#Placing Gamefeeders & filling them up causes the game to constantly save to storage. SSDs wear out!

1 messages · Page 1 of 1 (latest)

half mortar
#

As soon as you place a feeder on the map you hunt on and fill it up the game goes crazy savingwise:

You can see this by watching the saving icon blink in the lower lefthand-side corner.

It saves the progress every three or four seconds to the harddrive. On my ps5 a cotw savegame has about 67 MB. Saving every three seconds results in 1 GB written every minute you play!
As we all know SSDs have limited amounts of GB written for a lifespan. Writing savegames in that density makes no sense and wears out our hardware significantly ! As for us console players: WE can not exchange the internal drive on which the savegames are stored.

You can observe this behavior also in the content creator's videos. Here an example:
https://youtu.be/0WMT_lBLY5A?si=0ulPbx-AltFfzpXc at 15:00 ... She has placed a feeder and the game is saving almost every 5 seconds.

The game already saves often like crazy (even without this bug way too often from a hardware perspective. Every 5 min and upon going to title screen would be sufficient), but this right now with the feeders is an absolutely unneccessary load of wear on out drives. Please fix this as soon as possible. Otherwise it will kill our storages in the long run.

As I said: pick a map you like, observe the savingsinterval... place a feeder and fill it up observe saving intervall again.

half mortar
#

This made me remove all feeders from my maps until this fixed. I will not wear out my hardware for such a bug. We need a hotfix.

oblique whale
#

This is the only thing making me not buy feeders. Once this is fixed, I can’t wait to purchase them and try them out.

oblique whale
#

So, I actually did buy the feeders to test this out. I will post a link here soon with a clip of me

  • showing the map without the feeder
  • placing the feeder
  • leaving it without bait
  • filling it with bait, which you can see triggers the autosave to constantly activate

Since I can’t share save files from console without a computer, this is the best I have for troubleshooting/showing off the issue. Lol
Really would love to see this acknowledged + a fix to come soon. 🥹

oblique whale
half mortar
#

Thanks, this video is a very usefull evidence! As soon as bait is in it, it constantly saves.

oblique whale
#

That’s exactly what I noticed as well. Hopefully it helps.

half mortar
#

I have noticed EW using my open bug ticket about your video evidence. They said, they would have forwarded it to the dev team

oblique whale
half mortar
#

I did so, but I guess it would be a good idea if the devs receive more than one ticket on that. So feel free to write a proper bug ticket too. I guess this helps to prioritize the issue amongst all the other issues and helps to direct the dev's attention.

oblique whale
half mortar
#

Somehow I am not sure, if the devs can fix it in the short amount of time till the next patch, given the fact, that they need to send every update in to Sony and Microsoft to be checked before release, like every other console game. But I hope for the best and will test it after the next update will have been deployed.

#

Placing Gamefeeders & filling them up causes the game to constantly save to storage. SSDs wear out!

half mortar
#

Please EW, fix this, so that those of us, who play cotw a lot won't have to sacrifice our hardware lifespan.

half mortar
#

One more thought on this: Upon each start of the game, the game tells us not to close it and to not shut down our console, when it is saving at the moment (A whole screen tells us upon booting the game!) . In the past I had corrupted savegames due to this. When are we supposed to close the game or shut down the console, when the game is constantly saving?

Another evidence video needed? Just watch the first minute of the video here and count how often the game saves the progress... https://youtu.be/fIt46_MzP4o?si=52RW2E2uFhlfxDEB

half mortar
#

Hope for a fix in the upcoming update.

oblique whale
#

Me too. Would love to use them for bunny hunting but not until this is fixed or we get some feedback from support. :/

hoary steppe
#

When feeders first came out, there were massive issues with lag on in the map menu. We all deduced it was due to the amount of need zones, among other factors. I myself did not have this issue on either Steam, PS5 and Series X.

The issue that is being described in this thread, I don't have either. I was successfully able to place feeders in multiple locations around multiple maps on all 3 platforms and have not seen nor experienced this save thing. I know my game is wonky when it comes to animals zones and such, but I don't think that would play a factor in whether I get a bug that everyone else gets or not. Either way, bugs are not fun and perhaps I shall send in a ticket with a link to this post just to get more eyes on it. It's been a couple months since I bugged (no pun intended lol) them 🙂

oblique whale
hoary steppe
oblique whale
#

Ohhh gotcha. Thank you for the info! Hopefully that helps us all figure this out. I’d also be intrigued to see if Nami is running the base PS5 as well. Perhaps they could add on if they see this.

