#New++ Super Mario Bros
1 messages Β· Page 5 of 1
only select the modified texture + palette and press the "save" symbol button (πΎ) and do that for every texture
i think only the bush silhouettes and some water texture share palettes
I would honestly just use the original goombas
I thought that I liked how the 2d enemies were looking in newerDS, but after getting into modding myself and playing more rom hacks, it don't think so anymore.
I don't like it when people try to port a style made for nsmb games with higher resolution to DS. For example, newer tilesets or nsmbu tilesets.
I didnt rip anything, I touched up the original graphics a lot to make them look like that, im still unsure of it tbh but I want to play around with it a bit
we gotta get a side by side goomb comparison
Sorry if it sounded like this to you. I was only refering to you with the first message. The rest was just talking about changing textures generally.
Don't wanna jinx it or come off as a suck-up, but I think this hack may surpass Newer DS, at least from what I've seen
This hack will be much better than Newer DS, I bet
Same
You can't deny that Illy is the most ambitious NSMB hacker of this era
^
Yeah
Given what I heard about NSMBDS' fucked-up coding from Skawo's Newer DS playthrough, this stuff is genuinely gobsmacking
I hope that people DONT use this mod as a base for they mod like they did on newer, illy when release should make something that only her nsmbe could open n++smb rom
Lock the rom basically
Yeah
Ahem ahem ||The Newest Team||
This word gives me triggers, pls delete it π
This one used newer ds for something that is good, and tbh this guy did a cool work in nsmbw ds
Its not bad did like others newer hacks
As far as I know, they were going to make a NSMBWii/2/U demake and they cancelled it (Like they did with almost all of their hacks), and there's also this NSMBWii demake made by J0hnn0, but it's technically cancelled as well since the creator is dead from the internet
Ah
why are you guys comparing hacks π
Yeah, we better not compare hacks
Sorry
not saying its bad to do so, but i dont like when people compare hacks or other stuff to know who's the best
i used to compare my own (gd) levels to those of other people, and it affected my mental state a bit, and also made me being a bit disliked by those people (until i stopped and everything went back to normal)
I understand
But i always compare my hack to newest smb ds π
I cant do it anymore?! π π π π
Comparing hacks is not the best thing to do, as some people may not take it good and we're not competing for which hack is the best, most of us are modding this game just for fun
I think it should be a matter of surpassing ourselves, rather than surpassing others
Tbh, my hack is just me doing the levels that i wanted to see in mods, and im looking forward to finishing my hack since it's a game I'm making so I can play it myself lol, of course, I'll also publish it for other people to play, but the main intention is to make a game so I can play it too
I must confess that sometimes I feel bad because I feel my hack is not as great as other hacks here, but then I say to myself "Nah, I'm just exagerating" and continue working on it
Same lmfao
yeah lol that was why i used to do it too
honestly its good
I get like this more when I play the newer and see the level design lmfao
I think we're getting off topic and we're covering Illy's territory, let's move or something
Fr lol
yea
I liked your pfp
Thx
Yw π
fun fact
I feel like new++ is a shit hack and
that I could do so much stuff better
No its not
Its not a shit hack
This hack is even better than newer ds that was my favourite nsmbds hack for a long time, and now im hyped for this hack
Dont say that your hack is shitty again 
What makes you think that New++ is a "shit" hack?
i focus on all the flaws it has, it may seem perfect to u but all i can see is the imperfections
why do you keep saying bester π
I DIDNT NOTICED IT LMFAO
its not, i think its a very good hack, and fun to play
^
it seems to be very good to me, with fun level design, and a lot of effort put into it
i also myself feel like that stuff i made is goofy or stuff like that
Imo my entire hack is goofy lmfao
for example i feel like that most of my levels have way too much going on
I think it looks very well put-together
People tend to be their own biggest critic when it comes to their works
Even better when swag rope bug
Think of how much you've squeezed into a DS game
well since your making basically like a whole game i think you dont really have to worry about every little individual part in it being perfect so long as the experience as a whole is fun and cohesive
You know, sometimes we tend to be very self-demanding
youre
New power-ups and bosses in a game that is infamously held together by mayonnaise and wishful thinking behind the scenes
theres a fix for that btw
Not to mention the Wii (U) and 3DS songs
iirc
I was jaw agape when I first heard that
yes
i dont really have an example, but it happens to me quite often as well
It happens to me with my level desing, i think that its really bad lol
It only have decorations, decorations and decorations to make it looks a little bit better
Y'all always say that your hacks are bad when I honestly think y'all are doing a great job
My autocorrector almost changed better to bester because i did one joke yesterday lmfao
We always focus on the imperfections while other people always see masterpieces
For some reason i think That even newest team levels are better than mine tbh
Really?
I always think my levels are bad
The only decent level was the tank one because you don't even need to have good level design to make a tank level
but like six months later i kinda like them
Yes
Imo your levels are good
^
They have cool gimicks, have a good size, have cool stuff etc
To me, Blue Basalt Bay and Parallel take the cake (I'm a sucker for the blue lava look)
The blue lava is peak
There's always something to look at in your levels as well, be it tiling or neat new stuff
With me is the opposite, I feel like I did a great work with my levels and then like three weeks later I'm not happy with how they turned out, that's why I'm always tweaking my levels
they are very good imo
Today i replaced my lava with β¨ acid β¨
(except for that one jump π #1208478549380431872 message)
seccond half of w8 is blue lava lol
wth why did this appear?
Nice
Also, the NSMB2 Bowser statues are cool
Lmao, da hell happened?
