#New++ Super Mario Bros

1 messages ยท Page 3 of 1

wraith gust
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As a joke ๐Ÿ’€

rare flame
#

oh

fossil token
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if any of you want to try it here is the code lol ```#include "nsmb.hpp"

ncp_over(0x021364b0, 19)
asm_func void LoadMontyMecBMG() {asm(R"(
mov r0, #0x79
)");}

ncp_over(0x02133f0c, 19)
asm_func void shotBill1() {asm(R"(
bl 0x021493E4
)");}
ncp_over(0x02133ac8, 19)
asm_func void shotBill2() {asm(R"(
bl 0x021493E4
)");}
ncp_over(0x02133b68, 19)
asm_func void shotBill3() {asm(R"(
bl 0x021493E4
)");}

ncp_over(0x021351c0, 19)
asm_func void billLoadModel() {asm(R"(
bl 0x0214A8B0
)");}

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just get rid of loadMonetyMecBMG as thats for making it not load the normal boss music

tepid temple
#

looks solid

fossil token
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thats only the start of some other code

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im going to add a fourth state to him where he shoots bonzi bills and ill need more code

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so thoese will end up being jumps probably

fossil token
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I forgot how much I hated retilinf old levels

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I was going through my rom files and I found a blackhole lol

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I forgot that I had an idea where you would get sucked into one

fossil token
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I have retiled half of this level and I really dont feel like doing the other half

wraith gust
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I had to retile levels several times so, I understand your pain perfectly

fossil token
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I just noticed the pety has no hitbox for his head lol

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im thinking of making him get bigger every hit

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bc why not

wide furnace
#

pretty cool!
i'd suggest using the "jumping" entrance for the bowser jr fight tho

fossil token
#

I still gotta fix it on my main rom

wide furnace
#

ok

fossil token
#

it could be cool to make his stomach his week spot like in other games and make his head do half damage

wide furnace
#

wait really?

fossil token
#

yeah

stoic lava
#

Illy you will still make the grounded spin jump code? If yes it will be public like the mid air twirl?

wide furnace
#

oh you mean like different values planned but they are all set to the same value?

wide furnace
#

oh ok

fossil token
#
ncp_repl(0x02133e2c, 15, "mov  r1,#0x1e")
ncp_repl(0x0213320C, 15, "mov  r7,#0x1e")```
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if any of yall want to mess around with it there is some code to do so

wide furnace
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alright

fossil token
stoic lava
#

Ohhh oki

fossil token
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Smth weird I have noticed is when I upload castle/tower levels to YouTube they always preform better than other levels

rare flame
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people like castles ig

wraith gust
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They don't like mine ones crying

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I uploaded only one Castle level to my YT and it's the less watched video

fossil token
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People like vanilla or improved vanilla graphics or nsmbwii graphics

olive owl
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Just not backported graphics

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They look so bad

fossil token
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in some rare cases they can look good

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but most backported graphics feel very out of place and look bads

fossil token
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as much as I love custom graphics, vanilla graphics always feel right

fossil token
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I just corrupted overlay 15

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feeling good

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time to move to a new rom again

vernal thicket
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didja not make a backup or

olive owl
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Whole mod canned

fossil token
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no, ncp breaks sometimes and corruptes stuff when you import to many times

wide furnace
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cant you just reapply the patches?

fossil token
vernal thicket
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ah

wide furnace
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guess you can just replace the overlays with clean ones

fossil token
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thats causes problems

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I should of know when the petey music change hack wasnt working

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wait know

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it doesnt work for petey anyways

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probs bc he is one of the oldest bosses in the game and seems to have the most hardcoded bits

wide furnace
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oh

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ok then

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good luck fixing it ๐Ÿ€

fossil token
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Im making him use the normal boss music

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and I just finished off the damage changes

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now its just this bug

fossil token
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body does normal damage

wide furnace
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alright

wraith gust
wide furnace
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did you put back all of the code hacks and such?

fossil token
#

yeah

wide furnace
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alright mariothumbsup

fossil token
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I love fighting petey in a volcano tbh

stoic lava
wide furnace
stoic lava
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i will use the pettey piranha on the w4 castle (w4 in my hack is the w5)

wide furnace
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i feel like the boss is a bit too easy tho

wide furnace
fossil token
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  1. it takes six hits if u hit the head
  2. I kinda want to make him grow every hit
wraith gust
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All of the bosses in NSMB are really easy, I could beat all of them in less than 5 minutes

wide furnace
stoic lava
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I will make something like on newer wii that you defeat the same boss on the tower and castle

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But since my hack dont have castles (except for w4 that the airship will just throw the player to bowsers castle) i will use the same boss of the tower on the airship

fossil token
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how come u dont have castles btw?

stoic lava
#

Like:
W1 = mega goomba (if i find an way to make an shy guy bossfight i will make it)
W2 = mole
W3 = fish
W4 = pettey and bowser

stoic lava
wraith gust
fossil token
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I would still have some castles if it were my hack, but its ur choice

fossil token
wide furnace
stoic lava
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But with the main theme being the sakura village

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(Except for world 2 lmaoo)

fossil token
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thats smth to keep in mind

stoic lava
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I remembered being stuck on this level for 5 hours lmao

fossil token
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the one thats really over decorated to hide that its poorly designed

stoic lava
#

Yeah

wide furnace
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imo one of the most memorable newer wii levels is 2-Castle

fossil token
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oh yeah

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the bringing stone to life gimick is cool

stoic lava
wide furnace
stoic lava
wide furnace
wide furnace
stoic lava
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Why someone dont made an piramid castle for desert worlds? It is coold imo

stoic lava
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No i mean, the piramid model for the castle

wide furnace
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oh

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sarasaland advance did

stoic lava
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Ohhhh fr

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I forget about it

fossil token
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totaly normal boss behavior

wide furnace
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dont worry he's dancing

stoic lava
fossil token
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YES!!! the colider scales with the model, I think or ill be able to make it work atleast

stoic lava
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Why theres some weird boxes there on the sprites

wide furnace
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oh nice!!!