Also- Paul is awesome. We love Paul. Big thank you to them 🥹🙌 we see you

half mortar
#

For me it's the base Ps5.

half mortar
hoary steppe
#

I set up 6 feeders to go for Mountain Hare and have not had any issues. I'll never say that bugs don't exist for other users, but just like the map lag, this is one bug I don't experience. I can only assume I deal with things that don't apply to others, like if I duck at the same time as switching a weapon using the wheel, my gun will disappear. I need to hold the button to put away the "invisible" weapon, then hold it again to make it appear. Sometimes, this game, I swear lol

oblique whale
# hoary steppe I set up 6 feeders to go for Mountain Hare and have not had any issues. I'll nev...

I have just encountered this yesterday. I can’t figure out how to recreate it. The save icon didn’t show up for hours- but the next time I left to refill the post feeder, it started up again. I had to fully close the game to get it to stop. This is so odd.

Also, fwiw- I have dealt with that invisible gun bug a lot as of late, too. I thought it was just me being goofy but seeing you say this made so much sense.

oblique whale
half mortar
half mortar
#

Issue not fixed in the patch 8.4 for me !! Can anyone also confirm?Issue not fixed in the patch 8.4 !! Can anyone also confirm?

cerulean cipher
half mortar
#

I placed a feeder in vurhonga yesterday. As soon as i filled it up, it began to save about every three seconds. Due to me also closing the game it shred also the savegame. (You are not supposed to close the game while it saves, the game tells you upon every game start up... but if it keeps saving,... yeah,...) I could restore it from my psn cloud storage.
So a decided to remove the feeder again. We need a fix for this!

#

Please hard-limit the saving interval to once a minute or so (plus once upon going back to the main menue)

#

Pseudocode: introduce an enable bit to the saving mechanism...

IF timeindex > lastsave.timestamp + 60 seconds THEN saving.enabled=true ELSE saving.enabled=false.

That would solve the issue permanently, indepently from all possible overwhelming saving triggers. It can be really easy implemented.

half mortar
#

Now I removed ALL of the feeders on all maps. Fix needed desperately. Doesn't make sense to keep the game saving all the time and risking to shred the savegame due to closing the game in the wrong moment.

steep hare
#

I have this same issue on PC. The game saves every 3 seconds approx with feeders places and filled. Soon as remove them the issue stops.

half mortar
#

Please EW, fix this.

steep hare
#

hope they fix this after holidays so we can use the dlc we paid for with out wearing out our m.2 hard drives

viral sinew
# half mortar Closing the game, while it is constantly saving is a bit risky. It has corrupted...

Noticed this thread and saw your commentary on the save issue and figured I'd pop in a "save-my-sanity" recommendation for you and anyone else who sees it. To avoid potential save file corruption on closing the game while saving, always exit to main menu first. Don't alt+f4 or straight exit to desktop.

You can watch in the bottom left of the main menu as it does a final "save game" wrap and then stops entirely.

#

Obviously not a fix, but it can give you an extra layer of protection for a few seconds of your time

half mortar
half mortar
viral sinew
half mortar
viral sinew
half mortar
# viral sinew It does take it a couple seconds to wrap up a save cycle immediately after leavi...

Not for me unfortunately. Usually i go to main menu, wait for the saves to calm down and then close the game completely. I do this that way since I have this game. I really hope for a fix in the next update cycle. But currently it keeps firing a save every 3 seconds or so.
Until a fix is in place I hesitate to use feeders again. Wearing-wise but also saving-corruption-wise which I unfortunately had. I was lucky, because I back up my savegames manually every now and then to the psn cloud. If i had auto-sync on, it would have synchronized that corrupt savefile to the cloud. Pheeeww... i was lucky 😅 .