WAIT HOW YOU MADE THE PODOBOS FLIP?
lmao thats a public code hack
i have it if you want
I will use a acid podobo for my 5-2
Sent it, i would be gratefull π
remind me about it when i use my pc please
Sure π
its a newer code hack so its weird
ncp_call(0x02148214, 48)
LDRB R0,[R4,#0xD6]
CMP R0,#0xFF
MOVEQ R2,#0x2
MOVNE R2,#0x0
MOV R0,R4
BX LR
ncp_call(0x021480D0, 48)
STMFD SP!, {R1,LR}
LDR R1, [R4, #8]
LSR R1,R1,#0
AND R1, R1, #0xFF
CMP R1, #0
STREQH R0,[R3,#0xCA]
LDMEQFD SP!, {R1,PC}
CMP R1, #1
MOVGE R0,#0x5
STREQH R0,[R3,#0xCA]
LDMEQFD SP!, {R1,PC}
MUL R0, R1, R0
STRH R0, [R3,#0xCA]
LDMFD SP!, {R1,PC}
ncp_call(0x02147E1C, 48)
STMFD SP!, {R0,R1}
LDR R0, =0x2088BFC
LDR R0,[R0]
CMP R0,#0x7
MOVEQ R1,#0
STREQB R1, [R10,#0x4CE]
STREQB R1, [R10,#0x4D0]
STREQB R1, [R10,#0x4D2]
LDMFD SP!, {R0,R1}
AND R3, R4, #0xFF
BX LR
ncp_call(0x02147F14, 48)
MOV R4, R0
LDR R1, [R4, #8]
LSR R1, #0x8
ANDS R1, R1, #0xF
BXEQ LR
MOV R1, #0x8000
LDR R0, [R4, #0x60]
ADD R0, R1
STR R0, [R4, #0x60]
BX LR
ncp_call(0x02148688, 48)
STMFD SP!, {R1,R2}
LDR R0, =0x2088BFC
LDR R0,[R0]
CMP R0,#0x7
LDR R1,=0x216FCF0
MOVNE R2, #0x600
ADDNE R2, $154
MOVEQ R2, #0x600
ADDEQ R2, $0xac
ADDEQ R2, $0xff
STR R2, [R1]
LDMFD SP!, {R1,R2}
MOV R0,#0x15
BX LR
ncp_call(0x021481BC, 48)
LDR R0, =0x2088BFC
LDR R0,[R0]
CMP R0,#0x7
MOVEQ R0, #0x160
ADDEQ R0, R0, #0xD
MOVNE R0, #0x8C
BX LR
``` there is also a lava bubble retexture code somewhere in there but I do now remember how it works
and if you need a lava retexture https://discord.com/channels/399424476259024897/1207879617533186088
i have the one from the code hacks thread (misc parches thread)
newer had the retexture so I used theirs
You have the code for big bombs from newer ds on ncp? If yes you could sent it?
ohh alr
Also later i will convert the boss bg song fixe
wait did they even use the retexture?
those are so buggy
I dont have it
Ohhh oki
yes i have it
they made cloud podabos
i don't remember at all...
i'll try looking for videos online to see the level theyre in
they were used like once lol
Yeah lol
yeah that's probably why lol
(why is the keyboard too small on mobile :p)
Only one level
You mean these cloudy podoboos?
They look mildly upset
jpg64 remind me tomorrow so i can send the goomba code
I wonder if Mario can fireball them bc air
might be incompatible with the shy guys tho
they are incompatible
Why my podobo is purple
i remember about the level they're in but not themselves lol
dang :/
Well, im going to make it green
wrong palette?
Its the correct one
well maybe you broke something?
Maybe
What software are you using?
nsmbe
You can edit sprites in nsmbe?
Noted
I want to release a demo but at the same Thile I feel like people will start building hacks off it and complain about bugs and such
Itβs a hard choice lol
I was thinking it would be fun to release one when I get to 1000 subs on YouTube
Encrypt the shit outta the rom
Lock the rom
It's possible to do that?
In my hack i mean
since im getting discharged later today I am so tempted to spend like 12 hours grinding out some stuff for new++ tonight
nice
Noice
12 hours?? that would put me right back in a psych ward π
but adhd and hype fixations lol
Two weeks ago I spent 14 hours in a row just making a level 
actually I've probably done the same now that I think about it
Nah it dont worth it π
I wouldnt mind being here for another week, that way I can skip exams lol
If I was in a psych ward there wouldn't be any difference from my actual life tbh 
Same
But my house is better than a psych ward or than those 2 days after my bday in 2019
the only difference is we can bearly use tec in here
I thought you weren't allowed to use technology in psych wards
and im not even alowed to use my phone anymore because I became friends with a trans guy and the head nurse is a transphobe lol
in this one we are
so I was lucky
Buhhhhhh
Lmao XD
I think that in some situations that they dont let people use tec, i mean, for the reason that the person is there
relatable. i sometimes stay up until 4 am working on stuff lol
discord on pc laughing in the corner
Fuck the head nurse in particular
Hope all will look up for you eventually
well im being discharged in half an hour
Sorry for the question, what discarged mean?
type, I ment discharged
Ohh oki
alright
Iβm free now
Lessgoo 
I dont think im going to make w4 a desert or have a desert world in new++ at all
I dont really have any insperation or ways to make it unique, instead im thinking of doing something like twilight town from ttyd
Im thinking of drawing a tile set like the painted pipelands one in nsmbu and making a background with houses and dead trees
way better than the original
nice
im going for an abstaract look inspierd by twilight town
I am making the draft tiles then ill scale them down and touch them up and see how they look in game
I think this will work out
Is it weird that the circles give me Boggly Tree vibes?
