boolean like chellange mode which loads the c sides
I love the PMSS remix of the airship, glad it's finally being used in a project, it's funky nature definitely fits the goofy ahh rotating platforms movement
I just saw your latest shorts
It's like how Wonder did it tbf
Ahh yes, I dont have anything planned but if you say no the person will most likely complain that there isnt, the trick here is that I just wont respond

the ai responses 
playing chess with youtube comments
and they're playing checkers
I be playing squid game glass bridge with them
Kinda crazy how they fit the question
I think it's a reasonable question tbh
especially for someone who doesn't know the effort it takes to code things like that
Im pretty sure I have told this kid that there is nothing when he asked the same question once before lol
unless im thinking of another kid with a simmiler name and simmiler pfp
ah, see where you're coming from then
I forget that you're bombarded with dumb yt comments lol
That guy is in this server btw
Ngl thats why i stopped posting ssmb stuff on yt
I get a lot of interesting comments tbh
Im afraid of random children comments (theyre scary)
if he wants an answer that makes sense and that isnt just an excuse or being ignored he can ask here
who let these kids on the ipad
is there a setting to make replies turn the ping off by default btw
well, im making money from it now sooo, ima keep posting
I barely get any toxic or stupid comments on my channel, I'm pretty sure I got a few but I can't really remember most of them, lmao, it's best when you ignore these kind of people
it gets harder when u have more subs
I only got one toxic comment in my channel, of a guy saying "this person kisses little boys"
im at 1920 subs
I think the worst comments I have gotten are from people telling me to upgrade the quality of my videos and someone who asked me "Why are you modding a game that is 18 years old?"
wild
I remember that crap
yeah I have had the same
then people say, "why do u mod nsmb when wonder exsists?!?!?"
Because nsmb is cool wtf
maybe because there are so many things I can do in nsmbds that I can not do in wonder
and maybe I also didnt enjoy wonder
And nsmb need a hack like new++
also they are very different in style and gameplay
Yeah, when that person made that comment I basically replied "because I want, because I can, and because I have fun doing it", why tf do they care too much of us modding an 18 years old game?, Lol
for a moment i thought it said ''why are you modding a game when you're 18 years old?''
on bro
honestly, why do people care about what others do with their lives, as long as its not hurting anyone who cares
bottom left seems like a scam
Yeah, as I said, I usually just ignore those comments, those kind of people do not deserve your attention
"Shame is you watching paw patrol"
"Bro is a furry and have a discord server"
- random commenter on yt that dont even know nothing about my life
because switch modding isn't worth it until the online services die
Yea
Also, if you mod Switch games you get high chances of Nintendo taking down your videos 
Nintendo is ass bro
its just the super mario rpg meme
Vadenimo was complaining because YT took down many videos from him
Or something like that
yeah lol
the classic Mario Rpg Scam
yeah, they are staying away from rimea now though
I wonder how he pulled that off
Istg i laughed asf with the comment you made on this video
I'm still surprised that Rimea hasn't suffered from this bullcrap yet
i mean rimea got a lot of dmca stuff in like the first half of 2024/latter half of 2023
he did really badly, all of his vids got taken down at one point
he did, but then he was fine.
Damn
tho now he seems to be fine n back to uploading lotsa wonder modding vids
(very entertaining ones btw)
I usauly watch his level creation vids and thats about it
I love how all of this "New" hacks are so unique, beautiful, and pieces of art, and seeing how n++smb, ssmb, smbtms, and other hacks are made is strangely nostalgic, keep the good work!