fossil token
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I think this is a good size

stoic lava
stoic lava
wide furnace
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hitboxes

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either a cheat code or a code hack

stoic lava
fossil token
wide furnace
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ohh

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ok

stoic lava
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To view the hitboxes needs an lua script?

wide furnace
fossil token
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and being big makes him seem harder too

stoic lava
wide furnace
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the score gets completely messed up after the first hit tho

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also i'd suggest making him grow fast with the sound effect playing once, instead of growing slowly and the sfx playing twice. if you can that is

fossil token
fossil token
wide furnace
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alright

wide furnace
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happened when you hit the head tho

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idk if that is important

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and it showed a score of "100" instead of "1000"

fossil token
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in terms of the grow state

fossil token
# stoic lava This song is public? I liked it

Music from Paper Mario: Sticker Star [ใƒšใƒผใƒ‘ใƒผใƒžใƒชใ‚ชใ‚นใƒผใƒ‘ใƒผใ‚ทใƒผใƒซ . Paper Mario: Super Seal]. Game was developed by Intelligent Systems and published by Nintendo for Nintendo 3DS.
Music was composed and arranged by Masanobu Matsunaga, Saki Kurata, Shoh Muramaki, Yoshito Sekigawa, Yasuhisa Baba, Hiroki Morishita, Masanori Adachi, Kiyoshi Hazemoto, Tomoko Sano...

โ–ถ Play video
wide furnace
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maybe a tiny bit faster, but i feel like im asking for too much lol

stoic lava
wide furnace
wide furnace
stoic lava
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Ah

wide furnace
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use audacity to change the sample rate and to convert an mp3 to wav

stoic lava
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I wanted to use nitro wav but i dont know how to use this and idk if its hard to use

wide furnace
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its not that hard

wide furnace
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lol

stoic lava
#

THE EMOJI LMAO

wraith gust
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This shit made my day

stoic lava
#

SAME LMAOO

fossil token
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you can thank itztacos for that emoji

stoic lava
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THIS EMOJI IS FUNNY LMAO

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proceds to put it on my server

fossil token
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now I wish that I wasnt hacking one of the oldest actors in the game

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ima try manually replace the bytes that I need to change head damage by using a char[]

fossil token
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well looks like the score is tied to damage for some reason?

wide furnace
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maybe

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maybe you can try multiplying the body damage and the total health by 2, and set the head damage as the original one?

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idk if it will work tho

fossil token
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I just found its total hp count

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well atleast smth that uses it

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well it looks like there is multiple checks to kill him if he has taken to much damage

fossil token
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So, I increased everything I could find relating to peteys heath and now his heads colider when he is down does not work on the final hit

fossil token
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im going to undo every petey change besides his size

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and ill try it again in the future

fossil token
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peteys castle is now finished

wide furnace
rapid bramble
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This has never happened to me

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Illy if you're doing manual ov edits thats 100% the cause lol

fossil token
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I was messing with these

blazing otter
fossil token
blazing otter
fossil token
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Its probs a problem with my laptop

blazing otter
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that... is unlikely

fossil token
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im using ncp 1.0.6

rapid bramble
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Also no need to move entire roms if an overlay is corrupted

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Just... replace all binaries with the clean ones

fossil token
rapid bramble
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Filesystem corruption cannot happen due to custom code

blazing otter
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yes, just arm9.bin, arm9ovt.bin and the entire overlay9 folder

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then delete "backup" and "build" then build again

rapid bramble
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^

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i think the new NSMBe clean build button deletes backup too

fossil token
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I usauly check it anyways

fossil token
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wait it doesnt

blazing otter
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it shouldn't

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otherwise it would mean that hitting "clean build" and building would corrupt the rom

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in an ideal scenario, backup should never need to be deleted

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Illy, restore your ROM to a working state and then I want you to try the following

fossil token
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its in a working state

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I fixed it ages ago

blazing otter
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then comment it back and compile

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if it is an invalidation issue, then the code should not get removed from the game

fossil token
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should I change the value of the third one? its set to the default value rn bc for some weird reason that I hane not found out, changing that damage value breaks the score on the bottom screen

blazing otter
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use the one that breaks the score

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that way you can tell if ncpatcher undid the changes

fossil token
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the changes were undone

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I feel like there is a low chance that it doesnt undo them sometimes though

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or that hooks stack

blazing otter
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can't be a matter of chance

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it has to be something specific doing it

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does it also corrupt other rom files?

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because if it does it is NSMB Editor's fault

fossil token
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only the binaries

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if I can recreate it ill let u know

blazing otter
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alright thanks

fossil token
wide furnace
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oh, alright

fossil token
tepid temple
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love the way you mix the tilesets

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and that petey music goes harrrd

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I've always thought it would be a good idea if petey paralyzed mario when he lands, maybe you should try that

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would make even more sense since he's bigger too

fossil token
wide furnace
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am i the only one who, for some reason, have been thinking that petey piranha is a girl, since i was very young?

wide furnace
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thats the kind of theming/castle level i'd have loved to play when i was younger lol, because i would think that it looked "epic".
i used to find nsmb castle levels fascinating for some reason (i still kinda do)

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also for the fire piranha plant bug, i have a code hack to fix that (asm, converted to ncpatcher)

fossil token
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I forgot that hug existed lol

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Iโ€™ll grab it from nsmbhd later

wide furnace
fossil token
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Iโ€™m going to work rn

wide furnace
wide furnace
wraith gust
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Also, when Mario meets Peach after defeating Petey Piranha looks like if Mario was like "yo, u ok?"

wide furnace
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mario realized peach was depressed, or simply contemplated the way the lava moved

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the latter is more fun

fossil token
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So ima have to find a way to fix that

wraith gust
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Do you wanna make like some sort of custom cutscene with Peach or smthn?

fossil token
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Nope

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I just need Petey to not spawn peach

fossil token
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do yall think petey is big enough?

