#New++ Super Mario Bros
1 messages · Page 4 of 1
yeah i was gonna say it
honestly this sounds like a good idea
https://www.youtube.com/watch?v=PZSMs_oWvM0 I kinda want to base the fight off this
I don't think so. It doesn't look like Boolossus(this is the correct spelling) enough.
its using the ballon boo model as a base (Illy's version)
It looks a little bit with it tbh
Maybe she could edit this model.
DS / DSi - Super Mario 64 DS - King Boo / Big Boo - The #1 source for video game models on the internet!
idk
I almost shited myself now, I'm a little sick, and when I'm sick I'm slower when it comes to reasoning, so I went to the link, saw the boo and almost had a heart attack
oh true
Yeah it fits
or the regular boo model from sm64ds
dang
why a heart attack tho
I wrote this more as an joke, i just got scared lol
Yeah, but the k.boo fits very well
i meant why did you get scared
She could use the neeer ds boo too
I just saw the boo and got "jumpscared"
but boolosus 📮 doesn't have a crown
Oh true
dang
the thing is I need the animations
thats why I am using the ballon boo and it doesnt have to stay 100% true to how boolossus is
I see
Its gonna look like this most of the time but I need to add some teeth or smth for when it has its mouth open
Bro's like o_o
yeah lol
it has a death stare lol
looks like someone who's chocked about what you did and is gonna start taking their revenge


he saw things that will not be unseen 😭
The file names for the texture were: tw sexual ||Bj boo||
bowser jr boo
Idk what is bj, im really dumb 
Your mind is dirty today Illy 
Will Smith already said it, Bowser Jr. 
But why it have "tw sexual" 
If you don’t know, don’t worry about it
If you really want to know, Google it
NSFW talk is not allowed so don’t bring your findings into chat either
Yes, Google exists for a reason
We warned you :p
A wise man said once: Don't make questions if you don't wanna know the answers 
Im not going going to say what i saw, i only got an trauma 
bowser jr
"TW" is short for "Twomp"
"Bj" is the short for "Bowser Jr"
"Boo" is the short for "King Boo"
its a list referencing the different bosses in that sm64 rom hack which i forgot the name of
why are you guys dirty minded seriously ._.
wait im dumb
there's no bowser jr in sm64
its a typo of "BLJ"
Yahoo, Yahoo, Yayayayayayayyayyayayayayayahoo
which is how you access the secret King Boo boss. you also need the key from King Whomp in Twomp's Fortress (alternate version of "Whomps Fortress)
??
forgot the name of the hack
Bj is a typo, its BLJ
Yeah, yeah YEYAYAYAYAYAYAYAYA-
- B3313 blj
that is no longer the class name now, when I post the source code in a few years kids wont be traumatized
I should probably change intro timer to a u16
Here:
What is an class name?
Me smashing the A button lmao
if u wanna know
Thanks!!
The funny this is I know when to use it but not all the logic behind it, there are some big gaps in my programing knowledge that I need to fill
sounds like plastic
FR
Anyways if yall want to help me in making this boss fight yall can suggest some attacks and stuff
i was gonna say that kinda
They just go forward faster
thats already a planed one
Oh oki
"well the first one which jpg64 requested, is throwing boos that go in a straight direction"
Im really bad with ideas, sorry T-T
I already have the code in place from my boos in parallel, my w3 level
i thought you were talking about sm64 parallel universes 😭
im probably tired
I might need to add another line to it but I have most of it
LMAO
well attack ideas...
i got one but it's complicated:
the boo slams onto the ground which makes some fangs or spikes go up from the ground and can damage mario.
(kinda like one of The Cursed Thorn's attack)
im thinking of picking a random number and that will be what attack or chase mode it does, kinda like I did with black bowser jr but more attacks
I was also thinking of making it slam the ground and cause a shockwave or stun the player
Cool!
interesting
idk what else
Its nice to be able to copy code from my other boss fights lol
it makes this so much easier
lol
Lmaoo
I don't judge you, I would do the same (I already do this with other things lol)
more progress, got the attacks related stuff working
for the random attacks
wait thats broken, I got it done now
"mmmmyaaaa"
-boolosus
wait why is the bg static
lmao yeah wtf
i think you can change that in the bg settings
level settings*
by hex editing the level
Yeah lol
ohh ok
Fantastic!
bro's face looks like some old roblox npc
choose a better angle (so you can see both eyes) and yeah the face could have some improvements imo
None of that stuff is finalised, I’ll probs do it once I have all the code in place
I am gonna make this guy spit out the most random stuff
why lmao
that feels off
maybe you could make it throw "supercharged boos" which go fast in a single direction?
