This is something I`ve endured in silence for far too long, and I have to speak up now!!!!!
What follows may provoke resentment or even personal attacks from players who exploit bugs to gain unfair advantages in the game.
This issue concerns a systemic bug related to the "herd management" strategy.
If this flawed program logic remains unaddressed, theHunter: Call of the Wild will no longer be the pure, fair hunting experience it was meant to be.
Here`s the breakdown:
A subset of players has thoroughly studied the game`s spawn mechanics and discovered that through manual intervention, they can drastically reduce the number of huntable prey. By combining this method with herd management to control prey levels, they can even slash the number of huntable male prey from a substantial population down to a mere dozen or so! With a massive base of low-lvl prey in place, all subsequent spawns of huntable prey will be high lvled ones, ranging between Diamond and GO quality. In this way, they can obtain Diamond and GO at an extremely high rate while rotating only a tiny number of animals.
This is absolutely a bug derived from the game`s flawed spawn logic. Can this bug be fixed? Can we eliminate the possibility of obtaining GO by deliberately reducing the overall prey population?
