#New++ Super Mario Bros

1 messages · Page 8 of 1

stoic lava
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999% true

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(1% fake)

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Also if we're going to shitpost lets move to another chat

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Yo thats fire

fossil token
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Bro, u haven't seen what fuzzy is cooking, hes working on some really cool stuff for lsmb, I have only seen snippets of code

stoic lava
stoic lava
near aurora
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Lazy SMB

stoic lava
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Hope it have more than 8 levels only

stoic lava
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Shitty SMB
Lazy SMB
Asm SMB
C++ SMB

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Fire mods 🔥 🔥 🔥

fossil token
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then C++ SMB

stoic lava
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NO WAYYY TRUE

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C++ smb gets the prize for best mod of the century

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I hope for illy release New++ smb sequel, the Python Smb

fossil token
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If I was to make a seqaul, it would be a hack were you play as bowser jr

stoic lava
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That would be cool asf tbh

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My mod would probably have a sakura luigi ds, that would be like a nslu

wraith gust
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If I ever make a sequel to my hack, I'll make it in DS style so Fuzzy and the Evo people can die happy, zero ported graphics, with completely original and never implemented ideas, with shittons of songs with NWAV so the rom will be 28042830803 MB in filesize, and with code hacks, a bunch of code hacks, because the more code hacks you have, the cooler your hack is

stoic lava
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My hack have a lot of code hacks? 😭

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I only have 108 😭

near aurora
stoic lava
stoic lava
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But it will be later

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Really later

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No suicide jokes

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Please

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Thanks

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For deletin it

near aurora
stoic lava
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Btw, lets go #general because theres something funny to show

fossil token
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I got multiple files with 1000+ lines of code

fossil token
stoic lava
stoic lava
fossil token
wraith gust
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Looks good so far

fossil token
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Knocked out bowser jr at the start of the level

fossil token
wide furnace
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oh bowser jr banners

wide furnace
# fossil token

oh nice! just one thing tho: lower the warp entrance a bit in the first view

quaint gorge
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nice tileset, tho I would work on the red tint of the pillar

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also did you use nitropaint to import it?

fossil token
quaint gorge
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use Nitropaint

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convert it

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then save it as png

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and then import to NSMBe

fossil token
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ok ill try it

quaint gorge
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this will make it keep a lot of details

fossil token
quaint gorge
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choose the format that nitropaint sets for you

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if it doesn't look decent, go one down

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allowing you more colors

fossil token
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I cant really see a diffrnce tbh

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also the top background is a placeholder that I made in like 10 min

quaint gorge
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hmm, if you import the tileset without nitropaing in NSMBe, do you see a difference between pre-import and post-import?

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try choosing a better format

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when I look at your tileset it looks more smooth but in game a lil noisy

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ofc if you take a closer look

fossil token
quaint gorge
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I mean you have smooth and noisy parts in your tileset right?

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the smooth ones look now noisy too

stoic lava
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HOLY FUCK ITS NOT SSMB CHANEL

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Sorry lmfao

stoic lava
fossil token
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Im gonna try and grind some w9 code after school today

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because I probably wont do any on Saturday because Ill be playing splatoon 3's final splatfest and on sunday I have work

wide furnace
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okay, gl

karmic crest
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Back how’s the process bro

stoic lava
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She did a lot of progress in w9 things

fossil token
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this looks normal :3

fickle tapir
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is this easy (obviously not EASY easy) for someone to do or is it hard

fossil token
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its pretty fucking hard

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the world map scene is complete ass and a lot of what I need to change hasn't been reversed

vernal thicket
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i like the route where you can just chose to do two optional bonus levels that dont help you progress at all

olive owl
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LMAO

fossil token
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Im working on extending the table for the subScreen maps

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I just am struggling to use the function that checks if w8-CastleIcon has beet beaten to load the alternate w8 map

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im thinking of nuking that and making the whole w8 map visible from the start

olive owl
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Maybe you could use some logic from how the blue toad house works?

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It only shows up after you beat 8-CastleIcon

fossil token
fossil token
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thats the subscreen path for w9 done

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well nrealy done, i gotta fix the thing for w8 part 2

wide furnace
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oh nice!

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just a question, does the game crash when you go to world 9?

fossil token
wide furnace
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okay

fossil token
wide furnace
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oh nice! does it only keep the camera static or can you set proper boundaries that are smaller/larger than in the original game?

fossil token
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yeah, you can set the boundaries to whatever the heck you want

wide furnace
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nice

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i think JPG64 might need this for some of his worldmaps, some are smaller than in the base game, and so scrolling the camera to the right only shows water

stoic lava
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Yeah

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The world 4 map is one of those

wide furnace
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she released it in #1207793065524199455

stoic lava
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YES!!!!

fickle tapir
fossil token
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This is what’s going through my mind when I’m working on new++

fossil token
stoic lava
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-# aka me at anytime of the day, no matter what I'm doing

fossil token
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I’m going through my YouTube comments and all the support makes me so passionate about this hack

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The only problem is that the expiration is that it’s gonna be better than newer

stoic lava
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But its already better than newer

stoic lava
fickle tapir
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how did you add better sounding music to the hack?

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like the ghost house boss themes

stoic lava
fickle tapir
stoic lava
fickle tapir
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it is the first hack with world 9, sorry, the number 8

fickle tapir
stoic lava
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Yeah

fickle tapir
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alr

stoic lava
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But makes your rom like....

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-# (The rom size i mean)

fossil token
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I mainly use sseqs

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Besides boss themes

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Red star and snow theme

fickle tapir
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im gonna wait to get a 2tb ssd

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cause i only have 200gb rn

stoic lava
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My rom is almost newer wii da edition 😭

fickle tapir
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im sorry newer wii ds exists?

stoic lava
fickle tapir
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*also im moving to #nsmb-chat

stoic lava
stoic lava
fossil token
# fossil token

For example, this castle theme uses a nsmbwii castle midi and the Pokémon hgss sound front

wide furnace
fickle tapir
fossil token
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He doesn’t compress the songs enough

wide furnace
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only nwav

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but that's too much 😭

stoic lava
fossil token
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The thing is you won’t even be able to tell the difference on a ds since the speakers are shit

stoic lava
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I just use it becsuse idk how to make sseqs

fickle tapir
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so it sounds better

wide furnace
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you could at least split the song when the loop happens, so the loop doesn't get included twice

stoic lava
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I do it in my newer songs

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But on the older songs... 😭

wide furnace
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usually, mario soundtracks uploaded, fade out after the 2nd loop

wide furnace
stoic lava
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"Guys, sakura smb ds released!!!!!"