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jokes aside, I found a way to make him grow every hit

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im probs not going to do it bc it inculdes fire ball hits

wide furnace
void tree
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maybe he could grow on every phase

fossil token
fossil token
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one of my friends needs to learn to leave a normal comment on my vids

wide furnace
# fossil token this is the current state of the petey fight

i think its a bit unfair to combine paralyzing the player AND dropping enemies from the sky. It could be considered as a skill issue if the player knows what's gonna happen, but if the player doesn't know, they might get hit unfairly, not knowing what would happen. this is especially unfair if the player enters the fight for the first time while being small mario, because they would be likely to die

fossil token
#

they get a powerup right before the boss room, and its really unlikely that the enemys will hit you

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I had to go out of my way to get hit when recording that

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and the plan is to have it drop mainly mini goombas

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but have a small chance of them being normal or para

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but I dont know how randomness works in nsmb

fossil token
wide furnace
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oh alright, interesting

fossil token
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I kinda wanna add the koopalings to nsmb for some reason

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thatway I would have tower bosses

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and I can leave bowserjr to the airships and final boss

olive owl
fossil token
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A health bar is a cool idea

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And I still am unsure about the stun state

rare flame
fossil token
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If I make them all the same actor like the bowser battles are they wouldnโ€™t

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Also I finally finished my nsmbu jyotyu tile set

olive owl
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Ebic

fossil token
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five likes and ill make this a sticker

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jk

wide furnace
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lmao

stoic lava
wide furnace
fossil token
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this is going to be one of those star coins that causes me to have to record like 20 times to get a clean run

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the amout of runs that died on this starcoin was like 30 lol

wide furnace
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i dont understand the link of the 2 levels

fossil token
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im talking about how overly dificult some starcoins are

stoic lava
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Fells chalenging ๐Ÿ”ฅ

fossil token
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yeah, I dont use any save states or edit multiple runs together for the cleanest experiance

stoic lava
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I use savestates lmao

wide furnace
fossil token
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I have no idea what music I want to use for volcano levels

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im thinking this

wide furnace
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yeah it fits i think

stoic lava
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Sounds cool

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My favourite paper mario ss song is the one of the mountain level in w1

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Let me try to find the song

fossil token
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which game?

stoic lava
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Sticker star

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The song of the 1-5 level

fossil token
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thats a good one

stoic lava
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Why discord didn't send the link lol

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Music from Paper Mario: Sticker Star [ใƒšใƒผใƒ‘ใƒผใƒžใƒชใ‚ชใ‚นใƒผใƒ‘ใƒผใ‚ทใƒผใƒซ . Paper Mario: Super Seal]. Game was developed by Intelligent Systems and published by Nintendo for Nintendo 3DS.
Music was composed and arranged by Masanobu Matsunaga, Saki Kurata, Shoh Muramaki, Yoshito Sekigawa, Yasuhisa Baba, Hiroki Morishita, Masanori Adachi, Kiyoshi Hazemoto, Tomoko Sano...

โ–ถ Play video
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Finally

stoic lava
wide furnace
stoic lava
#

Fr..

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I remember spending hours on the house course in the snow world only to see if i would find an secret lmao

fossil token
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I remember not being able to find the code for the windmill

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Thatโ€™s was the last level I completed lol

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And I played the worlds in the weirdest order

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W1, w5, w3, w4 then w2

stoic lava
fossil token
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do any of yall know how I could export bowser jrs model and animations and import them into blender without any corruption?

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I have some ideas and I need to add some more animations for it

stoic lava
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Try using apicula

tepid temple
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if you aren't looking for corruption definitely do not use apicula

vernal thicket
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what if you are looking for corruptionmarioready

tepid temple
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then use apicula mariothumbsup

fossil token
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yeah, its basically impossiable to export animations without them being corrupted

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which sucks

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the otherthing is

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nsbva files

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yeah, Its not letting me do the .nsbva

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time to try the .nsbca

stoic lava
fossil token
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the problem isnt the nsbmd

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its the animation

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and bowser jr has like 20

stoic lava
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But i was curious becuse apicula is shitty for converting models (idk if animations its ok)

fossil token
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ah yes it doesnt even want to save the animations

stoic lava
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Apicula is horrible, 100% confirmed

fossil token
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this is really paintful

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jr looks like he got messed up bad

stoic lava
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Its uv problems

wraith gust
stoic lava
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LMAO

quaint gorge
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You have to use the tga format and use NNS materials instead of normal materials

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and then simply flip some parts or clamp depending on what corrects the messed up uv

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apicula doesn't export those settings, so you will have to set them up yourselves

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about exporting all animations, I tried something similiar way back then and it didn't work, it would only export one animation

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but maybe there are new tools out now

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usually the MKDS server knows best

stoic lava
quaint gorge
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yes when you're creating/changing models for nsmb

fossil token
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I dont know what any of those settings would be :c

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well I know that they are here

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but its still annoying as hell

rapid bramble
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nsbvas are nothing too interesting

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they are visibility animations, which literally toggle nodes visibility at certain frames

fossil token
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I dont think Im gonna bother with custom animations, I was thinking of giving jr a few more attacks but he doesnt need them

