#Animal arteries

1 messages · Page 1 of 1 (latest)

dapper crystal
#

A relatively simple way to make the game a little more realistic: add arteries to the animal biology. Small targets, but considered a vital organ, with a kill time of several seconds when it is the only thing hit. The desire for this is mostly out of frustration when my aim is a little off and I hit a deer's neck instead of the lung. It is considered a mere flesh wound by the game, despite it being the connection to the brain. While we're at it, maybe add additional injury effects for added immersion, such as paralysis from spine hits, impeded movement with hits to the leg bones. They would not be counted as vital organs, but still make debilitating targets, so there is still the incentive to aim for the vitals for a quick kill, but it isn't always a long hike for the harvest when you fail to get an immediate kill.

austere hare
halcyon sedge
austere hare
finite token
wind verge
finite token
austere hare
dapper crystal
# wind verge Adding that would definitely bump up the age rating, its too of a graphic sight ...

So fully realistic injury would be a bit too graphic, but maybe a hit to the spine could have a near instant death timer but count as a non-vital organ for purposes of the harvest check. Maybe also add mercy killing as a mechanic where if you follow up an incapacitating but not instantly lethal shot with a close range vital hit even after the animal is down, at least within a short enough time, it counts as a vital organ hit?

austere hare