#Make proper clothing matter ... A simple solution.

1 messages · Page 1 of 1 (latest)

steep sleet
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Give each clothing set a temperature rating and each map an appropriate temp range. If you're wearing the wrong clothes for the temp of the map then have it effect your accuracy ... More wobble when aiming ... etc ...

pure estuary
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With shadow. In COTW, we are literally ghosts with fake arms.

pure estuary
pure estuary
torpid mirage
naive storm
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I’d love some light survival elements added in the game. CotW’s gameplay loop is pretty basic as it is and I don’t think it would hurt at all to include basic warmth / heat and hydration mechanics.

I would like these mechanics to matter a little more than they did in Classic where they are easily ignored however. I doubt it would be much of a challenge except on the harshest of maps (Medved for extreme cold and Rancho del Arroyo for arid conditions).

naive storm
torpid mirage
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I’d prefer to see a camo rating before they add temperature mechanics, it would give the devs time to build up the clothing options as well that way

pure estuary
naive storm
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I deliberately do not use any perks that decrease player noise, visibility, fatigue etc. The game is so easy as it is that I feel it removes all immersion from the game when using them.

Anyway, I would pay good money for a proper modular clothing system as we saw in theHunter: Classic.

I think all current outfits in the game can be broken up into thier individual components with camouflage ratings added to them. It’s a system I’ve been hoping to see in CotW since the beginning but I think it would work really well if released alongside a trophy picture update.

I love playing dress up and taking cool trophy shots so the two features would work really well together as they did in Classic.

pure estuary
torpid mirage
supple beacon
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Yes give us something like the survival mechanics in classic

naive storm
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I’d like “light” survival elements, Classic did have a water bottle, though you could not die of thirst. That’s the kind of mechanics I would like to see.

pure estuary
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One question: will there be new clothing with the new Scotland reserve map?

torpid mirage
naive storm
pure estuary
supple beacon
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Classic had tents and they worked similarly

torpid mirage
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Imo It would either not be relevant enough that players would just ignore the mechanic or become an annoying thing that forces you to fast travel constantly if you don’t want to carry the weight.

naive storm
steep sleet
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The point of this post was just to add a simple mechanic to make appropriate clothing meaningful other than cosmetic

pure estuary
torpid mirage
naive storm
# steep sleet The point of this post was just to add a simple mechanic to make appropriate clo...

Sorry, I was getting way off track with similar mechanics. I think a decent clothing system would go a long way in creating a more immersive experience while also finally giving the player more customisation which is only ever a good thing.

I would love to see a system similar to the current weapon customisation where we can choose from the existing selection of camouflages for player clothing. I’m unsure how this could work exactly when matching a camo to a maps environment however.

torpid mirage
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But yeah it would be nice to see the clothing have utility, some outfits might be a nice reward for weekly challenges occasionally too

pure estuary
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In this video, we will explore some antique and reproduction hunting clothing from the period of 1890 to 1950. Join me as I showcase a variety of authentic outfits designed for hunting deer, ducks, squirrels, rabbits, and more, representing early 20th-century styles. Each ensemble will be examined for its unique features and functionality, refle...

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naive storm
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I’d love some more old school hunting oufits. A few that fit the settings of some of the older reserves would be nice too. The outfit in the video would be great on NEM. I’d kill for a traditional German hunting suit for when I play Hirschfelden lol

torpid mirage
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Would also be cool for camo levels to work differently for various species, having the red plaid be less effective for birds but effective for mammals (as birds can see red and most mammals can’t) for example.

naive storm
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Could work for different camo patterns too, waterfowl camos and deer camos for example are quite different as each species has very different eyesight.

ember crescent
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Also, include clothing in the loadouts

steep sleet
split vault
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As far as i remember Classic has atleast 1 map with a hydration mechanic

split vault
torpid mirage