"8GB? WHAT THE FU-"

wide furnace
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lmao

fickle tapir
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imagine newer wii dx

stoic lava
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Nah newer dx is a myth

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It dont really exists

fickle tapir
wide furnace
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except that sakura smb is a ds game, the original ds game is only 32mb (nsmbwii is about 300mb iirc)

stoic lava
fickle tapir
stoic lava
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Its a iso

fickle tapir
stoic lava
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A wbfs is 300mb

wide furnace
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the compressed iso i think

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or smth

stoic lava
fickle tapir
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i probably got a hacked rom or smth 💀

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i can check

stoic lava
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Its a mod maybe

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Or a uncompressed wbfs

fickle tapir
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oh nvm

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its 352mb

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and my newerwii wbfs is 876 WTH 😭

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if thats bad then when will newer u release (ik its cancelled)

wide furnace
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are you two conscious that you're still in #1142029407729483846 ?

fickle tapir
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but dw im not gonna talk about it here anymore

fossil token
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I made a lot of progress on new++ yesterday

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I was busy af so I couldnt do much

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and the w9 map takes a shit tone of time because the world structure is mostly undocumented

wide furnace
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seems complicated tho, gl

fossil token
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9-1 is a level about chaning long jumps and wall jups

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the idea of w9 is that it strays away from the traditonal level structure into a more abstract nature

wide furnace
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oh interesting

rapid bramble
fossil token
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I may or may not have added fancy moves such as doing mid air twirls while long jumping

fossil token
wide furnace
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honestly i think that adding more to the moveset is interesting. i always wanted to see a 2d mario game with a 3d mario moveset (like it was originally planned for nsmb)

fickle tapir
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how did you add more levels? theres not an option for it as far as i know (or is it just the w6 cannon rn)

wide furnace
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custom code

fossil token
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next step is to rewrite every world maps paths and nodes and crap into my own extended table :c

tepid temple
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wait I think I can automate it, don't waste your time yet

fossil token
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Im gonna do it in like six hours after school

stoic lava
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And copy the code for it

fickle tapir
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also if i remember right theres a w17 so theres a potential for 10 worlds

stoic lava
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Here its 21:10

fickle tapir
stoic lava
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Nop

fickle tapir
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Carribean?

wraith gust
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Brazil

fickle tapir
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oh yea its in his bio

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im stupid

fossil token
stoic lava
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I mean, just for getting the nodes cordinates

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It would already help i think

fossil token
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I already have arrays with all the data

near aurora
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Is she serious

fossil token
fossil token
wraith gust
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These guys don't know what timezones are, smh

near aurora
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Sorry

fossil token
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serious about what?

near aurora
near aurora
fossil token
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no, its 10.50 am

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its the morning

near aurora
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It's 8:52pm for me

wraith gust
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Same for me

stoic lava
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Here its 10 pm

fossil token
near aurora
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^

fossil token
near aurora
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wait you can actually add more worlds

wide furnace
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nice

cloud pilot
stoic lava
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Its the level intros

cloud pilot
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Cool

fickle tapir
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how did you add a ghost house?

stoic lava
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Changing the model

fossil token
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im kinda at a road block with w9

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i dont know what else I need to do to get it working

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the wm scene is so fragile

stoic lava
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You could try drawing a model on the w9 scene

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I think

fossil token
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there is already a model that gets drawn

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the thing is

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if one thing is off

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the whole top screen just goes black

stoic lava
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I see

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Its kinda a awlful scene

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Idk if its possible, but you could try rewrithing the world map scene?

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It could already help a lot i think

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If i knew code i would rewrite the whole world map scene and make it something like the nsmbu maps (everything conected)

fossil token
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hmmm

stoic lava
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They're so bad programmed

fossil token
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wait, i still need to check the wm player, enimies and camera

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I should do that next

stoic lava
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Idk if bowser jr and peach counts too

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They arent the player tho

fossil token
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thats already been changed

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the whole wm struct thing is done

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Will smith did it for me

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#include "nsmb.hpp"

