#Global Hunting Pressure Reduction

1 messages · Page 1 of 1 (latest)

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Please consider reducing hunting pressure globally across all reserves when hunting on any of your other reserves ...

Again to clarify ... this would only apply to **your own single player reserves. ** This does not apply to MP maps or any other player's map. ..... If your not connected through Apex then pressure is reduced using the current system ....

Six to eight years ago when there was only a handful of reserves this wasn't such a big deal ...
... But now with so many reserves to hunt around the world it doesn't make sense that I can travel all over the world to hunt, but when I return to a reserve I haven't hunted in months, it still has the same hunting pressure as when I left ...

When you exit a reserve the harvests on that reserve should be stored on EW servers. and when you enter a reserve the harvests you made on other reserves is applied to that reserve to reduce hunting pressure globally ...

You may not have hunted on a certain map for months or even a week or two but you should see pressure reduction based on what you harvest on other reserves ....

For better control this running total can be stored on EW servers through Apex Connect ... EW could also make this an option for those who like to use the current system .....

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Time spent hunting on other reserves should reduce pressure on every preserve ...

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Currently Time is synced across all reserves .... why doesn't time spent hunting/harvesting on one reserve affecting the hunting pressure on all reserves ???

sudden iron
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Here’s my argument for why I gave a thumbs down. I need to maintain pressure to manage the dynamic population by moving the group to another area closer to the fixed post, where multiple groups gather in a wide area. From there, I can observe them without having to move across many zones, saving time and avoiding long trips. It benefits me if the pressure doesn’t decrease, as this allows me to take a break by switching to another reserve to continue managing a different population before returning to handle things as they were. Otherwise, I won’t be able to rest or leave the reserve to manage another one. What’s being proposed here would ruin my management of multiple reserves simultaneously.

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# sudden iron Here’s my argument for why I gave a thumbs down. I need to maintain pressure to ...

So you use pressure to coral multiple herds into an open space? Isn't that kind of gaming the system ?

Of course you should be able to play like you want but logically if I can travel all over the world to hunt at different reserves then the time that I'm away should also allow pressure to reduce in reserves that I'm not hunting in ...

This just makes sense to me .... but thanks for at least explaining why you voted the way you did .... I wish everyone would do the same ....

naive basin
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I'm in deal. Because I'm a stalker and I hunt roaming around.

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Global Hunting Pressure Reduction

fluid silo
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This should def be added

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Again to clarify ... this only applies to your own single player reserves. This does not apply to MP maps Or any other players' maps. ...... and If your not connected through Apex then pressure is reduced using the current system ....

sudden iron
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opal flare
sudden iron
# subtle badge Understood ... that's the way you prefer to hunt and I appreciate you taking the...

Actually, I use different hunting styles in Call of the Wild.
Also, without reducing the hunting pressure markers on the map when switching reserves, it allows me to see the hunting history based on the pressure index and the path I follow when moving between reserves.

In each reserve, I choose a need zone time and a specific species to hunt. When that time ends, I move on to another reserve to avoid monotony.
I set a specific need zone time to avoid running into the same group of animals at different times of day. This way, I make sure to explore and observe all the groups — including those without drink times, like the Mountain Goat (07:00–10:00) in SPR, other species (10:00-14:00) in other reserve, for example.

I call this stepping out of my comfort zone.

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Now that we have so many reserves .... Its time to take a look at how hunting pressure is removed .... 15

trail berry
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-Hunting pressure is part of the programming of the animal's behavior.

-Without it, all species would move from zone to zone on a time schedule.

-Other than the player making noise or being seen, there are no other factors driving animal behavior (perhaps predator-prey interactions is another).

-Pressure is what keeps them from looking like herds of cattle moving back to the barn for dinner.

-To reduce pressure across all maps is only slightly different than just removing hunting pressure from the game.

-In effect, it could easily never be a factor on a particular map if you bounce between just a few others.

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For me it's the whole suspension of disbelief ... Traveling all over the world to hunt and time is synced across all reserves ... So when it's 6am in Layton Lakes USA its also 6am in Medved ...

But each reserves also feels like it exists in its own time frame with regard to hunting pressure .... As if time is stopped when you left and started back when you returned ....

I would like for the whole COTW world to be based on real world universal or global time and hunting pressure is reduce accordingly.

Your Apex Connect login can keep track of the UTC/GMT calendar/time and this can be adjusted when you log in to any reserve world wide .....

trail berry
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I see your point, JJ and initially thought this was an obvious good addition to the game. But I also imagined the Devs screaming in the background about how we have no idea what makes this whole thing work 😄

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Should we really know how it works? Or should the average player just feel (as much as possible) as if its a real world where the passage of time is real. Not just on each single reserve individually but for the entire world ..... ?