I guess the leaf patterns are similar to circles so not really
now I just need a backround
I think the tile set turned out pretty well even though its still unfinished
Perhaps a gradient similar to the 2nd image could work as a bottom background layer
That with the Moon
Looks cool imo
^^^
reminds me of some backgrounds in earthbound for some reason
I don't know why it gives me a strange aura
anyways look really cool
its coming along
Noice, I like it
4
Ohhh good
i think im gonna remove the bushes from the bg
it looks to alive
yeah thats looking much better now
the aesthetic is quite cool but its sorta hard to make out the level
with both the fg and bg being dark red n all
oh cool!!
This bg is similar to my sky bg tree bg, do you care about it?
Its some trees with star fruits
there's a background like that in the vanilla game anyway
Yeah, it's literally the "Ghost House Exit" BG but modified
Tho, this one looks really cool
yea
I drawed only the stars on mine and changed the colors
I now have slopes and some deco so I can finnaly start making a level
spoopy
something feels off about this level when I play it
my only guess would be things are placed in a rather close way that makes them feel strange
tho without seeing it in game im not sure
even then im not sure if thats whats causing it specifically
nice!
i would suggest turning the green parts of plants into red, to match the ground color
here is how it turned out https://www.youtube.com/watch?v=YGOlERj6eXA
This is a level that is part of my upcoming nsmb hack New++ Super Mario Bros.
No link will be given as the hack is unfinished
It looks very good! Weirdly enough, I forgot you added the mid-air twirl until Mario first used it in the video
Will more levels have Red Star sections?
yeah, mainly in bonus rooms though, its kinda like mega mario or a star
Can't wait to see those
I have a question, how difficult do you think it is to control flying mario in your rom?
Saying it in case I struggle with it
You hold the direction that you want to travle
the players velocity.y is set to 0 so you will barely be affected by gravity causing you to slowly fall when flight is active, the only hard part is that if you press down you ground pound so you have to hold a direction and down than release the direction key to travel down
im gonna star making the actaul twilight town level
im drawing the house tiles
well shack I should say
and im thinking of adding the villagers as a passive entity that act as springs if you jump on them
I got house tiles here is an example
now I need villagers
what do yall think of this
im gonna need to some how remodel the doors so you can enter the houses
it looks pretty good in game
either use tileset 40 (ghost house secret exit) and edit the exit related to it, or write a code hack for that. also newerds made a code hack for that
bro be watching
the idea is that they are gonna bounce you up, the up draft is temporary as its much easier to do lol
interesting
oh alright then
the level is going well so far
I think ill program the pigs tmr because they are gonna be the enemy of the level
Yooooooo looks cool!!!!
Btw i will animate the mecha koopa rn, when i finish the animations i sent it to you on DMs
take ur time
I have exams this week so im not gonna really have much time
and since i have been in the psych ward I have a lot of content to catch up on
Sure π
Mecha koopas are really easy to animate tho
Ohhh
really like the aesthetic
literally all of it is hand drawn the tile set is so messy though
I still havnt finished setting up all the tiles
thats good, especially for hand-drawn stuff
This is literally bout to be my fav world right here
This looks neat and interesting, I like it
Looks very good!
Random and kinda stupidly obvious suggestion: what if he used his own theme from the game for one of them?
go ahed, im not using it anymore to save on some file size
I have an idea about how I could make levels able to use multiple checkpoints, I might try programming it tmr
oh nice
Wait the small enemies that mario jump on the video arent tileset parts?
they are not enemies, they are just villagers
and yes, they are an actor
Ohhhh
But are they harmful or they just bounce you up?
they are passive and currently do nothing
I need to make it so you can jump of them though
this is how they are gonna work
oh thats nice
Nice
they have that "paper" feel, like in the original game
by that i mean that the animation fits
Ohhhhh its cool
yeah I still need to make their texture, its like the ninjis, they were from paper mario colour splash than I upgraded them to fit the nsmb style, I still gotta do it with those guys
alright 
I did a lot of studying for exams so im gonna make some level for a bit
based on jumping on villager heads and those houses lol
im tempted to give the one hiding down here a text box saying "fuck off" but I would have to impliment a whole system for that
Maybe improvise and write it in coins or small tiles?
why are you putting swears in a mario rom hack π
B3313:
lmao
B3313 creator loves "fuck"
Since every single map have it
Some you cant see
And others you can
But all the maps have it
Yeah
dang lol
Yesterday i added a sun outside the w3 map lol
(Acidentally, since it would be for the bg)
Connected pipes are really annoying imo, I always take a look at NSMBHD's wiki because I forget how they are set up
yeah I always look at 7-a
then I forget that u need th change one of the path setting to make sure mario faces the right direction and shit
That seems more painful
do u ever just think, what the hell am I making?
A level 
same
sometimes yea
I happened to me a couple of times
im working on 5-
and the broozer boss and boolosuss share some code iirc so, boolosuss' music plays for the intro animation of the boss broozer
hmm it doesnt look like they do
oh alright, so you're trying to fix it?
music problem fixed
and I found this cursed bug were the boss clips into the wall
I gotta rewrite all these bosses, I can code them so much better than I did
alright 
Ohh his eye is red, now that i noticed it
im trying to record the level and I have died twice while I am 5+ min into the recording
this is annoying af
Relatable, lmao
omfg the time I did the whole level for some reason it was recording discord even though I didnt even have discord open
This is a level that is part of my upcoming nsmb hack New++ Super Mario Bros.