ncp_over(0x020E79C4,8)
static const WorldmapScene::WorldStruct newWorldStructs[8] = {
{
    rcast<WorldmapScene::NodeStruct*>(0x20e74d4),
    rcast<WorldmapScene::PathStruct*>(0x20e6a78),
    rcast<WorldmapScene::EntitySpawnSettings*>(0x20e5a60),
    rcast<WorldmapScene::MapPointStruct*>(0x20e81f4),
    rcast<WorldmapScene::MapObject*>(0x20e6924),
    rcast<WorldmapScene::MapObject*>(0x20e65f4),
    rcast<WorldmapScene::MapObject*>(0x20e70dc),
    rcast<WorldmapScene::WMCharacterNode**>(0x20e5f5c),
    0x13,
    0x17,
    0x0,
    0x0,
}, {
    rcast<WorldmapScene::NodeStruct*>(0x20e75b8),
    rcast<WorldmapScene::PathStruct*>(0x20e6cb0),
    rcast<WorldmapScene::EntitySpawnSettings*>(0x20e5a54),
    rcast<WorldmapScene::MapPointStruct*>(0x20e83bc),
    rcast<WorldmapScene::MapObject*>(0x20e6974),
    rcast<WorldmapScene::MapObject*>(0x20e6624),
    rcast<WorldmapScene::MapObject*>(0x20e6ff4),
    rcast<WorldmapScene::WMCharacterNode**>(0x20e5f20),
    0x14,
    0x18,
    0x0,
    0x0,
}, {
    rcast<WorldmapScene::NodeStruct*>(0x20e715c),
    rcast<WorldmapScene::PathStruct*>(0x20e6ad4),
    rcast<WorldmapScene::EntitySpawnSettings*>(0x20e5a5c),
    rcast<WorldmapScene::MapPointStruct*>(0x20e7b04),
    rcast<WorldmapScene::MapObject*>(0x20e6654),
    rcast<WorldmapScene::MapObject*>(0x20e6534),
    rcast<WorldmapScene::MapObject*>(0x20e6794),
    rcast<WorldmapScene::WMCharacterNode**>(0x20e5d58),
    0x12,
    0x17,
    0x0,
    0x0,
}, {
    rcast<WorldmapScene::NodeStruct*>(0x20e730c),
    rcast<WorldmapScene::PathStruct*>(0x20e6a1c),
    rcast<WorldmapScene::EntitySpawnSettings*>(0x20e5a58),
    rcast<WorldmapScene::MapPointStruct*>(0x20e7e64),
    rcast<WorldmapScene::MapObject*>(0x20e6b30),
    rcast<WorldmapScene::MapObject*>(0x20e6594),
    rcast<WorldmapScene::MapObject*>(0x20e6f14),
    rcast<WorldmapScene::WMCharacterNode**>(0x20e5dd0),
    0x13,
    0x17,
    0x0,
    0x0,
}, {
    rcast<WorldmapScene::NodeStruct*>(0x20e78a4),
    rcast<WorldmapScene::PathStruct*>(0x20e7064),
    rcast<WorldmapScene::EntitySpawnSettings*>(0x20e5a44),
    rcast<WorldmapScene::MapPointStruct*>(0x20e8994),
    rcast<WorldmapScene::MapObject*>(0x20e6b90),
    rcast<WorldmapScene::MapObject*>(0x20e65c4),
    rcast<WorldmapScene::MapObject*>(0x20e6834),
    rcast<WorldmapScene::WMCharacterNode**>(0x20e5e6c),
    0x18,
    0x1e,
    0x0,
    0x0,
}, {
    rcast<WorldmapScene::NodeStruct*>(0x20e76a8),
    rcast<WorldmapScene::PathStruct*>(0x20e6dd0),
    rcast<WorldmapScene::EntitySpawnSettings*>(0x20e5a48),
    rcast<WorldmapScene::MapPointStruct*>(0x20e859c),
    rcast<WorldmapScene::MapObject*>(0x20e6c50),
    rcast<WorldmapScene::MapObject*>(0x20e6754),
    rcast<WorldmapScene::MapObject*>(0x20e6f84),
    rcast<WorldmapScene::WMCharacterNode**>(0x20e635c),
    0x15,
    0x1a,
    0x0,
    0x0,
}, {
    rcast<WorldmapScene::NodeStruct*>(0x20e7234),
    rcast<WorldmapScene::PathStruct*>(0x20e6d10),
    rcast<WorldmapScene::EntitySpawnSettings*>(0x20e5a64),
    rcast<WorldmapScene::MapPointStruct*>(0x20e7cb4),
    rcast<WorldmapScene::MapObject*>(0x20e6694),
    rcast<WorldmapScene::MapObject*>(0x20e6564),
    rcast<WorldmapScene::MapObject*>(0x20e6ea4),
    rcast<WorldmapScene::WMCharacterNode**>(0x20e5d7c),
    0x12,
    0x18,
    0x0,
    0x0,
}, {
    rcast<WorldmapScene::NodeStruct*>(0x20e73f0),
    rcast<WorldmapScene::PathStruct*>(0x20e69c4),
    rcast<WorldmapScene::EntitySpawnSettings*>(0x20e5a4c),
    rcast<WorldmapScene::MapPointStruct*>(0x20e802c),
    rcast<WorldmapScene::MapObject*>(0x20e66d4),
    rcast<WorldmapScene::MapObject*>(0x20e6884),
    rcast<WorldmapScene::MapObject*>(0x20e68d4),
    rcast<WorldmapScene::WMCharacterNode**>(0x20e6484),
    0x13,
    0x16,
    0x0,
    0x0
}
};```
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then i just extended it

stoic lava
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Gotcha

fossil token
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will came in clutch

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maybe he is superior to fuzzy

stoic lava
fossil token
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Oh yeah

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I kinda want to make the wm camera also scroll on the y axis

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and maybe also the z axis

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because having worldmaps that are not just left to right would be cool

tepid temple
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there's likely a lot to uncover in it

stoic lava
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This would help with the nsmbu style world map (everything conected)

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After that it would need only the world number change after passing a path, and the song and mini map too

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(Not saying im going to do this tho, im happy with my world maps)

fossil token
stoic lava
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And again im in the wrong chat!!

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Sorry illy

fossil token
tepid temple
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yeah probably

fossil token
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this looks important

tepid temple
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seems to check for level starcoin completion

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since combining the star coin node flags makes 7

fossil token
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ahh makes sense

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just found another thing on my todo list

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world unlocks

tepid temple
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good find

quaint gorge
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nice worldmap code is getting more and more discovered

fossil token
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I think im going to try and code tripple blocks today

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and also proper celeste springs

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i gotta do some modeling though which should be easy

wide furnace
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oh nice

near aurora
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sorry for the ping

fossil token
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I have this so far, just a model

stoic lava
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Ohhh cool!

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You need to make the colors now right?

fossil token
olive owl
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? block ascends into the void lmao

wide furnace
fossil token
wide furnace
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oh nice!

fossil token
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the best part is that i can give each third of the block its own thing inside

wide furnace
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oh thats cool

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i know it's still wip but it would probably be better to give a shadow to the question mark to make it look more consistent with the regular question blocks

fossil token
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the textures are still placeholders

wraith gust
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Neat

fossil token
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spawning vines that go down is so wrong

wide furnace
fossil token
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I set it up so these bytes are the items that are spawned

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how long until jpg64 asks for these for ssmb

wide furnace
quaint gorge
fossil token
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these blocks are so hard to get right

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the thing is that the texture is 32*16

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instead of 48*16

wide furnace
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oh dang :/

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so thats why you didn't do it right away

stoic lava
fickle tapir
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new*r ds has triple coin blocks 🤨

stoic lava
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Yep, but they are a mess

wide furnace
stoic lava
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(And they're cool asf)

patent ivy
stoic lava
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Almost every ne*er ds actors are glitchy

void tree
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n**er actors are a mess

wraith gust
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n**r's a mess

quaint gorge
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I didn't know actors from there were a mess

fickle tapir
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in n*w"r

wraith gust
fossil token
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yall are acting like newer is an infections disease

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in reality, its a parasite .j

stoic lava
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Not fake tho

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After the release nsmbhd turned into newer smbhd

wide furnace
stoic lava
stoic lava
wraith gust
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I really like Newer DS, but I personally feel like it lost its essence when people started using it as a base for their hacks, they just ruined it

stoic lava
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Yeah

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They ruined the whole game tbh

fossil token
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oh yeah, should I also do double blocks?

stoic lava
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What is double blocks? (Nvm)

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Oh yeah do it

fossil token
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i also want to make double and tripple donut blocks

stoic lava
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Those im not sure

fossil token
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like nsmb2

stoic lava
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But it could work yeah

fickle tapir
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im 100%ing the game for the second time

