#Genetic/Growth & Ecology Mechanic

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willow citrus
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This mechanic is intended to be a realistic game mechanic for an authentic & immersive hunter/player experience. Intended for 3rd Gen Title

•This mechanic uses a 5 level System for all huntable Game instead of 10. Lvl 1 acts as the foundation using a Base Model for (Male/Female) with genetic %'s provided by the ai generator. Lvl 2-5 will utilize herd, group, or an overall population to produce several Antler/Horn, Fur Types/Patterns, & Game size variations with nearly infinite combinations based on %'s produced by the ai generator on ea. Animal. Your actions when hunting game will impact Animal's Growth & Offspring potential.

• AI Generator: Is divided up into 4 tiers: •Avg. (Lvl 2) •Rare (Lvl 3) •Mythical (Lvl 4) •Legendary (Lvl 5/ G1 as a reference). VG Creators provide ea. Tier with several references to the ai to represent ea. Level. The ai generator then randomizes the contents to create 50 - 100's of model combinations making it nearly 1 of a kind then distributes these variations to % potential to ea. Animal.

The objective is to simulate authentic game & not have 1 model be the same as another just like in real life. You go to a trophy room for Ex. are all the deer the same? No they are not, in fact every one of them are different with age, battle scar, fur type, mass, typical/nontypical, antler shape/color, broken points, height etc., you get the point. This concept should be applied to every game animal & species. As CotW is now G1's have 3-6 models that well....never change. This applies to all the Game because they only have a "(handful)" of models with different furs or set rack models. This limits immersion esp. visiting a lodge where theirs the exact same models in multiple displays 😞 Now think about visiting a lodge where every trophy is different and pretty much 1 of a kind. This is far more exciting to see both in lodges and in the field.

So how does it work & whats your roll in this?!

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Ex. You have a herd of 6 deer. 4 does/2 bucks bright fur (young). You only have your sight to go off of just like you would irl. You can visually see Age (based on fur shading), Fur types, & size. You take the smallest buck. Once harvested the animals displays like usual however it'll have a % potential rating & lvl in this case a 1 with a low %. Also, the Medal system is purely based on the ethical takedown rating and has nothing to do with the trophy score. Trophy scores are purely based on IRL scoring. You gain credits based on an Ethical scale not trophy size.

After some time passes (1 in-game day) you return to the feeding zone the herd returns: 2 Fawns/4 Does/1 Buck. The buck was a 2x2 spike and is now a 4x4 Dark fur (mature). You take a doe w/out a fawn. Same as before with your display as the buck but no trophy rating but you still scored high ethically so your reward is still high but its a lvl 3 with a high %. Now (2nd ingame day) same herd (4) Does "1 young 3 old "/(1) 2x2 spike bright (young) & (1) 5x5 faded fur (old).

This is applied to all the Game Species and the 5th lvl tier is literally based on random chance with high % potential & yet is still a slim % chance it'll appear. Solitary Game is based on overall population unless ai breeding season mechanics are applied. In this case you'll see them together or in groups with mating displays.

Also ea. Map zone will be limited with total population caps and group/herd numbers will flex based on that feature. This avoids crashes. Ex. Zone 1 of 4 has 100 deer, 15 bears, 30 moose, & 5 mtn lions. As you hunt the overall population will flex based on your actions so be carful to balance your Game populations or an area could potential be overpopulated disturbing the Zones Ecology causing distress and possible starvation & low % potentials. This could also push game into zones where they could further disturb the ecology of that area.

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Now for you grinders out there you can wipe herds and a new herd will render somewhere else but not in the same location due to hunting pressure. This will randomly spawn a new stock of % potential sometimes good sometimes bad. But balance your Game in a Zone or you will change the ecology & populations in that zone. Meaning if you have less predators in a zone means more prey but to many you lose % potential with over population.

But you all get the idea thanks for sticking through it & apologies it was so long.

gusty dragon
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I agree with this game needs more antlers and horn variations. I think they could do this without copying WOTH. I prefer the random respawn system we currently have. They just need to add more options to the antlers and Horns. They just need to add a random chance to have different color variations, thickness, size, non-typicals and as many fur types as the game and engine will allow.

wild furnace
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Great idea for a another game, but not COTW

willow citrus
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Its intended for a 3rd gen concept but I wanted the idea presented for the devs to view it since they look at our feedback. 🤣 I'm well aware the current gen wouldn't be able to handle this

wild furnace
willow citrus
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My apologies I shouldve been more clear. It was edited

gusty dragon
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I wouldn't want this even with a new engine. I prefer the randomness of it. Genetics would be like manipulating the game imo. I like random.

willow citrus
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Thats the point is to be random but also simulated as it would be IRL just bc you have a high % potential it doesn't guarantee it will be. Its just a higher chance is all. As for the time factor its 1 ingame day or whatever the devs decide it should be.

gusty dragon
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I agree with your point we need more options on our kills, but copying WOTH isn't the way. COTW has a great system it just needs to be expanded

lunar loom
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You think they could handle this. They can't get there basic functions working. The devs need to fix perks and skills without breaking everything else.

willow citrus
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the issue I have is all our game are difficulty lvl'd and its easy to see whats what so as it is now you have way more control to herd manage to get the G1 but as we all know it takes alot of time. Plus were stuck with a handful of models so they never change. Essentially this system produces 100's of variants at random and you dont know its lvl. You have to use your sight unless you have an experience skill that will tell you •Age •Fur Type •and estimated size. Its potential, score, & lvl are unknown till you harvest the animal.

willow citrus
willow citrus
# gusty dragon I agree with your point we need more options on our kills, but copying WOTH isn'...

its not copying its using a realistic mechanic. I guarantee Ultimate Hunting will also have a similar mechanic but with mating behavior.. The current system is flawed and EW made it clear the G1's were never intended to be acquired this way. Idc about it personally I want more immersion like irl in cotw. A true herd management system that effects ecology, & 100's of game variations. I'm so burned out seeing game with the same racks and I hate G1's being limited to 3-6 models.

gusty dragon
willow citrus
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I love this title way more than WotH however WotH has alot of feat.s that would make the TheHunter franchise so much better. Ultimate Hunting even has weapon accessory options and WotH also has bullet options as some examples. If EW applies these features it would be a huge game changer. I doubt they'll be added to this Gen but the 3rd Gen. Would reign supreme with these kinds of additions.

gusty dragon
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I'm 1000 percent on board with needing more options to spawn.

willow citrus
lunar loom
willow citrus
# lunar loom I have no doubt they couldn't be a AAA studio. But comparing cotw and woth seem...

sry if I gave the wrong impression. I'm not implying EW change everything to how WotH is. I was implying features to be added. And yes some of the core game features I hate royaly. But overall I want more adds to ther foundation to make it better as a hunting game as intended as they claim but its not really there yet. Realistically they used rpg mechanics over a hunting mechanic which is fine but its flawed & can get redirected. This gen is already set & stone so I cant expect too much more but a 3rd gen I'd have higher hopes for better features with more indepth immersion.