#Addition to the game

1 messages · Page 1 of 1 (latest)

pallid cosmos
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I think it would be cool to have silencers in the game. Also would be cool to have more than just the atvs. Like have utvs that are multi seaters.

frozen portal
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Hey @pallid cosmos ! Thanks for your suggestions! We always appreciate hearing what players would love to see in the game. Adding more vehicle options, like UTVs, is definitely an interesting idea, and we’ll keep it in mind for future developments. As for silencers, we aim to balance realism with gameplay, but we’re always evaluating new features.

Keep the feedback coming - we love hearing from our community! You can also visit us here: https://support.thehunter.com/hc/en-us/requests/new.

pallid cosmos
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Silencers are real tho. And you can actually use them while hunting in real life to prevent from spooking your prey

hazy sail
pallid cosmos
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Well you can do it on certain guns that are higher powered for longer range. You know the ones that are really loud and will scare anything away in a 10 mile radius

hazy sail
pallid cosmos
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True but still it would be a cool thing to have

hazy sail
thin venture
# pallid cosmos True but still it would be a cool thing to have

I have mixed feelings about silencers ... and just because they are used IRL is not a good enough reason due to their potential to unbalance the game.

Silencers could very easily become meta if not balanced correctly. So they need to be carefully considered before adding ....

I would be very disappointed if they were added without safeguards just to sell another dlc which no doubt everyone would buy ....

civic mulch
zealous garden
# thin venture I have mixed feelings about silencers ... and just because they are used IRL is...

I'm on board with ya here. I wouldn't mind having them if we get weapon slots to further modify our weapons as an additional muzzle attachment. To me they should be like the 22LR that they won't spook after the 1st shot but after the 2nd, they start getting nervous or flee. As a buff reduced recoil by a % or effects muzzle rise. Con added weight and slower fire rate I think is fair. As for UTV's would love a 2-seater for co-op play with a built-in storage like the jeeps were in the Angler. But I'd rather get Horses with saddle bags as a tier unlock b4 UTV's.

thin venture
zealous garden
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who knows they might add a mastery mechanic to unlock stocks, barrels, bipods, & muzzle attachments 🤷‍♂️

thin venture
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Absolutely make silencers a max level item to purchase ... So you have to be at least lvl 60 to purchase ....

Also they would make a good DLC item if they had a usage count .... If you buy the DLC you could get 5 silencers regardless of LVL

but to get more you would need to re-purchase the DLC or spend a good chunk of in game credits at lvl 60 .... This is basically the way they handle tents and stands ... You can repurchase the DLC to get 5 more in inventory or buy then with in game coin ....

I'm very much in support of EW having some way of making $$ above a single DLC purchase

zealous garden
# thin venture Absolutely make silencers a max level item to purchase ... So you have to be at ...

I'd gladly buy an attachment dlc. But I still feel a weapon mastery for ea. weapon is needed to unlock them over the overall weapon type mastery. I suggested it before that the more you use a weapon you level up the individual mastery that allows you to be more efficient with that weapon that'll stack with your skills. I feel more depth in progression and in-game credit use is what the game needs. A good # I'm sure bought everything already and your sitting on a lot of credits while only using it for perishables, taxidermies, & tents blinds etc. 😓

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well I guess you have paint & reticles but still.

thin venture
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I can get behind specific weapon proficiency but that too would also need to be balance carefully .... for example what does weapon efficiency look like at 10%, 50% or 100% ??? ..

Would 100% efficiency be too OP? ... inquiring minds need know ....

thin venture
zealous garden
thin venture
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And when you start talking about specific weapon proficiency then keeping them in balance becomes a major development task/headache ....

If each weapon has it's own proficiency then it's possible for some weapons to become OP over time as the game changes ... This could lead to the devs having to spend more time to make sure everything stays balanced ... This is especially true when adding things like weapon accessories

More dev time spent on balance is more $$ spent / taking away from other game changes ....

Lots of great suggestions on these boards but devs have to keep their dev time/costs in balance as well .... what priorities and at what cost ... etc

thin venture
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Sorry got to go 🙂 ... another great discussion ...

zealous garden
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I see it as a well spent investment considering the long haul their claiming w/o even considering a 3rd title to the franchise. But more in-depth I can see EW applying a % to all the weapons equally with the mastery. Same can be said with pros & cons with each accessory. I see it as a way a player can better outfit to their playstyle/preference adding more tactics & utility. Sure ppl will likely follow cookie cutter builds but grinders are a small % of the overall community & not everyone will have the same set ups. Esp. If ammo plays a part in this as well. Content like this is what keeps players interested.