it already does that
oh ok
also ive been thinking about using the goo waves thing, but idk if you can make them go higher suddenly at a specific time
I have tried messing around with them and I nearly got it working but i couldnt get it working
oh :/
ima try making it shoot ballon boos lol
that isnt one of my priorities to get working rn
hmm what if I made the boss spawn itself 1 in a million times 
the game will crash 
Nah, it should spawn in the boss bruiser 
Out of curiosity, do the bosses rely on sprite set crap
Excluding any special enemy spawns
*object bank crap 🤓
I actually really like his face lol, rare to see an OC in nsmb
it depends, if we want to we can
save ram i guess
Im pretty sure if you know what you are doing with ncp you can compile custom code into additional overlays which would be more efficient, I dont know the details though
wow that would be pretty cool
this is what three broozer bosses' and 2 balloon boolosus' look like
wait I forgot smth
I forgot black bowser jr, Ima upload it as a short :3
perfection
this is peak level design
average mario maker level:
Im think im gonna make this fight basic and just make it shoot boos and ballon boos and make it easy
and focus more on platforming
these boos are bloody homing missiles
I need to nurf them a bit lol
the chance of this happening is rare af but it can still happen which is a tad bit unfair
Why must you do this to us-?
spitting out regular boos is probably enough combined with the platforming section i think
also in what world are you adding this
If you’re making Boolossus, I can guess why :p
I wish that this could just code itself lol I cant be bothered writing these
but its so worth it once its done
ChatGPT: 
Wait why are you loading files in updateMain
oh yeah I forgot I shouldn't do that lol
keep the naming conventions consistent
MyStruct
MyEnum
MyEnumerator
MyUnion
MyTypeAlias
MyNamespace
MyConcept
MyTemplateParam
myFunc
myMemberFunc
myConstexprFunc
myVar
myMemberVar
MyConstexprVar
MY_MACRO
mymacroarg```
I try, but sometimes I do random stuff, usually when I have forgotten my adhd meds lol
💀
the reverseChaseIntroR is a temp name
interesting
Im being put in a psych ward so I dont know if ill be able to talk here for a few days or more
alright (didn't know what was a psych ward at the time i wrote the original message and before sending the second one)
i hope everything goes well for you
do you feel the need to talk about it or not?
Hope everything goes well 💚
Ima try and make a level whilst I am in here
good luck 🍀
my good laptop went flat :c
I need to set smth up so I can sync it between laptop since Im not allowed to have a charger in my room
does it still work? maybe you could use some google drive system or smth
I have stuff from like a month ago on this laptop
I could always start prigraming another boss battle on this one and put it on my other laptop later
but I gotta give back my laptop in 50min bc we cant use tec past 8.00pm which sucks
dang
guess you can
Im thinking of making a portal like this that you go through before the finale boss
I think it would be cool to have some sort of transition like newer ds did with the bowser head
smth like this from luigis mansion 2
would there be a plot reason for it
you fight bowser jr in another dimension that he controls
that way it doesnt have to follow as much mario logic
ah
it would give me more options on manipulating the level
im thinking of doing smth that mashes all of the nsmb final bosses together + a few other things
Black bowser jr was a test for one of the phases
but I decided to keep him as a boss as I liked it
Im doing some work on the boolussus fight as I have a bit of motivation
nice
Noice
Everytime you say boolussus I think you're saying boolicious and I hate myself for it lol
Lol
I have some leave from the ward for Greek Easter so I had to stop working on it
the fucking bitch nurses that are on todat decided that I am only allowed to have one laptop as its unfair on the other kids. they why were the full time nurses fine with it
there are always idiots in this world idk why, but thats sucks
Yeah, sometimes people sucks, why its unfair, if she have other stuff why its unfair to other people, it dont makes sense for me
the end of this world is evil
boolosus boss, then black jr, then final boss without a save lol, I need to make sure the game saves after those levels or allow saves at any time
yes lol
wait doesn't the game save after the tower, which is now an airship? or is it considered as a tower in the game?
Im pretty sure it doesnt save since it isnt a tower anymore
the id is "a"
not tower
oh alright
a random idea came to my mind so im gonna say it here, even tho i dont think it will be useful:
Fury Bowser Jr
Why i read "furry bowser jr"
i mean it could also work
¯_(ツ)_/¯
LMAO
if one of you wants to make a model and rig it for me then ill do it
I made some progress today, I wrote two lines of code for boolossus
Oh cool!