No link will be given as the hack is unfinished
Nice level as always
The Ghost house theme is a bit depressing imo tho
But it's good
im a fnaf fan lol, the music give me so much nostalgia
not really feeling the music but I also haven't played fnaf tbf
good level regardless
I love fnaf too
cool usage of toon shading for the checkpoint effect
nice level!
imo it feels more "desolate" than traditional mario ghost house music, which in a way, works well
bros a hater
I responded with this "Ok then, Whats bad about the qaulity and how can I improve the graphics?"
whats the bet he wont answer lol
hey someone is jealous!!
this comment doesn't feel honest at all lmao π
I just have one thing to say:
This comment is fake, and the game is good
I love ur response lol
Well im debating if I should play Minecraft or work on new++
I love playing minecraft lol (i have a 2x2 house in it lmfao)
dang my world is nearly five years old
I havnt played much in the past two years bc I have been playing mainly java edition and a mod pack called Vault Hunters
but time to boot up my bedrock world and play in my longterm world
Ohhhh i already played it iirc
(Its fun and games until a creeper blow it up)
I'd say go ahead and play Minecraft, you work so hard on this hack and spend a lot of hours and dedication into it that you should ocasionally take a break, you deserve it
I should actually do the same :P
holy. usually i almost never play anymore worlds like that. i probably have 2 of them that are this old (probably more but they are on my old half-broken computer and i gotta copy them but i dont have the charger for it)
seems like a good idea to play minecraft tho
I got bored of minecraft 1.21, Ii doesnt really add anything to the game for me so back to working on new++ and other crap
Bro didnβt even wander the question lol
Is that dude missing a few thousand braincells?
I think your work is pretty stunning for a DS game
Seems like the kind of guy who only cares about the graphics when playing videogames
It appears to me that this guy is hating for no reason at all 
its the kind of people to hate minecraft because of the "bad graphics"
tbh I like messing with people like that sometimes, its funny watching people not give any reason or evidence for their opinions
also i was messing around with door remodels and managed to get some code working to remodel evend activated ones when they are not in their open state
so some progress I guess
I think im going to rip the dead tree model from w8 and for my actor for large 3d objects
so the actors is going to be for stuff like beach huts and stuff in the beach world to shave a shit tone of tile set space and have a clean looking 3d model instead
if I decide to do a level based on thoughs
oh nice! does the wooden door have its separate animation tho?
oh thats nice
not yet
oh alr. do you think it's possible to do so?
it should be
I really want to punch this person to see if his brain works again
I think you are becoming unnecessarily aggressive 

It's not murder if there's no body! /lh /j /please don't arrest me
you mean "nobody", right? RIGHT??
Im gonna finally code in the beach huts from nsmbu
I hope these textures will be ok
is the front layer gonna become transparent when you go in the hut?
yeah, its opacity is going to fade to 0
alright
then im thinking of using tiles instead of loading collision because why not and its probably more efficient
might be easier to do with tiles, yea
and I dont even know if nsmb has solid trapezium colliders
might be buggy if it exists, idk
nope it doesn't
Yeah fr
Nah my one that is lmao, my one theres no work area, its flooded with random programs and folders
i have a system, that works for me that makes sense to nobody, its one of the fun things about having ASD and ADHD
nobody gets u but everything makes sense to u 
Same lol
its a little baby beach hut
Lmaooooo its for mini mario fr
could be cool for a mini bonus room lol
I think this is a good scale
its not acurate to nsmbu but it feels like its a good size for nsmbds
actauly they need to be a lil bit bigger so it doesnt look like mario is floating when he stantds on the tiles that will be behinde it
Ohhh
I'm using a tileset in my hack that has these, maybe you could try making them 128x112 in size?
I think they are about that size
can you send a screen shot of them in your hack with some blocks for reffrance please?
just like mine lol
i think i can somewhat relate. i put stuff together because for me they fit together even tho they don't necessarily do
even worse with gd triggers, i just place them and dont organize them at all. and then i come back several months later and im kinda confused lol
oh cool!!
pulse trigger 
Are you planning on recreate the NSMBWii/U system where you can go through walls n stuff?
do you plan to put stuff like enemies or question blocks in the huts or not?
Its easy to recreate with idk
π€
yea thats why i was asking
i mean you could theoretically use the same code and placing a model with the ground texture that has the exact size you need, and/or duplicate it to fill the "inside" of the ground, but yea no seems complicated
I should be able to put 10 coins and stuff inside
alright
the thing is that (correct me if im wrong) anything that is 2d will go either behind or in front of the 2 layers of the huts, not in-between
yeah
isnt mario supposed to go behind the higher layer of the hut?
||Now I wont be able to use my hut tileset bc I will be accused of stealing ideas π ||
lmaoo
Jokes aside, the huts look fine to me, what's wrong with them?
i need a trapezium collider to fix it, so when tacco has time to explain it ill fix it
lmao, so many people use them
when the player is in this area the model changes
oh alright
shouldn't you make it a platform?
as opposed to a typical collider
but like, here mario is in front of the hut, while in "layer 0" stuff from nsmbwii/u, mario and other stuff would appear behind it
thats just the way I have made it, the front layer is still fading out in that screenshot
||why do you always hide your messages π||
alright 
I was thinking that but I dont think it would work out, I should still give it a try though
Tbf, I haven't seen any other hacks using it (or maybe I haven't seen enough NSMB hacks?)
||Idk π ||
I got a study period so im gonna do some work on 3-1 instead of studying
progress, I ended up studying because I had to fix some bugs and I couldnt be bothered doing it earlier

Nice
Noice
I still feel that the beach aesthetic is missing something
not sure what because it felt the same way for me in mario games in general
I think its because dont have enough decorations such as bushes and flowers
except mario wonder beach levels
I was gonna suggest that
probably
yeah, I gotta write the actor for them still
Are you using the NSMBU beach tileset from TRS thread right?
yeah
Mainly because it has all the sand slopes which I would never set up myself
Im thinking of adding actaul animated flowers and stuff
Actor?