(Also, one of the kids in the comment section I think it's my cousin btw, it's the stupid of the family
)
toss him out the family then, problem solved /j
I THOUGHT YOU SAID TOSS HIM IN THE OVEN HAHAH
LMFAO
Bro, why
? You pinged me too
perhaps he fought against the copyright strikes
i remember when nintendo striked waikuteru's videos and tried to have his channel deleted but he successfully fought the strikes and kept his channel
the nintendo ninjas must be seething at that
Idea, idk if it's easy to implement, Monty Mole enemy whose movement is a copy of the grounded Scuttlebug
Also I just read what people are saying, it's messed up
💀 💀 💀
They do seem to be non-mandatory bonus levels, so I'm not mad
Plus, you're essentially doubling the level count
160 levels is insane for a Mario game
voluntary torture
I doubt it'd be as insane as other ROM hacks I've seen, but, then again, I think she's gonna see this and immediately start scheming
I won't lie that they seem very hard, but not too unfair
Black Bowser Jr.'s Battleship B seems a little clusterfucky in its boss fight section, but it's a harder version of the penultimate level, if the UI's to go by
pretty sure they're in the server tho(?)
smbtms?
Super Mario Bros. The Missing Sequel?
LMFAOOFOH
I FUCKING READ "THE PISSING SEQUEL" 😭 😭 😭
LMFAOOOOO
Yes, that's what I said
I wish that u and Bester had eachothers roles here so I could of said "thats what she said"
Mr Beaster?
that's what he said
That's what we said
who the hell is Mr Beaster? 😭
Mr Beast?
no way 😭
Was Bester secretly Mr. Beast all this time?
i wrote it before seeing your message, tho i still sent it even if i saw your message when it was fully written
no that's actually my friend
:0
he decided to steal my username and modify it so nobody would notice
actually the friend of my cousin
found a peak wonder song lying around in the rom lol
leaving that here incase I decide to use it again
Well time to start this rewrite of this old, awful coed
Mult stage bowser jr fights are way smoother now
oh yeah, this is the current state of the B side fight
I need to add shell sliding to this fight still
My final castle song lol
I thought yours was ||Castle Bleck||, JPG
I see
Argh these guys are annoying.
I’m gonna try to finish off bowser he’s battleship b side after work today
Oh yeah
would anyone be interested in me writing code for track controlled burners?
one of the most evil jumps on this b side
the B side is already longer than the A side and I have an idea for another part that would make the level like another one third of its current length and im debating if I should do it or not
the idea for the last segment is to be inside the airship on a moving rotating lift for about ten segments whilst having to dodge burners, fireballs and rising lava
I think that should probably be saved for another B side though lol
this one is already way to hard
working on a new Jyotyu palatte
my plan it to make a bit more of this then try to finish of the code to allow more palattes
its a purple one for the dark castle btw
I started off with grey to help me make sure the purples look right
Dang
this bitch is whats responsible for loading the palattes
the only other idea I have it to not worry about this and rewrite the common enemy palatte loading
that way I can just overwrite those to add more palattes
which would probably be a lot easier
I just got a recording for bowser jrs battleship B side done
ima upload it later today as ima play some fortnite with a friend now
😭😭
2
This is a level that is part of my upcoming nsmb hack New++ Super Mario Bros.
No link will be given as the hack is unfinished
...
people are stupid, what makes them think I ripped marios animations from wii lol and why are they complaning when yoshi ueses his 64 ds flutter animation
...
is this person stupid?
wtf did I mess up here lol
Tbh idk how you even could, considering the DS' comparative power
Unrelated, but I've just noticed that 8-7 seems to be your actor testing ground
Baam, you cooked him
here we go
that was so annoying
the short burners and large burners' code is in the same place in the same overlay so its so easy to get them messed up
I still got a bit more code to write for this crap
hmm, I should remake bowser jrs battleship B side with a shit tone of these
I think ima start working on a level about these burner death stars
It could be cool if the rotated, but that would be too difficult I think
That’s impossible lol
That's what I thought 
Im messing around with terrain patterns and I think this could be a really cool cloud/sky tile set pattern
Indeed
i think so too
this is what I have got
I think this could work well
hmm I think the stripes makes it look like to much is going on
a tiny bit of grain looks better imo
wait that looks cool actually i like
I have screwed up, it all looks really flat
well, mainly the outside bit
the inner bit of the tile set is fine
that feels more nsmbish
I think this will end up working out
YES
i think the corner tiles might look a bit wonk though since the transition is too rough (unless unfinished)
actually it doesnt look that bad tbh
ooo that looks creative i like it
Looks nice
Idea, what if you combine this with the sinking snow pile actors? probably would be a nice combination
i was thinking that
thats the main tiles done, export my nsmbu sky and update the tiles
Are you gonna mix the NSMBU tileset and the one you drew or are you gonna replace the NSMBU parts with the tileset you drew?