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great game

stoic lava
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No he is not saying about the newer ds

fickle tapir
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the hacks

stoic lava
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But about the newer ds hacks

fickle tapir
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i havent seen much hacks with newer ds as a base

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other than nsmbw ds

stoic lava
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Theres a lot

fickle tapir
wide furnace
fossil token
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im gonna have another go at these textures

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the double block shold be easy

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but triple block not so much

near aurora
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Cool

fossil token
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I replied to this comment with the whole .cpp file lol

near aurora
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Damn bro

vernal thicket
stoic lava
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I know making it without streaming the image

vernal thicket
stoic lava
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Streching*

fossil token
vernal thicket
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gotcha

fossil token
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i love how i can export every frame with evey palatte lol

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i think the double blocks look good now, im not sure why it apears darker one that one frame

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probably smth code related

stoic lava
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Or a pallete bug

fossil token
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they all have identical palettes

stoic lava
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Oh

fossil token
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all i need to do it add a way to offset them by half a tile

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and now they are done

tepid temple
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Nice work

wraith gust
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Noice

fossil token
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oh wait, i need a mega destroy state

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ehh, ill do that later

pine palm
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double block, nice lol

fossil token
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oh yeah i also have blue ones

wide furnace
wide furnace
quaint gorge
fossil token
fossil token
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I started working on 4-3

wide furnace
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oh nice

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those "139" sprites are the double/triple blocks right?

fossil token
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yeah and 89 is a villager

wide furnace
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okay

fickle tapir
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to look like a villager

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when i read that

fossil token
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not that kind of villager lol, its this kind

cloud pilot
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Are the themes for every world defined yet or are in constant change?

wide furnace
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you just listed 2 extremes

cloud pilot
stoic lava
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Ops

fickle tapir
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how did you replace the second tower icon with an airship in the bottom map on w6?

near aurora
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it's easy bro😭

fickle tapir
fickle tapir
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what dat\

stoic lava
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Nsc file uistudio

near aurora
fossil token
stoic lava
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What are they?

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The W1, W3, W6, W7, W8 i already know

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The others i dont know

wide furnace
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W2 is the Celeste-like world (i think inspired by Foresaken City)

stoic lava
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Oh true i forget it

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But w4 and w5?

fossil token
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W4 is twilight town and w5 is snow

stoic lava
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Ohhh cool!!!

cloud pilot
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Nice!

fossil token
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the first part of the level (the oudside bit) i dont like

wide furnace
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oh nice!

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koopa shells seem to not interact with swoopers tho

cloud pilot
stoic lava
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They are sprites tho

cloud pilot
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oh

fossil token
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just found a random side effect of some unfinished w9 code

vernal thicket
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whasit

fossil token
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the image didnt go through earlier for some reason

vernal thicket
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secret bonus mushroom house

wide furnace
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weird

fossil token
quaint gorge
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Illy select all the vertices and merge them by distance

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and see if it makes a difference

wide furnace
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wow nice!!!

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did the game crash at the end of the video tho?

fossil token
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yeah lol, that because i loaded a non existent animation

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i thought it would be fun

fossil token
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it messed some stuff up lol but the shading is better

quaint gorge
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add a new uv and then delete the old

#

I forgot in which tab that was

fossil token
#

ill try it tmr or smth

#

beeg shell

#

the model is pretty messed up

wide furnace
wide furnace
vernal thicket
#

pharaohs curse

wide furnace
#

lol

fossil token
# fossil token

If will smith was here he would say smth like... "thats what happens when you follow fuzzys cringe advice"

quaint gorge
#

nah that's supposed to happen

#

which can be fixed with two clicks

#

adding a new one and deleting the old uv map

#

u won't have to uv map everything

#

it will just fix the bug

rapid bramble
#

also set shade smooth

quaint gorge
wide furnace
#

i think it does?

fossil token
#

ill give it a try my tmr

#

well maybe tmr night because i got to have a surgery done to get some screws and plates removed from my jaw tmr

tepid temple
tepid temple
stoic lava
rapid bramble
#

otherwise normals are flat

stoic lava
fossil token
stoic lava
#

Im joking mostly

tepid temple
#

will smith says DO NOT remove doubles

stoic lava
#

What is doubles

fossil token
#

When two or more vertices of a mesh object are so close together that they can't be distinguished

stoic lava
#

Ohhh

#

I usually remove those

quaint gorge
#

don't remove double, merge them by distance

rapid bramble
#

the gpu operates on normals, and that's what smooth/flat affects

acoustic granite
# wide furnace larry turned into sand

Speaking Of Sand, What If Larry Koopa Is On World 2.
World 2 In New++ Super Mario Bros Is Gonna Be The Desert Theme. Right?
Cause Illy's Snapshot Of Larry Koopa's Skin Model Is Same As Sand.

stoic lava
#

The larry is for sakura smb and new++ smb, idk if bester will want to use it tho

acoustic granite
stoic lava
#

No world 2 will be frozaken city

wide furnace
#

its gonna be Forsaken City from Celeste

acoustic granite
stoic lava
#

Its a old image

fossil token
#

it isnt, that was a test from two years ago

#

this is its current state

acoustic granite
# fossil token it isnt, that was a test from two years ago

Is It True That Your World 2 Theme Is Gonna Be Forsaken City In New++ Super Mario Bros? Cause My Idea Is Larry Koopa Is Gonna Be In The Desert Themed World. I Hope The Desert World Is Gonna Be Added As An Extra World Or Additional World. It’s Gonna Have 4 Levels Just Like Sakura Super Mario Bros Ds's World 4. If Not, That's Fine. I Just Love Giving Everyone Ideas.

stoic lava
#

It will not going to have desert i think

acoustic granite
# stoic lava It will not going to have desert i think

I Know. My Idea Was Rejected. Because The Desert Theme Is Gonna Be Replaced With Forsaken City. Just Like You Said And Illy Planned. I Guess The Desert Theme Is Gonna Be Added In The Sequel Of New++ Super Mario Bros. Also Known As New++ Super Mario Bros 2 As My Prediction. I Can Make Prediction Videos.

wide furnace
#

i dont think there'll be a sequel tho

rapid bramble
#

Brother Why You Typing In Pascal Case 🗣️

wide furnace
#

i mean the hack isnt even finished yet, don't expect a sequel

acoustic granite
# wide furnace i mean the hack isnt even finished yet, don't expect a sequel

I'll Make A Prediction Video Of The New++ Super Mario Bros Sequel. Trust Me. I Make Prediction Videos. It’s What I Must Do. I Did 2 Video Of Game Predictions. One Is Donkey Kong Country Trilogy Remake And The Second Is Super Mario Galaxy 3. I Make Ideas. I Can Make More Prediction Videos. You Should Watch 2 Of My Prediction Videos. I Know You’ll Love It.

