We have a lot of key figures thus far. Colton (Layton/Warden) & Trever (New England/Warden) Locke [Father/Son], Mateas Mateo (Parque Fernando/Taxidermist), Albertina Fleischer (Hirsch) knows a Taxidermist named Finn. Some of many ex.'s of Narratives that should be further applied in-game gameplay. Aside from storytelling, MatMat provides multi-mounts to our players. Finn & other taxidermy characters should offer players different mount styles for their lodges. Also the little Easter eggs found through several reserves show in-game ammo branding. I propose EW to expand on that by introducing new narrative characters to associate players to a "Gunsmith" to apply weapon attachment slots to their weapons. "Manufacturer representatives" to present in-game branded Weapons & Ammo options to further expand player builds, tactics, & to simulate authentic aspects to the modern hunting world further. This depth I feel would not only benefit TH: CotW's Narrative but also further immerse players to the story behind the magic of EW's story & vision.
• EW utilizes its own in-game branding/manufacturers - ties in with new npc's like Mat
• Every Rifle, Pistol, & Shotgun model has a Caliber/Gauge Selecter
--#1317191485090697279 message
• Ammo Art is added for more immersion
-- #1299503367579504782 message
• Various Caliber/Ga - Ammo/Shell Options to hunt various game (with g/gr weights like arrows/Shells are defined by Shot size)
-- https://discord.com/channels/393040947006406657/1341880120440393840
• Weapon accessory Slots:
Stock: Wood, Synthetic, Carbon - [Standard/Thumbhole]
Barrel: Light, Medium, Heavy - [Fluted/Carbon]
Muzzle: Brake, Chokes, Suppressor
Forend: Grip or Bipod
• Updated Paint Zones
-- https://discord.com/channels/393040947006406657/1270758453505294377 https://discord.com/channels/393040947006406657/1137122231567253504