So you'd like to write code for decoration actors?
yeah, save tileset space
You know, you could just copy paste them from TRS tileset, much easier
I plan on using one actor for all of them
Ah ok, that sounds cool
but then I cant do fancy stuff such as making flowers animated and hiding mushrooms in bushes like smw
Fair enough
there is a lot of stuff I could strip down but I dont feel like it
I can probably see a bunch of ways of saving tiles here, but it's ok if you don't feel like it
the hard thing is that both tile sets have to be identical if I plan on switching between them during run time like I want to in one level
Yeah, otherwise you'd have to retile the levels you made and that's ass
yeah
Oh, kinda like that thing you did with that castle tileset ages ago?
remember I showed off the conspet for it fliping with the castle tileset
yeah
I still got that code as a massive comment sitting on my player hooks file lol
I plan on making things such as wind all into one actor instead of the weird hard coded mess they are now
Yo it looks cool
This level is part of a New Super Mario Bros hack I am working on.
There still is a few problems I need to fix with the wind in this level .
You have the code for this wind?
oh alright
I would use it for 3-2 tbh
jpg64 stealing code again 
are you still gonna use the level for the hack or not?
JPG: CODE HACKS? WHERE?!!! ME COLLECT THEM ALL!!!!
LMFAO
yeah but its a hardcoded mess
lmao
Im the programmer for sakura smb at this point lol
give me a role on ur server JPG64
yea lol
/j
Illy official programmer for Sakura SMB confirmed 
Well JPG64 is literally my modeler lol
It's a give/get lol
you're right lol
Almost every old template code gets converted to ncpatcher: ahsidjws
Me: proceds to patch a bunch of random stuff in the mod
lmao
I have some copys of sakura smb and all of its code on my device lol
im the only person besides JPG64 who has it
honestly if it wasnt thanks to you who asked repeatedly for help to convert the patches to the new template, i would have probably still used the old template, so thanks (i thought it was insanely hard, even for the asm ones)
Lol?
no im serious
N~~ew~~cpatcher is the best code patcher that has ever released, btw yw π
Yeah, I know, it's just that comment was somewhat funny, lol
oh ok
(I added this new because its new but it inst the name)
Oh talking about this, im still trying to get the Bones working on fingore for the hand animations, i already managed to add the bones but i need to make the meshes dont get broken when moving the fingers
Also if any of u working on hacks ever need code for something, I probably already have it or can code it really easily so feel free to ask
Fr, ncpather (different from the old template) it doesn't have those extremely stupid errors in arm9 and also in gcc (that DevKitArm program)
the only simple idea i have is animated tiles
its fine tbh, I plan on coding more bosses when I get jaw surgery to fix my overbite and have my wisdom teeth removed because I will be out of action for like four weeks
(complicated ones include a whole bossfight)
thats like the only thing I cant do lol
The animated tiles is one of the codes that dirbaio didn't wanted to predict the future to make it in asm instead of C++ π’π₯
Unrelated, but I'm sure this hack will feature Yoshi and a World 9 in a future, I bet 
u read my mind :3
lmao
Yoshi idk, but world 9 i really think that she will add 
:3
nah 8-
is gonna teleport you to some area which is a whole world
also the koopalings and 8 players multiplayer 
oh thats nice
Koopalings would be nice on new++ tbh
And 5 more playable characters 
I mentoned the whole bowser jrs dimension thing and dimensonal colapses and multiple endings already
you said that it was some sort of "custom scene" tho, is it gonna be in 2d or smth?
if somebody gives me the models and animations ill do it
jpg64, do your thing
I would make them all the same actor but you can change how they work with their settings
She already ported the Koopalings behavior to Bowser Jr. I'm sure she will be able to implement Koopalings too 
and change the model
Yeah
could be very cool
Fr
I think you can find them on The Models Resources, correct me if I'm wrong
I wont need this file anymore lol
they can be ripped from nsmb2
thats the easiest way
I could later port the nsmb2 koopaling models with the armature for nsmbds, it would be a bit hard but really doable
bars
Nya
its shit code
btw i'm pretty sure there are functions for these in the reference somewhere
Nya :3 0w0
LMFAO
some of that code dates back two years or so lol, I didnt know what I was doing back then
(Me when nsmbds tileset dont Pa0_OhFuckIHopeItWorks)
Swag
#show-off-your-projects message
setting up all the sound files will also be a paint though
Yoooo i didn't know this channel
what the helll i remember sending these messages felt like yesterday
same
ong i forgot you have been active here for quite some time now
i took like an eight month break so yeah
The old version of NSMB showcase I guess
Ohhhh
yeah makes sense
oh I just rememberd my first message with that bright pink plastic looking newer wii tile set lol
Lmao
did you go by another nickname or smth
#show-off-your-projects message
Yeah, Illy is the end of my greak name and the middle letters of William
Sakura authum π±
i see
What greak name means (sorry if im being dumb lmfao)
My name in greek
Ohhh oki
Dude, reading old messages is fun, da hell
did you use to have a bowser jr pfp by chance
#lsmb message
......
ΞΞ±ΟΞΉ'ληΟ
i think so, at least on youtube
yeah on youtube
i subscribed to your channel before joining the server i think
I dont like this message that i sent, its cringe π
ah
my pfp was my cat, cleo
yeah u did
so youre that fella
alr
those days were that dead era of nsmb hacking
what error?
era
oh ok
i dont remember why i randomly came back to the hacking scene (not the server), but i did
i joined the server because i needed help with code hacks tho
I never said error I said era :3
Optical illusion
Fr, i can confirm
me bliend
100% real no fake
!1!1!
lmao
dyno is stupid
when ndy fixes luigi bot
luigi bot used to have message logs?
yeah we only added dyno a month ago mainly because of loopgaming iirc
We've been wainting for luigi bot 2.0 for years.... it never came out.....
oh ok
Luigi bot 2.0 is a lie..... π
coming soonβ’οΈ
like 2.2
Luigi bot 2.0 are the friends we made along the way
lol
Wise words man.... wise words
evw
dang :/
Guess who change the pfp again?
cya
idk 
well we are going through exams I didnt sit
dang
Noice
nice!!