wide furnace
#

can you please avoid ping replies tho?

acoustic granite
#

Okay Okay. Sorry About That. I Just Wanted To Know That I Did 2 Prediction Videos. Donkey Kong Country Trilogy Remake And Super Mario Galaxy 3.

cloud pilot
#

Disable ping replies clicking this while replying to messages

acoustic granite
#

Okay Okay. Sorry About That. I Just Wanted To Know That I Did 2 Prediction Videos. Donkey Kong Country Trilogy Remake And Super Mario Galaxy 3.

cloud pilot
#

No problem : )

acoustic granite
#

Good. Now As I Was Saying. That I Made 2 Prediction Videos. Donkey Kong Country Trilogy Remake In Switch Part 1 And Super Mario Galaxy 3 Part 1. But I’ll Tell You What I’m Gonna Make. I’ll Make A Prediction Of More Levels In New++ Super Mario Bros. Does This Sound Good?

wide furnace
#

Why Are You Writing Like That Though 😭

acoustic granite
#

I Don’t Know. It’s Just That I Write Fine. But Never Mind What I Write. Let Me Show You My 2 Prediction Videos. Part 1 Of Donkey Kong Country Trilogy Switch And Part 1 Of Super Mario Galaxy.

wide furnace
#

preferably do not send the videos in this channel

acoustic granite
#

Oh Okay. But Is There A Chat Channel That I Can Post Videos In? If Not. I Cam Create A Chat Channel.

wide furnace
#

maybe in #hobby-showcase

acoustic granite
#

Oh Thanks.

fossil token
#

this is one of the best comments i have got

#

lmao

wide furnace
#

lol

fossil token
#

I wanted to work on the hack but i feel really fucked from the surgery, hopefully ill be able to fix that larry model tmr

wide furnace
#

dang, i hope you feel better

fossil token
#

i tried out what you said with the model fuzzy, it made no diffrence to the lighting

fossil token
#

also i fixed double/triple blocks today

#

they are not inline with the other tiles

#

i still need to make them kill enimies that are on them when they are hit though

rapid bramble
#

blender, in object mode

#

right click object, set shade smooth

quaint gorge
#

I think it really makes no difference

#

iirc I tried it with worldmaps, and I didn't see a difference between the non smooth shaded and smooth shaded one

quaint gorge
#

so smooth shading makes no difference apparently

stoic lava
#

It does

#

My yoshi model have it, it looks totally better

#

It seens you dont know how 3d works luigiSus

quaint gorge
#

bruh then idc at this point

#

I will enable it occasionally when I feel like it improves the shading

#

I mostly do it with an angle anyway

stoic lava
#

Fuck the angle, smooth shading makes the model better

quaint gorge
#

it doesn't look good on certain angles with flat surfaces

stoic lava
#

Nahhhh you really applyied it in flat surfaces?

#

Its completely useless

wide furnace
#

i think its good for models that are meant to look round

stoic lava
#

And looks horrible

wide furnace
#

at least from what i've seen when i tried modding sm64

stoic lava
#

No but its right

wide furnace
#

i assume that it works the same way, since it was also doable in blender directly

stoic lava
#

Ndy will ban me for yapping to much 😭

olive owl
stoic lava
#

Yeah thats rue

#

True*

#

I just said this because it was funny

wraith gust
#

Also, you should really stop with the "this is shit" or "this is useless" comments

stoic lava
#

But no, @quaint gorge
You should apply it in objects meant to be rounded (enemy models for exemple)

stoic lava
#

Wich looks weird on flat objs

#

(Flat meshes i mean)

#

Tho i dont use it a lot in my models

#

I only use in player models

#

And some enemies/objects

#

Like the nsmbw meteour

quaint gorge
quaint gorge
#

except for just a flat plane, don't use it on that

stoic lava
#

Ohhh gotcha, gotcha

fossil token
vernal thicket
#

hes smooth now

wide furnace
#

clean!!

fossil token
#

I might try and rip the rest of the koopaling models later so they are ready for the programing stage

fossil token
#

im going to make the fight loop the code the projectiles

rich palm
#

Honestly super impressive

#

Will Jr. only be the boss of 8-Castle?

fossil token
#

no, jr will be on airships and in w1 and w8 castles

fossil token
wide furnace
#

oh nice!!

#

i'd suggest to make the shell model smooth shaded tho

fossil token
#

the shell model isnt done

fossil token
fossil token
wide furnace
#

when the motivation is too strong:

stoic lava
quaint gorge
#

and you're missing some animations?

#

aside from that, it looks great

quaint gorge
fossil token
stoic lava
#

At least new++smb and sakura smb will give a start to a new era of nsmbds

quaint gorge
stoic lava
#

Shitty smb idk, but c++smb para android will

fossil token
stoic lava
stoic lava
quaint gorge
#

actually it depends

#

@fossil token is it the same size as Bowser JR?

wide furnace
quaint gorge
#

I looked it up and it seems like larry's head is a bit below mario's head

wide furnace
#

oh okay

fossil token
#

it's close enough

quaint gorge
#

hmm

fossil token
#

im going off mario wii, not mario maker

quaint gorge
#

that's nsmbu 😭

#

but it might that way because larry is ducking slightly

wide furnace
#

speaking of which, the proportions in mario maker are very weird imo

quaint gorge
#

but the larry's head appears to be too big idk

#

feels a big weird

fossil token
#

the model is ripped straight from mario wii, its probably the angle I have him on

quaint gorge
#

I would look at Boswer Jr. for the proportions

#

nah angle is fine

fossil token
#

what do you think i did

quaint gorge
#

is it the hair then?

#

probably

#

I guess it's fine that way, leave it

stoic lava
fossil token
stoic lava
#

Ops sorry

wraith gust
#

This is really awesome

wide furnace
#

larry looks very dead at the end lol

#

jokes aside, that's really cool!!

olive owl
#

@sullen plinth you'd appreciate this

#

You 😭 me, but they were working on replacing Mario with Larry at one point

wide furnace
#

ohh okay

wraith gust
#

Yeah

wide furnace
#

my bad lol, i thought you pinged him because of his name 😭

sullen plinth
fossil token
sullen plinth
#

Ah, I see, well I knew the animations looked like the official ones. I wasn't sure if the model was customized or left the same.

sullen plinth
#

I would most certainly prefer this mod with actual Larry animations to be honest, so I could probably try to recreate some of those to put over Mario's?

olive owl
#

That'd be neat

quaint gorge
#

Illy are you still trying to implement waluigi?

