it is beyond a joke how many of my hunts have been spoiled by birds flying overhead then "fleeing" causing everything in range to flee as well (even worse since backfills tend to include one bird species). i don't understand why there is even a possibility of this when the birds are 100+ ft in the air most birds in flight that spot a "threat" simply fly away/don't land and don't "Flee".
is it possible to remove the flee mechanic for birds in flight and only have them "flee" when landing, landed and taking off?
#can we please stop "fleeing" whilst flying
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If this cannot be done can you please implement a flee radius so that animals beyond say 75 meters will not be affected by a fleeing animal meaning a duck 100 meters up in the air will not cause everything below it to flee
I was not aware or have I experienced fleeing ducks working in this way.
I only hunt ducks from a blind using calls and decoys so they only flee when I shoot but I normally don't have a problem shooting 1-3 at a time ...... wasn't aware this was an issue ....
What is an issue for me are the additional noises caused by water fowl fleeing when I'm not in a blind and hunting other game .... The noise can be obsessive on some maps .....
i keep experiencing geese or ducks fleeing as soon as they render whilst stalking a animal and it causes the animal to flee also (especially small predators like coyotes and foxes but even red deer are not immune)