This boss for me is the best that you did in your hack
I like ghost bosses
I think I can call this fight done besides player cutscenes and the part were the boo cluster dies
Ohhh cool!
nice
I was gonna work on my hack but the psych ward nurses forgot to charge my laptop last night
They were probably busy dealing with the kid who has COVID here and making sure it doesn’t spread
I need to thing of a way to make this boo cluster die
I'd say when Mario reaches the end of the level, he gets a star that allows him to kill the boos, but maybe that wouldn't be the best of ideas
Or maybe make the switch trigger a tornado that sends the boos flying away
I'm not sure
the bg still doesnt have parallax 😭
the bossfight is pretty cool tho
maybe you could make it so it disappears in a puff of smoke and creates fake boos that spread across the screen
to give the illusion that the boos from the "boo army" (or whatever it is) get spread
I dont have any motivation left to work on that boss, the limited time I have to work on it in the psych ward really makes it hard to polish
so I uploaded the nearly finale product to my youtube https://www.youtube.com/watch?v=-djWVESVAzs
This is an work in progress boss fight that is part of my upcoming nsmb hack, New++ Super Mario Bros.
No link will be given as the hack is unfinished
i'd say leave it for later. its better to finish something when you have the motivation to do so
otherwise you might either take more time, not feel well, or rush it
its essentially done anyways
its just a few hooks into the boo actor that I need to do
alright
and some sequencing to make sure 10 boos dont get spawned in a row in phase one
ok
i'd suggest to make the boos from the "boo army" smaller when grouped, because this looks inconsistent to when they're separated from the group
(also the bg still doesnt scroll 😭)
the problem is they are all a texture and the texture is bloody massive
and I dont wanna make it any bigger
ok
but i meant make them smaller, not bigger
wow
how do they get "divided" tho? like how do some boos just disappear from the texture?
they are normal in scale but I increase the models scale so the boos
half of them are off screen
couldnt you make the model appear smaller then? or smth?
wait im dumb, they dont get separated from the texture actually
i miss-saw (idk if thats even a word lol)
i thought some of the boos disappeared from the texture, but no
how the hell have I done this?
its an oversight of my moving boos
as ballon boos and boos are the same actor
Ignore everything else about the mod
THIS is the best thing you've ever created-
I wanna make a room full of them lol
LMAO
Do it, do it for an better Society ✊️
Lmfao
Is hilarious and cute at the same time
Yeah lol
Spinning balloon boo level when

Much time people that dont mod the game think that when we insert stuff in the game its easy, because most of people (even me before modding) didn't know about code mods
i thought it was literally impossible, and that they HEAVILY modified the game (when ive seen newerds and nsmbu ds for example), which seemed extremely complicated for me lol
When i saw those stuff i only thought that they added an model in the game and done lmao
On smw we didn't need to add addresses or stuff to code mod the game
And it only suports assembly
Yeah to pick up the offset
Smw is a much simpler game
But we mostly didn't need it
Like for stop the fire flower animation
We only need this
db $00```
I don’t know how it works but I would imagine smw has already been fully decompiled and the patcher has been set up to make it really simple
But I can’t confirm that
The patcher is uber asm and other one iirc
Theres one for custom sprites called pixi
And the main editor lunar magic
That is chaotic
And horrible to learn how to use
i already tried lunar magic, but not the other stuff
Like for making an paralax we can code it or we can use an program for it
So custom actors and crap are probably really far along so it’s trivial
Makes sense
I used lunar magic to make an continuation of an canceled hack, i added a lot of shit like those icons on the worldmap and the wide screen map
iirc only 20 people makes custom actors for smw on smw central, the other ones just edit existing ones and use their code for an new actor
can't imagine writing an actor in asm would be much fun
and you gotta deal with the hardware constraints
Like this title, it uses 2 asm for it
Its not
We still gotta constraints on nsmb but we have more freedom then older games
which makes it fun
Smw modding is really chaotic, but you can do literally everything in the game, even transform it in flappy bird
Well gotta hand my phone in bc dumb psych ward rules, cya

I am now free from the psych ward
swag
wow nice!!
i thought that kind of stuff would last for months...
sometimes it does, one girl was has been in there for a month and another has been there for a year apparently
I acted sane :3
oh...
alright
Glad to hear that
I'm happy for you 🙂
I know how horrible this place is
I kinda liked it there lol
Lmao
ghost house with lava because I feel like it
i find it interesting
This is much better than poison imo
poison doesn't belong in this world as its a blue lava volcano on the moon
Great world theme idea I must say
I also fixed the bug so there are sadly no spinny boos any more
Aww, I'd have liked to see a level full of those spinning
s
they had weird hitboxes sadly
whoever made the balloon boo didnt make the model centered
Well, If I'm not mistaken, this game already has a lot of unwanted or weird hitboxes/collisions
oh :(
what if you recode it lol
I tried smth I have never done before
a vertical room with two paths that you can switch between
they are such a weird actor
that's an interesting concept!