#

What was the issue last time?

fossil token
#

i dont remember what the issue was

fossil token
#

i got a question for the smart people here, how do yall think i should do koopaling projectiles

#

i have two ideas

#
  1. use textures and have it switch between them so smth like this
#
  1. use the bowser fire models and animations but recolour them
#

also, do any of you know how i can add more sound effects to the game without doing the newer ds thing where they switch the files during runtime

quaint gorge
#

Depends, if there is enough vram why not use a model. But I wouldn't recolor it, I would simply make a custom one

#

if you don't want to, use the textures, it's easier and quicker to make

fossil token
#

ill try and make the kooplaing projectile actor tmr

fossil token
#

im thinking of using it and extending the palatte and setting a colour offset depending on the actors settings

wide furnace
#

doesnt the nsmwii koopaling projectile has some playstation symbols on it or something? or guess i'm getting confused?

#

or only during the fight?

#

idk

fossil token
#

im not using the nsmbwii koopaling fire models

wide furnace
#

oh okay

#

(well at least im not getting confused)

cloud pilot
wraith gust
#

Kamek

cloud pilot
#

Yes

wide furnace
#

yea i got confused with kamek maybe

#

or maybe with smb3

fossil token
cloud pilot
fossil token
wide furnace
#

oh so i remember correctly then

wraith gust
#

Dunno why but this is funny, maybe it could be an emoji/sticker

fossil token
#

I ended up making the hitbox for the fire smaller then the player would think just so they dont feel like they get screwed over on some frames of the animation

fossil token
#

(since we have the slots i did it, if we need slots ill get rid of it)

fossil token
#

ok larry is kinda hard, since its random if he will jump or shoot he can jump like five times in a row and really through you off

#

I need to add a faster jump/attack mode and some diffrent projectile settings as only his shell slide stage is customizable right now

SD:/_nds/nds-bootstrap/patchOffsetCache/MY_ROM_FILENAME.bin

queen coral
#

Omg

fossil token
#

I want to finish off larry, i have the sound effects kinda set up in my sdat so i just need to find out how this crap works and how to load and play the sound effects

#

im trying to think how i should respond to these comments

#

i dont know how to respond but since my channel is quite small its feels rude not to respond

quaint gorge
#

first: yes custom bosses

second: yes, a guy
named fuzzy suggested making them completely custom and here check his youtube account <insert link to my channel> out. He is currently working on the best NSMB mod there is (after or before yours, you decide).

third: only if you're kai cenat skibidi and fanum taxxed

fourth: yes, was it not obvious? What else did you expect?

#

well calculated response squigga 😎

vernal thicket
#

do you think the first one means bosses nsmbds hasnt had before or totally original bosses unfamiliar to the nsmb series

quaint gorge
#

Hard to say, but I feel like the second one

vernal thicket
#

for 3rd you could probably say "new++ doesnt have a need for fishbones at this time. please be sure to subscribe to stay up to date on all things about new++!"

quaint gorge
#

I could code so many cool bosses but gotta stick to one in lsmb

#

I thought of some original and non-typical ones

vernal thicket
#

make a boss rush level so you can code one million billion bajillion custom bosses

quaint gorge
#

nah

#

But I could code some when I'm done with lsmb

#

might try to help out missing lands or lost sequel to make it cooler

fossil token
#

nah you gotta help out with ssmb

#

jpg64 doesnt have enough code hacks yet

vernal thicket
#

ture jpeg is starving

quaint gorge
#

I will only if I see more levels, only then I will consider it

fossil token
#

Well he has the temu versions of my code hacks tbh

#

they are not up to date with the current optimized versions of them lol

quaint gorge
#

"temu"?, care to explain

fossil token
vernal thicket
#

budget

fossil token
rapid bramble
#

second: yes, a guy named fuzzy suggested making them completely custom and here check his youtube account <insert link to my channel> out. He is currently working on the best NSMB mod there is (after or before yours, you decide).
worst advertiser known to mankind

quaint gorge
#

yeah, figure it out later

#

I gotta raise more attention for my hack 🤫

#

in any possible way

vernal thicket
#

you could rent a bilboard

quaint gorge
#

gonna start working on lsmb again (finally)

vernal thicket
#

idea: spend all your time and motivation and will hyping up and advertising your own hak untill youre so burnt out you can never do anything ever again for the rest of

fossil token
stoic lava
stoic lava
#

Theres like 5 level i didn't showcased iirc

quaint gorge
#

You don't have to show every single one, just a video that is focused on the level unlike your other videos where you show the custom actors

stoic lava
#

Yeah

#

Since if i showcase everything when the game releases people will already been played it

fossil token
quaint gorge
#

illy worldmap powerup state fix when?

stoic lava
#

Whats world map powerup state fix

stoic lava
fossil token
#

and i couldnt figure out how the save stuff works for the powerup states

stoic lava
#

And why i read this as "save fluff works" lmfao

tepid temple
#

grown ass man

stoic lava
#

Yeah because his ass is so small he need to grow it

quaint gorge
#

😭squigga you want me to gather all the weird and crazy stuff you said for your age?

stoic lava
quaint gorge
stoic lava
quaint gorge
stoic lava
#

What 😭

tepid temple
#

???

stoic lava
#

@tepid temple i said smth wrong?

tepid temple
#

please take this out of Illy's channel

fossil token
stoic lava
stoic lava
onyx lantern
quaint gorge
#

my reaction to this convo sums it up pretty well, anyway can't wait to see the finalized version of larry in new++

#

and he looks actually a bit challenging for a semi boss

#

gl

stoic lava
#

Yeah same, illy code some cool stuff to this mod

fossil token
#

Im thinking of putting the jump rates up so 2/3 attacks are jumps instead of it being a 50/50 if he shoots or jumps

#

im also thinking of adding an attack where he goes in his shell and jumps

#

I think it could be cool to use the shell state for more then just a doge phase after every hit

quaint gorge
#

literally the strongest attack

#

except when you can avoid the ground

fossil token
#

I got an explanation and some code to add more sound effects from Edit

#

so tmr morning im going to try and finish up larry

acoustic granite
#

Hi Guys. Sorry I’m Late. My IPad's WiFi Has A Slow Buffering So I’m Using My Phone To Chat Some Ideas. And Here’s My Idea. Larry Koopa Will Be On World 5. I Saw Your Video Of The Larry Boss Fight Development. And I Would Love To Have Larry Koopa On The Snow Themed World 5.