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I halved the amount of colours that bowser jrs uses and you can not tell lol

fossil token
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is there anything in the code reference that lets me swap a models texture?

wide furnace
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idk, but i know there's a code hack that allows palettes to be swapped for the red ring

rapid bramble
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yes you can

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i real don't remember how tho

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@void tree

fossil token
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I only know how to do it for the player

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as all you need to do is player->textureid = whatever

rapid bramble
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yeah it aint as easy for new actors

fossil token
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I will never understand the type of people that leave these comments on yt vids

wide furnace
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i mean i could understand the one on the bottom

wraith gust
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45th comment!!!

wide furnace
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but what's the point of trying to estimate at what place you're comment is located in the universe's chronological timeline?

wraith gust
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Every time somebody does those kind of "First comment" comments I am like "nobody cares"

fossil token
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Not the one on the bottom

wide furnace
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oh ok

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yeah there's literally no point lol

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its like "hey i wanna comment but since i have nothing to say, i'll simply give a useless info that nobody will care about"

fossil token
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It would be funny if i pinned the comment lol

wide furnace
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reminds me of the fact that youtube, for some reason, decided to remove the ability for me to pin comments and to include links in video descriptions for some reason. it happened like this while i did nothing wrong, because apparently "the channel didn't have enough history" or smth...
ah yes 40 videos definitely isn't enough channel "history"
._.

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i have to either wait 2 months or make a verification with personal info

fossil token
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I remember that

fossil token
wide furnace
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probably jumping?

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like "jump start"? idk

fossil token
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I forgot jr jumps lol

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wait that isnt jump

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I just found the one for jumping

wide furnace
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i thought about the final jump when you defeat him and he goes away

fossil token
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its with the shell cover animations

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I mean the flip

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so I was thinking it could be right before the flip animation starts

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but im not sure

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for reference

wide furnace
fossil token
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I think i just pinged u

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sorry

rapid bramble
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dw

fossil token
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I could identify 18/20 animations and it looks like whoever at Nintendo made bowser jrs animations wasnt drunk as they seem to be in a decent order instead of all jumbled up

stoic lava
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In fact nintendo was drunk when made almost everything on nsmbds lmao

wide furnace
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wow

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rare moment of something in nsmb not being made by a drunk employee

fossil token
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well

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bowser jr uses a .nsbva file so

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now is there anybody who knows anything about those lol?

wide furnace
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i dont, sorry

fossil token
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its not that important but it would be useful to be able to load to be able to hidea bit of jrs mask when he is in his shell

fossil token
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well if anyone knows how .nsbva's work can you please explain it to me so I can hide bowser jrs mask

stoic lava
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Nbsva is the animation with an truck ๐Ÿšš icon on it?

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I only know that its an visibility animation

fossil token
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yeah

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The bowser jr model has two masks and it toggels which ones are vissable

stoic lava
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Ohhhhh ok

rapid bramble
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you want to load a nsbva?

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then you need to add a Animation or AnimationCtrl to your class

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AnimationCtrl is an Animation controlled by a FrameCtrl, useful for like eye blinking texture animation

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thing is, often visibility animations only have two frames or smth and you switch between them manually

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which is why Animation exists

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you initialize it this way:
orange -> the Animation instance
blue -> the Model/ModelAnm you are attaching it to
purple -> the nsbva file void*

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then as usual to start an animation you do .init

fossil token
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im kinda confused, would I do smth like this?

wide furnace
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apparently it gets hidden by the game by code when he attempts to do the animation, i think

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not sure tho

fossil token
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Thats what happens, the .nsbva has the instructions for it

rapid bramble
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no

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you have to add a Animation member to your class

rapid bramble
fossil token
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I do not know what im doing

fossil token
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i gotta fix this lol, but its funny seeing bowser jr die so easily

wide furnace
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lol

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so is that supposed to be the final boss?

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why is dracula music playing

fossil token
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its more of a test boss actor

fossil token
wide furnace
wide furnace
fossil token
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its the final boss phase 2 theme from color splash

wide furnace
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ohh ok

fossil token
wide furnace
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pretty cool!

fossil token
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this is getting hard to manage lol

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this is gonna be programed worse than the normal bowser jr actor

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also ill change the data types when I am done

stoic lava
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Idk if it is but i saw an resize on it

fossil token
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they are all the funtions, and numbers the the actor uses

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only JrGrow() is relevent to jrs size

tepid temple
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Wait are you recreating bowser jr? ๐Ÿ˜ญ

fossil token
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no

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its very unfinished

tepid temple
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Ok that's sick

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I see the vision

fossil token
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yeah, I wanted to rip jrs animations so I could make him attack the player with a massive hammer and summon massive fire balls and crap

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but there are a lot of other attacks I can di

wide furnace
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wow thats cool!!

