#Shed Hunting System Proposal (Using Labradors)

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warm oasis
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You’ve built one of the most realistic hunting sims out there — now it’s time to make shed hunting just as authentic. Right now, sheds are static collectibles, but real shed hunting is scent-based, unpredictable, and dog-driven. Here’s how to make it a true gameplay loop without changing the game’s core.


🎯 Core Idea
Add shed hunting using Labradors trained to sniff out antlers. Instead of fixed collectibles, sheds would spawn randomly after hunts, encouraging exploration and teamwork.


🔍 Core Mechanics

  1. Dynamic Spawns
    Sheds generate in realistic areas like bedding spots, food zones, and rub lines. Each zone can produce singles, rare pairs, or old weathered sheds for variety.

  2. Labrador Shed Training
    Give Labradors a “Shed Hunter” training path. Higher skill means better scent range, faster searching, and improved accuracy. Tradeoff: shed dogs lose a bit of retrieving ability for balance.

  3. Scent Behavior
    Dogs find sheds by scent, not sight. When close, they’ll slow down, sniff harder, or sit to mark the find. Training boosts speed and range.

  4. Collecting & Scoring
    Players can pick up sheds showing species, size, and condition. Store, display, or sell them. Paired sets earn rarity bonuses and more value.

  5. Rewards & Leaderboards
    Add goals like “Shed Hunter” or “Shed Master,” with leaderboards for largest sheds, most pairs, and total finds.

  6. Realism & Balance
    Keep spawn rates moderate and tied to local deer populations. More bucks = more shed chances. Older sheds are lower value, keeping it natural.


🦮 Why It Works

Expands use for Labradors already in-game.

Adds new replay value between hunts.

Fits perfectly with the game’s realism and immersion.

Requires minimal new systems — a simple, rewarding feature.


A true shed-hunting loop with Labrador training would bring new life to exploration and dog systems — realistic, community-requested, and easy to integrate.

finite escarp
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I like this, I feel that this would be great

woeful cargo
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This is a great idea, to expand and add to the immersion of COTW. I could see sheds being able to be displayed on Small or Extra Small plaques or even have a "multi-mount" where sheds are used to make art work.

finite escarp
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I think that would be cool and there could be a special reward if you find a perfect set

fluid verge
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What a great idea, if I could have given 10 thumbs up, I would have.

Maybe they could use the TruRACS system?
It would give a new 'Quest' in the game besides the artifacts.
For example:
Currently in Layton Lake District there are 10 artifacts (3 Native Axes - 3 Native Pottery - 4 Decorations (Plaques or Badges)) and around 40 antlers (Depending on the source 32-40). Logically there should be 10 antlers for each species that shed them, so 40.

Having a dog to track the antlers, there could be more.
A scoring system like for Bronze - Silver - Gold - Diamond - Great One
Display racks/plaques in the lodge to showcase our best antlers.
I suppose they'll have to release a new dog DLC to justify the expense.

I think it's a superb idea.