fossil token
#

why would i put the easiest koopaling in w5

#

larrys going in w1

#

i have coded him in a way to base the other koopalings that i code off him

acoustic granite
#

Oh. If Larry Gonna Be World 1, What Koopaling Is Gonna Be On World 5?

analog oracle
#

i think it should depend on what fits the koopaling best

#

cuz new wii is

  1. larry
  2. roy
  3. lemmy
  4. wendy
  5. iggy
  6. morton
  7. ludwig
olive owl
#

Every world is just larry

#

Same fight every time too

near aurora
olive owl
#

Thanks!

acoustic granite
#

Okay. Since Larry Is Gonna Be On World 1, Then Roy Koopa Is Gonna Be On World 5 (Snow Theme). Compared To Morton Koopa Jr In A Snow Themed World (World 4) In New Super Mario Bros 2.

fossil token
#

i have already said many times that the placement of the koopalings is going to depend on how difficult they turn out to be

#

easiet one in world 2 and hardest one in w6

#

but ludwig will be the hardest and in w7 because he always is

acoustic granite
#

I Think Frosty Cake Said It Not You. But I Understand. But I Would Love To See What Forsaken Ctiy (World 2) Would Look Like. Maybe A City Of Shy Guys? I Guess.

analog oracle
#

-# i mean that was ME saying it now, she started working on the koopalings i think even before i joined so lol

acoustic granite
#

Okay Okay. So Illy? Are You Gonna Work On World 2? Cause World 2 Is Forsaken City. Maybe Forsaken City Can Be A City Of Shy Guys. Just Like The World 2 Icon I Would Love To See That.

fossil token
#

dont mind this im dumping some screen shots for custom sound sets for the larry fight

acoustic granite
#

Oh……Well What’s The Plan For World 2? I Hope It’s The Desert Theme.

fossil token
#

im refering to having shy guys in w2

#

its still a snowy city themed world

acoustic granite
#

Oh. That What I Wanted To Know. I Would Love World 2 To Have A Snow City Theme. It’s Perfect. And I Have A Idea For World 2. World 2 Is Gonna Be The Subcon Theme From Super Mario Bros 2. Cause World 2 Is Gonna Be Based Off World 4 From Super Mario Bros. Cause World 4 Is A Snow Theme For Super Mario Bros 2. And It Will Have A Snowy Temple And A Castle. Would That Be Great?

fossil token
#

and his sounds work in game

#

besides one of them which is broken

#

gonna try to fix it later tonight or tmr

fossil token
stoic lava
wide furnace
stoic lava
analog oracle
#

WWW

acoustic granite
queen coral
#

World 1: Larry
World 2: Morton
World 3: Wendy
World 4: Iggy
World 5: Lemmy
World 6: Roy
World 7: Ludwing

acoustic granite
#

Good Koopaling World Concept, Keith Style. So Anyways World 1 Will Be The Plains Or Grass Theme.

stoic lava
#

Grass

acoustic granite
#

Thanks JPG64.

#

Now About The Conversation About The Scrapped Content For Your Game Mod, JPG64. Yoshi Is Gonna Be Replaced With The Acorn Suit PowerUp. Since The Trailer You Made Said The Mod Is Gonna Have 2 New Powerups. You Didn’t Tell Me Your Adding A Third Custom PowerUp. But I Love That Idea. Perfect.

fossil token
fossil token
fossil token
#

although larry is w1 and ludwig is w7

#

and i have a conscept for lemmy that might end up being really difficult so hes probably going to end up being w6

wraith gust
#

Are you planning on implementing custom mechanics for the Koopalings instead of replicating the NSMBWii/U ones?

fossil token
#

yeah, look at larry

#

he has a shell chrage attack

wraith gust
#

Gotcha

fossil token
#

I be towering

#

i always forget how hart towers are to make

#

shifting the view half a tile over to give a one tile center has made it easier for me though

vernal thicket
#

seems like ya like using climbable fences for towers

fossil token
#

this is the first tower that uses them

#

8-castle used them

vernal thicket
#

oh gotcha

fossil token
#

this comment is kinda hard to respond too, i dont know what to say because its so true

vernal thicket
#

i do believe mods are held to a different standard/are for a different crowd than retail releases

#

thats why tgeyre mods n not original games

wraith gust
#

I can't really tell why, but I suppose it's because of how limited this game is and because Koopalings are in every NSMB game except for this one

fossil token
#

i think its ones of those things were a minority is really loud

#

kind of like how there are some communities that are hated because of some toxic people who are really loud whilst the rest of the community are normal people

quaint gorge
#

and illy will probably try to make them more custom on top of it, like the shell attack so let's see how it turns out

acoustic granite
fossil token
#

im thinking or recreating this part of smw 1-castle for the secret exit route in 1-tower

quaint gorge
#

yeah that section looks really fun

wraith gust
#

Seeing retro level references in hacks often feels like a nice touch

acoustic granite
near aurora
#

To me adding references in levels is lazy.

#

but it's my opinion

quaint gorge
bronze shell
#

if it's lazily added, it's bad

#

if it fits the level, it's fine

sullen plinth
# fossil token he has a shell chrage attack

The shell charge attack is creative, but I'm not too sure about it tbh since Larry canonically gets dizzy from spinning. But I guess you don't really have to follow canon.

I would be interested in learning how you made a custom object for this game though. Are there any tutorials on that so I can make a custom object playable Larry?

quaint gorge
#

you'll need the NNS plugins on top of that to export the model to a format that is compatible for DS

#

those plugins simply allow you to export it to that format (don't let those confuse you)

sullen plinth
#

I'm talking about programming a custom object entirely, but I'm thinking for new player Larry object model, I want to make it a programmed custom object so he animates like and moves around like Larry, having the same kind of movesets too like shooting magic blasts at enemies. That would be really cool to if I could make.

But yeah, I knew about that stuff. I custom imported into NSMB and MKDS a while back, hehe. 😄

quaint gorge
#

well it's possible but hard, and impossible with no coding knowledge

sullen plinth
#

I have coding knowledge, I want to know if using C++ is a viable option. I know I can do what I have in mind with 64 DS already.

quaint gorge
#

the player has a lot of animations and you'll have to recreate every single one except for the unused ones which can be replaced with dummy animations

olive owl
#

We should move to #nsmb-chat

sullen plinth
#

Good to hear, and yeah, probably, sorry about that.

olive owl
#

All good

fossil token
#

I’m also thinking of making the secret exit take you to a harder version of the Larry fight

acoustic granite
fickle tapir
fossil token
fossil token
#

now i just need to make it so he's sleeping and you need to jump on him to wake him up and start the fight

wide furnace
#

nice!