#

As the issue seems different to you, there seem to be many "flavours" of this issue. I read also from someone who didn't have the issue at all. I hope for a fix of the root cause.

half mortar
#

Any hope for bugfix patxh before the next content release?

hoary steppe
#

So, I wrote earlier in this thread that I did not have any issues with feeders, so imagine my surprise when I attempted to use them for bunnies and saw the save icon pop up every 5 seconds. Took the feeders down, no save icon, put them back up, save icon every 5 seconds. I think I was extremely lucky not to be hit by this before the most recent update but then afterwards the bug seemed to affect my game as well. It's odd to think about, but nevertheless, I now have this bug. Bunnies will be much harder to come across now lol.

Also, judging by past patches/hotfixes, unless it's a game breaking bug/glitch, usually we have to wait until the next content drop for anything to be fixed. There has been exceptions to this, of course, but it's usually to fix something extremely major. Unfortunately I think the soonest we'll see a fix for this issue is the next content drop anywhere in the next 2-3 months.

steep hare
half mortar
half mortar
#

Still hoping for a fix

hoary steppe
#

If this gets fixed, it most likely won't until be the next content drop in the next 2-3 months. I don't even think this issue is on their know issues page...

half mortar
#

No it isn't. I created this topic months ago. I also created an official bugticket (Please do the same!). Currently 14 + 4 people voted on this issue, which is a lot for this bugtracking discord section.
I wish we would get an official statement from a community manager.

hoary steppe
#

I have sent bug tickets for other issues, one specifically for the last 2 years, with absolutely no resolution. Don't think Paul wants to hear from me ever again lol

half mortar
#

Yeah, I get your point, but this seems to be an issue, which many people are concerned about

hoary steppe
#

I wish you luck in your crusade, still probably won't get fixed until March at the earliest 🙂

half mortar
#

Crusade? Naah, this is a real issue. Rule #1 in developing: Do nothing harmful. So if your software wears out hardware unneccessarily or drasticly increases the chance for savegames to be eaten, then it is ... harmful. So... it needs a fix.

To my mind, this is not a crusade. This is a neccessary intervention. And almost 20 people (see the votes in total) think the same way.😉 and we paid for a non-harmful DLC with real world money.

hoary steppe
#

I mean crusade in the terms of getting them to fix an issue before a content drop. I've been around for almost 6 years or so, and have very rarely seen EW fix something after release that wasn't tied to the next content drop. Unless it's a major game-breaking thing that's crashing peoples platforms, or breaking saves they will most likely not fix right away. They didn't fix the map lag when feeders where introduced until Scotland. Springbok were broken for a few months, even now Stubble Quail and Magpie are broken and they haven't fixed that. Tie that together with it being the holidays and most of the team being gone makes it even more apparent this won't be fixed for quite a bit yet.

I get it, I really do, I wanna use feeders also. I want to get on those boar grinds and possibly work on bunnies for a class 1 lodge I'm putting together, but the point still stands that unless this is literally breaking the game/save (and in a certain point of view, it kinda is) they will most likely not fix until the next content drop. Hell, there have been missions that have been broken for years at this point, some with no hope of getting fixed. So... hope we get a weapon pack sooner rather than later 🙂

half mortar
#

I try to draw the dev's attention here in order to get a fix in the next content drop. If we don't try, it will never get fixed. People moan about some catridge being too weak or too strong, but bugs like this one are whole different category.
It is around since summer and was ignored by the devs when the scotland update came out. So I beg for a fix in the next update.

I hope for a community manager statement, that a fix is on its way in the next content drop.

hoary steppe
#

Even if we were to get everybody on the dev team's attention, and even if we have the community managers attention, and even if 40% of the server population were to upvote this post... that wouldn't change the fact of them being either unwilling to update quicker or unable to update quicker. That could be due to various things, including figuring out the problems, solving the problems, putting the manpower towards fixing the issues, testing the solution to make sure it fixes the problem, making sure it doesn't break the already sensitive code/engine this game runs on, etc, not to mention paying for updates/patches on various different platforms. It may be more beneficial as a smaller company to do content drops paired with patches for monetary reasons as well as labor reasons. It may make no difference how many people want this fixed, it could just be a case of being unable to until the next content drop. I shall put a ticket in for this (I gotta write them about New England again anyways, not like I haven't been for the last year or so lol) and will anxiously await their marked as solved reply email.

half mortar
#

Again: next dev drop is soon enough - as long as we get the fix then.... But I want to avoid one thing: no attention at all and no fix with the next content release. 😉

