A lot of furs ingame are either way too common or don’t feel like they should even be considered rares at all, some should be absolutely rare such as golden wildebeest yet are common, some such as dark grey wolves should be common but are rare
The list goes to what should be changed in terms of rarity and restrictions
Wildebeest : golden (rare), crowned (allow males to have it)
Springbok : black brown (rare and allow males to have it)
Mallard : piebald (rare), hybrid (new, rare)
Cinnamon teal : piebald (rare)
Goldeneye : Dark (common for females given the decoys have the orange bill spot on the dark females and both the normal common and dark plumage type are common amongst females irl)
Harlequin duck : piebald (rare and rework the piebald), dark (common for females)
Willow ptarmigan : White (common, this plumage type is their winter coloration and not a genetic mutation), Hybrid (new, rare, hybrid of black grouse x willow ptarmigan)
Rock ptarmigan : White (common, this plumage type is their winter coloration and not a genetic mutation), Hybrid (new, rare, hybrid of rock ptarmigan X black grouse)
Merriam turkey : light brown (rare, this coloration works identical to albino and leucism in that it makes the survival rate of those individuals significantly lower than their normal counterparts thus limiting their prevalence in a population)
Ring necked pheasant : (piebald, new)
Moose : Mocha (be made into a normal rare, other story maps have mission animals with rare furs so why restrict mocha to a single mission that could potentially glitch out?), Leucistic (New)
Raccoon : blonde (rare, maybe rename it to leucistic)
Scrub hare : light grey (common), albino (new, rare)