random af room with two 100 coins
Why i liked it
im confused
the [14] objects are 100 coins
ah
ok
but what is the lava doing here? is it going up or down?
and in what direction are you supposed to go?
thats mainly what i was confused about
As i can see there its down i think
the lava could be for a different view
ohhh yeah that makes sense then
yeah its a diffrent view
the level is short as the boolossus fight is really long
and two of those rooms are for taking the wrong path as its a spot the diffrance
interesting
Ohhhh
the avrage boolossus fight is two and a half min but that can very because phase 1 is compleatly random
for reffrance https://www.youtube.com/watch?v=-djWVESVAzs
This is an work in progress boss fight that is part of my upcoming nsmb hack, New++ Super Mario Bros.
No link will be given as the hack is unfinished
so I want the level to be short, then checkpoint the fight
Thats a quark of nsmbds lol
are they ground poundable only with the blue shell?
nuh uh
only if you spawned them with spawnActor
you have to set the collision switch manually
goofy actor spawner >:(
I still dont know how to use this code lmao, it dont spawn actors for nothing
when i used it, i could spawn coins but not star coins for some reason
im fine with them being groundpoundable though
it's an easy fix https://github.com/pete420griff/nsmb-stuff/blob/main/actor-spawner/actorspawner.cpp#L20
but I suppose it kinda makes sense in your case
cause they're kinda like apparitions
yeah
for some reason I am not able to spawn custom actors with actor::spawnActor()
I gotta find out why
you using an extended process table or smth?
this is how I set them up
#include "nsmb_nitro.hpp"
namespace ObjectID {
static constexpr u16 Base = 0x182;
static constexpr u16 CheckPoint = Base + 0x0;
static constexpr u16 CannonBall = Base + 0x1;
static constexpr u16 BlackBowserJR = Base + 0x2;
static constexpr u16 TimePiece = Base + 0x3;
static constexpr u16 BigCoin = Base + 0x4;
static constexpr u16 BroozerBoss = Base + 0x5;
static constexpr u16 boolossus = Base + 0x6;
static constexpr u16 Fingor = Base + 0x7;
// ...
}```
Itz taccos gave me the files
they are from nsmbtr
leaked 🤨
was just wondering if spawnActor needed to be patched, but from the code snippet it seems it should be fine (?)
Yes
You should be able to spawn them
Make sure you use the right id
Actor::spawnActor(ObjectID::BigCoin)
slight mistake when the cannon ball dies
New infinite lives trick has just been discovered 
I forgot to kill it in the actor here
Oh its the fingore lol
This is a level that is part of my upcoming nsmb hack New++ Super Mario Bros.
No link will be given as the hack is unfinished
do all your levels have boss fights at the end?? 😭
(not complaining)
imo the cannonball stomped behaviour looks a bit weird, having them disappear like that
please make the cannon balls slower if they're being shot from the right side
because you don't see them coming and even if you do it's hard to dodge them
I slowed them down
only towers, castles, airships and ghost houses
erm fuzzys a big pussy... make them faster!!
true
ok ill set the speed to 16
still a bit to slow I think
bro I was looking like my picture when I read your message
"Too slow"
unrelated but,
i thought that maybe, in the hack logo, instead of the explosion thing (where its written "New++"), you could use this instead (its the silhouette of a flying blue shell)
it's entirely up to you if you wanna do it or not, this is just a suggestion
anyway, i'll watch this now
it looks cool but, I plan on having more powerups so I probs wont do it
I still gotta add more power ups somehow though
I could "fake" adding more power ups by making diffrent states of existing ones
alright 
kinda like the ice flower nld made?
yeah
ok
I was thinking about the next level I want to make and its gonna be w7 castle
I wanna try and incorporate lightning into the level because the lakithunder fight
so I was thinking normal lukitus that can summon lighting like lakithunder
I dont wanna do cloudbolts as that would be copying newer
interesting
maybe you could make some sort of cannon-launcher that shoot lightnings too?
using the same base as the burners
basically a burner that shoots lightnings instead of fire
Im gonna spend some time going through some of my older code hacks and rewriting them
also I am so tempted to make this the ghost house theme https://www.youtube.com/watch?v=IHRM5A6bXFQ
Five Nights at Freddys 3 - Good ending theme extended. The usual time for this soundtrack is around 1 min, but I extended it for about 10 mins here. Truly a beautiful piece.
They're Free.