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needs polishing but the ideas are great

fossil token
fossil token
stoic lava
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It looks cool tbh!

fossil token
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there is going to be more attacks than spike balls that I plan on adding

wraith gust
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I think that speed is fine

fossil token
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same it feels fun being chased nearly at max run speed

wraith gust
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Just outta curiosity, why is Jr. gray? Does it have something to do with the model problem you were having?

fossil token
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no

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I just felt like it, I wanted to represent that he is invincible in some way and that was an idea I came up with, I dont plan on it being the final though

wraith gust
#

Seems fine to me

#

And will Bowser have any involvement in the battle or will it just be an upgraded Jr. fight?

fossil token
#

im thinking of having this as an 8-airship boss

#

I still dont know how I want to use bowser in this hack

#

also, this is my fav line of code for that chase so far

#

I dont know how I should make jr die

#

im thinking just a switch that makes him drop into the void

fossil token
#

it feels hard, and not very repetitive to me

#

even though it it pretty repetitive

vernal thicket
#

the sudden scroll stops seem like they could really trip you up i think

wide furnace
#

not only the deco, also the obstacles

fossil token
wide furnace
#

alright, its fine if its still a test tho

#

also i mean gameplay wise, like there aren't coins or enemies

#

maybe you could also make some pits to jump over, but idk if bowser jr would fall into them

fossil token
#

Thatโ€™s the plan

wide furnace
#

oh alright

fossil token
#

I can always make bowser jr jump over the pits and stuff

wide furnace
#

ok

fossil token
wide furnace
#

nice

fossil token
#

I need to be really careful when making it

#

I already shrunk jrs side sensors down so much lol

#

ok this is really hard to make level for when the speed is really fast

wide furnace
#

wow nice!!

onyx lantern
fossil token
#

it depends what your definition of boss fight is

#

but yes

#

this is ment to be one

#

average problem

wide furnace
#

lmao

olive owl
#

Tbf that fire is pretty hot :p

#

Maybe could do something cheesy like "if stuck in x coord +-5 for > 1 second, jump"

fossil token
#

or I can place an invisible solid tile behind the burner

#

I think the scrolling needs to be slowed down a bit but still reach the same max speed

wide furnace
#

i thought it was simply going down of 1 tile or smth

fossil token
#

the colliders in nsmb are ass

wide furnace
#

yeah lol

#

i think one of the only cases i know of it being pretty good is that the bouncing mushrooms are considered as "solid on top" platforms: enemies (and mario in some animations) interact with it like a solid on top platform, instead of going through

onyx lantern
wide furnace
#

i think its just one phase tho, but yeah

onyx lantern
#

Aw

#

Could be cool tho

wide furnace
fossil token
#

well 2d one

vernal thicket
#

jumping on them

fossil token
#

bc the only attack option is bonk them on the head

vernal thicket
#

thats an attack

fossil token
#

and thats kinda lame so I wanted to do smth diffrent

fossil token
#

well at the end the plan is to make it like a bowser fight where u have to hit a switch so I guess its a fight though

#

they call king boo in newer ds a fight and hes the exact same as that

wide furnace
fossil token
#

that is actauly one of the ideas I have in mind, hit him with five shells or hit the button at the end

#

I just dont know how to set up entity colisions with other entitys

#

as I want all entitys to die when they hit jr besides shells

stoic lava
fossil token
#

more like it ends with a smb bowser fight but with bowser jr

stoic lava
#

Ohhh oki

fossil token
#

I have made this way to hard lol

#

im making less of jr visable so the player has more space to work with

#

its fine but not the best when he attacks

#

being able to have those extra few tiles of room makes it a lot more fair though

wide furnace
#

you can use the zoom feature/sprite i guess

#

idk if it will change the limit of the screen border walls tho

fossil token
#

I usauly try not to zoom out my levels to keep them in a more nsmb style

wide furnace
#

ok

olive owl
#

Can you scoot the camera back some while he's winding up the throw?

wide furnace
#

might cause problems tho

#

if the player is near the screen border, they might get pushed

stoic lava
stoic lava
fossil token
stoic lava
#

Ohh

#

I will extract it from newer and put in my hack

wide furnace
#

oh true newerds has a rain effect

stoic lava
#

Yeah i forget it lol

fossil token
olive owl
#

Mmm

#

Could you just make him smaller?

#

I get the point is to be chased by a giant Jr.

#

But maybe just a little smaller could help

fossil token
#

he has already been shrunk down a lot lol, ill find a way to make it smoother though

wide furnace
#

or you could make it slightly closer to the player?

fossil token
#

ill upload a vid soon which will show why you really need that space

olive owl
#

Actually, could he speed up a little before his attack so get gets back on screen?

#

(Then slow down some after so make him go back to the left side)

wide furnace
#

oh thats a pretty good idea

fossil token
#

that could work, but the camera is based of his position, I could do it im just not smart enough to do it

#

I plan on smoothing out the scrolling so the camera isnt as harsh when it starts and stops

#

that will also make getting and using a powerup more manageable

wide furnace
#

its very cool so far

fossil token
#

its really dificult

#

but I dont want to nerf it, I want to make it more sight readable

#

unlike the bottom screen background

wide furnace
#

lmaooo

#

at some point hitting a block to get the power up doesnt work tho, because bowser jr goes too fast

#

but i guess thats part of the difficulty?

fossil token
#

thats why I need to make it speed up over like two seconds instead of jumping back to max speed

wide furnace
#

alright

onyx lantern
#

(I'm sorry)

olive owl
onyx lantern
#

WAIT I SAID IM SORRY

#

NOO-

fossil token
stoic lava
wide furnace
#

ohhhh

onyx lantern
#

i haven't beaten color splash that's mah bad

fossil token
#

its such a good song in my opinion

stoic lava
#

Yeah it is

stoic lava
fossil token
#

Thats the song Im already using for it

stoic lava
#

Ohhhh

fossil token
#

I forgot to make it so slideing doesnt kill jr

#

I gotta fix that later

wide furnace
#

alright

#

in the base game, sliding makes you go through bowser jr

fossil token
#

Yeah, I need to add smth that makes that happen

#

Itโ€™s really easy to do

wide furnace
#

ok

olive owl
#

apicula convert -f=glb <NITRO FILES> -o <OUTPUT DIR>

stoic lava
#

Ohh it have glb option?

