#EW: Tie Story NPC's to Player Content

1 messages · Page 1 of 1 (latest)

hollow meteor
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We have a lot of key figures thus far. Colton (Layton/Warden) & Trever (New England/Warden) Locke [Father/Son], Mateas Mateo (Parque Fernando/Taxidermist), Albertina Fleischer (Hirsch) knows a Taxidermist named Finn. Some of many ex.'s of Narratives that should be further applied in-game gameplay. Aside from storytelling, MatMat provides multi-mounts to our players. Finn & other taxidermy characters should offer players different mount styles for their lodges. Also the little Easter eggs found through several reserves show in-game ammo branding. I propose EW to expand on that by introducing new narrative characters to associate players to a "Gunsmith" to apply weapon attachment slots to their weapons. "Manufacturer representatives" to present in-game branded Weapons & Ammo options to further expand player builds, tactics, & to simulate authentic aspects to the modern hunting world further. This depth I feel would not only benefit TH: CotW's Narrative but also further immerse players to the story behind the magic of EW's story & vision.

• EW utilizes its own in-game branding/manufacturers - ties in with new npc's like Mat

• Every Rifle, Pistol, & Shotgun model has a Caliber/Gauge Selecter
--#1317191485090697279 message

• Ammo Art is added for more immersion
-- #1299503367579504782 message

• Various Caliber/Ga - Ammo/Shell Options to hunt various game (with g/gr weights like arrows/Shells are defined by Shot size)
-- https://discord.com/channels/393040947006406657/1341880120440393840

• Weapon accessory Slots:
Stock: Wood, Synthetic, Carbon - [Standard/Thumbhole]
Barrel: Light, Medium, Heavy - [Fluted/Carbon]
Muzzle: Brake, Chokes, Suppressor
Forend: Grip or Bipod

• Updated Paint Zones
-- https://discord.com/channels/393040947006406657/1270758453505294377 https://discord.com/channels/393040947006406657/1137122231567253504

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I'd gladly restart my playthrough if this happens and it would expand gameplay as well as more Credit use. I hate buying Weapon Packs and getting them for free, its like a handout. I'd rather have to buy them in-game as a means of progression. A step further would be to rework the weapon mastery to not only unlock slot components but to further increase your effective use with them.

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As for Taxidermy suggestions there are many in the threads to reference from to apply. Everything from Stand Mounts, Caped Mounts, European Skull Mounts etc. So Dev's I implore you to really think about this moving fwd. I love the narrative storyline and I feel as you add more content you should further apply it by including the content with narrative story character arcs in your game while reapplying player mechanics to higher heights. From our [Weapons, Ammo, Gear/Equipment, Clothing, Mounts, & Transportation].

limpid trench
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I really hope EW picks this up and runs with it

rare lark
hollow meteor
hollow meteor
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To further EW's in-game Branding "Outfitter" NPC's are introduced to provide players clothing options.

Update includes
•Selector: Head, Face, Top, Gloves, Pants, Feet
• Clothing utilizes in-game camo/paints for further customization
• 3rd Person Over Shoulder View with Left to Right view Panning
• 1st Person Distance FOV Slider
-- https://discord.com/channels/393040947006406657/1201602347898515529
-- https://discord.com/channels/393040947006406657/1269775782532874361
• Trophy Photo mode
-- https://discord.com/channels/393040947006406657/1112557611162800208
NOTE! Future Clothing DLC Packs & Camo/Material Pallets

hollow meteor
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EW: Tie Story NPC's to Player Content