As someone who has fired guns and all sorts of calibers all my life, it puzzles me this realistic hunting game has a very poor time when it comes to fire arm balance especially for classes, effective range, and energy transfer aka damage / penetration.
A lot of the fire arms in the game have far less than have the “effective range” than they should have in real life.
Great example: .223 / 5.56 effective range is 500 yards.
.308 should be 800
.44 mag should be 250 out of a lever action rifle.
And so on. Why gimp the player for using whatever they want by toning down the penetration and damage at range? It makes no sense.
It should reinforce good shots taken at longer ranges vs penalize for them.