Therefore I want to know: Is a fix in the pipeline (targeted to the next contentdrop) or is is completely off the dev's radar? That's why it necessary to intensely promote the issue

#

Right now it still may be early enough to get the devs get started to fix this in order to reach the upcoming content drop, if they hadn't had it on their radar

half mortar
#

Please EW, please fix this

fervent osprey
hoary steppe
#

From what I understand, multiple people in here have sent support tickets on this very issue, so it should have been already internally logged and marked as "solved". (Even though I dislike how that works, as the ticket is in no way solved, they just put that to mark it as logged lol)

fervent osprey
#

While I hate to ask this, I'd recommend sending another ticket. I've informed the team personally but they'll want to see more people reporting it to support too.

hoary steppe
#

May I be honest? Is that why certain things get overlooked? I've been sending in tickets for the last 2 years regarding New England missions being broken, and every time it's marked as logged and solved and yet, still no fixes. Is it because (to my knowledge) I'm the only one sending tickets in about it?

fervent osprey
#

Everything is logged, but issues need to be prioritized as well; some issues are moved to the back of the queue so that more pressing issues can be fixed first.

hoary steppe
#

So it's safe to assume based on the 2 years I've been reporting among others who have done the same that missions are of low priority, if they keep getting pushed back for other maybe more pressing matters.

fervent osprey
#

That's just not true, we fixed several mission issues just in the last patch.

hoary steppe
#

Hey, I get it. Missions in this game are based on an old system, possibly the same that was used for Just Cause 2 (according to Ben) so I can see why missions would be harder to fix and prioritize. Most of the community doesn't even do them, trophies and grinding (not my area of expertise) are looked upon much more fondly with fixes to those things being made more relevant. And the feeders save issues are clearly messing up for those who wish to grind with this method. But thank you for communicating, I shall also send in a ticket, maybe multiple for the issues I am having. (Although I'm sure Paul is quite tired of responding back to me lol) 🙂

fervent osprey
#

I just wanna say I'm genuinely not trying to be sassy and totally get why y'all feel this way.

I don't wanna invalidate though all the hard work our devs have been doing behind the scenes and if you look at our recent patch notes, you'll see many missions got patched up, so they are also being looked at. For an almost 9 year old game, you can imagine there's a lot to get to though.

For now the best thing is to report issues to support, but we're working on improving how we take in feedback overall and hopefully things will only get better this year ^^

half mortar
#

@fervent osprey , please don't get me wrong, but we sent tickets. About 20 people here on discord voted for this very issue (which is A LOT compared to many other issue thread here - you may take the number of votes to the devs.), it can be observed in every content creators video as long as they play on a map, where te have active feeders.

Hardware wearing out is simple math, savegames breaking is also a stochastic thing. Both are connected to this issue. There is no need to collect more votes. The evidences are there.

#

I appreciate the dev's efforts, but waiting until something gets 200 votes is not a good strategy given the fact, how few players even report bugs or come to this server.

#

The issue could so easy be fixed, by adding a hard limit to the saving interval:

Pseudocode: introduce an enable bit to the saving mechanism...

IF timeindex > lastsave.timestamp + 60 seconds THEN saving.enabled=true ELSE saving.enabled=false.

After a succesfull save, another save routine should be disabled for 60 seconds or even longer.

That would solve the issue permanently, indepently from all possible overwhelming saving triggers. It can be really easy implemented. Either way the game shouldn't save more often than once a minute to keep SSD spamming in reasonable boundaries (limited lifespan)

#

@fervent osprey I have created already a ticket. I wouldn't be respectful to the devs, if I would create more of them on the same issue. I can only provide the info, but i won't spam the dev's mailbox. I appreciate their work too much. About 20 votes in this thread here are enough to show that the issue is relevant to the players

fervent osprey
steep hare
# fervent osprey I'm part of the team and I promise it's not disrespectful to send another ticket...

I will send another ticket this weekend when off.

A short explanation the first placement of Post drip feeder type causes constant saving as soon as you fill it with feed. Doesn't matter how many is down after the first. The other feeders do it sometimes as well but always when they are being fed on.

Soon as you remove the single feeder if placed one or all the feeders if placed multi the issue stops soon as no feeders are on the map.

