My suggestion is to step outside the conventional gameplay environment in favor of a main menu launcher sideloading a fully featured Museum and trophy management system. A virtually expandable environment allowing a free hand in determining density and arrangement on display. One element I would like to see prominently explorable (or diverted from into main hall) is an enclosed walking tour which seamlessly transitions between biomes across the full selection of maps. The direct accompaniment to this lodge ne plus ultra is a sophisticated trophy management and trophy arrangement UI. Brief example: visually examine 1K taxidermized piebald ducks of all species, all sexes, all scores in UI that allows staging the most agreeable pairings for placement together inside museum. Key being intuitive filtering of complex parameters lightly maneuvering the functionality of lists and loading of unique models.
#Natural Museum and Evolution of Trophy Management
1 messages · Page 1 of 1 (latest)
Multiple attempts typing OP were rejected by world filter leaving the end result awkwardly stated. My inexpert suspicion is sending the game into being a running background process would be the only feasible way to expand in this direction across all platforms. Awe is the general effect desired for this Natural History Museum in it's barest state. Even the most casual of players should feel inspired and capable of producing a museum quality set of specimens using only base maps and this (likely) DLC. Likewise, long term players multiple thousand diamonds and rare trophies overflowing storage would make full use of a free hand placing them in an overabundance of optional Halls, Wings, map specific diorama partitions, or however you felt inclined to realize. The modeling issues might be overcome by, for instance, a grand facade with all else built into a mountain out of sight.
Anyone familiar with art and display will tell you lighting is what makes or breaks any effective impression. Going under the soil would appear to remove the natural light key to a natural museum. On the contrary, it allows for intelligent light shifting capable of taking a static display and fulfilling the second crucial element - changes that reward visiting again. I feel much can done in this direction to create an internal world of wonder bringing nature into the best light. Allow us to explore the full range of insights and technical effects (water in form of rain/fog/snow impacted by air movement) light can play across.