This mechanic is intended to be a realistic game mechanic for an authentic & immersive hunter/player experience. Intended for 3rd Gen Title
•This mechanic uses a 5 level System for all huntable Game instead of 10. Lvl 1 acts as the foundation using a Base Model for (Male/Female) with genetic %'s provided by the ai generator. Lvl 2-5 will utilize herd, group, or an overall population to produce several Antler/Horn, Fur Types/Patterns, & Game size variations with nearly infinite combinations based on %'s produced by the ai generator on ea. Animal. Your actions when hunting game will impact Animal's Growth & Offspring potential.
• AI Generator: Is divided up into 4 tiers: •Avg. (Lvl 2) •Rare (Lvl 3) •Mythical (Lvl 4) •Legendary (Lvl 5/ G1 as a reference). VG Creators provide ea. Tier with several references to the ai to represent ea. Level. The ai generator then randomizes the contents to create 50 - 100's of model combinations making it nearly 1 of a kind then distributes these variations to % potential to ea. Animal.
The objective is to simulate authentic game & not have 1 model be the same as another just like in real life. You go to a trophy room for Ex. are all the deer the same? No they are not, in fact every one of them are different with age, battle scar, fur type, mass, typical/nontypical, antler shape/color, broken points, height etc., you get the point. This concept should be applied to every game animal & species. As CotW is now G1's have 3-6 models that well....never change. This applies to all the Game because they only have a "(handful)" of models with different furs or set rack models. This limits immersion esp. visiting a lodge where theirs the exact same models in multiple displays 😞 Now think about visiting a lodge where every trophy is different and pretty much 1 of a kind. This is far more exciting to see both in lodges and in the field.
So how does it work & whats your roll in this?!