#

I am on PC steam i think some others are on console. I think the game is saving constantly as the feed is being used.

half mortar
half mortar
#

Ticketnumber: #375649 @fervent osprey
@ the others here: please send also tickets as Vivi requested.
@cerulean cipher @capnchaaos

cerulean cipher
half mortar
half mortar
#

We have here in this thread so much information. And many people voted for it. New support tickets are on the way (at least mine is). I hope, that this will help the devs to prioritize the issue. Most issues on discord don't have more than 2 or 3 votes,... this one here has much more. It can be reproduced very simply. We delivered also a possible solution as pseudocode. I can't imagine, that this can't be fixed until the next content drop (next dlc) is due. I guess a highly skilled specialist of cotw's codebase can fix it within an hour + some testing. I trust the dev's skills.

fervent osprey
#

Thanks everyone here for reporting your issues with the new Game Feeder Pack. I can confirm we will have a fix for it in the next update.

hoary steppe
#

Awesome news! I can maybe finally get to hunting some rabbits. On a side-note, kinda wish Euro Rabbits were attracted to feeders 'cause I never see them out of their burrows lol

half mortar
#

Awesome !!!!

cerulean cipher
half mortar
#

@fervent osprey : A hint to the devs: cotw already saves very very very often, even with no feeders installed. While bringing a fix, the overall saving intervall could be tuned down a bit in order to keep hardware wearing in reasonable boundaries. A save every two minutes or even more and upon entering the main menu is enough. High saving intervals have a significant impact on hardware ageing, and we don't need every taken foodstep to be saved 😉 .
Just my 2ct, while the devs are currently working on this topic.

Thanks a lot for your efforts thankyou trophy_nice 👍 🔥

half mortar
#

Lookimg forward to the fix. I am eager to spent my ingame money on many of those feeders, once the issue will be fixed.

dusty stump
#

I tried playing on askiy where I have a bunch of post feeders set up to test after the latest update. It seems to still save every 5 to 10 seconds it seems. Im not sure if there's anything I can do on my end, if there is I would gladly try what I can to help resolve it.

half mortar
#

Can you provide a video of it? I tried to place a feeder and filled it up. Then the saving went up and calmed down after some wild savings. How is it for you? 5-10 seconds is way to often for our ssds wearingwise

dusty stump
#

I can try, might take a bit sorry.

Did the saving slow down relatively quickly for you? Its possible I didn't wait long enough. I only tested for a couple minutes.

Maybe I will try again and see how it goes after a bit of playing.

half mortar
#

It calmed down after a about 45 seconds. How many feeders do you have on the map? But i only placed one feeder

I am not near my console atm, so i can't test it right now. Have you observed the saving intervall if you remove all feeders on the map? Does it change?

dusty stump
#

I've got the max for post feeders and a couple bait barrels. I might try on sundarpatan, I've only got 2 feeders on that map so easier to test i feel.

I noticed on the Australia map where I have no feeders the saving seems to be at normal intervals.

half mortar
#

Please share your results here. I will do the same once i am back to the game. (I am currently not near my console)

dusty stump
#

Okay after a quick check, sundarpatan where I have 1 post feeder and 1 box feeder, saved on first arrival and then didn't save until maybe a minute or so after.

On askiy ridge I have 6 post feeders and 2 bait barrels, it saved on loading into the reserve and then 30 seconds or so after. However the time seems a bit erratic? For example as im typing this it has saved about 4 times over 30-40 seconds, and then not for about a minute.

It looks sort of like its saving twice some times? The save icon will pop up, and then disappear, but then pop up a second or 2 later. But not all the time.

I will try refilling the ones on askiy to see if that helps somehow.

#

So i just refilled them all on askiy remotely. And it saved right after the last one was filled, and then didn't save for about 40 seconds. Then it saved 4-5 times over about 30 seconds. It seems kind of erratic with the saving interval.

I do wonder if it saves the feeder state while animals are actively using them? Is that possibly why its so hot and cold?

half mortar
#

I did a test. With actice feeders the game saves about 8 times a minute. With them all removed it is still saving way too often, but it seems better.

Who needs 8 saves a minutes!? Every save means 67 MB written to a not exchangeable ssd on console. This still way too much. Sometimes it saves 3 times in a row. To make the save extra safe ?

I juat removed all feeders from my map.

