#Sick/Injured Animals and Mercy Hunting

1 messages · Page 1 of 1 (latest)

hazy dome
#

I propose to all you lovely people that the game introduce sick/injured animals.

I know this may seem like a far leap in development, but I propose there is a simple way to add this with minimal coding needed. When an animal spawns sick or injured, they are never calm and are always at minimum attentive due to their condition. These animals would have a spawn rate of about 1/100 in my mind, and due to this rarity, would provide extra money if they were ethically hunted down. Already in the game we have various quests with injured or sick animals that provide large money as quest rewards, but this would allow that feature to live on and continue throughout all reserves and throughout all animals. I propose that a 500-1000 dollar bonus be tacked onto an animal's value, depending on species/size, only if the kill passes all 4 checks and it considered entirely ethical.