olive owl
#

Yes

stoic lava
#

I will mess a bit with some stuff so trolling

fossil token
olive owl
#

The GLTF? Sure when I get home

fossil token
#

thanks

vernal thicket
stoic lava
vernal thicket
#

interesting

olive owl
stoic lava
#

Oh oki

olive owl
#

Idk why the models have Icospheres, but you can just delete them

stoic lava
olive owl
#

Np
If I could remove replies in this server I would ๐Ÿ’€

stoic lava
#

Lmao ๐Ÿ’€

#

Its funny that i always reply to a message that is above my message lmao

fossil token
fossil token
#

so i want to start working on the level part of 8-Airship but I want to try and make the level special as its the level before the finale castle

#

I already have the black bowser jr fight but I want to make the normal level part really well

#

and im struggling to start as I have to many ideas but they all require programing which I cant be bothered doing

olive owl
olive owl
#

To do that:

  1. Head to the Animation tab
  2. Click on the koopa_jr armature in the scene collection
  3. On the timeline below, change Dope Sheet to Action Editor (1st image)
  4. Now you can pick which animation you want to play with the dopesheet icon button thatโ€™s in the center (2nd image)
#

(Note: I didnโ€™t try and only match the Jr. animations with the model when I exported; the animations that start with kp and bk will not look correct)

fossil token
#

๐Ÿ’€

#

I did not think about it being seen this way

tepid temple
#

does this person see anything black and think blackface? โ˜ ๏ธ

wraith gust
#

This question may sound ignorant but what does "blackface" mean? I'd Google it, but I don't want to end up seeing something I'll regret

#

When I see Bowser Jr, black, the first thing that comes to mind is that he is depressed, confused by the enigma of eternal emptiness, tormented by the feeling of loneliness and uncertainty

fossil token
wide furnace
stoic lava
fossil token
#

im gonna write this boss fight idea down here so I dont forget it
broozer boss

#

-three phases

#

-need to knock off the platform three times

#

-jumps back up onto the platform when its knocked off

stoic lava
#

Cool idea

#

Im searching an way to change the goomba bossfight to a mega shy guy boss fight, i just need to know what i need to replace and why the game crashes

wide furnace
fossil token
#

also the high amount of diffrent course parts in the level is intentonal and I am awear that it is a lot of diffrents bits

#

but they all aprear in the bowser jr fight besides the lifts

#

so I want to use them all

#

im keeping the burners out though

wide furnace
#

interesting

fossil token
#

im trying to record this whole level in one take for yt buts it really bloody hard lol

#

Its a pretty difficult level followed by the black jr chase

fossil token
#

im now wishing that I didnt make that jr chase random

fossil token
#

so im thinking of making every ghost house have a boss fight for the secet exit

#

so my boss ideas are

#

a boss broozer

#

boolossus

#

maybe a scuttle bug boss

#

and maybe scripulous_fingore for the memes

fossil token
#

I think this clock is a bit to big

fossil token
stoic lava
#

Cool!

fossil token
#

and could be fun for a speedrun level

fossil token
#

im adding to the custom actor collection :3

tepid temple
#

nice

stoic lava
fossil token
#

I just need to decide what I want them to do when they get collected

#

instead of staying there until the coin counter goes up

wide furnace
#

i kinda feel like they need something that appears, like some sort of score text, or something similar

fossil token
#

I wrote those at like 2.00 am lol

wide furnace
#

alright

fossil token
#

it aint easy

wide furnace
#

great level!! looks hard lol

#

the difficulty is good imo because the base game is quite easy, so we finally get some actual difficulty lol

#

i feel like the powerups from blocks in the bowser jr pursuit section are kinda useless. by that, i mean that the player basically cannot catch them

maybe you can use the "throwing powerup" blocks (used in ghost houses in the base game), but that would probably have 1/2 chances of going to the right direction, which is a bit unfair, but probably better than nothing

#

also i think the use of different gimmicks somehow feels fine

fossil token
#

I could always hook the item and make their speed increase like the spike ballls do

wide furnace
#

oh ok

#

yeah you could do that too i guess

fossil token
#

I would probably have to get rid of the boxes that can have fire flowers then

#

as that would be cursed

wide furnace
#

yeah lol

#

or you could make it so the power ups always get thrown to the right? only in this specific level if you can?

fossil token
#

I probably could some how

#

the power up use to be easier to catch when jr through twice as many balls

#

but that made the chase drag on

wide furnace
#

oh ok

fossil token
#

it uses the full length of the level lol

wide furnace
#

wow

#

never thought about the limit lol

fossil token
#

I want to start making a level but I also kinda dont want to bc I know I am gonna end up coding a shit tone of custom stuff and its gonna take me a week

#

it already takes over a min to compile all the code

wide furnace
tepid temple
#

Could use some more particles and sound effects for him tho

fossil token
stoic lava
#

my anxiety on the boss part: ๐Ÿ“ˆ๐Ÿ“‰๐Ÿ“ˆ๐Ÿ“‰๐Ÿ“ˆ๐Ÿ“‰๐Ÿ“ˆ๐Ÿ“‰๐Ÿ“ˆ๐Ÿ“ˆ๐Ÿ“ˆ

wide furnace
#

Blast Processing

fossil token
fossil token
vernal thicket
#

is it sorta like a mario mamer bully battle

fossil token
#

The idea is that you knock the bronzer off to damage it

#

Then it will jump back up

#

And it wi have multiple attacks and crap

vernal thicket
#

ah

#

sounds a bit like a snailicorn in terms of how you damage it

fossil token
#

Yeah

#

But itโ€™s going to be used for a ghost house so a broozer makes more sense to me

wide furnace
#

interesting concept

fossil token
#

also

#

does anybody have any music suggestions for ghost house bosses?

