https://docs.google.com/spreadsheets/d/1-aQ-C9Bg3QfzuUX81xwd5jyyM6wFpCzspxptWs6zWtM/edit?usp=sharing
(TLDR: New ammo types such as varmint rounds and shotshell types in .410 bore. Changes in class ranges to differ between bullet types in the same caliber used in order to add balancing, versatility, and realism. )
Relevance of Images: .410 slugs for use in medium game, varmint bullets offered for the .243, and an image for comparison of .308 to 30-06 to 300mag to convey that the class ranges should have a more gradual increase.
A common complaint among COTW players is the mismatch between real-world hunting practices and in-game weapon performance. For instance, raccoons are typically hunted with a .22 or shotguns with 6 or 4 shot, but the game doesn't reflect this. When defining weapon class ranges, three key factors should be considered: effective penetration, tissue damage, and the cartridge's ability to quickly kill animals within its class range.
Currently, some cartridges in the game are either overpowered for lower class ranges (e.g., .243 on class 2) or underpowered for higher class ranges (e.g., 30-30). One solution is to introduce new bullet types, each with distinct class ranges and effects. For example, splitting the .243’s class range into multiple bullet types based on grain weights would encourage players to use other cartridges like the .223 or .22-250 for smaller animals, as the .243 would no longer cover such a broad range (from class 2 to 6). It is kind of wild that the .243 covers over 400lbs of weight difference with one bullet type.
Additionally, the 30-30 could benefit from a penetration buff since its current performance is too weak for its upper classes. Another proposed change is adjusting larger calibers like the .470 NE which could realistically be used for classes lower than 9. .454 casull is also not realistic for ethic hunting of most class 9 animals but still could be used as a defense weapon against larger animals.