Replace
Neat
The tile set is another 100000 iq commenter
what is better, before or after
I think I might stick with the mario maker ds ones
mine are kinda shit
i think after
I love those mushrooms
i feel like they need a bit more depth but apart from that they look better
they are not to great tbh
ima about to import some new ones though
these are the sexy ones
New one better
Will u make a airship tileset too or u will use nsmbu ones?
Because iirc theyre from nsmbu yet
hmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmm
You dont want an airship tile set
Only the one i asked
Wonder airship tileset in ds 
But without jokes, i only asked since you are changing all the tilesets
So i thought you would also change this one
And the castle one too
what tile sets have I been changing?
I have said that the sky and beach tile sets are place holders from the start
im not you changing the tile sets every three days because I can
LMAO
these have been planned for years
Ngl if i could draw a tileset i would change it every 3 seconds
Or less
then learn how to draw a tile set
its not hard, just come up with a pattern and add shading
At least they look better than the typical NSMBWii/U/SMM2 mushrooms you always see in hacks 
I think this is the first time in my life I see custom mushroom graphics that aren't ported
good point
these ones are really nice imo tbh
i wanted to try making some for my sky tileset but I like the nsmb mushrooms more than anything that I didn’t roll with it tbh
i might make a pink/blue variant of the mushrooms like in your hack for the pink variant of the tileset tho
I honestly never liked the NSMBDS mushrooms
I even preffer the beta mushrooms rather than the DS ones
is it the fact that they aren’t anti-aliased compared to every other mushroom lol
Idk, I simply feel they aren't very detailed and the colors look boring
yeahh, nsmb ds mushrooms are not great looking imo, they could look much better
no ds fan y’all suck
/j
-# now you 2 made me want to try and remake them even tho im not gonna do it for now 😭
Im really mixed on the ds mushrooms tbh
they dont look bad but they are colours that I would never use
But ds ones are horrible
Same for coins and bricks and ? Blocks
Everything else is eye candy and i love eye candy
guess who throught about this first 
I rather them over the wii ones
But u changed those too 😭
JPG you literally hate absolutely every vanilla graphic 
the best ds tileset is…………
I just use nsmbu artstyle in my mod because it kinda looks great
BEACH!!!!
SNOW
FOREST
MOUNTAIN
CASLTE
VOLCANO
DESERT
SKY
MUSHROOM KINGDOM
-# i hate beach one
What the fuck is with this guy's name.
Why do I see something suspicious in it?

I knew it :P
I fucking hate accidents bro, if only there was a way to make the reply ping automatically off.
"grammar nazi" isnt too atypical of a phrase
jus reffers to someone whos sorta pedantic about grammar
#1193719548009009192
thanks
Don’t call me bro, I’m a girl
hey sis
Zamn
yea "peak" is perfectly fine lol
Stop showing this im getting traumas 😭
and one is alright i guess? i mean it tries to give feedback at least
I always say peak 
calling nsmb ‘nsmb2 3ds’ is crazy 💔
i said it was fine 😭
that kid doesnt know what theyre talking about. illy is clearly making new super mario bros u deluxe 🧠
no it's nsmb3 
I think ima try to refine the cloud tile set a bit more then make the thunder storm tile set
Well after work that is
custom mushrooms finished
grass, I hope this looks good in game
yeah some bits are like that a bit, but its done to help when I zoom out in a level
I'm sure she wants to make it smaller (unless if I'm stupid)
oh okay
Does your remix of Waltz of the Boos use the Pokemon Diamond and Pearl soundfont?
