Wanted to really hash out the idea of horses,
Ok so I think it would be kinda cool for horses to function a bit like dogs, you would have your bond lvl which I figure at no hearts your horse will just sit there or graze if you dismount and won’t follow you around and gives no boost to exp. for companion levels. With each heart gained your horse will be more likely to follow you while dismounted and will get an exp. boost. To increase bond would work the same as dogs aside from “play” which could be replaced with “brush” (animations would be short, this isn’t a horse care simulator haha).
As for how the horse works as transport. It would have 4 types of movement: walk, reverse, trot, and canter. Walking would be slightly faster than the players walking speed with each gait being faster but ultimately shouldn’t exceed 16kmh/10mph without traits, 27kmh/ 17mph with traits. (These are just the canter speeds irl that horses are capable of the actual speeds in game would have to balanced properly for the game)
You could switch between gaits by tapping W and S aside from reverse which is used by holding S. A and D would allow you to turn with any gait.
Without traits the horses walking speed could be slightly louder than the players with each gait increasing the amount of noise generated. Canter should be louder than the player but not as loud as the atv. With traits walking noise could be equal to the player but other gaits should still be slightly louder than the player.
A base ability that I think would be nice to have (and would be a QoL improvement for the atv as well) would be to use binoculars on a vehicle or horse while stationary.
I figure leveling will depend on what traits would end up in game because if the horse has traits like mounted shooting you should have to work your butt off for that imo.