#Waterfowl & Upland Birds Reworks

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limpid zenith
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I think all the birds in the game need a review of their animations and flight patterns, so I'm proposing some ideas and I hope this change I'm requesting will be made, and I'm sure I'm not the only one.

Waterfowl

  • The first thing is that both ducks and geese fly at different altitudes while traveling:
    • The maximum height will be 70 m above ground level, the intermediate height will be 50 m above ground level.
    • Then the flock of ducks or geese will always travel together and side by side, both when traveling and when settling down.
    • The height at which the goose or duck species fly will not be predetermined; you may find wigeons at 50m, geese at 50m, or teals at 70m. The height at which each flock flies will be random.
  • Then the landing method:
    • When they land there will be 2 types, if they are at 70m they will make a long turn towards the place where they land or if they are at 50m they will dive to the place but skirting the landing zone.
    • When they flee, they will do so gradually, not so vertically.

Upland Birds

  • The first thing is its method of takeoff:
    • When taking flight, it should be faster and not rise in two steps, but more fluidly and straight diagonally.
  • Then the speed of flight:
    • The speed of flight should be different depending on the type of species; quails should fly quite fast, pheasants should fly faster but slower than quails, and the same applies to ptarmigans.
  • Then the landing:
    • The landing should be straight and smooth rather than almost vertical.
  • Finally, the death animation:
    • Instead of dying almost at the point of impact, it should die following the trajectory it was on, just as happens with aquatic birds.

This idea for improving the birds was based on my hunting experience and comparing the birds in COTW with the new game BULT. I find it incredible that there are more "realistic" bird physics and animations in a game made by four people than in COTW itself.

thorny lynx
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I like that you include drawings

grim quartz
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Might be a kinda cool thing that if the hunting pressure is high they circle a few more times before they land, from my observations geese in town might circle once to slow down before landing while during hunting season in the fields they’ll circle anywhere from 5 to 20 times. Of course I think the max # in game should be around 7 so it doesn’t get annoying or confusing for new players. Low pressure could be circle once or twice, medium 2-3 times high 3-5, dead zone 5-7. Or it could just be 1-4 times with each pressure zone going up by 1.

limpid zenith
tardy elbow
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I’m all for this! As someone who loves the birds in this game I agree that they desperately deserve a rework.

thorny lynx
sturdy aurora
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This is exactly what I want. Call of the wild NEEDS this.

hard spear
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Need this. I hunt birds a ton and this always bothered me

cunning hollow
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Sound of take off is also important for the upland birds

Pheasants are very well known for their extremely loud take offs that sounds almost like a jet engine yet Ingame they are like owls in terms of the noise when taking off

versed pier
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I also think different species of upland birds should react differently when your close like quail are more likely to sit still as compared to pheasant will run I also dont think they should warning call either the point in upland hunting is the suprise in it happening