Bad Ending Theme extended - https://www.youtube.com/watch?v=EG757bPPXZQ&list=UUnTLNda9j8a_I9ZMKvokT8g
All FNAF 3 Sounds - https://www.youtube.com/watch?v=W...
I’m thinking of remixing it
I replayed fnaf three and got a hit by a truck full of nostalgia
the next actor I am working on
this is rough and ill make all the frames later, I wanna try make an oam sprite
oh nice!
he be staring into my soul
Bomb them-
I couldn't make it oam as taco didnt know and taigo doesnt remember and I couldnt find out how, so its a flat 3d model
I cant belive I started with these paper mario textures and shaded them and crap until they looked like this
oh ok
didnt know they were from paper mario
they were from colour splash lol
ok
he be vibing
i feel like it needs some sort of idle animation
and if possible, maybe make it do a falling down animation when defeated, kinda like bullet bills (thats the only one i can think of atm)
I dont know how to do falling animations
oh ok
well how I would approach coding it
You could just unregister the collider and sensors I think
this is what kills the actor and makes it run updateDefeated()
it unloads the model
It kills the model so I can’t make it fall of screen
I need to find a way to do that
shouldn't kill the model
I have nsmbu textures of it if you want
illy's fits the art style though
Ohhh fr fr
I don’t like ripped graphics most of the time, that’s why I wanted to make it an oam sprite
Also, Illy's one looks more DS-Styled
So I could make it feel morensmb ds styled
I think I can call these guys done
is it me or they slightly move (shrink a little bit on the x axis) when they're idle?
oh, nice detail!!
I need to see what it looks like when not scaled up
ok
Awesome, but imo, they look weird when they vanish after being stomped
What if they fall while looking like they're upside down?
After you step on them
The thing is, I don’t know how I make that work as I’m using the games default stomp function
And that kills the model when the actor is stomped for some reason
Ah
I liked the cannon balls exploding
Yeah, I made them shoot some particles and explode into black smoke to make it kinda work
That’s what I was going for
Was
they have cesium in them and mario is pooring water on them

as much as I love this tile set, tiling it is such a pain
Beautiful
Maybe you could do like I do with most of my Tilesets, make a single object with random Tiles
Like this
Ah, my bad
I need to make it
im trying to think about what actors will work well with a ninji
My tiles dont even have randomization
for this level
Shy guys maybe?
nah
Hmm... goombas/koopas?
I'd say, Spikes and Buzzy Beettles perhaps?
Ohhhh fr fr
Spikes or spike tops works cool
I will later try to patch the ice flower to my hack, the only problem is that its an weird code, it's an mess lmao, but its usable
im doing buzzys and phirana plants
They fit too yeah
the best thing about using enemys that are like never in mario games any more is that there is no rules about where u can use them
this level is an underground level with ninjis but i am introducing them at the entrance to the cave
Ninjis are so underrated
They're cute and they only appear like in three Mario games
I was also gonna say Mario Maker 2, but I don't think it counts
Nintendo is afraid of success 
ooo imagine a ninji race in nsmb
I doubt that’s gonna work
My school and cps are forcing my parents to take me to the er to get a mental health assessment done again, hopefully I don’t end up back in the psych ward
crap, i hope everything goes alright for you
interesting
I was gonna be put back in a psych ward but all adolescents psych wards in Victoria Australia are full lol, I dodged a bullet there
anyways back to making a plane and uninspierd level
generic ass level with ninjis
wow
looks pretty good for me
Ohhhh it fits on snow levels
Tbh i liked the level, its only a bit short imo, but its cool
thats the secret exit path
Ohh oki
pretty good!
is the song from sticker star?
Yeah
I will use sticker star desert song on my hack
alright
I love this game from the bottom of my soul
i dont know the sticker star soundtrack very well, except that it has a somewhat recognizable style
Best paper mario game imo
Yeah the song style is really recognizable
i remember very well about the title screen theme tho, and i kinda have nostalgia for it
except for the fact that its pretty much the same style as color splash and the origami king
Yeah
I think that i will use it, good idea
On the title screen
oh interesting
the secret exit seems a bit basic imo
oh yeah you're right
fits more for a 1-2 secret exit or smth minor like that
i'd suggest to maybe add an additional, more difficult segment, after the pipe. It wont be very "secret", but at least it will feel rewarding for the player
yeah either making the secret exit more challenging or more hidden would help i think
I have a secret here that the player is ment to shell jump to get, what do yall think I should put up there?
