#Rework of skill tree mechanism

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echo flare
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Right now our two skill trees are ranked. You can't get higher tier skills unless you have unlocked enough of the lower tier ones.
This leads to not being able to get for example the pack mule and the disturbed vegetation skill at the same time. I have to spent many a skill point into scent stuff (which most of the players don't use), in order to the pack mule skill, that I want.
The current skill tree is so restrictive, that I can't get the skills that I want due to the level 60 limit.

Please, EW, ease our pain and remove this rank system in the skills, that requires us to spent skill points on things, that we don't want in order to get the skills we want.
Alternative solution 1: Just increase the level cap to 120 so we can get them all.
Alternative solution 2: Unify the skill tree rank counter to accept lower tiers from both sides = Making lower tiers of ambusher also count for stalker and vice versa.

For me it's very annoying, that I have to spent many a skill point into e.g. the scent aruff I will never use (not my play style to get to pack mule and that those points are missing on the skill tree half....

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safe crag
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Life is all about trade off's ... sometimes you have to make difficult choices and you cant have everything .... that would unbalance the game drastically ....

echo flare