#

im also thinking of adding these swinging shy guys from moss rock theater in paper mario colour splash, I feel like they could be a useful enemy to have

fossil token
#

I should of listened to tacco when he told me to make the sensors a bit smaller then the actor and to not make the side sensors touch the ground

olive owl
stoic lava
#

Over the snow spike

fossil token
#

I might use it for the w7 ghost house boss when I get around to it

#

that boss is gonna be boolossus

fossil token
#

it took me like 25 hours to get black bowser jr to a usable point, I hope this boss doesnt take me as long

wide furnace
#

oh thats nice

#

does it go on the other side when you jump on the right side of it?

fossil token
#

not yet

wide furnace
#

oh ok

#

well good luck making it work ๐Ÿ€

fossil token
wide furnace
#

alright

stoic lava
fossil token
#

nice pfp

#

one of my friends had that as hers like six months ago

stoic lava
stoic lava
#

LMAOOO

fossil token
#

Time to eep, im probably gonna work on that boss fight some more in religion class tomorrow instead of listening to my re teacher lecturing us about how || terrorist attacks are a good thing bc god never letโ€™s bad happen||, that was actually something my re teacher was saying

wide furnace
#

wait what

fossil token
#

I have some extremists teachers, anyways I cant sleep so ima keep working on this :3

wide furnace
#

oh ok :/

#

its annoying when you cant sleep

wraith gust
#

I couldn't sleep last night either, I went to sleep at 4 in the morning and only slept 5 hours :(

fossil token
#

I finnaly found out how to freeze the player

#

looks like im going to have to make some changes to black bowser jr again

#

im not looking forward to that

#

its a bunch of un-annotated spaghetti code

#

well the spaghetti code part isnt true

fossil token
wide furnace
#

oh nice!

fossil token
#

this is already kinda difficult, I might need to make it so the player doesnt have to hit the broozer as high

wide furnace
#

alright

tepid temple
#

have you considered inheriting the Broozer class?

stoic lava
#

What is inheriting?

fossil token
#

no, I dont intend to do that as it isnt going to work like a broozer really

#

its more of a snailicorn

wide furnace
#

thats nice!!

pine palm
#

whoa cool

wide furnace
#

wow cool!!

#

i like that mario animation at the end (even tho its a bit buggy tho)

#

also i would suggest, if its possible and not too hard for you, to make it actually jump instead of simply "respawning" and falling down again

wide furnace
#

oh alright then

#

once again good luck with it ๐Ÿ€

fossil token
wide furnace
#

ok

fossil token
#

making it jump up is harder than I thought

wide furnace
#

oh

olive owl
#

What song is the miniboss theme

fossil token
#

im curently using the theme I used for petey bc I havent got around to doing the music

olive owl
#

I meant what song is that

fossil token
#

Music from Paper Mario: Sticker Star [ใƒšใƒผใƒ‘ใƒผใƒžใƒชใ‚ชใ‚นใƒผใƒ‘ใƒผใ‚ทใƒผใƒซ . Paper Mario: Super Seal]. Game was developed by Intelligent Systems and published by Nintendo for Nintendo 3DS.
Music was composed and arranged by Masanobu Matsunaga, Saki Kurata, Shoh Muramaki, Yoshito Sekigawa, Yasuhisa Baba, Hiroki Morishita, Masanori Adachi, Kiyoshi Hazemoto, Tomoko Sano...

โ–ถ Play video
#

Endlessly Hungry, Petey Piranha Battle - Paper Mario: Sticker Star

#

indentation got killed for some reason

fossil token
#

most the ways I tried to do it did not work so im hoping I can make this one work

wide furnace
#

oh

#

i guess its a good start for making the boss jump back?

#

i'd say try (if you can) making it so the boss jumps when it reaches a lower point than the current one.
and for the jump, try making it so it lands in the middle of the platform. you can do 2 things:

  • make it jump like it currently does
  • give the illusion of jumping: make it jump high until its offscreen, and make it "respawn" and land in the middle of the platform, like before
fossil token
#

The hardest part about coding it is the math, it hurt my brain especially since I program mostly late at night when I am dead

#

Inside

wide furnace
#

oh :(

fossil token
olive owl
#

LMAO

#

Spin

fossil token
#

I think I can now call this done besides the victory animation, particals and sound effects

wide furnace
fossil token
#

I added some extra tiles to the ghost house tile set

#

do they look any good

vernal thicket
#

they seem neat

#

but they look a bit pillowshaded

fossil token
#

yeah

#

I migh fix that

wide furnace
#

pretty good

#

but i feel like it misses something on the edges

#

or maybe just lack of deco on top, idk

fossil token
#

im attempting it again

#

this times already much better in my opinion

#

there is one bit of the brick that is to much

#

otherwise I think they are good

wide furnace
#

yeah i think it looks good

vernal thicket
#

nice texturing

fossil token
#

I plan on making it smth that the player can use like a rope

#

but shy guys can also be attached to them

vernal thicket
#

how do the playres cut it

stoic lava
#

Jumping on they i think

fossil token
#

I meant use

#

being able to break them if you swing to hard could be fun though

#

like imagine if you can just send it flying like 24 blocks

tepid temple
#

What if you gave his fists colliders and made them bump the player

#

Cause right now he seems pretty harmless

fossil token
#

hes still more harmfull than all the other bosses in the game lol

#

but yeah i should make him bump

#

and I dont know how I would go about adding fist colliders

tepid temple
#

Colliders are a bit annoying to set up but the player already has a bump state that you could use

fossil token
#

yeah that bit isnt the hard bit

fossil token
#

I made some progress on a ghost house

#

the secret exit path is done as you got through the door to the right, kill the broozer boss then get the secret exit

wide furnace
#

interesting

#

how much in percentage do you think this is close to the final level?

fossil token
#

30%

wide furnace
#

ok

patent ivy
stoic lava
#

But looks cool imo

patent ivy
fossil token
patent ivy
#

oh alright

fossil token
#

I also started 8- airship like 2-CastleIcon started

stoic lava
#

Where you found this airship tileset?

