#notification of escaped animal

1 messages · Page 1 of 1 (latest)

magic belfry
#

please put an option to remove the notification of a fleeing animal.
it's unrealistic and very frustrating and change totally the approach to the game discouraging you to follow the animal that you can or could find with a bit of patience

slow oriole
#

The Fleeing state means the animal is actively running away from something that scared it, what else are you supposed to call it?

magic belfry
slow oriole
magic belfry
#

I want simply an option to remove the fleeing notification.

slow oriole
magic belfry
slow oriole
magic belfry
slow oriole
# magic belfry exactly you win! so what i'm refferring to?

What I don’t understand is why you want it gone, you can avoid it completely in the spotting info (which technically isn’t a notification as it’s not given to you without your input) by just not buying that perk, and the vocalizations are useful to let you know if quarry you can not see is going to be somewhere else so you don’t waste an hour belly crawling to where you last saw it.

slow oriole
#

As for realism, while COTW doesn’t handle the sounds perfectly and has audio issues, you can absolutely tell if an animal is fleeing irl from the sounds of them crashing through the brush.

Way of the Hunter also has a similar system but their sound design for it is better imo.

slow oriole
# magic belfry exactly you win! so what i'm refferring to?

But if you really want it gone you can turn off the vocalizations by setting Audio Clue Visualization to OFF under the Interface settings. As well as resetting your skills and just not purchasing the 3rd tier for Spotting Knowledge when you redistribute them.

magic belfry
#

i don't want want to turn off vocalization. i simply want an option to not see the notification on the top right of the screen that sai "ANIMAL FLEEING". ONLY THIS. i can follow animal clues for a lot's of time if the animal could be a diamond, so it0s not a problem for me to stay prone or other slow thngs.