#

can you make it so the secret fight leads to the secret exit?

fossil token
#

yeah thats what I need to do

#

im going to make larry koopalings spawn a door when killed and make them lead to a flag pole

#

i kind of like that better than ending with a victory animation

wide furnace
#

oh okay

fossil token
#

this is what the smw 1-castle bit looks like, i think its a fun little remix for the secret exit route

quaint gorge
#

yeah can't wait to play it once it's out

#

is every koopaling battle going to be a secret battle fight?

wide furnace
#

oh thats nice

fossil token
stoic lava
fossil token
#

and its a pretty hard fight so i think works well

stoic lava
#

The koopalings will be diferent actors or only one with diferent bytes?

#

If they are diferent actors on ssmb i will use the harder versions of them

rapid bramble
#

also, you could spawn particles for sliding and also play a sfx (like bowser jr)

#

other than that, really cool

fossil token
#

ahh shit i said to myself that im going to stay up until 2.00am to finish 1-tower which i did

#

but its the start of daylight saving where i live

#

so its 3.00am now

#

and i have work tmr morning

rich palm
rich palm
analog oracle
#

how do u even add more levels to worlds 😭

#

only extra level w1 has is 1-a

wraith gust
#

I think he meant 1-Castle

analog oracle
#

oh lol......

stoic lava
fossil token
rich palm
#

How many airships will there be?

#

I remember Worlds 6 and 8 having them iirc

#

From the previews you've uploaded

fossil token
#

3-b, 6-5 and 8-A are airships

#

and 1-Castle might also end up being one

rich palm
#

Sounds interesting

fickle tapir
fickle tapir
#

whole 6 levels you can add

wraith gust
#

I'm pretty sure adding more levels is not that easy

fickle tapir
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it kind of is

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change a node to be a full level (in the old wme's) and set the area to the w6 cannon or mvsl levels

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its WAY easier than it seems

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but pathing and animations hell no

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hard

fossil token
vernal thicket
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nice work

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seems like a solid 1-tower

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n makes nice use of the triple wide blocks

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think you could prolly put something more valuable in the first double wide block

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since it seems a touch tricky to get to

rich palm
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My one bit of feedback is that Larry could use some sounds for when he gets hit and when he dies; the level is overall really cool and I'm ashamed to say the "POG" got a chuckle out of me

quaint gorge
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why was mario climbing the fence as if it was a pole

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other than that, great level as always

vernal thicket
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my guess would be the mid air twirl or smthn

stoic lava
tepid temple
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didn't I fix that in one of the updates

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great level btw

wraith gust
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I also like how the tower tileset is like a DS-ified version of the NSMBU tower tileset

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Also, you probably didn't realize nor do you care, but the hard blue block seems to have some green pixels on it

cloud pilot
stoic lava
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She's probably using a older version

wide furnace
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i wanted to point out those 2 things but it has been done by others already

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also about the Larry fight, Larry goes into his shell instantly (like Blue Shell Mario), instead of having an entering shell animation (like Bowser Jr) which imo feels a bit weird

wraith gust
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You can also step on him while he's in his shell form, but I think Illy mentioned it's not finished

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Also, in the secret exit fight he just lies in the middle of the air after you defeat him

quaint gorge
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most of the stuff is easily fixable (if Illy didn't make it more complicated than needed)

wide furnace
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also thats kinda simple things to do, but the exit areas and the fight areas feel pretty empty imo. maybe changing the structure slightly could help with that

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and one last thing, i think it would be nice to make a "fire" sfx play whenever Larry shoots his projectiles

fossil token
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I wanted to leave the bottom sensor large so Larry couldn’t jump into a pit originally but there is some other code that handles that so it isn’t needed anymore

stoic lava
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Illy, the Larry koopa theres 2 actors for the hard and easy versions or its only one?

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stoic lava
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quaint gorge
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Can you create a new sfx or replace one?

analog oracle
fossil token
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i can easily add one

analog oracle
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no wait i forgot that the flames r magic

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hmmm

wide furnace
vernal thicket
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since id imagine thatd negate the damage yiu normally take

quaint gorge
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bump the player if he is in shell

fossil token
fossil token
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does anyone have any ideas for what I could put out here?

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im thinking of just making a wall with these

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I was also thinking of adding a red star or a mega shroom at the secret exit flag for fun and doing a bonus area

near aurora
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I have 0 ideas

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😕

wide furnace
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maybe some kind of structure like that?

wraith gust
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I don't really know what you could add, but something I would recommend is placing the flagpoles further away from the platforms / fences, since you can easily reach the flagpole's top and farm lifes (specially when you have the midair twirl)

wide furnace
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tho yea i think adding some deco/background tiles could be a nice touch as well

fossil token
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just pasted a structure from another level

wide furnace
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maybe for one of them, make stairs going upwards, and reach the current ground length, when you come out of one of the doors? (for that you'll have to place the door lower)

for the other one, you could make some sort of step: place the door 1 tile higher and place 4 blocks underneath (2 right below the door and 2 on the right of those blocks)

wraith gust
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wide furnace
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okay then

fossil token
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i dont remember what the id of a mushroom is though lol

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this is what the function looks like

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the double/tripple block actor uses the last three bytes as to determin what spawns and i dont remember what id spanws what item

void tree
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why don't you check the reference?

fossil token
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i ended up putting a mushroom in the left side of that double block

fossil token
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I started making the first autoscroller of new++, how long until I give up and make it a normal level?

wraith gust
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The two times I made autoscroller levels I ended up removing the autoscrollers from said levels since they turned out boring and long, I'm not very good at making those

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Autoscroller levels are neither fun to play, nor to make imo

cloud pilot
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The train level in newersmbwii is fun due to the fast auto scroller

wide furnace
vernal thicket
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pretty sure it is

cloud pilot
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Eitherway the airship from world 8 from newersmbwii is also a fast autoscroler and its also fun

wide furnace
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oh wait i thought that you meant roller coaster level, im dumb 😭

fossil token
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Omg what’s with this kid and fish bones

quaint gorge
rich palm
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Fisbone

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F i s b o n e

quaint gorge
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but it has many unnecessary polygons

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It's hard sometimes to create an enemy that has a lot of details with as little polygons as possible

bronze shell