#

Its the nsmbu one?

wide furnace
#

mario maker 2 i think

#

i think there's something similar on nsmbhd

fossil token
#

I took assets from mario maker ds

#

then made the slopes myself

stoic lava
#

Oh oki

wide furnace
#

oh ok

wide furnace
fossil token
#

yeah

fossil token
stoic lava
#

Cool!!

fossil token
#

the bump distance is the same if the u hit the other side of the broozer

#

I might drop this boss to 3 phases instead of 4 if it becomes to hard by the time its finished

stoic lava
#

Imo 3 is good

fossil token
#

I like having 4

#

but the fight does take a while

#

and the fourth phase is hard to bump him as he is quite fast

tepid temple
#

Nice

fossil token
#

next thing to do is make 16 fire ball hits advance the boss by one phase

fossil token
#

the reason I am showing it off as I go is so I can make the bosses as good as possible and not let them end up like some of the newer wii ones

wide furnace
#

tho a bit sudden imo

fossil token
#

its a bit to strong lol

#

its yeets the player half way across the platform

wide furnace
#

i mean you get attacked right away

#

no cutscene or anything

fossil token
#

Im thinking of making the bump dependent on the players velocity

fossil token
wide furnace
#

ok

#

but i thought maybe give it a small animation for like 3 seconds

#

because here it launches at you as soon as it sees you

fossil token
#

I could, it would be a simple if playerbompanimation == true dobumpanimtion

#

the thing is though

#

what would the animation be?

wide furnace
#

make it confused i guess

#

i think there's an animation for that

fossil token
#

ny animation options are very limited lol

#

but yeah I could make it do a normal walk for a bit

wide furnace
#

ok

fossil token
#

or look

wide furnace
#

yeah i think it would work

rapid bramble
#

Tpose is not a valid animation

#

I am not sure but if the nsbca contains 4 animations only then the fact that the 5th is tpose is pure coincidence

#

Do not do it if thats the case: you are running into undefined behaviour that could crash real hardware

fossil token
#

good point but from the animations from other actors that I have tested on real hardware it doesnt seem to cause an issue

#

i wont cute the tpose then if it can cause issues

fossil token
wraith gust
#

Mario: 0
Broozer: 1

fossil token
#

broozer gets 4 lives

#

mario gets 1

fossil token
fossil token
#

im gonna try and add some more attacks now

wide furnace
#

oh you plan to add more attacks?

fossil token
#

the original plan was for it to jump and through some things

#

I am feeling pretty deppresed rn though so I might not try that today

wide furnace
rare flame
wide furnace
#

originality โœจ

fossil token
#

I think I finaly know what music im going to use for ghost house bosses

#

I plan on adding a ghost house to w8 too so Ill be able to use all five

wide furnace
#

interesting

fossil token
#

I think im going to call this finished now

#

I cant decide if I want the bosses to be on the ghost house main exists or secret exits

#

next I am thinking of making the boolossus boss next since I can probably do that really easily

wide furnace
#

what's boolossus?

#

i assume that its a big boo

#

...which also looks sus, because "boo__los__sus"

fossil token
#

this guy

wide furnace
#

ohh ok

#

so yeah its a big boo

wide furnace
fossil token
#

yeah

#

im gonna use them for secret exits

#

1 down four more bosses to code

wide furnace
#

alright

#

gl with that ๐Ÿ€

vernal thicket
fossil token
#

probably

#

they are so similar

vernal thicket
#

not true boohemoth doesnt have pointy teeth

#

smh

wide furnace
#

boohemoth looks traumatized lmao

fossil token
wide furnace
#

idk why i like it being on the lift lol

fossil token
#

now I got two options, I get somebody to rig a boolossus model for me or I use the ballon boo and change the texture a bit and hope it has enough animations

fossil token
#

It only has three animation thats gonna be a problem

fossil token
#

I might resort to doing Boohemoth or an oversized boo due to a lack of models

fossil token
#

Do yall think this is good for a boolosus model? I also got a version with his mouth closed for when he isnt attacking

wide furnace
#

i feel like it should be a bit darker, probably me tho

#

not sure

fossil token
#

his face looks so ๐Ÿ˜ when his mouth is closed

wide furnace
#

yeah lol

rapid bramble
fossil token
#

I forgot that I could make enemy's transparent

#

that could be really usefull

wide furnace
#

cool

#

reminds me of sm64 boos

fossil token
#

Im watching a stream instead of programing

#

I get so easily sidetracked

#

adhd moment

stoic lava
fossil token
#

how many people are gonna say I am copying newer?

fossil token
#

I wonder if I can spawn bowser fire balls, it would be fun to make him shoot them

wide furnace
#

if its like boohemith, does it means its gonna stop going forwards when you look at it?

stoic lava
fossil token
wide furnace
#

oh ok

stoic lava
#

You could call it gigaboo?

fossil token
stoic lava
#

Oh oki

fossil token
stoic lava
#

Ohhhhhhh

fossil token
#

I could make it die when it blows out all of its boos lol

stoic lava
#

Good idea!!

#

Booloussus is a bit sus imo

#

(Bad joke ๐Ÿ˜ญ )

wide furnace
#

lmao

#

its so bad that it made me laugh lol

stoic lava
#

Lmaoo

stoic lava
#

She could make every time booloussus blows the boos he could shrink more until he dies