But I think the flowers should be tilting rather than pulsating
can you make they bounce/pulse whenever there's "bah"s? or would that be too complicated? because it seems complicated
Cool!
What emulator is that?
DesMume
this is what the flowers are looking like, they rotate a tiny bit and it becomes more visible when you scale the game up
also the freezes are when I am scaling it up
Looking good so far
Do you plan on making multiple animated tile actors per world or something?
ill explain how it works
so this is the main bit of code
FS::Cache::loadFile(2195 - 131, false);
FS::Cache::loadFile(2196 - 131, false);
FS::Cache::loadFile(2197 - 131, false);
return 1;
}
s32 Decoration::onCreate(){
void* decomodel = FS::Cache::loadFile(2195+(this->settings>>0 & 0xf) - 131, false);
model.create(decomodel, 0, 0, 0, 0);
Decoration::codeAnimTimer = 0;
fogFlag = false;
alpha = 0xff;
renderOffset = {0, 0};
rotationTranslation = {0, 0};
this->scale = {0x500, 0x500, 0x1000};
this->position.x += 0x5000;
this->position.y -= 0x10000;
activeCollider.init(this, activeColliderInfo, 0);
activeCollider.shape = ActiveCollider::Shape::Round;
activeCollider.link();
return 1;
}
void Decoration::codeAnim(){
Decoration::codeAnimTimer++;
if(Decoration::codeAnimTimer < 30){
this->rotation.x -= 16;
}
if(Decoration::codeAnimTimer > 30){
this->rotation.x += 16;
}
if(Decoration::codeAnimTimer == 60){
Decoration::codeAnimTimer = 0;
}
}
bool Decoration::updateMain(){
Decoration::codeAnim();
return true;
}```
I plan on being able to switch between eight diffrent graphics or so with this actor
three of those being the flower
ill add a few other code anim such as bobing and whatever which will be able to be turned on and off
Interesting
you shouldn't need to access your class variables like class::variable, you can just use variable
also alpha is between 0 and 31, not 255
yeah I relized, taco had it set to 255 on the template he sent me
and another thing (sorry), you should use FS::Cache::getFile() in onCreate
cause you already loaded it in loadResources
ok
its so nice being able to layer theese assets
and not having to worry about having a tile if you want to do that
yeah mistake on my side
also please use fx for position/scale/etc.
how come?
it is true that both are valid, in fact fx32 aliases s32; but it's way more convenient and correct as you assign to it the actual fixed point value and not its hex representation
you would not set floating point numbers with hex (excluding rare specific cases) for the same reason
ahh ok
adding another example, for the same reason one writes angles with _deg or _rad and so on
thats nice!!
the annoying thing about custom actors is not having them render in game
do you mean in the editor
kinda sad yea
yeah the editor
Oh fr they dont have
Yeah its sad
yeah
Imaginary hut
its so nice being able to stack decorations
oh you did the same for barriers/fences , nice
Much better than having to take unnecessary tileset space
yea
Fr, i really wanted at least double layers in smw
smw 
Nsmbds**
Thats whats happens when i add 2 nsmbds enemy to smw 
isnt that the opposite?
Lmfao i messed every word again
But i really wanted that nintendo added at least 2 layers for tilesets in nsmb2 tbh, it would be better for modding
What the hell is happening to me?!
Nsmbds***
lmao
no, thats a diffrent actor
oh alr
Why some folders/files are called dummy? Ive saw some in newer ds but i never got it
Or its just for dont need to add big names to stuff?
Or test stuff
Since dummies are used for test
Ohhhhhh
its so you can replace it later without messing up the file ids
for files i mean
its basically a placeholder
I spent like an hour debuging a problem with the beach huts
I had some code in BeachHut::activeCallback that I shouldnt of had there
I accidently recreated the 1-4 bonus room
lol how can you accidentally do that
I wanted to make a bonus room about running on water
Maybe include some water height changes and floating obstacles?
its fine tbh
the best part is that this bonus room can be exploited for infinite lives/coins
i mean if you wanna waste your time doing this you can (unless the hack becomes extremely difficult at some point, in this case that could come in handy)
My hack is a bit unfair in the dificult lol
Like the 2-3 that im currently doing, if you dont think correctly you get hit by a torpedo, and theres a lot of torpedos comming from random ways in the level, making it a bit hard, also 2-ship is a bit hard too
Have you thought about a bonus room where you have to perform multiple spin jumps with mini Mario/Luigi? I tested it and you can get much further, maybe you wanna take advantage of that
Just a suggestion though
https://www.youtube.com/watch?v=gBULd-nVZac this level took ages to make
This is a level that is part of my upcoming nsmb hack New++ Super Mario Bros.
No link will be given as the hack is unfinished
I like it!! it looks fun
thought i think you should probably increase the timer a bit
Somehow I feel the 10, 50 coins need spinning animations and some particles after collected (like shinning sparks or something)
Also, what's up with these?