yes
It sounds good; just asking bc I recognised some instruments
showing off that grass in game, this is what it looks like when zoomed out to 20x20
and this is what it looks like normaly
Pairs very well with the tileset
we love teal grass in sky 
you cant just steal smb wonder screenshots and claim theyre running on ds ||/j||
So, this short was uploaded as a test and it confirmed what I thought, people love content stimulation
This also really surprised me, I didn’t expect that many viewers to be Australia
Videos are more common from creators in your region on yt though so it makes sense
This is a B side halfway through the B sides and that scares me
why the hell does this fence look good on three of the four palattes lol
I think it's when you speak a specific language, unless if I'm wrong
Also disabled the reply ping this time
not really? i mean most of them on my channel come from the us and mexico (i live in france)
tho in the youtube settings on my account i have the geographic region set to the us for some reason
Im trying to think of a concept for 1-5
im kinda at a creative road block tbh as I try to do things that I havent really seen done before
I decided on these
oh yeah, if anyone wants the code for those clouds I can post it
pretty cool!
although it is missing one variable that would allow for control of the offset of the circular function for sine
I should be able to asign it to one of the event data nybles though
-# JPG will see this and be like "YES I NEED IT, PLEASE POST IT"
uhh no? i mean JPG64 doesn't beg for every single code hack ever
only those on his list that keeps getting extended every now and then
It perplexes me that the cloud lifts never move in the original game
And that no such options existed
Ima try and work on 1-5 some more after work
I plan on introducing the red star in the last third of the level
W7 is sky and thunderstorm
And I honestly have gotten really carried away on the thunderstorm part tbh
They are just really cool levels to make
Fr
I wish Wonder had some serious music for that level, the athletic theme sounds kinda out of place there
Neato, love the Itadaki Street remix
Minor suggestion, how about adding the clouds FG effects? I feel FG effects make levels feel more vivid
there is a slight problem with that effect when you are not playing as mario in new++ lol
this happens
Oh lmao
me loading 8 25kb models and breaking the fog fg effect:
could it by chance be some sorta vram constraint
Nwav 🤢🤮
it seams to be working
very well
YT shorts users are hungry for dopamine, they need something to stimulate their neurons and speedrun/kaizo stuff seems to do a pretty good job at that
exploiting people for the fame 
doing some work on the super ball flower
:3
time to actually start coding it soon
mario kamehameha
Larry mario
Yup, it’s a kooplaing projectile
hopefully this collision is good enough
well the side sensors
the active collider is to big
Ndy over Red Star when? :p
Great vram attack 😭
It’s not a vram problem lol
I got the ndy player model files remember, I plan on adding it once I find out what’s wrong with the player code
Sorry for the ping
I forgot it doesn’t auto disable on mobile
:p
Oh yeah
Erm
Hehehehaw
As I thought
Time to start making some b side speed runs that are perfect for Japanese new soup speed run viewers
That’s isn’t ssmb lol
It hasn’t gotten enough views to make more then $2 aud lol
1.25I believe
Yeah our dollar is shit
Oh yeah, if any of you are curious, shorts literally don’t make money unless they get millions of views
That’s why you see people put adds and make use of product placement in their shorts
fr all the honey ads are so annoying
Ah, its because when i killed the vram (im Professional in doing it :3 ) i got that bug, but id say it also could be a code corruption
progress I guess
this is giving me crazy mvsdk vibes 😭
Fair and balanced 
Indeed
Also, I kinda want to add the hammer flower….
My reason is that has a unique type of projectile
The way it moves is different to both the super ball and fire flower so it could work well
you should use my shuriken/boomerang throw hooks
I probably will, I haven’t gotten around to even writing that stuff yet lol
i probably will, will
This has been a pain in the ass to code, this hack is unfinished so no download link will be given.
