I started playing classic some time ago, then stopped played WOTH for some time and now tried Classic.
Issue:
- Many people ask features from Clasic to be implemented in COTW and some people would like to see more updates in Classic (visual and gameplay wise)
- Team at Classic is supposedly very small which keeps it in maintain mainly field, updates are rare and usually small
Solution:
Classic could be revived inside of COTW, which would solve both issues with not that much development effort.
Implementation can be as difficulty setting, which would change how game is played. It would be different play mode with separate save files - Animals no longer have need zones similar to Classic just roam the map in predefined random manner (this creates more randomness and less predictability of herds)
- Spawn can be new every new instance of game as in Classic or as MVP can be similar to COTW, static unless harvest happens
- Rarity of rare animals is tuned as it is not possible to grind chosen herds.
- Spook factors are changed to match classic more spooky animals
- Reworked classic missions are introduced
- This mode should have separate economy of your character
- Bring trophy shots (COTW would benefit from it as well)
- Bring progression of animals and weapons skills instead of common simplified approach, or do trade off instead of starting from 0 even if weapon or animal is similar to already mastered one
- Implement bait sites to lure animals (create your own need zones that attract animals)
I sincerely believe this would be very interesting addition and cover needs of both COTW and Classic, given COTW has large player base and understand that quite a few players would welcome more simulation approach, while keeping current approach for more casual players (I dont consider casual need of thousands of harvests to get Great One)