Otherwise, fun and very well designed level as always
I was faster for the first time 
i guess lol
the checkpoints are ment to give 150 in game secconds when collected but it was causing a crash somehow
I actually cant see it, probably just me being colour blind, ill fix it at some point
that was the plan, but I couldnt make the coins 3d because my modeling skills are ass. so they are 2d
oh alright
yeah i thought this could be the issue so thats why i preferred circling the wrong pixels
What about ripping the ones from Super Mario Maker 2?
the thing is, there is only like three greens on my jyotyu palate
I can make 3d coins for u if you want
They are 10, 30 and 50, right?
and 100
Ohh oki
Im gonna spend some time polishing things like black bowser jr for the demo
lol I just relised that jrs spike balls can be killied with a ground pound as they are created with actor::spawnactor
ok the intro scene is in a much beter state but its still not done
I have already spent an hour and a half on that
I have
that broozer was devious tho
oh dope
after developing nsmbtr stuff for one full year i went ahead and tested on real hardware -> ended up with having to fix 5 layers of undefined behaviour π
lol
I do tests about once every month, some file is causing the game not to load so I need to check all the recent code hacks I have added
o i see
last time I tested new++ was on an r4 card on my friends ds and it worked fine, Im testing on twlight menu and nearly every code hack makes the game not load
That's weird. Though for me, it crashed whenever i tried to load a level with tw++
literally 1 asm file makes the game not load
wait really? last time i tried it worked with some code hacks i think, like 2 small ones. not 100% sure that i remember correctly tho
also with the old template it seems to work fine for some reason
I think it might be an ncp thing, because tw++ worked fine back when I used fireflower
probably
i've had zero issues running roms with ncp patches on tw++
well i got some issues as well so idk
why?
Because I havenβt really used my 3ds since then
oh thought you meant your ncp version is from 2021 for some reason
oh same lol
It's definitely possible that you've got code working on r4 but not on twilight menu
The nds is weird
But yea check your ncp version
Im on 1.0.6, the latest version of ncp
im gonna check my .json files
might be a problem with how its being compiled
the way i've always approached these kind of issues is by removing each source file one by one and try again
but first i'd clean the binaries completely
thats what I have been doing clean rom and adding files one by ones
but when I compile a second file is usually means the game freezes on the home screen
its all white
yup
hmm wtf
if you've done everything correctly and you're using the template jsons then it's most likely your code
its probably something really stupid on my end
yeah I dont know whats going on, I compiled this, an asm file that worked with nsmbe5/s patcher and fire flower but its causing a clean rom that only has this aplied not to load ncp_call(0x020A2764, 0) SUB R2, R2, #138 BX LR
should work fine? try doingarm ncp_jump(0x020A2764, 0) sub r2, r2, #138 b 0x020A2764 + 4
hmm, might be header size, the rom has some of the .nwav files on it as I added the extra files to the roms
I now have two working code hacks on my rom on my 3ds lol
time to go through a lot of code
this is so weird, so I can have those two working
then I can compile another code hack
then it doesnt work
then remove that code hack and clean
but the game wont load anymore
Yeah how big is your rom? That could be relevant
It is only 120mb
nwav is really one of the things
"only" lol
Anyways this testing was done in a normal rom that did not have any additional files
Iβll find out whatβs going on eventually
I think Iβm going to buy an r4 cad for testing
I donβt know much about them but should I use one made for the original ds?
i think one that works for both the ds and 3ds should be the best option
the cartridge is usually white or golden
i know a tutorial to bypass the timebomb (apparently there's a timebomb in the r4 cards, so you think that its "broken" and buy another one)
Your 3ds is modded?
If yes, you could use nds bootstrap with twilight menu or forwarded roms
thats the problem, twilight menu/nds bootstrap is buggy
Newer ds crashes all the time on there too
Oh fr
For me it crashes every time on w4
And new++ had a stroke nearly every time
Weird, I've never had any issues with Twilight Menu/ NDS Bootstrap
And I played Newer DS many times and it never crashed for me, only in one level and it's fixed via reseting the game
I have been wanting to work on new++ but the jaw realignment and wisdom teeth surgery were way more painful then I expected
i hope the pain will calm down soon
^
I tried to write a simple code hack to make the game load into w8 when a save file is created for the demo but I couldn't even start it, Im to high from my pain killers lol
Lmao
dang
You could try making a level in w1 that dispair the player to world 8 with the warp
"Shoot", not "dispair"
Im dumb
it will ruin the flow
Oh i see
the plan is to use all of w8 then 8-
as some extra /random crap showcase in the demo
Ohhh
How about retexturing World 1 to make it look like World 8 and import World 8 levels into World 1?
W8 still have more levels than w1
Iβm not going to use only w8 levels though
w8 is just has the most basic map layout
Ohhh
meet ScuttleBuddy
Buddy? Like a Scuttle friend or?
I dont know, thats what I decided to call them
oh nice!
