Not sure if the artistic effect desired is what is experienced. Spoken dialogue during the intro appears to be switched with background music making it somewhat challenging to discern. Maybe consider turning the outdoor speakers down in the courtyard so we can properly hear the welcome message being delivered. 🤏
FWIW, opening two base maps and two DLC maps in near proximity had the exact opposite effect of voices being very high in level compared to any other audio cues or music present during intro segment. Overall the voice acting in Salzwiesen is soft spoken in comparison to all other maps. Not buried, soft spoken.