I was thinking a 100 coin
Yea sounds gud
That’s the other way to get it
But this level doesn’t use the para shell
Oh aight
i thought thats what she meant by "shell jump" lol
maybe a 1up mushroom or something similar?
could be good
Im giving w5 diffrent pipe colours
I might five every world diffrent pipes
I also cleard up app all the duplicate nwav files and ones that I had put in the wrong spots
so thats like 12 duplicate songs gone
oh thats nice
https://www.youtube.com/watch?v=9YkNg3CU6u4 and another level is done
This is a level that is part of my upcoming nsmb hack New++ Super Mario Bros.
No link will be given as the hack is unfinished
i just saw it appear in my subscriptions lol
well I have a lot more that I havnt shown that are done but I have those to post when I am demotivated and want act like I am making progress
oh alright
Nice level as always, a traditional level with some minor difficult sections
I like how the Ninjis make trampoline sounds every time they jump, lol
yeah lol, when they are about 20 tiles away from the player they dont play it
interesting level. some sections seem very difficult to pass without getting damage tho
its doable
you need to use the spin jump to make those sections a lot easier
but using the para shell makes you lose that ability which is the side effect of using it, it makes tight spaces like that harder
oh alright
Oh, so you can't twirl after losing the parashell?
Interesting
you cant do mid air twirls when you are ysing the parashell powerup
when you are in any other powerup state you can
Yeah, that makes sense
oh ok, i didnt know that
do you "parashell-jump" instead when pressing the button for the parashell?
yeah, that makes they player do the updraft
there seems to be an issue with the slope' Mario kinda slips through the first ground tile after the slope
At some point he fell through semi solid tiles (the section with 2 piranha plants and a star coin)
Yeah I used the wrong tiles I think
I think you should make the ninjis spawn a coin when defeating em with the fire flower
Im gonna start drawing the desert tile set
alright
Good luck on it
its going aleight so far
some colours are off but I think its starting to look alright
there is to much contrast
yea
nice!
i think like its a bit too much of the same color (but in different shades). could still work though
Would be cool if you tried to change pattern
I see it kinda too similar to the cave one tbh
Imo its cool
Yeah, I guess you can merge both Tileset variants
yeah this is the colour I want
This color is perfect imo
thats nice
Im gonna make a level based on these thing from nsmb2
hopefully I can spawn the bowser fire actor
those were from one of the volcano levels
they were in the bowser fight but they were not even a threat lol
this sprite could be really useful
i only remember those in the second bowser fight where they spit purple fire instead of orange
wait what's the difference between this one and others?
its the one that the final boss controler spawns
it does the intro cutscene but doesnt freeze the player and kills all entitys and stops the timer upon its death
alright
what intro cutscene tho? is it the same as the regular bowser? or is it the same as the final boss?
final boss
bud is trying to steal my ideas for lsmb
Lmao
@quaint gorge why didn't you create an post about you hack in this forum? I mean the #1019818658903642123 forum
I will at some point, I don't have enough stuff to show currently.
Since it's a small hack (one world), I'm trying to make every level as unique and creative as possible. Anyway if you want to talk further about this we should move to a different channel.
Sure
The worst part about making a custom actor is finding the right practical effects lol
I think these turned out alright
seems like they take a bit to spawn
is the level shown in the vid just for demonstration
yeah
I can change the spawn rate
yeah, I dont know what practical effect to use lol
I think I just pinged u
sorry
dw
hm im not sure which particle effects there are
you could even get bowser's eyes to glow before the fireball or smth
thats cool!!
tho the fireballs seem to spawn (or move very fast) one block forwards before moving normally, and it does it way too fast, which can be unpredictable. idk if you can solve this tho
oh alright
could it be possible to change the position of where the "spawn location" is tho? like making a setting to make it spawn 1 tile (or half a tile) to the right (or the left if its facing the other way)
by that, i mean, the "spawner" location (not the head) could be moved slightly to the back of the head. if you can that is
then the fireball sticks out from the back of the head
oh
(here's an image showing what i meant by that)
1st one is the fire location on the first frame
2nd one is, what i assume to be, the "spawner" location of the fire
but if you cant then its alright
i have a video about all particles that I went through with a for loop
im gonna go through it
its probably the best way to know what partical effects to use
Looks cool!
If you can, why don't you make the pipes colored like candy canes?