for a second i read "ScuttleBloody" and it made sense to me because it's red and black
reminds me of that spider from dkc 2
Dunno why I read "ScuttleBody", lol
yea same
as you can see I have been very productive while coding this ```#include "ScuttleBuddy.hpp"
void ScuttleBuddy::activeCallback(ActiveCollider& self, ActiveCollider& other){
ScuttleBuddy* cb = static_cast<ScuttleBuddy*>(self.owner);
if(other.owner->actorType == ActorType::Player){
Player* player = static_cast<Player*>(other.owner);
}
}
const LineSensorH ScuttleBuddy::bottomSensor = {
-30.5fx, // Start position from the origin (left)
30.5fx, // End position from the origin (right)
0.0fx // Y Offset (negative = down)
};
const LineSensorV ScuttleBuddy::sideSensor = {
0.5fx, // Start position from the origin (top)
4.5fx, // End position from the origin (bottom)
5.5fx // X offset (negative = left)
};
const ActiveColliderInfo ScuttleBuddy::activeColliderInfo = {
0.0fx, 0.0fx,
7.0fx, 7.0fx,
CollisionGroup::Entity,
CollisionFlag::None,
MAKE_GROUP_MASK(CollisionGroup::Player, CollisionGroup::PlayerSpecial),
MAKE_FLAG_MASK_EX(CollisionFlag::None),
0,
ScuttleBuddy::damagePlayerCallback
};
bool ScuttleBuddy::loadResources(){
FS::Cache::loadFile(2114 - 131, false);
FS::Cache::loadFile(2115 - 131, false);
return 1;
}
void ScuttleBuddy::damagePlayer(ActiveCollider& self, Player& player){
auto stomped = updatePlayerStomp(self, 9.0fx/32.0fx, 1, false);
if(stomped == PlayerStompType::MiniStomp)
return;
if(stomped == PlayerStompType::Stomp){
setStompCollision(player);
return;
}
player.dealDamage(*this, 0, 4.0fx, PlayerDamageType::Hit);
}
void ScuttleBuddy::onStomped(){
}
void ScuttleBuddy::defeat(fx32 velX, fx32 velY, fx32 accelY, u8 unk){
StageEntity::defeat(velX, velY, accelY, unk);
}
void ScuttleBuddy::defeatMega(fx32 velX, fx32 velY, fx32 accelY){
StageEntity::defeatMega(velX, velY, accelY);
}
s32 ScuttleBuddy::onCreate(){
void* sbModel = FS::Cache::loadFile(2115 - 131, false);
void* sbAnim = FS::Cache::loadFile(2114 - 131, false);
model.create(sbModel, sbAnim, 0, 0, 0);
model.init(0, FrameCtrl::Looping, 0.4fx, 0);
this->scale = (0x3000, 0x3000, 0x3000);
Player *player;
player = Game::getPlayer(0);
fogFlag = false;
alpha = 0xff;
renderOffset = {0, 0};
rotationTranslation = {0, 0};
collisionMgr.init(this, &bottomSensor, nullptr, &sideSensor);
activeCollider.init(this, activeColliderInfo, 0);
activeCollider.link();
return 1;
}
bool ScuttleBuddy::updateTurn(){
Player *player;
player = Game::getPlayer(0);
if(this->position.x < player->position.x){
this->rotation.y = 2.0fx;
return true;
}
else if(this->position.x > player->position.x){
this->rotation.y = -2.0fx;
return true;
}
else{
return false;
}
}
bool ScuttleBuddy::updateMain(){
Player *player;
player = Game::getPlayer(0);
ScuttleBuddy::updateTurn();
updateAnimation();
updateVerticalVelocity(); // updates gravity
applyMovement(); // applies velocity
updateCollisionSensors(); // clamps position due to collision
return true;
}
bool ScuttleBuddy::updateDefeated(){
Particle::Handler::createParticle(114, this->position);
this->Base::destroy();
return true;
}
bool ScuttleBuddy::updateDefeatedMega(){
Particle::Handler::createParticle(114, this->position);
this->Base::destroy();
return true;
}
s32 ScuttleBuddy::onDestroy(){
return 1;
}```
its the result of not being able to take adhd meds when on strong painkillers
Looks cool; kinda reminds me of an Arantula
its just a read scuttle bug lol kinda see it though
anyways progress update
interesting
so I started programing an attack where three scuttlebugs spawn in and drop on the player
but guess what scuttlebugs are glitchy when spawned with Actor::spawnActor
dang :/
you can spawn them as stage objects then
The problem is that the hit box exists before the spider drops
Which means the player can get hit by nothing
this is random as hell, but when she gets hit she'll spawn an acotr from a pipe on both sides
im still not sure what the actors gonna be
interesting
Make them throw strings
oh dang mayro knows about this hack
wow nice
Cool!
anyways current scuttlebuddy progress
Up up and away
It would be funny if it used the reverse version of the bounce from string animation
its janky, but when I have no modeling skills
levitation β¨
there is only two animations on the model so Im pretty limited in what I can do and I dont know the math for that
couldnt you make a string 3d model and make it appear/disappear when you need it?
oh ok
Im trying to pull that off now
oh nice
its still unfinished but its funny
so im going to try and make it part of the fight
it would make sense to have this animation
Oh Illy, I know you said you wanted to include these custom bosses in ghost houses, but have you considered adding new bosses in castles as well? Or maybe buff the already existing bosses? Kinda like you did with Petey Piranha
I plan on modifying every castle boss in some way, I need to redo petey because the code is bad though
and I have some unfinished code for monty sitting around
the plan was to make a 1 in 10 chance of a banzi bill being shoot but I need to code a growing animation for it so it doesnt look weird
Like fixing the Petey Piranha code or rewrite it from scratch?
rewrite from scratch
I did it before itztacos gave me symbols for petey so I can do it way better now
all this stuff for bosses is a shit tone of work
I think this is in a good state, I simplified how the boss works and made it take more hits
im thinking of making the direction it jumps random though
oh thats cool
when the spider jumps, is it supposed to be doing the string animation, like you tried to do earlier or not?
I gave up on that
the whole idea was that some scuttle bugs were ment to dropdown then the boss drops back down but I still coudnt get it to feel right
oh ok
I think you should zoom out. It could be pretty annoying not being able to see the spider when it disappears from the screen (due to the sliding). Imagine you start walking into that direction and the spider quickly appears and you get damaged. You couldn't tell because you can't see it for a moment
is this zoomed out enough?
Lmao what?
what about now?
wait how can you do that
i think it was more like a simple zoom with the zoom sprite, with values of 20 or 24 instead of the default 16
do yall think this is enough for fuzzy
im going to make it zoom out when needed lol
alright i guess
Better fr
ehm no
we cant see the spider yet
True
Now make a whole level with this level of zoom π₯ π₯ π₯
it would probs be invisable at this point if I didnt play with the models scaled up
we can build a whole planet
Holy fuck
wow, do you use a code for that?