#Paladin Custom Cooldowns/Holy Power sensitive

1 messages · Page 1 of 1 (latest)

polar cipher
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This requires a texture pack

Also note this is Holy Power sensitive, if abilities do not have enough holy power they will be greyed out, that is intended behaviour

Additionally the texture pack replaces the Mana Orbs custom bar texture

Radiance 1

{concat(""; from_codepoint(sub(59036; int(mul(div(val(status_effect_duration("Radiance")); 15); 28)))))}

Radiance 2

{concat(""; from_codepoint(sub(59036; int(mul(div(val(status_effect_duration("Radiance")); 15); 28)))))}

Buried Light 1

{concat(""; if(and(status_effect_active("Buried Light"); gte(curr(capped_holy_power); 25)); from_codepoint(sub(59036; int(mul(div(val(status_effect_duration("Buried Light")); 8); 28))));if(gte(curr(capped_holy_power); 25); ""; "")))}

Buried Light 2

{concat(""; if(and(status_effect_active("Buried Light"); gte(curr(capped_holy_power); 25)); from_codepoint(sub(59036; int(mul(div(val(status_effect_duration("Buried Light")); 8); 28))));if(gte(curr(capped_holy_power); 25); ""; "")))}

Heavenly Trumpet

{concat(""; if(and(status_effect_active("Heavenly Trumpet"); gte(curr(capped_holy_power); 25)); from_codepoint(sub(59036; int(mul(div(val(status_effect_duration("Heavenly Trumpet")); 20); 28))));if(gte(curr(capped_holy_power); 25); ""; "")))}

Uppercut

{concat(""; if(gte(curr(capped_holy_power); 25); ""; ""))}

Provoke

{concat(""; from_codepoint(sub(59036; int(mul(div(val(status_effect_duration("Provoke")); 15); 28)))))}

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these are posted as separate functions for customisability's sake, you can shove them all in the safe function if you wish

ivory cobalt
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dam

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any idea why duration.png not shows at all?

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i getting only the gray one and colored one

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oh nvm i get it now

finite drum
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Hello, could you add a cooldown timer for “Heavenly Trumpet”? It's really hard to see it during combat. Thanks ^^ @polar cipher

subtle onyx
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Wait, how do you shove them to the same function?