@fervent osprey : Sorry to say so, the update brought a little bit improvement but the root cause, that the game spams the ssd with huge amounts of saves is not yet fixed. 8 times in 1 minute (I counted it with a watch) is still insane. Maybe you could give ahint to the devs?

#

The saving avalanche (sorry, pun unintended) gets more intense if you move around or drive a quad. I guess every spawn and despawn of an animal causes a save, which gets insane, if you are on a map with bird swarms. Also presence of an active feeder intensifys the saving rhythm

half mortar
#

Dear devs. Please.... one save per minute or every 5 minutes is completely enough. Please stop this saving avalanche! Nobody has advantages from it. This saving intensity only brings disadvantages (wearing, lags)

void ivy
#

I'd love to see a dev response to this because I find it hard to believe that the game rewrites the entire save file rather than updating bits of the game state within the existing saved data

hoary steppe
#

If the devs were to reply, they'd either say the game is not saving it's a visual bug or we cannot tell you what the game is saving when the game is saving to maintain the illusion of secrecy, or something. I've just taken it upon myself to not use feeders until I see everyone stop, for lack of a better word, complaining about them. If it's not the saving thing (which grinders don't seem to have) then it's feeders not doing what they were doing prior to the update.

half mortar
#

Can we please get a statement?

carmine wyvern
frigid python
half mortar
#

Yeah it should have been fixed. We read the patch notes. But right now the game still saves often like crazy. Nobody needs 8 saves per minute (maximum i observed) even without an active feeder

oblique whale
#

I haven’t been seeing this bug for a while now, weeks actually and I’ve been using feeders consistently/at least have them on the map in every play session. I wonder what may have changed?

PS4/PS5

frigid python
hoary steppe
#

Yeah, I placed a feeder on PS5 just to try and didn't see the save icon pop as often as desrcibed here, think I saw it once every couple minutes. I have yet to try on PC or Xbox, so it could be different over on those platforms.

half mortar
#

Theory: I guess the game triggers a save upon any animal spawn/despawn. On some maps with many flying animals or when roam around fast enough you get crazy amounts of triggered saves... just a theory

half mortar
#

Anyone the same behavior?

hoary steppe
#

My platforms are all completely rock solid. PlayStation is a-ok with save icons showing up every couple minutes if I'm idling, and after every kill when I hunt. Series X and Steam have this exact behavior. To note, I have 8 feeders on multiple maps of each kind set up for different animals on each of my 3 platforms and everything is great on my end. Definitely an improvement.

half mortar
#

Have you run around a bit? From my point of view the game starts so save insanely if ypu move quickly enough as if every animal getting into render range causes saves.

hoary steppe
#

Yes, Played for a number of hours on each platform. Killed a number of bunnies alongside other animals that were feeding. Only saved after I killed something or made a change to loadouts/bought ammo. This is on base PS5, Steam on a crappy Acer Nitro with a 3060, and Series X. So, from my experience, this seems to be fully fixed.

hoary steppe
#

My experience has not changed at all. Going for rabbits and the game only saves when it's supposed to, ie. I buy ammo or kill/harvest something or generally change something like add more bait to a feeder, etc. all 3 platforms I play on is 100% running correctly for me, but that seems to be the case with the current community challenge also. I was able to complete it no issues on all 3 platforms while others are having issues. I guess I have the good version of the game installed on my platforms lol

half mortar
#

Played yesterday. Had the game save about 7..9 times a minute

oblique whale
hoary steppe
#

At this point, I think it's your console lol

dusty stump
#

I've been experiencing this issue quite a bit as well. Mostly on askiy ridge. But also on sundarpatan to a lesser extent. I've just been playing other games in the meantime hoping it gets fixed. Im on PC by the way.

half mortar
oblique whale
#

Are y’all doing this on maps with lots of birds? Just curious. I think I’ve noticed more saves in general on maps like that.

ETA: maybe doesn’t mean much though, as I’ve not noticed this bug anymore even on revontuli. Could possibly be part of why y’all are running into it though?

half mortar
#

@fervent osprey unfortunately some of us still have a huge load of saving cycles. Can you please forward this to the devs? I took a watch an had about 10 saves in a minute even without an active feeder. The saving system currently still spams the ssd and makes closing the game in the wrong moment susceptible to breaking the save.
Can we please get a proper final fix in the next update?