Cotw's rifles need some kind of maintenance check-up visually.
There are many visual issues around. Some rifles have some odd phenomena.
I encourage the community to collect them in this thread to enable EW to fix them.
Here are some:
Vallgarda: Always shows roundnose bullets in the reload animation, even if the pointy polymertip rounds are chosen. Breaks the immersion. E.g. the .50 cal muzzle loader DOES respect the ammotype upon reloading - so should the vallgarda do as well. Pointy bullets please upon polymertips usage please.
Solokin: Some oddity when you look into the open chamber upon reloading. Some weird clipping.
In general: Changing ammotypes does not result in complete unloading of rifles with fixed (internal) magazines before filling in the new ammo type (e.g. on Nordin, Strandberg, Cacchiatore, Malmer, Olson, Vallgarda, etc.). That way you can stuff hundrets of rounds into the rifle when you repeatedly change ammo. Not in a gameplay manor (the mag bullet counter does not increase unplausibly) but visually. Changing ammo in those kinds of rifles should trigger a complete unload animation before stuffing new bullets in.
(don't know which rifle it was): round stuck in the chamber upon reload animation
(Don't know which rifle it was): you can look through the closed bolt action
Eckers: really low resolution of the texture of the back end of t he rifle (the end, that points to the user... the stock and the metal parts).
@EW: Please do a complete visual check-up for all the rifles ingame to clean those nasty little immersion breakers.
@Community: Please add you finding to the list.