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I know pressure plays a part in how herds move but it seems to me that pressure plays more a part in keeping the players moving and preventing camping a single location .....

With only 1 or 2 maps 9 years ago I can see that design imperative but we are hunting all over the world today ..... Is it really necessary any more ?

echo pasture
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Logically it makes sense but how would the game keep track of this? Would it have to keep track of hunting pressure on all maps at all time to make sure it fades properly? Cause that might be a pretty heavy burden on some folks rigs. And making the single player reliant on servers to function doesn’t seem like the best idea pretty much guarantees the death of the game once they cut support for it.

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Probably just be controlled by being logged into apex connect (EW Servers ) ... Pressure reduced on your current reserve is carried over when you move to another .

Probably wouldn't take up too much in cpu cycles or resources .... Could even be abstracted and simplified to a certain extent. Just as long as there was evidence of pressure reduction while you were away hunting on other reserves ...

If your not connected to apex or the reserve is MP then the current method of reducing pressure is used ... As mentioned in the OP there could also be an option setting to turn global pressure reduction off ....

opal flare
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If hunting pressure == low AND timestamp of that pressure zone older than 4 days, THEN delete that pressure zone. Done.. maybe 4 days for low, 8 days for medium and 12 days for high and maximum.
This check could run once upon loading a certain map. No CPU usage during gameplay. Just run once upon map loading.a simple and fast solution. Easy to implement and easy to code... it would juat work

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I feel pressure to bump this

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# trail berry -Hunting pressure is part of the programming of the animal's behavior. -Without...

I hear you're reasoning on this but from what I understand about how it works the only time pressure affects animal behavior is when pressure reaches dead zone.

Please correct me if I'm wrong ... Pressure is really designed to keep the hunter moving so they just don't sit and hunt one location ....

Even when pressure is high the animals will still come to that zone.... And even when it reaches dead zone the zone is deleted and the animals have to find or create another zone ....

trail berry
# subtle badge I hear you're reasoning on this but from what I understand about how it works th...

From my experience (since the Devs haven't addressed this in detail), I think Hunting Pressure effects are a spectrum. Animal-sensitivity is also a spectrum. Maps are now labeled as Low Pressure, Mid, etc. Even the low pressure seems to activate animal Mood State (Attentive, Alert), and higher-level animals are relatively more sensitive.

The result is, for example, Low Pressure and all the animals go to the zone, except sometimes the big buck doesn't show up. Mid Pressure and you may get just half the females. High pressure and it's a coin toss whether any will be there.

The same as your sight or sound or smell can trigger them to go Attentive as it first hits them, and increases affect as you get closer and it triggers Alert, I think the edge of hunting pressure triggers an Attentive to Alert mood state as they approach.

We know big high-scoring males Alert and leave first when you're stinking them out, and I think they react the same way to hunting pressure, where they might not even come in to the zone. I'm sure I've seen this in-game. Plus, it explains our Motto: Where are my deer!?

Anyway, that's how I would design the animal AI.

trail berry
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For example, let's say that animals (WT) have a Spook-Value depending on their level:
-Lv-1 spook at 100
-Lv-2 spook at 75
-Lv-3 spook at 50

-Low Pressure adds 50
-Mid Pressure adds 75
-High Pressure adds 100

-Lv-3 (50) at Low Pressure (50) goes in on edge of Alerting
-Lv-2 (75) at Low Pressure (50) goes in
-Lv-1 (100) at Low Pressure (50) goes in

-Lv-3 (50) at Mid Pressure (75) avoids zone
-Lv-2 (75) at Mid Pressure (75) goes in on edge of Alerting
-Lv-1 (100) at Mid Pressure (75) goes in

-Lv-3 (50) at High Pressure (100) avoids zone
-Lv-2 (75) at High Pressure (100) avoids zone
-Lv-1 (100) at High Pressure (100) goes in on edge of Alerting

-Hunter Cue (Sight, Sound, Smell) adds 10, 20, 30, etc. as the Radius or Cone focuses on the animal

-Add the Hunter Cue value to Animal Mood value, and there's your formula for coding their behavior

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# trail berry For example, let's say that animals (WT) have a Spook-Value depending on their l...

Is this how you would like for pressure to work ?? I still would like to see the time I spend hunting or kills I make on other reserves to reduce pressure on all reserves ....

In other words currently time is the same on all reserves so if its 12pm on Medevd then its 12pm on NEM ... This makes no sense to me and if time advances the same everywhere then pressure should be reduced everywhere as well ....