#Creating big versus levels in MvsL and Views

1 messages · Page 1 of 1 (latest)

orchid pawn
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I wanted to make a big versus level in MvsL, like the Ice level in the game, but I don't know how the views work. Its glitched each time I start the level, to the point where the sound effects won't play

crimson maple
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If you have stage wrap enabled (which is probably what you want as every MvsL except Pipes uses it) then you are forced to limit your view to particular sizes

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Your view has to be either 1, 2, 4 or 8 chunks wide (a chunk is one of these big white squares in the editor)

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sadly there is no way around that except code modding

orchid pawn
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Here's what my level looks like in the editor, it isn't supposed to loop, the editor is zoomed out by to 33%

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Where's the level wrap?

hollow scarab
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The level wrap happens when Mario walks into the left/right side of the view

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So, unless you want to block parts of the level to wrap, don’t put any walls or they won’t wrap around

orchid pawn
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If I want it to loop, don't use walls, If I don't want it to loop, use walls?

hollow scarab
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No I mean

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Mario will loop when he reaches the end of the view

orchid pawn
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So extend the view and put walls so it will never loop?

hollow scarab
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An example

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If Mario were to start here

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Then he jumped to the left

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He would end up over here

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On the DS, it just looks like you jumped over a pit

orchid pawn
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Yeah that's what's been happening each time

hollow scarab
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Oh wait

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Are you trying to turn off the level wrap?

orchid pawn
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Yeah

hollow scarab
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Ohhh

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Ok, sorry

orchid pawn
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It's ok I learned something

hollow scarab
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Uncheck "Level wraps around"

orchid pawn
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I did already and about to test

hollow scarab
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Ah ok

orchid pawn
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Yay it's working

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I think we count this as solved

hollow scarab
orchid pawn
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I thank you for helping me out, this will help a lot with making more levels

hollow scarab
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Np, glad I could help

orchid pawn
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So unchecking "Level wraps around on left" means the level can be big like the Ice World in MvsL?

hollow scarab
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Unchecking it means you can make the level as big as you want (within DS limits anyway)

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The camera won't go crazy