I had to leave the mario vs luigi fireball bump in lol
I let the player spam them without a max count but you can unalive yourself with them if ur not careful, thats the balance
That's a mood
I get that feeling, I really want to work on my hack again, but stuff has been happening and I haven't been able to do shit
Sacrifice sleep and work on it anyways
I did that and didn’t sleep last night lol
My adhd made me work on the super ball
And I have a six hour shift that starts in five minutes so hopefully I do t drop dead
I can't have the same creativity and inspiration I usually have when I'm sleepy
Plus, I really wanna fix my sleep schedule, I've been having terrible sleep these last days
Yeah, upwards arcs are an entirely different aiming strategy
I think a game can have the 6 flowers all coexist, they all serve a unique purpose and aren't too similar to each other
I always wished there was a new soup game with only fire, ice, hammer and boomerang
It would be cool as that’s what the bros use against the player
It’s like they are using the powerups against you
I still got hours left of my shift
I just wanna work on the hack :c

me when motivation = 📈 but time = 📉 😔
People are weird
The whole point is that the rain is meant to make it harder to see
With does he/she mean with: Ok ig?
balls in cave
for anyone wondering how I spawn the custom powerups from blocks, this is how I do it
I just change what the boo blocks spawns depending on Unknown 2
whadja bring up newer there for
Because I never see people complain about the rain effect in newer
i reckon newer gets less flack for it since i think it balances the contrast a bit better but
that aside i think its a lil silly to assume they wouldnt criticize newer for the same thing n then call em weird
Perhaps would be a good idea to limit the amount of balls you can shoot at a time (let's say 2 or 4) and make them dissapear after a small period of time
they disappear after 1000 frames, so 1000/60 is how long they last
I still need to set the max amount of them
Gona take a break and try to grind out the hammer later
Tbh it is in Newer DS as well
I may of made an "interesting" looking house by accident lol
Im finishing off one of the many many half made levels
dont have to much level left to make
thought of a cool room for a b side, you have to clip a big spring into the wall and carry it through a whole wall jump course
Oh, the big springs have collision on the down side?
It looks like something else, or im just dirty minded 💀
ok buddy
New++ Super Mario Bros
nice, didn't know if anyone else knew about that mechanic
-# i didn't knew it was a feature, i thought she coded it 😭
more of a bug than a feature
I see
can also be done with the small springs but it's harder iirc
I actually noticed you could do somewhat similar in 1-2 in vanilla
Also yeah, that's much harder to do with smaller springs
Fr
I'm disappointed Wonder didn't give us Bubble Bros
Purple helmet and shell
This is a level that is part of my upcoming nsmb hack New++ Super Mario Bros.
No link will be given as the hack is unfinished
finally finished this level after like eight months
why the @stoic lava pace?
Pace
because there is nothing going on in the level
its just filler and meant to look cool
The jumping song is wrong
also, this is doing well
yeah, I need to fix the sound effect when in the super ball state
18K 🤑🤑
thats like 3 lambos in brazil
it hasn't even made $1 aud
In boomerang mario it was like this, but then when i updated the code with the new one (wich i send in dm) it stoped
3 centavos
3 audi
100% real no fake
3 bugatti 🤑🤑🤑🤑
Hats how much I have made from the short
im still waiting for google to send a verification code to my house so I can claim the money though
yeah lol
Neat level, looks well designed and fun, although, I'm noticing the SML flower needs some fixes, like the jump SFX or the fact that you can't grab fire flowers
that reminds me
no idea if this is intentional or a bug but the 1up sound after getting 100 coins didnt play in the video
about to watch the video but i believe that may be because of too many sfxs playing
usually when theres a lot of sounds the game starts muting some others
ohh
yeah, I need to modify my powerup hirachy system to incude super ball flowers and hammer flowers
Maybe you mentioned it already but how's the hammer flower gonna be like? Is it gonna be like the Newer DS one or are you gonna add different/extra abilities?
I think I might make it a shell hamer powerup hybrid like newer
if not it will be like smb3
the one that cant slide down SLOPES?
Then you would have two shells powerups, the parashell and the hammer suit
well, shell powerups are cool
neat level, love the vibe and the design looks pretty decent .p
-# i kept laughing so bad over the times u got hit by your own superballs especially in the spring part 
i still like the design 
sound effects fixed
I just stole wills code to extend the table
also dang
80 views in less then an hour
"My hack is shit"
The hack:
LMFAO
So you sent all the powerup code? ☠️
Whatever I was gonna release it anyways