#Low Texture in the vegetation
1 messages · Page 1 of 1 (latest)
Depends on the platform. Console? Ain't nothing much you can do. PC? Put scene complexity and textures up but scene complexity will knock down frames a good chunk.
I am on PC-Steam with an RTX 4080 graphics Card.
The language of the Game is in Spanish. All settings are set in Ultra. The FPS is maxed out.
With those settings on Ultra, I uploaded the other capture. 🙁
Don’t think you can, it looks to be an issue with distance the high resolution models are set to render in no matter the setting, unfortunately something the devs have to fix
You’re right about that. I’m unable to fix this issue. I already submitted a ticket to the EW team so they can assist me, and they informed me that it is a LOD (Level of Detail) issue, which must be fixed on their side. I’m experiencing this problem on every map.
All settings are on Ultra, running at 4K, and the FPS is more than enough — it runs perfectly smooth, but I still have this issue.
I’m attaching some screenshots as evidence of the issue, taken in Hirschfelden.
hello! adding to this post, i'm experiencing this to an extreme in scotland
some photos from hirschfelden as a comparison, still some pixelization but tbh that's fine with me , but the shapes are distinct here whilst in scotland as close as roughly 150 meters i'm experiencing this
I’ve been experiencing this a lot on Scotland too
Same.
I use low settings for performance as my PC is bad, but scotland by far looks the most nasty with the weird vegetation
Yeah the settings don’t matter , I have ultra on everything
Me too
Some screenshots
At the same distance, the rock texture looks good while the vegetation texture looks worse.
The same problem I see in the New England Mountains: The grass is not attached to the ground.
Thats kind of a problem on every map; the ''brush'' (i think they use) will probs snap the basepoint of the grass placeable to the ground, but if the grass asset is to big it looks like its floating. Same problem with planet zoo and buffalo grass😉
Not enjoying Scotland because of this. Ofc still no response from the devs...
There was a response from the devs, you can read it here @indigo bobcat , it would be nice if it was on the known issues list however
Um where can you read the dev response? There’s not a link or anything?
I want to read the message
i'm referring to where you said EW got back to you
"I already submitted a ticket to the EW team so they can assist me, and they informed me that it is a LOD (Level of Detail) issue, which must be fixed on their side. I’m experiencing this problem on every map."
Here are the screenshots of the messages sent by the EW team. The first reply was when they asked me for more screenshots and to adjust some settings, and the second reply was when they explained the problem I am experiencing in the game. As you can see, the issue is related to LOD (level of detail).
@raven crown !
Will this issue be fixed in the next update?
I hope this issue will be fixed soon, please. This issue affects all maps.
I was hoping this might be fixed with the recent update, but still very much there on Scotland. Bushes only 100m away look like blobs of paint. I'm on PS5.
Can it be added to the known issues list please?
I’m playing COTW now (it is updated with the latest patch), and I see that this issue hasn’t been fixed. 🙁
Same here. PS5
This issue has still not been fixed. 🙁
I wondered if it was related to optimisation for older consoles? But the you look at Hirschfelden or NEM and they still look amazing.
Thanks for reporting all! ^^
Nice! 🤠
I don't because I play it on PC. This issue affects all reserves.
Am I misremembering, or did the trees used to render in further than 2km? I'm sure on Sunderpatan and NEM the distant mountains used to be tree covered, now they're blocky colours. Or am I wrong?
I have my setting on ultra and sometimes the textures still tweak out if i look far away with binoculars ik this is super late reply js was browsing support
Scotland Reserve (PC)
Same on PS4 and PS5. 💔
There is another thing. 2d Sprits like the orange waypoint markings are getting pixelated as well.