Why? It doesn’t match the theme of the world, especially the snow storm half
Ok
I be level making
actor 19 is the bowser heads, and the tiles behinde it are there for its collision as I dont want to use a collider here
lookin neat so far
^
good so far
(dont forget the coins, though i know you wont)
this bit of the level is way harder then it looks, you goota fall down with a podabo with a homing fire ball being shot every two secconds
holy
I should use these really steep slopes more lol
they are funny
but use them properly
seems a touch bit hard to see the floor with it so close to the lava like that
oh gotcha
oh ok, i thought we would fall in lava and somehow had to make a large jump to the right side
was thinking that initially too
I used these slopes in one of my levels, and you can take good advantage of them, but they have a few minor bugs, lol
im thinking they would be fun in a vertical area
to through the player into the lava
Eh, I don't think so, when you put one of these slopes in a higher area they fill a huge vertical part, so it's kinda crappy
well area two of this level is vertical with rising lava and I think I could make it work
as they will make you slide back down
if this level is THIS hard i cant imagine the final castle
The final castle will be a Kaizo level, with shell jumps, hard mechanics and all that stuff 
I saw Illy performing a shell jump in her last video and I was like "holy crap"
And its gonna be 10 minutes long 
Ummm, I’ll explain how the final dimension works when I start programming it
And there is gonna be multiple endings to new++
So
Nice
wow...
I'd make the lava the same color as the fireball
so, the final caste on the w8 map isnt the final "level" of the game
wait what
the plan is for it to be a portal to some sort of hub where you need to complete a certin amount of levels to open bowser layer without the dimension collapsing
Idealy some sort of scene
like you enter the level, go through a portal and it takes you to a custom scene where you select what you wanna do or whatever
alright
I dont have all the ideas set in stone yet
kinda like those star select screens in the 3d mario games?
yeah, kinda like that
I have been feeling really shit lately and been struggling to do life
I think later tonight im gonna spend half an hour adding these to new++
im not gonna do all the track parths and stuff as I have no clue how that works
i hope you're alright 🫂. wanna talk about it?
the outpatient people from the psych ward were talking to my parents about putting me back in
so
idk if im alright
oh...
my mum is taking me to a priest tmr to try and "fix me"
I dont know what to do about them anymore
dang...
i feel bad for you
i wish you the best
did you try telling them how you feel or not? might seem like a dumb question but sometimes, we dont tell our parents how we feel about them
and even if they don't understand, what you might say might hurt them or impact them in a way
but idk if this will help you at all
also are they services you can call against child abuse? or they are not useful at all?
Ill inform my cps case manager when I get a chance
but I think my parents took the sheet of paper that I had her number written on
oh...
wait what
you mean leaving forever?
Idk if you'll read this, but i hope everything goes well for you. I hope your life will improve from now on, and that those problems will finally come to an end...
Im glad to have known you, and i wont forget about you. I wish you all the best in your life.
Sincerely, TheBester7
🫂
Dude... This is REALLY starting to worry me
I don't have the slightest idea what you're going through right now Illy, but I have an idea and I really hope that everything gets better for you, I know this has already been said, several times, but I really hope it does 🫂
I'm really worried now
I'm shocked. I hope you get out of this situation soon somehow. Good luck
Same 😞
Illy, obviously I have no idea what you're going through either, but I promise this doesn't have to be goodbye. As cliche as it is to say, there is always light at the end of tunnel
wishing you the best
(We’re locking this until Illy returns)
I’ll update y’all later
||One of my friends called the cops and they got me before I could kms||
i hope you're alright now
Who wants to guess where I am now? Here is a hint
grippy sock jail
anyways im working on grinders
if you need to talk, just know that im here
either here or in dms, however you want
I think the middle thing is supposed to be static? and the outer part is the one that rotates
yeah, im gonna try and make it a 3d model and then give it an animation instead of rotating it by using this->rotation += whatever
that way I can have the middle stationary and maybe shake a little
but due to me being in the psych ward again and not having a mouse, the might be difficult
alr 
https://www.youtube.com/watch?v=69TFsrzjUGI Im gonna try and make flying mario
Mario takes off with the Red Star to collect 100 purple coins!
Check out NintendoGamersOnline.com for Nintendo news and friend code trading!
wow thats quite ambitious
question for future me, is there any way that I can add additional palates to a model, I might need them for the player models
mario got fly hacks
noclip
nahhh wtf the cheat powerup
maybe by modifying the model itself somehow
Ohhhh cool!
Debug_item_test.cpp
is it meant to be a joke or not?
No
you cant just "copy the wing cap physics"
its a lot more complicated
Ohh
I have skill issues
Lmaoo
In smw a mf did this code in Asm
This same star item
But it turns out easy since smw already have the cape
the hat should be black, in the original game that is
oh alright
what do you want the flying behavior to be like
The main thing is that I want it to feel smooth and be like the behaviour in Mario galaxy
Google "How to code flying physics" and than copy some code I guess
ahh sorry for the ping
but that's how usually went about copying smooth movments
I mean you could try on your own too
you will probably have to make good use of velocity and accel
the hat looks off
hopefully I can make it look decent too
otherwise im gonna have to keep it red
yeah im probably gonna do that
ill ask chat gpt 💀
ill make the overalls black instead of blue first
then see how that looks lol
and ill deal with luigi models another day lol
actauly you can bearly tell
its fine i think
this is what the physic are like as of now
i think its pretty good!
yeah, it still needs a lot of ajustmeants but it feels alright
i think the major thing you gotta solve is making it not stop going up/down abruptly
yeah, it needs deceleration, and flight mode is gonna be activated when you do a mid air twirl
oh alright
It’s literally me
:p
Red star is my favorite power up, cool to see it in DS
Ndymario cameo 
All I’m saying is that if you gave Mario a crown, that would look fine in DS 
Ndy?! 😳
flying mario is starting to come together
I can make a ndy edition which makes mario have a crown
Lesssgoo dababy
https://www.youtube.com/watch?v=KXlnZYikK-4 another progress update
This powerup is unfinished but I want to show off what I have done so far
this is the type of thing that I will use for bonus rooms and crap btw
Damn, that is awesome
yeah, I still got a lot of work to do, and i got school work that I havent done because they are not giving me my adhd meds in the psych ward because it can sometimes make me more psychotic
I'm sorry to hear that, I wish you luck on this and I hope things get better for you
pretty cool
is it a modification of an original powerup state or are you adding a new one?
me neither 
its just the super mario state
and it saves the power up you had before eating the red star
wow!! it seems not too hard to control, which i think is nice
Yeah it is
Not hard to control
nice
also it would be cool if there was a trail of particles behind mario while he's flying
Put a crown in this mario and its ndy
for example the same particles as mario with the starman power up
He zoomin
I got some leave from the psych ward tonight, im gonna try and make some more progress on the red star powerup
alright 
also what do yall think of how the player rotates?
I need to fix how it snaps back into place but otherwise is feels and looks pretty good
apart from that, yeah it feels great
My vacation in the psych ward has been extended again to an unknown date
It went from 48 hours, to four days to six days to I unknown
^
That looks sick
Nahh wtf celeste feather aah powerup
I think that looks really cool and the way he goes up is pretty smooth; hoping all goes well for you
thats something else I was planing on adding at some point
THE RED STAR IS NOW FINISHED!!!!!
i have fixed all the bugs I could fine
i am to scared to try and make it a powerup that can be put into the players inventory thought
it seems so hard
I dont think that its a good idea
It could make the game easy and people could skip entire levels
as a 100% bonus im thinking
woooo lesgooo
I wonder that would be coded in
it seems that it requires you to make 2d graphics for that
Or an enpg
i have the whole nds dev library available to me, I wouldnt have to do a 2d if I didnt want too
whats a 2s?
A 2d graphic i think
oh ok
typo
by this, i mean some bitmap with a palette and such, like those in the Ui_Studio folder
I only have the stuff for making 2d and 3d stuff for nds, i dont downloaded the programing fart stuff because i will not going to use it lol
Its easier to make a enpg or a nsbtx
yeah but i dont think it will work well with the rest of the bottom screen stuff
I probably wont do it tbh
anyways
here is the final product
A custom powerup I have made for New++ Super Mario Bros
Looks very good!
Wow awesome!!
i have a few questions tho:
- where is it gonna be used?
- what happens if you grab the flagpole with it?
- do you press the same button as the midair twirl to fly?
- not a question but, at 1:02 you used coins behind semi-transparent unused water tiles, instead of the regular coins
oh alright, i thought it was only in bonus rooms
yeah, just letting you know, so you can fix it
but like, what happens to the power up?
you turn back into super mario
oh ok
it wears out
i thought that you avoided it on purpose because it would cause a bug or smth
wasnt mario with the parashell powerup tho? i thought that you said that the power up would revert back to what it was before
thanks for answering the questions btw
Yooooo, nice.
But does it work in MvsL? 
No mvsl 😡
I lost when i played it eith my friend and now i hate mvsl 😡😡😡😡😡😡
(Fake, i played it today minutes ago)
I had some problems so I made it revert to the super state like mega mario
oh alright
im trying to improve the normal goombas to make them looks more polished like they are in the newer nsmb games but keeping the nsmb artstyle
its pretty tricky
I have finished most of the frames and I would say its better than newerds and nsmbds
looks nice so far
the graphics for the tileset work well for the wall textures i think
soft looking
I want it to look good in normal res and when scaled up
so its gonna be a bit tricky I think
dont press "save all" for world map models (and a lot of other models in general